| Post # | Source | Dates | Author | Post | |||||
|---|---|---|---|---|---|---|---|---|---|
| #1 | Source | Posted on Patch 2.1.3 | Cheeky |
[Hunter]Help me please
This thread is going to be the storehouse for people looking for Hunter-specific help with talents, gear, pets, and strategy. This is done so that the current Theorycrafting threads aren't bloated by this kind of stuff.
Anyone is free to post their logs, armories, or experiences and ask for help with whatever is bothering you. Hopefully the more knowledgeable members of the Hunter community will chip is with advice, and links to threads where things (like the Shot Rotation) have already been explained. Don't be excessively stupid, and you should get helpful advice. Please read the thread at least casually before posting, since no one enjoys answering the same question 5 times. I'm sure the Banhammer will make it's presence felt if things get out of hand. | |||||
| #2 | Source | Posted on Patch 2.1.3 | soulesschild |
Cheeky, good post, I'll post a first question
Why is it that on Dr. Boom testing, I get more dps out of using a castsequence macro then when I manually time shots? Am I just a bad shot timer or is it something else? Or is your spreadsheet just that awesomeness | |||||
| #3 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
By the way, I ain't volunteering to answer everyone's questions. I was just providing a thread for it. (That being said, I'll help out when I can, but I am not the world's greatest Hunter.) | |||||
| #4 | Source | Posted on Patch 2.1.3 | psycho_maniak |
Pets
I've been looking around in the forums and i can't seem to find a direct pet comparison. This doesn't have to be necessarily limited to a specific spec, but i would prefer it be directed towards BM. I've been wondering what pet would put out the highest dps and by what margin, i've been using a cat for some time now, and wondering if i should switch to a scorpid.
| |||||
| #5 | Source | Posted on Patch 2.1.3 | belgann |
I was wondering if there is such a thing as "too much crit" for a bm hunter.
I'm in pre-25 man gear (karazhan, heroics etc) and have 1675 ap (with AotH, and 1520 without) as well as 25.46% crit chance when I have my "raiding gear" on. I would adjust it by taking out crit/agi gems and replacing with 16 ap if I do indeed have too much crit. | |||||
| #6 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
![]()
| |||||
| #7 | Source | Posted on Patch 2.1.3 | • Glaurong |
![]()
| |||||
| #8 | Source | Posted on Patch 2.1.3 | • Glaurong |
If your ping is sub 100ms, it has been my experience, a macro will beat a human timing. You can simply mash a macro so many times a second to make up for bad reaction times or lag jitter.
| |||||
| #9 | Source | Posted on Patch 2.1.3 | Avellyr |
![]()
![]()
| |||||
| #10 | Source | Posted on Patch 2.1.3 | senior toasted bread |
I have a castsequence macro hotkeyed and steady bound to mousewheel, I use the macro when in not under any haste but when I get haste procs I find that the macro doesn't preform as well as manually threading. Also the macro seems to have some problems with rapid target switching(Lady Vashj p2), sometimes it wont cast the steady shot until an autoshot fires. Best advice is test them both and find the one that works for you.
| |||||
| #11 | Source | Posted on Patch 2.1.3 | Carlaena |
![]()
8 agil and 16 AP, for all intensive purposes, are almost identical in terms of DPS output. Even with Kings, they are pretty much exactly the same. | |||||
| #12 | Source | Posted on Patch 2.1.3 | Drrakkainen |
Hey
Since it's hunters help thread I can write my first elitejerk post here so welcome To start with I've read most of BM hunter raiding thread, and may other infos here, I have to live with 250-350 latency (I play on US realms from Europe) my armory profile and log from our first Gruul kill (we're very casual guild due to this Euro on US servers issue) My basic question is, what else in my gear I need to improve? What skills I'm overusing, using too little? I know some of my gems need to be changed but I used the one I had from heroics to make my MM -> BM transfer less painful I still need some Kara loot to improve my hitrating and get rid of that ancient scope but is there a blue gear I've skipped, etc. Thanks in advance for any comments | |||||
| #13 | Source | Posted on Patch 2.1.3 | soulesschild |
![]()
| |||||
| #14 | Source | Posted on Patch 2.1.3 | Carlaena |
![]()
I do notice that your pet died twice though, by cavein. You may want to consider taking two points out of endurance, sticking them in Improved Mend Pet, and use it more liberally. Especially if you don't have Seal of Light or Improved Leader of the Pack to help you. If your pet gets caught in cavein, pull it out. | |||||
| #15 | Source | Posted on Patch 2.1.3 | Drrakkainen |
![]()
I was a bit worried about so slow weapon but I guess it suits my latency and manual timings better than something faster, and I can pass Prince bow to someone with greater need, provided it'll ever drop and a side note, my performance as a hunter after like two weeks of reading this forum, trying things, and doing test has improved big way! you guys here are doing exelent for what you have my thanks | |||||
| #16 | Source | Posted on Patch 2.1.3 | lucrative |
Question: As a BM Hunter, how would the Dragonspine Trophy effect my dps? A link to a thread that discusses this in depth would be extremely appreciated.
| |||||
| #17 | Source | Posted on Patch 2.1.3 | Fimbo |
![]()
Petopia is a good explination of pets in general: Petopia: A visual guide to hunter pets in the World of Warcraft! But you probably know all that! However - the BRK Column on WoW insider did a really good theorycraft session on the "whole scorpid thing" here: BigRedKitty: The Whole Scorpid Thing - WOW Insider Including a really explanation good of why to Trinket your heart out before sending Mr Snippy to attack. However for me i think this is clearly a bug, and i'm expecting a hot fix any time now - so i'm not going to bother getting 6 levels of happiness on a Scorpid for him to be nerfed! | |||||
| #18 | Source | Posted on Patch 2.1.3 | Carlaena |
![]()
Disclaimer: This may not be great advice. | |||||
| #19 | Source | Posted on Patch 2.1.3 | Drrakkainen |
![]()
Another question, what do do when shammy pop bloodlust? I usualy press rapidfire and if quickshots proc I just sit and watch the show, hitting KC/Arcane but mostly at random because I can hardly see my castbar and it's with 3.0 weapon, I can hardly imagine what would it be with faster one.. | |||||
| #20 | Source | Posted on Patch 2.1.3 | Talyx |
I was wondering about the effective use of the Don Santos Hunting Rifle. I was recently trolling the official hunter forums when I came by this guy who posted a WWS of Morogrim where he achieved 1477 DPS with an optimal group makeup and using the Don Santos Rifle. What surprised me the most was that he was still using 5 pieces of Naxx gear and a DFT. The rifle he was using proc'd 15 times over 8:36. To give some comparison, quick shots proc'd 13 times. So doing some math, the buff was up at most 34.4% of the time (can't see if it proc'd while the buff was already active, though).
So my main question is, does anyone have any thorough testing done on this weapon and can give a reasonable PPM rate? If the buff is active ~33% of the time, thats about 83 RAP over the entire fight. Would it be worth using this gun over a higher DPS weapon? And here's the log I found: Tobiah - WWS | |||||
| #21 | Source | Posted on Patch 2.1.3 | Carlaena |
![]()
| |||||
| #22 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
![]()
![]()
| |||||
| #23 | Source | Posted on Patch 2.1.3 | Mikari |
Here's a WWS from our first Morogrim kill Mikari - WWS
I know I clobbered way too many auto shots and it will be something I'll fix for next time, low fps during AOE phases and crappy latency didn't help. Does anyone have any idea roughly how much DPS I lost due to my rotation and any suggestions regarding my gear/spec? Here's also a Lurker Below parse Mikari - WWS adding this because I think the DPS seems low considering my gear, there's a Gruul Parse in there too if anyone has any suggestions regarding that. Thanks. | |||||
| #24 | Source | Posted on Patch 2.1.3 | lilwolfe |
Since we've got this thread going, I'll dive right in!
Ranged Weapon - I've been trying to figure out what ranged weapon to go for next. I'm using the Wolfslayer Sniper Rifle right now and I love it! Last night, after about the 35th killing of Prince in Kara, he dropped the Sunfury - and when I plugged it into the spreadsheet, it showed a ~20dps DROP! Does that one/tenth of a second really make that much difference? I was floored. Helm - I am still stuck in the Helm of Desolation. I would love T4 Helm, but as noted above, Prince really doesn't have much fondness for me and I am at wits end with running Kara. Outside of T5 (we've not downed Leo or Vashj yet) what would be a good upgrade for me? Using the spreadsheet, ... it doesn't look like much. Shot Rotation - I used to time my shots by sound, but lately I'd seen my numbers dip so I grabbed quartz and started using that. Sure, I can NAIL the stupid rotation... when I stare with my eyes glued on the freaking cast bar. Doing better dps is awesome and stuff, but I'd love to see what the encounters actually look like, ya know. (Some exagerration here) What can be done to free up my having to stare at racing cast bars? Any mods or tips out there? Kill Command - I don't use macros (but am willing to try some) so I am curious how best to fit in KC when I have the opportunity. When I use it after a steady it lags up the auto and gets me all flustered. (I really am starting to blame these bars.... they control me!) Scorpid Poison - Do you always wait for a Hourglass Proc to get things going? I don't see mine proc as much as I want it to, so normally just pop Brooch, Bloodfury, Bestial Wrath, and Scorpid Poison Rank 4. Sadly that only nets me poison ticks in the 550-650 range. Is that about the norm? Ok that's it for now. | |||||
| #25 | Source | Posted on Patch 2.1.3 | Greenpiggy |
![]()
| |||||
| #26 | Source | Posted on Patch 2.1.3 | Aeigelus |
![]()
| |||||
| #27 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Rakan |
Ok, since this is here, I'll make my second EJ post. First off the logs,
Totals: WWS Breakdown: netigen.com: page error vs Loading... (Void Reaver Kill) The Armory In Howitzer's log above, he does quite a bit more dps than I do, but when I look at the specific shot stats, I am hitting within a 1-5 dmg points of him the entire time, yet, he has 971 dps, and I have 689 dps. I use a short shot macro of /castsequence reset=3 Steady Shot, Auto Shot then I put specials in there when ever they are up (manually). I'm using a windserpent, but that's cause another hunter is using a Scorpid, and the stings do not stack. My lat is 100-160 and fps is 16ish on boss fights and 4-5 on SSC/TK Trash. I need a few gems changed, and I'm waiting for the patch to swap +24AP for the +15 agi on my gloves. I cant ever seem to get the chess boots to drop, which would take care of my hit issue (though its seems bigger than normal this fight), even after 6 months of raiding, but the ones I have on now are 95% comparable. Boots of the Endless Hunt. I also need Girdle of Blasted Reaches from Heroic Ramps. I'm using max pots during this log, i.e. warp burgers the entire time, Major AGI pots, and Draniec wisdom, in addition to LotP for the trash, though I was out of range of it for 95% of the VR kill. Also GoA during trash, but it was on only for part of the VR fight. How can I get higher dps on this? Using Cheeky's spreadsheet I should have near 1k unbuffed, even in my crappy gear. Fully buffed with Rage of Unraveller popped I was at 2550 ap, 1019 agi, and I want to say 43% crit. How can I improve in a non gear related way as a SV hunter? Edit: hell, even in a gear related way...if there is something I missed please tell me. 2nd Edit: I know its a bit off of Howitzers numbers here because its a different boss with a different armour value, which I just now realized. But for theory sake, lets say its the same, because I do not have access to any of his logs on VR while he was SV. Last edited by Rakan : 08/14/07 at 11:00 AM. | |||||
| #28 | Source | Posted on Patch 2.1.3 | ruenaros |
Been looking around and haven't found an answer, why is scorpid poison rank 4 preferred for poison stacking over rank 5?
| |||||
| #29 | Source | Posted on Patch 2.1.3 | Cheeky | ||||||
| #30 | Source | Posted on Patch 2.1.3 | Harwin | ||||||
| #31 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
I did a calculation once that showed for a BM Hunter any RAP value over -300 (that is negative) equates to the rifle being a better DPS weapon than the bow in a Auto/Steady rotation. | |||||
| #32 | Source | Posted on Patch 2.1.3 | Kaladian |
![]()
God i love Blizzard and the way they set things up. For the longest time the xbow from BWL was the best weapon in the game becasue it was the slowest, now they have all the SCC + weapons in the 3.0 range but they will not out dps a 2.7 weapon. When will someone at Blizz understand the true mechanics of the hunter class. | |||||
| #33 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
| |||||
| #34 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Kaber |
![]()
2) Compare apples to apples. Hydross and Void Reaver will naturally have different DPS amounts, plus void reaver is very dependant on how lucky you get with the arcane balls for personal DPS as a ranged class. Void reaver is a bad fight for hunters. 3) In cheeky's sheet you aren't taking in to account the armor to the boss, which usually reduces damage by somewhere around 20-30%. It is also theoretical damage, so I prefer looking at the damage increases as ratios as opposed to actual damage I will be seeing in game. You seem to have a pretty decent ratio of specials to auto, but another 15 steady shots and a few more multi shots would put you up another 10,000+ damage. I would compare your personal DPS to the DPS of your BM/MM hunters. You did more over-all damage than the BM, and only around 50-100 lower actual DPS. I'd say that's pretty good. I've only been at the top of the Void Reaver DPS meter once, and that was because we happened to only have 1 melee when we usually have at least 5-6. What does your shot rotation look like? Normally you want to go for something with 2 specials every other shot like this: Auto Steady Multi Auto Steady Auto Steady Arcane Auto etc... And finally gear: Ignore those set bonuses. They are worthless. You gain 4 stamina by dumping 4 agility - why? Sure, stamina can be nice for taking hits, but honestly as survival you will likely have well over 10k HP with raid buffs. The stamina does nothing for you in a raid environment, the agility on the other hand does a lot for you. Same goes for that chest piece - dump that set bonuses and fill every slot with agility. Honestly, 2 MP5 is not worth losing 16 agility. You would probably do better to pick up the Felstalker Breast plate from your local Leatherworker. It has good agility, 3 sockets for more agility, and lots of AP. Though it doesnt look like a very large upgrade, so if you just saved your money and instead socketed agility you'd be pretty well set. Last edited by Kaber : 08/14/07 at 12:52 PM. | |||||
| #35 | Source | Posted on Patch 2.1.3 | Rakan |
Kaber TY for the review.
edit: Howitzer was SV for that fight, but regardless, I need to compare apples to apples, because as you said, VR does not = Hydross | |||||
| #36 | Source | Posted on Patch 2.1.3 | Arche-j |
Question.
What are the exact benefits of a +5bow skill (Troll racial passive) against a ??boss lets say for example Gruuls. Since the max hit rating one should aim for is 137, what would it lower to if i have +5bow skill? Also if it does more damage, if so, how much etc. | |||||
| #37 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Kaber |
![]()
And Rakan, Howitzer is in Black Temple with Tier 6. If he didnt out DPS you by that much I would have actually been amazed. I know the log you posted is from may/june, but 3 months ago I would expect him to have been in Tier 5 at the very least. You are barely in T4 right now. Last edited by Kaber : 08/14/07 at 1:13 PM. | |||||
| #38 | Source | Posted on Patch 2.1.3 | Drrakkainen |
![]()
![]()
![]()
Even simple calulation show that one more crited shot is just wasted if you miss other one | |||||
| #39 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
| |||||
| #40 | Source | Posted on Patch 2.1.3 | • Grogzor |
![]()
According to WoWwiki, it mentions something about if a mobs defense skill is >10 your weapon skill, each point reduces your chance to hit by .2% So on a boss mob which has a defense rating of 365 compared to a rating of 350...you would have a 3% chance to miss due to skill differences. According to WoWwiki, if you got 5 weapon skill it would take the difference between your attack and his defense to 10 making each point worth .1%. So effectively, +5 weapon skill would grant you 2% tohit for the first 5 points. Not sure how true it is, if someone knows the truth maybe they could update WoWwiki ;-) Also, for criticals, it goes off on some tanget about a cap on criticals...I always though a critical was higher ranked then a miss so if you ever got to the point where a crit and miss were fighting over the same spot, the crit would win...anyone else know? | |||||
| #41 | Source | Posted on Patch 2.1.3 | Naela |
Hi,
This is my first time posting here but I saw this thread pop up just as I was about to post my question on one of the other threads. I was wondering about the 0.5 second cast time to auto-shot and whether this starts counting when the timer starts or when you finish casting your steady shot? This is because I've seen that the Don Santos rifle is supposed to be better than Sunfury with a BM spec but my BM spec and Sunfury give me a 2.1 attack speed which when you take away the steady shot gives me 0.6 seconds left. Does the auto shot cast take up these 0.6 seconds because then that would only give 0.1 left for lag/human error. My haste calculations might be wrong but with the 2.7 rifle you have a speed of : 2.7 / 1.15 / 1.2 = 1.95 When you take away the 1.5 steady shot you're left with 0.45 seconds which seems to me would delay your auto shot if its cast time was starting at this point (even more with a kill command?). So my main question is: Does the auto-shot cast time take up these time windows left after a steady shot or does it start as soon as you start to cast steady shot as long as you remain standing still? Thank you, these forums are amazing! Naela | |||||
| #42 | Source | Posted on Patch 2.1.3 | Seraphism |
Posted this orginally in one of the hunter threads in public discussion but moved it here.
Just a quick question for any other non-us based players in regards to latency. (slightly OT but theres been a bit off talk about it so thought i'd check in here) How much do you find it affects shot rotations? I've recently started playing WoW again quitting before TBC come out and I'm currently specced survival. I like the utility of survival (for EW and traps for outside of raiding) but as other posters have said, macro's are almost completely unusable with an average 500 ping. And I can't seem to reliably fit in one steady + special. Do most non-us players just bite the bullet and spec BM? Or do I just need to practise my rotations more? I realise this isn't a personal advice thread but I feel it's relevant at least for those of us who have to deal with high latency. Is it advisable to be specced anything besides BM with a ping of 400+ or is it simply a matter of adjusting to the high latency? | |||||
| #43 | Source | Posted on Patch 2.1.3 | Groggan |
![]()
However, the general consensus is that we are on a 1-roll system where a crit can not miss. A way to think of it is you have a 100-sided dice. You have 25% crit, 5% miss. We could say a roll of 1-25 means you crit, a roll of 26-95 a hit, and a roll of 96-100 a miss. That's under a 1-roll system. If we are under a two roll system then things change and a miss can't be a crit (meaning with 100% crit you would still miss 5% of the time in our example). | |||||
| #44 | Source | Posted on Patch 2.1.3 | Drrakkainen |
![]()
| |||||
| #45 | Source | Posted on Patch 2.1.3 | • Glaurong |
![]()
| |||||
| #46 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
| |||||
| #47 | Source | Posted on Patch 2.1.3 | Naela |
Ah, thanks guys! I knew steady shot cast time was affected by haste but completely forgot to include it in my mini calculations.
Cheers | |||||
| #48 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | • Glaurong |
![]()
Edit: This will only work with standard log strings and a US client. The source is included however so if you know a bit of Java you should be able to alter it for your language. ![]()
Scope damage does not get added to steady shot. Last edited by Glaurong : 08/14/07 at 2:18 PM. | |||||
| #49 | Source | Posted on Patch 2.1.3 | Groggan |
![]()
| |||||
| #50 | Source | Posted on Patch 2.1.3 | Rakan |
Wow Web Stats
LB dmg from windserpent...average hit is 154-159. While I realize that Wind Serpents got the Nerf bat like all hell, I just have to check this. According to the above, the WWS for my pets LB attack, average hit is 154-159. he's lvl 70, full loyalty, and trained. Now my RAP is 1980 unbuffed, and 25 man buffed for these fights it was about 2300-2400. So, by this calculation below LB_Damage = [ ( 99 + 113 ) /2 ] + ( (RAP=1980)) * 0.125 * 0.4286 ) = 212.0785 LB_Damage = [ ( 99 + 113 ) /2 ] + ( (RAP=2300) * 0.125 * 0.4286 ) = 229.2225 he should be hitting for the above numbers on average, regardless of resists or mitigation, and my max as you have seen, is not even on par with those numbers. Is my calculation wrong still or am I just missing something? Edit: or is there a better pet than a WS for a raid situation other than a scropid for a SV hunter, since I'm getting the BM hunter to take the scorpid for more overall dmg. | |||||
| #51 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | erb |
![]()
Last edited by erb : 08/14/07 at 3:57 PM. Reason: response already present. | |||||
| #52 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
I don't think anyone has a good handle on the RAP->LB valuations anymore. Using your numbers it looks like you get 2.3% of your RAP added to the damage. That would mean the spell coefficient for LB is .1843. Since [(99 + 113) / 2] + (2300 * 0.125 * .1843) = 159. If we could get a few more tests with different RAP values (from naked to raid buffed in 100 RAP increments would be perfect) we might be able to finally nail it down. As it is, your numbers are about double what I see for average Claw hits on Void Reaver, so barring resists/crits/misses it looks like it is the same damage per focus. | |||||
| #53 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | ♦ Lactose |
![]()
The 2-roll theory suggests that miss/hit is determined on one roll, then hit/crit on another. The only way to tell with 100% accuracy whether or not Hunter attacks use a 1- or 2-roll system is by having a Chance to Crit higher than your Chance to Hit, but lower than 100%. This can be the case if afflicted by debuffs causing your Chance to Hit to drop, while at the same time having a high Chance to Crit. If, with this setup, you hit, it's proof of a 2-roll system. 1-roll theory, 25% Crit, 5% Miss: 5% of attacks miss, 25% of attacks crit, 70% of attacks hit 1-roll theory, 100% Crit, 5% Miss: 5% of attacks miss, 95% of attacks crit 2-roll theory, 25% Crit, 5% Miss: 5% of attacks miss, 23.75% of attacks crit, 71.25% of attacks hit 2-roll theory, 100% Crit, 5% Miss: 5% of attacks miss, 95% of attacks crit Last edited by Lactose : 08/14/07 at 5:11 PM. | |||||
| #54 | Source | Posted on Patch 2.1.3 | Rakan |
![]()
[(99+113)/2] equals average range of normal LB dmg... .125 equals amount of RAP applyed to spell dmg for pets. .4286 equals how much spell dmg an instant cast spell recieves. I will see if i can get some naked tests done after my server comes up tomorrow sometime, and see what it comes out to. | |||||
| #55 | Source | Posted on Patch 2.1.3 | Harwin |
![]()
| |||||
| #56 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Cheeky |
![]()
Also, we were forgetting to count Happiness (+25% damage), Unleashed Fury (+20% damage), Ferocious Inspiration (+3% damage), potential Orc racials, etc. in the equations. I'm beginning to think +damage on LB may have been nerfed to almost 0. I still have a windserpent in the stables. Sounds like a good opportunity to test this out. Edit: Great, I create a thread to move the non-TheoryCrafting posts out of the other Hunter threads, and I start TheoryCrafting here.... Last edited by Cheeky : 08/14/07 at 5:08 PM. Reason: Moment of clarity | |||||
| #57 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
![]()
=) Also, regarding Lightning Breath: The spell damage --> damage ratio was changed from ~43% to something closer to.. 2% or something like that. | |||||
| #58 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Flor |
Hi there. Thanks for making this thread. I always felt my questions were too minor for the big hunter threads.
I wondered if someone would comment on micro-managing his/her pet's positioning (BM spec). After reading about (and seeing on WWS) issues with pets getting parried, does anyone have tips on getting their pet positioned behind the boss if the tank doesn't have him turned from the raid? Does anyone do this or am I just worrying excessively? Also, I am definitely having trouble with auto-shot clipping when I have two haste procs going at once (from Rapid Fire, IAotH, or Abacus). I understand steady shot should have a decreased casting time, but I'm just not getting it and lately have started to just auto-shot at these times. I guess I would add that I don't "feel" the faster cast time for steady shot. My latency tends to run between 60 and 160 ms. What do others do? Edit: to add one more question Scorpid Sting. Do you keep this up on all bosses, some bosses, trash, or nobody? I see someone just posted in the debuff priority thread that hunters should never have Scorpid up. I thought it was a valuable debuff now, and I've been putting it up on everything. Advice, please. Last edited by Flor : 08/14/07 at 5:55 PM. | |||||
| #59 | Source | Posted on Patch 2.1.3 | Groggan |
Ahh, so crit can't gobble up the miss chance in a 1-roll system, ok. That was really the only thing I wasn't positive about (and I obviously went with the wrong assumption there :P ).
| |||||
| #60 | Source | Posted on Patch 2.1.3 | Rakan |
![]()
As far as the clipping, I dont know much on that topic, so i'll leave it to others. Scorpid Sting is from what I can tell and have read, a very large boost to a tanks avoidance, and should be kept up at all times, especially on hard hitting/fast hitting bosses, as it can equate to a lot of dmg avoided. | |||||
| #61 | Source | Posted on Patch 2.1.3 | Jander |
Rakan,
I have used both Wind Serpent and a Ravager as SV spec. You would think the WS could make use of the extra focus from all the crits but I have never noticed more than a 5 DPS difference between the two in WWS. The Shot Roatation I use is Auto -> Steady -> Arcane -> Auto -> Steady ->Kill Command -> Auto -> Steady -> Multi -> Auto -> Steady -> Kill Command . . . When my DST procs I use only steadies and kill command. If arcane is avaialbe use it in place of the 2nd multi, my bow speed doesn't allow for the CD to run out in time. Arcane hits for about the same as my multi shot with curse of shadows up. Like otehr peopel said ignore set bonuses on your gems and try not to use anything that doesn't have some AGI on it. I have found that 1 Agi = 3 AP = 1.8 CR to be in the ball park when making gear decisions. The best thing you can do is get a fast weapon and try to get a dragonspien trophy. As a general rule, the more time you spend in a 1:1 roatation at or near 1.7-1.8 Attack speed, the more DPS you are going to put out. Here is a link to my Guild's WWS. I am pretty sure I am SV in all these runs. Wow Web Stats I feel that MT is the way to go. Sure its only 3.5% crit or so but that crit makes your EW and TotH that much more potent. The haste from hawk usualy puts you out of a 1:1.5 roatation and isn't fast enough to get a DPS increase by dropping to a 1:1. | |||||
| #62 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | ♦ Glaurong |
![]()
All they did for the nerf was to change LBs spell damage coefficient to 0.1, down from sharing the same one all instants do. Edit: This means 1.25% of your RAP directly translates into LB damage. Edit 2: ![]()
Last edited by Glaurong : 08/14/07 at 7:34 PM. | |||||
| #63 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Rhoi |
![]()
dwarf hunter tho mind you so gun specialisation would probably come into it Last edited by Rhoi : 08/15/07 at 8:57 AM. | |||||
| #64 | Source | Posted on Patch 2.1.3 | khel |
I was wondering if many hunters are using Kill Command much in their rotations now. When Bliz first removed the GCD, I incorporated it into a macro since I usually had a bit of spare time between my shots to get one off (BM spec with Sunfury bow). I then switched metas to the Thundering Skyfire Diamond, and always spec IAotH. Now I usually have passive haste effects going and have to leave out KC's and focus on just holding a good 1:1 rotation without clipping.
I can definitely see why many are starting to head back to MM as a raiding spec from 41-20-0 once getting the DST. I would never be able to use KC as BM and would probably clip tons of shots with 3 passive haste effects like this. So does anyone use KC anymore with this meta gem and IAotH? Anyone with both and DST using KC in raids? | |||||
| #65 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | blasfem |
You mention the [Wolfslayer Sniper Rifle] as being higher dps for BM than [Sunfury Bow of the Phoenix]. Wouldn't [Barrel-Blade Longrifle] from Doomwalker be even better?
Also, in your spreadsheet, do you have plans to adjust for trolls using bows and dwarves using guns? Specifcally, I'm wondering about the +hit difference. Your spreadsheet puts me at 97.8% hit chance. I'm a troll using a bow with 97 (6.15%) hit rating (no surefooted). I've never missed in weeks of raiding according to sw stats. Theres more hunter testing on tkasomething. Prety much the concensus is trolls and dwarves only need 6% hit using thier respective racial weapons to never miss in a raid (mobs 3 lvls higher) And lastly, I've read that physical pet specials (claw, bite, gore, screech, etc...) do not scale at all with attack power. I haven't tested this, has anyone ? Last edited by blasfem : 08/15/07 at 11:05 AM. | |||||
| #66 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
![]()
There is nothing in the damage calculations for Claw/Bite/Gore to have a pet AP/spell damage component. They won't scale because there is no part of the equation that can change (besides crit rate). | |||||
| #67 | Source | Posted on Patch 2.1.3 | Carlaena |
My question (the first of many I feel). Great idea for a thread btw.
Really noob'y non-technical or theory based question coming up... We had our first Lurker kill last night. Shortly into the first phase 1 there was a knockback and a split second where my Scorpid was the only melee in combat. It quickly got insta-gibbed by the Krakken. I cursed a bit on Ven then proceeded to pewpew my ass off. Phase 2 came, we cleared the mobs with about 15 seconds to spare. I ressed my Scorpid, mended, FD and drank up to full mana and he popped back up. Easy. And the rest of the fight went fine. Scoprion and I lived till the end and we did about 500k damage together. I had a few pathing problems while DPSing in the water, but that's neither here nor there. I'm sure I can find a better place to jump in. My question is, when I ressed my pet I had to settle for it being content(and devoid of all buffs). So missed it's dps for most of phase 1, then only had it at 100% for the rest of the fight. I don't FD/Drink much. Almost never. Was it possible for me to have fed it? In my limited experiance of trying to FD and drink, you usually enter combat very quickly after right clicking the drink icon. Is it possible to FD-Drink, Eat, feed? Perhaps there is a cute little macro that makes this a lot easier. OR maybe 100% will have to do for those occations where you're unlucky enough to lose the pet that early. | |||||
| #68 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Rakan |
@Carlaena
To answer your question, yes it is possible to FD, drink, Feed your pet like that. The issue is that on each boss now there are 'combat pulses' that put you back in combat, thus making it hard to time it correctly to FD/Feed pet. (mainly so you cant use items like jumper cables and such). In that instance, if you can get it done fast enough, you can FD/feed your pet and get them back to happy, but the second your pet is in actual combat (i.e. hitting things) the feed pet buff goes off of them, and they stop gaining happiness. So you have to wait to send them in until they have reached the desired happiness. Edit: also, in relation to my gem selections - I didnt put those gems in each one for the set bonus. I put them in for the meta gem bonus, which is 2 reds, 2 yellows, and 2 blues. I just put them in places where I could take advantage of some free stat points. For a SV hunter and the amount that I crit, that 3% (which is doubled like the slaying talents) adds up to a ton of damage. So I took the loss on the extra agility. Also, TY for the advice Jander. Last edited by Rakan : 08/15/07 at 12:40 PM. | |||||
| #69 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
| |||||
| #70 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Zogeth |
![]()
I still think your original question is very much valid. Too right, that VR does not equal Hydross, but it shouldn't matter, because gear difference and 'armor of boss' difference will be accounted for in your average shot damage, which oddly seems similar. Even more of a mystery, you can omit time available to do damage from the argument, because you are not comparing damage done, but DPS. Damage per second. If there is something I am missing here please enlighten me! It is quite a mystery. I'd also like to ask a question myself regarding scorpids. I have the 41/20/0 spec, including 2/2 Go for the Throat and 2/2 Bestial Discipline. My scorpid has rank 4 poison, and i was wondering whether or not, i can afford to let claw go off too. My crit rate is hovering around 30% raid buffed. (also have animal handler - does this also affect spells like scorpid poison and LB?) Last edited by Zogeth : 08/15/07 at 12:59 PM. | |||||
| #71 | Source | Posted on Patch 2.1.3 | dilznic |
We usually run with 2-3 hunters for our 25 man groups, and they're consistantly in or near the top DPS slots. What I've noticed though, is their spec/shot rotations/pets don't appear to be the same and in some cases remotely near what I see here posted as optimal for DPS. I've been talking to them and they're really interested in seeing where if anywhere they have room for improvement. Here's a log from our last Gruul's Lair.
Wow Web Stats Thanks in advance | |||||
| #72 | Source | Posted on Patch 2.1.3 | ugla |
![]()
Animal handler affects scorpid poison, which behaves like a melee attack (you can see it be parried, dodged, and missed in combat logs). I believe the talent affects lightning breath as well, but am not 100% sure on this. | |||||
| #73 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
Grawer : Needs to learn about and use Steady Shot. And maybe he should get himself a pet. Kyoss: Needs to learn about and use Steady Shot. Moonweasel: Needs to learn about and use Steady Shot. Frankly, every one of your DPS players looks bad. As a guild you guys have a lot of work to do. But the Hunters in your guild do not understand anything about post-TBC Hunter mechanics except avoiding Aimed Shot. Please have them read any forums, even the official ones, to at least learn about what Steady Shot is and how it should be a mjor part of their damage. Once they get that part we can take a look again, but there is no point even discussing talent specs, optimal pet, or anything else until then. | |||||
| #74 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Zogeth |
![]()
The first glaringly obvious error I noticed in these logs, is that your hunters are not using steady shot much. One hunter actually didn't use it at all, in the whole 1400-odd shots he fired. I'm sure this will solve the problem. Your hunters need to understand that steady shot is the perfect 'filler' special shot. Special shots consist of: steady shot arcane shot multishot (any others, but irrelevant) Because arcane shot and multishot both do more damage than steady shot, these should have precedence, then, only when these 2 shots are on cooldown, you feed in your steady shots to keep up the damage. So, ideally the sum of all steady shots + arcane shots + multishots should be equal to the number of auto shots fired. This is a 1:1 rotation, one autoshot, followed by one special. Doing this wills see their DPS increase DRAMATICALLY. For an example: Your hunter, Kyoss fired: 857 auto shots. 177 multishots 341 arcane shots 0 steady shots In a perfect world, number of AS = SS+ArS+MS Kyoss= 857:518. He is using a 1:0.6 ratio. Roughly speaking, he is missing out 40% of oppertunities to fire a special shot. With a very bold guesstimate, he can increase his damage by 20% by adding in those extra shots. Also, tell them do drop serpent sting, its not mana efficient and the GCD (global cooldown) can be used on something else more beneficial. Just a quick edit: the 1:1 rotation i mentioned works best for a BM build only, because of the +20% haste talent. Marksmanship or survival builds should look to accomplish a harder 1.1.5 rotation. This means delaying your autoshot to fire 2 specials, so effectively cutting half of the damage of the second special, but still doing overall more damage than the other rotation (of the same spec). Last edited by Zogeth : 08/15/07 at 1:18 PM. | |||||
| #75 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Rakan |
![]()
Kyoss...just boot from the raid. if his arcane shot is hitting for under 200, so i can only HOPE he's trying to use a down ranked version, since he had a 'normalish' crit. Downranked arcane shots do not do what they once did. Max rank on that one, though rank 1 multi is still very mana effeicent i hear. That and he didnt use ONE STEADY SHOT AT ALL. Grawer...he seems to be doing ok, his shots are hitting for good dmg, and he's using steady shot quite a bit. Here is a WWS stats of our Gruul kill for you to compare to if you wish. Wow Web Stats ps i broke 1200 burst dps on one of the Kazzak fights!!! >.> Edit: Zogeth and Cheeky are correct. I always thought of steady shot as a free auto shot while auto shot is casting, so i use it as much as possible. Last edited by Rakan : 08/15/07 at 1:34 PM. | |||||
| #76 | Source | Posted on Patch 2.1.3 | Gjorn |
Hiya folks!
I have two short questions. The first is in regards to cast bars. I currently use Karthu's Hunter Timetrs for my autoshot cast bars, and various timers. I think it works ok, but still feel it's a bit lacking. Is there some other alternative that is more popular and superior in some way? The second is in regards to gear. With my current gear I feel the best way to get to the hit cap without gimping other stats, by going back to the felstalker set for instance, would be to switch from pure ap and agi gems to agi and + hit gems. Is that a sound assumption? The Armory | |||||
| #77 | Source | Posted on Patch 2.1.3 | Elbarth |
I've read around and decided to to post in this thread (thanks for making it, i've been registered a while but never bothered to post :P) as i'm unsure about certain things about my shot rotation, spec, and my pet.
I understand some of my gear is lacking (i'm not a hardcore raider at all because of having no past pre-tbc, only starting last November) so I was a bit behind starting the leveling to 70 and had a hard time getting into a decent guild. As you can see on my armory i'm BM spec and use the Sunfury bow (bringing my speed to 2.1) and my pet is a cat (King B w/ Cobra Reflexes to be exact, always use him soloing and raiding). In Karazhan I currently get 1-2 on DPS, with some nights being 1-2% above the rogue (who usually places with me) and some nights being a bit lower than him (it changes throughout Kara, we usually end roughly tied). Because of that, it seems like my DPS is fine, but I honestly don't understand what i'm doing (to the point that I feel comfortable). We're currently sitting in Kara until we get a few more recruits/get the ability of more members to be on at once so we can try Gruuls. One thing i'm confused about is my shot rotation. The big thing is the "hidden 0.5 autoshot cast". Does that cast take place at the end of my cast time (meaning I have 0.1 sec for human error with my steady timing), or am I thinking wrong? I'm currently experimenting with my shot rotation because of bringing that up so i'm no longer putting in arcane and various shots (mainly steady now) because of clipping/GCD/mana problems. If I am correct, wouldn't that mean that when Imp AotH procs that my speed would be too fast and i'd start clipping autoshots if I use steady, or does the cast speed up as well? For all I know i'm talking a load of crap and i'm even more confused than I think :P I know some other parts of my spec should be changed, possibly getting a point into imp revive pet (for when he dies, of course) but i'm not sure what things to switch around. With my current spec my pet has enough HP/Armor to help me kill a lot of junk easily, so I don't want him too squishy! My pet has the following skills on his taskbar: Claw, Growl, Prowl, Dash I have prowl autocast off as when its on he does it every minute and falls behind and its a real pain, and I don't use it too much in PvE at all. In PVP its semi-useful but it isn't anything amazing (useful for sneaking in WSG to check on the horde defense). I'm wondering if I should give him bite to replace prowl (I have all the focus talents) to improve his DPS, or just switch pets. I've heard that ravagers do a tiny bit more damage, but I honestly don't think it'd be worth it till the level 69-70 ones in Netherstorm are tameable. I'm not too sure about scorpids as well as it seems confusing and that they may be bugfixed and it would no longer work as well as it does now. If some of this stuff was already mentioned in the thread, please point it out to be (and where if you don't mind), as a lot of it was personalized to various people and I didn't understand some of it. Thanks in Advance! edit: I just downloaded Karthu's timers, which is the one the poster above uses as well. I do have to admit i'm a clicker, as sad and horrible as it is. I'm currently looking for a new keyboard/mouse since this mouse doesn't want to let keys to bind to it (no idea why) and the keyboard has troubles so I don't want to rely on it too much (and i've never learned a lot about various macros and keybinds). | |||||
| #78 | Source | Posted on Patch 2.1.3 | Mikari |
Would anyone mind commenting on my WWS's posted on page 1? I'm always trying to improve how I play my hunter, so comments would be really appreciated.
Thanks | |||||
| #79 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Rakan |
![]()
I think it is a decent assumption, but do not underestimate the value of the 4 piece bonus from Beastlord. If you check the WWS I have posted and look at Canislupus you can see he leads the raids quite a bit, and he just raves about that armor reduction. Maybe the Gloves of Quickening off of Maiden would be a good change for you, as I believe they have +hit on them, along with the boots from chess event. Other than that I cant help you much because I focus more on the SV side of huntering. Last edited by Rakan : 08/15/07 at 1:35 PM. | |||||
| #80 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
I can see you are BM spec's and your Paladins love you. One thing that is very troubling is that there are 234 Steady Shots but just 205 Auto Shots. I think you are hitting your Steady too soon and clobbering more than 10% of your Auto Shots. This is going to lower both your DPS and your mana efficiency. (I cannot access Armory from work, so I can verify if the following was totally just bad luck) It also seems like your crit rate is a bit low for T5 content. You should be able to be over 25% raid buffed pretty easily for that gearing level. Your pet choice and usage is fine. A Scorpid might add 100-150 more DPS in that fight since the Poison stack can be trinketed up and maintained throughout the encounter, but I'm not sure if that is an option for you or not. Honestly, I think your pretty close to your potential. Remove the clobbered Auto Shots, get some more crit gear (or a Feral Druid) and maybe think about a Scorpid. Other than that you are not an anchor for your guild, but an asset right now. | |||||
| #81 | Source | Posted on Patch 2.1.3 | Gjorn |
Thanks.
I'll give Quartz a go. Seems like people in the AddOn forum like it. As for the gloves, I think the gem's are a better immediate alternative, since they are guranteed to be easily obtainable, while I might have to wait a while for the gloves, if I ever get them. I might go back to my trusty old Mag'hari leggings though. Mag'hari Huntsman's Leggings - Items - World of Warcraft. They have proved to be a surprisingly excellent quest reward. I'll also give the Beast Lord set a second chance, at the next opportunity. | |||||
| #82 | Source | Posted on Patch 2.1.3 | Rakan |
judging by your dps and stats, a little bit more crit wouldnt hurt, but other than that you are beyond my limited skills.
| |||||
| #83 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
WWS counts downtime in DPS only if you do nothing for more than 5s at a time if I recall correctly. What happens if I run for 4 seconds to avoid an arcane ball and start DPSing again? Or what if I toss out arcane shots as I'm running? I lost a lot of DPS as I was moving, but WWS doesn't count it that way. The place to judge your DPS is on tank'n'spanks, and only if it is the same boss. You can't compare DPS from mag for yourself to Gruul for someone else, for example, because there are a lot of factors that go into it. Don't try and compare yourself to a hunter that out gears you and has a lot more raiding experience, and especially don't try and draw comparisons on fights that are very bad for judging hunter DPS. | |||||
| #84 | Source | Posted on Patch 2.1.3 | Rakan |
![]()
1. I can pick up a 3.0s bow and do the same damage per shot as a MM with a 2.4s bow, but that does not mean we would do the same DPS. - Elaborate pls. I understand AP differences and damage range differences on this are the main factors. What else? 2. What you said on WWS is absolutly correct. 3. Don't try and compare yourself to a hunter that out gears you and has a lot more raiding experience - If we dont compare outselves to our betters, how are we supposed to improve with no marker? Also, as a SV hunter for that fight his gear would be different than his other raiding gear, and besides, how do you know what gear he had on for it? I thought this was the place we avoided assumptions? | |||||
| #85 | Source | Posted on Patch 2.1.3 | Mikari |
![]()
My unbuffed stats are 1982 RAP (with hawk), 24% crit and 145 hit rating. Group buffs were basically just another BM hunter in my group, occasionally I'll get a feral druid in my group and very rarely a shadow priest, but otherwise the hunters kinda get put wherever. I know a scorpid would be a fair bit more dps, but the way poison works right now just seems unintended and I'd rather not go through the hassle of taming one and getting it's loyalty up for it to be nerfed and become worthless. | |||||
| #86 | Source | Posted on Patch 2.1.3 | xiel |
I have a question about Scorpid Poison stacking. A few weeks ago I broke down and got a scorpion pet (thanks to the information I found here), and began to use it in raids. Eventually another hunter got a scorpid as well and on our last Kael'Thas attempts I noticed on the trash that there was only 1 stack of poison being applied to mobs (at a much faster rate). We were both using rank 4 poison so I thought "ok that's weird that it stacks but w/e". So I trained rank 5 before the next pull to see what happened. After that 2 stacks began to appear but my combat log (simplecombatlog addon) began to show both stacks ticking for my damage. Now I was really confused. But I think the combat log issue was fixed, we both hadn't named our pets so my combat log was probably assuming both pets were mine. But I didn't get a chance to test it out because I had to switch characters.
But the main question I have is if there can only be 1 rank 4 poison on a mob at a time? If so, then how is the damage calculated? Or was this just another naming issue? | |||||
| #87 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Kaber |
![]()
1. Damage per shot and damage per second are very different. If I'm firing off a 500 damage shot every 3 seconds while someone else is firing the same 500 damage shot every 2.4 seconds, his DPS will be higher. What you may not be seeing is a) his crit rate may be much higher, b) his pet may be doing a lot more damage, or c) he is firing more shots in the same period of time. 2.... 3. Comparing yourself to hunters at your own level is going to be a lot more helpful and meaningful than comparing yourself to a hunter that seriously outgears yourself. You can certainly learn something by looking over Howitzer's WWS, but saying you do the same damage per shot and thus should do the same damage per second is a very slippery slope. I would recommend finding as many WWS of good survival hunters as you can at your own progression level and look them over to see if you actually have a problem. To be quite honest, you might be seeing an issue right now where there is none. For all you know you could be one of the better performing Survival hunters for your gear/progression level. Now, I would go log a standard tank'n'spank like Gruul or Mag. If your personal DPS is under around 750-800 as a survival spec, I would say there's an issue. 690 DPS as survival on void reaver is not bad for a ranged class that has to constantly run around avoiding large exploding objects. Edit: If you want a point of reference, here is my first run as a Survival hunter (think i had 850ish Agi fully buffed) on Mag. I was on cube duty, but fortunately since I'm out of combat for longer periods WWS is pretty accurate: Wow Web Stats I logged out in PvP gear, so I wouldnt use armory to look at my gear until tomorrow. Last edited by Kaber : 08/15/07 at 3:21 PM. | |||||
| #88 | Source | Posted on Patch 2.1.3 | Zogeth |
What I am confused with, is why do you have such different DPS, if your shot ratio, average shot damage and hit rating seem very similar?
| |||||
| #89 | Source | Posted on Patch 2.1.3 | ♦ Glaurong |
![]()
![]()
This is one of the largest factors in determining your potential DPS. As a BM you need to tune your weapon speed and haste to minimize your time between shots with a 1:1 rotation. As a MM or SV you need to tune your rotation as close to 1:1.5 as possible. | |||||
| #90 | Source | Posted on Patch 2.1.3 | Rakan |
![]()
(mag trys) Wow Web Stats (void reaver death) Wow Web Stats (our last recorded Gruul kill.) I guess this is not so much for everybody to check out, but more for Kaber. I think the lowest dps I averaged was 689 on VR. So still a bit low maybe. I dunno. | |||||
| #91 | Source | Posted on Patch 2.1.3 | ♦ Glaurong |
![]()
Regarding the scorpid: Get one. This is the single biggest thing you could do to boost your dps on a lot of fights, not running one when it could net you 100-200 more dps is really just lazy. I fought against getting one for a while but eventually I just realized my arguments were cover for laziness. | |||||
| #92 | Source | Posted on Patch 2.1.3 | ♦ Glaurong |
![]()
I'm at a similar gear level as you and this is a WWS from last nights Gruul kill Wow Web Stats It was far from an optimal performance for me, my pet got stuck in the stupid gate (so I had to go dismiss him and recall after I opened with MD) and I was targeted by cave ins constantly (I had 7 start right on my head). Given all of that I still pulled down 1k dps as BM. I should be able to push 1200 next time if I don't screw up. Given your raid makeup/performance and gearing I really doubt EW is adding 300+ raid dps. Last but not least: socket some hit gems You are sitting at 79 hit rating and have all kinds of crazy gem combinations to get socket bonuses you don't need! | |||||
| #93 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Rakan |
in relation to my gem selections - I didnt put those gems in each one for the set bonus. I put them in for the meta gem bonus, which is 12 agi and 3% crit dmg, but needs 2 reds, 2 yellows, and 2 blues to get it to work. I just put them in places where I could take advantage of some free stat points. For a SV hunter and the amount that I crit, that 3% (which is doubled like the slaying talents) adds up to a ton of damage. So I took the loss on the extra agility.
edit: chess event boots will fix my +hit issue. Last edited by Rakan : 08/15/07 at 3:31 PM. | |||||
| #94 | Source | Posted on Patch 2.1.3 | Jarynn |
Thanks for the thread.
I'm curious on a general look at my gear/setup and welcome to any suggestions. I'm slightly tweaked to be better in PVP, but am basically 41/20/0 BM raid spec'd. The Armory I did 790 dps in the entire first 1/2 of Kara last night (including trash, upto Curator, including Nightbane) I did 564 and my pet did 220dps. (No WWS logs to analyze) I'm using a cat with claw only, and of course avoidance 2 and that fast attack talent (keep forgetting the name). I also have glove/shoulders/helm of T4 but while it gives me more mana, it's less DPS stats than what I have on armory atm. I had a shadowpriest the entire night for Kara (but not Gruuls). Also, in Gruul's last night (cleared) I'm pretty consistently lower dps/damage meter rank there than Kara. I think it's a system performance / video lag issue partially, as well as having better competition.. do BM hunters have any tips on how to generate more damage on these fights? Especially Gruul? I'm pretty consistently out dps'd by a Marks hunter on both Gruul and Maulgar. (Huntress, in my guild) Lastly, I just got the Merciless crossbow, and I noticed a nice jump in dps over my Valanos (never got a ranged kara drop), but I'm still concerned about it's slow speed. Considering my guild gives combat rogues and fury warriors first priority on the DST (*sigh*) what do you all think about the Thundering Skyfire Diamond? Also, if anyone has a good list of what fights a scorpid is better dps than a cat, and how to use it properly, I'd love to see that. | |||||
| #95 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
Its one thing to look at what survival does from a technical standpoint, but its really interesting to see how these mechanics actually interact with human psychology. All our hunters went down in DPS with me, and for no good reason because they would have all gone up at least 50-100 DPS. Not a single one of our DPS performed up to par. Maybe its because I act cocky when I'm topping the charts - I know it makes people want to beat me for being an arrogant ass, and it makes them get more out of themselves. Even if you dont have the act, people will see you consistently up there and start wondering what they could do better, kind of like how you saw Howitzer's log and wondered what you were doing wrong. That's how I got one of our very subpar hunters to "turn up the good" so to speak, she finally came to me when I was doubling her damage and started asking questions. I find when we get all our top DPSers on the raid, everyone else does better. It gives them something to strive for and prove to themselves that they are capable of it as well, and they certainly are if they put in the effort. I think once your guild gets to a good place where the DPSers are all solid and doing well, survival will be a good choice again. OK, enough pep-talk out of me. | |||||
| #96 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Kaber |
![]()
![]()
Void Reaver: Stand and shoot 20 seconds, start running for 10 while firing off 2 arcane shots. You essentially do 2/3's the DPS of someone who got to stand there for the entire 30 seconds, yet WWS does not count the down time because you were dealing damage on the run. Would I recommend leaving out the arcane shots to boost your DPS numbers? Not a chance, you need to do as much damage to Void Reaver as you can at all times. The total of shots fired, the weapon speed, the amount of haste you are under, how often you move, how often you have to completely stop DPS, and so many other things figure in to your DPS that you cannot just say, "same damage, same ratio, they should have the same DPS." Again, you are not accounting for any of the following: crit rate, weapon speed, number of shots fired, down time spent moving/healing/bandaging, health/mana potting, etc. Last edited by Kaber : 08/15/07 at 3:46 PM. | |||||
| #97 | Source | Posted on Patch 2.1.3 | Rakan |
![]()
| |||||
| #98 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
Second, your guild needs to be informed that the DST is a mere 2.5% dps boost for rogues/warriors, probably a bit higher for shaman, but a whopping 7-15% DPS boost for hunters. There is no reason to lock hunters out from getting it aside from greed on the part of rogues that think everything belongs to them. | |||||
| #99 | Source | Posted on Patch 2.1.3 | Avellyr |
![]()
Karazhan - Attumen, Opera House, Shade of Aran, Illhoof, Netherspite, Malchezzar, Nightbane T4 25-mans - Magtheridon, Gruul, Maulgar SSC - Morogrim, Karathress, Vashj (P1/P3) TK - None Hyjal - Rage Winterchill, Anetheron, Kaz'rogal BT - Najentus, Shade of Akama, Teron, Gurtogg, Reliquary, Shahraz, Illdari Council, Illidan (P1/P3) The way to use scorpid poison is to turn off autocast and send in your pet, then jack your AP as high as you can by using trinkets, and also use BW if you have it, then turn on autocast so that the first stack is applied at maximum damage. Then keep your pet on the boss as much as possible to prevent the stack from falling off. The most important part is to always use rank 4 or below (if you have multiple scorpids in a raid you'll have to work it out with the other hunters) since rank 5 only has an 8 second duration, which means that one miss will drop your stack. You'll want to put 2/2 in animal handler to reduce misses, and 2/2 in GFTT to provide enough focus to your pet as well. | |||||
| #100 | Source | Posted on Patch 2.1.3 | Jarynn |
![]()
They also have looked at the hunters in 20 top raiding guilds and find it very poorly represented on hunters, whereas it's used by rogues/etc all over the place. | |||||
| #101 | Source | Posted on Patch 2.1.3 | Cheeky |
The Lurker Below's resurface tends to correlate very well to the cool downs of Beastial Wrath and [Bloodlust Brooch], making it an excellent boss for a Scorpid as well.
| |||||
| #102 | Source | Posted on Patch 2.1.3 | Jarynn |
![]()
| |||||
| #103 | Source | Posted on Patch 2.1.3 | ♦ Bryne |
The adds don't necessarily need to be tanked - you have a trap, you're probably on those islands with casters who can sheep or fear, which lets you CC one and burn down one at a time. It goes pretty quickly.
Honestly, it's easier to have healers throw a heal or two to some ranged DPSers being shot than it is to spare another tank to jump across and deal with the adds. If you have a scorpid, it's absolutely worth parking it in the inner ring to stay on Lurker. | |||||
| #104 | Source | Posted on Patch 2.1.3 | Jarynn | ||||||
| #105 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
I leave my pet on the center island, I stand on one of the outer ones. After fishing him up I usually remember to swap back in my weapon, pop Beastial Wrath and Lust for Blood and send in the Scorpion while I run to my island. DPS like mad. 20 seconds before the submerge I drop a trap for one of the ranged adds on my island. When Lurker submerges I put my pet on passive (going back to the "stay" spot on the inner island I set for him). I Hunter's Mark the ranged add that won't be trapped. Since they always move to the same exact spots to start firing, this is easy. Me and a Mage/Warlock take out the marked add. I will fast switch to one of the melee adds on the center island being tanked and DPSed by the melee to send my pet it on him. Once the first ranged add is dead we kill the trapped one. Then I help mop up the remaining melee adds. When Lurker re-emerges I pop BW and trinket again. Lather, rinse, repeat. WWS of last kill. | |||||
| #106 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
No offense, but whoever that is, is trying to hide behind long winded, poorly reasoned arguments that try and circumvent the reality of what the DST does for hunters. I'm sorry, but facts are facts: the DST is a bigger DPS boost for hunters than rogues. He might not want to accept it, and I expect the greedy rogues to go crying on about it, but the DST is the single most powerful item in the game for hunters. | |||||
| #107 | Source | Posted on Patch 2.1.3 | Jarynn |
![]()
Could someone perhaps assist me in proving (with math) that the DST is the best trinket for hunters? Or, at very least, give a ranking of trinkets? Most of my time doing this stuff is on a Mac, and I don't think the spreadsheet is working properly. (I need to spend some time on it though) | |||||
| #108 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
| |||||
| #109 | Source | Posted on Patch 2.1.3 | Jarynn |
![]()
| |||||
| #110 | Source | Posted on Patch 2.1.3 | Kaber |
I sent a few PMs with more analysis. Hopefully they made it, because I forgot to save them to my outbox. I fail to see how a rogue gains more from the DST than a hunter. I like how he claims his "new analysis" essentially left enhance shaman out to dry as well. It really does not bode well if the guild leader and his 2nd are a rogue/DPS warrior with their own interests at heart.
| |||||
| #111 | Source | Posted on Patch 2.1.3 | Groggan |
Best way you can probably do that is to input all your gear and shot cycles into Cheeky's spreadsheet, note the expected DPS, then switch out one trinket for the DST and note the new expected DPS. Report how much of a % increase in your personal DPS it should create and ask them to do the same for the best rogue in the raid. If your % increase is greater (or even just similar) to the rogue's then you should certainly get equal consideration. No need to prove in the aggregate, just need to prove for your specific case (and maybe the have any other hunters in your raid do the same thing :P ).
| |||||
| #112 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
| |||||
| #113 | Source | Posted on Patch 2.1.3 | ♦ Glaurong |
It is rather in bad form to post internal guild communication to be picked apart but I'm all for it, sounds fun.
| |||||
| #114 | Source | Posted on Patch 2.1.3 | Jarynn |
Yeah, I'm not trying to be a jerk here, just convey information. They do a lot of work for the good of the guild, and I'm certainly not out to belittle them in any way.
| |||||
| #115 | Source | Posted on Patch 2.1.3 | Whispur |
Quick question.
Merciless Gladiator's Chain Gauntlets or Gauntlets of the Dragonslayer(with 2 16ap gems) for a Marksmanship hunter? Using Merciless Gladiator's Chain Gauntlets, I lose 54ap(after talents), some int. Gain .92% crit and 4% more damage with Multi-shot. As a BM or survival hunter I would take the Gauntlets of the Dragonslayer without question. Does factoring in the barrage talents make a difference? | |||||
| #116 | Source | Posted on Patch 2.1.3 | Zebatshu |
![]()
| |||||
| #117 | Source | Posted on Patch 2.1.3 | Avessa |
Hello,
I'm Survival spec (7/21/33) and I just picked up [Bracers of the Pathfinder] and enchanted them with 24 ap, but I was wondering if it's better to go with +4 Stats instead? It feels like probably a wash, but pumping up the epeen agility is always nice. | |||||
| #118 | Source | Posted on Patch 2.1.3 | ♦ Grogzor |
![]()
B: At most Multishot makes up what? 15% of your overall damage? So that extra 4% would really only increase your overall DPS by .6%? Couple that with the 1.885% increase from the crit you gain gives you a 2.48% increase in dps. Couple this with the 77 AP you gain. vs. The Guantlets of the Dragonslayer give you 1% critical which equates to about a 1.3% increase in dps and 104 AP. So in essence you are comparing 1.18% DPS vs 27 AP. Worst case scenario, you average 600 dps. That 1.18% would grant you 7 dps. The 27 AP would grant you about 6 dps if you have perfect timing (LOL Who has that). They seem pretty even to me personally, so it comes down to personal preference. Do you want more mana or more stamina? (PvPing, go with the Gladiator Gloves ;-) ) ![]()
| |||||
| #119 | Source | Posted on Patch 2.1.3 | Twelve |
![]()
That would cause a 20% drop in damage. | |||||
| #120 | Source | Posted on Patch 2.1.3 | Zebatshu |
I think that might be the cause of the drop in dmg. It was on Tidewalker when I noticed the change in the dot tiks, maybe the stack broke and I never saw it. Hate those late night raids.
| |||||
| #121 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | ♦ Jakt |
Pet positioning
I'm just wondering if you guys have any tips and tricks on pet positioning. Obviously you'd want to have the pet attacking the boss from behind to avoid dodge/parry. My problem is that it seems that a lot of time the boss does move around a bit, gets turned or something and that moving myself so I am facing the boss' back isn't always feasible or even a good trade-off. One thing that was mentioned was that one can put a pet on stay somewhere which causes a follow to make the pet return to it's stay spot!?
Are your tanks really aware of the pets and try to position the boss correctly? Any tips will be appreciated... Last edited by Jakt : 08/16/07 at 6:59 AM. | |||||
| #122 | Source | Posted on Patch 2.1.3 | Fimbo |
![]()
The tip you can use is to set a pet to "stay" at a particular point - say behind where the boss will be tanked. Then the attack command will get them to charge in from behind. Putting the pet on passive should then return the pet to the original "stay" spot. The problem with this for me is that it can cause problems with distance, certainly for trying to cast a quick mend pet, and also potentially despawning the pet if you've moved to far away. Personally i tend to be happier to have the pet recalled back to me, especially on fights where i don't have my mana priest, so that i can drop heals on him. | |||||
| #123 | Source | Posted on Patch 2.1.3 | Carlaena |
I'm pretty concerned about the damage my shots are hitting for. I'm well geared and feel like they should be doing a great deal more when they find the target. One of the main concerns in my game currently is Hunters Mark, and I feel it could be hurting me a lot. How do people go about making sure it's always up? It's so easy to lose track of time when concentrating on complicated raid bosses, managing pets and rotations.
Logs from Void Reaver last night: Wow Web Stats Autoshot averaging 535 for someone with my gear is embarrassing. I must be doing something very wrong. And constructive criticism appreciated | |||||
| #124 | Source | Posted on Patch 2.1.3 | Zediono |
![]()
Debuff Filter | World of Warcraft @ Curse.com Its called Debuff Filter, allows you to filter debuffs/buffs on your current target (or yourself) and displays them at a size and position of your choice ^^. Its helped me a lot with HM and Scorpid sting, as well as realising how often Expose Weakness is up Hope this helps. | |||||
| #125 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
You have a 202:183 Auto:Special ratio, which is pretty good in a movement intensive fight. Your shot damage does seem a little low, my logs of the same fight from last night show a ~60 damage/shot difference, and my gear is T4 with the [Void Reaver Greaves] thrown in. Now, I had a Survival Hunter for Expose Weakness last night (~225 AP) and Hunter's Mark was up 100% of the time. Sorren's Hunter timer mod provides a nice countdown of Hunter's Mark if you are responsible for refreshing it. Are any of the 4 Hunters Survival spec'd? If not your raid would see a nice bump in having one re-spec. | |||||
| #126 | Source | Posted on Patch 2.1.3 | Zene |
![]()
I always assumed the DPS on the ranged weapon meant it would do more damage regardless of the speed. The only thing that would affect this would be all the other shots you fit into the rotation? R | |||||
| #127 | Source | Posted on Patch 2.1.3 | Carlaena |
![]()
Yep my gear is Kara or better. [Cowl of Defiance] [Beastmaw Pauldrons] [Primalstrike Vest] [Primalstrike Bracers] [Belt of the Black Eagle] [Gloves of Quickening] [Crystalweave Cape] [Midnight Legguards] [Legacy] [Don Santos' Famous Hunting Rifle] [Ring of a Thousand Marks] [Hourglass of the Unraveller] [Core of Ar'kelos] [Boots of Utter Darkness] We don't have a survival. Pretty much all BM, but the other hunters have very poor pet management and often dont use them in fights, which means no buff. However, 225ap isnt going to give me an extra 60 damage per shot, is it? Could poor Hunters Mark management be responsible for my weak shots? The main problem is, if someone with improved mark puts it on, i don't get a cooldown and lose all track. I find it very confusing when healing pets and dodging 6k arcane missiles, when to refresh. In this particular encounter my party was very poor in terms of buffs for me, I'd have hoped to see more than 535 per hit though. | |||||
| #128 | Source | Posted on Patch 2.1.3 | Carlaena |
![]()
Ooh. That looks like something that migh thelp me improve my game a lot. Thanks for the heads up. I'll install it in the morning and give it a test run. | |||||
| #129 | Source | Posted on Patch 2.1.3 | Malvan |
Hey guys, I have a 70 BM specced Hunter on Blackhand, and I've just started raiding with my guild. So far, so good, I get nothing but compliments and so forth, but after reading some of these posts I want to see if the more experienced Hunters on this forum can give me some pointers on how to take my game to the next level so to speak.
The Armory There's my armory page. Currently I use a macro for my shot rotation that a friend suggested, which basically perpetually alternates between auto shot and steady shot, but I fear that just spamming those two shots may be too simple. I've read the post on ideal shot rotation, and I agree with it, but my problem is how to best utilize its advice? It seems to say, "Yes, alternate between auto shot and steady shot, but occasionally throw a Kill Command and an Arcane Shot into the mix." Is this more or less what it suggests? And if so, should I make a second macro for Kill Command and Arcane Shot or should I manually click them? And finally, are there any mods for Hunters out there that're recommended? Currently I just use the Hunter AEP mod for gear comparisons, but any other things to make my life easier would be appreciated. I'm not too proud to take pointers even at 70, so any advice is welcome, though I'd prefer well-reasoned advice with some small paragraph explaining why it's a good idea, if possible. Thanks in advance. | |||||
| #130 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
| |||||
| #131 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
![]()
Does your Arcane Shot do more damage on average than your Steady Shot? Does your Multi-Shot do more damage on average than your Steady Shot? Do you end any given fight with mana available (either directly or through consumables)? | |||||
| #132 | Source | Posted on Patch 2.1.3 | Zynth |
Quick question off topic.... does +weapon damage work with ranged weapons?
| |||||
| #133 | Source | Posted on Patch 2.1.3 | Cheeky | ||||||
| #134 | Source | Posted on Patch 2.1.3 | tict |
![]()
Gruul Kill w/out DST typically 900-950ish DPS: Wow Web Stats Gruul Kill w DST typically 1000-1060 DPS: Wow Web Stats As BM spec I gained 100 DPS minimum with it. As MM/SV it would be more like 200. Thats like a 10%-20% gain without breaking a sweat... | |||||
| #135 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
I believe +Weapon Damage works on Steady Shot. The ring enchant is the same spell effect as Furious Howl, which I seem to remember affected Steady Shot's damage.
| |||||
| #136 | Source | Posted on Patch 2.1.3 | Malvan |
![]()
Steady Shot is showing more damage than the Arcane Shot. I'm not sure, it says it does +206 bonus damage for Multi while Steady comes up as 667 damage if they're not dazed. I usually end fights with plenty of mana available (to the point where drinking isn't a must) unless it's a heavy boss fight. This is before considering consumables. | |||||
| #137 | Source | Posted on Patch 2.1.3 | Carlaena |
![]()
You've got a really nice weapon, but it's fairly slow-ish. I'd stick minor haste enchant on your gloves and try and pick up Crystalweave Cape of AH. It's an oddly unpopular item and I see it regularly for around 80-100g. | |||||
| #138 | Source | Posted on Patch 2.1.3 | Monco |
![]()
| |||||
| #139 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
![]()
Multi-Shot will also in most cases deal more damage than Steady Shot. Thus, especially since you have mana to spare, using one of the above instead of Steady Shot will increase your DPS slightly (although at a heavy mana cost). Other than that, practice to time your shots better will be the major influence, I think. | |||||
| #140 | Source | Posted on Patch 2.1.3 | ♦ Lactose | ||||||
| #141 | Source | Posted on Patch 2.1.3 | Monco |
Ah, I see. My apologies, was not trying to spread misinformation. So to clarify, a 95 dps weapon will have a 95*2.8=266 added to the tooltip giving 266+RAP*0.3+150?
| |||||
| #142 | Source | Posted on Patch 2.1.3 | Gjorn |
![]()
I also have another question for myself. I've been thinking about tweaking my spec a bit from my current one: The Armory to the following: Talent Calculator - World of Warcraft. Is that a sensible change? It might be minor, but I suspect that a bit of IAotH and 2/2 Animal Handler is worth more than a bit of Health and armor for me and my pet. | |||||
| #143 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
![]()
150 + (WeaponDamage/WeaponSpeed)*2.8 + 0.2*RAP + [Dazed: 175] I.e. RAP scaling is only 20%, not 30%. When talking about average damage, (WeaponDamage/WeaponSpeed)*2.8 = WeaponDPS*2.8 | |||||
| #144 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | psycho_maniak |
Scorpid Claw
My question is simple, do BM hunters (when using a Scorpid) have claw on autocast as well as scorpid poison Rank 4. It just seems to interfere way to much with keeping scorpid poison up, so should i just try doing it manually? Or just get rid of it. And if i do get rid of claw how much of a dps loss is that? I have no focus problems, plenty from Gftt and bestial discipline.
Decided to add a related question, what exactly are the mechanics of scorpid poison when 2 pets are in the raid? Does it basically refresh it for you if you get the first poison up? And who gets the damage from it? Last edited by psycho_maniak : 08/17/07 at 12:42 AM. | |||||
| #145 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | lucrative |
Is kill command worth it? I realize its off the GCD but due to the fact it delays auto shot by .5 seconds with the macro i use, is the damage worth the delay?
Also, is there a mod that solely tracks the autoshot cast? Last edited by lucrative : 08/17/07 at 12:10 AM. Reason: Addition | |||||
| #146 | Source | Posted on Patch 2.1.3 | Superkaj |
I have no easy answer to the KC question.
For me its alot about feel, does it feel like you with the current given haste(none,quick shots or dst) you have are able to fit in a KC in your rotation. It also depends very much on what group you are in, if you are in a group with an enhancement shaman who throws strength of earth and gives you and your pet the 10% ap buff, is the mob fully sundered etc. KC scales very well with those kinda things. So sometimes yes, sometimes no, its definetly a fun thing to use and use right | |||||
| #147 | Source | Posted on Patch 2.1.3 | Elbarth |
![]()
Just got my Thick Netherscale Breastplate today edit: I tend to go into too much detail, feel free to skim. | |||||
| #148 | Source | Posted on Patch 2.1.3 | Malvan |
![]()
I apologize for the barrage of questions, but I'm just at a moment with my Hunter (especially now that I've started raiding) where I'm very self-conscious and really want to work out the kinks, hopefully achieving the status of not merely "good Hunter" but "awesome Hunter". Thanks for your input, again. | |||||
| #149 | Source | Posted on Patch 2.1.3 | LanceLink |
Personally, I think I've found how to use KC to suit me without worrying about delaying shots. I'm BM specced and using a simple Auto-Steady rotation. But when I have KC enabled and also Arcane Shot off the cooldown, instead of the next Steady Shot I'd fire an Arcane and immeidately press KC. Thus the GCD "rotation" is not affected since I'm pressing KC during the GCD after the Arcane Shot, and by replacing the Steady with an Arcane+KC I'm getting a small DPS-boost (I hope^^) without affecting the Autoshot cycle.
| |||||
| #150 | Source | Posted on Patch 2.1.3 | Female Tauren |
I'm not sold on imp revive pet.
Granted my guild is only in SSC/TK, but so far my pet rarely dies on boss fights, and a lot of the times it's during wipes or near the end of the fight. Even talented, revive pet costs almost half of your mana bar, and 4 seconds to cast. On top of that you now have a content or unhappy pet, which you have to spend more mana/GCD to mend. IMO unless you get a shadow priest on every raid and are crappy at pet management, this talent isn't worth it. Can some of the more progressed BM hunters share their opinion on this? | |||||
| #151 | Source | Posted on Patch 2.1.3 | khel |
![]()
Even as MM I would pick up this talent on the way to unleashed fury. | |||||
| #152 | Source | Posted on Patch 2.1.3 | sasukekun |
Gurtogg (BT) - One Fel Acid Breath would kill it over time. Last kill I had to res my pet 4 times since it was targeted for Fel Acid Breath.
Archimonde (Hyjal) - One word... Doomfire. It sucks, I spend a lot of time reviving my pet on that fight. Since both of these spells arent classified as AoE damage, avoidance does not help and your pet takes full damage from it. Those 2 fights are the main reason I have 2/2 Imp Revive pet. Most of the time I am stuck in a non-shadow priest group and pet management helps, but the damage is so high you cant help it. | |||||
| #153 | Source | Posted on Patch 2.1.3 | Carlaena |
![]()
IAotH and FF are two of the most powerful talent selections available. As long as you can handle the haste, and manage your pet well, these two should be maxed and you will see a large dps boost from them. The DPS benefit you take from each point in Frenzy diminishes greatly the more points you take in it. Each point gives you about half as much juice as the last one. The difference in 4/5 in frenzy and 5/5 is next to nothing(going by cheeky's sheet). So, yeah, stick one of its points in Animal Handler. | |||||
| #154 | Source | Posted on Patch 2.1.3 | Zebatshu |
Leotheras the blind will also kill your pet if he gets a rend on him. Imp revive pet is a must if you don't exactly know when to use you pet on Leo.
| |||||
| #155 | Source | Posted on Patch 2.1.3 | Balidor |
Sorry to butt in to the conversation here. But this seemed like the best place to ask this question. I'm currently working on getting Excel so I can use the spreadsheets myself, but can anyone tell me what kind of dps I should be able to put out with my current gear and spec?
The Armory Also, how about a link to the best possible dps build? Thank you. (I'm noob) | |||||
| #156 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Gjorn |
Thanks, Carlaena. I'm sticking with just two points of IAotH for the moment though. I'll see how I handle the minor haste increase before I get those final points.
Malvan, your gear seems well balanced enough. However I'd change my leg enchant to Cobrahide Leg Armor - Items - World of Warcraft. That would give a very nice increase in dps. Since you are at 375 LW, as I, I'd also try and get hold of this pattern, Pattern: Boots of the Crimson Hawk - Items - World of Warcraft. On my server the pattern is usually fairly affordable and the mats are fairly easy to gather, and it's a nice upgrade over pretty much anything pre-SSC. Last edited by Gjorn : 08/17/07 at 9:24 AM. | |||||
| #157 | Source | Posted on Patch 2.1.3 | • Grogzor |
![]()
As for DPS, going off of what I currently do, I hit 950-1250 DPS selfbuffed depending using CombatStats but that mod is a function of how much DPS you are doing right now and not overtime. So I could probably see you doing 750-1000 DPS just because you have 400 RAP less then I do. | |||||
| #158 | Source | Posted on Patch 2.1.3 | lilwolfe |
Last night at Tidewalker, I had the best luck in the world on my scorpid poison. I was expecting to see my dps as one of my best yet on the fight. (We wiped at 1% though... how awful is that!) I can't link the wws report because it's sort of screwy in that it changed our names, and it only shows one attempt and at 30 minutes long? (I have to try redoing it at home.)
Anyway, I think I botched my shot rotation pretty bad, but one thing I noticed as sorta odd... I actually had to pull my pet off Tidewalker to avoid him pulling aggro! Does this happen just because he had an insane tick going? (900+ for about 4 minutes or so) Or is the tank generating low tps, or a combo of both? Man it was so hard to purposefully break that tick too! I think my rotation has suffered since reading so deeply into things. Like, I overthink it or something now. I find myself staring at quartz, waiting for that one little flipping millisecond to cast my next steady. I don't use arcane/multi because I do tend to have mana issues on intense fights and I am almost NEVER in a spriest group. I find that often times, I get hung up on the first tick of IAotH, usually clipping an auto on those cases due to the shift in timing. And likewise, when the proc wears off seems to be another trouble spot. I really don't like that I am so intently watching one set of cast bars either. Are there other methods that will allow me more focus elsewhere? Or is there another timer mod that might let me fiddle with things more. KC also throws off my rotation, but I don't use any macros, so I am not sure how to incorporate that in for ease of use. | |||||
| #159 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
| |||||
| #160 | Source | Posted on Patch 2.1.3 | Malvan |
![]()
| |||||
| #161 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Kaber |
![]()
1agi = 10 pts 1crit = 9 pts 1hit = 13 pts 1ap = 4 pts So if I have the breastplate, I calculate it out like this: I can socket 8 crit, and 2 nightseyes with 4agi/6stam to get my +4 agility bonus. Thats 12 agi and 8 crit for a total of 192 points, plus 120 HP. Alternatively I could stack 3 gems with 8 agi for 24 total, which is 240 points. When Meta gem requirements are thrown into the mix, I figure out which combination of sockets gives me the best over-all bonuses (as you can see I picked my belt, the helm/bracer have crit only because the socket bonuses make it worthwhile). If you are under 136 hit rating, sockets are a great place to make up the difference since it is the cheapest and most effective stat for boosting DPS. Last edited by Kaber : 08/17/07 at 2:12 PM. | |||||
| #162 | Source | Posted on Patch 2.1.3 | Balidor |
![]()
| |||||
| #163 | Source | Posted on Patch 2.1.3 | Lysander1 |
I would guess that the meter you're using is a full-instance run. Most of the numbers that people here are putting up are single-fight numbers. During a full run, especially of a 5 man instance in which you (naturally) will get bored and slack off, I can see how your numbers would be considerably lower.
Also, your gear seems to suggest that you exclusively run 5 man instances. The numbers Grogzor gave you are more like raid numbers, meaning that you would have many more buffs. In a 5 man, you may not even have Kings or Might while in a raid it is possible that you could have Kings, Might, Wisdom, LotP, GoA, and/or BShout. | |||||
| #164 | Source | Posted on Patch 2.1.3 | • Grogzor |
![]()
Dr. Boom isn't really a good indicator for BM hunters on your total DPS output because your can't use pets. I recommend using the Blasted Lands mobs. It will be higher then what you would actually do but it still gives a somewhat ok representation. Also, if you need macro help /script UIErrorsFrame:Hide() /cast [target=pet, dead]; [pet] Kill Command /castsequence reset=2/target/combat Auto Shot, Steady Shot /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() Is what I use, I put it onto my mouse scroll and spam it that way. Supposedly, the Kill Command delays the Auto Attack but I generally don't notice it that much in terms of hurting my DPS. | |||||
| #165 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Balidor |
![]()
![]()
Also, any tips on a meter I should use? I'm using SW Stats as is atm. Edit: Ok, DPS test run, and until I ran OOM, I was putting out about 850 on a level 57 Servant of Razelikh, with AotH, Hunter's Mark, and no other buffs, aside from procs. Scorpid Poison is ticking for 381, after trinket/BM stack. Last edited by Balidor : 08/18/07 at 3:21 AM. | |||||
| #166 | Source | Posted on Patch 2.1.3 | • Grogzor |
![]()
For your trinkets, be careful where you use them because they could take away one of your shots and that would be like taking from Peter to feed Paul (Booya, I used it). Latsly, scorpids getting nurfed pretty bad. | |||||
| #167 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Balidor |
![]()
Edit: Also, how can I find out what the best gear to go for is? I've been going for gear with Crit/AP mostly, but is that right? Is my leather gear good, or am I just stupid? Last edited by Balidor : 08/18/07 at 3:38 AM. | |||||
| #168 | Source | Posted on Patch 2.1.3 | Intenso | ||||||
| #169 | Source | Posted on Patch 2.1.3 | sasukekun | ||||||
| #170 | Source | Posted on Patch 2.1.3 | Intenso |
![]() | |||||
| #171 | Source | Posted on Patch 2.1.3 | Carlaena |
I'd be careful with using set numbers like that.
Firstly, I'm pretty certain you undervalue AP and overvalue Crit, in relation to Agil. Secondly, as you get more and more of a stat, it becomes less beneficial to you. So balance is important. Something I am fairly confident about is that: -if you're BM (with kings) 1 Agil > 2 AP > 1 Crit -if you're BM(without kings) 2AP > 1 Agil > 1 Crit -if you're SV, 1 Agil > all, at any point. | |||||
| #172 | Source | Posted on Patch 2.1.3 | Zogeth |
![]()
I'm not totally convinced on this, but maybe i am missing something really simple, please expand. Omitting talents like Lightning reflexes and Master marksman, why do stats become less beneficial with increased quantity? Edit: Is there some kind of coefficient i should know about? | |||||
| #173 | Source | Posted on Patch 2.1.3 | • songster |
Nope, just that adding 10 AP is a 1% increase if you have 1000, and a 0.5% increase if you have 2000. So if you have lots of AP and low crit, you'll get more bang for your buck from adding more crit than adding more AP
| |||||
| #174 | Source | Posted on Patch 2.1.3 | • Grogzor |
![]()
There is nothing wrong with wearing leather but the biggest thing you can probably do is get rid of those damn greens. | |||||
| #175 | Source | Posted on Patch 2.1.3 | Zogeth |
Its a good idea to make a macro to activate both Bloodlust Brooch and Bestial Wrath. They are both on a 2 min cooldown, and you will get more bang for your buck if you use the trinket then. (Thats if you are BM and have this trinket!) | |||||
| #176 | Source | Posted on Patch 2.1.3 | Tap |
Hi Guys,
I had a question about the Survival Talent "Surefooted". I recently respecced as a Survival Hunter, with 3 points into Surefooted for the additional 3% hit rating. However, when I looked at my character statistics, I did not see an improvement on my hit rating (I manually added my gear hit rating points, and got the same value as my character's cumulative rating). I had spoke to a GM asking if this 'working as intended', and after taking my gear off, I still did not see the intended hit rating boost (naked I had a 0 hit rating). He said they were going to investigate the matter and to check the main site for updates, but that doesn't help me immediately. I was curious to know if anyone had any experience or information regarding this, or perhaps has had this same problem occur? Any info that can be shed is appreciated, thanks! I've listed my armory profile below just for good measure. Armory Profile | |||||
| #177 | Source | Posted on Patch 2.1.3 | Carlaena |
![]()
All attack power does is increase the damage of every shot. More attack power makes all your shots hit harder. The harder your shots hit, the more damage you will gain when a critical strike occurs. So the higher your attack power, the more benefit you will gain from each critical strike. It's not that stats become less beneficial, it's just that the importance of the other goes up as you improve one, and vice versa. | |||||
| #178 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
![]()
The character sheet does not show +Hit Chance. Surefooted works, you just don't see the gain in your character sheet, due to how it's set up. | |||||
| #179 | Source | Posted on Patch 2.1.3 | Zebatshu |
![]()
| |||||
| #180 | Source | Posted on Patch 2.1.3 | Lumi |
Easiest way to use KC is to wait for your auto shot to fire. If KC is up, use it followed by your special shot immediately. You can't clip a shot that way and its not too hard to manage.
| |||||
| #181 | Source | Posted on Patch 2.1.3 | Spiry |
And thus the required hit rating to cap moves from being 136 to, I believe, around 86. This is the number I ask all my hunters to have or aim for if they have Surefooted, and 136 if they don't.
| |||||
| #182 | Source | Posted on Patch 2.1.3 | Kaber |
89 is the magic number with 3/3 surefooted. Unless you are using a weapon that your class has a +5 bonus to, in which case I think you can drop 5-10 points from HR and still be capped.
| |||||
| #183 | Source | Posted on Patch 2.1.3 | Arche-j |
im sorry if this is violating any rules and such, but i dont have permission to start a new thread so i thought of posting a question here. No offence would be taken if this reply were to be deleted etc.
I was wondering, as a troll hunter, what are the exact benefits of +5bow skill? How much dmg, if any, does it increase how much +hit does it increase, so the maximum hit rating (137) for me would be lower does it increase my crit%, if so, how much? i would love to know if anyone has done any experiments regarding the +5bow skill, the troll racial passive thank you | |||||
| #184 | Source | Posted on Patch 2.1.3 | ♦ Glaurong | ||||||
| #185 | Source | Posted on Patch 2.1.3 | Sartuk |
I too love Recount, just started using it about a week ago. My only issue is that it tends to read higher DPS totals, by a fair bit, than something like SWStats. I don't actually know how Recount works exactly, but any periods of no combat that last longer than a few seconds seem to not count against you in terms of the recorded DPS. In movement heavy fights, I could certainly see this giving you a rather inflated looking total (Example being a Prince kill where we had some HORRID luck with the elementals...lots of moving around, SWstats ended up showing me at ~720 dps, while Recount listed it at much closer to 980).
Which leads me to a question, sort of: Is there a way to turn that off in Recount, or is that just how Recount works? I'll continue to use recount for checking my auto:special ratios and what not, for sure. But, unless I really want to stroke my e-peen, might it still be best to keep SWStats around for a "better" reading of DPS? Or is the way Recount records DPS considered the "correct" way? I know this might be slightly off-topic from the thread, but as best as I can tell, it's still somewhat suited for here. | |||||
| #186 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
![]()
Hunter Spreadsheets -- In development -- a search for 'troll racial'. | |||||
| #187 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Rhagnor |
I was wondering if you guys could help me with this 2 questions:
Gem: I'm getting the s2 arena chest and I'm not sure what gems to put on, i would also like to replace the ones that i have in my gloves (using those because of the meta in the helm). Belt: Both good belts still not sure which to use (depends of gem for chest). My stats with Girdle of the Prowler 1813ap 148hit 24.43crit My stats with Marshal's Chain Girdle 1797ap 131hit 25.12crit My armory: The Armory Thanks Last edited by Rhagnor : 08/19/07 at 2:58 PM. | |||||
| #188 | Source | Posted on Patch 2.1.3 | ♦ Glaurong |
![]()
Recount shows you "effective dps," all your damage done, divided by the time you were actively DPSing. There are other ways to see DPS with Recount though, I suggest you check out the realtime graphs. They are really nice for seeing "current dps" and measuring the value of stuff like procs. | |||||
| #189 | Source | Posted on Patch 2.1.3 | JumpeiSC |
I'm debating on how to spec my hunter for optimal raid dps. I'll start raiding on this character this week, and I'm just not on the up and up of how to spec at a particular level of gear. At the moment, the character is sort of a PvPish build, but it's BM so I can pump out a bit of dps in PvE as well.
Summation: I'm wondering if Survival is a more effective spec for me to take as I am currently geared. Armory I'll be doing Gruul, Mag, Kara, and Void Reaver for sure, with some added attempts at SSC and other Eye stuffs. Right now I'm thinking my best bet for high dps as survival would be this, but I can't say for sure obviously. How does survival really perform at lower gear levels? Is that build appropriate for my level of gear? I went 2/3 EW because that skill seems to be more effective only when you can keep it up more often with higher crit. MT looks like it is just what I need to get my crit higher, as well. | |||||
| #190 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
For most DPS related stuff (with this and this gear, what's my expected DPS, which item is better, etc), a nice start is by plugging your stats in Cheeky's Spreadsheet, found here.
I don't think anyone wants to check through everyone's Armory link and give gear upgrade advice, at least not if you haven't done anything to see for yourself. Input gear, swap talents around, and compare. | |||||
| #191 | Source | Posted on Patch 2.1.3 | Rhagnor |
Thanks
| |||||
| #192 | Source | Posted on Patch 2.1.3 | Sartuk |
![]()
Oh, I realize that. Maybe I worded my last post poorly. When you're discussing people's DPS for certain encounters, which one of those (Effective deeps via Recount, or encounter dps via SWStats) is normally the DPS that people use for said discussions? Because, obviously, saying you can pump out 900 DPS on a given fight doesn't mean the same thing if you're using Recount as opposed to SWStats. WWS seems to be one of the better judging tools I've seen...which way does that incorporate DPS? And, yes, I've checked out a lot of the stuff that Recount has to offer. You're absolutely right, the graphs and other features are invaluable. | |||||
| #193 | Source | Posted on Patch 2.1.3 | JumpeiSC |
Oh, I'm not concerned with gear advice, I've got a pretty good idea what I want to upgrade, and how to socket and such. I was mainly just wondering how gear dependant the different specs are. I am at 1274 AP, 434 agi, 6208 Mana, 111 hit, 20.48% crit. I was just wondering if that's a level of gear capable of speccing survival to greater effect than say, BM or MM. If it's not cut and dry I understand, but I'm definitely not asking for gear advice.
| |||||
| #194 | Source | Posted on Patch 2.1.3 | Gjorn |
![]()
I don't think you have enough agility to pull off a survival spec. Usually people reccomend that you hit at least 500 agi, unbuffed, before the gain from exposed weakness becomes worthwile. Survival is, as I understand it, the most gear dependant of all hunter specs. At low gear levels common wisdom seems to be to go for BM, at the moment. Some of the more knowledgable posters might be able to give you a more reasoned answer though. | |||||
| #195 | Source | Posted on Patch 2.1.3 | ♦ Glaurong |
![]()
For these discussions WWS is probably the most common benchmark as you can easily show it to others. That really has two numbers of importance though, DPS and DPS Time, you obviously want to maximize both. | |||||
| #196 | Source | Posted on Patch 2.1.3 | lucrative |
I plan on continuing to use a scorpid till 2.2 so i wanted to know, do you keep claw on auto cast? Ive had a terrible problem of scorpid poisin continuously being knocked off and i suspect it may be because of the amount of focus being dumped into claw.
| |||||
| #197 | Source | Posted on Patch 2.1.3 | Levidian |
![]()
Bloodlust ends, then rapid, then haste trinket ( if have ) , then racial. The haste makes your rotation more efficient and yes there is haste over kill, you want to stay hasted for as long as possible w/o stacking tons of haste. There is no reason to rapid fire when you are bloodlusted. | |||||
| #198 | Source | Posted on Patch 2.1.3 | ♦ Glaurong |
![]()
Unless you are nearly out of mana, your potions are on cooldown, whatever you are fighting is at 1% and the raid leader is screaming over vent "BURN BURN BURN!" | |||||
| #199 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
Also, you are heavily gimping your personal DPS by not having Improved Aspect of the Hawk. As a BM hunter, it is just as much a bread-and-butter skill as Serpent's Swiftness. | |||||
| #200 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
| |||||
| #201 | Source | Posted on Patch 2.1.3 | Ailee |
![]()
For me, I've saved some hit items for replacements like [Sonic Spear] and the [Girdle of the Prowler] namely. My planned upgrades would keep me at hit cap, but that's another story. | |||||
| #202 | Source | Posted on Patch 2.1.3 | Syrene |
I'm working at possibly trying to get enough agi gear for a good survival build. Right now I'm at 520 unbuffed agi with a few more things in my possession that can buff this (sonic spear, using +15 gloves enchant, some other gear modifications). My raid is working on early SSC right now so I'm wondering what kind of raid buffed agi I should be shooting for. Also I'm currently MM spec. Would I be using a similar rotation as Survival?
| |||||
| #203 | Source | Posted on Patch 2.1.3 | Ailee |
My suggestion would be to try and obtain about 600+ first. You might need some leather, but to do so...
- Only use the 8 agility gems. Nothing more, nothing less. If you want to be survival, this is your only option except with few scenarios. Bonus is 3-4 agility and it's red and blue sockets. Use a 8 agility and a 4 agility/6 stam gem. -35 agility to your weapon. -[Skulker's Greaves] are really nice. -Beast Lord shoulders are better than your T3 using double agility. | |||||
| #204 | Source | Posted on Patch 2.1.3 | Ladwenae |
![]()
600 before LR and BoK and food etc gives you 800+ buffed and thats a nice raid buff. A survival use a rotation similar to a MM hunter ( 1:1.5 ) | |||||
| #205 | Source | Posted on Patch 2.1.3 | Syrene |
Sounds good. I know the + 8 agi gems are good but is it worth meeting the gem requirements for the 12agi 3% crit meta gem? With the increase in crits I'd be seeing that seems like it would be a nice boost to personal dps without giving up too much agi.
| |||||
| #206 | Source | Posted on Patch 2.1.3 | b1977 |
Macro
Can anyone post a good raid macro for max sustained dps? I have a 2.8 speed bow and am 41/20/0. Jus tlooking for some options. Thanks!
| |||||
| #207 | Source | Posted on Patch 2.1.3 | ♦ Grogzor |
/script UIErrorsFrame:Hide()
/cast [target=pet, dead]; [pet] Kill Command /castsequence reset=2/target/combat Auto Shot, Steady Shot /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() Seems to work just fine for me, the only issue is sometimes after Feign Deathing, I have to wait like 2-3 seconds before it will let me even start DPSing again, not sure why. | |||||
| #208 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
Because the macro does not allow you to fire Steady Shot before Auto Shot has been fired.
When you 'release' from Feign Death, your Auto Shot timer is reset back to Weapon Speed (unhasted). If you were to swap 'Auto Shot' and 'Steady Shot' in your macro, you would no longer have this problem. | |||||
| #209 | Source | Posted on Patch 2.1.3 | Thornbloom |
Where does Lightening Breath go in the macro if you have a Windserp and don't want it to run off to cast LB? An example would be greatly appreciated.
| |||||
| #210 | Source | Posted on Patch 2.1.3 | Sapa |
![]()
I think meeting requirements for Relentless meta is worth it, its not much of a problem either as some gear has ok socket bonuses (Fiend Slayer Boots - Items - World of Warcraft red+blue=3agi bonus - so you loose only 1agi(and gain 6sta) with 8agi+4agi/6sta gem) In raids I have average 45% critrate, and they crit for 244% on most bosses (mortal strikes, slaying, meta). And Cheeky spreadsheet says that 12agi meta beats 24ap meta by 30dps (6 vs 36) in my gear Only downside is elevated aggro management. I have found myself using Readiness in first 30 seconds of fight for fast second FD. Burst can be quite big. | |||||
| #211 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
![]()
Using a (slightly modified) version of what Grogzor posted as an example: /script UIErrorsFrame:Hide() /cast [target=pettarget, exists] Kill Command /cast [target=pettarget, exists] Lightning Breath /castsequence reset=2/target/combat Auto Shot, Steady Shot /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() | |||||
| #212 | Source | Posted on Patch 2.1.3 | ron9 |
My shot rotation is different when quick shots procs, is there a mod where it would make it easier for me to see when quick shots procs and makes a duration bar for it on my screen?
| |||||
| #213 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
I believe this might be what you're looking for:
Kharthus's Hunter Timers | World of Warcraft @ Curse.com | |||||
| #214 | Source | Posted on Patch 2.1.3 | thefoot |
Hey guys, there is something that has been bothering me which I hope you guys will be able to help me with. Namely, /stopcasting in a KC macro.
I specced BM so I could pump out great DPS despite my somewhat crappy latency (150-250ms). I like weaving my shots manually (ie. casting steady just before the auto timer runs out), but I have found that despite this, KC will often clip my autoshot. I have tried to create a macro that will cancel the steady cast (similar to mages' /stopcasting /cast Fireball macros) and cast KC. I have discovered that /stopcasting will not actually interrupt SS unless auto shot is not cycling. ie.: /stopcasting /cast Kill Command This does nothing at all. My character's animation will go into idle mode, but steady will still finish casting. Hope you can help me out here. | |||||
| #215 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
| |||||
| #216 | Source | Posted on Patch 2.1.3 | thefoot | ||||||
| #217 | Source | Posted on Patch 2.1.3 | Harwin |
![]()
On the back end, the client won't cast KC until it's gotten confirmation that steadyshot finished (since it has a cast you can't interrupt), so you'll get an extra latency delay after steady completes before KC will fire, which pushes auto off. | |||||
| #218 | Source | Posted on Patch 2.1.3 | Drakyager |
![]()
As for rotation, I've been using: Auto Steady Arcane; Auto Steady KC; Auto Steady Multi; Auto Steady KC.. and so on with good results. | |||||
| #219 | Source | Posted on Patch 2.1.3 | Laci |
![]()
I think its a really weird bug. | |||||
| #220 | Source | Posted on Patch 2.1.3 | Kaber |
It isn't a bug, the poisons from the same rank do not stack. That is why when there are 2 scorpids in the raid, hunters use different ranks. I would recommend that one of you switch to rank 3. However, with the upcoming nerf I would think you would do better to just drop the scorpid all together and find a new pet.
| |||||
| #221 | Source | Posted on Patch 2.1.3 | Jaxon |
Weird Numbers from Spreadsheet
Currently BM specced with T4 equivalent gear (Armory Link).
I entered in all my numbers into Cheeky's spreadsheet and started playing around with different rotations. According to that thing, I would have a higher DPS without arcane or multishot in my rotations and that just seems really strange to me. They hit for higher than steady and just happen to have a higher mana cost. It just seems like I'm missing something or using the Spreadsheet wrong. Any ideas? | |||||
| #222 | Source | Posted on Patch 2.1.3 | Kiklion |
Jaxxon did you give the target armor? At 0 armor steadyshot does more damage then arcane or multi at a pretty low AP level (depending on weapon equipped)
| |||||
| #223 | Source | Posted on Patch 2.1.3 | Jaxon | ||||||
| #224 | Source | Posted on Patch 2.1.3 | Poyow |
hi,
it's my 1st post in this forum, and i have a question for my trinkets. Im beast 41/20/0 and i have 3 trinkets for the moment (need leotheras'trinket!) -dragonspine trophy -Hourglass of the Unraveller -bloodlust broch whats the better dual for my hunter ? i know dragonspine is good but i dont know whats the best beetween the blue and the violet trinket. Thx for your opinions and sorry for my english. | |||||
| #225 | Source | Posted on Patch 2.1.3 | Zedd |
![]()
| |||||
| #226 | Source | Posted on Patch 2.1.3 | LokE |
![]()
| |||||
| #227 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | xEw |
hi there
like many ppl here this is my first post and the thread(and the pages linked to) already helped me very much, especially now using macros which boosted my dps since im always having ~200ms ping. i really like that you people here explain everything and dont just say "its like that because i read it there - no further comments" before i read this thread i made my own calculations and experimentally achieved some data/coefficients. i saw some formulas for calculating the steady shot or arcane shot but due to lack of infos couldnt use them(furthermore i didnt trust them very much because it seems that many different formulas for the same topic(shot) exist). therefore i wanted to determine the things myself and just observed the dmg difference when changing equip and activating trinkets. the data i received was(everyone who isnt interested in the numbers can skip the next passage): autoshot(avgdmg per shot, 0enemyarmor): 739 --+52AP--> 750 737 --+64AP--> 750 750 --+200AP-> 791 447 --+52AP--> 458 447 --+64AP--> 460 458 --+200AP-> 499 what confuses me a little bit, is that both fully eqipped and naked the +52AP, +64AP and +200AP give +11, +13 respectively +41dmg/shot. i thought(i have read) autoshot has no linear coherence with ap. but nevertheless is get 0,212, 0,203 respectively 0,205 what gives avg 0,207 dmg per point ap. steadyshot(dmg/shot, 0enemyarmor): 711 --+52AP--> 727 727 --+200AP-> 787 296 --+52AP--> 311 311 --+200AP-> 371 quite consistent, gives 0,3 dmg/point ap so i want to know whats good/whats bad on my calculus so far(the rest is just mathematical equivalence). i read that the steadyshot tooltip is wrong what of course destroys everything for the steadyshot. but i think its a very tough thing to say the tooltip is just wrong. any link where i can comprehend this would be great :> with the formula also posted earlier this thread it just changes the dmg/ap coefficient to 0,2 if i think the right way. if i use my coefficients i get the following formulas of which i also would like to know if they(or the thoughts behind them) are correct: 1:1 shotrotation => (dmg_auto + dmg_steady)/time_neededuntilrestart = dps so if i raise the ap i get(windfury bow atm & bm spec => 2,1s): Δdps = (Δdmg_auto + Δdmg_steady)/2,1 = (ΔAP*0,207 + ΔAP*0,3)/2,1 = ΔAP*0,51/2,1 another formula i want to know if its right: Δdps = Δcritrate*1,3*dps_atm with 40agi = 1% critchane and 22critrating = 1% critchance (whats very important for me as drdamage is for one or two weeks suddenly calculating as if 26critrating were 1% critchance(i update my aceaddons daily)) if the formulas are correct i get(calculating with 700dps): 8agi gem => Δdps = 3,76 dps 16ap gem => Δdps = 3,89 dps 8crit gem => Δdps = 3,33 dps (but with survivalspec) 8agi gem => 9,2agi = 4,33dps now you all say 8agi gem is the best, which means i have to have done a mistake. first candidate is i think the wrong or not steadyshot tooltip. but is anything else wrong? have i done anything right? =) calculating with 700dps is probably too high(since i read that good hunters do 1k dps including their scorpid) what lowers the efficiency of critgems, since their dpsgain is dependent on the actual dps. using 0,2 instead of 0,3 for steadyshotap-coefficient i get: 16ap gem = 3,12dps 8agi gem = 3,38dps and since the question was there about a little hitratingloss: calculating with 700 dps, a loss of 8hitrating(0,42%) means 700*0,9958=697,06dps => loss of 2,94dps. and as i calculated above, every gem(+8agi, +8crit or +16ap) does more than 3dps => slight win for the dmg-gems. but remember that other gems are going down as the dps do: from 89,58% to 90% some gems equal: 700*0,9=630dps, 630*0,8958=627,06dps => 8hit gives still 2,94dps, but the other gems(or just say crit) lose, because of the less dps: 8crit = 2,96dps. still more for the crit, but it demonstrates a little bit and surprisingly for myself it turns out to be a statement against hitrating but i hope you (and i am sure you can) tell me if theres a mistake in it. of course ill take a look at cheekys spreadsheet, but i just wanted to know how far my calculation is correct as im not the greatest fan of not understanding what in this spreadsheet happens and just getting out some results which i cant retrace. so thats it for now, i thought i have some questions but i cant recall them atm :> thanks in advance and sorry for some bad english or strange sentences partly built with a dictionary =) €dit: i just have one quick question: the thundering hellfirediamond is atm in the ah and im a jewelcrafter. so i am really interested if the gem is worth the cost/the gem restrictions. Last edited by xEw : 08/22/07 at 1:17 PM. | |||||
| #228 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
And please use capitalization in your posts. | |||||
| #229 | Source | Posted on Patch 2.1.3 | xEw |
I figured you'd be sick and tired of explaining this stuff, so I'll be just in for the spreadsheet. :>
Two questions still left. I'd be glad if someone could tell me how good the Thundering Skyfire Diamond is. Another problem/issue for me is that since i use a macro i hear 2 annoying "ticking" sounds during the cast of the steadyshot. I figure it's the attempt to cast the new cycle, but this doesn't help me to abide these annoying sounds. Does anyone know any how to solve this problem? Maybe silencing some soundfiles or something like this? Again thanks in advance. | |||||
| #230 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
![]()
![]()
First, check with your current bow (Sunfury), shoot for a while. Observe that the damage isn't constant, even on the same mob. This proves there is a damage range for Steady Shot, which would not have been there if the tooltip was correct. Next, equip a low level bow, e.g. bought from vendors. Keep your other gear the same. Shoot the same mob you did in the previous test. Observe that your damage is now much lower. This proves Weapon Damage is a factor in Steady Shot's actual damage range, again, not as the tooltip states. Next, on a critter (these have very little armor mitigation, making them good test subjects), shoot for a while, note down average damage. I suggest not having pet active here (so you don't have Focused Fire buff active). Change your RAP by a high amount, noting how much you remove/add. Find more critters, repeat the shooting. Note the average damage. Compare the two, and see how much damage was gained/lost from your RAP change. With adequate testing, you'll get a number very close to 0.2. In beta, I spent hours doing this, with varying weapons. After taking armor mitigation into account, the following formula was the result: SteadyShotDamage = DamagePercentageBonus*RWS*(150 + (WeaponDamage/WeaponSpeed)*2.8 + 0.2*RAP + [Dazed: 175]) This is the formula you can see on e.g. WoWWiki (of course, I'm not credited). This, I believe, is the first time someone reverse-engineered it. Almost every other site I've seen it on have it exactly the same way as I posted it the first time (I recently added a couple of parenthesis to avoid some confusion). Many others have later tested and the above formula matches every result I've ever seen. Other than that, looking over the math pages on Cheeky's spreadsheet should prove beneficial to you. | |||||
| #231 | Source | Posted on Patch 2.1.3 | Xenoborg |
I have a mod question for one of our core abilities: Feign Death
As you know if your a hunter when it get resisted you don't get a report in your combat log, the only place it shows up is those 3 lines of red error text in the middle of the screen. My problem is that those lines are always spammed out with "can't do that yet" messages, so I almost always miss a FD resist. The feign death sound mod off of curse doesn't seem to work anymore, and ktm and omen cant properly tell when there is a resist. Any have a way around this? | |||||
| #232 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | JuhnorX |
Hey, nice thread.
Q1: Hunter's Mark, should i wait for the 2 minutes to run out to reapply? Or should I reapply it before it runs out? Q2: Why does a reapplication of Hunter's Mark only add ~20-30 seconds? Many thanks. Last edited by JuhnorX : 08/28/07 at 9:43 AM. Reason: Grammar | |||||
| #233 | Source | Posted on Patch 2.1.3 | Mikari |
![]()
2. It's a display bug that is being fixed in 2.2, you get the full 2 minutes. | |||||
| #234 | Source | Posted on Patch 2.1.3 | Hotsushi |
ok I'm a total newb.....Where the heck is my combat log and how do I read the "clipping" of shots once I get there?
As well I'm hoping to get wws going for my guild...sadly I see no directions to install it...and I mean installation from a nublets perspective. | |||||
| #235 | Source | Posted on Patch 2.1.3 | Locos |
![]()
Ultimately, nothing will completely fix the issue since Feign Death is still quite buggy. | |||||
| #236 | Source | Posted on Patch 2.1.3 | Xenoborg |
Your right, sometimes when FD resists omen does catch it, but there are times when Ill FD and wont think it resists because the threat fell off omen, only to pull 15s later.
I think I had heard of a mod that outputs that red error text to chat or filters it or some such, anyone know this mod, or just what that error text is officially referred to as? | |||||
| #237 | Source | Posted on Patch 2.1.3 | Levidian |
![]()
| |||||
| #238 | Source | Posted on Patch 2.1.3 | Quardorf |
WWS
Hello-
Can someone explain to me exactly what they look at when reviewing Hunter DPS on a WWS log? I see the data and am able to navigate around and understand, generally, what happened during the fight, but I often see logs posted here followed by very detailed analysis. Advice often comes back like "such and such buff was allowed to lapse for a few minutes," "you had a bad run where you did not crit with steady shots for a few minutes," etc. The amount of information that WWS delivers is a bit overwhelming and I'm amazed at the amount of useful information people are able to cull from it; I would like to be able to do the same thing. Any help would be appreciated. Many thanks. | |||||
| #239 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
- Ratio of Auto:Special - Average shot damages - Time spent DPSing - Buffs used - Damage taken - Raw DPS number - Total numbers of shots - Pet DPS, specials used - Pet survival Based on spec I have a general feeling of what those numbers should be for most bosses, based on that Hunter's role. Some are fuzzy (total numbers of shots, damage taken) and some are hard-and-fast (Shot ratio, Buffs.) You'd be surprised what you can learn about someone over 4-5 different logs. I'll evaluate a BM Hunter completely differently than a Survival. (And ask a Marksman to re-spec, it's not viable for our gear level.) | |||||
| #240 | Source | Posted on Patch 2.1.3 | Revith |
I was wondering what a good armor value would be to plug in for evaluating different shot rotations for SSC bosses. I plan to make an extended visit to Dr. Boom this weekend to try different methods of increasing my dps, but thus far a steady/auto rotation looks the best.
Thoughts and concerns include: Given Dr. Booms relatively weak status, would steady/auto vs. a 1:1 rotation replacing some steadies with arcane be fair to work out a rotation for SSC? I'm wondering if their higher armor would make interspersing arcane worth it. I tried spamming a castsequence going something like auto, steady, arcane, auto, steady, auto, steady, auto... but seemed to result in lower dps. Would doing auto/steady and manually hitting the arcane between firing the end of a steady and the start of the next auto be any different? If I go with a simple steady/auto rotation, would macroing in the use of something like a Unity Charm adversely delay the rotation? | |||||
| #241 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
| |||||
| #242 | Source | Posted on Patch 2.1.3 | Darkrenown |
Hey hunters,
I don't play a hunter, but my girlfriend does. She has a [Don Santos' Famous Hunting Rifle] and a [Wolfslayer Sniper Rifle] and is BM specced and is wondering which is better. It seems to me that if Don's proc is up 33% of the time it ends up being a 79dps weapon while Wolfslayer is 82dps once you factor in its added AP and has a higher damage range, so wolfslayer seems far better, am I missing anything? Also, would it be worth her picking up a [Barrel-Blade Longrifle]? The raw dps is higher of course, but it is slightly faster. | |||||
| #243 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | ♦ Lactose |
I would suggest downloading Cheeky's spreadsheet and checking with her gear there.
Last edited by Lactose : 08/24/07 at 10:03 AM. | |||||
| #244 | Source | Posted on Patch 2.1.3 | Darkrenown |
How exactly would plugging her gear into an SS help figure out which weapon is best? Surely either don's proc is enough to make up for the lower raw dps or it isn't. Similary either Barrel-blade's faster speed is good in a BM hunter's rotation or it isn't.
Also, the intent of this thread is to help people, not just link to spreadsheets: ![]()
| |||||
| #245 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | ♦ Lactose |
![]()
Whether the proc makes up for its lower DPS or not is dependent on the abilities you use, and what other gear you have (like haste procs, etc), latency, etc. As far as I can remember, the weapon and its proc is modelled in the spreadsheet. This is why I linked the spreadsheet, I should possibly have been a bit clearer in the original post. I do believe, though, that if something can be solved without extreme amounts of work by using a spreadsheet, I will link to that spreadsheet. As for the Barrel-Blade, again, it depends heavily on latency and reaction, which are variable between users. For example, this weapon would be too fast for me with the latency I currently have, but once I get stuff sorted and my latency drops, it will become much more viable. It has potential to do a lot of damage if used in a perfect setting, but there are things to take into consideration which might severly impact it in a negative fashion. Again, most of this is something that is included in the spreadsheet. When comparing the output from the spreadsheet to combat log parses, they match up very well, if you've input the correct settings. Last edited by Lactose : 08/24/07 at 10:44 AM. Reason: Added paragraphs. | |||||
| #246 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
And as Lactose said, the results you'll get are highly dependant upon your other gear, latency, shot rotation, buffs, etc. It's really difficult for any of the theorycrafters to say one is better than the other all the time, because it's just not true. If you get linked a spreadsheet, or get asked for a WWS log, realize we do it because there usually isn't a canned answer to your question. | |||||
| #247 | Source | Posted on Patch 2.1.3 | Pheroz |
I'm not a hunter, and I'm not overly familiar with their mechanics. I have read the shot rotation illustrated, so I understand the value of not clipping the autoshot. Beyond that, I'm sort of at a loss.
I can't help but think the hunters in my guild are underperforming, but I have no idea how to actually evaluate their performance. I have a feeling people are going to be watching their performance closesly, since one of them got a DST last night and their were probably some very dissapointed melee about it. Here are the Gruul logs from the past 2 weeks: Wow Web Stats Wow Web Stats Our hunters are getting very little group support as they are often in random groups. They pretty much never get totems, never get a shadow priest, and its iffy whether or not they get battle shout or any other support. Any feedback as to what they are doing right, what they are doing wrong, or what the raid can do to support them better would be greatly appreciated. And if this isn't quite the right place to ask such general questions about specific individuals, I apologize. | |||||
| #248 | Source | Posted on Patch 2.1.3 | Darkrenown |
![]()
| |||||
| #249 | Source | Posted on Patch 2.1.3 | gx_slim |
A Feign Death that is not resisted will always clear your threat on omen.
Unfortunately, you can have a feign death not be resisted and still not lose aggro. This seems to happen when you try to do something immediately after a feign death. To be safe, don't do anything for a global cooldown worth of time after fd. This should make resists the only thing to worry about, and you can go back to fully trusting Omen. | |||||
| #250 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
It seems like your Hunters (from the logs) know neither how to use a shot rotation nor manage a DPS pet in raids. Dynan in the first log has an extremely low DPS time (66%), I'd ask him what he was doing while the rest of you were trying to kill Gruul. He was better in the second log, but still low. Your Hunters need to want to improve. And then they need to read some of the information here, at TKA Something - A World of Warcraft Hunter's Resource or another Hunter site. With their gearing they should both be able to scratch 800-900 DPS on Gruul. They should be some of your top DPSers. They need to spec for PvE, use a focus-dump DPS pet, and manage a real shot rotation. Other than that, they are fine. | |||||
| #251 | Source | Posted on Patch 2.1.3 | Kolusius |
![]()
Travisscisse is a marks/survival hybrid, and should also be using a 1:1.5 rotation. His pet damage was also really low, and his pet didn't use any abilities? (e) Beaten! Looking through the logs, there were times when both hunters sat there and pretty much just used autoshot for several shots in a row also. Towards the beginning of the fight when mana wasn't an issue as well. | |||||
| #252 | Source | Posted on Patch 2.1.3 | Pheroz |
Can I get a clarification on what a 1:1.5 rotation is?
Also, what in your opinion is the ideal group set-up built around buffing 2 hunters dps? And thanks for the quick feedback and the link to the TKA site. | |||||
| #253 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
![]()
For BM Hunters, a nice of way of visualizing your shots is something like... You fire Auto Shots at a certain speed. Sometimes, like if you have hastes proc, this speed changes. However, it's never random, so you know when to expect it (especially with a shot timer). You have specials, all of which can be used between 2 Auto Shots (excepting Aimed Shot, but that one isn't good in terms of DPS). After an Auto Shot fires, the best thing to fire (disregarding mana issues) is the shot that deals the most damage on average. Set up a priority queue, example: If Arcane Shot is ready, fire that. If Multi-Shot is ready, fire that. If neither of the above is ready, fire Steady Shot. Then use that to determine which special to use between each Auto Shot. | |||||
| #254 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
Leader of the Pack is probably the best single group buff for a Hunter. It helps heal the pet and 5% crit for both pet and Hunter is really nice. If they have serious mana problems (and a well-played MM Hunter will) than a Shadow Priest is even better. If you have extra Shaman after the Melee and Caster/Healer groups, one with GoA for the Druids, Hunters and pets (and the Shaman his/herself) is nice, but most guild don't have that luxury. Pets and Hunters should be blessed by Paladins. Might is incredibly useful on pets, as is Kings (and Salvation for BM Hunters pets in fights like Void Reaver helps too.) | |||||
| #255 | Source | Posted on Patch 2.1.3 | Kolusius |
![]()
I rarely get my ideal group, but if I were to pick one, it would probably be hunter, hunter, feral druid, shadow priest, shaman. Since neither of the hunters are beastmastery they really arent offering much to the group, TSA for the druid and shaman (if enhancement) I suppose. They do receive mana, LotP, and GoA with a setup like that though. | |||||
| #256 | Source | Posted on Patch 2.1.3 | ♦ Grogzor |
Finally was able to get a copy of Excel and checked out Cheeky's Spreadsheet.
After Testing some stuff out I collected the following Data Assumptions - Spec 41/20/0 (Same as Mine) All Attack Powers and Critical %'s are prior to raid buffs (except AotH) but all DPS's given include Improved BoM, BoK, Improved GotW, Ravager Dog, Flask of Relentless Assault. Pet is considered buffed with Improved BoM, BoK and Improved GotW. 100% To Hit Standard 1:1 Shot Rotation Raptor Pet with Highest Ranks Bite and Growl along with Cobra Reflexes. 1500/15 = 1593.68 1550/15 = 1609.621500/15.5 = 1601.29 1525/15.25 = 1599.43 50 AP > .5 Crit @ 1500 AP => 1 Crit = 50 AP >50 AP = ΔDPS of 15.94 >.5 Crit = ΔDPS of 7.61 1600/15 = 1625.56 1650/15 = 1641.5 1600/15.5 = 1633.33 1625/15.25 = 1637.80 50 AP > .5 Crit @ 1600 AP => 1 Crit = 50 AP >50 AP = ΔDPS of 15.94 >.5 Crit = ΔDPS of 7.77 1700/15 = 1657.44 1750/15 = 1673.39 1700/15.5 = 1665.37 1725/15.25 = 1669.04 50 AP > 1 Crit @ 1700 AP => 1 Crit = 50 AP >50 AP = ΔDPS of 15.94 >.5 Crit = ΔDPS of 7.93 1500/20 = 1667.64 1550/20 = 1684.351500/20.5 = 1674.79 1525/20.25 = 1679.27 50 AP > .5 Crit @ 1500 AP => 1 Crit = 56 AP >50 AP = ΔDPS of 16.71 >.5 Crit = ΔDPS of 7.15 1600/20 = 1701.07 1650/20 = 1717.79 1600/20.5 = 1708.38 1625/20.25 = 1713.44 50 AP > .5 Crit @ 1600 AP => 1 Crit = 56 AP >50 AP = ΔDPS of 16.71 >.5 Crit = ΔDPS of 7.31 1700/20 = 1734.51 1750/20 = 1751.23 1700/20.5 = 1741.97 1725/20.25 = 1746.96 50 AP > 1 Crit @ 1700 AP = > 1 Crit = 56 AP >50 AP = ΔDPS of 16.71 >.5 Crit = ΔDPS of 7.43 @ 1500 AP and 20% Crit an increase of CR and AP per Table below net equal amounts of DPS gain. 1 CR/48 AP 2 CR/46 AP 3 CR/44 AP 4 CR/42 AP 5 CR/40 AP 6 CR/38 AP 7 CR/26 AP 8 CR/34 AP 9 CR/32 AP 10 CR/30 AP 11 CR/28 AP 12 CR/26 AP 13 CR/24 AP 14 CR/22 AP 15 CR/20 AP 16 CR/18 AP 17 CR/16 AP 18 CR/14 AP 19 CR/12 AP 20 CR/10 AP Some Conclusions - Gainging 50 AP will increase your DPS by the same amount regardless of your current AP assuming Crit% stays the same. The more AP you have, the more an increase of .5 Crit% will benefit you. As you gain more Crit%, subsequent increases in Crit% will not benefit you as much. As you gain more AP, Crit% becomes worth more. Pretty standard stuff that we already know. So for my question - Is it possible to create a graph that follows the optimum AP/ Crit Ratio? Such as a line where if you are above it you should start stacking crit% and if you are below it is more beneficial to stack AP? | |||||
| #257 | Source | Posted on Patch 2.1.3 | Fola |
Well it happened and I was able to pickup a Dragonspine Trophy. Let me say I am BM spec. and really do enjoy it from both mana efficiency and damage. I won the Dragonspine and then we moved on to Mag for the farm content night (lots of regular raiders were afk making it kinda painful). Back on subject it is one of spec. and post analysis of damage output. I am very happy with doing 1379 dps on Mag (so far I haven't come across other WWS parses of Mag. with a higher hunter output).
Fola - WWS From the parse you can see I did: 169 autoshots 141 steady shots 8 multi 10 arcane I guess this confuses me somewhat as I expected with 5/5 imp hawk and Dragonspine I would see less autos than specials (clipping). I am a double macro spammer btw (one with KC one without). Questions: Anyone think of a reason why I saw the inverse of auto clipping? Would you drop rapid killing from the talent build at this point as rapid fire just isn't usable (tbh I have never really used it as BM with a 2.9 spd weapon)? 2/5 in Imp Hawk or 3/5 Imp Hawk (yes 3/5 shows higher damage in the spreadsheet but is it realistically executed damage)? [my thoughts currently are 2/5 now and 3/5 when the haste nerf goes through] - This decision really boils down to the Union of events having both DS and IH up at the same time, my Imp Hawk uptime is about 29% for that fight with Dragonspine Uptime of about 26%. Any other suggestions on talent build changes (planning to go with 2/5 Imp Hawk, 2/5 Imp Mark, and 0/2 Rapid killing atm)? I would like to hit 1450-1500 on Mag. before the Scorpid nerf comes out (not too shabby for 1 pc of T5 level gear – lawl Boots of Effortless Striking, I don't get much access to the T5 loot as I appear to normally be raid healing on my shaman). | |||||
| #258 | Source | Posted on Patch 2.1.3 | Aluriel |
I am not sure if it has been discussed before or not but what does everyone think about ring enchants ? +2 weapon damage or +4 all stats ?
Formula: Enchant Ring - Stats - Items - World of Warcraft Formula: Enchant Ring - Weapon Might - Items - World of Warcraft | |||||
| #259 | Source | Posted on Patch 2.1.3 | Fola |
![]()
| |||||
| #260 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
If someone else things they can solve this problem (and realize with DST and IAotH you have 200 shots worth of data to factor in) contact me and maybe we can work something out. | |||||
| #261 | Source | Posted on Patch 2.1.3 | Groggan |
![]()
I've thought about doing it, but honestly, it's not worth the effort when you consider actual in-game itemization options. AP/Crit worth are really only of importance when considering equal-itemization choices (gem selection being the most common of these choices). If one item is higher itemization level it will (almost always) be better (depending on spec). There are _very_ few item choices where it isn't obvious if the item is an upgrade (except perhaps in weapons, but you aren't comparing ap/crit stats on weapons most of the time). This simplified spreadsheet can be used to calculate the damage difference made by incremental increases of ap, crit, and agi. It's fairly trivial to deduce which stat benefits you more at a given time once you get your info in (hint: agi will almost always be better if you have BoK). In general though, if you are trying to decide between two items simply plop em in the spreadsheet and see how it changes things (or get the marginal upgrade and find out later if no one else is jonesin for the item). | |||||
| #262 | Source | Posted on Patch 2.1.3 | Sieta |
Base Selfbuffed no Pet dps
I'm a BM spec hunter, check out my armory link in my name if you want to see my gear/build.
Dr. Boom and here's one from a lurker below kill a few weeks ago Lurker Below I'm naturally interested in maximizing dps. I generally run fairly high on the charts in raids, but I'm thinking, with my gear I should at least be hit 1300-1400 dps. I've done a lot of different testing with Cheeky's Spreadsheet and I think I have about the best of everything that currently available to me right now. I'm not sure if you can really learn anything from the the Dr. Boom, but I did make one big change, I started using Autohotkey for my steady/auto macro so you might notice a change from the number of auto/steady shots I actually get off, yeah, I know boss fights are different and a bit more hectic, but it's what I have to work with. Unfortunately I don't have a new wws log with me actually using the autohotkey program but I did notice a bit of an increase in my dps. Anyway, just looking at the base dps from Dr. Boom, I'm wondering if I can really learn anything from it as far as shot rotation my current macro is: ![]() #showtooltip Steady Shot /castsequence reset=3 Steady Shot, Auto Shot /castrandom [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() Not sure if you'll need anymore info. | |||||
| #263 | Source | Posted on Patch 2.1.3 | Ailee |
Currently, it's a bit of an issue to buff pets because of each race needing to be buffed individually; meaning that if the Paladin casts Kings on to your pet cat, the other hunter with the Ravager would not receive any buffs and he'd have to do it again. Wait for 2.2 then when he buffs Kings/Might on your pet, all other hunter pets will receive it. Overall, I just wish they'd change it to be like normal group buffs. That covered:
The only thing I can imagine you doing is massive clipping on shots. I run about the same latency and average about 1k DPS in lesser gear. In no way am I trying to take a shot at you so I apologize if you see it that way. I've personally noticed that macros are terrible, at least in my case. I've tried multiple ones including the one above and most recently: ![]() #showtooltip Steady Shot /castsequence Steady Shot, Auto Shot ![]() #showtooltip Steady Shot /stopcasting /castrandom [target=pettarget, exists] Kill Command /stopcasting /cast Steady Shot WoW Forums -> Fixing Littletrouble to work with KC macro That is a link to a thread on how to edit LittleTrouble to show the full cast time because with the second macro above, it will actually end it and you'll just have to base it on other senses like site and sound. Anyway, as I was saying, the only thing I can imagine is that you are in some way clipping auto shots or not utilizing your other abilities (Multi-Shot). Then there is the fact that Lurker is both threatless for ranged and the idle time between submerge and the adds showing up can "lessen" DPS a bit. If you could, Morogrim would be an excellent encounter to determine maximum DPS. At this moment, I also see you having Blessing of Salvation as the only Paladin blessing and there is no reason that you should have that. Talk with your paladins and let them know that you should be getting Might, Kings, and Wisdom and if there is a forth Paladin then Salvation is acceptable. Other things I've seen is that you have 1/2 in Animal Handler and that is a DPS increase with your pet gaining that extra hit. Drop Spirit Bond and max that one and get Improved Mend Pet too. I'd also suggest 4/5 Frenzy since a cat with Cobra Reflexes should have enough haste to keep up Frenzy plus Ferocious Inspiration at a quick rate. Over the duration of the fight (13 minutes) your pet healed only 16000 from Spirit Bond which is sort of weak. Especially with you having 3 pieces of T5 you have zero need for SB. Talent Calculator - World of Warcraft is my suggestion. A thread I made earlier this week has a lot of WWS's for you to look at for people varying in range of progression from first time Gruul's up to people farming Illidan. WoW Forums -> Post your WWS My overall suggestion is to get LittleTrouble and Quartz or eCasting Bar and configure them to try and manually time your shots to a much tighter and better rotation with just using only Auto shot and Steady shot. As you feel more comfortable with the timing and not clipping any shots, learn to weave in Multi and Arcanes in place of Steady Shots and continue until you're out of mana. | |||||
| #264 | Source | Posted on Patch 2.1.3 | Sieta |
Yeah, I know that both of those wws examples probably weren't the best for showing my dps, generally I'm usually number 1 for dps on pretty almost all fights where I get to do straight dps, 775 dps is extremely low for me and usually run in the 1k to 1.1k dps. That was a pre vashj luker kill so I was 3/5 t5 there. As far as the clipping goes, on that lurker fight I had 176 auto shot hits, 156 steady hits, 16 arcane shots, and 2 multi, for a total of 176 auto shots/174 special shots, I guess I'm not sure how clipping comes into effect there? Also, as far as using special shots, I was under the impression that using multi and arcane shots were just really a waste of mana for a BM hunter because it's not possible to weave 2 specials between auto shots. Am I mistaken? What I really don't understand is how hunters can get into the 1400-1500 dps ranges with not nearly as good gear, or is that where fps and latency come into effect and it's not even possible to get with having a moderately high ping and fairly crappy computer?
I've looked at quite a few wws threads and it seems like the hunters are doing a lot more damage with a lot fewer shots. I'm guessing a lot of that is having no pally buffs in that lurker kill I posted. I will definitely make those changes to my build, I never thought about imp mend pet over spirit bond, thanks for that info. I'll keep track of next upcoming raid and post my wws from it. | |||||
| #265 | Source | Posted on Patch 2.1.3 | Ailee |
![]()
![]()
Improved Mend Pet is nice because of the debuff removal at 50% and the reduction in mana cost if you're just not lucky enough to steal a few Chain Heals. FPS, lag, all that can make a difference but it's how you personally deal with it that can make a difference though sometimes it's just totally unavoidable. | |||||
| #266 | Source | Posted on Patch 2.1.3 | Drrakkainen |
I'm lost again
We tried to move a bit forward and last night we get pwnd by Void Reaver, well if you consider it was our first try ever beating him down to 30% is not so bad but still. My biggest problem with this fight is that I use a lot of mana to keep pet up, I have to mend him every of this mele AoE things, If I forget this once he live (/cheer avoidance) twice, he may live, 3rd time = dead pet and even more mana lost for rezing. On Gruul I can keep 900dps, our first night on VR i had troubles with 700, and dmg done by my pet took less part in my overall dmg and dps. I was shooting less (running from orbs) and for less because only buff I got was TSA from another hunter (no druid, no shamman, just me + hunter + 2 paladins + mage) on Gruul my avg autoshot/steadyshot hits for 660/650 on VR it was 580/570 so this may be the cause, but are there any other tricks for VR fight? Thanks in advance | |||||
| #267 | Source | Posted on Patch 2.1.3 | Raba_Storm |
Train your pet with full Arcane resistance and you'll be just fine.
| |||||
| #268 | Source | Posted on Patch 2.1.3 | Drrakkainen | ||||||
| #269 | Source | Posted on Patch 2.1.3 | Revith |
With the upcoming nerf to Scorpid Poison, can anyone suggest a pet to tame? I've read that Ravager is the best, but how would Wind Serpents and Cats stack up? And if I (or another hunter in my guild) uses a Wind Serpent, what is the best way to maximize their dps?
| |||||
| #270 | Source | Posted on Patch 2.1.3 | Phanuel |
Cats stack up evenly with Ravagers from what I can tell. I need to re-tame and level another Wind Serpent and try it out now that I'm not doing 5 mans anymore and their pathing becomes less of an issue when bosses can't stunned or rooted.
| |||||
| #271 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
Really it's not a big deal either way. Natural variance in crit rates from encounter to encounter would hide this minor superiority. | |||||
| #272 | Source | Posted on Patch 2.1.3 | Locos |
The one knock I have heard against Ravagers is their survivability. This is something I haven't really tested since I don't have a 70 Ravager at the moment, but I was wondering if it was a stamina or armor issue that could be fixed with smart training points, or if it was enough of an issue to make Cats preferable (given rather intense raid encounters).
The one thing I have noticed is that encounters don't have much gray area in regard to pet survivability. It essentially comes down to the pet will die or won't die, with little room in between. For example, Archimonde's Doomfire is probably going to kill your pet no matter what type and spec is it. So, I am not sure survivability is as important as I once thought it was, but I wouldn't mind hearing other's insights...especially if you have been running with a Ravager (I typically run with a Cat or Scorpid....and I usually prefer the Cat for most raids). | |||||
| #273 | Source | Posted on Patch 2.1.3 | Thornbloom |
I have been told that +hit gems only contribute to melee (as opposed to ranged) hit. Is this the case?
For hunters starting MH & BT, how much hit do you run with? | |||||
| #274 | Source | Posted on Patch 2.1.3 | ♦ Lactose |
For a while, one of the gems was bugged and did not affect ranged Chance to Hit. This, as far as I know, has been fixed.
Testing indicates 9% +Hit being needed to not miss. | |||||
| #275 | Source | Posted on Patch 2.1.3 | Phanuel |
+hit gems all work for ranged currently. When TBC first came out the uncommon quality glinting gem's +3 hit rating was only showing for melee while the glinting noble topaz showed and worked for both. This was fixed and now the glinting flame gem works for both.
| |||||
| #276 | Source | Posted on Patch 2.1.3 | meero |
Just a quick question about hunters mark, does the stacking AP bonus get reset if the mark is refreshed?
Just basically a timing thing, ideally you would refresh at 1sec left regardless so no shots are without at least the 110ap bonus but just if it is important to make sure it's refreshed before expires to keep it at 440ap. | |||||
| #277 | Source | Posted on Patch 2.1.3 | Intermission |
If hunter X marks a target and shoots at it, the stack increases. If he re-casts mark, the stack remains. If your mark drops off due to timed out, and is then recast, the stack needs to be rebuilt.
If hunter X (not imp HM) marks and builds a stack, then hunter Y (not imp HM) casts mark on the same target, I dont know what happens. I assume it keeps the stack. If hunter Z (with imp HM) marks a target, other hunters cant refresh it anyway so all is good. If that hunter dies, throw another mark up asap as the stack is lost. | |||||
| #278 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Chevet |
Hi, first post here, long time reader of these great hunter threads.
I have a new lvl 70 hunter - meaning in greens/blues. Terrible hit rating of 47. Trying to gear up with craftables to speed up viability for KZ. Bought some Felfury Gauntlets, trying to decide which gems to put in their red and blue sockets. The socket bonus is +3 hit, which makes it interesting as I need that stat so much. Key choices as I see it (your answers will teach me how to approach similar choices in future): Option 1: 2 x Delicate Living Ruby = 16agi and forgo the socket bonus (look for other +hit gear instead) Option 2: 1 x Delicate Living Ruby = 8agi and 1 x Shifting Nightseye = 4 agi, 6 sta (which gives the socket bonus of +3 hit) Option 3: 1 x Glinting Noble Topaz = 4 hit, 4 agi and 1 x Shifting Nightseye = 4 agi, 6 sta (which gives the socket bonus of +3 hit) Option 4: 2 x Rigid Dawnstone = 16 hit (but no socket bonus) Which would you choose, and why? Please don't just ask me to complete the spreadsheet - it looks complex and I'm really just after fairly generic advice when faced with very low +hit. Is it pretty much 'forgo every other stat until you get to the +hit cap'? or 'balance things out until you reach the +hit cap' or something else? Many thanks, these threads are such a great learning resource. Last edited by Chevet : 08/28/07 at 1:24 AM. | |||||
| #279 | Source | Posted on Patch 2.1.3 | Lumi |
I would go with option 3 since its dirt cheap. With the stam gem, you can keep these gloves for a long time as a stam glove option.
| |||||
| #280 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Intermission |
Whenever I socket something, I do this:
now by going on your options, I see... ![]() Red Blue Bonus (3hit rating) total 16ap 16ap - 24ap 8agi 4agi, 6stam 3hit 0.3crit, 12ap, 0.19hit, 6stam 4hit, 4agi 4agi, 6stam 3hit 0.2crit, 8ap, 0.44hit, 6stam 8hit 8hit - 1.01hit Which makes things easier to compare. I pick option 3. You need hit, and that does it without loosing too many other stats in the process. Also, stam is important in pve. btw I didnt include kings or talents into the total. I always include kings, which would make option 2 and 3 even better. I am BM so I dont include +AP%. Also it really helps to know your current AP and crit% when making socket choices, but typically Agi > all, unless you need hit. edit: how do I get that to format properly? Last edited by Intermission : 08/28/07 at 1:51 AM. | |||||
| #281 | Source | Posted on Patch 2.1.3 | Chevet |
Profile should link from the side, but stats are pretty low:
AP ~1450 unbuffed Crit 14% Nub BM hunter, loving the spec. Looks like option 3 is the winner, your comments are very instructive thanks Lumi and Intermission. Lumi the four options probably cost a similar amount don't they? It seems most rare gems sell for about 50-60g each. Unless I'm missing something. | |||||
| #282 | Source | Posted on Patch 2.1.3 | Fimbo |
![]()
Not least because if you are in quest blues you are likely to be short of Stamina for Kara as well, and there are a number of fights in there where you will take some damage. For example on a fight like the Shade of Aran it will be much easier for you (and your healers) if you are somewhere near 10k health. If you are short of to hit i always recommended our newer hunters to farm for the Sonic Spear, however if that's not dropping for you consider getting Hellscream's Will - the Maghari Exhalted axe (not an option for allies because the equivalent item is a mace) the nice thing about that item however is that it is grindable solo. The axe has 42 +hit on it, which would do nice things for your current rating. It's also worth noting that the Ebon Netherscale set is good at this point as well, and it is crafted so it doesn't rely on drops. | |||||
| #283 | Source | Posted on Patch 2.1.3 | xEw |
Short comment/question to the pet issue:
I was wondering whether scorpids will still be good pets and not just that overwhelming strong anymore? Everyone wants to dump his scorpid but can't it be that with 2.2 there it comes out that they still do fairly good dps? | |||||
| #284 | Source | Posted on Patch 2.1.3 | Torvahn |
The scorpid will still have claw, which gives it a decent focus dump, but it's a defensive pet not a damage pet. Meaning it gets -6% to damage, but +10% to armor. Ravagers, in comparison, get +10% damage and +5% armor, but -7% health. Cats and raptors also get +10% and all three have a focus dump (either claw or gore) making them the prime damage pets.
(Stat %s gotten from petopia.brashendeavors.net. Great pet resource.) | |||||
| #285 | Source | Posted on Patch 2.1.3 | xEw |
I didn't know that they just delete scorpid poison instead of nerfing it. Ok, then it's clear that every hunter dumps his scorpid. Thanks. | |||||
| #286 | Source | Posted on Patch 2.1.3 | qu- |
I don't think he meant that scorpid poison is deleted (in fact it is not). He was simply saying that scorpids will still have claw along with the nerfed poison.
As far as whether or not it will be a viable pet.. I'm sure it will still be decent and with good gear it can pull maybe 300-400 dps but other pets can already do that. I don't think there is a reason to use scorpid at all other than pvp/arena. Get a lvl 70 ravager, cat, or wind serpent and you won't lose much or any dps at all from your pet (depending on how bad you abused the poison). | |||||
| #287 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Torvahn |
![]()
I apologize if I was unlcear. No, they are not completely dumping scorpid poison. It will still have that in addition to claw. Most of the time its a question of either/or on what to spend your focus on. Scorpid poison is a Dot so you could claw in between ticks I suppose, but it would be hard to keep a full stack up while claw is on autocast, and you'd have to determine if the new poison is comparable damage per focus to claw. Since claw has no cooldown, if it's the better DpF option then theres no reason to even use scorpid poison. Blizzard made the different "classes" of pets for a reason. They wanted some to be better at tanking and some better at damage. They do not want a low damage tanking pet to out dps a pet that's designed for higher dps but crappy tanking stats. That should have been clear to the people that were hoping that the outrageous damage scorpids could do was intended. (Edited for clarity.) Last edited by Torvahn : 08/28/07 at 10:20 AM. | |||||
| #288 | Source | Posted on Patch 2.1.3 | Wakazashi |
I believe the only good use of Scorpid Poison with a Scorpion, is Stacking Poison in arena so you can Viper sting with a harder chance to cleanse the sting, or make them burn mana/gcd's trying to do that while they should be healing. and with my hunters AP in 5v5, does about 270 dmg a tick
| |||||
| #289 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Ailee |
![]()
Last edited by Ailee : 08/28/07 at 10:37 AM. Reason: Spelling. | |||||
| #290 | Source | Posted on Patch 2.1.3 | Hopside |
Looking for help with gear
This is my Armory link:
The Armory I'm looking for some suggestions on gear upgrades I should be shooting for in Kara/heroics as a BM hunter. I'm not really sure if I should be using the 16 ap gems or if I should switch them out for 8 agi, but when I did that on the spread sheet my overall dps dropped by a few points. Any pointers on gear/spec would be greatly appreciated. Thanks! | |||||
| #291 | Source | Posted on Patch 2.1.3 | Shandara |
![]()
The only downside they have is that they can't learn dash, which is very bad in arena's like Blade's Edge, where people can use the terrain to create enough distance between them and the pet. | |||||
| #292 | Source | Posted on Patch 2.1.3 | Jinsu |
That goes against everything I have ever read. Can you explain how you arrived at this conclusion? Most people would agree you only need 8.6
| |||||
| #293 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
We still don't have a great handle on the effect of weapon skill on hitting, but that testing is still ongoing. | |||||
| #294 | Source | Posted on Patch 2.1.3 | Ailee |
Brings about the question that if you're at around 8.5% or higher, how much of a increase or decrease is it by not having that 0.5% give or take a few. When I had the 134 hit rating (8.5%, not the 8.4% I previously listed), it seems that it's only like 1-2 auto shot over a night of of 300 auto shots.
| |||||
| #295 | Source | Posted on Patch 2.1.3 | Noah |
I ran with 8.65% to hit for over a month, firing tens of thousands of shots in BT/Hyjal (with a crossbow, no weapon skill involved), and I never missed a single shot unless I was wearing resist gear or debuffed. If it really was 8.9+% required then I would have seen at least a few misses during that time.
8.6% was an established figure before TBC, and now a 3 level difference (boss level) is still a 3 level difference even if the posts have been moved. I don't see why it would change. | |||||
| #296 | Source | Posted on Patch 2.1.3 | Kaber |
![]()
| |||||
| #297 | Source | Posted on Patch 2.1.3 | Hevanus |
![]()
Honestly it should be implemented so that any Hunter can refresh the mark, preserving both the highest rank cast and the stack amount. It's not like different ranks of Improved cost different amounts of mana. | |||||
| #298 | Source | Posted on Patch 2.1.3 | ♦ Glaurong |
![]()
The work has already been done. | |||||
| #299 | Source | Posted on Patch 2.1.3 | smoogle |
just a quik questoin
what EXACTLY does +5bow skill do for trolls when u have a bow need to know accuratly what it does | |||||
| #300 | Source | Posted on Patch 2.1.3 | qu- |
I routinely see 2-4 misses an instance with 139 hit rating. Not trying to discredit your experiences just stating mine (and proving 136/137 hit rating is wrong).
| |||||
| #301 | Source | Posted on Patch 2.1.3 | Carlaena |
![]()
Simple yet effective. As a beastmaster Hunter, agil+kings seems minutely better than raw attack power, but its such a small difference it's hardly worth paying any mind to. | |||||
| #302 | Source | Posted on Patch 2.1.3 | Carlaena |
![]()
Don't change AP gems for Agil. Waste of time and money and gives you almost no benefit. Go buy [Talbuk Hide Spaulders] from the vendor, do a few heroic SP runs for [Midnight Legguards] and run some EOTS for [Veteran's Chain Sabatons]. If you can afford it (or have a well skilled tailor guildy/friend) get them to make you a [Vengeance Wrap]. Four easy large upgrades. | |||||
| #303 | Source | Posted on Patch 2.1.3 | • Intermission |
![]()
I have 5/5, the other hunters have 0/5. If another hunter casts HM on a target, and shots land, I can still cast HM and mine goes ontop. Quite often it bugs out and we get two HM's (I dont know if we benefit from both) but usually mine just overides his. I dont know if it re-starts the stack, I presume it does, but I have no doubt you can cast a 5/5 over a 0/5. | |||||
| #304 | Source | Posted on Patch 2.1.3 | Hunterlin |
If you cast better HM(more talent points) after one with less talent points and with at least one stack from hits, you get two or more marks on target. Some hunters have tested that they stack(I have not tested this).
If you cast more talented HM, new HM is with 0 bonus from hits, previous HM can not be refreshed, but retains stack until it wears off. Even if we can get overpowered for short time with 5 HM on target, we have not tried this in raids as we lose those marks in 2 minutes anyway. | |||||
| #305 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Jemsky |
Good Morning
I really need some advice in general as I have recently respecced to BM 41/20 with points in GFTT and Bestial discipline and Improved mend /revive pet. I did not take spirit bond. As a result my Hit points have dropped by about 1.1 K but that ( I don't think) will be a problem. My main problem is the decreased reaction time and having to depend on a macro to fire off my auto steady's and KC's and trying to weave in Arcane Shots as for multishots, they're a nono unless I have a SP or Shammy. Thing is, I worry constantly about not using the full benefit of kill command so I used this Macro in conjugation with the Addon Errormonster /castsequence reset=3 Steady Shot, Auto Shot /cast [exists,target=pettarget] Kill Command and I manually weave in Arcanes when I can What I need to know is , is this clipping/Clobbering my auto shots or steady shots since I know KC has to be fired off before Steady so if this doesn't work... what do I use? I am depending on macro's for now as I still need to get familiar with the BM spec , perhaps in 2 -3 runs I'll be confident enough to micro manage my pet and its healing and manually use KC and weave my shots.. I really want to get the most out of this spec.. Secondly, as because , I was a SV/MM hybrid before, I had the extra 9 yards which I really miss and I find my self having to run forward more since I do automatically stop at 41 yards ( sigh habit , lol) I has 3 yellow Smooth Dawnstones which i replaced with Wicked Noble Topaz as I needed the raw attack power more. Thanks to Cheeky's spreadsheet I could then somehow calculate what would give me more AP /Crit ratio ( THANKS SO MUCH FOR IT) End result is 139 Hit, 23.69 Crit and 1930 RAP unbuffed. ( Armoury ain't working for some reason) I'm not very happy about my low crit and low AP but I don't know what else I can do I'm using The Bloodlust Brooch and Hourglass as trinkets instead of DST as I feel the Haste Proc will take me below Auto GCD / dead time ... correct me please if I am wrong I also am wondering about long fights, chugging mana posts is not a problem and neither is using runes etc...shall i use Mark of conquest and swap trinkets? Also , shall i take my Scorpid or Wind Serpent or Cat tonight? I'm doing TK tonight with my new guild and I really really want to shine, any feedback advice would be greatly appreciated Last edited by Jemsky : 08/29/07 at 7:02 AM. | |||||
| #306 | Source | Posted on Patch 2.1.3 | Nonny |
If you have it, I really recommend using the DST, I haven't had any problems with it pushing me too far, and even if it did you wouldn't really be losing dps. When it procs you should just focus on auto steady, or if you have the mana, something like auto arcane auto multi auto steady. It is easier to time when under a lot of haste, and it will still give you a dps boost compared to pure auto-steady spam, although be it a way less mana efficient one.
| |||||
| #307 | Source | Posted on Patch 2.1.3 | Belaq |
![]()
I have a question about the Scaled Greaves of the Marksman. I am currently wearing the T4 legs, but looking at my stats I find I'm a little lower on crit% and AP than I would like to be, based on numbers I'm seeing from similarly progressed hunters. I'm trying to decide whether or not the loss of the T4 set bonus, plus some mana and HP, are worth the extra AP and crit%. One thing I am trying to factor in is the Equip: Increases bow skill rating by 16. What sort of effect does that have on the numbers? I would use Cheeky's spreadsheet, but until I get a Microsoft version of Excel I'm sunk; for some reason it won't work on Office for Macs | |||||
| #308 | Source | Posted on Patch 2.1.3 | Trohck |
Even disregarding the bow skill rating, the Scaled Greaves are better. The T4 set bonuses are minimally useful. Int and mp5 contribute a trivial amount to your DPS for their itemization cost - Agi, Crit, Hit, and AP will always be more useful.
| |||||
| #309 | Source | Posted on Patch 2.1.3 | Rokh |
This might be a bit off-topic, however I recently switched over to an add-on called Parrot from using SCT, and a legacy addon that I had to detect Feign Death resists and put them through SCT.
When I realized I now have nothing to track FD resists, I was curious what everyone else uses to track these potentially deadly resists? I didn't feel it warranted a whole new thread in the UI/Addons section, but still is a concern to raiding hunters. | |||||
| #310 | Source | Posted on Patch 2.1.3 | Cheeky |
I use Omen as a threat meter, and when my FD is resisted my threat stays right where it was at.
| |||||
| #311 | Source | Posted on Patch 2.1.3 | Torvahn |
I use the same method, however it'd be nice to get that info quicker because many times there's a delay and I find myself holding off on dps for a moment to see what happens to the threat meter.
| |||||
| #312 | Source | Posted on Patch 2.1.3 | Navras |
What issue are you having with Office for Macs? Works fine for me in Office 2004 for Mac. Make sure you have enable Macros when you open the spreadsheet.
| |||||
| #313 | Source | Posted on Patch 2.1.3 | Elfalora |
![]()
Hunter Mechanics -- v2.0/TBC Haven't tried it recently and we'd see if this would be fixed along with the HM timer bug. Overwriting a lower level stacked HM shouldn't be difficult. They can just check the talent rank and if it is equal or higher, update the rank, change the ID of the owner and refresh the duration. The stacked RAP can stay as is. However, allowing a lower ranked HM to refresh a higher one is a bit tricky. If the IHM owner dies or out of LOS, you shouldn't be able to retain the IHM benefit. OTOH, not being able to refresh it would lose the stacked HM RAP, not just the IHM. That may be a design decision to expect IHM hunter to reapply it. I just need to keep reminding the other hunters if I die early they need to use HM themselves. | |||||
| #314 | Source | Posted on Patch 2.1.3 | Belaq |
Macros are enabled when I open the spreadsheet. I don't know what happened - it suddenly wouldn't work for me, out of the blue, one day. I downloaded the newest version, opened it up, and not only would the Save/Load buttons not work, some of the values wouldn't change when I swapped out gear.
| |||||
| #315 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Turnaan |
My latency in a typical raid is ~400. Is this too high to be using the Steady Shot macro? I'm BM and have been using the macro for a while. My dps increased when I went BM, but I am not seeing the dps increase and chart topping damage that others are. Also, I'm not using a scorpid yet, so take that into account.
Here's the WWS from a couple weeks ago. Wow Web Stats I'm fine/okay on Mag, Gruul and HKM, but my total damage done on VR is pathetic(despite the high dps). Anyway, should I be manually timing Steady Shot with a ping as high as mine? Also, I've just recently started threading Arcane Shots and Multi-shots in when I have time, but I don't have the WWS from last night's raid. After looking at a few WWS of Gruul, I'm confounded. I looked over Shalbal's Gruul WWS and saw that she did twice the damage that I did in the same fight. I simply don't understand it. I'm firing the whole time and our gear isn't really that different. What am I doing wrong? Last edited by Turnaan : 08/29/07 at 7:38 PM. | |||||
| #316 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Bop |
An unexplained drop in damage
Yo peeps, first post on these forums but i've read them alot in the past and I feel confident i'll get a sensible answer to my problem so here goes..
Many months ago, I specced to BM after seeing how well it performs in raids and after speccing it I was very pleased with the results. After a while I decided to try out a survival raid DPS build and stack plenty of agility to boost the effect expose weakness has on the raid and it was fun but my DPS was too low to justify keeping it so I specced back to BM again and it never improved enough to match the level of damage I could do in the past. and therein lies the problem! I've been running Dr. Boom DPS tests and it's been pretty disapointing. My DPS struggles to break the 700 mark and often drops below 700, and in raids i'm way down the damage list (using swstats with pets merged) I've recently just started using the cast sequence macro to counter the effect running AOL has on my latency coupled with the lack of power my PC has to cope with those fights where theres fireworks and fireballs flying all over and my FPS drops to single figures. The only major change in my gear has been my weapon. I went from using Wolfslayers Sniper rifle to using Barrel-blade longrifle and I thought with the faster attack speed, i'd be better off using my standard steady/auto-shot DPS cycle but I feel i'm missing some major problem thats costing me alot of DPS and from the information i've been given, an attack speed closer to 1.5 is better rather then worse. At the moment i'm slipping further behind the rest of the guild and it's going to start costing me if I don't find some way to improve. Has anyone ever encountered a problem like this or can shed some light on some weakness in my gear/spec? I've tried to look at it objectivley but i'm at a loss what the problem is. Armoury link: The Armory The weakest part of my gear is probably my belt but i'm working on getting a belt of deep shadow crafted but I can't see that alone helping enough. If you want to see any web stats on fights then i'm sure I can sort one out. Last edited by Bop : 08/29/07 at 8:20 PM. | |||||
| #317 | Source | Posted on Patch 2.1.3 | Cranch |
![]()
| |||||
| #318 | Source | Posted on Patch 2.1.3 | 2bad |
Darkmoon card: crusade.
worth the money? I'm using bloodlust brooch and hourglass of the unraveler. | |||||
| #319 | Source | Posted on Patch 2.1.3 | Thornbloom |
How does projectile dps work? If I switch from Blackflight Arrow (32 dps) to Warden's Arrow (37 dps) does that simply result in +5 dps or is the difference multiplied in some way?
| |||||
| #320 | Source | Posted on Patch 2.1.3 | Alzedo |
Kael'thas Macro
I was hoping to find a good macro for the weapon in the Kael'thas fight.
In particular I want the macro to do the following: 1. Equip bow 2. Use bow 3. Open arrow bag 4. Loot all arrows from the bag 5. Equip the arrows I've seen a hunter in a video use a macro to do the above, but I have not been able to make or find one myself. If any hunters are using some macro to decrease the amount of time wasted doing all those steps manually, I'd really appreciate it if you could post your macro. | |||||
| #321 | Source | Posted on Patch 2.1.3 | Fendryl |
I believe this should work:
/script SetAutoLootDefault(1) /castsequence Netherstrand Longbow, Netherstrand Longbow, Bundle of Nether Spikes, Nether Spike /script SetAutoLootDefault(nil) | |||||
| #322 | Source | Posted on Patch 2.1.3 | smoogle |
what EXACTLY does +5bow skill do for trolls when u have a bow
need to know accuratly what it does ... like numbers people ! | |||||
| #323 | Source | Posted on Patch 2.1.3 | ◊ Lactose |
![]()
Hunter Spreadsheets -- In development -- a search for 'troll racial'. | |||||
| #324 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Cheeky |
![]()
![]()
We're not entirely sure. Current thinking is 3% to hit against L73 targets and 0.5% crit. You could always test it out yourself. We like numbers too, make sure you provide a large enough sample size please. Capitalization, spelling and punctuation are your friends, especially on these forums. Last edited by Cheeky : 08/30/07 at 11:14 AM. Reason: 3% hit from +5 weapon skill, not 2% | |||||
| #325 | Source | Posted on Patch 2.1.3 | Jemsky |
Darkmoon Card : Wrath
[Darkmoon Card: Wrath]
Darkmoon Card: Wrath - Items - World of Warcraft I have the deck now.. I don't know If i should sell it or use it... As a BM spec will this be useful? | |||||
| #326 | Source | Posted on Patch 2.1.3 | • Keltan |
![]()
| |||||
| #327 | Source | Posted on Patch 2.1.3 | Trohck |
![]()
| |||||
| #328 | Source | Posted on Patch 2.1.3 | Jemsky |
Okay Mucho Gold here I come
| |||||
| #329 | Source | Posted on Patch 2.1.3 | Alzedo |
Tried this macro tonight but it did not seem to work. It equipped the bow but didnt use it. After pressing the macro repeatedly, it would use the bow but will never open the spikes bag and get the arrows out.
| |||||
| #330 | Source | Posted on Patch 2.1.3 | Dyaus |
Several questions.
Apologies if any of my questions have already been answered, I could only tolerate so much searching.
Hit Rating "Cap" Everything I've seen says to have anywhere from 8.6% to 9% +hit. The commonly accepted number is 136 hit rating, or 89 with 3/3 Surefooted. I have Surefooted, so 89 hit rating should be my goal. Yet I have 42 hit rating and I haven't missed a single shot in weeks. Even against raid bosses. I have WWS reports that show it, and Recap always shows the same. The only thing I see that might make me special is I have the max possible +weapon skill. (+5 bows Troll racial, and +4 more from Scaled Greaves of the Marksman.) I've read many places that weapon skill helps your hit rating, but nothing that suggests that it helps that dramatically. So from what I've observed, either the accepted hit cap is completely wrong, or +weapon skill has been poorly tested. Anyone know what's up? Multiple Survival Hunters Rather noobish question, but I saw no confirmation anywhere. Can Expose Weakness stack from multiple Hunters? Passive Haste Rating (Hyjal / BT gear) Does it affect Steady Shot? I assume it would still be a 1.5s cast even if you stacked haste gear. GCD "Haste" I read somewhere that haste affects apply to the global cooldown. They were full of crap, right? That would really screw with my shot rotation theorycrafting. The Magical Auto Shot "Cast" So... the last 1/2 second of your Auto Shot is the "cast" on it. From what I understand, it's why a base attack speed under 2 seconds wouldn't work for a shot rotation -- this cast cannot begin until your 1.5s Steady Shot has completed. This is generally accepted as fact, correct? Anyone know if this 0.5s cast time affected by haste procs at all? Where can I learn more about the mechanics of this silly hidden cast? | |||||
| #331 | Source | Posted on Patch 2.1.3 | ◊ Lactose |
![]()
Weapon Skill has not been tested effectively yet, but it's very possible that it's much more effective at reducing +Hit needed than previously assumed. ![]()
![]()
![]()
![]()
Since Steady Shot is affected by hastes, you can go under 2.0 final speed without delaying your Auto Shots (although this requires a lot from latency/reaction time). With the amount of haste available, especially for BM Hunters, so fast a weapon (less than 2.0) would be very sub-optimal. | |||||
| #332 | Source | Posted on Patch 2.1.3 | Asmolicious |
Are the enemies you're fighting level 73? Also remember that +Hit suffers from heavy diminishing returns the closer it gets to it's cap so being very close is almost the same as hitting the cap.
No, only the highest EW. All haste effects affect the cast of Steady as I understand. Only Heroism / Bloodlust affects your GCD. Only going by experience and gut instinct here but it feels like it is hasted too but this may not be the case.. edit: Too slow , Lactose is stacking too much haste gear for his responses. | |||||
| #333 | Source | Posted on Patch 2.1.3 | Dyaus |
My WWS reports include bosses in SSC and such, so yes. And I definitely never miss. So I can only assume that +weapon skill is god mode.
Interesting. That makes stacking haste gear very decent for BM... whereas I thought it'd quickly make you start clipping. | |||||
| #334 | Source | Posted on Patch 2.1.3 | Asmolicious |
It's like a rodeo. Add in quickshots and rapid fire and see if you can keep up without clipping! Aye haste gear for us which is why they are reducing the amount of haste per point to help control crazy stacking.
| |||||
| #335 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Jacksie |
Am I on track or trash in Epics?
I have been a BM hunter since 2.1 was released. I continue to read my class forums daily on the off chance that some "gem" of a post will tech me something new. However my time seems better spent reading the EJ forums b/c the posts and replies are informative, helpful and mods keep trolls away!
I am satisfied with my gear and enchantments but until we are able to down Hydross (current boss we are working on) my upgradeable gear is limited (I am aware of my bracers). I use the standard SS/AS macro w/ KC placed in there so it does not active the 0.5s AS cool down. I am always fully consumed i.e., rank V agility scroll (rank V strength scroll for pet), well fed and flasked on all none farmed content. BW and Trinket on all cool downs and such. If I am performing as expected what advise could I possibly give to my guilds other raid hunters that consistently under perform? If I am under performing what can I possibly to to help move this guild forward? Links to armory and WWS reports! Armory Link Best Hydross Attempt Recent Lurker Kill Recent Magtheridon Kill Last Karazhan I attended I would like to think that my determination to be the best in class is one the reasons I consistently out perform the other hunters. However I don't necessarily think that is the case. If you armory our guilds other raiding hunters you'll notice that there isn't much a gear difference between us. I have spilled my guts on our guild forums and have received little to no response regarding employing the macros and strategies I have posted, most of which are available on these forums. As a raid leader would you honestly invite hunters that refuse to learn how to maximize their DPS through the use of Macros? Aadan our MM hunter flat out refuses to use a pet (b/c he is MM and not newb BM) or macros b/c he is comfortable with his DPS. How would you approach a raider like this? Terranon has been somewhat receptive to my instruction yet I don't see it in his DPS. I have been posting WWS reports hoping our raid leader would light fires under all the under performers butts. Last edited by Jacksie : 08/31/07 at 1:19 PM. Reason: additional content | |||||
| #336 | Source | Posted on Patch 2.1.3 | ◊ Lactose |
![]()
![]()
I don't have any comments on your gear, etc, but I did notice you only (or in almost every case) use Steady Shot instead of other specials. Replacing Steady Shot with Arcane Shot and Multi-Shot will, in most cases, increase your DPS, due to them dealing higher damage (on average) than Steady Shot. Note that this comes at the cost of increased mana usage. | |||||
| #337 | Source | Posted on Patch 2.1.3 | Trohck |
And greatly increased concentration, since you can't use a single spam macro. In my opinion, not worth it unless all of the other decisions you make during a fight are on autopilot.
| |||||
| #338 | Source | Posted on Patch 2.1.3 | Jacksie |
Replies Appreciated
I really appreciate the replies and I feel kinda foolish. I don't think I made the intentions of my OP completely known and/or too vague. Plain and Simple! Am I performing well according to the WWS Reports or are hunters with the same gear blowing my DPS away and if so, Why? I just want to make sure I'm not satisfied/complacent with my numbers just b/c I top the charts in my guild, especially if they are simply the status quo. I don't want to become trash in epics completing my daily quests in record breaking time and farming like Woo yet unable to DPS with the big boys.
I have been thinking about replacing [Dragonspine Trophy] with [Mark of Conquest]. However I'm not entirely convinced this would have increase my dps since I pot every 2 minutes and never go OOM. Potting doesn't bother me either since I am a hunter and repair bills and respeccing are almost none existent. | |||||
| #339 | Source | Posted on Patch 2.1.3 | Loeff |
![]()
![]()
In my case, that equates to a shot that's (on average) 733 damage and +12% chance to crit. For only 100 mana. By contrast, my Steady Shot is roughly 667 damage and no crit increase and costs 110 mana. Multishot is better. I don't use Multishot in place of Steady Shot, but if you can work it in it's great damage for low mana. | |||||
| #340 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Abendigo |
Problem with Arcane Shot in Shot Rotation
Nevermind. User error and first time user of WWS. Noticed that WWS broke down the shot total as non-critted and critted shots not total shots. Have to add these together to get total.
Testing dps on Dr. Boom and noticed something peculiar about shot rotation. Arcane shot had half as many shots as multi-shot but they are in the shot rotation the same number of times. Summarized stats below with castsequence. Auto Shot : 23 shots Steady Shot : 24 shots Multi-shot : 13 shots Arcane Shot : 6 shots /castsequence reset=3 Auto Shot,Steady Shot,Multi-shot,Auto Shot,Steady Shot, Auto Shot,Steady Shot,Arcane Shot,Auto Shot,Steady Shot Why would I only have 6 arcane shots and not 12 or 13? And while I'm looking at this why wouldn't I have a 4 to 1 ratio between Auto/Steady vs. Multi/Arcane? Thx for your help. Last edited by Abendigo : 08/31/07 at 5:19 PM. Reason: User Error | |||||
| #341 | Source | Posted on Patch 2.1.3 | Fendryl |
Hmrf, that's odd, someone on the TKA thread where I suggested that same macro said it worked fine. We didn't get to Kael this week, and I have a feeling we'll probably have Monday off due to the holiday, so it'll be another week before I can try directly.
| |||||
| #342 | Source | Posted on Patch 2.1.3 | Fenex |
in this case
now i understand shot rotation quite well, but my question comes in involving shot rotation
in terms of dps while under Beastal wrath and beast within would i be hurting or helping my over all dps if i used rapid fire trinkets/racials to push my 2.1 speed weapon to 1.05 or should i for go that and maintain my normal shot rotation while i have this damage bonus | |||||
| #343 | Source | Posted on Patch 2.1.3 | Jander |
![]()
I have been running with 359 Weapon Skill and sub 50 hit rating for months now without recording a miss (Surefooted as well). | |||||
| #344 | Source | Posted on Patch 2.1.3 | Hunterlin |
![]()
| |||||
| #345 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | spaten |
Appreciation and Requests
First off, thanks a ton for these boards. I've recently started incorporating the info from here and I have seen a marked improvement in my dps. As shown in the WWS links below, I've gone up about 130dps on average without major gear upgrades, just based on incorporating the info from these forums.
Below I've linked two WWS logs from Kara: one before I incorporated what I've learned here, and one since. The only changes I made were going 41/20 BM, working on my shot rotation (more about this below), swapping cheap AP gems for cheap AGL gems, swapping trinks to get my HR up, and gathering mats to get the +30 HR scope crafted for me (only 100g, including tips, versus 200g+ on AH). What I want to demonstrate is that following the advice here can make a HUGE difference to performance, without needing uber-gear or spending tons of moolah. Pre-EJ Kara: Wow Web Stats Post-EJ Kara: Wow Web Stats Before I ask my questions, a few premises: 1. I do not own Excel, I will not bootleg it (sigh), and Cheeky's spreadsheet is too big to upload to Google spreadsheet (I am not terribly computer savy, so maybe there is another way to access it). 2. I do not use my Scopion because I do not want to get used to that dps with the nerf coming. 3. My pally is good and will BoK my pet, and healers will try to heal my pet (though it is not priority). Sometimes I get a shadow priest, sometimes not. Same with a fury warrior and enhancement shammy. My guild are not jerks about it, its just that I'm not super vocal about it, because I don't completely understand all the synergies and I don't like asking for things I cannot justify. 4. My guild is fine about letting me roll on whatever loot will help me. 5. I have started using Quartz and Karthu's Timers. 6. I realize that my current HR is high, but I believe that my current gear will only allow me to switch from 145 to 123, or thereabouts. So, I am taking the over until i get the gear to allow me to be at 139ish with better trinkets. 7. I am saving up to switch Savagery to +agl on my polearm, and +agil chants on my other relevant gear. 8. I am using a pet ravager. So, my requests are for help getting my dps up (duh, I suppose). Gear aside, I see my shot rotation as my problem. I am trying to get 1:1 ss:as, as I understand it is optimal, but, I can't seem to shake 3:2 as:ss. I also want to work in KC as efficiently as possible. Even with those mods I have not yet been able to figure out what my server lag(/latency?) is. I have tried numerous macros that I found here and around the web, and also one I got from the very nice hunter, Aethryl, on Dalaran. Here are the two macros I tried to use in Kara last night: #Showtooltip Steady Shot /castsequence reset=3 Steady Shot, Auto Shot /castrandom [nomodifier, target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() #showtooltip steady shot /script UIErrorsFrame:Hide() /castsequence reset=2 Steady Shot, Auto Shot /cast Kill Command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() I can not honestly say I understand how macros work. I'm as much of a computer noob as one can reasonably be these days. Regardless, I did see that KC would be up and not triggered by the macro. I also found myself clipping a lot, so I overcompensated by holding off on using the macro or ss more often than not. The only thing I see that looks problematic with my setup (pre-shot rotation), is that my ranged attack speed is 1.99. I assume my server lag is not good, because my computer is not swank. I also know that I do not have the world's greatest reaction time. My suspicion is that I am failing to properly time my ss within the 1.99 second window I have on AS (should I add 0.5 to that?). I thought that a macro would continue casting ss, as, and kc in the proper order without my needing to click the button for each new sequence. I suspect I am wrong about this now. I do not understand how a macro helps if I still have to time using my macro just like I would have to time manually clicking my ss. I am going to try the following macro when we finish Kara tonight: /script UIErrorsFrame:Hide() /cast [target=pet, dead]; [pet] Kill Command /castsequence reset=2/target/combat Steady Shot, Auto Shot /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() I hope this helps me. Really, compared to my raid I am doing well, all thanks to you guys here at EJ. I finally feel justified in switching my raid main from my pally to my hunter. I know that my dps will go up naturally as I get better gear (I'm working on getting to 375 LW for the DragonScale chest unless I get the purple chest from Kara first). I have imporved a lot, but I want to keep improving. In case my profile info to the left does not have my toon's Armory link (computer noob=me), here it is: The Armory So, to summarize my requests for help: 1. How can I get my shot rotation to 1:1 as:ss? 2. Can I do anything better with macros? 3. Is my ranged attack speed too fast? 4. Is there anything else I'm missing? Thanks again to all you great EJ posters! Last edited by spaten : 09/01/07 at 9:06 PM. | |||||
| #346 | Source | Posted on Patch 2.1.3 | Intenso |
The best way to test these macros is the mob that can not die in Blasted lands in the area around Dreadmaul Hold. A lot of people are binding this macro on their scroll mouse button and just spam it by rolling the wheel.
My opinion is that you can do better without macros, you just have to test a lot your rotations and merge your latency/fps into them. And i have also a question, are the buffs modifiers been calculating when you start casting a shot or when it goes off your weapon? For example, if i enable a trinket, start casting an aimed shot and before the aimed shot is fired the bonus of the trinket is expired, do i get the bonus on the shot or not? | |||||
| #347 | Source | Posted on Patch 2.1.3 | ◊ Lactose |
![]()
![]()
![]()
Previously we used 8.6% as the needed amount of +Hit to never miss, but newer testing has put this value at 9% instead, equivalent to 142 Hit Rating. ![]()
| |||||
| #348 | Source | Posted on Patch 2.1.3 | Asmolicious |
This is true, might is an absolute buff while kings is proportional. Because your pet won't have massively high stat levels the benefit of kings is less than that of might.
| |||||
| #349 | Source | Posted on Patch 2.1.3 | Rhoi |
just wondering what an average amount of armour to add to bosses for cheeky's spreadsheet would be? It seems kinda odd to just plug in a number that makes my damage match ingame autoshots average.
is there a fixed number or is that the only way to figure it out? | |||||
| #350 | Source | Posted on Patch 2.1.3 | ◊ Lactose |
This would be better suited in the spreadsheet thread.
I'm working on getting armor mitigation values for bosses, there's no other resource for this, as far as I know. | |||||
| #351 | Source | Posted on Patch 2.1.3 | spaten |
![]()
I am using a gun, the Wolfslayer Sniper-Rifle, and I'm a dwarf. | |||||
| #352 | Source | Posted on Patch 2.1.3 | ◊ Lactose |
Prince Lactose.
Remember to input armor values. You're probably able to drop quite a bit of Hit Rating without missing. Weapon Skill and its effects on Hit is still being researched, but some reports seem to indicate having 355 Weapon Skill drops the needed +Hit to 6% instead of 9%. This would be 95 Hit Rating. I'm sure Cheeky will correct me if the Weapon Skill numbers don't match up with what he's seen/read/heard. | |||||
| #353 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
I have seen plenty of anecdotal evidence to back up the new theory, and none to disprove it. | |||||
| #354 | Source | Posted on Patch 2.1.3 | Peekaboo |
Does anybody have a good rule of thumb on what percent of damage a good hunter does with autoshot. And whether a bad hunter does more or less? I'd be using recount to look at this.
| |||||
| #355 | Source | Posted on Patch 2.1.3 | Zurai |
Depends on a lot of things - shot rotation being the biggest. A hunter using a 1:1.5 rotation will do signifigantly less autoshot damage than one doing a 1:1 rotation, for example. However, if a hunter is doing more than 50% of his personal damage with autoshots, something is probably wrong.
| |||||
| #356 | Source | Posted on Patch 2.1.3 | ◊ Lactose |
I think a easier check would be seeing amount of specials compared to amount of Auto Shots.
BM Hunters usually opt for a 1:1 ratio, while Marksman/Survival opt for a 1.5:1 ratio. Other than that, look for Serpent Sting and Aimed Shot. Use of these usually show a lack of understanding of which specials to use. Aspect of the Viper = bad Only Steady Shots = bad (most of the time) | |||||
| #357 | Source | Posted on Patch 2.1.3 | Phase |
Hi, I am currently the guilds vival hunter for EW. I was just wondering what the best build is for doing this while maintaining good personal DPS. My current build is 0/28/33 because i am not sure if MT is worth the 5 points or not. My armory profile is:
The Armory Thank you for your time. | |||||
| #358 | Source | Posted on Patch 2.1.3 | Dyaus |
![]()
Most people seem to think that random haste procs are bad, and you should use a 1.5:1 shot rotation. I have Imp. Hawk and a Dragonspine Trophy, so I'm hasted a good chunk of the time, and I stick with 1:1. I keep up with the BM Hunters without potting like mad. | |||||
| #359 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Chevet |
Hi all,
I'm trying to accelerate (almost twink) the gearing up of my BM hunter. Am working on some craftable items and other rep upgrades that Fimbo and others in this thread have suggested for nub 70's. Thanks guys. My question is about Don Santos' Famous Hunting Rifle. I have the gold to buy it if it pops up on the AH. Would you buy it now if you were me? Currently using the blue Valanos' Longbow. In favour: Instant awesome upgrade, the damage/speed/proc seems well regarded here Achievable bullets have greater damage than arrows - I'm an Engi so can craft ammo too The Prince just doesn't seem to want to give up his bow - trying for it every week The arena crossbow would be painful to grind for given my entry-level gear - I'd die a *lot* and much prefer PvE as I'm crap at PvP Against: The upcoming expansion may mean maybe some green or blue weapon might replace it soonish It's a gun - annoying sound & bows just seem to suit Orcs better Lots of gold (~2500?) that could be used for twinking other slots - i.e. craftable armour There are probably other factors I'm not aware of. What would you guys do? Last edited by Chevet : 09/03/07 at 1:16 AM. | |||||
| #360 | Source | Posted on Patch 2.1.3 | smoogle |
wolf slayer sniper rifle is prety good
| |||||
| #361 | Source | Posted on Patch 2.1.3 | sasukekun |
Crafting ammo can get expensive, especially if you dont have the tradeskills to support it. I remember when I was using the Timeless Arrow (1.8g/stack) I was spending about 75g in ammo alone every other day. And raiding 5 times a week didnt help, so I had to switch back to Cenarion Arrows.
| |||||
| #362 | Source | Posted on Patch 2.1.3 | Phalloidin |
My first gruuul's attempt
Hey guys- thanks for making this thread cheeky!
My guild has made it's first attempt on gruul this weekend. I think I am doing pretty well, but I would really appreciate any comments that could help me improve my raid dps (I know 350k is good, but who doesn't want to improve?). This was in my PVP gear because we were struggling with the shatters and I felt the added 4k HP would help keep me up when someone blundered into me >.<. I've heard there is a way to avoid getting moved by gruul before the shatters, but we can't seem to get behind the rocks on the periphery of the cave to avoid it... Wow Web Stats Is it feasible for me as survival spec to get much more dps out of my scorpid? I am trinketing and waiting for EW to be up before applying the first poison stack, and he usually lives throughout the fight... | |||||
| #363 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Seipher |
![]()
What is the source for this (Olgas?), is there a link you could provide for some more information on this and the weapon skill? Also Cheeky does your spreadsheet reflect this now or is it still based on 8.6% Edit: Actually looking more closely I had a miss rate of 0.31% with 8.69% hit last night. Creepy... Edit 2: Found what you referring to on TKA Last edited by Seipher : 09/03/07 at 8:36 PM. | |||||
| #364 | Source | Posted on Patch 2.1.3 | Cheeky | ||||||
| #365 | Source | Posted on Patch 2.1.3 | Hink |
Help me as well :)
Hey everybody,
I have a couple of questions regarding my BM hunter. This is my first raiding hunter, and I'm trying to make the right decisions when it comes to itemization and talents. Here's my toon's armory profile. Basically I started the character just a while ago, and decided to go with Leatherworking, since it seemed like a reasonable way to get a gear boost before raiding. My guild has Karazhan and Gruul's Lair on farm, and we're making attempts on Magtheridon; while Karazhan loot can be rolled on by anybody, Gruul and Mag are on DKP. I was wondering whether, given the places we are raiding, I made the right gear decisions. I'm looking for upgrades, but except for the T4 helm nothing else looks particularly appealing at the moment (the T4 legs would be nice, of course, but I am low on DKP). On our last Karazhan run I finally managed to get my bow, and on Illhoof I was doing about 1.1k dps (fubar dps figures, I wasn't logging so couldn't use WWS) using a scorpid as a pet. I generally shoot a 1:1 rotation, with KC macro'd before the steady. I'm looking for suggestions on what I can improve, or any constructive criticism. EDIT: I know that in theory the Wolfslayer might put out more DPS than the Sunfury bow. However, I sometimes have latency issues and the 2.1 auto-shot speed is a lot more forgiving. I would rather shoot a tad slower, but not clipping any autos. | |||||
| #366 | Source | Posted on Patch 2.1.3 | Kolusius |
Here's a question for you guys. Has anyone played around with the BT tanking gun (Rifle of the Stoic Guardian, 1.9 speed) using a 1:1 marks or survival rotation?
| |||||
| #367 | Source | Posted on Patch 2.1.3 | b1977 |
I raided last night and my DPS was only 456 sustained. I don't understand why my dps is so low compared to similarly geared in my guild. I am throwing Auto, and Steady and a few arcanes out there but can't seem to crack 500. What am I doing wrong?
The Armory | |||||
| #368 | Source | Posted on Patch 2.1.3 | ◊ Sarutobi |
I apologize for the noob question, but searching through this thread hasn't given me an answer to this. Numerous times in this, and other hunter DPS threads, Steady Shot macros such as the one below pop up, and I've yet to see an explanation as to what purpose, exactly, the inclusion of 'Auto Shot' in the /castsequence does for you. Is it merely just to make it so that you can spam the macro without firing a second Steady Shot and clipping your Auto Shot cast?
![]() #Showtooltip Steady Shot /castsequence reset=3 Steady Shot, Auto Shot /castrandom [nomodifier, target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() | |||||
| #369 | Source | Posted on Patch 2.1.3 | Kolusius |
Exactly, it makes sure auto shot fires before firing the next steady shot.
| |||||
| #370 | Source | Posted on Patch 2.1.3 | Khallas |
Hit rating and pet dps
just wasnted to say this is my first post in a while. i had a few questions about hit rating and hunter pet dps. i am a BM hunter 41/20/0. Armory Link. i switch in the ebon netherscale bracers for my HR gear. on my guilds mag kill the other night i had 138 HR (one more than the supposed cap for hunters that i had read). according to my guildies WWS i had a 2.8% miss on autos and a 2.4% miss on steadys. did the HR cap get raised or am i missing something?
secondly, according to cheekys spreadsheet my cats dps as a BM hunter should be 425. however according to wws im only getting a dps of 253 for my cat. my personal dps is right inline with what cheekys ss says i should have, but i dont understand why there is a almost 200 dps difference in what i am actually getting and what the spreadsheet says i should be getting. | |||||
| #371 | Source | Posted on Patch 2.1.3 | Diadems |
Hi guys,
From what i understand from reading here, +8 agi gems are still the best way to gem your gear for a BM hunter since it adds armor, crit, and AP. Why do I see so many hunters with better gear than I do with less than 400 Agi and mass stacking +16 AP gems then? Is there a cutoff on AP where it is more beneficial to start stacking that and ignoring other stats somewhat? Armory The Armory Im getting the Merciless shoulders next week to replace my current ones and gemming them with Agi for pve, also im hoping for The Armory Soon to also gem appropriately hopefully putting me close to the ~1750 ap and 630 agi, I know my crit could be worked on but from what i gather its fairly normal for a BM hunter with the gear i have availible. Any thoughts? Any feedback appreciated, Regards Diadems | |||||
| #372 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
The pet DPS factors in that you'll use KC each and every time you can, which is unrealistic. I'm not sure how to account for that, so that's part of the problem. Also, pet attacks are effected by target armor, which would be anywhere from 20% to 30% decrease. There are also flaws in how often Bite gets used if you have both that and claw. Since the pet's GCD doesn't allow for a single cast every 10 seconds. (You can see if your pet is missing/critting differently than the calculated rates as well - luck plays a major factor in those things.) | |||||
| #373 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
Don't assume that a Hunter with better gear always makes the smartest decisions. I've seen logs of guild killing T5 bosses with Hunters that aren't doing DPS you'd expect in Karazhan. Gear =/= skill or class knowledge. | |||||
| #374 | Source | Posted on Patch 2.1.3 | Diadems |
Yeah Good point,
Any Advice on my gear/gem and stat choices? Im using the standard bm 1:1 rotation mixing in arcane and multi for steadies when I feel i have the mana to burn, im chain potting right from the word go to maximise the ammount of mana i have to dump into DPS also, From my testing I have found KC to be a waste of time in my rotation as it always seems to throw my auto back, anyone else share these sentiments? | |||||
| #375 | Source | Posted on Patch 2.1.3 | Lumi |
KC isn't part of a rotation. You use it immediately before a steady shot, after the autoshot fires or use it immediately after an arcane/multishot.
| |||||
| #376 | Source | Posted on Patch 2.1.3 | Jezele |
I'm a big fan of Cheeky's spreadsheet and was following its development pretty intensely for a while. However, I'm just coming back to my hunter (switched mains with BC) and haven't really been following the gear discussions very closely. Is there a good guide somewhere for pre-Kara and Kara gear? It's an alt, so I don't really see myself progressing much further than that barring a sudden plague dropping all our hunters.
Thanks! | |||||
| #377 | Source | Posted on Patch 2.1.3 | Dyaus |
![]()
#showtooltip Kill Command /script UIErrorsFrame:Hide() /cast [pet] Kill Command /stopcasting /cast Steady Shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() Because of the /stopcasting line, you cannot mindlessly mash this macro like you can with your usual castsequence macro. You have to quickly mash this exactly twice whenever your Kill Command is up (in replace of pressing Steady). If you experiment with it, you should find it lets you get KC in there without delaying anything. | |||||
| #378 | Source | Posted on Patch 2.1.3 | Goreshot |
![]()
The key to using KC well isn't just the timing - although that's 75% of the battle. The trick to mastering the last 25% is mapping it to a key that is right next to all of your shot-spam keys. Instead of thinking about each button as a disparate act, you should think of them as part of a combination. For example, if you're a decent typist, when you type the word "read" you don't think of hitting R, then hitting E, then hitting A, then hitting D. You just hit the buttons in sequence as part of the word. (That the first two letters of that word are surprisingly close to where most people bind their shot keys is just an amazing coincidence. Really. /cough) Once you used to the pattern of hitting your keys as short sequences like this, rather than thinking of Kill Command as a separate button you have to press, it is much easier to maintain the necessary rhythm to keep your 1:1 shot ratio in sync. For simplicity, here's an example of the buttons I would hit if for some reason I didn't want to fire Multi-Shot but I wanted to make sure I hit Kill Command every time it is available: 3r-r4-r4-r4-3r-r4-r4-r4-3r-r4-r4-r4-3r-r4-r4-r4, etc. Not too hard to figure out which buttons I have bound to which keys, now is it? If you wanted to be really fancy, you could actually wait until KC came up to hit the pattern instead of the single button. Anyway, this is generally how I treat Kill Command. YMMV. It might come more easily to me because I used to play the piano when I was a kid, but it's not rocket science either way. | |||||
| #379 | Source | Posted on Patch 2.1.3 | Dyaus |
Jezele -- you're welcome to poke around with my spreadsheet. It's a lot simpler than Cheeky's, designed more around comparing gear choices based on your current stats / spec.
(I don't guarantee any of the math to be super accurate, I haven't had it critiqued. Should be solid enough though.) http://www.incursioguild.com/eap.xls | |||||
| #380 | Source | Posted on Patch 2.1.3 | khel |
![]()
| |||||
| #381 | Source | Posted on Patch 2.1.3 | Gjorn |
![]()
Well, gear wise you are further progressed than me, and on stand and nuke fights I usually sit between 750 and 900 dps, depending on groups composition. Your spec is very similar to mine, so I doubt that is a problem. Without a WWS log it's not possible to tell if you delay your autoshots in some way. The difference I can see is that you lose a lot of ap by dual wielding instead of going for the Sonic Spear or the Blackened spear, with savagery or + 35 agi. You also have fairly low ap and in favour of high crit rating. However I'm not enough of a theorycrafter to know if that should mean a dps loss. Maybe it's something simple though. Have you made sure to include your pet dps in your own? My ravager does between 150 and 300 dps, depending on how much I can use it. Simply forgetting to include it in the damage meter would account for a huge amount of what you feel is lacking dps wise. | |||||
| #382 | Source | Posted on Patch 2.1.3 | khel |
![]()
The reason you want to use Kill Command before the Steady Shot, is a combination of the GCD on steady shot and the cast time of autoshot. Let's say you have a 1.7s weapon speed as BM with a 2.7 base speed weapon and quickshots up. We can just pretend there is zero lag and KC is truly instant. KC before the Steady Shot looks like this: 0.00 - Auto Shot fires 0.00 - KC 0.00 - begin Steady Shot (0.95s cast time) 0.95 - Steady Shot fires 1.20 - begin Auto Shot 1.50 - GCD completes 1.70 - Auto Shot fires Placing KC after Steady Shot changes things to this: 0.00 - Auto Shot fires 0.00 - begin Steady Shot (0.95s cast time) 0.95 - Steady Shot fires 1.50 - GCD completes, Kill Command 1.50 - begin Auto Shot 2.00 - Auto Shot fires Now if you consider latency tossing in an extra 0.2s into both rotations, you can see that using KC before Steady Shot doesn't change anything really, except the margin for error decreases. Everything happens "on schedule" between the autoshots though. If you add in a 0.2s delay though into the second rotation, then it pushes the Auto Shot off another 0.5s, and causes a full 0.5s delay of the shot. I have a question though, involving macros most hunters are using. /cast Kill Command /castsequence Steady Shot, Auto Shot Does this prevent casting Kill Command after a Steady Shot? Or will it always do KC, Steady, Auto...and just skip KC if it is unavailable? | |||||
| #383 | Source | Posted on Patch 2.1.3 | Hunterlin |
I do use a bit modified macro and it casts after auto shot.
(Did wrote from memory so might be some error in [] ) /castsequence reset=3 Steady Shot, Auto Shot /cast [target=pettarget] Kill Command | |||||
| #384 | Source | Posted on Patch 2.1.3 | Locos |
I find that binding kill command to a button adjacent to my shot rotation binding works best for me as well. I just watch my shot bars and pop it right after Steady Shot fires and I usually get no delay on my autoshot. I think the only reason I run into any possible delay is because of my narrow margin of error (I have a 2.6 weapon so I end up with 1.76 average auto shot and 1.01 steady shot cast times). Even then, it is negligible.
| |||||
| #385 | Source | Posted on Patch 2.1.3 | david |
Noob Ftl
Well I just recently rerolled to hunter which many say is an easy way out but ive noticed that with so many hunters alot of them dont know what the hell they are doing. Well Ive been reading non stop and trying to get down shot rotations and learn everything i can about hunters. Right now i am BM spec 41/20/0 with 1580 ap 25% crit and about 90 hit though i havent raided on my hunter at all ive done every heroic i can and crafted alot of my gear. All this being said ive been running shot instances i can not stand at all just trying to work on my shot rotation and with the pugs i run i know my dps should be alot higher than it is. How doi know if i am delaying shots? Also is there any other way towork on shot rotation i sat in ogrilla for the last 3 nights just killing stuff working on my rotation though most of the time i can even get a full cycle in. I dont like macros
| |||||
| #386 | Source | Posted on Patch 2.1.3 | • Glaurong |
My turn to be critiqued! My first time in SSC last night. Everything seemed pretty straight forward. We had healing problems on FLK so didn't get him down but going in again on Thursday.
Wow Web Stats The Armory | |||||
| #387 | Source | Posted on Patch 2.1.3 | Chulainn of Dalaran |
I was a long time macro addict... I still have the wheel tied to the steady/auto/kill command for emergency beer drinking needs, but I did notice a significant increase in damage output manually weaving in shots. This seems mostly due to the ability to weave in kill commands where they do not interfere with the auto shot cycle.
I mucked around with various key binding load-outs but I got tired of having the arcane shot and multi-shot buttons idle during their cool-down... so, I made these three macros: /castsequence reset=6 Arcane Shot, Kill Command /castsequence reset=10 Multi-Shot, Kill Command /castsequence reset=20 Scorpid Sting, Kill Command This lets me weave in Kill Commands after either an arcane or multi without affecting the auto cycle. NOTE: These are two command macros - so you can only use the Kill Command after shooting the special first and after either issuing the Kill Command or the cool down on the short has expired, the special is available again to be cast. | |||||
| #388 | Source | Posted on Patch 2.1.3 | qu- |
![]()
| |||||
| #389 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Tormenator |
Survival spec using Dragonspine/Hourglass
Hello all,
I am having a tough time figuring out shot rotations while Dragonspine is proc'd. I usually just use a steady shot/auto macro as my fps is sometimes as low as 15, it's super hard to time shots perfectly. I am using Wolfslayer Sniper Rifle with the Honored or Revered Consortium Ammo Pouch. I am spec'd pretty much as far into survival as can be without giving up Scatter shot. Thrill of the Hunt is awesome for keeping up mana during long boss fights. I usually don't even need to drink a pot with Hawk on the whole time. You can find my build here The Armory The latest WWS log can be found here: My char is Callisto on the public version. Loading... Does anyone have a good macro for non haste while using the Wolfslayer SR? According to the spreadsheet, it says for max dps unhasted: Max Specials Rotation (Total DPS 1222) would be Auto, Steady, Multi, Auto, Steady, Auto, Steady Arcane, Auto, Steady (repeat) - that's if my latency is .2 hmmmm And with Dragonspine or other haste - just Auto, Steady rotation. Does that sound right for a survival huntard? Thanks! Last edited by Tormenator : 09/06/07 at 1:40 AM. | |||||
| #390 | Source | Posted on Patch 2.1.3 | • Glaurong |
![]()
I have no problems going OOM using just steady/auto/KC so I don't normally use Arcane or Multi. Especially in an extremely mana starved situation like last night. I started off with a regular mana pot and saw that just wasn't going to cut it so switched to fels. You are right about my cools. I need to get better at using them. I have blood frenzy, TBW and my trinket all bound so sometimes I hesitate to use it when the -50% healing will be bad. | |||||
| #391 | Source | Posted on Patch 2.1.3 | QuiggyB |
Looking for some help maxing dps. First, a few things I know I need to do gear wise are pickup (another) Sonic Spear or the Thrallamar rep one and swap Drake Fang Tallisman for something like the Bloodlust Broach. Patiently waiting for Hydross to cough up my chest. I'm currently using Sunfury though I do have the Merciless Gladiator XBow banked. Its just doesn't seem to work out to an upgrade with the +weapon skill on bows with trolls.
Here is a WWS of tonight's Magtheridon kill. I didn't flask for it, and I honestly forgot to pull out my pet. I was a cube clicker so I lost some dps there. WWS - Magtheridon 09/05 Armory Link Shot wise, I used this macro when a haste proc was not up. This is the "max specials" rotation off of Cheeky's spreadsheet which seems to work well from the parsing Ive done: /castsequence reset=10 Auto Shot, Steady Shot, Multi-Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot, Arcane Shot, Auto Shot, Steady Shot And this macro when a haste effect was up: /castsequence reset=3 Steady Shot, Auto Shot I was previously using the macro below which is a bit more aggressive on the specials but after importing several log files into excel it seemed that I was actually delaying my whole rotation more and saccing dps at the expense of extra mana. I have an excel sheet of the logs if anyone cares there. This rotation is what motivated me to pick up 5/5 improved arcane as a talent. If the one I'm currently using really is best I suppose I can drop the points I have in it: /castsequence reset=10 Auto Shot, Steady Shot, Multi-Shot, Auto Shot, Steady Shot, Arcane Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot, Arcane Shot Here is a WWS from a few nights ago using this shot rotation. To be honest I was not switching rotations when haste was up on this one either and from the parsing Ive done that seems like a big deal by itself. WWS - Gruul/Mag/VR 09/03 Thanks in advance. | |||||
| #392 | Source | Posted on Patch 2.1.3 | khel |
![]()
Auto->Steady+Multi Auto->Steady Auto->Steady+Arcane Auto->Steady I really don't think that you need improved arcane shot... | |||||
| #393 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Wyrmstalker |
Hiya,
I have played my hunter quite some time and I have enjoyed playing her pre-TBC. I levelled her to 70 by sticking to quests and so the rep game haunts me still and it has put me off her for quite some time. I also must say that somehow the hunter class has lost its appeal, maybe due to the many changes, maybe just because I have played it so long. I am now levelling my warlock and I am taking the smart route by maxing out on rep and levelling smarter. Aside from the fact that I enjoy the class immensely it also seems much more effective. Having said that I am now coming to the point of my post. This is my Huntress and she has been more or less abandoned on Shadowsong. I tried halfheartedly to get her ready for raiding, but because of my "enthusiasm" and the enormous gap in Thrallmar rep I could never quite motivate myself. Oh, and the fact that she has LW as profession just added another hopeless task to it. Okay, playing my lock gave me some incentive again and I want to retry getting my Huntress ready. What can I do so I can be seen as an asset to the raid? Last edited by Wyrmstalker : 09/06/07 at 4:35 AM. | |||||
| #394 | Source | Posted on Patch 2.1.3 | QuiggyB |
![]()
Doesn't my current rotation of /castsequence reset=10 Auto Shot, Steady Shot, Multi-Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot, Arcane Shot, Auto Shot, Steady Shot accomplish what you are saying? Good point about the GCD stacking up, I hadn't considered that. | |||||
| #395 | Source | Posted on Patch 2.1.3 | Shandara |
![]()
And farm Shadow Labyrinth for the Sonic Spear of course Since you're Aldor, there's the Socrethar quest line in Netherstorm that gives a nice pair gauntlets. At revered with Sha'tar you can buy a nice belt from them. If you finish leveling LW you could try making the Ebon Netherscale set, which is fairly decent. Or grind instances to get some Beast Lord set pieces. It'll take some effort but it shouldn't be too hard to get up to 1600-1700 AP and 18-19% crit before you step into KZ. You'll be less out of place that way if the rest of the raid is geared already. | |||||
| #396 | Source | Posted on Patch 2.1.3 | miruman |
My guild has recently had the great Ferocious Inspiration vs. Expose Weakness debate, with the BM hunters arguing that FI is a better raid buff and myself arguing that EW is. After pages of math and some pretty impressive trolls. Our top BM hunter has decided to go Surv.
I have two questions resulting of this change: 1. EW does not stack, right? So there is no point in having two Surv hunters in a raid. 2. Is there any real point in putting 5 points into Imp Arcane Shot with a 2.9 speed bow? Is it possible to get more than a 1:1.5 rotation in with the extra second off the cooldown? | |||||
| #397 | Source | Posted on Patch 2.1.3 | QuiggyB |
![]()
e.g. auto, steady, multi, auto, steady, arcane, auto, steady, --> auto <--, steady, arcane This would work from an ability cooldown perspective but the marked auto shot will be greatly delayed because of the GCD. The end result is actually less dps for more mana spent. | |||||
| #398 | Source | Posted on Patch 2.1.3 | miruman |
![]()
| |||||
| #399 | Source | Posted on Patch 2.1.3 | Trohck |
Imp. Arcane Shot can still be useful in a 1:1.5 rotation where you aren't always free to use Multi. From a boss perspective, Multishot is available to you in pretty much all T4/T5/T6 fights. However, multi is sometimes unavailable to you on trash, and that's where Imp. Arcane Shot shines as you can keep pretty close to a 1.5:1 rotation using just Arcane, Steady, and Auto.
| |||||
| #400 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
| |||||
| #401 | Source | Posted on Patch 2.1.3 | Blyx |
I have a question about stat comparisons. As it stands right now, I know how to compare agility, crit, hit and attack power to each other to determine what gear is an upgrade and what isn't. For example I use the 35-40ap=1% crit formula in terms of raw dps. With the release of Black Temple and Mt.Hyjal we have two new stats to deal with. Haste Rating and Ignore Armor. How do I quantify these two stats compared to the others because honestly I have no clue.
This is my armory: Cranx In particular I'm wondering about my belt Valestalker Girdle vs Belt of the Black Eagle. Also about my rings Band of Eternity vs Band of Devastation I believe im using the better item in both cases (haste), but I dont know how to mathematically prove it. Any help here would be appreciated. | |||||
| #402 | Source | Posted on Patch 2.1.3 | Wyrmstalker |
Thanks, I'll try some of those suggestions. Is Sonic Spear better than the Blackened Spear from Thrallmar? Because I had heard that Spear and the Bow from The Thrallmar rep are the best.
| |||||
| #403 | Source | Posted on Patch 2.1.3 | • Glaurong |
![]()
Spec 41/20/0 - It blows everything away at low levels of gear. 4 Peices of BL - (Hat, Shoulder, Legs, Gloves) It is an amazing DPS boost, I still do more damage in my BL than I do in my current epics but moving into harder content I've found I need the stamina. 3 Pieces of Ebon Netherscale - (Chest, Wrist, Waist) You will be wearing these peices for a long long time. The chest is extremely good, sockets are flexible enough to get good bonuses, some stamina and fulfill even the most difficult meta gem requirements. Heroic Trinket/Hourglass of the Unraveler - (Trinkets) Again, these will be a staple for a long time. Future upgrades could be a Poison Vial (if you need hit) then over to DST/Tsunami (if you get lucky). Sonic Spear - The thrallamar revered spear is slightly better DPS wise but the stamina on the spear is hard to pass up. Kaylaan Signet / Slayer's Mark of Redemption - (Rings) These two rings are amazing and easy to get. They are both quest rewards and are nearly perfectly itemized. Natasha's Choker - (Neck) Again, easy to get from a quest, amazingly itemized. Cloak of the Inciter / Crystalweave Cape / Heroic badge cape - Any of these is a good choice. The crystalweave is probably the easiest to get and even after the haste nerf, matches the others. Right now it is slightly better. Don Santo's Famous Hunting Rifle - Buy one of these, do not pass go, do not collect $200. You will dominate meters with a simple auto/steady/KC macro. It will also last you until they nerf the proc rate (if that ever happens). Blue Gems / Meta gems - Socket everything with blue gems, don't be cheap. Get a Relentless or Thundering meta gem. You won't be replacing your hat till you are downing prince which is a while off. Enchants - Again, don't be cheap, 35 Agi on your weapon, etc. Get a cat, ravager or wind serpent - If you go with the later, include a /cast Lightning Breath line in your spam macro to avoid the stupid AI. I ran this setup and was pushing 1000+ DPS the first day I set foot in kara. | |||||
| #404 | Source | Posted on Patch 2.1.3 | Arche |
Glaurong,
This is a great list, thanks. One question: what would you recommend in place of Ebon Netherscale for non-leatherworkers? | |||||
| #405 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Berkut |
So, what is the optimal weapon speed for BM hunters now?
Is the Serpent Spine Longbow really "too slow"? For that matter, is the Sunfury too slow? Last edited by Berkut : 09/06/07 at 4:18 PM. Reason: Left out spec modifier | |||||
| #406 | Source | Posted on Patch 2.1.3 | Trohck |
If you are not a leatherworker and thus cannot get Ebon Netherscale:
Breastplate of Rapid Striking is an excellently itemized blue chest. If you can get the Ogri'la Exalted Shard-bound Bracers, those are excellent. Otherwise, Bracers of the Hunt off heroic Sethekk are good. Barring that, do some battlegrounds and pick up pvp bracers. For a belt, Telaari Hunting Girdle is pretty good and easy to get. The PvP belt is also decent. | |||||
| #407 | Source | Posted on Patch 2.1.3 | Tormenator |
Spreadsheet
I input all of my info on the spreadsheet and it came up with this for Max Specials Rotation using my gear/spec.
Auto Steady Multi Auto Steady Auto Steady Arcane Auto Steady (Repeat) I have never really used macros and usually I just manually click everything, but I am curious how well this macro will do tonight versus Lurker. I will post my WWS tonight to see how well this rotation does with the macro. My only concern is getting my FPS up over 15-20 during boss fights. I need to definitely turn off mods. It's causing my latency to creep up to around 200 when it should be around 80-90. | |||||
| #408 | Source | Posted on Patch 2.1.3 | 2bad |
My Armory: The Armory
Hey all I have a couple questons myself but first of all I'd like to thank you for helping not only me, but others as well. IMO this thread must-read for all hunters, there's some great stuff in here. Some of the recent posts I have read on here suggest that macros which cast kill command right when it is readily available may interfere with the auto-shot cast time, therefore lowering overall dps and ruining the shot rotation. I believe that the macro I have been using for quite some time now is one of those: /castsequence reset=3 Steady Shot, Auto Shot /cast [target=pettarget,exists] Kill Command many many macros have been suggested to me for use as a BM hunter, and it is simply confusing as hell to me because I truely know nothing about macros. My question is: What is the single best BM hunter macro? I would prefer if it didn't include kill command, since I would rather set that to a hotkey and time it manually. As a side note (or rather question): At the moment, our guild does not have a "melee class attack power bot" specced hunter. Is having a hunter with this spec truely beneficial enough to help progress the guild? I have tried calculating the AP bonus that the melee classes would recieve from just Expose Weakness alone, but am not sure if I did this right. Here's what I did: My agility=641 with lightening reflexes (15%): 737 With agility elixir (+35): 772 With kings(i am not sure if the agility elixir raises the amount of agility recieved from kings or not, but i assume so...) : 849 .25*849= 212 AP gained from expose weakness, not to mention the AP gained from imp hunters mark (which no one in our guild has as well). This seems significant.... thanks a lot guys. =D | |||||
| #409 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Wyrmstalker |
![]()
Last edited by Wyrmstalker : 09/07/07 at 3:13 AM. | |||||
| #410 | Source | Posted on Patch 2.1.3 | Gjorn |
![]()
There are a few more alternatives as well. Thick Netherscale Breastplate - Items - World of Warcraft is pretty sweet, though it might be a bit expensive if you don't farm the mats yourself. Felstalker Belt - Items - World of Warcraft The felstalker belt is pretty decent, even for non leatherworkers and it should be easily attainable and fairly cheap. Blessed Scale Girdle - Items - World of Warcraft This belt from Sha'tar rep is also quite decent, and very easy to get hold of. | |||||
| #411 | Source | Posted on Patch 2.1.3 | Caligulae |
Okay, posting on my priest, but requesting info for my hunter.
I'm currently 41 point BM spec, armoroy profile is here Our first Hydross kill wws data is available here (I'm Pharazon) I'm currently using a SS/AS cycle, with trinkets and KC used on every cooldown. I would like to know what gear I should consider aiming for. We're just starting in SSC and TK, and have Lurker, Hydross and Void Reaver down (Al'ar will be next). I still have my faithful Broken Tooth as a pet, and spec him full NR/FR for SSC, and full AR/FR for TK, along with Avoidance, Cobra and Stamina. Would other pets benefit me more? I feel like my DPS is acceptable, but I'd like to know the next steps to push the envelope somewhat. | |||||
| #412 | Source | Posted on Patch 2.1.3 | Aredor |
![]()
As far as a pet is concerned I'd say use a scorpid until the adjustment hits... then at that point re-evaluate the pets (incase any other adjustments get done) and go from there. Odds are good though that the cats and ravagers will be top of the food chain again after the scorpid gets fixed. Just as an FYI... Unless the boss is immune to poisons (i.e. void reaver) a scorpid will eat them alive- especially once you get the scorpid poison stacking trick down. If scorpid poison is maintained in it's buffed state you will see some completely disgusting damage for a pet (as in 1,000+ dmg per 2 sec... not including regular attacks). | |||||
| #413 | Source | Posted on Patch 2.1.3 | Caligulae |
![]()
It was a bit of an experiment tbh, and I've only recently specced to BM from MM so a lot of my kit was originally set up for a MM build. I'll investigate the Scorpid though - bumping damage that way would be kinda neat, although is the 'fix' slated for 2.2? On that note - where are the highest level Scorpids available from? Thanks for the advice | |||||
| #414 | Source | Posted on Patch 2.1.3 | Wyrmstalker |
Scorchshell Pincer (68-69, Shadowmoon Valley) from Petopia
| |||||
| #415 | Source | Posted on Patch 2.1.3 | khel |
Yep that works...I was just trying to help clarify why your old rotation was clipping your auto shots.
| |||||
| #416 | Source | Posted on Patch 2.1.3 | QuiggyB |
![]()
FWIW I know several BM hunters that are switching back to MM. This is partially due to the perception that dmg is equaling out between the two builds, one wins on some fights, the other wins on other fights. Next patch BM wont be able to pull off silly numbers with a scorpid. The other part of it is, after a while, pet management really isnt a fun and exciting mini-game. | |||||
| #417 | Source | Posted on Patch 2.1.3 | Melkunie |
That's something i was wondering as well, but i am using the haste ring and gloves and my dps is still one of the best in the guild. Even before i got those items the SSP did a mighty fine job for me. However cheeky's spreadsheet indeed shows my biggest improvement would be to get legionkiller or any other 2.9 bow, But im not 100% sure it is.
| |||||
| #418 | Source | Posted on Patch 2.1.3 | Phalloidin |
Scorpids for non-BM spec:
I went through the logs of our last Gruul attempt (here) and noticed that my pet scorpid, Junkyard, was losing stacks of scorpid poison fairly often from misses and gruul's parries and dodges, etc. Scorpid poison is the only ability i have turned on for him. So, since it is nearly impossible for me to keep the original stack up (due to misses, boss mitigation, and saving him from cave-ins, etc), would it increase my pet's damage if I turned on claw? He is sitting on loads of focus because I am survival spec with 2 points in GftT... or else would this make things worse because he might not have focus to re-apply a poison stack at times? If this is the case, how about adding a claw command into my shot rotation, say twice per 10 sec rotation? thanks for any advice you may have! | |||||
| #419 | Source | Posted on Patch 2.1.3 | Gank | ||||||
| #420 | Source | Posted on Patch 2.1.3 | Lumi |
There's not much to say about your hunter. You socket agi gems, have a 2.7 gun, and have good ap, crit, hit.
| |||||
| #421 | Source | Posted on Patch 2.1.3 | qu- |
![]()
Play to your own style. If all you want to do is spam a steady macro then go with a faster weapon. If you want to throw in lots of multis and arcanes you should probably go a little slower and manually time it. I really haven't seen anyone end game doing massive dps using a Don Santos or Barrel Blade long rifle or whatever else is 'the best speed' for BM. Feel free to point one/some out to me though. | |||||
| #422 | Source | Posted on Patch 2.1.3 | Nyoron |
I'm(Nyoron) about to enter Karazhan with a guild that's already semi-farming it. I'm getting Fel Leather Leggings once my slacker LW comes online. A few questions, if I may.
1) My health. Will I be able to survive everything or should I get a set for swapping in stuff? I'll be at about 5.7kish unbuffed once I get my fel leather leggings with a clefthide kit. 2) I'm using a boar currently. Would switching pet produce a massive DPS increase and if so what should I switch to? 3) Gear to farm that's not replaceable in Kara? I guess Hourglass of the Unraveller and Bloodlust Brooch, anything else? 4) Necklace of the Deep. Some people say it's the best hunter neck before BT or something, others switch to Worgen Claw Necklace or something immediately. Assuming I stay BM(standard raid 41/20/0), what's the bottom line on this very sexy neck? The reason I ask is because I don't really want to invest in rare gems in something I'll just replace in kara. 5) Glaring errors? Yell at me please. | |||||
| #423 | Source | Posted on Patch 2.1.3 | Elfalora |
How to increase Ranged Weapon Skill
Being a NE, I always wonder why I wasn't born with some bow/xbow skill. ;p That being the case, I'm searching for +skill item that would help me reduce the amount of +hit I need to make the 9% hit cap. So far, I've found [The Eye of Nerub], [Scaled Greaves of the Marksman] and some low level items.
Would using those worth it? Are there any other good alternatives? Getting people to go back and kill Gruul for DST is difficult enough, attempting DLK and Loatheb might be out of the question. | |||||
| #424 | Source | Posted on Patch 2.1.3 | Bexstead |
Hey Im a 0/31/30 NE Hunter. The Armory is a link to my character profile
Im looking for some things I can do to up my crit, hit raiting and so on. I respeced to this spec now and love it, my agil and crit went up big time from before being a stright Marks hunter. Also if theres tips on dpsing in raiding. Thanks for any help Popa | |||||
| #425 | Source | Posted on Patch 2.1.3 | Stormtamer |
Hi all and i just wanted to take this oppurtunity to thank everyone here for their suggestions and research. Since i started reading these forums my dps has increased and also my love for the game. I usually read this when i am at work and i cant wait to go home and Log in to wow. Anyway this is our last try from Gruul Wow Web Stats. If you guys can make some comments on our hunters dps that would be great this was our best try ever Wow Web Stats.
Thank you all in advance. | |||||
| #426 | Source | Posted on Patch 2.1.3 | QuiggyB |
![]()
Have a look at somethign more like this. Its my build modified to add surefooted since you need the hit. Expose weakness is really the whole point of going SV for your guild and it adds a good amount of personal dps as well. Monster slaying is largely a waste of points given how many of the bosses in kara/ssc/tk are humanoid. If you dont want to be nice to your raid you can move the points I have in imp hunters mark into efficiency. spec Gem wise, 8 agi gems are gonna beat out 4agi 6 stam ones. On your gear, dont work so hard to keep all the gem bonuses. e.g. the 2mp5 on your chest is not workth putting sub-optimal gems in for. For trinkets, bladefists breadth is an easy quest and Hourglass of the Unraveler is from black morass. You can get bloodlust broach form heroic badges. Might consider getting a thick netherscale breastplate crafted. Can put agi enchants on your boots and gloves but I probably wouldnt spend the money on those gloves. The boots you will have for a while so go ahead and put dexterity on them. | |||||
| #427 | Source | Posted on Patch 2.1.3 | Aredor |
![]()
Very nice spec. Did my first raid today as survival and came to realize that I had an infinite supply of mana lol. So i'm tweaking some points around to the spec you posted. Very nice indeed. | |||||
| #428 | Source | Posted on Patch 2.1.3 | ◊ Kaubel | ||||||
| #429 | Source | Posted on Patch 2.1.3 | Cevil |
![]()
I do a lot of permutations (sp?) with the spreadsheet, and weapon speed is a factor/non-factor depending on what gear I've plugged in. Currently, I'm loaded up on haste gear, and find both the spreadsheet, and real life tell me that my Serpent Spine Longbow is better than my Sunfury. At one point, it told me that Sunfury was quite a bit better than Serpent Spine. So I tried it. Did I notice the difference? Sure, my rotation was a bit tighter. Now, I've got so much haste gear, I actually wanted to slack out my shot speed a bit and went with Serpent Spine. Plugging it into the spreadsheet told me it was a DPS upgrade. Was that my main motivating factor? No, I did it because I was more comfortable with a slightly (and I mean slightly) slower speed. The people saying Don Santos, and Wolfslayer, etc. are the best BM hunter weapons have yet to show me any definitive proof that this is a the case. The spreadsheet tells me that it waxes and wanes based on what gear I'm wearing. My gut tells me that they're better for undergeared hunters, but no so much for hunters with high AP/Crit. Ultimately, you have to ask yourself if you think it's worth trying. But there's definitely no hard and fast rule. | |||||
| #430 | Source | Posted on Patch 2.1.3 | atalanta |
Survival Question
I have been sifting through threads for a few hours now, so I am just going to ask what I have to. What is your guys' opinion on Scaled Greaves of the Marksman vs Void Reaver Leggings for survival? To me, I think of them as sort of on par with each other and wanted to get some input. Also, I was curious as to how DPS and general usefulness would relate between a spec that utilizes IAotH and one that opts for 3/3 barrage and 2 points of fun. If you can help, do you have a link to something you can use as support for your opinion? Right now I am Talent Calculator - World of Warcraft Thinking about Talent Calculator - World of Warcraft Thanks for reading. | |||||
| #431 | Source | Posted on Patch 2.1.3 | Dareyeus |
I am a BM hunter and I am just trying to find the best talents for my pet in PVE circumstances. I have a lv 70 ravager and I want to spec him with optimum DPS and survivability. The talents I know to pick are Growl Rank 8, Avoidance Rank 2, and Dash Rank 3 (for pvp). The parts I am unsure of are whether to give him Cobra Reflexes so that Ferocious Inspirtation is up constantly, Bite or Gore since Gore is instant, and what Ranks of Natural Armor and Great Stamina should be learned.
| |||||
| #432 | Source | Posted on Patch 2.1.3 | Intermission |
Full ranks of:
Growl Dash Bite Gore Avoidance Cobra Reflexes then put points into resistances as needed per instance. eg: if you're learning TK, arcane resist and stam. if you're learing SSC, nature resist (dont need frost anymore, since they changed Lurker Spout) and stam. shadow resist for Mother S and Teron in BT. Dunno about Illidan yet. so if your guild is on, say, Vashj and Astromancer, nature/arcane. Keep in mind that the more you put into a resist stat, the more you pay in training points compared to the resist you get. atm I have shadow maxed out, and then 1 or 2 ranks of the rest, just because its damn good value compared to stam. | |||||
| #433 | Source | Posted on Patch 2.1.3 | Lumi |
On Illidan your pet is just screwed. =p
Nature resist is pretty irrelevant for SSC as Hydross shouldn't kill your pet if you keep mend pet up/JoL. Best bet is to max AR till Kael dies and then switch to SR. Hyjal trash has an SR damage aura and sometimes your pet might take a shadow bolt or two. | |||||
| #434 | Source | Posted on Patch 2.1.3 | Dareyeus | ||||||
| #435 | Source | Posted on Patch 2.1.3 | Lumi |
Judgement of Light. Your paladins should be debuffing pretty much every boss with it.
| |||||
| #436 | Source | Posted on Patch 2.1.3 | Rokh |
Nature Resist is handy for Vashj, it's the only thing you need resist for on your pet in SSC.
| |||||
| #437 | Source | Posted on Patch 2.1.3 | Intermission | ||||||
| #438 | Source | Posted on Patch 2.1.3 | qu- |
My pet never died on Illidan this week with just FR. It doesn't get hit by fireball in phase 2. For metamorphisis just stay it near Illidan (when/if you're frrost trapping) and it won't splash anyone either. All you have to do is follow/attack for flame crash. You don't even need any resists to be honest.
| |||||
| #439 | Source | Posted on Patch 2.1.3 | Bopper |
Weapon speed
Have been searching forums and still don't understand why a faster weapon is better for BM. I find that by the time my steadyshot has casted and fired my autoshot has already been clipped, so wouldn't a slower weapon be better then?
| |||||
| #440 | Source | Posted on Patch 2.1.3 | Lumi |
You want the fastest shot speed in which you do not clip. If 2.7 hasted with hawk/serpent's swiftness/quiver is too fast for you, then opt for a 2.9 weapon.
The reason is, you want to be able to cast every global cooldown. When you fire a steady shot with a slow weapon and a 1:1 rotation, you often wait .4 or more seconds for your autoshot to fire before you can use another special. If you drop that wait time to .2 seconds and comfortably do not clip, then there is less wasted time. | |||||
| #441 | Source | Posted on Patch 2.1.3 | Melkunie | ||||||
| #442 | Source | Posted on Patch 2.1.3 | qu- |
Yeah I forgot about the upgrade. With your current hit rating I probably would not use Legionkiller over SSP until I got some more hit rating. You can always just use the spreadsheet and if the dps difference is within 15 the one with the hit will surely be 'safer' to use.
| |||||
| #443 | Source | Posted on Patch 2.1.3 | Melkunie |
![]()
My biggest problem at the moment isn't my ranged weapon but my melee weapon(s). Sonic spear is a decent weapon of choice but sadly after: 10+ ozz kills 7+ kael kills 5+ Naj'entus kills We ended up with zero legacy's, zero twinblades and zero halberds of desolation. Talk about bad luck heh! Managed to pick up trackers blade tho, now waiting for 2.2 for the + 20 agi enchant. Cause dual wielding trackers blade + any other decent one hander with + 20 agi will rival the above 3 weapons with ease. | |||||
| #444 | Source | Posted on Patch 2.1.3 | Echosnare |
I'm using a cast sequence macro to help prevent clipping my auto shots yet I saw this WWS of our last Karathress downing
Wow Web Stats Now I realise that because on this fight DPSing the totems is so vital I might be clipping as I switch targets but would I be better changing the macro so that auto starts at 0 seconds even if only for this fight? Or are there any other tips that would help? Any comments on gear/spec would also be appreciated. | |||||
| #445 | Source | Posted on Patch 2.1.3 | Cevil |
![]()
I dual weild as well, for much the same reasons you outlined above. I have yet to see a Halberd, Twinblade, or Legacy (post 2.1) drop for me. I passed a Legacy a long time ago, before the buff was known. Currently I'm Rising Tide + Netherbane, with another Netherbane in the bank. Statistically, they don't compare to the twinblade or the Halberd, even after +20 agi enchants, but there's a couple of things I really like about Dual Wielding: Mix and Match stats. Having two weapons affords me more options when I'm trying new itemization setups. The rising Tide is nice for the +hit, but once I've got that covered on other gear, I can swap in my second Netherbane for a DPS boost. Also, once my rogues have their Hyjal daggers/swords, I can swap those in for a big boost to stats. Dual Mana Oils. Dual Wielding allows me to double up on Mana Oils on the longer fights, getting twice as much mana regeneration out of my weapon slot than other classes. If Adamantine Sharpening Stones still worked on range, you could cite that as a rather large benefit as well. There is a real lack of Hunter 2Hers going thru SSC and TK. The need by Blizzard to put +str on everything is really frustrating. I used Felsteel Reaper forever, and that just doesn't seem right. However, it looks like Zul'aman will be fixing that, with the release of the Zin'Rokh clone (I believe it has haste on it, even!) | |||||
| #446 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Melkunie |
![]()
I dont know what your source is for the Zin'rokh clone, but it sounds awesome. Lets hope for a hakkari warblade clone as well! But its also my fear of with Zul Aman will become(a place to go to 7 times for that one uber item while u see 94 downgrades drop from BT loot) but lets not derail to much. Last edited by Melkunie : 09/09/07 at 8:17 PM. | |||||
| #447 | Source | Posted on Patch 2.1.3 | Shaile |
![]()
| |||||
| #448 | Source | Posted on Patch 2.1.3 | ◊ Lactose | ||||||
| #449 | Source | Posted on Patch 2.1.3 | Melkunie | ||||||
| #450 | Source | Posted on Patch 2.1.3 | Hotsushi |
Trying to understand shot rotation
5 of us just did a heroic mech to test start WSS. The results can be found here:
Hotsushi - WWS It was a pretty relaxed mess around run, so maxing wasnt ever what we were trying to do. However I noticed that on Mechano I did 900+ dps while on the others I was doing 600+ dps. So I figure my shot rotations are messed up. I use a fairly common maccro as my primary. Macro: /castsequence reset=3 Steady Shot, Auto Shot /castrandom [target=pettarget,exists] Kill Command Is this macro my problem? I just pound it over & over with an occasional arcane or multi. However I do see those ugly red "action failed" bars alot. I'm sure my gear should allow for pretty decent dps. To that end I was thinking I could get 900-1100. I'm just not sure where the error in my ways is. Thanks in advance for any help. Edit: todays spec is 41/5/15 for arena rather than my normal 41/20/0 so please take that into acct. | |||||
| #476 | Source | Posted on Patch 2.1.3 | Uday |
Help on Archimonde
Here are WWS from our MH run last night. I skipped Rage because I managed to die on the first frostbolt and it doesn't show anything.
Anetheron Kaz'Rogal Azgalor Archimonde I'm not always topping the charts, but considering that hunters get no group buffs most of the time, I think I do an ok job of keeping up with the other DPS on every fight except Archimonde. I spend the entire fight running around like a headless chicken. Running out from doomfire, running in and running right back out as another one spawns in front of me. I've given up on using my pet. Other than changing to a Survival spec with added range, what are some things I can do to spend more time DPSing on Archimonde? I'm mildly useful for an MD on the pull, but other than that I feel like dead weight on this fight. Also, anything else I could do to raise my DPS in general that you can see in the first three reports would be appreciated as well. I see a lot of reports of hunters topping the meters, and am wondering whether I'm doing something wrong, or whether once everyone performs properly meter placement becomes a function of group composition. | |||||
| #477 | Source | Posted on Patch 2.1.3 | Trohck |
For Archimonde:
1. Learn Doomfires. Watch some videos, make a diagram of how they move. They can only change directions by 45 degrees per patch. So you can avoid them efficiently by moving to the side and letting them go by you. You just need to make sure to watch for curls. 2. Break fears. You're BM so you should have 2 fear breaks: TBW and a 2-minute PvP trinket. This means you shouldn't be afraid to get near a Doomfire that has moved past you and pewpew. 3. Teach your decursers to decurse your pet, if they're not already. 4. When you are running to avoid Doomfire, jumpshot an Arcane Shot when possible. 5. Don't worry too much about it. Archimonde is about staying alive through difficult circumstances, not doing awesome DPS. | |||||
| #478 | Source | Posted on Patch 2.1.3 | Uday |
Moving to the side isn't an option, as my guild crucifies anyone who runs any direction but straight out from a fire that's near them.
Between doomfires spawning on melee, and fears, I've yet to find a way to keep my pet alive for more than 30 seconds at a time. Any suggestions for keeping your pet alive here? Or just keep him by my side for FF and TBW. | |||||
| #479 | Source | Posted on Patch 2.1.3 | Crimsonstorm |
How much hit rating does a survival hunter with the 3% bonus to hit talent need to be hit capped a gainst a lv 73 mob?
| |||||
| #480 | Source | Posted on Patch 2.1.3 | Uday | ||||||
| #481 | Source | Posted on Patch 2.1.3 | Trohck |
You can't afford to keep your pet in melee unless you have excellent healers and decursers that are committed to your pet. Because he can only move in a straight line between you and Archimonde, he'll never be able to dodge Doomfires consistently. I just keep him by my side. If you use a Wind Serpent you probably can get away with an occasional manual Lightning Breath but this may be more trouble than it's worth.
If your guild has a problem with people moving to the side of Doomfires it's time to educate them. Certainly you shouldn't be standing within 5 yards of a Doomfire but you don't need to run 40 yards away when you have two fear breaks. Prove to your guild that you personally can sidestep Doomfires without getting hit through judicious use of your breaks. | |||||
| #482 | Source | Posted on Patch 2.1.3 | Uday |
It's not a matter of me getting hit if I side step, it's a matter of doomfires wrapping adround and through the raid. We make everyone close enough to a doomfire that it could switch to following them run straight away. Strafers and their curly fires are the first scapegoat if we wipe.
| |||||
| #483 | Source | Posted on Patch 2.1.3 | Reipin Pillage |
As soon as I see a doomfire in my area I will separate (I stand behind him) a few yards from others and see if it comes for me. If it does I will run straight out and start to angle a bit to see if it continues following me. If not, I go back.
Fears are on a timer and you should never even be near a doomfire at the time of a fear. As far as I know doomfires do not spawn on top of melee. Your pet can melee safely without worrying about a spawn on top of it. This is not to say doomfires dont wrap around on top of all the melee, they just don't start out on top of them though (As far as I know). This is a post I made in the BM thread about Archimonde: [Hunter] Beast Mastery Bible Basically use TBW to break fears, recall pet if fear is imminent and pet is near doomfire. The biggest thing for me is decursers getting grip off my pet, which they are excellent at. I <3 my paladins. | |||||
| #484 | Source | Posted on Patch 2.1.3 | Crimsonstorm | ||||||
| #485 | Source | Posted on Patch 2.1.3 | Trohck |
There are two situations where a curly fire will hurt you:
1. If you get feared into it, which you shouldn't since you have two breaks as a BM hunter. 2. If you get circled or nearly so and ANOTHER fire spawns and hits you inside that circle. That's a pretty rare situation and if getting hit with doomfire in that situation is not acceptable to your raid then you can resign yourself to doing 30% or so less DPS. | |||||
| #486 | Source | Posted on Patch 2.1.3 | Elfalora |
![]()
DPS time : 6mn (76 % of presence) Revive Pet 8 Aspect of the Viper 2 Spec your pet Arcane and Fire Resist with Avoidance. MendPet early so you won't need to Revive/MendPet afterward. It would save your a lot of time running OOM and not DPSing (61 Steady vs 88 Auto). | |||||
| #487 | Source | Posted on Patch 2.1.3 | Carlaena |
OK I need some help. I'm pretty concerned about the DPS my cat it putting out.
I just got in after a night out, my guild had just been to maggy and VR and was heading to Gruul to finish the evenings farming. I joined in there. Pretty tired but I wanted Dragonspine Trophy. This was the result: Wow Web Stats Ignore the presence column it's clearly on drugs (more likely I cant work wws efficiently) My pet was in there for abotu 99% of the fight, attacking away, and only put up 214 DPS. About 20% of my total DPS(cry). Please help me! If there's anything else you can notice I can do better, please say. I'm also concernec about the average damage of my auto/steadys. It seems weak. | |||||
| #488 | Source | Posted on Patch 2.1.3 | Koroshiya |
Hey I have been reading through this thread... and I am trying to figure out how the shot rotation works...
Anyway, sorry if these questions are already answered in here, I am continuing to read through the threads in my spare time, but I want to start training myself the right way to do things before I ingrain bad habits in my system.... I figured out the bit about the 1:1 vs 1:1.5 for BM vs other... Auto --> SS --> Auto --> SS --> Arcane --> Auto --> SS --> Auto --> SS --> MS --> Auto --> (Repeat) Correct? Then I Rakar post he uses a macro... /castsequence reset=3 Steady Shot, Auto Shot What I don't understand is why you would have Auto Shot in your macro? Isn't it by nature Auto? Wouldn't that turn it off? And how do you interweave your specials? Is there a certain set of macros people can't live without to accomplish this? I am only level 65 but I am trying to read now and prepare myself for end-game. I have a 70 rogue that was consistently top 1-2 DPS by a long shot before I switched to hunter, due to lack of good hunters in our guild. Cheeky- And lastly, I am having a hard time trying to set up this type of rotation in your spreadsheet... is there something obvious I am missing? Thanks in advance everyone! | |||||
| #489 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | majorerror |
![]()
Only thing i can think of that would nerf your pet's dps so much is poor choice of abilities, or no raid buffs. Obviously a scorpid would have done a hell of alot more damage on a fight like Gruul, but that's well known by now, i presume. I whipped out my old cat 10 minutes ago and set it on a Servant outside the dark portal and it did 268.9 dps according to Recount. I've got a bit more AP so i can only presume this is proper scaling. The estimate i got from Cheeky's spreadsheet was pretty much the same. So given those circumstances, post your pet's abilities. ![]()
Last edited by majorerror : 09/12/07 at 9:50 PM. | |||||
| #490 | Source | Posted on Patch 2.1.3 | Carlaena |
![]()
| |||||
| #491 | Source | Posted on Patch 2.1.3 | Hunterlin |
There is auto shot in macro to improve timing. Without macro, if you press steady shot too fast after last one, auto will not have enough time to be shot. With very fast steady shot presses you will shot steady shots only.
| |||||
| #492 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Carlaena |
![]()
Autoattacking in Blasted Lands the pet puts up about 235-240dps with max claw and bite and only natural focus regen (me not attacking). Edit: FFS. Just watched the fraps back. Bastard Pallies didnt put might on me either. >1kdps while drunk, at 1am, with no might on me or my pet aint so bad. Last edited by Carlaena : 09/13/07 at 9:17 AM. | |||||
| #493 | Source | Posted on Patch 2.1.3 | Noobiisa |
![]()
9% Miss is the case for hunters aswell, you can see it by yourself quite easy, get hit rating between 137-141 and you will see you still miss and never with 142 hit rating. So with no buffs you need 142 hit rating to have 100% hit, and 350 wpn skill, d0rf and trolls have it nice if they use a gun/bow cause it brings them within the 10 wpn skill/defense skill diffrence which means they basically gain 3% hit fom their racial. So to answer your question with 3% hit from talents you need 95 hit rating to have 100% hit, with no further buffs, if you are grouped with Draenei you need 79 hit rating. | |||||
| #494 | Source | Posted on Patch 2.1.3 | Greenpiggy |
Question that I can't seem to find an answer to elsewhere - How much threat does the toprank of distracting shot produce?
| |||||
| #495 | Source | Posted on Patch 2.1.3 | Jaxon | ||||||
| #496 | Source | Posted on Patch 2.1.3 | Greenpiggy |
Many thanks
| |||||
| #497 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
| |||||
| #498 | Source | Posted on Patch 2.1.3 | Koroshiya |
![]()
1. I plan ahead, I am not currently trying to maximize my dmg at 65. I am planning for when I hit 70 what I need to strive for rather then floundering around. 2. Also as for setting up shot rotations, I wasn't looking for a shot rotation for the SteadyShot Rotation, I get that one, it's easy. ;-P I was looking for how to set up the first one I listed. When I try and set up a rotation as above, it won't intersperse any Arcane Shots or Multi-Shots. It only puts in Steady Shot over and over.. thus creating me 2 Steady Shot rotations? If it would help I can take a screenshot of what I am seeing and upload it for you and you can see what I mean. Maybe jsut seeing my screen will make something obvious stand out... Or maybe I am expecting something I shouldn't be. Either way I love the sheet, just trying to learn how it works early on rather then spending time later while others are waiting for me. ;-P | |||||
| #499 | Source | Posted on Patch 2.1.3 | Kolusius |
![]()
| |||||
| #500 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
| |||||
| #501 | Source | Posted on Patch 2.1.3 | Koroshiya |
![]()
I have my potential 5 man gear wish-list now, so it's time to plug it into your sheet and see how each works out. | |||||
| #502 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Diadems |
Guys im really torn between two ways of thinking at the moment and I really need some help,
The Armory Up until now I've always gone for items with agi over items with low ammounts, but much more crit and AP such as the Ebon Set, But now most high end hunters have less than or close to 500 agi, and all gems are +16AP, Enchants such as savagery seem more common, And im thinking that maybe im wrong Until now I've always gone for +8 agi gems first, and then others with agi and something else for metagem requirements etc, Looking at my gear, should I get the full ebon set, and start stacking on alot more AP? Im worried that I'll loose alot of crit and the general balance off stats I have at the moment Most people with items close to or similar to mine tend to have stacked way harder on the AP, before now I always thoought items like the T4 Shoulders to be terribly itemised and would take my current merciless and gem them PVE, Also I realise im over hit cap, this is in anticipation for sunfury and legacy. Thoughts on Sonic spear vs Blackened with savagery? So to conclude, please convince me I am either right or wrong in my school of thought in going one way or the other with gear. Help me please! Last edited by Diadems : 09/13/07 at 12:32 PM. | |||||
| #503 | Source | Posted on Patch 2.1.3 | • Grogzor |
I recommend using Cheeky's spreadsheet to see what would be bigger upgrades for you.
And also, you are above the Hit Cap, Sonic Spear will be better then the Blackened for you. Lastly, I Highly suggest you use capitalization when you type, its 'I' not 'i'. | |||||
| #504 | Source | Posted on Patch 2.1.3 | Diadems |
Alright, sorry about spelling its very late and I am tired >.<.
Yeah I realise that I have over hit cap, I explained why in my post. I'm more after a general push in the right direction instead of individual item upgrades, Do others share my current attitudes towards agi or is the stackin of AP until a certain point ( I hear 2400 is the number) before more actively seaking crit? | |||||
| #505 | Source | Posted on Patch 2.1.3 | • Grogzor |
8 agility gems are generally the best upgrade you can get, but if you want to get that socket bonus, 8AP and 4 Crit gems are good for yellow, and 8AP and 2Mp5 are good for blue.
My personal goal was to get up to 1800 RAP and 20% Crit and then scale them both up from there with strict upgrades. Unless you are highly into pvp, you can probably get rid of a whole bunch of health for an increase in DPS. I use Savagery personally, but when I do upgrade my weapon I will definitely use Major Agility because it is a bigger DPS boost. Full Ebonscale is a decent set to get in addition because for you, you would gain some AP and Crit% from what you currently have and it makes up for the fact that you lost some +hit% and still allows you to upgrade another piece that has +hit%. | |||||
| #506 | Source | Posted on Patch 2.1.3 | Kolusius |
I think most hunters value 1 agility slightly more than 2 attack power at the moment. Of course there are gear set ups and spec combinations that I'm sure would shift the balance.
| |||||
| #507 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | QuiggyB |
![]()
Using Cheeky's sheet, 1 agi > 1 crit ~= 2 ap. This holds true (per the sheet) if I scale my AP up by 1000 points. The ratios for me as a SV hunter are: 1agi = 0.73dps 1crit = 0.62dps 1ap = 0.31dps Same gear, MM build: 1agi = 0.75dps 1crit = 0.71dps 1ap = 0.36dps Also, I do not see high end hunters stacking atk power over other stats. I see them stacking 10agi gems in most gem slots and putting agi enchants on everything. IMO you should use the spreadsheet to plot what works best for you but you should find that 1agi > 1ap and with crit vs agi you need to understand the ratios for your build to make a decision. 1:1 agi wins but the two are reasonably close. Last edited by QuiggyB : 09/13/07 at 1:09 PM. | |||||
| #508 | Source | Posted on Patch 2.1.3 | Diadems |
I don't pvp, only enough for my arena points each week, Don't let the arena shoulders fool you, they are simply the best dps shoulders I could find until late game content for me,
And the HP, thats all come from gear I have no HP gems or chants, so I don't see how I can loose alot for more DPS, This sudden change in thought came after talking to the two best hunters on my server, they both recommended stacking alot more AP until a certain point becuase it provides a bigger dps upgrade, they both lean towards AP chants and gear that makes up for the crit lost from AGI with Crit. EDIT : Yeah I realise 1agi > 1AP, but its so much easier to gain 2AP for every one AGI which is where my delema comes with the current itemisation of the gear I have access too. | |||||
| #509 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | rothomp3 |
Spell Hit and Traps
OK, I have been looking for this information and cannot find it anywhere. I know that most questions here are about raids, but I have a Heroic question (well, and Moroes I suppose). I am getting a bit tired of having my face ripped off when a Heroic mob resists a trap, and I have no desire to respec Survival just to fix that, only to have to respec back to BM for Kara.
I have read elsewhere (though I can't find that source now) that Spell Hit does affect traps. Has there been testing done to confirm this? If so, then it's fairly easy to pick up [Terokkar Tablet of Vim] (since I never did that quest earlier) and the [Scryer's Bloodgem] to pick up a healthy chunk of Spell Hit. After my trap target is being tanked, I can use a macro to FD/switch trinkets and not even lose out too much DPS for doing this. So, would this plan work? Last edited by rothomp3 : 09/13/07 at 1:05 PM. | |||||
| #510 | Source | Posted on Patch 2.1.3 | QuiggyB |
With the two peice BL set bonus, as MM I never had an issue dropping my trap 20 seconds before the tank pulled and if it got resisted scatter shotting the mob and dropping a second trap. Then moving to the side and dropping my next one for when it breaks. I have no idea about spell hit and traps but I never had any issue with resists in heroics if I was careful about dropping my first trap early enough to have a second available.
| |||||
| #511 | Source | Posted on Patch 2.1.3 | rothomp3 |
![]()
Thus my question about Spell Hit. | |||||
| #512 | Source | Posted on Patch 2.1.3 | Lumi |
Yes, it will work. For Moroes/Heroic mobs though you might be better off simply kiting the mob.
| |||||
| #513 | Source | Posted on Patch 2.1.3 | QuiggyB |
How much +spellhit roughly to reach "unresistable"
| |||||
| #514 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Trohck |
While it's fun in theory you'd be gimping your DPS a lot to wear any significant amount of spell hit, and you'd waste a ton of time in instances. Take the time to go farm gold and respec, or learn to kite and use concussive shot when traps are resisted. Either of these options will be far more effective than using spell hit gear.
edit: Thanks Lumi for correcting me. Deleting the incorrect stuff so as not to confuse and leaving the still-relevant discouragement to wear spell hit. Last edited by Trohck : 09/14/07 at 11:53 AM. | |||||
| #515 | Source | Posted on Patch 2.1.3 | Clinagen |
Hey i was wondering if anyone here could give me some tips on gear i shoudl get to get more agility that i can run Heroics or 5 mans to get (my guild is currently stuck in Kara atm and i dont have time to get on at raid times)
The Armory theres my armory any tips would be great to get please and thank you | |||||
| #516 | Source | Posted on Patch 2.1.3 | Lumi |
Incorrect. There's 4% resist on even level, or 3% for cap. 5% for +1 (4% to reach cap), 6% for +2 (5% for cap). There are no +3 raid mobs (trappable ones anyway), so if you were looking at the survival talent, only one point is beneficial.
| |||||
| #517 | Source | Posted on Patch 2.1.3 | Hoverpuma |
![]()
Trap Mechanics Trap Mastery, worthless talent (Apologies in advance if the next bit is restating the obvious.) This may not be as pertinent to the initial trap resist problem you're addressing, but when it comes to early trap breaks due to a heartbeat resist, or to filling in the "dead time" between trap duration and cooldown when chain-trapping without trap talents, I've found that using a focus target and Concussive Shot macro makes kiting immensely easier. If the trap lasts its full duration, you can even concuss the mob without breaking the trap this way, so it's slowed the instant it emerges. You can also open with Concussive when the pull starts, then Distracting to peel the mob to you. If you can set up your trap zone some distance behind the tanking location, you can make up several seconds before the thing enters the trap as well - you're effectively doing pre-emptive kiting. If you're lucky and the mob is vulnerable, you may be able to blow a pet Dash/Intimidate when the concuss wears off to give yourself even a little more time. (Yeah, I know this doesn't work with scorpids. Alas.) I've also heard some mumbling to the effect that Curse of Elements may affect the trap resist rates in your favor, but I've been unable to find concrete information in that regard. I'd be interested in learning whether anyone has been able to verify/quantify this. (I put that information search aside when I decided to simply suck it up and spec Survival when I needed to do "primary" CC.) Personally, I find that untalented trapping of things that can rip my face off is, well, like having my face ripped off. If I'm called on to trap in Karazhan, I use a 45/0/16 or 0/21/40 "mixed utility" build (for the Scatter Shot and Deterrence love). Clearly both of these will be lower DPS than "standard" 41/20/0 raiding BM builds, but they're not all that horrible, and make CC so much less painful. I'm certainly curious as to whether your idea with the trinket swap works, though. I'm one of those perverse people who find the trapping game somewhat fun to play. | |||||
| #518 | Source | Posted on Patch 2.1.3 | erb |
Curse of Reckless -Justifiable?
I am not positive if this is hunter related enough to be here, I apologize in advance.
The question has recently been posed as to whether or not CoR should be used for our future raids, an excerpt from our guild forums: ![]()
Here is a link to our guilds WWS history so that you can take a gander and help figure out if we should have a warlock using CoR instead of whatever other curse it is that they would use. Again, if this post is not suited for this forum I apologize and will repost wherever asked. | |||||
| #519 | Source | Posted on Patch 2.1.3 | Lumi |
Your raid makeup varies so much from wws to wws that there's no real answer.
| |||||
| #520 | Source | Posted on Patch 2.1.3 | erb |
I think you are correct. I guess it will be one of those "raid by raid" decisions. Usually the top 2 DPS classes we have are physical (me and a rogue), rarely will you see a mage or warlock break the top 2. I wonder how much of a difference it would make though compared to not using CoS or CoE or CoA.
| |||||
| #521 | Source | Posted on Patch 2.1.3 | Elfalora |
This is what Gurgthock said in the thread:
![]()
OTOH, no amount of theorycraft would change this: ![]()
| |||||
| #522 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Rhoi |
I'm finding it difficult to meet the blue gem quota for meta gems. Being a Survival hunter, I'm finding that I'm placing Agi and crit gems in my sockets to max out my EW debuff and doing this so far I haven't got one blue gem in my gear. What do other hunters feel are the best blue socket gems for a Survival hunter as I'm confused as what to grab. I was thinking [Infused Nightseye] or [Sundered Chrysoprase] but wasn't sure.
Last edited by Rhoi : 09/14/07 at 10:53 PM. | |||||
| #523 | Source | Posted on Patch 2.1.3 | Jaxon |
![]()
| |||||
| #524 | Source | Posted on Patch 2.1.3 | QuiggyB |
[Jagged Talasite] will knock out a blue and yellow requirement at the same time. Two green gems (your epic one works too) and you can stack red to your hearts content. There are a few pieces of gear where the gem bonus makes it better to pick a non-agility gem even as SV but for most sockets agi wins. 1agi > 1crit too unless you are making a good socket bonus off the crit gem.
| |||||
| #525 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Tiberium |
![]()
The two gear choices I use at the moment are [Cobra-Lash Boots] and [Ranger-General's Chestguard] Thus only dropping a total of 2 agi for the trade off of your meta bonus. The stamina gain is just an annoying albeit not bad bonus. Just a point, your Armory is showing 4/5 mortal shots, whilst you have a plethora of non PvE points in SV. You really should get that 5th point in mortal IMHO. Last edited by Tiberium : 09/15/07 at 4:08 AM. | |||||
| #526 | Source | Posted on Patch 2.1.3 | Pheir |
Ey - I have a quick question about survival. I've started the recent dive into it, with 790 unbuffed agility as survival, what I found is a good amount.
This being said, What steps should I be making to a higher amount. I realize I could replace some gems for more agi, ect, and what not, but what I'm really looking for is a suggestion into a rotation. I use: Steady/Arc/Auto/Steady/Multi/Auto/Steady/Arc/Auto/Steady/Auto on repeat. Any advice and/or macro ideas? I'd love to see anything Oh. Last thing as far as gear suggestions. Pheir's Armory | |||||
| #527 | Source | Posted on Patch 2.1.3 | • Grogzor |
![]()
| |||||
| #528 | Source | Posted on Patch 2.1.3 | Tiberium |
![]()
[Hunter] SURVIVAL Raiding in 2.1 | |||||
| #529 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | QuiggyB |
![]()
The main issue with your rotation is you are following your multi-shot with another special and this will greatly push the time of the auto shot following the second special due to the GCD. For marks / sv, you will want a 1:1.5 shot rotation meaning one auto shot for 1.5 specials. You can also think of it as a 2:3 rotation. In a full rotation this is 4 auto shots and 6 specials as follows: auto -----steady -----multi auto -----steady auto -----steady -----arcane auto -----steady #showtooltip Auto Shot /castsequence reset=10 Auto Shot, Steady Shot, Multi-Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot, Arcane Shot, Auto Shot, Steady Shot /script UIErrorsFrame:Clear() When you are under pretty much any form of haste, you do not want to be hitting that button because the global cooldown will prevent you from actually firing off many hasted shots. For situations where quick shots / rapid fire / dragonspine / etc are up use this macro: #showtooltip Auto Shot /castsequence reset=3 Steady Shot, Auto Shot /script UIErrorsFrame:Clear() On trash where you cant use multi-shot because of CC'd targets running about, you can maintain the same 1:1.5 ratio if you have 5/5 improved arcane shot. auto -----steady -----arcane auto -----steady #showtooltip Auto Shot /castsequence reset=3 Auto Shot, Steady Shot, Arcane Shot, Auto Shot, Steady Shot /script UIErrorsFrame:Clear() If you do not have 5/5 imp arcane shot then you cant pull this off. You will need the following: auto -----steady -----arcane auto -----steady auto -----steady #showtooltip Auto Shot /castsequence reset=3 Auto Shot, Steady Shot, Arcane Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot /script UIErrorsFrame:Clear() Last edited by QuiggyB : 09/16/07 at 10:19 AM. | |||||
| #530 | Source | Posted on Patch 2.1.3 | Pheir |
Yes - thank you. I woke up this morning and re-evaluated my understanding of the shot rotation thread, and see what you said here is the same there, thanks.
As well, the Halberd of Desolation is better than Legacy (I believe) ... I dont know why you brought up a spear. I've been trying for the Bow-Stiched, but as of now, we've only killed Azgalor once, but he shouldb't be hard to take down. One last question. Should I sacrifice Crit in favor of agi? I'm sure the answer is a 100% yes, because of Kings, but I need to ask the question anyway. How much crit is "TOO MUCH" crit to lose? Thank you for that macro which is inclusive to all shots! I'll just have to figure out how much I like it. As you can tell, I played the mindless BM prior to now. *I kind of miss the Aimed shot rotation. It was so purely simple. | |||||
| #531 | Source | Posted on Patch 2.1.3 | Pheir |
BTW: the 5/5 imp arc is for a more mana efficent build, correct? so as surv, one would benefit from a higher damage (Maybe) from Multi?
| |||||
| #532 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | QuiggyB |
For some reason I thought you had a sonic spear.
As surv, I dont see how you can pick up 5/5 imp arcane without a decent drop in dps. Basically those 5 points need to come from 5/5 IAotH, 5/5 Mortal Shots, or 5/5 Master Tactician. For my gear and build those talents provide dps boosts in this order IAotH (8dps with 2.2 haste nerf calcs) < Master Tactician (30 dps without mortal shots, 35dps with) < Mortal Shots (62dps). Imp Arcane is really only for trash pulls where you cant use multi and want to maintain a 1.5:1 shot rotation. Its only practical to pick up as MM. Going into 2.2 it seems to me that 0/21/40 is the a good dps build with plenty of utility. If you wanted to completely kill your mana you could put zero points into thrill of the hunt and get all the way to 4/5 RWS in the marks tree but you waste some points, only net a 15dps upgrade and lose the mana from thrill of the hunt and the option to go 2/3 expose with wyvern sting for pvp or 3/3 expose. I would downrank multi before putting points into imp arcane as surv just to save a (very little) bit of mana. As for the ratio of agi -> crit -> atk power have a look in the hunter spreadsheet thread. It will give you that breakdown. Our stats arent that different though and here is how it works out for me raid buffed against a boss mob: 1 agi = 0.70dps 1 crit = 0.44dps 1 ap = 0.24dps or 1 agi = 1.58 crit 1 agi = 2.91ap 1 crit = 1.84ap Last edited by QuiggyB : 09/16/07 at 2:34 PM. | |||||
| #533 | Source | Posted on Patch 2.1.3 | Dyaus | ||||||
| #534 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | QuiggyB |
![]()
You are correct there. The sheet I used was set to use the 2.2 haste nerf calcs which as you correctly point out has no bearing on IAotH. Same result though. FWIW raid buffed using Cheeky's sheet Im seeing that IAotH with a 1:1 rotation is a dps drop compared to the 1:1.5 rotation dps if I do not have my DST equipped. If I do then the results work out that 5/5 IAotH + a DST is roughly the same DPS as 5/5 Master Tactician with a DST, and without a DST Quick Shots is a dps drop if you switch rotations when its up or no real dps gain if you dont. I think it still ranks out that Mortal Shots > Master Tactician > Quick Shots unless you have a DST and then Master Tact and Quick Shots become roughly equal. All of it is far superior to improved arcane. Last edited by QuiggyB : 09/17/07 at 9:21 AM. | |||||
| #535 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Wunlastri |
SO I'm a hunter
Ah my mistake. Misread thread titles.
Last edited by Wunlastri : 09/17/07 at 9:36 AM. Reason: I'm dumb. Me no talkie no more. | |||||
| #536 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
Of course, if you get unlimited mana through a Shadow Priest and Judgment of Wisdom you'd be far better off with Master Tactitian and a consistent 1:1.5 rotation. | |||||
| #537 | Source | Posted on Patch 2.1.3 | graenmachine |
Sunfury vs Wolfslayer
This is my first post so bare with me. I have read through much of the theorycrafting posts but have a bit of an anomaly on my hands.
Theorycrafting show's Wolfslayer/Don Santos to be better than Sunfury I understand, but if I fill out Cheeky's spreadsheet with my gear I actually have a small advantage given to the Sunfury and even more for the SSC Bow and S2 Crossbow. The BBW gun is a downgrade if I am going by what the spreadsheet says but that doesn't seem right. I use latency of .2 since I am usually 150ms with a steady/auto rotation for most part. Now if I change Cheeky's gear in the spreadsheet to sunfury it is an a downgrade for him. So I think maybe there isn't a straight answer on the subject. It depends on what gear you already have and your current build maybe?(I am BM) Or is there something else I am missing? Seeing how I havent had either Don Santos or the BBW gun drop I haven't been able to do my own testing. Any ideas would be appreciated. My apologies if this issue is already addressed I was not able to find any situational detail on it. Thanks again! | |||||
| #538 | Source | Posted on Patch 2.1.3 | • Glaurong |
![]()
Both of those are against an unarmored target with your talent spec and a simple steady/auto rotation | |||||
| #539 | Source | Posted on Patch 2.1.3 | QuiggyB |
Being a dwarf he gets a huge +hit advantage with a gun. He needs 95 +hit instead of 142.
| |||||
| #540 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Hotsushi |
my rotaion aint right..
I just started using WWS along with 2 other guildies. The only fights we have are 10-15 wipes on alar, void reaver kills, and gruuls kills. All requiring lots of movement at times and as we all know hunters have minimal dps while moving. Such as running 3/4 way across the room to chase down a freshly popped add that didnt head down the ramps in phase one alar, or running out of shatter and then getting booted sky high to gruul and running out. or getting the wonderful arcane blast focus 3 times in 60 secs in void reaver and running in and out having gotten only an arcane shot off or one steady/auto/arcane in between.
Yet I still think I am way missing the boat. Normally I am specced in a standard 41/20 bm build for raiding, but currently today as I post it's MM for pvp nite. I did however put my raid gear on for this post. My BM spec gives me 1800+ rap, 1.96atk spd, and 27.4% crit . My WWS is showing me running anywhere between 550dps to 750dps. Plz look at my gear as well and give me a shout at how screwed up I am in my dps for the gear I have. Generally I spam the stnd auto/ss/kc macro and throw in Arcane shots and scorpid stings for the tanks. However I tend to think I'm not throwing in nearly enuf arcanes and am still clipping. Please take a look at these reports from wws. Wow Web Stats I look forward to a fight with less movement to get a better idea, Should I be up in the 800-900area? Even 1k dps? Edit: grammatical Last edited by Hotsushi : 09/18/07 at 8:17 AM. | |||||
| #541 | Source | Posted on Patch 2.1.3 | • Glaurong |
Al'ar is difficult for a BM hunter, your pet doesn't get to stay on him for extended periods of time and you spend a decent amount of time DPSing/misdirecting adds.
Your WWS is comparable to an old one I found Wow Web Stats. That was the first time I've done the fight so I'm sure once I get more comfortable with the fight I'll be able to use my pet more. I'd imagine the same is true for you. Experience will also bring faster transitions between targets both of which should make 800-900 dps doable without upgrades. Your gear is comparable to mine but you need more hit rating. Edit: Just noticed you can actually see this in those attempts, I start out doing about 650, after a couple attempts I'm up in the 700s, by the last attempt I hit 900. | |||||
| #542 | Source | Posted on Patch 2.1.3 | Mandaboo |
I would think that of the encounters you listed, Gruul would be a good fight to work on your min/maxing. If you keep an eye on the timers, you can duck behind a pillar and not get thrown across the room which lets you get back to dps'ing much more quickly unless of course you are the unfortunate victim of multiple cave-ins. Other than that, the Gruul fight allows you to stand in the same place for a reasonably long time frame and when you do have to move, it is typically longer than the 5 second timer that WWS uses (I believe that's correct?). The last time we went there, I managed to get 1250dps according to WWS. It's also a pretty good fight for your pet if you can keep them out of cave-ins and if you have a scorpid (which of course will become a moot point soon), its a great place to work on keeping a full buffed stack of poison up for the duration.
But in any event, I don't think I would beat myself up too much on damage on A'lar until you think you have the rotation down-pat on better hunter fights like Gruul. | |||||
| #543 | Source | Posted on Patch 2.1.3 | graenmachine |
Glaurong,
So I went back and compared all the sheets and I found the error. At some point I changed my quick shots rotation to a priority rotation that was negating the benefits of the faster weapons. Now I see the difference heh. Much appreciated! | |||||
| #544 | Source | Posted on Patch 2.1.3 | Carlaena |
I'm trying to make inroads into getting some better group synergy for Hunters in our guild at the moment, but a little unsure of how to prioritise which classes are most important for us.
Currently all the rogues get lumped into a group with 1/2 hunters, a windfury totem and a fury warrior if he's online. I feel like I'm being used a little. If any Hunter Officers/Raid Leaders could explain, in order, how they would prioritise group synergy, and why, that would be a massive help. | |||||
| #545 | Source | Posted on Patch 2.1.3 | Zedd |
Rogues should never go with hunters IMO
Typical Rogue group: rogue rogue dps/tank warrior shaman(ehancement spelling??? preferred) Feral druid/3rd rogue Hunters benefit from this, ranked by order they gain (IMO) : Shadowpriest(infinite mana) Melee Shaman(Better totems, shaman can drop Agility totem for his own dps and we get mana spring, and to a minor degree SoE for pets) Resto Shaman(Same as above, just weaker totems. But we do gain mana tide) Feral Druid(Crit is lovely) Warrior(Battleshout for pet) | |||||
| #546 | Source | Posted on Patch 2.1.3 | lilwolfe |
I'm struggling with a DPS lapse lately. Prior to a vacation I took, I was settling in the 800-1000 range on most Gruul/Mag/SSC fights with using a Scorpid. (BM Spec.) Since my return, and having gone back to cat in preemptive move to be less heartbroken with the scorpid nerf, I have been just awful.
How much of a dps loss will it be from high ticking scorpid to cat? And what can I do to stop my sudden habit of clipping autoshots? I use Quartz, but lately, the autoshot swing timer is ... lagging? I will fire a steady, and the AS bar doesn't show up for sometimes 1-2 seconds. Should I try a macro for a while? (I've never used macros for my a/s rotation, always manually timed it) I just cant figure out what happened that I am messing up so badly now. | |||||
| #547 | Source | Posted on Patch 2.1.3 | Men |
This is my first post, and let me first say, great website. I recently respec'd BM from MM for the first time and I'm working on creating some effective macros. I've been working on 2 rotations atm:
1) a basic auto/steady 2) auto, steady, arcane, auto, steady, auto, steady (I'm using Sunfury, so although i push back my second auto in the rotation a bit, i feel that it's worth it to get the increased arcane dmg shot in, and according to my trials at Dr. Boom, it results in the same shots/minute.) Additionally, I have Wolfslayer rifle, and, although i can get about 6 more shots in per minute with a straight auto/steady macro, my dmg results seem to favor Sunfury, is this odd? With this all being said, I have two questions. Does anyone know a macro to use KC at a specific point in the rotation (only if it is available). I'm trying to fit it into the 2nd macro (above) after the 2nd steady (I should have a moment after the 2nd steady before the auto). I want it to look like: auto, steady, arcane, auto, steady, KC, auto, steady. The macro I'm using currently is: /script UIErrorsFrame:Hide() /castsequence reset=combat/6 auto shot, steady shot, arcane shot, auto shot, steady shot, kill command, auto shot, steady shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() The above macro casts KC correctly sometimes and incorrectly others. The second question is more simple; do you all BM specs find room for KC when IAotH procs or during Rapid Fire (both circumstances I assume each auto should not be seperated by more than one shot). Thanks for any help you can provide. | |||||
| #548 | Source | Posted on Patch 2.1.3 | • Glaurong |
![]()
Glau - WWS My cat was doing between 300-400 dps. When I ran a scorpid it was generally 400-500 if I was good about managing the stack. Overall its a decent chunk of lost DPS but if you weren't good about managing the stack, the change is negligible. | |||||
| #549 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | grizz |
probably a dumb question, but i've never been great with theorycraft.
I'm currently specced 41/20 (The Armory), and was thinking about my trinket choices. I will soon be exalted with Ashtounge (about 50% right now), and we have just started working on Mother Shahraz. We probably won't go back into SSC, so the Tsunami Talisman is probably out of the question. So my options are Ashtounge exalted, Hourglass of the Unraveller, Bloodlust Brooch, and Madness of the Betrayer (eventually). Which do you guys think would make for the best dps combo? I've read some good things about the Ashtounge exalted, and it appears as if I will run with that. But of the other three, which do you think is my best option? Thanks in advance guys. Just a side note: With my ultimate gear setup, I won't need the hit from the madness. edit: was just thinking ahead of how i want to spend my dkp, which is why i'm bringing this up Last edited by grizz : 09/18/07 at 4:44 PM. | |||||
| #550 | Source | Posted on Patch 2.1.3 | lilwolfe |
![]()
Hmm thanks Glau. Can I ask what macro you use so I can set it up and try it for a week? | |||||
| #551 | Source | Posted on Patch 2.1.3 | • Glaurong |
![]()
![]() #showtooltip Steady Shot /castsequence reset=3/combat Steady Shot, Auto Shot /cast [target=pettarget, exists] Kill Command | |||||
| #552 | Source | Posted on Patch 2.1.3 | Xenoborg |
My guild just started in CoT/BT, and Ive just started to really look at haste gear. Currently I'm BM speced and us a serpent spine longbow (3.0 speed). I think I understand that it is too slow. Getting about 60 haste would put its auto speed at about 2.0, which I think is the best?
When using a 1-1 rotation as BM is it best to use arcane and multi whenever they are up, or just stick to one, or just steady? Also I've heard about marksmanship being better at BT levels, but I don't quite see why. When your MM don't you use some kind of auto, special, special, auto rotation? | |||||
| #553 | Source | Posted on Patch 2.1.3 | Harthom |
I have a question for the masses that relates to lag and it's effects on dps.
I play on a US server from Australia (I may as well be on the moon) and as such, have to deal with latency in the region of 600-700. I understand that most of the US people only have to deal with 100-200 at the worst. My question is this: are there any others out there that play with this kind of lag and have you experimented with shot rotation macros etc? I am a box clicker and do well enough in the dps stakes but I feel I need to step it up a notch as we're hitting Gruul's now. My gear should be ok. Switching servers is not currently an option for me either. I'd appreciate some feedback on the affects of that lag on dps and whether or not macros are remotely effective. Thanks in advance. | |||||
| #554 | Source | Posted on Patch 2.1.3 | Thromgar |
I play from Aus as well and I've found that macros are not effective at all, you need to be anticipating your autoshot and starting the steady shot a little bit before your client realises that autoshot has fired. The reason even just an auto/steady macro wont work is because it won't start the steady until after your client realises that auto has finished casting, which makes for alot of wasted time that could cause you to drag out your next auto.
The only macro I have successfully been able to use without clipping stuff is an arcane/kill command one. | |||||
| #555 | Source | Posted on Patch 2.1.3 | Mathawas |
Playing around with the spreadsheet, I keep coming to the result that the Barrel Blade is the best weapon in game for a BM hunter (without DST) and only beaten by Bristleblitz if I add a DST.
I plugged in my current weapon (Wolfslayer), Barrel Blade, Lady's bow, Bristleblitz and Blackbow, with a DST (I haven't got one yet but I figured I'd give the slow weapons a little help - no dice), and here are the numbers (normal steady rotation): (in order, unhasted, QS, DST, DST+QS (as per the spreadsheet) and the DPS on top of the gear tab (I guess it's the average)) Bristleblitz Striker 823 946 993 1058 925 Barrel Blade 856 949 950 953 919 Black Bow 818 941 988 1052 919 Wolf 831 956 959 961 916 Serpent Spine 808 929 975 1039 908 And let's not mention that without the DST, the slower weapons drop ALOT, making the Barrel Blade the best ranged weapon in game (912 for the Rifle vs 886 for the Bristleblitz - the drop is massive) Am I missing something? | |||||
| #556 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | QuiggyB |
The DPS is your overall dps. QS is the dps just while QS is up, not your overall DPS with QS spec'd. The overall dps value takes into consideration how often QS, DST, both at the same time, etc will be up given your gear, spec and shot rotation and computes a value. To compare them properly you will need to do a round with DST equipped and record overall DPS, then do a round with something like bloodlust broach equipped in its place and record the overall dps from the top of the gear sheet. What you arent able to see in your test is the overall dps of non-hasted + quick shots vs the same with a dst added in.
An important component in that comparrison is are you hit-capped with the various weapons. As a night elf they wont matter but for a troll/dwarf who is not hit-capped, selecting a weapon that they have the +5 weapon skill racial for is a significant increase by itself. Was 30-35 dps on the sheet I was using, would change based on gear and buffs. e.g. for a non-hit capped troll bristleblitz is better than barrel-blade even without a dst. Last edited by QuiggyB : 09/19/07 at 9:19 AM. | |||||
| #557 | Source | Posted on Patch 2.1.3 | Origen |
Hi folks,
Here's my armory link... http://http://www.wowarmory.com/char...rotan&n=Origen Here's the scoop. We're trying to get Gruul down..we've gotten him to about 8%. We generally run with 2-3 hunters and all of us are MM specced. I would like to switch to survival for EW since we're usually melee heavy (4 rogues and 2 ferals). I know my agility is a little low but keep in mind that I just got girdle of treachery this week too that hasn't been gemmed and equipped yet. My rough estimates are that the belt would get me somewhere around 560-565 agility keeping in mind that I'll have to regem a bit to keep my meta gem bonuses. 1. Do you think it's too early to switch to survival? 2. Any ideas on how to get my agility up easily without hoping for something to drop? Would it be worth going back to felstalker breastplate and bracers? | |||||
| #558 | Source | Posted on Patch 2.1.3 | lilwolfe |
Alright, we did SSC last night. Had some issues with Hydross (we've not done him in a few weeks due to lack of resist tanks available) but the rest of the night went smooth. I was focusing extra extra hard to try and resolve my slacking dps and while I felt like I performed more top notch - the numbers don't show it.
Given my gear and spec, I feel like I should be averaging much higher dps and I am not sure why I'm not. For the first half of the night, I was grouped with holy priest and holy paladin, a MM hunter and a warlock. At the end of the night, we lost the priest and gained a feral druid, so that helped a bit. I did well on Tidewalker, so so on Lurker, and horrible on Karathress. What's up with this? What can I do differently and why I am stuck on this mediocre dps plateau? Wow Web Stats I am trying to get upgrade on the helm. (I've been running Kara since April and not seen the damn thing drop, and we've not yet killed Vashje) I am getting Belt of the Black Eagle made up tonight. And once I get a new helm I am resocketing things to more +Agi. | |||||
| #559 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
![]()
| |||||
| #560 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | affamu |
This is a great idea. I really appreciate the advice and spreadsheets on these forums.
I don't think my DPS is poor for a Survival Hunter, but I'm no longer sure what I need to do to squeeze out a little more DPS. Since BC came out, I often feel like I'm missing some critical insights into the new Hunter class. My DPS time seems unusually low on many fights, and I've been trying to work on that. I am in a casual raid alliance that is basically 1/6 SSC and 1/4 TK. I have over 1000 Agility raid buffed, which should be enough to justify having a Survival Hunter in the raid. I have been playing around with my talent build and +hit gear recently, and I think this build and gear is the best I can do with what I have. I'm welcome to suggestions, of course, and I have a fair amount of KZ/T4 gear in my bank that I am not currently using. I try to do a 1:1.5 rotation, but I also use Rapid Fire and Abacus of Violent Odds whenever I have some time to stand in one place, so I'm doing a 1:1 rotation as much as I can. I usually have moderate lag (~300ms), which does keep me from doing a proper 1:1.5 rotation sometimes. Armory Gear Page The Armory (currently still showing some consumables) WoWHead Talent Build (0/24/37) Talent Calculator - World of Warcraft Recent Logs Magtheridon: Wow Web Stats 919 DPS, backup clicker, low DPS time for everyone here is probably due to an unusually long DPS halt at 32%. Gruul: Wow Web Stats 1051 DPS, could really work on DPS time here. I often guess wrong on ground slam timing, so I may be overly cautious. Lurker: Loading... 823 DPS... I feel very threat limited on the melee adds, even with a Misdirect. Otherwise, I feel I should be doing more DPS here, but I'm not sure what I'm missing about the fight. We have been killing the adds pretty fast, so I do spend some time standing around, waiting for Lurker to pop back up. And I tend to miss specials between Autoshots during Spouts, etc. We split up into 6 groups instead of 5 here for positioning, so I am missing some group buffs, but I don't think that's the proximate cause. Magtheridon: Wow Web Stats 1119 DPS, backup clicker. Gruul: Wow Web Stats 934 DPS, low DPS time as usual. Lurker: Loading... 824 DPS. Better shot rotation this week than the next week (above). But I still feel like I'm doing less DPS than I should. Void Reaver: Wow Web Stats 715 DPS. Maybe not the best boss for comparing DPS... Also, Void Reaver is new to us. I think this was our second kill. Magtheridon: Wow Web Stats 959 DPS, full-time clicker. Edit: Updated links since some logs were merged, etc. Last edited by affamu : 09/19/07 at 5:53 PM. | |||||
| #561 | Source | Posted on Patch 2.1.3 | Tenrosei |
Help with my spec
Hey my character is Tenrosei on Maelstrom The Armory
I am in a casual raiding guild and I have a lot of casters and one other hunter who is bm in my raiding group (Kara). I was wondering if I should switch specs to bm to increase the raid's total dps or stay marksman or even go survival(even though there is no real melee dps). In general I just need some help on my raiding spec. Any help would be greatly appriciated, Thanks in advance. | |||||
| #562 | Source | Posted on Patch 2.1.3 | Xenoborg |
I'm looking into haste gear for my hunter, and I was wondering, does the proc from DST lower both the cast time of steady and the gcd? If it does, it sounds like it wont mess up a rotation at all, and mostly independent from other haste gear considerations.
| |||||
| #563 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | grizz |
![]()
Edited for capitalization. Last edited by grizz : 09/21/07 at 11:56 AM. | |||||
| #564 | Source | Posted on Patch 2.1.3 | Zenge |
![]()
| |||||
| #565 | Source | Posted on Patch 2.1.3 | Zenge |
![]()
In regards to your gear its always hard to say "go get this or go get that." Your hit is a low so i would consider looking at item alternatives or maybe get some +hit or +agi/hit gems to fill in the gap there. Also i would plug your char into a spread sheet and see how your enchants/gems could be changed for the better. If i were you i would change my meta and my axe enchant but other than that it looks like you have a good start. | |||||
| #566 | Source | Posted on Patch 2.1.3 | Zurai | ||||||
| #567 | Source | Posted on Patch 2.1.3 | ◊ Lactose | ||||||
| #568 | Source | Posted on Patch 2.1.3 | Xenoborg |
If DST doesn't speed up the global cooldown why is it so good. If my autoshot speed is allready close to 2.0 wont a DST proc have no effect because I still have to wait for GCD and the .5 auto time?
| |||||
| #569 | Source | Posted on Patch 2.1.3 | • Grogzor |
Because DST also reduces the casting time of your steady shot. Lets say with haste effects, your steady shot now takes 1 second to cast, now your rotation only has to wait to 1.5 seconds instead of 2.
Or you could read the DST thread Dragonspine Trophy Analysis for further details. | |||||
| #570 | Source | Posted on Patch 2.1.3 | Tenrosei |
![]()
| |||||
| #571 | Source | Posted on Patch 2.1.3 | Zurai | ||||||
| #572 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | fr0ggy |
a quick question, i respected to survival to cover my guild needs. greedy rogues that is :p
but i'm feeling like i'm not doing the best rotation. tonight in ssc : Zamolxes - WWS armory : The Armory i use steady/as rotation, weaving manually arcane and ms rank 1 when posible. (unfortunatley some time i forget about ms) for now, i ignore kc, to try to get my rotation sorted. i do anything wrong or is normal to get a bm like strat rotation in the end ? there is anything to improve (never saw fiend boots, or curator ring drops, so curently i work to get pvp boots, and hydross ring) ? with consumables and raid buffs i got ~900 agi. thank you (pet is fresh tamed, only rank 3 of happiness atm, i would like to fully "buff" the raid, so -210 ap is a good thing to. i hope ) Last edited by fr0ggy : 09/19/07 at 8:34 PM. | |||||
| #573 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Daige |
Useful Macros
Thought this was an appropriate post for this thread ..
I borrowed these macros from a variety of sources and adjusted some of them to fit my needs. Of the countless macros I ran across on different websites and forums, these are the ones I found most useful. Casts Misdirection on your focus if it is friendly, else casts Misdirection on your target if it is friendly, else casts Misdirection on your pet. #showtooltip /cast [target=focus,help] Misdirection; [help] Misdirection; [target=pet,exists] Misdirection Simultaneously casts Bestial Wrath and Intimidation. #showtooltip Intimidation /cast Bestial Wrath /stopcasting /cast Intimidation /startattack Alternates Auto shot and Steady Shot while casting Kill Command when available. Resets if you change targets or leave combat. #showtooltip Steady Shot /cast [target=pettarget, exists] Kill Command /castsequence reset=2/target/combat Auto Shot, Steady Shot /script UIErrorsFrame:Clear() Sends pet to attack your current target if it has no target. If it has a target, calls it back. /petattack [target=pettarget,noexists] /petfollow [target=pettarget,exists] Hunter's Mark if target is enemy. Set focus if target is friendly. #showtooltip Hunter's Mark /cast [harm] Hunter's Mark /focus [help] If your pet is dead, casts Revive Pet. If you have no pet, casts Call Pet. Otherwise, casts Mend Pet. CTRL+click casts Revive Pet regardless. #showtooltip /cast [target=pet, dead] Revive Pet; [modifier:ctrl] Revive Pet; [nopet] Call Pet; Mend Pet Attack focus's target. If there is no focus or the focus has no target, attack the nearest enemy. Simultaneously casts Bestial Wrath, pet attack, Hunter's Mark, and Auto Shot. #showtooltip Auto Shot /assist [target=focus,help, exists] /targetenemy [noharm][dead] /stopmacro [noharm] /cast Bestial Wrath /petattack /cast Hunter's Mark /startattack Replaces default attack command. Uses /startattack, which does not toggle (i.e. you won't stop attacking if you hit it more than once). Also casts Raptor Strike or Mongoose Bite whenever they are available and hides error message if they are not. #showtooltip attack /cast Raptor Strike /cast Mongoose Bite /startattack /script UIErrorsFrame:Clear() Pull macro. Casts Arcane Shot Rank 1 or Distracting Shot if you hold down ALT. #showtooltip /cast [nomodifier] Arcane Shot(Rank 1) /cast [modifier:alt] Distracting Shot Last edited by Daige : 09/21/07 at 11:30 AM. Reason: Formatting & Fixes | |||||
| #574 | Source | Posted on Patch 2.1.3 | Xenoborg |
If you refresh a hunters mark rather than waiting for it to fall off and doing a new one, does it keep the 40 stack or do you alwauys have to redo it?
| |||||
| #575 | Source | Posted on Patch 2.1.3 | Rajni |
It didn't exactly change, there was no real evidence either way, however, someone (can't recall at the moment) managed to find a hook function that would return the cooldown that the UI shows on skills once used. So using this along with heroism+bloodlust would basically spam 1.5, showing that the UI, at least, showed the GCD staying static.
(Sorry for the off-topic discussion here, but yeah.) | |||||
| #576 | Source | Posted on Patch 2.1.3 | affamu | ||||||
| #577 | Source | Posted on Patch 2.1.3 | Sledgee |
Simple question about Survival
Allright i have a simple question about my deep survival spec, im not sure if i should go for a basic 20/41 or go with like a Mix of all 3 tree 7/20/34.
Heres the 2nd spec im talking about Talent Calculator - World of Warcraft Or would it be better to just remove Focused fire and max out EW and ToTH. When i put my agi set on i run with about 850 agi and like 36%(Self buffed) crit with my Hit maxed out and i cant remember of my attackpower since i cant log on and swap gear and i havent played in 3-4 months. My armory as wrong gear and wrong spec atm so not a good referance Im not sure if MT would proc enough to be better then focused fire and quick shot. Thanks for the help | |||||
| #578 | Source | Posted on Patch 2.1.3 | Wunlastri |
I would try keeping it. You fire fast enough and with enough crit that EW should still always be up. Put entrapment into imp FD?
How do you get 850 agi? The Armory Aside from making all gems (which I just find inefficient), I can't think of too many non raid ways to improve my Agility. | |||||
| #579 | Source | Posted on Patch 2.1.3 | Sledgee |
![]()
Sorry for my bad grammar english is my second language | |||||
| #580 | Source | Posted on Patch 2.1.3 | rothomp3 |
To update on my attempts at using Spell Hit trinkets to improve trapping without spec'ing Survival…
![]()
It does seem to make a difference, especially on level 71 or 72 mobs. Just the two trinkets I swap in (mentioned in my original post) put me almost at the +spellhit cap for level 72 mobs, so that's expected. I still got resists, but 1% chance no matter what, after all. I got far fewer early breaks. As for affect on DPS, because my normal trinkets don't include the DST it wasn't that large. Especially if your trap target is the first CC broken by the tank, there should be almost no effect at all, thanks to this macro: /petpassive /cast Feign Death /outfitter wear Normal Obviously that last line can be changed to suit your set-up if you don't use Outfitter. As soon as the tank taunts or damages your trap, hit that macro… has the effect of making sure the tank is top on aggro on the previously trapped mob, and it also switches you back to full DPS trinkets. Very convenient over all. | |||||
| #581 | Source | Posted on Patch 2.1.3 | Diadems |
Hi,
Currently I am waiting for Legacy to drop, Im usin blackened spear ATM. My question is, Is it worth leveling BS'ing for the Axe, or the fel steal reaper worth having crafted? The felsteal reaper doesn't look to be a huge upgrade and is similar to Legacy, I am however lookin to pick up a profession and if the BS'in axe is going to serve me for a long time I could be tempted, Thoughts? | |||||
| #582 | Source | Posted on Patch 2.1.3 | Cranch |
![]()
![]() twinblade 121.9 drop halberd of desol 113.4 drop bloodmoon 112.5 crafted BoP mooncleaver 107.4 crafted BoP lunar crescent 100 crafted BoP legacy axe 96.0 drop felsteel reaper 95.0 crafted BoE hellforged halb 88.9 easy rep reward (same as blackened spear) A 30 nominal dps difference on one item translates to about a real 15-20 dps difference on a mob, which is around 1-2% or so of your dps. I.e., it's not something to agonize over. Just do whatever you have the most fun doing. I've never had smithing as a profession, so maybe someday I will do it for fun. | |||||
| #583 | Source | Posted on Patch 2.1.3 | dR. dEVICE |
BM<MARKS with dst
Recently I have heard that a Marks hunter with a Dragonspine Trophy can achieve a 1:1.5 rotation, what stats should i shoot for or is my gear good enough to pull this off now?
Also what build should i go with. | |||||
| #584 | Source | Posted on Patch 2.1.3 | Diadems |
![]()
Im assuming this nominal value doesn't take into account things like stam and MP5 though right? Also I have absolutely no idea about mats and prices for BS'ing, so given the cost of leveling BS'ing to 350 or 375 which is apparently insane, How much am I looking at for the felsteel reaper? Thanks again, Diadems | |||||
| #585 | Source | Posted on Patch 2.1.3 | Cranch |
![]()
I can't help you with the prices. Go check your AH, and read the blacksmith levelling guides on the WoW forums. | |||||
| #586 | Source | Posted on Patch 2.1.3 | Enova |
![]()
And for having weapons crafted, perhaps 2 Felsteel Longblades would be an option, given 2x20 agility enchants and 2 mana oils | |||||
| #587 | Source | Posted on Patch 2.1.3 | Cranch |
![]()
Felsteel longblades have agi and sta, but no atk. So a 46 agi longblade works out to 39.2 nominal dps = 78.4 for two, worse than what he has now for dps. Probably not worth trading that dps loss for 1 mana oil's worth of mp5. | |||||
| #588 | Source | Posted on Patch 2.1.3 | whitemanfromtown |
![]()
| |||||
| #589 | Source | Posted on Patch 2.1.3 | VolariusX |
Increasing Survival DPS
Up to this point, I have done the absolute best I can to maximize my dps in raids. We are currently on Lady Vashj in SSC and I'm just not able to compete like I used to be able to dps-wise. I have worked my butt off trying to optimize my gear, spec, and rotation, but I'm still not happy with my overall numbers. I've read hundreds of posts on EJ, but I would say the majority of recent ones revolve around BM hunters. The only thing I will not change is my base spec (no problem changing around some skills, but will not go BM like everyone else..plus, we already have too many BM hunters).
Volarius Armory Profile The Armory Recent Fathom Lord kill WWS Loading... For where we are in the game, I have pretty good gear. Before anyone says anything, yes, I know I need to replace blackhands breadth...haven't had the time to run Black Morass yet again for an hourglass. Any comments/critiques would be very appreciated. | |||||
| #590 | Source | Posted on Patch 2.1.3 | ◊ vank |
It looks like you're using a 1:1 roatation. My understanding is that survival is optimized with a 1.5:1 rotation. That's another 40'ish specials based on the WWS you posted, which would be a serious dose of extra dps.
| |||||
| #591 | Source | Posted on Patch 2.1.3 | Osse |
Scenario:
-Pvp with people using above 400 resilience -Me with 28.36% crit and 2091 ap (with hawk) Question: Does 5/5 mortal shots + 1/5 RWS still outperform 1/5 mortal shots + 5/5 RWS in terms of total damage? | |||||
| #592 | Source | Posted on Patch 2.1.3 | Zenge |
![]()
With respect to your spec i would definitely get readiness over the extra point in savage strikes. I would also probably not spec that deep into survival. Possible get IAOTW or Efficiency. With your rotation you wanna get as close to a 1:1.5 as you can muster so try not to forget about multi shot and arcane. | |||||
| #593 | Source | Posted on Patch 2.1.3 | Rhoi |
After playing around with Cheeky's spreadsheet, and with the shot rotations, it shows that a steady/auto rotation gives me the most dps.
Being Surv, I thought that a 1.5:1 rotation was ment to be best. The only thing I can think of is that I play from Australia and my latency is usually hovering around 450ish ms. Would it be this that the spreadsheet is taking into account for the 1:1 rotation being better or something else? Because of my high latency I try to weave my shots manually rather than use a macro. I pray for the day that /stopcasting macros work without stopping autoshot. Is there any news on the winds of Blizz changing this? | |||||
| #594 | Source | Posted on Patch 2.1.3 | Thromgar |
There was the talk of blizz implementing a workaround for stopcasting, I don't know if anyone actually knows what it is yet, let alone how it will affect autoshot
| |||||
| #595 | Source | Posted on Patch 2.1.3 | Chulainn of Dalaran |
Now that my Scorpid is going to be freed into the Happy Hunting Grounds, I was thinking of a replacement pet:
I have my Wolf (I've had him since level 10 and flat out to refuse to release him, no matter what). The howl is useful when grouped with melee. I have my Ravager for the usual reasons - I hate cats and although a bit of a glass cannon, is my staple dps pet of choice... But that leaves my third pet option: I am thinking of resurecting either a Wind Serpent or trying my hand on a Dragonhawk. I like the idea of doing fire damage when 99% of the mages in my guild are laying down Scorch debuffs on a mob. My questions are: Does the Dragonhawk compare to a Wind Serpent for dps for raids? Does the Scorch debuff put the Dragonhawk over the Wind Serpent at all? Is the Fire Breath cone area of effect pose too significant a risk to CC in the 5/10 man group environment to consider? | |||||
| #596 | Source | Posted on Patch 2.1.3 | • Glaurong |
Dragonhawk is terrible, the fire breath is channeled for 2 seconds.
| |||||
| #597 | Source | Posted on Patch 2.1.3 | Nakari |
![]()
If you don't like ravagers and cats (like me ), raptors are a solid choice, especially since the can learn Dash in 2.2. They are practically identical to cats statwise (a little more AC, a little less HP), but look much cooler! Only downside is they can't learn Prowl, but that's more of a PVP/novelty skill anyway. | |||||
| #598 | Source | Posted on Patch 2.1.3 | Kaelvanas |
![]()
Yes, the [Hourglass of the Unraveller] from Black Morass is better than the Core and War Talisman -- but that's no excuse not to go get one (or both) of them in the meantime. I tend to use Mark of Conquest nearly exclusively in my second slot, since the mana regen is rather large (~30-35 mana/5sec, for me) in addition to the +AP that it has. When I have a Shadow Priest, or on fights where there are casting breaks (such as Leotheras, where I can sometimes sneak in a few ticks of FD/drinking during a whirlwind), my mana is much less taxed, and so I wear Bladefist's Breadth + the War Talisman to have dual +AP on-use abilities. (Like you, I don't have the hourglass or DST, or I'd be using them.) | |||||
| #599 | Source | Posted on Patch 2.1.3 | lilwolfe |
Survival Checkup
I respecced to survival recently because I was in the mood to try something new. I am still in the process of switching gear around and have a list of what to get from the places we have on farm. I've been BM spec since Patch 2.0 so I am trying to relearn everything. I aim for the 1:1.5 rotation, but I am wondering if I would do better with a slightly slower ranged weapon for that? If so, which do I want to aim for between Sunfury and Arcanite Steam-Pistol? Here is our VR kill last night: Wow Web Stats I felt really comfortable on this fight and want to see where I need to make my adjustments. The rotation I am for is: auto/steady - auto/steady/arcane - auto/steady - auto/steady/multi... etc. I find that my steady to arcane shots are almost always dead on, but my steady to multi shots often get an auto snuck in between. I don't use macros (not even aware how to set them up for this kind of thing) so its all manually timed. Also, if there are tweaks I could make on the spec too, that advice would help. Given my gear and such, what range of dps should I be capable of and aiming for? | |||||
| #600 | Source | Posted on Patch 2.1.3 | Pstar |
Agility gems/gear: I don't get it. I see that all the best raiding hunters gear up with agility gems and enchants over AP, but i don't understand why. Although agility is better than AP for rogues (my class), it's not twice as good (which is how it's budgeted). I know that, like rogues, hunters get AP and crit from AGI. Hunters have a higher AGI required for crit% than rogues (46 vs 40). For rogues it works out to 1 AGI = 1 AP + 1/2 critrating (roughly). For hunters, it seems to be slightly less than half a critrate but not much. Hunters and rogues both have talents that increase the crit bonus multiple, so I don't see any big change there...
So what am I missing; why is AGI the correct enchant/gem stat for hunters? Does it increase your pet's damage, too, but AP doesn't? Thanks in advance, <3 the thread | |||||
| #601 | Source | Posted on Patch 2.1.3 | Mordecai |
Agility scales better in the long run. An 8 agility gem is equivalent to 8 ap and 4.2-4.3 crit rating. It gives a larger benefit than just using a wicked noble topaz, but at the same time, scales with BoK. It's the most balanced dps stat that a hunter can get.
| |||||
| #602 | Source | Posted on Patch 2.1.3 | whitemanfromtown |
![]()
| |||||
| #603 | Source | Posted on Patch 2.1.3 | Tormenator |
I have been trying to figure out why I am only getting 650-750 Dps per raid. I have seen it as high as 820 once or twice, but that is very rare. With raid buffs, I'm sitting at 36 crit 2400 ap. The Dragonspine goes thru some very odd times where for like 4-5 mins, it might proc once. Then it will reproc over and over for 4 or 5 times like it's catching up for missed procs or something. Sometimes, it just doesn't seem to go off very much at all or it will go off when I have to move and get wasted. I am 0/20/41 build sitting at 727 agil unbuffed. Should I swap out the Dragonspine with another trinket like the Bloodlust Brooch or find something else to replace the Hourglass? It just seems like the Spine is not as reliable as I had hoped on increasing my dps.
The Armory Thanks. | |||||
| #604 | Source | Posted on Patch 2.1.3 | Gurth |
I'm not very fond of DST as a survival trinket. Not saying it is bad, but managing haste procs is always hard and require 110% focus. I think that going for hourglass is a lot better especially considering a SV hunter critrate.
That said, it doesn't seems to me that your pulling out low numbers considering your gear. It seems to me that you are a bit too much focused on pvp items, that usually have lower AP. Also your talents can be tweaked a bit.. 4/5 improved arcane shot is totally worthless for example, get GFTT and rapid killing instead. I would also dump those points in MT and get barrage but that's not a big deal in terms of dps, more like of personal taste. | |||||
| #605 | Source | Posted on Patch 2.1.3 | affamu |
![]()
Your DPS should go up some on its own as you replace PvP gear with raid gear. If you're doing a 1:1 rotation most of the time, DST might be a good thing, since it would not require as much adjustment. I'm not sure how (or if) you're doing a 1:1.5 rotation with a 2.7s weapon. I can't always manage a good rotation with a 2.9s weapon. | |||||
| #606 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Loshiis |
DST is a fairly substantial increase for me, MM using a 1:1.5 rotation. You just have to get used to switching back and forth between 1:1 and 1:1.5 whenever it procs. However, DST is getting nerfed to uselessness for me on Tuesday, so I wouldn't worry about getting one anymore...going to replace it with BB. :\
On another note, I have a question concerning Ravager v. Cat. I like my cat, and if there would be no substantial difference (10 DPS or lower) between the two, I would probably keep the Cat. My question is this. Since Gore requires 10 more focus to use, and both can learn bite + claw/gore, would the faster focus consumption of the ravager simply grant it much higher DPS? I know my cat is often full on focus, wasting it, and I'm not sure how much faster it would dissipate with a ravager. Edit: I'm not really looking for agreement, I know the facts, just looking for someone who's tried both and has some numbers (I would test it myself, but don't have access to any 70 ravagers until Tuesday :X). Last edited by Loshiis : 09/23/07 at 7:26 PM. | |||||
| #607 | Source | Posted on Patch 2.1.3 | Navras |
![]()
| |||||
| #608 | Source | Posted on Patch 2.1.3 | Loshiis |
![]()
Put simply, it'll be less DPS than while unhasted unless you just pretend the haste wasn't there (confirmed by Cheeky's testing, also)...assuming 2.9/3.0 bow speed. | |||||
| #609 | Source | Posted on Patch 2.1.3 | Chulainn of Dalaran |
Hello. Again.
Does anyone have a parser that can give me statistics on: Haste state changes over time, autoshot to autoshot times, and special to special shot times? From my own trials the error from combat logging is significant to these calculations, but there's nothing to do to improve on this... living with it. I run with 2 proc based and 2 use based haste abilities/items (i.e. Swiftfire Gem, IAoH - proc; and Rapid Fire, Abacus - use) to boster up into haste states in the 62% and better total haste states. I even made my own sheets to tune the auto and steady cycles under various haste states to minimize total waste (either excessive gaps between the auto and steady cycles or from clipping of autoshots) at various latency set points. Although fairly happy with a 2.7 weapon speed - I want to find out using game data, rather than Theorycrafting in the abstract, what weapon speed I should tune myself to. What I need to accomplish this is a curve showing haste state over time - so I can chose a weapon speed that balances clipping (auto shot cycle time < steady shot cycle time) and waiting (steady shot cycle time < auto shot cycle time). The method: 1) Integrate the haste-state over time (no advanced math here - just add up the area of a bunch of rectangles since haste state changes would be steps on this curve) 2) Correlate the haste state changes to actual combat log parses of auto-auto times and special-special times. (This is to find the actual haste state that causes no further benefit from additional haste - i.e. confirm Theorycrafted tuning of the auto and steady cycle times) 3) Determine if the weapon speed should be increased or decreased to eliminate the most waste possible. Answer the experimental question: If I chose a different weapon speeds, does the total waste do to waiting and clipping increase or decrease given my actual haste profile in 1 and my cycle times in 2 above? At the end of the experimentation, I want to be able to either tune my haste items to match the weapon I am using or choose the right weapon to minimize waste under variable haste states. Before people wade in saying you should no have variable haste states - please don't... I am looking for tools to optimize variable haste states as much as possible, not ignore them. Thanks. | |||||
| #610 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Tormenator |
Respec to BM
I just respecced to BM to see how my dps is this coming week. The reason for the PVP gear before was due to the big agil increases that increases everything. I already miss having the extra range, to hit, and mana return from Thrill of the Hunt from survival. I guess, I'll just have to get used to it.
Stats before: Survival 727 agil, 1994 ap (with hawk), 33.63 crit Stats after: BM 633 agil, 1738 ap (with hawk), 28.8 crit. My pet scorpion has rank 2 in all resists, except Frost, Avoidance 2, Cobra Reflexes (do I need this or will it hurt his dps?), Claw, Poison 5, Growl, Greater Stamina 10, Armor 2. Not sure if Cobra Reflexes is good or not for BM. 30 percent faster, but less damage. Is that 30% less damage? Last edited by Tormenator : 09/24/07 at 2:29 AM. | |||||
| #611 | Source | Posted on Patch 2.1.3 | Tormenator |
![]()
I may go back to Survival if I don't see any decent increases in BM. It's something I will have to play around with. | |||||
| #612 | Source | Posted on Patch 2.1.3 | Chulainn of Dalaran |
As a BM you will want your pet to have Cobra Reflexes... The Furious Inspiration (FI) proc is based on when your pet critically hits. 30% more hits = 30% more likely to keep FI trucking along continuously.
| |||||
| #613 | Source | Posted on Patch 2.1.3 | Gjorn |
![]()
I also recall that someone did some maths, in the BM thread, and concluded that cobra reflexes gave a slight, but noticeable increase in pure pet dps as well. The increase in attack speed outweighed the decrease in damage per hit, iirc. | |||||
| #614 | Source | Posted on Patch 2.1.3 | Chulainn of Dalaran |
It also allows your pet to enter into a Frenzy state more often. All good stuff.
| |||||
| #615 | Source | Posted on Patch 2.1.3 | Cheeky |
![]()
| |||||
| #616 | Source | Posted on Patch 2.1.3 Edited onPatch 2.1.3 | Tormenator |
Hey folks,
I am trying to find a mod that will track when Dragonspine procs the haste effect and will alert me of it so I know when to switch hotkeys. Does anyone know of a mod that will do that? I just have so much other stuff going on to really pay that close attention to my tiny buff bars. I'm a semi raid leader and you all know how easy it is to gimp your dps bad if your shot rotations are all messed up. BTW- I went back to survival to test some stuff today. I respecced with 5 points in improved arcane and it seems to be ready every other steady/auto. My macro: /castsequence reset=3 Arcane Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot Added the remove errors string Testing on Dr. Boom, I was able to reach 780 dps with Dragonspine, Hourglass, Wolfshead Sniper Rifle, and 15% ammo pack. My only problem now is watching for the haste proc, hence the post. =) Thanks! Last edited by Tormenator : 09/24/07 at 2:30 PM. | |||||
| #617 | Source | Posted on Patch 2.1.3 | miruman |
I should probably know the answer to this, but I've had a hard time finding anything conclusive about Rapid Fire.
1. The haste effect of Rapid Fire affects the GCD and can cause autoshot clobbering, right? In which case, would it be advisable to switch to a from a 1:1.5 to a 1:1 when using Rapid Fire? (Normally 2.47 attack speed after quiver) 2. How would I go about calculating the DPS benefits of Readiness? The only instances I can think of that I would use it would be to double up Rapid Fire or for an extra Feign Death if things went really wrong. | |||||
| #618 | Source | Posted on Patch 2.1.3 | Tormenator |
![]()
Yeah, you'll only want steady/auto/kill or steady/auto rotation when hasted. | |||||
| #619 | Source | Posted on Patch 2.1.3 | Loshiis |
![]()
Petopia: Pet Skill: Gore :3 Well, thanks for clearing that up. Kitty it is. | |||||
| #620 | Source | Posted on Patch 2.1.3 | aznkaiser |
Does anyone here know the specific mechanic behind the ignore armor stat on the tier 6 items? I know each boss/mobs differ in their armor value, but is there a formula to calculate roughly how much XX ignore armor = XX dps?
Any input appreciated. | |||||
| #621 | Source | Posted on Patch 2.1.3 | Althir |
Is there some location where Don Santos' rifle has been compared to the Sunfury Bow of the Phoenix for dwarves specifically? My hunter is 41/20/0 BM, and I've heard Don Santos is comparable to the Sunfury Bow because of the AP proc synergy with pet damage and the inherent haste of BM, but I couldn't find anything specifically comparing these two for a Dwarf (+5 Gun Skill).
| |||||
| #622 | Source | Posted on Patch 2.1.3 | Ladwenae |
![]()
Anyway I have basicly not used any other pet besides my owl since then, the lost DPS is so minor that at least to me its of no importance and I have a pet that debuffs the mobs its on almost 100% of the time while also being a really kewl pet to use as grind pet since screech is solid agro as well paired with growl. ( guild allready had a scorpid hunter so I could use my birdie instead hehe ) Anyway, with the scorpid nerf its not really important what pet people are using in my oppinion since we are talking perhaps 20 DPS difference from the best DPS pet to the worst in a raid setting, so at least from my point of view a tad of added utility is more important and I hate cats and ravagers are just so darn ugly! | |||||
| #623 | Source | Posted on Patch 2.1.3 | Rhoi |
![]()
I currently use my Bat for 5mans and soloing but am scared to use him in raids as I have a feeling that the AP debuff from screech doesnt stack with other AP debuffs from the rest of the raid. Personally I've always liked the idea of bringing Vladmir to 25man raids as a Surv hunter to help the raid out, as with EW thats what its all about Currently in raids I still use my good ol' Wind Serpent that I've had since I solo tamed him in ZG back in the days when he would change colour every time I called him. Has there been any theory crafting done on how screech impacts things like tank damage and if it does indeed stack with other debuffs? Maybe I should ask in the warrior threads? I also remember reading somewhere (maybe not on EJ forums so I may be incorrect on this), that most BC bosses only have about 340ishAP to begin with and even with AP gain from CoR being up from locks, a warr with 5/5 Demo Shout would be able to lower the bosses AP to practically nothing without Screech. If Screech does indeed stack, would it be overkill on the AP debuffs and possibly using up a debuff slot that could be better used ...420 + 210 (Imp Demo + Screech) is more than 340 + 90 (Boss AP + CoR)... Would it be more worthwhile to grab a pet (for raids), that can do claw/bite etc than one with screech/bite taking these ideas into consideration? | |||||
| #624 | Source | Posted on Patch 2.1.3 | Ladwenae |
![]()
I am an addict of debuffs and I use it as one of the arguments when asking for CoR that the added AP it gives the boss is far less than the AP debuff I offer with my owl I have no idea about the amount of AP on TBC bosses, but 340 sure sounds low... | |||||
| #625 | Source | Posted on Patch 2.1.3 | Chulainn of Dalaran |
![]()
Don Santos' rifle on a dwarf means you don't need to use itemization points on +hit gear to hit the cap (your +5 skill allows you to get the hit cap at a lower level) - I'd use Cheeky's sheet to determine the optimum level for hit (I don't trust my addled brain with quoting the number) The secondary benefit of Don on a Beast Master is the typical hasted state of 63% at 0.2 latency (i.e. Quick Shots, Serpent Swiftness, and Quiver bonuses) gets the auto shot cycle and the steady (or special) shot cycle to alloy quite well with each other. You are tuned to avoid clipping autoshots and waiting excessively to shoot your next special. When you get DST and other passive haste items, slower base speed weapons start to look better.... but I find it best for people to do this analysis themselves using Cheeky's rather than reading about it on the forum. Chu. | |||||
| #626 | Source | Posted on Patch 2.2.0 Edited onPatch 2.2.0 | JuhnorX |
A specific haste and proc question.
41/20 BM. 3.0 Speed bow. (Vasjh Bow) 2.17 Speed (15% quiver and Serpents Swiftness) What is the fastest I can (theoretically) maintain steady/auto/KC rotation? I have seen attack speed getting to 1.2-1.4 at times when DST procs with IAotH and am starting to wonder if this is a viable if i use steady/KC/auto macro. Or, should i let autoshot do it's thing ? Also if you add Bloodlust to the aquasion ? :P I am curious if i am losing dps rather than gaining by trying to maintain my normal shot rotation through this haste. Anyone can crunch approx numbers to find ideally the lowest possible speed to keep my rotation? Apologies but i'm really not a numbers whizz. Many thanks. Never mind, think i can almost work it out from your previous hard work in these threads. Last edited by JuhnorX : 09/25/07 at 10:20 AM. Reason: Realised there is numerous posts which I can probably try and work it out from. | |||||
| #627 | Source | Posted on Patch 2.2.0 | Cheeky |
![]()
| |||||
| #628 | Source | Posted on Patch 2.2.0 | skodder |
A real Wow-forums question, but since my cat has followed me from Barrens to SSC I really havnt got a clue.
Anyone have an idea how Pet-Loyalty works? Ive just picked up the lvl 70 ravager and would like to know if theres anyway to speed up the loyalty gaining process? Except the obvious keeping it happy and grinding with it. Any tips are welcome | |||||
| #629 | Source | Posted on Patch 2.2.0 | Klauso |
In the BM thread someone did a comparison of loyalty gained to pet XP and there was a correlation. I can't find it at the moment but basically you need to keep your pet happy and then kill mobs that give experience. 5 Mans are the quickest way I have found as I too tamed a ravanger last night.
| |||||
| #630 | Source | Posted on Patch 2.2.0 | Gjorn |
![]()
Time requirements for Hunter pet loyalty gain - WOW Insider The hidden formula behind pet loyalty - WOW Insider | |||||
| #631 | Source | Posted on Patch 2.2.0 | Kaladian |
![]()
| |||||
| #632 | Source | Posted on Patch 2.2.0 | Althir |
![]()
| |||||
| #633 | Source | Posted on Patch 2.2.0 | Doko |
No, RWS is slightly better (less than 1% difference). Also, I think Khorium scope might be better than the crit one with that much resilience but I'm not exactly sure how the 12 damage is applied, whether it works for all specials etc. so I'm not too sure about that.
| |||||
| #634 | Source | Posted on Patch 2.2.0 | Xenoborg |
Did the scorpid nerf not happen? Its not listen in the patch notes.
| |||||
| #635 | Source | Posted on Patch 2.2.0 | Hunterlin |
Time for me post in "help me".
From 2.2 patch notes: ![]()
Sorry, can't test myself as I am in work trip for week. | |||||
| #636 | Source | Posted on Patch 2.2.0 | Trohck | ||||||
| #637 | Source | Posted on Patch 2.2.0 | Ladwenae | ||||||
| #638 | Source | Posted on Patch 2.2.0 | Zenge |
I am not sure about the damage reduction of the scorpid poision but i do have a screen shot of my scorpid doing 1200 TPS(yes threat per second) on Morogrim last night.
I posted this in the discussions on 2.2 changes but figured it would mean more here. Every single trash pull in SSC I used him on he would pull agro off a MD'd tank after about 30% of the mobs life and die. On Morogrim I held him back till 70% he still pulled agro and died. I took this as their solution instead of nerfing the damage they just massively increase the threat. | |||||
| #639 | Source | Posted on Patch 2.2.0 | Klauso |
Might be time to dust off cower again. I will be bringing my scorpid to Mag this week to see if my ticks have dropped.
| |||||
| #640 | Source | Posted on Patch 2.2.0 | Shandara |
Did some testing outside Shattrah and a 5-stack of rank 4 poison did 105 damage, with BW/trinket popped. Needless to say, I wasn't impressed
| |||||
| #641 | Source | Posted on Patch 2.2.0 | ◊ vank |
I feel like a putz for not knowing this but... does expose weakness use your total buffed agility for the AP bonus, or your base agility?
| |||||
| #642 | Source | Posted on Patch 2.2.0 | ◊ Lactose |
Total buffed.
| |||||
| #643 | Source | Posted on Patch 2.2.0 | Xenoborg |
I have heard about certain ravagers retaining some of thier pre-tamed abilities, anyone know anything about this?
| |||||
| #644 | Source | Posted on Patch 2.2.0 | Mcblane |
Talon of Al'ar
Basically I'm wondering if the talon of al'ar is great, terrible, situationally great, etc.
I'm a 7/21/33 survival Hunter so my basic shot rotation is auto-steady-arcane-auto-steady-multi-auto-steady-auto-steady repeat. 2 trinkets I'm using currently are Bladefist's breadth and tsunami talisman. i've been considering the talon > BB. It seems like it could be worth it for multitarget trash at least but I was hoping some1 had run the numbers already. | |||||
| #645 | Source | Posted on Patch 2.2.0 | Cheeky |
![]()
So the class-specific trinket is much worse, in practice, than the Heroic Badge one. The only way to make this trinket worth it's spot in progression is to extend the effect to Autoshot or push the bonus to +60 damage. | |||||
| #646 | Source | Posted on Patch 2.2.0 | Lumi |
Don't know where to ask this, but did anyone notice Illidan Phase 3 Demon Form not nuking your pet?
| |||||
| #647 | Source | Posted on Patch 2.2.0 | Hink |
Minor Haste on gloves
I just picked up enchanting the other day and started leveling it, and I ran across the Minor Haste on Gloves enchant. The tooltip said it would give a 1% attack speed increase, and that looked pretty good for a low level enchant. Popped the enchant on my gloves in Cheeky's spreadsheet, and it showed it was actually better than the Assault or 15 Agility enchants in terms of DPS.
I was wondering if anybody used this enchant with good results, and if it's worth getting basically (I'm a BM hunter now). The sad bit is that although the enchant tooltip advertises a 1% speed increase, the enchant itself awards 10 haste rating. This was fine before 2.2, but the numbers remained the same after the patch. I made a bug report via the forums suggesting that the thing should get buffed to 15 haste rating, or at least the tooltip modified, and I got a blue answer saying I'm right about the bug and they will be looking into it. So, assuming it will get buffed to the right haste rating, is it worth the trouble? | |||||
| #648 | Source | Posted on Patch 2.2.0 Edited onPatch 2.2.0 | grizz |
Ignore this post. It has substance at one point, but have since answered my own questions.
Sorry for the useless post. Understand the warning if it comes. Last edited by grizz : 09/28/07 at 2:40 PM. | |||||
| #649 | Source | Posted on Patch 2.2.0 | Cranch |
For my gear and a BM build, the spreadsheet math says no (15 agi is going to beat 10 haste rating, and even 15 haste rating.) (Note -- Cheeky's sheet has dropped the haste rating value from 0.841 dps per haste rating for me to 0.286 in v29, which seems very wrong. I'll update to v31 and double check the figures after my raid tonight.)
| |||||
| #650 | Source | Posted on Patch 2.2.0 | wolfclaw |
i tend to keep an eye on the all of the hunter threads. i have a question concerning Ashtongue Talisman of Swiftness...basically is it worth using with my spec and current gear.
i'm survival 0/25/36, 901 agility,2250ap(with hawk) 6.85%hit(+2%from talents) 36.78%crit(with ashtongue in a slot) unbuffed is this trinket really purely a bm hunters trinket or with my sort of gear can i afford to use it and forget my bladefist's breath once and for all. | |||||
| #651 | Source | Posted on Patch 2.2.2 | Rexpop |
A couple of gear related questions. I'm 41/20/0 and currently the guild I'm in is in the process of starting the t5 instances so I'm looking and what to look for in terms of gear upgrades:
1) Currently I'm using the Ebon Netherscale set which has been a really good investment in terms of longevity. Roughly when should I expect to see upgrades to this ?. 2) In terms of ranged weapon is Wolfslayer really better than Sunfury for BM ?. The numbers in the spreadsheet seem to say so, just wondering if this works out in practice ?. I have both so I'm trying to work out which works better. | |||||
| #652 | Source | Posted on Patch 2.2.2 | Cheeky |
![]()
[Bands of the Celestial Archer] from The Eye trash [Belt of the Black Eagle] crafted from drops off SSC or TK trash [Ranger-General's Chestguard] from Hydross. If you have both, head out to Dr. Boom and see which rotation you are more comfortable maintaining. I personally believe in the Wolfslayer, I trust the math behind the spreadsheet (no surprise there) and my reactions/latency has no problem maintaining the 2.7s 1:1 rotation. | |||||
| #653 | Source | Posted on Patch 2.2.2 | Osse |
Wolfslayer is indeed insane with BM when you have 68 haste and Ashtongue trinket <3. Especially as dwarf, 3% hit is the win for easier itemization.
Well, assuming you have under 100ms and high fps. | |||||
| #654 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | Lad |
Enchant - Boots
Let me preface this by mentioning that I searched for quite a while trying to find an answer or some discussion about this on the EJ boards and other sources. If I'm repeating a question that's been asked elsewhere then I am sorry and any help in finding the link would be appreciated On to the question...
I recently picked up the Star-Strider Boots off of Solarian and I gave some thought to the enchant. The first and most obvious was dexterity and I was almost certain it was the superior choice but while it was my first instinct to grab dexterity, I also considered Cat's Swiftness. Being someone that hates to immediately dismiss something regardless of how "obvious" another choice is, I'd like to give it a shot and see where it stands in comparison to dexterity. Now I've read a few posts pertaining to this topic but all were in regards to melee DPS, where the benefit is a little bit more clear. Being a ranged class I can't imagine it (in fact I'm almost certain) having the same impact as it would on a melee class, but again I'd hate to just dismiss it w/o making an informed decision. I suppose what I'm looking for is anyone else that has perhaps tested this in a PvE setting (and where in progression it was used as the encounters will greatly impact whether the enchant was useful or not) and what their conclusion was. Some numbers would be great too however I realize the difficulty of putting a set value on something which is so dependant on the encounter. I'd like to note that the reason I did not thoroughly test this enchant in a PvE setting is b/c I was hassled by the other hunters present so I had it changed shortly after the encounter (if it's worth it however I would not hesitate to revert to Cat's Swiftness). Personally I can see the benefit, but only getting to use it on one encounter didn't leave me with enough of an impression to make a final decision. Ideally I'd like to have a rotted pair for the lesser enchant as then I'd be able to swap in 12 agi for stationary fights and swiftness in for fights where I am more mobile however this could be a while. Thanks for the read Last edited by Lad : 10/02/07 at 7:14 AM. | |||||
| #655 | Source | Posted on Patch 2.2.2 | Fola |
![]()
In regards to the Ashtongue Talisman of Swiftness what sort of uptime do you see with this trinket? I would imagine the minimum threshold it would have to reach would be around 42% uptime, do you see this or more? Bloodlust Brooch = 72 AP passive + (278 for 20/120 seconds) Bloodlust Brooch = 118 AP w/valuing of on use In order to get that 118 AP out of the Ashtongue 118 = X * 275 X = 42.9% uptime required I personally sit using a 2.9 speed bow (troll racial +3%) with 37 passive haste (can bump to 63 with a gear swap) and a dragonspine, which as a result won't put me far off from your current hasted setup of 2.7 + 68 haste (basically the dragonspine difference). I would love to hear you say that the Ashtongue talisman has something on the order of 70% uptime with you current setup. Really to be honest I haven't heard much regarding the uptime of the trinket. | |||||
| #656 | Source | Posted on Patch 2.2.2 | Osse |
I really havent calculated a proper uptime for it, havent had time to be honest. Quickly checking
the spreadsheet it gives 52,34% uptime with 1,75 average steady shot frequency. Turns out to be 144 ap. the duration on that trinket could be 10 seconds though, as it's barely worth it for non BM, non 1:1 rotation. Especially as you lose a huge epeen in armory stats. | |||||
| #657 | Source | Posted on Patch 2.2.2 | Gurth |
Anyone figured out how much armor reduction items are worth in terms of dps?
Considering lot of items seems to aim at this stat in the future (new pvp items for instance), looks like we're gonna face the problem of choosing between standard stats items vs armor reduction ones. Could play with the spreadsheet i guess (not sure if it's modeled in yet) but don't like numbers out of the blue so if anyone have links/theorycrafting to spare would be much appreciated | |||||
| #658 | Source | Posted on Patch 2.2.2 | Qdragon1105 |
Armor Reduction is gonna be quite important I think. My guild is currently working on SSC and I switched out Epic Kara gear for 4 pieces of Blue Beastlord. I've noticed I can beat other better geared Hunters in DPS from the start of a fight. I hit the Kill Command everytime I can so I can get the 600 Armor Reduction buff. It messes with my shot rotation since I use Cast Seq macros yet I'm still doing well on the DPS. I am a survival hunter so long fights like Gruul I end up topping things anyways due to always having max mana.
| |||||
| #659 | Source | Posted on Patch 2.2.2 | Cranch |
![]()
Armor reduction from 4K to 3400 armor = 0.094 dps per armor reduction Armor reduction from 600 to 0 armor = 0.162 dps per armor reduction | |||||
| #660 | Source | Posted on Patch 2.2.2 | Cranch |
![]()
Dps is a function of agility. So unless you're a hunter for whom aspect of the pack or cheetah just isn't fast enough, or you get damaged when you need to kite, it would seem that picking +12 agi will always be a better choice. | |||||
| #661 | Source | Posted on Patch 2.2.2 | ♦ Glaurong |
This isn't entirely accurate (it can be if you are careful), I feel into the same trap. Armor penetration only affects your attacks. When you change values in the sheet, make sure to only note the change in your personal DPS or you will be overvaluing it.
| |||||
| #662 | Source | Posted on Patch 2.2.2 | Locos |
I just went through a few raids worth of WWS parses to check the Ashtongue Talisman of Swiftness. It isn't a perfect uptime analysis by any means (since the bosses changed, and presumably group composition, issues with reproc’s on other items, etc...) but I can throw a few numbers out there so that people get an idea of where it is at relative to other items they may have (I currently use Barrel-Blade Long Rifle and a 1:1 rotation).
Raid 1: Quick Shots – 149 / Tsunami Talisman Proc – 83 / Ashtongue Proc – 198 Raid 2: Quick Shots – (n/a) / Tsunami Talisman Proc – 75 / Ashtongue Proc – 197 Raid 3: Quick Shots – 143 / Tsunami Talisman Proc – 66 / Ashtongue Proc – 193 Raid 3: Quick Shots – (n/a) / Tsunami Talisman Proc – 64 / Ashtongue Proc – 156 The n/a’s are for raids where I would have switched to Viper at some point during the entire raid, so the Quick Shots proc isn’t really represented accurately. Otherwise, I am sure Hawk was active the entire time. Like I said it doesn’t take into account a lot of factors, but if you have Tsunami Talisman (or Hourglass since it is pretty similar), this can give an idea of uptime and proc rates. | |||||
| #663 | Source | Posted on Patch 2.2.2 | Cheeky |
This is correct, as it is also influencing pet DPS, and it shouldn't be.
| |||||
| #664 | Source | Posted on Patch 2.2.2 | Cranch |
![]()
4K to 3400 = 0.071 dps per 600 to 0 = 0.123 dps per A little off from my original figures, my apologies. | |||||
| #665 | Source | Posted on Patch 2.2.2 | Hoverpuma |
Hm, since the topic has come up...
When can I break my 4/5 Beast Lord set bonus? (I'm 41/20/0 most of the time, except when I run 0/21/40 for Karazhan CC.) I've been plugging gear combinations into Cheeky's sheet like crazy, and have been getting answers like "5/5 T4 < 4/5 D3 + arena S2 chest", which strikes me as just a little ridiculous for a gear set that drops entirely in non-heroic 5-mans. I do routinely smack "better" geared (i.e. more purples) hunters on damage meters in Karazhan and Gruul by a large margin, but I'm not sure whether to attribute that to the D3 set bonus or to the fact that most of the hunters in our little casual raiding alliance are Marks and still insist that Serpent Sting is a wonderful thing to be using. I've been using an armor value of 5000 (29.5%), and a mob level of 73; the other gear I start with is the dungeon/Karazhan gear I'm wearing in the Armory. I'm trying to figure out whether I'm putting reasonable assumptions into the sheet, or whether there is some "practical" divorce between the spreadsheet numbers and actual play that make T4 a better choice. (Off the top of my head, the only thing I can think of is that the D3 set bonus requires an active pet and Kill Command use, or that my guess at a reasonable boss armor value is out of line.) So, I put it to you who have more experience than I: Practically speaking, when have you traded in those dungeon blues, and for what? | |||||
| #666 | Source | Posted on Patch 2.2.2 | Rexpop |
![]()
| |||||
| #667 | Source | Posted on Patch 2.2.2 | Damdern |
let me start off by saying ive played a mage for most of the time ive been on WoW, and recently my brother has stopped playing, so he gave me his hunter. and let me just say, within moments of logging in and playing around for an hour or so, i fell in love with the little dwarf hunter.
fast forward to a few months later, im in a kara/gruul raiding guild and things are going great, except im not sure how i should spec to get the most damage i can in 25 man raids. The Armory there is a link to my armory and tallent build, i know BM is great but im not sure exactly where to put my points. latency is anywyere between 150-250 (crappy DSL) and frames always above 40. my shot rotation mostly consists of a steadyshot/autoshot macro. hit that twice, then arcane shot once and repeat. also, i cant decide between weapons. i have Legacy and Lunar Crescent (slowly leveling my blacksmithing and collecting mats for Mooncleaver) and for range weapons i have Sunfury and Wolfslayer Sniper Rifle. im also running heroic SP to collect the leather pants from the last boss, and in a decent 2v2 team to try and get some of the Arena season 2 gear. and i try to get in on as many Black Morass groups as possible to collect the Hourglass trinket. and i have 23 heroic badges, is it worth it to save 41 for the Bloodlust Brooch? any comments/input welcomed. thanks. | |||||
| #668 | Source | Posted on Patch 2.2.2 | Xenoborg |
My current bow (serpent spine) and my goal bow (Bristleblitz Striker) are both 3.0 speed, and I am BM speced, and my guild has the first 4 down in both BT and HS.
With the reduced haste it seems like the best thing for me to do is shoot for 131 haste (1 ring, gloves, belt, bracer) and stay BM. (115% quiver * 108% gear * 120% SS = ~150%) This would put my autoshots at ~2.01s and my steadies at ~1.0 My question is this: is this in theory the optimal choice for gear and spec direction? If I generally have ~150 ping should I try to manually time or use a cast sequence? | |||||
| #669 | Source | Posted on Patch 2.2.2 | SpartanKillian |
Trying to break the 700 dps barrier
I was on vacation for most of the summer so I missed most of my guild's trips to Kara; as a result, I'm a little less well geared than I'd like to be. That said, I'm sure there are things I'm not currently doing that I could be to increase my dps, which hovers around 600-650 for Gruul. Vis-a-vis the rest of my guild my dps is fine, I'm more concerned in getting everything I can out of my character, not beating 'locks on the meter.
Here's the genertic macro I'm using: /script UIErrorsFrame:Hide() /script [exists, target=pettarget] Kill Command /castsequence reset=3 Steady Shot, Auto Shot /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() My latency is generally around 100-150, and I manually weave Arcane Shots every other cycle following a Steady Shot. Hawk is always on. A few questions: 1. Which pet would be better: A wind serpent with bite and lightning breath on autocast or a cat with bite and claw on autocast? I can't stand ravagers, so I'm disqualifying them from contention. 2. In the forums I've seen people mention they run two different macros to avoind KC clipping issues. Would this make sense with my latency and how would that work? Do you switch back to the non-KC macro after running the KC macro once? Is it better to try to manually weave KC into your rotation? 3. Is there anything about my build, macro or character sheet that jumps out at you as being suboptimal (aside from gear that hasn't dropped for me yet). | |||||
| #670 | Source | Posted on Patch 2.2.2 | Noobiisa |
![]()
On a side note, do the quiver's 15% haste effect affect Steady shot timer now, cause correct me if I am wrong it used to not do it. | |||||
| #671 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | peterk0 |
hello fellow hunters,
there's a thing i would like to ask: recently i have been doing some testing on dr. boom, just to check how the values i get in cheeky's spreadsheet "work" in the game, and i have some numbers which i'm afraid cannot explain to myself, that's why i was hoping for you help. i've fired 1000 shots each test scenario, so the numbers should be solid. 1. scenario i equipped don santos' rifle and used 37 dps shots 2. scenario i equipped wrathtide longbow and used 37 dps arrows i've used the 1:1 rotation, i'm BM (41/20) with 1700+ atp / 25+% crit (dep on weapon), i've kept my pet out, and FD each time HM had ended to drink and recast. results: 1. scenario 655,8 dps -> 649 563 dmg 2. scenario 692,9 dps -> 709 255 dmg so obviously my question is: how it's possible to get such a results, when according to the spreadsheet (adjusted for lvl 68 and buffs i used ofc) the don santos' should be much better (dps wise ofc, not total dmg)? Last edited by peterk0 : 10/03/07 at 8:43 AM. | |||||
| #672 | Source | Posted on Patch 2.2.2 | Osse |
Quick shot procs and did you remember to right click ammo so they actually used via quiver. :p
| |||||
| #673 | Source | Posted on Patch 2.2.2 | peterk0 |
![]()
quickshot procs should not be the reason if the amount of shots fired is big enough. i think 1k shots is enough to get the basic numbers like dps. | |||||
| #674 | Source | Posted on Patch 2.2.2 | ♦ Lactose |
Most likely, either your latency or reaction time is not what you've input in the spreadsheet, or you're simply not used to the rotation speed. Personally, after changing weapon speed, it takes me a while to get into the rhythm again.
| |||||
| #675 | Source | Posted on Patch 2.2.2 | peterk0 |
The thing is, i've used the following macro, especially because i didn't want to screw up the cycle.
![]() /script UIErrorsFrame:Hide() /castsequence reset=3 Steady Shot, Auto Shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() I'm going to do some more testing, maybe fire like 2k shots, just to see if it help to get closer to the sheet. Any other ideas? Btw thanks for the responses. | |||||
| #676 | Source | Posted on Patch 2.2.2 | ♦ Lactose |
Are your average shot values matching up?
Is your crit rate matching up? Do you, in the given time period, fire as many shots as you would expect? When repeating the test, turning off Aspect of the Hawk to remove Quick Shots would be a nice idea for testing the spreadsheet accuracy, due to the randomness of the proc and its effect. | |||||
| #677 | Source | Posted on Patch 2.2.2 | Xenoborg |
Does steady shot get the bonus speed from quiver? On Cheeky's sheet my steady is getting the full effect and going down to 1.0 cast time with 150% static haste for autoshot.
| |||||
| #678 | Source | Posted on Patch 2.2.2 | Cheeky |
![]()
A combat log would probably answer all our questions and allow us to explain what you are seeing in aggregate numbers. | |||||
| #679 | Source | Posted on Patch 2.2.2 | ♦ Lactose | ||||||
| #680 | Source | Posted on Patch 2.2.2 | Xenoborg |
Ive seen the macro along the lines of
![]() /castsequence reset=3 Steady Shot, Auto Shot | |||||
| #681 | Source | Posted on Patch 2.2.2 | Trohck | ||||||
| #682 | Source | Posted on Patch 2.2.2 | peterk0 |
![]()
Results hopefully tomorrow. | |||||
| #683 | Source | Posted on Patch 2.2.2 | ♦ Glaurong |
Guys, the answer is simple! Surprised none of you jumped on this immediately.
He fired 1000 shots with both ranged weapons, both weapons have vastly different speeds. Assuming a perfect 1:1 rotation, 500 of those shots were Autos. For the Wrathtide it would take 1087 seconds to fire those shots. For the Don Santos, 978 seconds. Don Santos did 649,563 damage in 978 seconds, or 664.17 DPS. The Wrathtide did 709,255 damage in 1087 seconds, or 652.49 DPS. Edit: as to why the difference isn't 40 DPS. Armor will reduce the dps difference between the two weapons by a proportional amount and variance in procs can easily account for the rest. | |||||
| #684 | Source | Posted on Patch 2.2.2 | Xenoborg | ||||||
| #685 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | peterk0 |
![]()
This castsequence macro is designed to be spamed, that means pressed again and again. In this situation when you're continuously pushing the button it is always cast like it should be, that means steady shot waits for auto shot timer and only then begins to cast (as it has a base 1.5 sec cast time), therefore you are not clipping your auto shots with steady casting. The reset value is important only if you're not using the macro and stop pressing the button. So after the time put after reset=, it will forget about the next spell in the sequence and when pressed again, it will begin from the start. It would be much more obvious if the sequence was composed from more than 2 shot/spells. Hope that clears it Last edited by peterk0 : 10/03/07 at 5:40 PM. | |||||
| #686 | Source | Posted on Patch 2.2.2 | peterk0 |
![]()
Edit: One thing you're actually 100% accurate is that armor plays a significant role in the equation and the difference got smaller as I've risen the armor value. | |||||
| #687 | Source | Posted on Patch 2.2.2 | Cheeky |
![]()
| |||||
| #688 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | peterk0 |
![]()
Wow Web Stats ds_aoth means Don Santos' Rifle with Imp Aoth 5/5 on. wl_aoth means Wrathtide Longbow with Imp Aoth 5/5 on. It really looks better now, DS seems to do more DPS, however the difference is smaller than according to spreadsheet, which could be the result of various factors i.e. we don't know the exact armor value of Dr. Boom, Quick Shots random factor etc. If you guys will be able to find more sophisticated explanation, I'll be just happy, but for now I'm mostly blaming Recount for inaccuracy and quick shots for randomness. Last edited by peterk0 : 10/03/07 at 5:50 PM. | |||||
| #689 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | Cheeky |
![]()
I didn't take a look at individual shot times, but you could run the log through the parser to determine how bad your clipping was with both weapons too. Excellent sample size. Looks like you have about 25% crit rate. Edit: If you want to make a better comparison, run the test in Viper and take off your Hourglass trinket. Should minimize the differences in luck a bit more. We can also correct for crit rates and look at the data based on no critical hits at all. Last edited by Cheeky : 10/03/07 at 5:54 PM. Reason: Response to quoted post's edit. | |||||
| #690 | Source | Posted on Patch 2.2.2 | peterk0 |
![]()
I'm now analyzing the logs with the parser I've found in Glaurong sig, but I have to admit I don't understand all the lines ... where exactly I can see my clipping issues? Is it the "Times exceeded 4000 ms between auto shots" line? What about "Back to back auto shots" and "Back to back steady shots" I don't really understand them. And yes of course, I've thought about taking off the Hourglass and turning off the AotH, but it's pretty time consuming and the results I've got look just alright. Thank you for all the time, it's very appreciated. | |||||
| #691 | Source | Posted on Patch 2.2.2 | lilwolfe |
Need someone to check my stuff and help me figure out how I can better my dps. I am not satisfied with it. I am currently spec'd survival as my unbuffed agility is 705. (I still have a list of about 4-5 upgrades that are available if they'd ever drop)
Here is the WWS report of Lurker and Tidewalker kills on our last raid night. Multishots on Tidewalker were low because I was trying to avoid hitting murlocs when they spawned. I aim for the 1.5:1 rotation and I am solid on the steady/arcane side of it, but my steady/multi fumbles a lot. Loading... Currently using Sunfury. Also have Wolfslayer - if that would be the better choice, let me know. | |||||
| #692 | Source | Posted on Patch 2.2.2 | ♦ Lukevom |
Can Someone Help me to sort out my Sockets etc
HI im LVL 70 Bm Hunter 44/0/17
we have just started Kara and would love some help to make my char better could you tell me what gems i should be socketing at the moment im all over the place any help or crits would be greatly apprciated as i only have half an idea and get so many diff opinions after reading forum here you guys have the best source of info for hunters The Armory Thanks Luke | |||||
| #693 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | Pakatak |
@ Lukevom: For starters, get rid of Endbringer. Get a Crystalforged War Axe (BoE Blue 2-H, 50ish stam, 27 crit, 90 AP) or a pair of Stellaris (drop from 3rd boss in Mechanar) to cover that. For sockets, unless you're REALLY, REALLY hurting on AP, agility gems are the way to go. While in a raid, you'll be getting Blessing of Kings (or you should, at least.) and that agility will be increased 10%, making it overall more beneficial. That, and your crit is hurting at 17%. As for other kinds of gear and such for BM, wait for better replies, 'cause I've never played/geared for BM.
A question of my own: My guild has Karazhan on farm, and we've downed Gruul. As for Karazhan loot, are there any blatantly obvious upgrades that I should/need to get? My Armory. Last edited by Pakatak : 10/04/07 at 2:09 AM. | |||||
| #694 | Source | Posted on Patch 2.2.2 | Zedd |
![]()
Belt from chess for your (odd) spec [Girdle of Treachery] New globes basicly, and they deserve +15agility try these: [Gloves of Dexterous Manipulation] The ring ring from Prince: [Ring of a Thousand Marks] | |||||
| #695 | Source | Posted on Patch 2.2.2 | Xenoborg |
![]() | |||||
| #696 | Source | Posted on Patch 2.2.2 | Gank |
![]()
| |||||
| #697 | Source | Posted on Patch 2.2.2 | Zedd |
![]()
| |||||
| #698 | Source | Posted on Patch 2.2.2 | Gjorn |
![]()
Apart from that, a new two hander, with savagery or + 35 agi seems like the best improvement. The Honour Hold reverd polearm is supposed to be good, and fairly easy to get. Maybe some different legs as well. I'm not sure, but I think I recall a discussion about those Beast Mastery ones being excellent for soloing, but not so great for raiding. The legs from the first boss in normal Old Hilsbrad are excellent, and easily obtainable. I'd also consider changing my spec if I were you. I guess you have specced for PvP and utility. You'd gain a ton of personal dps if you switched to a cookie cutter 41/20/0 spec. But that of course depends on wether you still mostly will do PvP and also a lot of trapping in Kara. I'm not very far progressed compared to most raiders here, but I think I've managed to get some deceently balanceed gear and gems together for and in Kara, if you are interested in how my setup, for comparison.. Armory | |||||
| #699 | Source | Posted on Patch 2.2.2 | ♦ Lukevom |
LOve this site but definetly hate the people who run it i got a pm saying if i didnt use correct spellinjg and grammer ill get kicked WTF
are you guys serious i dont know how to spell or use grammer properly if you guys are going to police this like nazis then there really isnt much point me being here as im not going to get any better with my grammer and stuff lmao can not beleive this thanks to the people who gave me some great advice and if anyone knows of a site where there not so worried about grammer etc please pm me before i get booted Thanks Luke | |||||
| #700 | Source | Posted on Patch 2.2.2 | Zedd |
Offtopic:
I made some grammer errors in the past (I bet this post will be full of them now ) In the end it makes you spell beter. And its more enjoyable to read. So I would delete that post if I was you =) | |||||
| #701 | Source | Posted on Patch 2.2.2 | Osse |
It's not so hard to let the moderators know that you have dyslexia. (Assuming you arent being a moron and typing without even trying to spell properly)
| |||||
| #702 | Source | Posted on Patch 2.2.2 | Brauer |
Unrelated to anything previously posted in this thread, but still on-topic I think:
A few weeks ago the question came up in our raid during A'lar where our hunters get to MD a lot, does Blessing of Salvation apply to threat generated from MD? It may seem obvious, but when you stop to think, it isn't. I was wondering if anyone had done any theory crafting on this. If a hunter is blessed with Salv, is MD 30% less effective? | |||||
| #703 | Source | Posted on Patch 2.2.2 | ♦ Mr. Troll |
done!
| |||||
| #704 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | Gank |
![]()
Edit: But this goes against the tooltip of the spell (wouldn't be the first time) Edit2: Seems this is wrong info i will leave the post for discussion purposes. Last edited by Gank : 10/04/07 at 11:38 AM. | |||||
| #705 | Source | Posted on Patch 2.2.2 | ♦ Lactose |
Threat you do is reduced by Salvation.
Threat you do is transferred. I'd say Salvation reduces misdirected threat. | |||||
| #706 | Source | Posted on Patch 2.2.2 | Pakatak |
Yeah, I've been looking to get the Thousand Marks and Garona's for a while. I was personally thinking more along the lines of replacing my Violet Signet with the Thousand Marks and switching out Ravenclaw for Garona's. How would S2 leggings do for covering my Beast Lord?
| |||||
| #707 | Source | Posted on Patch 2.2.2 | Gank |
![]()
[Scaled Greaves of Patience] socketed 3x 8 agil is possibly a better choice if you want to save some arena points. | |||||
| #708 | Source | Posted on Patch 2.2.2 | Jab |
Before anyone asks, I did use the search function, but I could not get a satisfying answer.
1.A few people tell me, I can keep my pet on Voidreaver for the whole fight (personally I tried this twice and my pet died in during the secong pounding or so): -how do you heal through the pounding? I heard about a SP but I guess that only means the SP regens your mana, not heal your pet with VE, right(which would put him damn near to our tanks on aggro)? 2.Keeping my pet on Alar during p1, how do I do this without having to chain rez him due to unlucky quills? 3.I would really like some qualified (as in "I did some testing myself" or something like this) response to the following issue: Rifle of the stoic Guardian. While I do understand that its a great tanking stat stick, I'm not yet convinced, that a MM or Surv Hunter could not put it to good use in a 1:1 rotation (BM Hunters are a wee bit too fast). Warning, pseudo-math incoming: MM/Surv ASPD= 1.9s pre Ammopouch and 1.615s after SS = 1.5s pre / 1.275s after that makes (in case of 0 latency): 2s to fire one steady and one auto pre pouch (I didnt factor in KC because I don't know if it obstructs the autoshot timer) (clipping time of 0.1s) 1.775s to fire one steady and one auto after pouch (clipping time of 0.16s) while the clipping time sure doesnt look all that great, wouldnt the amount of raw AP a MM or Surv Hunter possesses outweigh this? looking forward to some qualified responses =) thanks in advance | |||||
| #709 | Source | Posted on Patch 2.2.2 | lilwolfe |
You can keep the pet on Voidreaver. I did so as BM, and I still do so as Survival. You'll need to mend pet when poundings happen. Also, having him trained highly in arcane resist helps a lot. If he takes a few unlucky pounds and gets hurt more than a mend can fix. Pull him out and mend at your side, then return him back in.
On Al'ar. I have pet attack on platform 1 and 2, pull him back for 3, and send him up for platform 4. He'd die from platform 3 tank transition anyway, and this helps ensure a quill won't kill him. | |||||
| #710 | Source | Posted on Patch 2.2.2 | Deathcabby |
On Voidreaver my pet can stay on VR the whole time. I have him maxed on arcane resist and just toss him a mend pet when he gets to about half health. Make sure your pet is out while buffing since Pally buffs now automatically get put on the pet when buffing the hunter.
On Al'ar, my problem has been the pet overtaking the 2nd position tank's aggro. What I've done to fix that is to turn off all the mages, rogues, shammies, pallies, and priests off my Omen threat meter. That way I can see the pets aggro compared to the tanks aggro easier. After Al'ar switches from position 1 to 2, make the pet stay until the position 2 tank catches up to your pet's aggro. Do the same thing for position 3 (if you're using a 2-tank rotation, you might be able to send him right in depending on how well your tanks build aggro). As far as quills go, I just roll the dice. If the quill is at either 2 or 3, the pet will die. Positions 1 and 4 give you enough time to pull the pet down before the quill. I guess you have 2 choices: roll the dice and rez the pet if he dies (if I do this, I usually FD/feed between phase 1 and phase 2) or keep the pet down by you when Al'ar is at position 2 and 3. | |||||
| #711 | Source | Posted on Patch 2.2.2 | ♦ Ishmaael |
![]()
Question two's answer is basically you cant. I start the fight with my pet almost at the top of the ramp on stay, and dpsing until the first transition. After which leaving your pet on al'ar will either get him to out-threat the tanks, thus killing him, or he will be stuck up the top and die several times during p1 to the quills. I then pull my pet back and send it instead against the embers, pulling it out at around 15%. Thats fairly easy if (as most hunters i believe are) you are dpsing the embers for stage1. However if for whatever reason you arent, and still want pets to be hitting something, you can as al'ar is changing platforms strafe and send your pet to attack an ember (but obviously it takes alot of coordination. I still send my pet back onto al'ar every time hes at stage 4 or back at stage 1 however, and leave him on al'ar if he bugs out (does he still bug out? it's been a while since i faught him.) | |||||
| #712 | Source | Posted on Patch 2.2.2 | Zurai |
![]()
![]()
| |||||
| #713 | Source | Posted on Patch 2.2.2 | Kolusius |
![]()
| |||||
| #714 | Source | Posted on Patch 2.2.2 | Lindelle |
MM Rotation Question(s)
As it says, I'm MM. My unbuffed haste is 2.52. I can time my Steadys fine in order to not clip Autos, but when it comes to weaving in the specials, I'm stumped. Everything I've found says your rotation should look like Auto -> Steady -> Multi -> Auto -> Steady -> Arcane -> Auto -> Steady -> Auto -> Steady -> Multi as one full time through the "full rotation" if you're like me and need a bench-mark for it. I recently picked up a new mod with a different Auto timer than I was using and now, if I use the above rotation, when I fire Multi and Arcane, I'm clipping my shots by .3 for the Arcane and .9 for the Multi. So, what exactly I've been doing before was firing my Multi and Arcane shots immedeately after the Steady fired and before the next Auto did. However, doing that seems to clip the shot. As everything I've read pretty much portrays Auto-clipping as da debil, this is troubling for me. My question is whether or not I should actually look more like this: Auto -> Steady -> Auto -> Multi Auto -> Steady -> Auto -> Arcane Doing it that way, I can ensure that I don't clip my shots, but I feel like I'm doing something distinctly wrong because I've never seen it written out that way. Any tips on what I'm doing right or wrong would be lovely. Also, I prefer to manually time my shots, but if using a tailored macro will cut out the issues, I'm not afraid to switch to it. | |||||
| #715 | Source | Posted on Patch 2.2.2 | whitemanfromtown |
You shouldn't use multi and arcane in successive rotations as the global coodlown will cause clipping. The typical rotation is
Auto Steady Multi Auto Steady Auto Steady Arcane Auto Steady Repeat | |||||
| #716 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | Lindelle |
![]()
I'll have to try that out and see if it fixes things, thank you! Edit: I'm still having the same issue, though this did fix a different issue I've been having from time to time. If I try to squeeze in Multi or Arcane after Steady but before Auto fires, it both pushes back my Auto and the ensuing GCD gets in the way of starting the next Steady at a time that won't clip. Is this poor timing on my part and if so, what's a good macro to fix it? Last edited by Lindelle : 10/04/07 at 7:06 PM. | |||||
| #717 | Source | Posted on Patch 2.2.2 | Pakatak |
![]()
| |||||
| #718 | Source | Posted on Patch 2.2.2 | david |
t5 vs t6
Hi was wondering is there any post compaing t5 t6 i know everyone is loving the 10% steady shot dmg but im bm and was wondering wouldnt i get more dmg out of 5% steady shot crit if kc is considered im just interested in this as we are gettting further into 25 mans
also had one more question. Ive read the post compaing ap and agi and from what ive read it seems that u get .2 dps more out of the 16 ap gems as a bm spec would u recomend stacking ap or agi always the way togo. right now im at about 1744 ap and 24 crit averaging about 950-1k dmg in gruuls | |||||
| #719 | Source | Posted on Patch 2.2.2 | Sieta |
Hunter review
My guild is running with 5 hunters right now, I'd like you guys to review this the fights in this wws log and tell me what I can do to increase dps for my hunters.
Thanks Wow Web Stats Just not sure what else we need to do. | |||||
| #720 | Source | Posted on Patch 2.2.2 | Xenoborg |
![]()
| |||||
| #721 | Source | Posted on Patch 2.2.2 | Gruknok |
![]()
The second autoshot is pushed more than with arcane (cant do anything about it unless youve got realy low latency) but the time gap betwean 1st and 3rd will be the same as with arcane instead of multi cause of GCD. But the overal rotation dps is better than youve used before imo. /castsequence helps to reduce the cliping greatly, just be careful. | |||||
| #722 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.3 | Gruknok |
![]()
Last edited by Gruknok : 10/18/07 at 12:35 PM. | |||||
| #723 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | Lindelle |
You shouldn't particularly fixate on poor DPS from your SV hunter. That being said, they can easily do comparable DPS if played correctly.
Ayukawa should have 800 or more unbuffed agility, and it's entirely doable in worse gear. As the poster above me said, they need to change out [Ring of a Thousand Marks] for something with Agility on it. Their meta gem is another issue, it should always be [Relentless Earthstorm Diamond] for raiding. I hope the only reason he/she has AP gems in their BP is because they're dirt cheap on your server. They're more expensive than the 8 Agi on mine. The two gems in the belt need to be changed to something with Agility on them. Another "easy" fix is that I know a lot of SV hunters like to use [Belt of Deep Shadow] over Ayukawa's current belt. Sieta looks pretty solid in terms of gear, but I'd recommend getting [Hourglass of the Unraveller] or [Abacus of Violent Odds] instead of his Skyguard trinket,unless he's using it for farming. Given the nature of PvE encounters, especially bosses, the proc won't happen enough to be worth giving up the benefit of another trinket. His hit is also a little low, and it does like he had at least a couple misses on WWS. It should be at least 136 or more for MM and BM hunters. His DPS could be upped even more by using Arcane more often. If he's worried about mana, tell him to make sure he's using [Fel Mana Potion], it's like hunter crack. For Chaoticid, obviously enchant those nice fist weapons then lemme link the Armory to my rogues to make them mad...kidding, of course. Again, the hit is a tiny bit too low. Hunters can completely illiminate misses with the proper hit rating, which is why every raiding hunter should harp on it. IMO, Ebon Netherscale Bracers are better than True-Aim. As opposed to Sieta, his RAP is very low. I would also change out [Romulo's Poison Vial] for Abacus or Bloodlust Broach. If you look at WWS and have he/she look at it too, you'll see that that trinket isn't really doing much at all. Also, using Arcane shot more would increase the DPS. The Steady/Kill Command macro is great, but you shouldn't be using it and nothing else. Again, with Lawnchair, he should change some gems, dropping AP for Agi. Otherwise, what he's doing with the gear he has looks pretty good. However, he would probably benefit from using AP flasks instead of the current consumables he has. I do see the Fel Mana potion debuff up so he's doing something right there also. Using Multi is fine, but he should be using Arcane more. For Yealix, again on gems, Agi > AP. Helm should have an 8 Crit, and while I'm addicted to the 8 AP/2 mp5 gems, you will get more out of 4 Agi/6 Stam. He/she should also be using the Ebon Netherscale Bracers, to up their crit. Their hit is also painfully low. And again, they should be using more Arcane shots. In terms of something across all your hunters, a good rule of thumb that I like to follow is that you ignore all socket bonuses except those that add Agility or Crit, putting 8 Agility in everything else. Under most circumstances, this should get you your meta bonus with sacrificing the least amount of Agi or ranged crit. For the most part, in terms of gems and enchants, Agility is always better than Attack Power because it will scale with Blessing of Kings. Overall, I think your hunters are doing at least decently, but you should really change up your raid composition. We always have 2-3 rogues and unless it's Karathress or a melee-unfriendly fight, they're on top by a good deal. Do you normally have any Spriests, DPS shammies, or ferals? Your raid would probably benefit from that. However, if what you're doing is working for you, then why change things? Okay, to wrap it up: Your hunters should all be going for Agility over AP on gems and enchants. Agility scales with Kings whereas AP will remain a flat stat. For example, I only have ~2300 RAP unbuffed as MM. I was using all AP gems, and came out at 2700 RAP. I'm at 2947 raid-buffed with the Agi changes. All of your BM hunters need to be using Arcane shot everytime the CD is up. Only one of them is above the hit cap, which is a big bad no-no. Besides your SV, they should also use [Flask of Relentless Assault] because they're benefit from it more than they will a combination of elixirs, IMO. You might also want to try out having an MM, granted our utility is terrible in terms of TSA. However, having a hunter or two with Scatter will feel pretty invaluable when you're doing Kael trash. Hunters seem to be the main source of DPS in your raid so make sure you're grouping them appropriately. Have your SV in a group with 2 BM (1 MM, 1 SV, 1 BM ideally, but since you have no MM) along with an spriest and either a feral druid, enchance shammy, or second spriest. Make sure you're using the rest of the BMs to buff other DPS classes as well. Sorry for the length, and I hope I helped at least a little bit. Last edited by Lindelle : 10/05/07 at 9:50 AM. | |||||
| #724 | Source | Posted on Patch 2.2.2 | Kaladian |
I personally think those hunters are doing pretty darn good job. Other then changing around some gems/chants i would be happy with 5 hunter all putting out 1000+ or close to it. What surprises me is you dont have more rogues. The biggest thing would be getting max hit for all hunters.
Also Lindelle are you saying that BM hunter should be fitting a arcane shot along with a 1:1 rotation? I have been very unhappy with my dps as of late and i have been trying to work in a steady-auto-steady-auto-steady-arcane-auto... rotation with some very small clipping of the auto shot after the arcane if my latency is good. Or are you saying to sub out a steady for arcane it steady-auto-arcane-auto...? | |||||
| #725 | Source | Posted on Patch 2.2.2 | whitemanfromtown |
![]()
| |||||
| #726 | Source | Posted on Patch 2.2.2 | Gijfegox |
New Hunter.
Hey hunters. I've got a hunter alt, getting 70 pretty soon, and i'm planning to make it my main as soon as i can. When i reach 70, i basically just wanna build up my charecter to do the maximum possible DPS i can. That leads me to 2 questions, which i haven't been able to find a direct answer to yet(I haven't looked at all hunter posts on the forum, admitted :
- When i reach 70, and wanna gear myself up, which items to go for. Can i trust Cheeky's hunter dps spreadsheet, for optimizing my gear? With random blue lvl 70 gear i picked out, using an auto/steady rotation i was at 1000(+400 pet) dps. Seems abit extreme to me, so was wondering if i had put in some wrong info. - Whats the best Shot rotation to use as BM? The spreadsheet said Auto/steady was the best, but i was wondering why including arcane/multi isn't a better choice. Sorry for my noobishness, any help is appreciated^^ | |||||
| #727 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | ♦ Nurru |
deleted
Last edited by Nurru : 10/05/07 at 10:52 AM. | |||||
| #728 | Source | Posted on Patch 2.2.2 | whitemanfromtown |
![]()
![]()
| |||||
| #729 | Source | Posted on Patch 2.2.2 | Dudley |
Hi everyone. I have been reading up on these forums for quite some time now. I have learned alot about how to improve my DPS, and which gear to use when i respecced to Survival. My guild just downed Al'ar for the first time last night, and to my guilds dismay the hunter trinket, the talon of al'ar, dropped.
My current trinkets are the hourglass of the unraveller and the bladefist's breadth for the crit bonus. I have heard that the talons buff doesnt effect auto shots, so I figgured this is where i would find out for sure. Is this talon worth the added 40 dmg per shot? Does it effect auto shot? Or should I just keep my other trinkets? Like i said I am survival spec, so I use the steady/auto macro and manually weave arcane and multis into the rotation, so this trinket will be proccing. | |||||
| #730 | Source | Posted on Patch 2.2.2 | Cheeky |
![]()
There is a bug currently in using the Priority Rotation button. It didn't check if casting Multi/Arcane late in the Auto Shot timer would cause the next Steady Shot to clip. (You can see this by choosing the Priority Rotation and watching the total time increase.) The version released tomorrow will correct this. (Also added in much better intelligence to 1:1.x rotations.) | |||||
| #731 | Source | Posted on Patch 2.2.2 | Lindelle |
![]()
I was under the impression that you would thread Arcane in as you did for MM and SV by sneaking it in after a Steady when you could, so you weren't always maintaining a pure 1:1. And of course, unless for some reason your Arcane does significantly higher damage than Steady, I'm definitly not saying to replace Steady with Arcane or Multi. | |||||
| #732 | Source | Posted on Patch 2.2.2 | Deathcabby |
By trying to sneak in that arcane shot, depending on your weapon speed, you might not clip the autoshot. But you'll be triggering a global cooldown, which would definatly be delaying the time you could fire your next steady shot, thus clipping the following autoshot. BM Hunters shoot too fast to do more than a 1:1.
| |||||
| #733 | Source | Posted on Patch 2.2.2 | Vilyah |
I've some numbers on my WWS recently that have me a bit confused and haven't been able to find an answer. On some fights, the crit rate for my autos & specials are very similar, others they're very very different. Take this report as an example:
Wow Web Stats On the TW fight my auto crit rate is only 17% while my steady crit rate is at 27%. So I had assumed that my ranged crit rate was applied equally to my autos & my specials. Is this not true? If so, how is it calculated? | |||||
| #734 | Source | Posted on Patch 2.2.2 | Jab |
thanks for the fast responses concerning alar and VR
still no info on the Rifle of the Stoic Guardian (sp?) | |||||
| #735 | Source | Posted on Patch 2.2.2 | Gruknok |
![]()
| |||||
| #736 | Source | Posted on Patch 2.2.2 | Cheeky |
![]()
| |||||
| #737 | Source | Posted on Patch 2.2.2 | Vilyah | ||||||
| #738 | Source | Posted on Patch 2.2.2 | david |
thanks
thanks yeah alot of people have been telling me i need to go agi gems and i had thought they the scaling from kings might be a nice buff we always have kings and wis/might depending on our grp make up. i would def like to get my crit up a little but with the current stats i am wrking with (1744 ap and 24crit ) unbuffed is 950-1k dps fairly good i have checked my recount chart to make sure im not missing shots and i may miss one shot on gruul which i need to get my hit up a bit.
Also i had mention this before but has anyone compared the t5 t6 set bonuses i dont know if the 5% cirt would over power 10% dmg to steady shot when kc is considered | |||||
| #739 | Source | Posted on Patch 2.2.2 | Zurai |
10% steady damage is going to be more DPS than 5% steady crit.
However, the t5 2pc bonus is miles and miles ahead of the t6 2pc bonus. Of course, the starts on t6 are generally much better, so it's really up to you. Personally, I'm keeping the shoulders and legs from T5 and getting the best available piece for the rest of the slots, ignoring t6 completely (except where it is the best available, of course). | |||||
| #740 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | Lerastes |
EDIT: I'm dumb. Ignore. :|
I do have a new question though. What kind of ratio of attack power/crit should a BM hunter have? This is my armory. The Armory (if it catches me in PVP gear, I normalyl use a Slayer's Ring of Redemption over the Shadow Deeps and an Hourglass over the badge) I have a couple things I can switch out to get more crit or more AP, and I can regem/enchant, so how should I build my stats from here on? Last edited by Lerastes : 10/06/07 at 6:40 AM. | |||||
| #741 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | Flyx |
DST
I was wondering whether or not [Dragonspine Trophy] is still the number one DPS trinket for a hunter after the recent haste nerf or whether others such as [Bloodlust Brooch] would now be better than it. I currently use a 3.00 speed bow, 2.17 from quiver and SS, and usually hang around 60 latency in a raid. Anyone know the answer?
Last edited by Flyx : 10/06/07 at 12:37 PM. | |||||
| #742 | Source | Posted on Patch 2.2.2 | Cheeky |
![]()
| |||||
| #743 | Source | Posted on Patch 2.2.2 | Teeth |
Since this is a hunter help thread, I figured I'd ask from some hunter help.
This is a parse of my performance on a recent gruul Kill. WWS Data I did well enough, but at 740 DPS, I can't help feeling I can squeak out some more. My gear is pretty well all Kara, with the T5 shoulders from Void Reaver. I have a few embarassments (Like the Core of Ar'kelos) but otherwise I feel I'm on par with my guild in the gear Department. I have a comfortable shot rotation that seems to work well, but this is where I would like some critiqueing. Here is My Armory Profile: Teeth Any Suggestions on How I could get some more DPS out of my gear? Are there pieces I should swap out, or ways I can adjust my rotation? FYI, I average about 290ms latency if that matters, and I don't use macros as a rule. I know it takes time to look through this stuff, but I'd appreciate any suggestions. | |||||
| #744 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | Gruknok |
Cant find anything close to be a confirmation. So are these 2 on same cooldown [Tsunami Talisman] and [Hourglass of the Unraveller] or not?
I find it illogical tbh. These trinkets cast diferent spells with diferent stats and diferent names with the same procc condition. I understand it like this: Procc->spell trigered or procc->spell on CD - nothing happens, so if we have 2 diferent spells why wouldnt the one spell be cast when the other is on cooldown. Last edited by Gruknok : 10/06/07 at 3:27 PM. | |||||
| #745 | Source | Posted on Patch 2.2.2 | Lindelle |
@ Teeth
First, it looks like you should adjust your rotation. From what I've seen, the typical BM WWS should have both Steady and Auto doing about the same percentage of damage. Your basic rotation should be Auto -> Steady -> Auto -> Steady. When you're comfortable with that, you can try toying around with sneaking Arcane in after a Steady and pushing the Auto back a little bit. Overall, though, you shouldn't ever be trying to replace a Steady in between Autos with a different shot. Also, have you tried or are you using a Steady Shot/Kill Command macro? On gear, change your meta to [Relentless Earthstorm Diamond]. Personally, I'd find a different BP than what you have. Even Beast Lord would probably be an upgrade. Change your glove and weapon enchants to 15 Agility and 35 Agility. Agi will scale with BoK and it'll help your crit out. The basic BM spec is 41/20 for max DPS. You should drop Hawk Eye and Imp Arcane for Aimed, Mortal Strikers, and Rapid Killing. The buff from RK doesn't help much in raids, but IMO, the lowered CD on Rapid Fire is invaluable. Other than that, I can't comment much. I hope I did help at least a little though. | |||||
| #746 | Source | Posted on Patch 2.2.2 | Ebexxor |
![]()
| |||||
| #747 | Source | Posted on Patch 2.2.2 | Gruknok | ||||||
| #748 | Source | Posted on Patch 2.2.2 | Ladwenae |
![]()
Yes you might be able to toss in an arcane shot after a steady but that means that you delay the next steady with 1.5 second from the global CD so basicly its wasted mana. When we talk about using arcane and multi as BM in a 1:1 rotation its meant in the way that instead of using a steady you use either of the other two instead since they do more damage. ( I usually count on arcane and multi doing ~120 damage more than steady ) | |||||
| #749 | Source | Posted on Patch 2.2.2 | Xenoborg |
Yep as BM a rotation of
auto - steady - auto - steady - auto - steady - auto - steady will be the best dps/mana. You can replace some of those steadys with arcanes or multis (still keeping to 1:1 tho) and get something like 10% more damage for 50% more mana. | |||||
| #750 | Source | Posted on Patch 2.2.2 | Intenso |
Hello all. I just installed the 2.2 patch and i am having a problem with one of my macros.
I had this on a "nuke" macro: ![]() /use Bloodlust Brooch /stopcasting /cast Rapid Fire /stopcasting /cast Berserking /stopcasting /cast Bestial Wrath /stopcasting Thank you in advance. | |||||
| #751 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.2 | Xavias |
![]()
I see a lot of people saying that 8 agi is just plain better than 16 AP for all hunters. This is very false and misleading. 8 AGI IS the best gem to socket for BT/HYJAL geared hunters who have access to BoK. It is roughly the same/very very slightly better as 16 AP with t5 (ilvl 130ish) gear. It is INFERIOR to 16 AP gems in t4 and below gear. Agi gems are basically the gem that combines both Crit and AP (aswell as wicked noble topaz). However because it is a primary stat, it is subject to a 10% buff from BoK. This makes it *BETTER* then other gems budgetwise, by 10%. HOWEVER - AP is more valuable for a hunter wearing ilvl 120 and below gear. NOTE: These values are not raid-buffed values, a flask of relentless assault and BoM will push your "virtual ilvl" of gear upwards. Cheeky's Spread sheet can be used to determine which Gem is best for your current gear. Last edited by Xavias : 10/07/07 at 6:01 AM. | |||||
| #752 | Source | Posted on Patch 2.2.2 | Shandara |
I would beg to differ.
Using Cheeky's Spreadsheet, I put together the following profile, of what could be this mythical tier4 hunter. 5/5 Demonstalker Heroic badge cloak/trinket/necklace Garona's Signet Ring Ring of a Thousand Marks Wolfslayer Rifle Sonic Spear Stalker's War Bands Fiend Slayer Boots Girdle of the Prowler (all properly enchanted and gemmed, with 2x shifting nightseye and 2x glinting noble topaz, 4x living ruby (agi/AP depending on which profile)) This gives the hunter 614 agility, 152 hit rating (I can't switch out a topaz, because of the meta-gem requirement), 1821 tooltip AP, 23,75% crit chance. With a BM spec (41/20/0, most likely at tier4 level) and a 1.1 priority rotation that puts the total dps at the following (vs 73 boss, 7700 armor): With 4x Bright Living Ruby (+16 AP): 988,72 dps With 4x Delicate Living Ruby (+8 agility): 988,90 dps Replacing ALL gems with +16 AP (thus forgoing the meta-gem), dps went down to 983,97 dps... Replacing all gems with +8 agility, dps went down to 984,12 dps. Obviously BoK would increase the gap between agility and AP even further. And it is my personal opinion that in a raid-situation where this discussion is aiming at, you will _always_ have a paladin with BoK. Now for some slots, Demonstalker isn't the optimal choice or you could do Arena to get near tier5 equivalent items for some slots or get crafted gear perhaps. Still, the difference between AP/agility is small enough that just applying BoK will put +agility as the winner every time. | |||||
| #753 | Source | Posted on Patch 2.2.2 Edited onPatch 2.2.3 | Gank |
![]()
Last edited by Gank : 10/10/07 at 5:02 AM. | |||||
| #754 | Source | Posted on Patch 2.2.2 | Lindelle |
![]()
| |||||
| #755 | Source | Posted on Patch 2.2.2 | Gruknok | ||||||
| #756 | Source | Posted on Patch 2.2.2 | ♦ Ishmaael |
So as im sure most of us have seen, we can now stack multiple hunters marks in a raid. Anyone know anything about their current mechanics? Do we gain the affect of multiple or is it just a visual bug. Can we somehow get more than one to stack up to the full 440 AP? I know I haven't seen much evidence of more than one stacking in a raid, because our damage would go up astronomically with 880 or even 1320 AP for all the hunters and none of my wws logs indicate that kind of a leap in adv shot damage.
| |||||
| #757 | Source | Posted on Patch 2.2.2 | Cheeky |
![]()
Also, I would consider the [Vengeance Wrap] Tier 4 gear, as well as the [Gauntlets of the Dragonslayer]. (The [Terror Pit Girdle] can also be a potential upgrade from the [Girdle of the Prowler] if you are hit-capped.) | |||||
| #758 | Source | Posted on Patch 2.2.2 | intressepil |
![]()
| |||||
| #759 | Source | Posted on Patch 2.2.2 | ♦ Ishmaael |
yes I think I see what your getting at. basically no one can "not" put up hunters mark now, as it basically isn't a hunter wide buff anymore but an individual thing (as while 110 is something, 440 is quite something different). Im not sure that blizzard would do such a thing without putting it in the patch notes, possibly bolded italiced and underlined.that would be a nerf, possibly not the biggest ones we've ever received but it would definitely reduce our AP for the first portion of any fight, and quite probably through the fight in general as most of us dont constantly refresh HM but simply occasionally do it and hope that it stays up the entire time with everyones accumulated effort.
edit: this would seem fairly easy to test if you had 2 hunters around. Merely go to DR. boom and have one hunter throw up HM, while the other shoots it. See if their adv damage changes specially with arcane / steady. Could also try doing it by having both hunters throw up a mark, then having only 1 hunter shoot it for a period. Then alternating and seeing if the AP for each hunter seems different. | |||||
| #760 | Source | Posted on Patch 2.2.2 | Tongaro |
![]()
| |||||
| #761 | Source | Posted on Patch 2.2.2 | ♦ Ishmaael |
Correct you used to be able to sometimes have to showing at once if you cast it at a certain time. Now however a full minute later than the first hunter i can cast hunters mark and have it show up. And even then the last hunter in our raid can cast it and have it show up straight away, along with the other 2. Nothign to do with timing, so i believe its different to the old bug.
| |||||
| #762 | Source | Posted on Patch 2.2.2 | Ebexxor | ||||||
| #763 | Source | Posted on Patch 2.2.2 | Escort | ||||||
| #764 | Source | Posted on Patch 2.2.2 | intressepil |
I can confirm that this isn't the old cast-it-simultaneously-and-get-two-debuffs bug. I can cast Hunter's Mark on Lady Vashj when my collegue with five ranks of improved mark aldready has it on her. Before, you'd get a "a more powerful spell is already active" error-msg. So either this is some new bug or Hunter's Mark has had some functional undocumented change.
| |||||
| #765 | Source | Posted on Patch 2.2.2 | intressepil |
Very strange, the one with more ranks of Imp. Hunter's Mark can overwrite my Hunter's Mark, but after that I can still add my own (making it two icons). It definately seems to be something buggy here.
| |||||
| #766 | Source | Posted on Patch 2.2.2 | Gruknok | ||||||
| #767 | Source | Posted on Patch 2.2.2 | Cheeky | ||||||
| #768 | Source | Posted on Patch 2.2.2 | ♦ Ishmaael |
yeah we got our token lady hunter to take 1/5 imp HM and got all 3 up.
| |||||
| #769 | Source | Posted on Patch 2.2.2 | Gruknok | ||||||
| #770 | Source | Posted on Patch 2.2.2 | Cheeky |
Probably not. They could still be triggered off the same critical hit in a single WWS. I would like to see demonstrative proof that they can proc off of consecutive critical hits. I guess getting a combat log showing that is also beyond reproach.
| |||||
| #771 | Source | Posted on Patch 2.2.2 | Gurth |
![]()
Should try to check with a proc meter, but i'm a lazy bastard! :P Edit: will try to get a screen for you cheeky, hope to catch it since it's not exactly common to see it in time | |||||
| #772 | Source | Posted on Patch 2.2.2 | Osse |
HM's get knocked off by dots so much its silly. :/
Allready tried it with 3 HM's after 2.1 I think, just doesnt work for a long period of time. | |||||
| #773 | Source | Posted on Patch 2.2.2 | Gruknok |
![]()
Thanks, finaly! | |||||
| #774 | Source | Posted on Patch 2.2.2 | Lindelle |
![]()
I did however see a "double-mark" on a Kael trash mob a few days ago. I marked before I blew MD to pull, and the other hunter marked several seconds later after the mob had come within his LoS. ![]()
From what I understand reading the info in this thread is that the procs can both be active at the same time. What it's coming down to is whether or not they can proc on the same crit or two crits that occur in a row, like my Multi and then the following Auto. Am I correct on that? | |||||
| #775 | Source | Posted on Patch 2.2.2 | KayossZero |
While I don't have a picture of what you're asking for, I can confirm that they can both proc at the same time and that I've also had for example my first crit trigger one and then a second or third or 4th etc. crit trigger the second while the first was still active.
| |||||
| #776 | Source | Posted on Patch 2.2.2 | Tongaro |
HM should not be getting knocked off by DoTs it is suppose to be a higher priority debuff so if you can get some proof of this it would be very important info.
| |||||
| #777 | Source | Posted on Patch 2.2.2 | • Glaurong |
I saw someone mention the inner demons on Leotheras ignoring pets in the 2.2 Undocumented Features post. I had some trouble with my inner demon the other day but I figured it was just me fat fingering my pet attack macro. Anyone else experience this?
| |||||
| #778 | Source | Posted on Patch 2.2.2 | Critties |
Hey guys. I've been reading a lot of the EJ threads on hunter theory and I was just hoping you guys could look at my armory and a WWS from Gruul and give me some comments on my gear, spec, enchants and shot rotation etc...
Oh on the WWS and Armory my name is Unko, I just transfered to a new server yesterday so I haven't changed my EJ login yet. Gruul WWS Wow Web Stats the WWS said I have around 933 dps. Is that good for a hunter with my gear? Armory The Armory Thanks | |||||
| #779 | Source | Posted on Patch 2.2.2 | Gurth |
![]()
http://www.passionguild.com/album_pic.php?pic_id=568 | |||||
| #780 | Source | Posted on Patch 2.2.2 | Cheeky |
![]()
Thanks for getting this Gurth. | |||||
| #781 | Source | Posted on Patch 2.2.2 | • frmorrison |
There is no priority system in place for level 70 debuffs. However, you could use the level 60 HM and it will not get knocked off, with the issues that it gives less RAP but at least would have 100% uptime during the duration.
| |||||
| #782 | Source | Posted on Patch 2.2.2 | Tongaro |
Uh there is no new rank of hunters mark the highest rank, rank 4, is got at 58 so like i said it should not be getting knocked off to DoTs.
| |||||
| #783 | Source | Posted on Patch 2.2.2 | Tongaro |
I noticed my pet not being able to get aggro on them this past week no matter how much time i tried to give it so just got to frost trap and kite seemed to be dieing allot easier though even without scatter shot and MM's super multi shots like i had before.
| |||||
| #784 | Source | Posted on Patch 2.2.2 | Deathcabby |
I just leave my pet on Leo to keep doing dps. Just drop an immolation trap before the demon appears. Then wingclip, get range, serpent on the run, auto, arcane on the run, auto, concussive on the run, auto, multi. With a couple crits, he's usually dead. If not, arcane should be up to finish him.
| |||||
| #785 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Xavias |
![]()
Last edited by Xavias : 10/09/07 at 12:38 AM. | |||||
| #786 | Source | Posted on Patch 2.2.3 | Xenoborg |
![]()
| |||||
| #787 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Shandara |
![]()
BoK is the only buff that affect your dps dependant on your gems after all. Edit: Rechecked at home, didn't use any raid buffs at all, not even BoK Last edited by Shandara : 10/09/07 at 12:29 PM. | |||||
| #788 | Source | Posted on Patch 2.2.3 | Feredír |
BM and Haste-Items
Hi
I have a question and I need help. Does someone know how usefull +Haste Items for a BM Hunter is? WorldofWarcraft.com -> Info -> Classes -> Hunter -> Talent Calculator I have a 2.17 Attackspeed (Vashj Bow). We raid Hyjal and Black Temple and I´m only using Steady/Auto/KC in my rotation. Is it better to go for armor penetration or items with a +haste on it? That´s me right now : The World of Warcraft Armory Pet: Ravager Bye Fered�*r | |||||
| #789 | Source | Posted on Patch 2.2.3 | Ebexxor |
![]()
Though about 2 sec attackspeed would be great. | |||||
| #790 | Source | Posted on Patch 2.2.3 | Feredír |
Latency is very low; 30 fps ; reflexes (I´m using a Steady/Auto/KC Macro. Hotkey Mousewheel up/down) spamable macro... Would 2.0 Attackspeed be "perfect"? And how much Haste Rating do I need to get from 2.17 to 2.0 if thats teh thing! ^_^
Thx | |||||
| #791 | Source | Posted on Patch 2.2.3 | Xenoborg |
You need ~131 haste rating, which is exactly what you'll get if you have the lightening reflex bracers, the fists of mukoa, valestalker girdle, and a band of devastation.
| |||||
| #792 | Source | Posted on Patch 2.2.3 | Feredír |
So, is it Haste (after nerf) > Armor Penetration ? (As a BM Hunter)
Can someone confirm? | |||||
| #793 | Source | Posted on Patch 2.2.3 | Dalakroth |
Hey,
I originally leveled my hunter to 70 with an almost pure MM spec and socketing mainly AP gems. Since beggining raiding a couple of months ago I've switched over to a 41/20 BM spec and I'm now starting to give some more thought as to which gems to socket and pots to chug (currently Major Agility & Major Mageblood). Until a week or so ago I had intended to switch out all of my red socketed +AP gems and replace them all with +8 agi going off of Cheeky's spreadsheet which shows a slight dps increase. However my ever so kind guild have given me a storms deck (Darkmoon card: Wrath) for free which has presented me with a bit of a dilema. My question is this, should I aim for a low base crit and high AP to maximise the usefulness of the Wrath card (also noting that my AP scales with my pet), or keep going for lots of agi? I expect to be using this card for quite some time so I don't mind investing in replacing all my gems/enchants if neccessary to achieve maximum dps. Any input would be greatly appreciated. | |||||
| #794 | Source | Posted on Patch 2.2.3 | Vilyah |
Hello, I was looking for a discussion thread for the marks tree and didn't see one on the forums in my searches. I understand for raiding most prefer BM for damage or one SV for EW. Our guild is currently in SSC/TK and while I've been quite successful with BM, I wanted to give MM a shot. This is the spec I chose:
WorldofWarcraft.com -> Info -> Classes -> Hunter -> Talent Calculator I wanted to focus purely on talents that increased damage output, not necessarily on any utility (thus no points in improved traps, silencing shot, etc). Here's my gear: The World of Warcraft Armory I plan to swap out the Bladefist Breath for the Bloodlust Brooch and should get to around 3k AP with raid buffs (flask, kings, might, int, food, gift). Any thoughts on things I should tweak before trying this setup in our SSC raid tomorrow night? | |||||
| #795 | Source | Posted on Patch 2.2.3 | QuiggyB |
Your gear looks fine. Talents wise I'd personally move the 3 points in monster slaying into hawkeye. Not much in SSC/TK that monster slaying helps with (Lurker and Tidewalker, neither of which are dps races). If you dont need the 5 points in Imp Hunters Mark you can move them into Imp Arcane Shot for a 1:1.5 rotation when there are CC'd mobs around and you cant use multi-shot. Doesnt help a thing on boss fights though where Imp Hunters Mark does if you are the only guy with it.
| |||||
| #796 | Source | Posted on Patch 2.2.3 | Trohck |
![]()
I do notice on the Leotheras fight that sometimes petattack doesn't work properly, particularly when he is in human form. I have to physically click the pet attack button as opposed to using the keybind. Very strange; I've seen this issue multiple times in 2.2. | |||||
| #797 | Source | Posted on Patch 2.2.3 | Trohck | ||||||
| #798 | Source | Posted on Patch 2.2.3 | QuiggyB |
![]()
| |||||
| #799 | Source | Posted on Patch 2.2.3 | Lindelle |
![]()
Otherwise, you look pretty solid in terms of rotation, etc. You should change your spec if you're going to stay MM though. Look for something along the lines of 7/45 or 48/6 or 9. | |||||
| #800 | Source | Posted on Patch 2.2.3 | Vilyah | ||||||
| #801 | Source | Posted on Patch 2.2.3 | Dalakroth |
![]()
| |||||
| #802 | Source | Posted on Patch 2.2.3 | Lindelle | ||||||
| #803 | Source | Posted on Patch 2.2.3 | Critties |
![]()
Thanks for the help. I want to switch to 41/20/0, I really do but at the moment My guild cant seem to understand that FI is better than TSA. So until I get one more piece of T5 they told me not to switch. As for going 20/41 The only reason why I feel it would not be worth it is because when I go for max hit rating i get to about 125. By losing the 3% would that dps loss be made up by going to 20/41? Also if I do go to 20/41 should I be trying to keep my HR up as high as it can? In other words should I sacrifice other stats to maintain a high enough HR? | |||||
| #804 | Source | Posted on Patch 2.2.3 | Balidor |
So how much +hit does a Draenei hunter need, since I already get 1% from my racial?
I heard 136 was the required cap without Surefooted, since I'm BM, how much do I need? (Also, what's the rating per % on hit rating?) | |||||
| #805 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | inomen |
Ok, so I have come to the point where I have a lot of different choices as far as gear goes and I was wondering whether I should switch out some of my pieces for some of the the other gear that I have in my bank.
The World of Warcraft Armory That is my current raid gear and I was wondering if it would be more worth while to use a T4 helm with a meta gem with relentless earthstone and swap in my poison vial for the added hit to keep me at cap. the other major gear swap I was thinking of making was the ebon netherscale Chestpiece for the merc chest and I would probably keep the gear set I'm wearing now so I could socket the chest with 2x 8 agi and a wicked noble topaz. Also any other gear pointers would be nice to have. Last edited by inomen : 10/10/07 at 1:00 PM. | |||||
| #806 | Source | Posted on Patch 2.2.3 | Zedd |
![]()
9% to hit - 1% racial=8% needed 8x15.8=about 126 | |||||
| #807 | Source | Posted on Patch 2.2.3 | Mandaboo |
I think the best advice for you would be to go to the Hunter Spreadsheet thread and plug in your options. There are too many possible variations of gear and how they can interact with your other gear and your spec to simply say 1 piece is definitively better than another.
| |||||
| #808 | Source | Posted on Patch 2.2.3 | Rirureb |
BM Dwarf wondering about Don Santos rifle
Hi,
First, tyvm for such an amazing tool Cheeky, at the moment Im still overwhelmed by its complexity and so many options, i am still learning how to feed it and interprete the results. Second, since I still dont feel confortable doing my own analysis, I want to ask for some help. For my current gear, my racial, and loot that I can likely get (We are doing SSC hydross, lurker, TK VR, Gruul, Kara), Is the Don Santos rifle better than the steelhawk xbow Im currently using? If so, by how much? I have a still not equiped Don Santos on my bank, I dont want to equip to later found out that DPS is basically the same or less. My game style: I currently use 4 macros, a) steady-auto-kc; b) arcane-auto-kc; c) cast bloodlust brooch-cast BW-cast Rapid Fire-Steady-auto; (sometimes I need to press this one 2 times because it does not trigger all the actions) d) cast abacus of violent odds-steady-auto Basically what I do: for long boss fights, spam A, when cool spam C, when cool spam D. For shorter fights I do A, B, C, D when ever B is cool, C is cool, D is cool. If I need to change my macros for better dps or to better suit the Don Santos, please let me know too. Should I make a new different macro for when IAotH procs? Or should I just keep spamming A? Lastly, I will gladly take advise on my current gear/gems/enchants. Im aware of my poor choice on the hands gems/enchant and Im planning on changing that really soon to all agi gem/enchant. Thanks a again for all advice and feed back. I am looking foward for it. Riru PD, About my char: Dwarf, BM, Armory | |||||
| #809 | Source | Posted on Patch 2.2.3 | QuiggyB |
![]()
I would also do a comparrison against a [Wolfslayer Sniper Rifle] too because it is easily within your reach (need some luck) and it may be better for you to sell it and hold out. | |||||
| #810 | Source | Posted on Patch 2.2.3 | Grondarg |
![]()
You still want to get your HR as close to cap as possible. | |||||
| #811 | Source | Posted on Patch 2.2.3 | Enova |
Since TBC came out, i've been experimenting with different specs and setups for all trees, and for all purposes. Mostly, the 41/20/0 and the 0/20/41 (or x/2x/37 variation) have caught my eye as being good in a raid environment; if i may say so, one would be a show of brute force, while the other a display of finesse.
However, all Marksmanship specs i've been fiddling with so far are falling behind. In a fit of nostalgia for the old days when Marksman was the only way to go, i'm looking for particular circumstances where Marksmanship would outperform the now standard BM and SV raiding specs. Now, i know that, in theory, Marksmanship can become viable if you can stack enough passive haste to achieve a 1:1 rotation. However, i have no access to such gear due to my guild progression, so this will remain, for a while in the realm of theory. My question to you guys is this: are there any other ways to go (i.e stacking -armor), or any specific figures past which Marksmanship becomes a viable choice for raiding? I'd like to see some opinions, either way And just for the record, i'd like to keep this to the realm of patch 2.2 (maybe 2.3, with the assumption that there will be no new surprise changes to the class) | |||||
| #812 | Source | Posted on Patch 2.2.3 | suicidedoors |
![]()
| |||||
| #813 | Source | Posted on Patch 2.2.3 | QuiggyB |
The standard marks build is fully capeable of putting up similar dps to both BM and SV these days even without passive haste. The thing about BM is that its a simple shot rotation making it pretty hard for anyone to mess up. So more people are capeable of maxxing the spec. SV is gear and raid composition dependant but can be very strong. Marks played well can do as well as BM on most fights, little better on some, little worse on others, averages out to close enough either way.
| |||||
| #814 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Enova |
![]()
This was such an issue that in fights where i could unleash and keep up the rotations for a long time (Gruul, Magtheridon, Lurker being the only ones i killed as Marksman, and only for a couple of resets), i ran out of mana mid way through the fights. This happened even with fel mana potions on every cooldown, aspect of the viper and mana oil and 3 blessings (back then i used an Axe of the Gronn lords instead of the 2 Longblades for AP). Last edited by Enova : 10/10/07 at 8:03 PM. | |||||
| #815 | Source | Posted on Patch 2.2.3 | Gurth |
![]()
You would need 15-20% haste to step down to a 1:1 rotation efficently, with haste rating nerf for melee you're gonna need something like 225-300 haste rating. This is a huge amount! At the momnet you can't pass 200 if you have access to all items available and even then you would probably gimp a bit yourself doing so. Anyway who knows? with a bit of luck in zul aman we will see a 3.4 weapon that would allow a 1:2 rotation, or some better quivers with more haste... and then such rotation could become true. That said, this would be my spec for that rotation | |||||
| #816 | Source | Posted on Patch 2.2.3 | Enova |
Well, we know for a fact ZA will have at least one passive haste item that hunters can use (Blizz has already released the stats for it at Blizzcon), so nothing's stopping them from adding more.
MMO-Champion - World of Warcraft Guides and Raid Strategies However, i liked the idea of a 1:2 rotation, and the quivers are incoming... except we don't know how much (more?) haste they will bring to the table. And a slow enough weapon would, in theory allow for a 1:2 rotation even with some significant haste, or am i wrong? | |||||
| #817 | Source | Posted on Patch 2.2.3 | QuiggyB |
![]()
You meant arcane shot right? Something else that plagues raid groups as a whole is some specs just require a certain level of raid dps to be viable (a non-hunter example would be arcane mages). If it takes you 10 min to kill Tidewalker some specs for many classes just wont work because the mana isnt there to sustain it. Once total raid dps climbs to the point where its a 5-6 min fight then everyone can go max burst dps spec and have at it. Of course thats a chicken egg issue because people need to do that to get there in the first place. What ends up happening is people spec more conservatively until the group gears out to a point. Then people start maxxing specs and dps climbs again. Then you figure out its a good idea to make all your priests go Shadow and dps climbs again. Personally I was MM until a month ago and Ive never had issues running out of mana going all out and chugging fel mana pots. Never used viper either. Sure it would be close here and there. | |||||
| #818 | Source | Posted on Patch 2.2.3 | Enova |
Meh, yeah, but every now and then i refresh the scorpid sting too soon between cooldons, because it's a habit i can't seem to shake off.
I probably have an explanation for that... poor pet management on my behalf. I'm quite sure my mend pet either overheals or overrides an existing mend pet in those "oh shit situations", like flame patches and cave ins. Especially late in the fights, when we're on a good streak. | |||||
| #819 | Source | Posted on Patch 2.2.3 | Jasones |
I have about 800 latency. and I'm wondering if there is anything i can do to improve my dps with this high latency. I am the cookie cutter BM spec (41/20).
I currently use this macro: #Showtooltip Steady Shot /script UIErrorsFrame:Hide() /cast [exists, target=pettarget] Kill Command /castsequence reset=3/combat, Steady Shot, Auto Shot /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() | |||||
| #820 | Source | Posted on Patch 2.2.3 | Locos |
![]()
| |||||
| #821 | Source | Posted on Patch 2.2.3 | Enova |
![]()
It has an option to display the latency at the end of the cast bar, so you will have a better idea when to queue the next macro. Although, at that latency, it's not nearly an exact science, it sure beats shooting blind. | |||||
| #822 | Source | Posted on Patch 2.2.3 | Rirureb |
![]()
| |||||
| #823 | Source | Posted on Patch 2.2.3 | Stinkerbelle |
My suggestions below may be a bit unconventional, so feel free to question them.
![]()
For example, you can try replacing this line of your macro ![]()
/castsequence reset=10/combat, Steady Shot, Auto Shot, Arcane Shot, Auto Shot, Steady Shot, Auto Shot, Multi-Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot, Auto Shot With a 2.9 speed (or higher) bow, the duration of this sequence will be long enough to avoid stalling on the Multi-Shot CD when Quick Shots is procced or Rapid Fire is used. (Not if both are up simultaneously, but with high latency and clipping already, it probably won't cause further delays anyway.) On the downside, this sequence only reduces clipping on 2 out of 6 Auto Shots. And your mana consumption will increase substantially. A more unconventional workaround you can expirement with is deleting the Auto Shots that fall after instants from the above cast sequence. When you are hasted with high latency, chances are good that your Auto Shots will still go off during the GCD after any instant shot. I find that with 500+ latency, the following cast-sequence works pretty well for Rapid Fire most of the time: /castsequence reset=10/combat, Steady Shot, Auto Shot, Arcane Shot, Steady Shot, Auto Shot, Multi-Shot, Steady Shot, Auto Shot, Steady Shot, Auto Shot I (usually) still get Auto Shots after the Arcane and Mult-Shot at a more significant reduction in clipping, even though they are not called by the macro. But when Rapid Fire expires, I need to switch to a macro that includes all Auto Shots. | |||||
| #824 | Source | Posted on Patch 2.2.3 | QuiggyB |
![]()
I think I read in the BM thread that your best bet is to pop one after the other, not both at the same time. If its only 12dps then Id sell the gun and wait on a wolfslayer. Id of expected it to be more considering where you are +hit wise. | |||||
| #825 | Source | Posted on Patch 2.2.3 | Thromgar |
I've found that with high latency using a castsequence macro just doesnt work. You need to be hitting off your next special before your client shows you finising your current autoshot in order to fit them in, especially under haste effects. I can't do a god job of explaining why so I'm not going to attempt it, but castsequence with steady/auto won't let you fire things off in time. That's just my experience.
| |||||
| #826 | Source | Posted on Patch 2.2.3 | Gurth |
![]()
I'm still having the crossbow of smithing in bank for testing purposes, and tried the rotation at Boom's place, and i found it extremely difficult to sustain. | |||||
| #827 | Source | Posted on Patch 2.2.3 | Lindelle |
![]()
MM can do very respectable and competitive DPS, it's not nearly as terrible as most make it out be. As someone else already stated, the key to it, besides having good and properly enchanted/socketed gear, is managing the 1:1.5 rotation. With worse gear, BM will distinctly out DPS it. Actually, in the best gear, BM will do more literal DPS, but while MM's projected DPS will be much lower, it can put out close to the same numbers at the end of the fight. | |||||
| #828 | Source | Posted on Patch 2.2.3 | Lindelle |
![]()
Thinking on that, a 3.4 speed bow (more than likely would be xbow) could actually buff MM because of the massive damage you'd be doing on Autoshots and the slower time should make it much easier to micromanage your rotation and eliminate all clipping from it. My Autos from Ashjre still hit harder than Vashj's bow does. I still keep it in my inventory as a back-up weapon. =X | |||||
| #829 | Source | Posted on Patch 2.2.3 | QuiggyB |
![]()
| |||||
| #830 | Source | Posted on Patch 2.2.3 | Gurth |
not the global cooldown, you will start firing second steady exactly at the same time, hasted or not. It will finish earlier, but due to haste being a percent value it will affect autoshot more than steady, hence will clip.
| |||||
| #831 | Source | Posted on Patch 2.2.3 | Vilyah |
![]()
However, I found mana to be a huge issue. I think I will really need to watch my pot cooldowns and chug them a lot more frequently than I had to in the past. On fights like TW & Karathress I noticed my DPS took a slight drop from where it was as BM, in part because of having to pace myself or switch to AotV because of poor mana management. One question tho, as a Troll Hunter using a bow, I need to be at around 6% to hit (which is at about 95 HR). I got the Mantle of the Tireless Tracker last night and happily replaced my T5. However, now I'm at 82 HR which is .8% below cap. Do you think I should swap out my Choker of Animalistic Fury in favor of the Choker of Vile Intent? How would you value .8% to hit versus the approximately .5% to crit that I'd be losing? | |||||
| #832 | Source | Posted on Patch 2.2.3 | Cheeky |
![]()
In general, 0.8% hit is going to be more valuable than 0.5% crit, from a pure DPS perspective. That might change based on the number of crit-proc trinkets you have. | |||||
| #833 | Source | Posted on Patch 2.2.3 | qu- |
That doesn't even make sense to me. If the projection is much lower but the actual numbers are the same it's random chance or someone's playing bad. Currently I've seen BM pushing 2200 DPS and MM nowhere near but I haven't looked at tons of logs either to be honest.
| |||||
| #834 | Source | Posted on Patch 2.2.3 | Jab |
Hi,
I have a quick question: My dwarf hunters racial ability gets changed from 5 weapon skill to 1% crit with guns in 2.3. I believe the 5 weapon skill pushed me into the range where I only needed about 90+ hit rating, this is what I experienced while getting more and more +hit (I actually stopped missing any shot when i had 95-97 +hit) Now with this change will I need to get that extra 50 hit rating? This seems to me like a nice nerf to Dwarf hunters. Clarification from an experienced dorf please =) | |||||
| #835 | Source | Posted on Patch 2.2.3 | Rhoi |
![]()
Also, Client spell cast requests are now sent to the server even if your player is already casting another spell. This eliminates the need for /stopcasting in macros to compensate for latency. Does this mean that we dont have to wait and pray that /stopcasting wont effect autoshots? Does this mean that even at stupidly high latency that I get from Oz that I can now use a macro efficiently as the server doesnt have to wait for info? | |||||
| #836 | Source | Posted on Patch 2.2.3 | Kierran |
With +5 weapon skill, you would reach the hit cap against boss mobs with ~95 hit rating. The change to this racial means you'll be ~47 HR short of the cap.
| |||||
| #837 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Killerrabbit |
Greetings. Making my first post on this board with a question sorry
I have surfed around a bit and I see a lot of talk about a hunter auto/steady shot macro. I tried to use search here but I don't realy find anything. Could someone paste their macro, or link to it. I have always been a clicker, and maintaing very high DPS anyway, but now I thought its time to try some keybindings & macros. So any tips are helpfull. Last edited by Killerrabbit : 10/15/07 at 4:53 AM. | |||||
| #838 | Source | Posted on Patch 2.2.3 | Enova |
Here's what i'm using:
#showtooltip Steady Shot /script UIErrorsFrame:Hide() /castsequence reset=3 Steady Shot, Auto Shot /cast [exists,target=pettarget] Kill Command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() | |||||
| #839 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Killerrabbit |
Oh, very nice and fast answer! Many thanks!
Do you mind if I post it on the hunters forum on my guildforums? Last edited by Killerrabbit : 10/15/07 at 4:52 AM. | |||||
| #840 | Source | Posted on Patch 2.2.3 | Enova |
I don't mind whatsoever, but that's where i got it in the first place
| |||||
| #841 | Source | Posted on Patch 2.2.3 | Hunterlin |
![]()
/castsequence reset=3 Steady Shot, Auto Shot /castrandom Kill Command Though for MM and survival I recommend staying with simple /castsequence reset=3 Steady Shot, Auto Shot macro. Latency hit from kill command really messes up/delays shot weaving. | |||||
| #842 | Source | Posted on Patch 2.2.3 | Killerrabbit |
I will try both out and see what happens, and report back with some feedback!
Since I'm survival we will see then what differences there are between the longer & the more simple. | |||||
| #843 | Source | Posted on Patch 2.2.3 | venome |
I see absolutely no posts contained information on the value of armor penetration to hunters. Could someone refer me to those posts or possible start a new post:
[Physical DPS/Hunters] The value of Armor Penetration Since this seems to be blizzards favorite new mechanic with the heroic items coming out. | |||||
| #844 | Source | Posted on Patch 2.2.3 | intressepil |
It's sort of tricky with armor penetration, like a lot of people before me have pointed out, because its DPS increase is dependant on both a) the base armor of the boss and b) the different debuffs applied like Sunder Armor, Expose Armor or Curse of Recklessness. However, as always, Cheeky's Spreadsheet comes to the rescue.
In this thread there have been measurements done as to what armor bosses actually have. Again it's not clear cut, different bosses have different armor, and the two different studies reach different conclusions, but if you set the armor value in the spreadsheet to something like 7000, you're not way off at least (it's defaulted to 7700 iirc). Then you can just input stuff like [Choker of Serrated Blades] and such, or create custom gear with just armor penetration in order to see how much the stat does. Generally speaking, it seems to be a pretty good stat. | |||||
| #845 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Enova |
![]()
As for alternatives, well, it seems there are at least 2 haste based badge rewards in the leather department that would make for excelent hunter gear when the patch hits live. ([Trickster's Stickyfingers] and [Shallow-grave Trousers]). Also, there's the already famous [Jin'Rhok, The Great Apocalypse] and a new [Tuskbreaker] http://www.mmo-champion.com/images/n...uskbreaker.jpg to further back up the haste alternative. Last edited by Enova : 10/12/07 at 1:29 PM. | |||||
| #846 | Source | Posted on Patch 2.2.3 | Lindelle |
![]()
I know what I'm trying to say, I'm just not sure that I'm explaining it clearly. And to Vilyah, I definitly would notice a DPS change on Morogrim if I were to go BM, but Karathress seems to favor MM for me, at least. Tidewalker also annoys me because of the complete randomness of the graves. Our last kill, I seemed to hit every other grave and get multiple in a row, which of course made me be way down and just barely above the tanks. I still haven't had a decent Tidewalker kill as far as my performance goes to base my judgements on my own playing on, it's starting to annoy me. And as far as your shoulders, in my current gear, I'd definitly use T5 over Tireless Tracker, so I can put my Ebon Netherscale bracers back on and regain the crit from that. I believe, with gem options, T5 should also have more overall Agi and RAP for you. | |||||
| #847 | Source | Posted on Patch 2.2.3 | Jezele |
Serpent's Sting
I've had my hunter on the shelf for a little while, so haven't been keeping up with the theorycrafting. With the changes in 2.3 to add 10% of RAP to Serpent's Sting, does this make the shot finally worthwhile (i.e. is its DPM finally above arcane shot/multi-shot)? And how will it compare to the other debuffs - is it just risking pushing off a better debuff still?
| |||||
| #848 | Source | Posted on Patch 2.2.3 | Lerastes |
Has anyone looked at the changes to casting and figured out how it will affect Hunters?
| |||||
| #849 | Source | Posted on Patch 2.2.3 | Enova |
![]()
The projected change for 2.3 is ![]()
660 + AP*0.1 as the phrasing increased by 10% of your RAP would suggest an additive not multiplicative increase, then asuming an RAP of 2500 then the total damage becomes 660 + 2500*0.1 = 660 + 250 = 910. damage over 15 seconds (60.6 dps) However, taking into account that it costs 275 mana (untalented) and cannot crit, the DPM would be 910/275 = 3.309... | |||||
| #850 | Source | Posted on Patch 2.2.3 | Joriel |
I seem to have a huge problem and I don't know where it came from.
For some reason my DPS has plummeted and I can't seem to figure out why. I was running 700 - 800 DPS on Gruul, I don't even want to discuss where it is now. Let's just say it is personally completely unacceptable. My Armory * I am using the 1:1 rotation macro (which I was also using before the DPS drop) * Same raid buffs, buff food and flasks * I haven't changed my spec * Same pet As far as gear changes * The DST dropped last night and replaced the Abbacus. * The Steelhawk Crossbow replaced the Telescopic Sharprifle * The Scaled Breastplate Of Carnage replaced the Laughing Skull Battle Harness. Other than those items my gear is the same. I expected a drop due to the scorpid fix. That does not, however, explain the amount it has dropped (sorry, but I am actually embarrassed to post the numbers it is at now). I would post a before and after WWS on Gruul, but the latest kill hasn't been posted yet. | |||||
| #851 | Source | Posted on Patch 2.2.3 | Enova |
One of the problems you may have (actually, the only one i can think of at the moment) is that the Dragonspine and Quick Shots procs coupled with the passive 20% haste from SS would take your speed lower than the Global Cooldown, delaying your autoshots.
This is an issue i have experienced myself after getting the DST, and ultimately i decided to go back to Survival for a 1:1.5 rotation, and to drop IAOTH for Master Tactician. Somewhere on these boards there should be a DST analysis thread and it basically explains in greater detail the effects of haste procs on hunters, amongst other things. But you're likely going to dig deep for the info. EDIT: some interesting links on that http://elitistjerks.com/f31/t14843-h...d_game_builds/ Dragonspine Trophy Analysis | |||||
| #852 | Source | Posted on Patch 2.2.3 | narayan |
![]()
the calcs above are wicked, almost exactly what i was after... however i was personally thinking of makign a spec with the imp SS talent, 30% dmg increase, ontop of the new changes... think this would make a fairly large difference... any comments? (at work, no time to run the maths) | |||||
| #853 | Source | Posted on Patch 2.2.3 | Enova |
I have no idea how accurate they are, since i can't check the formula on the PTR yet. Also, i did not take into account the Improved Stings talent yet because of the above reason.
At best, they're an educated guess, so please do not take them as gospel just yet. | |||||
| #854 | Source | Posted on Patch 2.2.3 | Diadems |
Does anyone know how the spell queuing relates to using killcommand reliably in a rotation?
I do not use it currently with oceanic(400) ping its too bigger risk to delay my autos, I don't macro currently, but if this could be macroed into my steady shot effectively that would be huge | |||||
| #855 | Source | Posted on Patch 2.2.3 | Enova | ||||||
| #856 | Source | Posted on Patch 2.2.3 | Diadems |
Yeah I realise that is how you do it currently,
My question is will the server side queuing let you use it without risking the 0.5delay on auto shot, Also I would loose DPS using that macro with my current ping since I can almost elimate it with quartz and guesswork. | |||||
| #857 | Source | Posted on Patch 2.2.3 | ♦ Glaurong |
Unless they flag the hidden auto shot cast as "cannot cast while happening" the current latency fix won't really affect us. A bit of an explanation:
When a mage is casting frost bolt, they cannot cast another spell unless they explicitly terminate the cast, either by /stopcasting, hitting ESC or moving. This means they can mash their frost bolt button and not have to worry. Anytime during our hidden auto shot cast, if we fire another shot, that cast gets interrupted and starts again when the new shot fires. | |||||
| #858 | Source | Posted on Patch 2.2.3 | Makdoh |
Hi there hunters,
i've been using this allmighty steady-shot marco here: #showtooltip Steady Shot /script UIErrorsFrame:Hide() /cast [target=pettarget] Kill Command /castsequence reset=3 Steady Shot, Auto Shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() and I've been wondering whether I can change the sequence reset time to the one I see in my char window (namely 2.17) or does the macro system not support decimal numbers? | |||||
| #859 | Source | Posted on Patch 2.2.3 | peterk0 |
![]()
![]()
| |||||
| #860 | Source | Posted on Patch 2.2.3 | Felibarr |
I have a question involving haste rating for a beast mastery hunter.
With a typical steady shot auto shot rotation and the ideal no lag setting I've been told (and I've ready everywhere as well) that the 2.7 aspd wolfslayer sniper rifle is the best ranged weapon for a BM hunter for a long time. Even beating Serpent Spine Longbow according to Cheeky's spreadsheet. With the new zul'aman purchased epics however, it's possibly to get a decent amount of haste rating pre-hyjal/bt. I tried messing around with Cheeky's spreadsheet for an hour but I'm terrible with excel and have no idea what I'm doing. I was wondering how much haste rating it would take to make a Serpent Spine Longbow (3.0 aspd) have similar aspd to a Wolfslayer Sniper Rifle (2.7 aspd). Again, this is with a typical 41/20 Beast Mastery build. | |||||
| #861 | Source | Posted on Patch 2.2.3 | Goreshot |
![]()
This is the type of question which you can really just answer yourself if you have a basic understanding of game mechanics (and algebra) Attack Speed = Weapon Speed / (All Haste Effects Multiplied Together) For hunters, this includes the haste you receive from your quiver (15%). So as an example: Attack Speed = 2.7 Wolfslayer Rifle / (1.15 Quiver x 1.20 Serpent's Swiftness) Attack Speed = ~1.96 This is how you calculate what you want: Z = Haste Effects (in converted percentage) required to achieve your desired ~2.0 Attack Speed 2.0 = 3.0 / (1.15 x 1.20 x z) 2.0 = 3.0/(1.38z) 2.0 = 2.17/z 2.0z = 2.17 z = 1.085 1.085 = 8.5% haste Convert that into Haste Rating (I'm not doing all the work for you), and you have your answer. ------------------------------ Seriously though, this is something people are expected to do on their own around here... This type of question goes beyond "hunter help" and crosses over into "I don't know WoW game mechanics". | |||||
| #862 | Source | Posted on Patch 2.2.3 | Kilian |
I think my macro is pretty much useless now with 2.3 (Testrealm)
Thats the macro I'm currently using and it works quite fine. /script UIErrorsFrame:Hide() /castsequence reset=5 Auto Shot, Steady Shot, Multi-Shot, Auto Shot, Steady Shot, Arcane Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot; /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() With 2.3 I noticed that spamming the macro will often result in a second steady shot. The macro does not wait for the auto shot cast to finish. Does anybody have an idea how to fix that? | |||||
| #863 | Source | Posted on Patch 2.2.3 | Enova |
It might be a long shot, but try starting with Steady Shot instead of Auto Shot/ For a simple Auto/Steady macro, this usually prevents exactly this thing from happening.
| |||||
| #864 | Source | Posted on Patch 2.2.3 | Kilian |
I just returned from Dr Boom.
Problem stays the same regardless of which shot I start with. Maybe it has something to do with the spell queuing function (spells can be sent to server even while there is still a spell being cast). I think the wanted to implement this. This would be a harsh blow to macro based rotations but I'm not sure if it is the problem. | |||||
| #865 | Source | Posted on Patch 2.2.3 | QuiggyB |
It is the queueing funciton. Its actually an issue for any spell with a cast time. Castsequence doesnt march forward until the last spell completes but the server is getting hit with another steadyshot before that happens which pushes auto shot and causes you to get two steadys. If any class /castsequence spell1, spell2 they will get (depending on lag)
spell1 spell1 spell2 spell2 spell1 spell1 spell2 spell2 ... Its not as horrible for the 1:1.5 because you only seem to skip about 1 auto per full cycle. Still sucks though. For a 1:1 though you could spam it and get nothing but steady shots for a long time. Easy fix for hunters would be to get rid of the retarded .5 second windup time on auto shot. Another fix may be to make /castsequence march forward when the spell successfully starts rather than completes. The latter would probably break elsewhere when the server rejects a spell in the sequence. | |||||
| #866 | Source | Posted on Patch 2.2.3 | iwkyb |
I have been reading this forum for a while and I really want to get some advice on how to improve my DPS
I am running a 41/20 BM spec NE through kara and Gruuls and recently felt that I hit a brick wall in terms of improving my DPS. I stand at about 1700RAP, hit capped and 22% crit unbuffed and using Don Santos with blue HH ammo. I use a Cat and usually manage to keep it DPSing all the way through the fights. Also using AP flask and food buffs for gruuls I am having trouble reaching the DPS goals I see other hunters are reaching here and I am unsure if it is due to my gear or something I am doing wrong I spam the Steady/auto/kill command macro and drop in a few arcane/ multi once I a while for openers and multi targets. I am getting worried that it is my ping (of 600+) since I am playing from Australia which is gimping my DPS and want to find some solution around that. my profile: The World of Warcraft Armory and Gruuls WWS from my most recent run: http://wowwebstats.com/sfmhiqemzjyio My questions are will my lag delay my casting even if I am continuously spamming the button and also options regarding my gear selection. Thank you guys | |||||
| #867 | Source | Posted on Patch 2.2.3 | Lindelle |
@ iwkyb
The WWS link doesn't seem to want to open for me right now, so I can't help much with that. Your gear is pretty solid, though you should change your two AP gems for Agi, and change Savagery to 35 Agility. That'll give you about another percent of crit, which will help. You could also consider getting Hourglass of the Unraveller to FD and switch on while Abacus is down. | |||||
| #868 | Source | Posted on Patch 2.2.3 | iwkyb |
![]()
I will change those gems and enchants. I have not been having good luck in BM runs for the Hourglass. What DPS I should be aiming for with my gear do you think? | |||||
| #869 | Source | Posted on Patch 2.2.3 | Lindelle |
I'm honestly not certain on DPS. I'd say at least 700-750. It's been a long time since I've raided as BM and we didn't have WWS so I don't remember where mine or the good hunters we had, which weren't BM, was at. What I've seen on most BM WWS is about an even keel between Steady and Auto, both being at about 29-33% of the hunter's total damage.
I know I personally would clip an Auto every now and then to sneak in an Arcane after a Steady, but you might want to scale back on it and see if that makes any changes for you. With your latency, I could see using Arcane and Multi as causing excessive clipping. IMO, when it comes to threading in shots like that as BM, what does the best DPS for you is what you work most comfortably with. I would try going to Dr. Boom, unless your lat changes significantly based on whether or not you're in a raid instance, and go with a basic Steady/Auto for maybe a full minute, then a minute with experimenting weaving in Arcanes, and so on. While you definitly won't be able to use your pet or mimic raid variables, it should be able to at least help you refine your technique and decide which kind of weaving, if any, is best for you. And I hate the Hourglass, lost it to a pally, prot warrior, two rogues, and an enchance shammy before I finally got mine. Now I'm currently sitting on the bottom of the list of people who'll get Tsunami, so I can sympathize with the trouble of getting it. | |||||
| #870 | Source | Posted on Patch 2.2.3 | Deathcabby |
One thing I noticed on your Gruul kill from WWS is that it was a 7 minute fight and you only used Beastial Wrath twice and Rapid fire twice. You should be able to get 4 BW's in and 3 rapid fires in that time. Also, I noticed that you were only dps'ing for 81% of the time compared to one of your other hunters who was at 89%. I'm usually over 90% on that fight also. 13 Kill Commands seems low also. The last Gruul fight I was in, I had 21 KC's and my pet died twice in that particular fight. Your highest autoshot was 1496. I'm using the Wolfslayer's Gun and my highest autoshot was over 2k. I'm thinking that maybe Hunter's Mark isn't being refreshed. But then I may have gotten that 2k crit during beastial wrath/bloodlust trinket/hourglass proc or something.
But there's a few ideas: make sure Beastial wrath is going up ever 2 min, rapid fire every 3, try to spend more time dps'ing, use Kill Command as much as possible, and make sure hunter's mark is always up. | |||||
| #871 | Source | Posted on Patch 2.2.3 | Drake |
Don Santos, Sunfury or Serpent Spine
Don Santos' dropped for my guild in SSC last week off some trash. I told my GL to give me some time to crunch the numbers before deciding whether to keep it or sell it for the guild bank. Based on my gear this is what I get from Cheeky's spreadsheet:
![]() my dps total dps crit sunfury 1190.33 1544.56 23.56 don santos 1238.86 1603.11 23.09 serpent spine 1191.77 1543.95 23.77 My Armory I'm 41/20/0 with a scorpid rank 4 poison. Any insight any of you have would be greatly appreciated. | |||||
| #872 | Source | Posted on Patch 2.2.3 | Kaladian |
![]()
| |||||
| #873 | Source | Posted on Patch 2.2.3 | ♦ Glaurong |
The spreadsheet slightly overvalues weapon speed. I think the cause of the problem is that the interaction of latency, a /castsequence macro and auto shot isn't really well understood. I have had a Don Santo's for a while now and recently picked up a Legionkiller. Despite being 0.2 seconds slower, my in game parses contradict what the spreadsheet predicts for a simple auto/steady macro (with about 150-200ms latency).
With both weapons, my average time between auto shots hovers around 1.8-1.9 seconds (I have 5/5 IAotH) and the Legionkiller is consistently higher DPS. | |||||
| #874 | Source | Posted on Patch 2.2.3 | Cheeky |
![]()
For a BM Hunter it's all about getting your 1:1 rotation as tight as possible. And if you use the crafted gun ammo you make up most of the DPS advantage of the slower bows. The bows will be more mana-efficient, if that is a concern for you. | |||||
| #875 | Source | Posted on Patch 2.2.3 | Drake |
So if I understand correctly the supposed dps increase of DS ends up being a wash if I have to move a lot. Actually more of my confusion came from the difference between the sunfury and the vashj bow. It doesn't make sense to me that a weapon from the last boss in ssc should have roughly the same dps as a weapon off the last boss in kara.
| |||||
| #876 | Source | Posted on Patch 2.2.3 | Cheeky |
![]()
Once haste gear comes into play you can tune weapon speed to a degree. It's all about a rotation with little down time. | |||||
| #877 | Source | Posted on Patch 2.2.3 | Zurai |
Especially ironic since the main reason for the hunter revamp with TBC was to make weapon speed less of a factor. All they've managed to do is change the desired speed from "as slow as possible" to "as close to 2.7 as possible". Whee.
| |||||
| #878 | Source | Posted on Patch 2.2.3 | Cheeky |
![]()
But since I don't work at Blizzard all I can do is figure out ways to make the mechanics work for me as best as possible. | |||||
| #879 | Source | Posted on Patch 2.2.3 | Nakari |
![]()
It's equally irritating that Blizzard's item design team seems to be completely unaware (or just doesn't care) about our mechanics, I can hardly find another way to explain the steady stream of 3.0 or 2.9 weapons they throw at us in every single instance past Karazhan (the new weapons from ZA being just another example). | |||||
| #880 | Source | Posted on Patch 2.2.3 | Lindelle |
![]()
Anyway, enough nostalgia, /steers thread back on track. | |||||
| #881 | Source | Posted on Patch 2.2.3 | Xenoborg |
Is there some way that FD can resist, but not show it?
I had a mod that bangs a loud gong when the resist message comes up, as well as see I my agro on omen not drop when it resists. Sometimes tho, theres no resist message, theres no resist gong, and omen threat drops, and I'll pull agro 15 seconds later | |||||
| #882 | Source | Posted on Patch 2.2.3 | ♦ Glaurong |
This happens when you don't stay down long enough. FD has a small channel time or something that delays the threat clear effect a bit. Just don't pop up till the animation finishes and you will be fine.
| |||||
| #883 | Source | Posted on Patch 2.2.3 | Intenso |
Need some advice/help here. Lately (mainly after 2.2) i find my self to stop dps more and more often due to how much threat i build up. I am on average 950-1050 dps according to the encounter. A typical scenario is this:
MD -> Aimshot Auto Steady Auto Arcane Auto Multi FD (0 Aggro) All cds up (tbw/trinkets/etc) Full nuke. Woot! 10 seconds before FD is ready again i have to stop dps because i am that "__" (:P) close to pull aggro. With all the cds up i find my self having around 1100 or more tps where my tank is around 650-700. I mean.. the only possible solution i can think is nuke "lesser". Is the 650-700 tps normal for a warrior or its my fault? Thank you in advance. | |||||
| #884 | Source | Posted on Patch 2.2.3 | havefaith |
This is our best Kael attempt for last night and it seems our hunter DPS is a little low, if anyone with experience on this fight or can spot anything drastic that needs to change from this report please feel free to rip it to shreds...
http://elitistjerks.com/513222-post2878.html | |||||
| #885 | Source | Posted on Patch 2.2.3 | Lindelle |
@ Havefaith
I wouldn't personally worry about hunter DPS unless it's a blaring problem in terms of killing Thaladred in phase 3. We just downed Kael for the first time on Sunday and have pretty much ignored meters entirely unless it was Damage/Healing done to or taken by a specific target. Kael is more about everyone executing their roles than it is a DPS race. The only times when it could be considered a real DPS race, at least for us are: 1.) Weapons (once you get coordinated with AoE, etc, it's no issue, least for us) 2.) Thaladred phase 3 (for some reason our ranged DPS on him is terrible while Telonicus and Sang go down in a hurry) 3.) The barrier you have to DPS down to interrupt Pyro (can't remember the name atm) 4.) Phoenix eggs If you're still worried about it, have all your hunters go MM, it's, at least from what I've read and personally seen, the best spec for this fight. Vampirelord is BM and I don't see a single thing done with his/her pet, not good, even for an MM or SV hunter. I'll say the same thing about Zubotai. While Kael isn't a pet-friendly fight, there are still several things you can use your pet on. However, a glaring issue I see is that you're not DPSing down the bow first. That needs to go down first. It will increase all physical DPS in the raid by a very nice amount. | |||||
| #886 | Source | Posted on Patch 2.2.3 | Lindelle |
![]()
| |||||
| #887 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Fekta |
Armor Pen.
Now I know this has been touched on briefly by myself and a few others some time ago but no real addressing of the stat has been tackled. (Atleast from what I can find) So rather than continue to beat my head against the wall trying to model this stat against real DPS gains I thought I would bring the discussion to the table. We first saw armor pen on our tier 6's item budget and with 2.3 it's everywhere from our S3 gear to ZA gear to the new heroic badge gear.
Now I know it's easy enough to use the standard damage reduction formula to take X value, calculate damage reduction, subract Y armor recalculate and vuala..but where do you go from here? ![]() Level 70: (A/(A + 10557.5))* 100 Level 73: (A/(A+ 11960)) *100 So here is my questions for you smarties: Is there a "soft cap" to the amount of armor pen one can achieve (can you go negative?) Is there really any way to actually model each point of armor pen to actual DPS gains (With a standard armor value of lets say 5000) I will update as I come up with more. Thanks in advance. EDIT: I r gud spelur Last edited by Fekta : 10/16/07 at 12:53 PM. | |||||
| #888 | Source | Posted on Patch 2.2.3 | intressepil |
![]()
| |||||
| #889 | Source | Posted on Patch 2.2.3 | Shandara |
![]()
(See: [RAID] Boss armor values) Edit: 'cause I posted slow With the trinket and enough AP on armor you should get close to getting the mob down to 0 really. A lot of the new ZA/badge gear has AP on it already and they most likely will add even more with new instancens. | |||||
| #890 | Source | Posted on Patch 2.2.3 | Gank |
![]()
If you have 1 hunter on the melee target in ph3 and the 2 others on thaladred tell them to send their pet to sanguinar. By the way are they even looting the bow? their dps seems very low. I'm not sure it's the hunters problem maybe it's their assignments in the fight. So if you could tell us their jobs in the different phases it would help abit. | |||||
| #891 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Gurth |
Un-hasting rotation viable?
Scrap this, forgot about 0,5 cast time. Shame on me! Last edited by Gurth : 10/17/07 at 3:22 PM. | |||||
| #892 | Source | Posted on Patch 2.2.3 | Deathcabby |
Couldn't you model this on Cheeky's spreadsheet to find out?
| |||||
| #893 | Source | Posted on Patch 2.2.3 | Raedon |
In regards to cast sequence macros...among the 36 pages on this particular thread there are varying uses of starting a macro with either Auto Shot or Steady Shot. Some do it one way, and others the opposite.
It really hasn't been stated definitively. Which is better to start a macro with, Auto or Steady Shot? For example: /script UIErrorsFrame:Hide() /cast [target=pettarget, exists] Kill Command /castsequence reset=2/target/combat Steady Shot, Auto Shot /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() OR /script UIErrorsFrame:Hide() /cast [target=pettarget, exists] Kill Command /castsequence reset=2/target/combat Auto Shot, Steady Shot /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() Is there a difference when using a longer sequence on for 1:1.5 macros that incorporate Arcane/Multishot? | |||||
| #894 | Source | Posted on Patch 2.2.3 | Lodi |
![]()
How does unequipping your quiver change the damage done by an auto or steady? Since it doesn't, you can fire the same shots at the same time, without removing the quiver. Some quick spreadsheet analysis should show ... exactly the same damage under this rotation (and you may do better due to latency or autoshot cast time). Currently, you'll get more than 1.5 sec between steadies if you go quiverless, because of latency. This will be minimized in the next patch, however. | |||||
| #895 | Source | Posted on Patch 2.2.3 | Osse |
I've been working on building the best gear setup for BM dwarf hunter in 2.3 for a while now.
This is the best dps I've managed so far: RapidShare: 1-Click Webhosting If anyone got spare time or is just bored, try to beat my dps and make a better gear setup. :p | |||||
| #896 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Iod |
This is my first post here, and I've got a few questions that would be great to have the answers to.
I've been trying to filter through and search for a couple posts, but for the life of me can't find the posts where someone addresses the performance impact of taking 3 points out of Mortal shots from a 41/20/0 spec and putting said points into Hawkeye (41/17/3). I believe the quoted number was an 8% decrease in dps, but when I checked the numbers with Cheeky's spreadsheet it only resulted in a loss of 3% dps. Would anyone be able to shed some light on this? I simply ask because the guild I joined expects to have their cake and eat it too when it a comes to a BM spec (long reach + considerable dps for poor gearing). I try to explain to them that Mortal Shots is a bread and butter talent for just about any hunter, but I'd like some more definitive numbers to back it up. In all honesty I'd rather be MM/SV, but with my current gear I don't see myself beating the T4 rogues as handily as I do now as BM. As a second question, fully-gemmed with +8agi gems, the spreasheet indicates a 1dps DROP between the T4 Shoulders and the Beastlord Mantle (in essence trading AP for crit). Did I input something incorrectly? Or have others out there come to the same conclusion? I've been playing with my gear and still haven't been able to find an optimal configuration for keeping the hit cap and maximizing my dps. Things that I have in the bank aside from what's listed on my character in the Armory: Sonic Spear (with +35 Agi) Stellaris Violet Signet of the Master Assasin Steelhawk Crossbow Demonstalker Shoulderguards Beastmaw Pauldrons Gloves of Dexterous Manipulation Abacus of Violent odds I'd gone to dual-wielding because someone had said to me (before I had even heard of theorycraft, spreadsheets, etc.) that it had the potential for beating out some of the better 2H weapons, with the additional benefit of being able to use 2 mana oils simultaneously. Part of my messy gemming was to satisfy the metagem requirements. I suppose I can go back and redo those with all reds and two greens, but would like to hold off until I can snag the Fiendslayer Boots and Girdle of the Prowler, as they'll afford me the +hit necessary to completely revamp my setup (and trade the +30hit scope for +28 crit on the Rifle). If anyone has any ideas as to what a better setup would be, I'd love to get some constructive criticism on the matter. Last edited by Iod : 10/17/07 at 3:44 PM. | |||||
| #897 | Source | Posted on Patch 2.2.3 | venome |
I have heard rumor that server side spell queueing has broken the tried and true..
/castsequence reset=3 Auto Shot, Steady .. macro, and that its continued use in 2.3 PTR has resulted in a spamming of steady shot twice and autoshot twice ruining shot rotations miserably. Anyone have any news on this? | |||||
| #898 | Source | Posted on Patch 2.2.3 | Gurth |
![]()
Anyway you forgot that haste affect steady cast time, but not the GCD. That means second steady will start firing after at 1,5 sec regardless of haste and will end up clipping your autoshot. | |||||
| #899 | Source | Posted on Patch 2.2.3 | ♦ Glaurong |
![]()
| |||||
| #900 | Source | Posted on Patch 2.2.3 | Locos |
I also prefer to start with auto shot; it seems to me that it starts my rotations much cleaner. I can cast Steady immediately after my first Auto fires (I do my rotations manually for the most part), and it gives me a head start on the dead time between Steady Shot and the next Auto, basically making me less likely to cut into the .5 second hidden cast time of Auto. If I start getting my SS firing too close to my Autos, then I will use an arcane shot to kind of do the same thing and reset my rotation. Others may feel differently, but as a BM hunter with a 1.83 attack speed, I find myself having to maintain a pretty tight rotation and these two things seem to help without cutting into my dps very much. Just my $.02
| |||||
| #901 | Source | Posted on Patch 2.2.3 | Ladwenae |
![]()
Anyway that pretty much looks like the optimal setup on paper, but that gun is just to fast for 99% of the playerbase I bet, and I have a feeling that its impossible to use it optimally in a real game situation. | |||||
| #902 | Source | Posted on Patch 2.2.3 | Kilian |
![]()
Castsequence moves on as soon as the current spell starts casting -> Auto Shot starts -> server is getting the command to start Steady Shot (because you're spamming the macro) -> Steady Shot starts since it is not hindered by the currently casted Auto Shot and thus it blocks the Auto Shot and casts a second Steady Shot. At least that is how I understand the castsequence mechanic. | |||||
| #903 | Source | Posted on Patch 2.2.3 | QuiggyB |
![]()
My understanding is that castsequence does not move on until it receives the spell completion message from the server. So if you /castsequence spell1, spell2 it produces this (assuming you spam it) client sends spell1 (1) server begins casting spell1 (1) client finishes casting spell 1 (1) and sends spell1 (2) again because castsequence has not moved forward server finishes casting spell1 (1) and sends completed message to client server begins casting spell1 (2) client gets spell1 (1) completed message and marches sequence forward cient finishes casting spell1 (2) and sends spell2 (1) the result is spell1 spell1 spell2 spell2 spell1 spell1 spell2 spell2 ... This happens for any spells with cast times. To clarify that, spell1 (1) is the first cast of spell1 and spell1 (2) is the second cast of spell1. | |||||
| #904 | Source | Posted on Patch 2.2.3 | illpalazzo |
i feel kind of dumb asking but i have just never looked into it useing a bow as a troll should increase your chance to hit correct? and if so how much or what is the hit cap? i know for a surv it is like 89 and for a bm its 139ish but what about troll with bow
| |||||
| #905 | Source | Posted on Patch 2.2.3 | QuiggyB |
Until the next patch a troll using a bow needs 95 hit rating to be hit capped. After the next patch this will be back up where it is for everyone else and a troll with a bow will simply get +1% ranged crit.
| |||||
| #906 | Source | Posted on Patch 2.2.3 | Kilian |
![]()
My results were: Auto Shot - Steady Shot - Multi-Shot - Auto Shot - Steady Shot - Arcane Shot - Auto Shot - Steady Shot - Steady Shot - Auto Shot - Steady Shot - Steady Shot The result should've been: Auto Shot - Steady Shot - Multi-Shot - Auto Shot - Steady Shot - Arcane Shot - Auto Shot - Steady Shot - Auto Shot - Steady Shot edit: Removed the last Auto Shot from the mentioned rotations as it is part of the new cycle. | |||||
| #907 | Source | Posted on Patch 2.2.3 | miruman |
What is the best way to calculate the dps effects of Rapid Fire? I am trying to figure out a model for effective dps gain by speccing into Readiness and doubling up my Rapid Fires. I would really appreciate a formula I can try plugging this into.
| |||||
| #908 | Source | Posted on Patch 2.2.3 | QuiggyB |
![]()
Some of those spells dont have cast times so they march forward (arcane, multi-shot). Auto shot has a .5 sec wind up during which things get messed up and you get two steadies. So I guess I am missing something about the mechanics of this. If you /castsequence steady, auto and spam it I believe you will get steady, steady, steady, steady. It could be that castsequnce moves forward when the server says the spell has started and this isnt happening with auto-shot because of the half second windup. I will do some more testing when I get home today. Last time I was trying this out I was getting horrible lag on the test server and had to give up. | |||||
| #909 | Source | Posted on Patch 2.2.3 | Kilian |
![]()
Steady Steady Auto Steady Steady Auto ... | |||||
| #910 | Source | Posted on Patch 2.2.3 | bdschuss |
KillCommand/Stead Macro
Im looking to find a macro that lets me cast kill command and then steady shot (simultaneously) in one press. I dont want a castsequence macro for auto,steady and kill command when availible. I want to manually time my steady's and I read somewhere that using /castrandom for kill command allows you to cast it at the same time as steady. I also dont want to cast it when kill command is done, as I dont want to clip my .5 autoshot time (which if I have read right, kill comand will do sometimes if used after your steady). Will this achieve what I want:
[quote]#showtooltip Steady Shot /castrandom [exists,target=pettarget] Kill Command /cast Steady Shot /script UIErrorsFrame:Clear() If I use this, will I have to press the macro twice for it to kill command if availible, then steady? Or will this macro not work at all (if not is there one that will work for my situation)? Also, am I wrong in thinking that doing kill command only before/simulatneously with steady is optimal? Yes Im a hunter noob, my mains a pally so I dont have all the knowledge of the class yet, but Ive read up on a lot of stuff on this forum, so I hope Im not sounding too uneducated. Thanks for any help. | |||||
| #911 | Source | Posted on Patch 2.2.3 | Skizzilini |
I am not understanding this "shot sequencing" macro talk. I have a 29 hunter who I wish to level, so if I am missing something important, it would be nice to have a further explaination of how you macro "shot sequences". Its possible I misread someones post, but if not, please fill me in on what this is exactly, and wether or not it is important to me at this point.
| |||||
| #912 | Source | Posted on Patch 2.2.3 | ♦ Grogzor |
Wait...why is the auto shot being allowed to fire at all? Shouldn't the .5 second cast time of auto totally allow for the next steady to fire so all you should get is Steady Shot spam.
Unless of course auto has a .5 second cast time that is delayable but not interruptible. | |||||
| #913 | Source | Posted on Patch 2.2.3 | Adlai |
![]()
At your current level you do not really have to worry about shot timing since basically your DPS rotation consists of Auto Shot and using Arcane Shot/Multishot when the cooldown on these abilities are up. After you 62 and learn Steady Shot, your world will change drastically and knowledge of Hunter theorycraft will become much more important insofar as maximizing DPS. | |||||
| #914 | Source | Posted on Patch 2.2.3 | whitemanfromtown |
![]()
| |||||
| #915 | Source | Posted on Patch 2.2.3 | ♦ Keltan |
![]()
![]()
| |||||
| #916 | Source | Posted on Patch 2.2.3 | Anarchy |
I just recently changed from a 31\30 mm\surv spec, thats sole purpose was to build my agility up to become a full survival hunter. Well , plans change due to raiding scheduel, and im now running a 41\20 BM build.
--- The World of Warcraft Armory -- I was wondering yesterday when my guild was doing HKM, if the helm that drops from him, would be hunter friendly for a BM spec hunter, over my helm of 2nd sight im using now, from my agility spec. here is my helm of 2nd sight as gemmed. 55 agil 12 stam 8 intel 60 ap 4 mp5 and here is the stats from HKM maulgar's warhelm. 41 stam 31 intel 42 crit 86 ap My question is , does the +42 crit cover for the agility and the loss of AP. And is the increase in intel alone worth the swap? This would be solely for raiding. | |||||
| #917 | Source | Posted on Patch 2.2.3 | Slash |
![]()
| |||||
| #918 | Source | Posted on Patch 2.2.3 | Anarchy |
Ok, Thank you for the help. Looks like i will have to find a version of excel somewhere to run the spreadsheet though. That should not be a hard problem though.
| |||||
| #919 | Source | Posted on Patch 2.2.3 | Corinthian |
![]()
So.. Hit macro - Client starts steady shot Server starts steady shot client completes steady Hit macro - client starts steady server completes first steady - macro moves to autoshot client completes steady hit macro - client starts autoshot etc. Hopefully this makes as much sense in text as it does in my head. | |||||
| #920 | Source | Posted on Patch 2.2.3 | Adenhart |
![]()
Has anyone tried just setting reset to =1? With /castsequence Autoshot, Steadyshot and reset =1 you should be able to lay off the macro once SS begins to cast and resume spamming it as it ends. Given 1 second layoff it should reset back to Autoshot and not disrupt your rotation. Also, will reset= take tenths of a second such as reset=0.8? | |||||
| #921 | Source | Posted on Patch 2.2.3 | daz020889 |
Dont mean to off topic here guys just wanted a bit of ratinf in terms of my play style.
Went to Dr. Boom earlier and did a test run. I planned to fight full nuke till OOM, this is my own DPS as obviosuly my pet cannot attack Dr. Boom. Using Valanos longbow, with 1281 and 17.91% crit self buffed (AotH) Have 55 Hit rating (too low i know) and 2.03 Weapon speed after all things considered (SS, Quiver) Here is how it went; Fight lasted 97 Seconds. Total Damage - 54,317. DPS - 558, peaking at around 860. A total of 41 Auto Shots, 36 Steady Shots, 12 Multi and 9 Arcane. Am i doing anythng wrong here guys? i know pets add like ~150 DPS. Bear in mind i just dinged 70 so have the bare minimum. Pointers are what im looking for really so just tell me what you think. | |||||
| #922 | Source | Posted on Patch 2.2.3 | Xeno |
About the castsequence bug, I went several ZA runs without it ever screwing up. The bug seems to only present itself with significant lag. (Which on the ptr you should have plenty of time to test.)
| |||||
| #923 | Source | Posted on Patch 2.2.3 | Corinthian |
![]()
Side note - grats on dropping Illidan. (ex-Suramar player) | |||||
| #924 | Source | Posted on Patch 2.2.3 | Caulwynd |
![]()
| |||||
| #925 | Source | Posted on Patch 2.2.3 | Maldani |
Cat's Swiftness vs. Dexterity
The current arguement among the other hunters and myself in my guild at the moment, is whether Cat's Swiftness is better than Dexterity. I'm of the opinion that the minor speed increase is godly in raids, but the others say that it's a waste of 6 agi. Just wanted to draw upon the collective minds here and see what you have to say.
Thanks in advance. | |||||
| #926 | Source | Posted on Patch 2.2.3 | Cheeky |
![]()
| |||||
| #927 | Source | Posted on Patch 2.2.3 | Adenhart | ||||||
| #928 | Source | Posted on Patch 2.2.3 | Kilian |
![]()
My PTR latency varies between 440 and 505ms btw. Maybe it has something to do with that? According to my Autoshot-Bar an additional Steady Shot is cast every time when the Bar is not yet full after completing the Steady Shot. This could mean, that the Auto Shot is only cast (0.5 sec) once and then pushed back but it will fire as soon as possible (after the second steady completes). | |||||
| #929 | Source | Posted on Patch 2.2.3 | Maldani |
![]()
Well the way I see it, it's a situational type thing, Leo's coming your way during a whirlwind and you've got low health. A few healers are dead and healing is stressed. In that kind of situation you have to take care of yourself. That extra 8% speed increase makes the difference between you running away from the whirlwind and not taking damage, and you getting hit, dying and doing 0 DPS. | |||||
| #930 | Source | Posted on Patch 2.2.3 | Kilian |
PTR latency 440 - 505ms -> This seems to be significant enough. I Think I'll just wait until 2.3 hits the live realms and try again with my normal 120ms latency.
| |||||
| #931 | Source | Posted on Patch 2.2.3 | snail |
talon of al'ar...
for some reason with a 1.1 non-hasted bm rotation with arcane/steady using the steam-pistol, the talon of al'ar is giving me a 20 dps boost over the hourglass in your spread sheet cheeky.
i'm just guessing but...that doesn't seem right. gear is as my armory has it. no raid buffs, no hunter's mark, just iaoth. | |||||
| #932 | Source | Posted on Patch 2.2.3 | Corinthian |
![]()
A cast sequence macro does not move to the next ability until the current one is successfully cast. I'm assuming it is looking for server side confirmation that the current ability successfully cast. Now, you can start an ability before receiving the server side confirmation, and consequently before the macro moves to the next ability. So you cast your first Steady Shot, and as soon as the cast finishes on your screen, you hit your macro again. Since the server has not sent completion confirmation to you yet, the macro is still on the Steady Shot portion of the sequence, and starts up a second Steady. THEN, after starting your second Steady Shot, the server side confirmation comes in, and the macro moves to the Auto Shot portion of the sequence. The result is Steady, Steady, Auto as observed. | |||||
| #933 | Source | Posted on Patch 2.2.3 | Kilian |
![]()
Thanks for showing a blind man the probably correct way the mechanic works. | |||||
| #934 | Source | Posted on Patch 2.2.3 | Tyrae |
![]()
| |||||
| #935 | Source | Posted on Patch 2.2.3 | ♦ Grogzor |
![]()
| |||||
| #936 | Source | Posted on Patch 2.2.3 | Bruien |
Trying to up my DPS
The World of Warcraft Armory
Is my armory. I am in a semi casual guild that isn't doing much 25 man stuff but i want to. My latency is uaually 200 and i run at 45 FPS. I am using a Wind Serpent pet and using /cast Lightning Breath #showtooltip Steady Shot /script UIErrorsFrame:Hide() /castsequence reset=3 Steady Shot, auto shot /cast [target=pet, dead]; [nopet]; [target=pettarget, exists] Kill Command Steady auto rotation with lightning breath spam (turn off the autocast of lightning breath) As a shot rotation macro. I am running at about 350 to 500 dps but have seen other hunters reaching 800 to 900 dps with close to the same gear and spec as me. Is there something I could be doing wrong? What can I do to up my dps I know gear is one thing, but will a few items being upgraded give me that much of a DPS increase? Any help is asked for accepted. Including Gear, Spec, Shot Rot anything. | |||||
| #937 | Source | Posted on Patch 2.2.3 | Needhamizer |
Badge of tenacity on use is 187.5 agility while being raid buffed for a survival hunter. If an EW triggers the debuff will be roughly 40 AP higher. My question is will the higher debuff stay up if it is continually refreshed after the on use is over?
| |||||
| #938 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Griever |
I have this "simple" question about gear. Im going LW in order to achieve some decent gear fast.. But as is right now I cant decide wheter to take:
most obvious Netherscale Armor - Item Sets - World of Warcraft (ebon netherscale) or leather version Primal Intent - Item Sets - World of Warcraft (Primal strike) Im going to run standard BM cookie cutter build.. and Im going to socket best possible with blue gems. What Im afraid of is that im sacrificing some possible power for Mp5 which I believe I can live without anyways. And also this will be for PVE where i dont really see hwo I should need mail armor, I just want to top DMG-meters /Profila Last edited by Griever : 10/19/07 at 10:47 AM. | |||||
| #939 | Source | Posted on Patch 2.2.3 | Daielgin |
Bestial Discipline V's GFTT
Was just wondering what people's opinion was of Bestial Discipline when used in conjunction with GFTT. The reason I ask is that I've recently done a slight respec and taken one point out of BD and used it elsewhere (put it in Animal Handler to give more hit to my Raptor, only 1/2 though so far). The reason behind this was that in raids I'm usually sat somewhere between 25% and 30% crit rate (maybe a bit more) depending on if I've got one of our Feral Druids in with me (which seems to happen quite a bit) and obviously this is feeding a chunk of focus to the pet. I'm wondering though if the other point in BD would be better used elsewhere (Animal Handler maybe for the other 2% hit) and if I am just over doing the focus regen on the pet? My concern is that even with Bite and Claw running on autocast the pet is still not using all the focus that I'm feeding. What do other people see here as my pet very rarely gets below about 35-40 focus on his bar from what I can see while dishing out the damage. Our Comm is just getting into Magtheridon (done Loot Reaver in the Eye though ) so I am kitted in T4 and Kara equipment at the moment with the Arena Chest piece as well. So the kit isn't great, but in Gruul last night I achieved 973 DPS according to WWS and came out on top of the damage by about 100k for the whole raid. I don't think this is too shabby, but am keen to glean every single DPS out of myself. Recently upgraded my machine and connection so I get about 50fps and latency of about 70ms so thats all good If anyone wants to pass comment on my kit, spec etc would be much appreciated. PS. Also posted this on the 2.1 BM Hunters Thread | |||||
| #940 | Source | Posted on Patch 2.2.3 | Cheeky | ||||||
| #941 | Source | Posted on Patch 2.2.3 | Daielgin |
Sorry, put it on the 2.1 Theorycraft thread first, then remembered there was this one as well. Wont happen again.
| |||||
| #942 | Source | Posted on Patch 2.2.3 | Deathcabby |
![]()
| |||||
| #943 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Wentru |
I have a question regaurding BM PVP and PVE (preface inserted for non-pvpers). I've been BM for about 20 levels on my hunter and I have to say that with the 2.1 changes I'm able to handle a lot more mobs at once while leveling and I've been pretty happy with the build I have. However I'm wanting to PVP at 70 pretty avidly and would like someone's input on whether going to the 15 point survival build would be worth it for extra hit points? Is this a huge nerf on DPS for raid viability or would I be ok with the loss of go for the throat?
My profile is Ventru on Shadow Council just in case someone wants to see her. Thanks in advance. Nevermind I found out using the hunter spreadsheet. I'll post the DPS and health difference once I have it all worked out. This is calculated with the standard gear on that spreadsheet. I realize that the HP will scale with different gear. I'm going to shoot for 12k HP (without survivalist buff) and 200 resiliency. 41/20/0 Hunter DPS 765.77 Pet DPS 280.09 Total DPS 1045.85 Health 7785 Armor 6489 Mana 7258 Dodge 20.91% 41/5/15 Hunter DPS 718.50 Pet DPS 248.69 Total DPS 967.19 Health 8541 Armor 6489 Mana 7258 Dodge 20.91% Last edited by Wentru : 10/19/07 at 3:39 PM. | |||||
| #944 | Source | Posted on Patch 2.2.3 | Teldra |
Sorry if I've put this in the wrong spot or if it's been answered before (I did search).
Is there any way to get a macro to only trigger on a specific level of health? In other words I'd like to use a pet macro that will cast mend pet - but only if he's below a certain level, and then of course not cast it again until the HOT is over. Ideally I would add this into my shot rotation/kill command macro. | |||||
| #945 | Source | Posted on Patch 2.2.3 | ♦ Glaurong |
![]()
| |||||
| #946 | Source | Posted on Patch 2.2.3 | Lindelle |
@ Bruien
I can't help you much on the macro. When I do use one it's just the basic Steady/KC. However, TKAsomething has a good bit on shot rot macros. The biggest changes for you I can see in terms of gear are trinkets. [Hourglass of the Unraveller] will boost your crit nicely. I'd recommend Bloodlust Broach of Abacus of Violent Odds as your other. Bloodlust and Hourglass have lasted me a good deal time. Your sockets look pretty good, but upgrade to blue quality gems when you can. Swap your glove and weapon enchants to 15 and 35 Agility. It may not give as much pure AP as pure AP will, but it's more than 1% crit right there, and both your Agi, and indirectly crit, will scale with BoK. Your crit is a little low, for my tastes at least, for a BM, so that will help a bit. With just those changes you'll gain at least 2% crit. Definitly finish skilling your LW and make the Ebon Netherscale set right away, that will help a ton also. Also, while this is definitly not an issue now, remember that you'll need to bring your hit rating to the cap, so you might start scouting out how to do that if you do a gear overhaul. Edit: Forgot to check your spec. Take the point out of Beastial Swiftness and put it into Animal Handler. | |||||
| #947 | Source | Posted on Patch 2.2.3 | Gjorn |
I'm not so sure you can. While the raw dps stats on the primal intent gear are really nice, from my experience in Kara, intellect and Mp5 are pretty important as well, if you will run without a shadow priest. For instantance there is a clear difference between how I can dps when I get an int buff from a mage and those instances when a mnage isn't available. I can imagine that their worth goers up on the longer fights in the 25 mans, when even chain potting might not help. So which set is the best probably depends quite a bit on what your raid setup is.
| |||||
| #948 | Source | Posted on Patch 2.2.3 | Achthul |
I had a question for any hunters that have been on PTR.
basically i use: /script UIErrorsFrame:Hide() /castsequence reset=5 Auto Shot, Steady Shot, Multi-shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot, Arcane Shot, Auto Shot, Steady Shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() And: /Castsequence Auto Shot, Steady Shot for trash and rapid fire etc. Basically my question for anyone who has used castsequence or similar macros on PTR have you seen a lot of cut off on auto shots or other problems with the macro's working correctly. At the moment i can more or less spam the one button macro and DPS, it helps alot with high latency at times and i get little to no loss on auto shot. But on PTR i have about .1 second left before autoshot goes off and then it will steady again before the auto. Does anyone know if the change in /stopcasting macro's has affected this or why i am seeing such changes with the same macros? | |||||
| #949 | Source | Posted on Patch 2.2.3 | Basinwind |
Hello all, I was hoping to receive some information about survival spec from the experienced hunters out there.
The guild I am in had our survival hunter quit a little while ago, and due to the fact that I had the next best gear and the highest agi, I said I would be up to the task. Please keep in mind I have been BM for so long, and am new to the spec raiding-wise. My armory I had always used the following macro for DPS purposes(as BM) ![]()
As far as key bindings go, I hear it helps to bind kill command to something outside of a macro while you are survival, but how much should this be used? Every time it is a available like what I did with BM, or what? I use a cat trained with "claw, bite, dash, cobra reflexes, avoidance(2)" At the moment. Any help would be appreciated, thank you for your time. | |||||
| #950 | Source | Posted on Patch 2.2.3 | QuiggyB |
![]()
First you'll want to have a read through this thread [Hunter] SURVIVAL Raiding in 2.1 since its SV specific. Post any other Sv specific quesitons in there as its a targeted audience. Shot rotation wise just act like you are MM build. auto, steady, multi, auto staeady, auto, steady, arcane, auto steady I never use Kill Command and I havent read anything recommending MM/SV hunters do so. There are better uses for the mana. Spec wise you would get a lot of mileage moving a point out of monster slaying or savage strikes and getting readiness. You have enough base crit that you dont have to have three points in EW either, it will be up almost all the time with two points in it. Gear looks good. Need a little more +hit which you could get by swapping out your merciless shoulders for T5. That would also get you the two piece bonus which is extremely nice these days for keeping pets alive. And if you can get one I think [Hourglass of the Unraveller] is better than the skyguard one for raiding since afaik skyguard only procs when you personally get the kill shot. [Garona's Signet Ring] from Kara would be a good add as well. | |||||
| #951 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Fleabite |
Good evening guys, first time poster, would just like to say a brief thankyou to all of you who have put together some of the fantastic information on here (and of course a thankyou to cheeky for that incredible piece of excel loveliness ^)
I have just started raiding (so far encounters with attumen,moroes,maiden curator and wiz oz) What I'm looking for is help with the natural progression of my gear, along with another couple of tit bits of info. As it stands my gear is predominately blue, I try to enchant everything with the best available ( i don't like the thought of turning upto a run unprepared) Looking at my equipment, can you guys see any glaring deficiencies/poor socketing? (At the time of writing this the head piece isn't showing. its a Earthwarden's Coif sock'd with 12ap (which i will get round to changing to 8 agi) Relentless Earthstone diamond (12 agi 3%crit dam) and with the 34AP/16hi 'chant. Weapon is Hellforged Halberd with 35 agi) The Weapon took me from my 140 Hit rating, to 159, so i have room to drop some +hit items. (*edit - I just noticed in another thread that as I am a dwarf wielding a gun, I only need 95hit for cap against boss mobs? is this true? if this is the case My 159 seems ever so slightly OTT :P ) Shot rotation i hadn't even heard of before I visited this sight :-) Now as a 41/20 BM hunter i keep the 1:1 rotation throwing in arcane/multi when situation requires it. My pet is a Tiger that I've had from low level, a guildie told me the other day that I should replace it with a lvl 69/70 outland one. Does this make any difference? to me I thought once a pet was 70, it was 70, didn't matter how long you had levelled it? I'm also not very happy with the pet dps I seem to be kicking out, sadly i don't have any solid figures to give you, but i'd suggest its about 200. One thing i tried was a macro to automatically initiate K/C. I picked it up off of these forums and it goes like; #showtooltip Steady Shot /stopcasting /cast random [target=pettarget,exists] Kill Command /cast Steady Shot /script UIErrorsFrame:Clear() However i find particularly when hasted the command doesn't go through, and i get a interrupt which stops the steady shot, which gimps me. As a consequence i fear using KC for the fact it may gimp my dps, which seems ridiculous. (my latency is 200ms) I do try to read up on what has been posted, however there is so much info on these forums you will have to forgive me if i have missed answers to anything above. Many thanks guys, and keepup the good work! (not sure if this shows up under my name, but here is url for armory The World of Warcraft Armory Last edited by Fleabite : 10/21/07 at 4:09 PM. | |||||
| #952 | Source | Posted on Patch 2.2.3 | daz020889 |
Hi Fleabit, I'm a second time poster but i can you you a few pointers atleast.
First of all, the stuff about needing less crit as you are a dwarf using a gun is soon to be irrelevant as in patch 2.3, weapon skill rating is being replaced by expertise, This is great, apart from the fact that expertise will only apply to melee weapons. So, what happens to this +5 Gun skill you wee 'ol dwarves have? It gets turned into a big fat 1% to crit if i have read correctly, so in terms of dropping ur +hit gear, dont(atleast not a great deal of it anyway). As for the pet, the pet may be great, but as you have levelled it from azeroth, the chances are it wont have the higher skill level moves (claw, bite, dash). To obtain these you must train a higher level pet which knows the greater ranks of them, these pets can only be found in outland, you must tame it and fight with it for a short while, untill you get a yellow text pop up in the chat, confirming you have learnt the new rank. At this point you can abandon it, get your old cat out of the stable and teach it the higher ranks. What your friend said is correct to an extent. You can keep the old pet, once yuo teach it these higher ranks. Your gear and talents look fine so dont worry there, the only trhing i disagree with is the 1 point in Spirit Bond, that does so little for you, i think you would benefit more from 1 point in Imp. Mend Pet, but that is down to personal preferance. Your macro is just a little bit wrong, not surew why it sometimes doesnt work but you should be fine with the following(i use it, works great, just spam like you have never spammed before); /script UIErrorsFrame:Hide() /cast [target=pettarget] Kill Command /castsequence reset=3 Steady Shot, Auto Shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() Just keep hammering that and youll do fine. Hope i have been of some help if any, if any info is incorrect, feel free to tell me as it only help myslef too =]. | |||||
| #953 | Source | Posted on Patch 2.2.3 | Belaq |
![]()
For example, I tamed King Bangalash at level 43. He came to me knowing Dash 2 and Claw 6. I had to tame a wolf from Feralas and fight with him for a few minutes to learn Bite 6 and then teach it to King Bang. If you keep doing this until your pet has the highest level of skills for a level 70, then you're fine. I don't think that any level pet you would tame at level 70 comes fully equipped with EVERYTHING it needs in order to be a good pet. I think you always have to tame at least one 'trash' pet to learn a skill. | |||||
| #954 | Source | Posted on Patch 2.2.3 | Volcom974 |
Hello, first sorry for my very bad english.
I'm posting here because i have real problems for my DPS in raid. For me i'm not doing all the dps i should do for my gear and spec. Here my armory. I find i have pretty nice stats for a BM and at the lvl of PVE we are (trys on KT and SSC and other TK bosses farmed exept vashj). The problem maybe comes from the fact i have a very high latency (500-600 and more sometimes) and my way of dpsing. I know all the stuff about dps cycles, i tryed the macro or doing my cycles "by hand" but i don't see much difference. My way of dpsing is steady spam and sometime an arcane shot or a multi between steady and auto. Maybe my stats and my place in the recount is normal but i find it odd. Here a vashj try a karathress down and a morogrim down I'm not very good at stat analysis and i don't see what i'm doing wrong ... If some people could help me to figure it out it would be very cool Thx in advance | |||||
| #955 | Source | Posted on Patch 2.2.3 | Akroed |
Hey, first time poster and a relatively new hunter. I just recently got 70, however I'm no stranger to raiding having done TK and SSC. Therefore I understand near everything there is to know about raiding, but being new to the hunter I do naturally have some questions in order to be as good at a hunter as I can be. Anyways...
My first question is regarding pets. I have heard about the Scorpid nerf, and how that pet isn't as good as it used to be.. so I'm assuming it wouldn't be a good choice for a pet. I'm not exactly positive what I should be going for. I am currently using a Ravager, and he's doing fairly well dps wise. Is there a pet that is almost a must (i.e. wind serpent) or is sticking with the Ravager not that big of a deal? My second question has to deal with stats. I am currently 41/20(BM). I am fairly certain that my ideal stat would be Agi, and having a high amount of crit would certainly help in regards to KC. Just want to clarify if this is correct? Another thing, how important is hit. I know it's always important for near all classes, however, is it something I should be going for straight away (getting the hit cap), or is it something I can achieve as I pick up random upgrades of agi and crit? Thanks for taking the time to read this. -Akroed | |||||
| #956 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Vegelus |
You will be fine with Ravager. Other good pets would be Cats and Wind Serpents (it seems that Raptors are fine too).
About gear - yeah, You're right. Even if some calculations show that at certain (low) level of gear AP/crit should be a bit better, agil imo is still the best choice, esp when You have BoK. For hit/hit rating - reach hit cap first, then think about other stats - so go for 146HR. And hello to ze forum ;] Last edited by Vegelus : 10/22/07 at 5:33 AM. | |||||
| #957 | Source | Posted on Patch 2.2.3 | Enova |
For the first question, a cat, a ravager or a wind serpent perform quite good, with a small lead for the ravager. As long as it has Avoidance rank 2 and Cobra Reflexes, and Claw/Lightning Breath, either should work.
As for stats, let's start with hit rating. The only ways to get the hit cap needed (9% hit chance or 146 hit rating) are via + hit rating gear, or the surefooted talent in the Survival tree. However, for the standard 41/20/0 build, it's not worth moving any points in survival, so you're left with gear alone. And capping the hit rating should usually be your first priority, since it's probably the cheapest way to increase dps. | |||||
| #958 | Source | Posted on Patch 2.2.3 | zeldadude |
The World of Warcraft Armory
What kind of DPS should I be seeing with my current gear? I got around ~800 average DPS last night on Kael and was just wondering if it should be any higher. I basically just mash the fuck out of my steady/kc macro and pop all my shit whenever it's up. Any general gear advice would be welcome too. fake edit: oh damnit, logged out in the wrong set. With my PvE set on I have around ~1600 RATP and ~25% crit. Capped hit. | |||||
| #959 | Source | Posted on Patch 2.2.3 | Noobiisa |
![]()
Been shown agi is overall the best stat to get for hunters due to it stacking with BoK and it is a nice balance between crit/ap, but there is many occasions when this or that is more favourable, all comes down to taste even. For examlpe say your hit rating is 136, to gain 10 more hit you need to sack like 20 AGI for example, which I can tell you will yield less dps. For this, there is a spreadsheet made by Cheeky, http://elitistjerks.com/f31/t9816-hu...s_development/, play with it, is really nice to see some gear alternatives and plan for what you want in further raiding dungeons or check which of 2 possible items will benefit you the most. It will answer all your questions actually as you can play with diffrent pets in it aswell. | |||||
| #960 | Source | Posted on Patch 2.2.3 | Lindelle |
My guild finally started truly trying to kill things in Hyjal this week. Obviously, that means kiting the trash for me. I've got my route down, which is one that allows me, being the only hunter in both nights so far, to aggro Jaina, the "calvary" up and to her left, and then the riflemen and footmen near the tent to her far left.
So far for our Hyjal stuff, I've been fully flasked, well fed, etc. I do the trash in gear that gives me 3010 RAP and ~32% crit. My hit is low, but it's trash. I haven't missed anything on it yet. The big problem I'm having is pulling a mob away in a situation in which something else interferes, be it a tank, Frost Nova, or NPC aggro. I don't have Salv, and I'm sitting there pummeling away, even blowing trinkets and hoping for a massive Aimed crit to let me pull aggro back and take the mob away. I am using Dis shot everytime the CD is up also. I've tried switching to other targets as well, but it's just as futile as the first ended up being. My raid leader is telling me that it means I'm not kiting properly. In my mind, it has nothing to do with kiting and everything to do with aggro. And making our raid leader understand that is like talking to a brick wall. He is a mage, and while I respect him and the work he's done to get the guild's progress so far, I'm getting to the point of frustration with his lack of understanding and continual calling out of myself that it's effecting my performance in raids and making me want to /gquit regardless of the fact that I love everything else in the guild. So any help here would be greatly appreciated. | |||||
| #961 | Source | Posted on Patch 2.2.3 | Caulwynd |
Hello, all. I have a question regarding the interpretation of the infamous auto/steady/KC Hunter macro. Recently (as of the last patch 2.2) I have been running into the problem of Kill Command delaying my auto-shot cast enough such that the steady shot in my macro pre-empts the auto-shot resulting in an elimination of a full auto-shot.
My macro is pretty standard: /cast [target=pettarget] Kill Command /castsequence reset=3 Steady Shot, Auto Shot I manually weave in my multi-shots and arcane shots using LittleTrouble combined with the cast bar (a setup I'm sure we all use). What happens is that when I cast KC after any type of critical hit (but before my auto timer cools down) and I continue to spam my macro button, the auto-shot that I was expecting to come next is pre-empted by a steady shot cast. What I've tried to do to compensate for this is to listen for the KC "growl" and then stop spamming the macro until I see the next auto-shot cast and my LittleTrouble cooldown bar appear. I never had to do this before 2.2 as I could spam happily away and not worry about KC, so I am wondering if with 2.2 there was some change to the macro commands that would affect me in this way and also an explanation as to why my auto-shot is being pre-empted by the steady shot in the situation I described above. Thanks. | |||||
| #962 | Source | Posted on Patch 2.2.3 | Fendryl |
Trying to kite both halves of the human camp is going to be difficult. The footmen typically are quite good at stealing your aggro. As for player interference, make sure to get a raid assistant & mark your targets with a lucky charm. There's a lot going on during the trash waves, having specific targets marked by the people in charge of them helps to control some of the chaos. That all being said, while having the NPC's help with the trash is definitely advisable; I wouldn't really consider them make or break critical.
Some things I try to do to get my kites better off: Try to peel one out after it has hit one of the front line NPC's. By bringing one of the front NPC's back to the back, even if the back NPC's stop your kite & kill it there, the front one seems to help convince the back NPC's to run up to the front afterwards. Distracting shot & arcane are your bread & butter shots, I only mention this because I've run into a few hunters that underestimate the value of distracting. Avoid using snares around Footmen, especially earlier on; at the start it's more important getting more threat, rather than getting distance. When you get to the Horde camp, you'll realize kiting in the human camp is a treat compared to dealing with the Tauren Warriors. With the stuns they're exceptionally hard to get a mob out of. | |||||
| #963 | Source | Posted on Patch 2.2.3 | Lindelle |
Thanks. I've been using Dis whenever the CD's up and Arcane, doing Silencing since it's instant also. On snares though, my raid leader is having me plant one right in the middle of the 6 footmen on the frontlines. Is it possible that that's causing more problems for me?
| |||||
| #964 | Source | Posted on Patch 2.2.3 | Maldani |
![]()
My own personal strategy for kiting in the human camp is as follows Have your raid leader give you assist, and try and mark one of the targets in the back of the incoming mob, ghouls are great at this, but in the absence of ghouls among the back of the pack, aboms work fine, and crypt fiends are a distant third, you just won't be able to use cheetah due to their weak ranged attack. Before the wave comes in, set a frost trap in front of you, site in on that one target, mark him with the agreed upon mark. distracting, arcane, auto, fit in a steady shot if you have time. strafe towards the dwarf ranged guys, hitting arcane whenever it's up, distracting, pop a concussive shot, then pop a steady,auto. at this point head over towards the tree that's in front of the stables, if the mob is getting close to you, pop a SS if you have it, if not, throw your trap up in the beginning of the pull sooner, so the cooldown will be up while you make a beeline for jaina. continue to hit arcane, distracting, stop for a quick auto. after running past jaina(Her aggro range is pretty decent) make a beeline for the AoE killzone, run through if there's no aboms, if there are, border along the outside of said killzone, wait until your particular mob is within the AoE, FD then focus on the single target kills (necromancers) or assist off your particular kill target tank. Edit: In my experience, it's a necessity to have frost trap for the kiting, tell your raid leader that you won't be able to kite nearly as effectively without it. | |||||
| #965 | Source | Posted on Patch 2.2.3 | wujakasha |
if youre having really hard time with npcs stealing your aggro, the idea is to let one of the tank get some aggro on marked mobs and then nuke it off. FD after getting to npc camp and mob runs back to the tank pulling whole bunch of npc as well. Ussually work for me nicely. We actually use Hunters Mark to mark kitted mob, no need to assign any raid icons ;p
| |||||
| #966 | Source | Posted on Patch 2.2.3 | Lindelle |
We use HM as well. Though I've gotten ten times better at getting a target before it gets through the gates, so I actually have time to put a raid mark on it before they get to us. Of course, I need to have an Assist to be able to do that first.
The advice definitly helped at least a bit. I only had problems with NPC aggro once last night. However, on our last string of attempts I think I got maybe one good kite off. Regardless of how many times I marked or said it over vent, the tanks, on in particular, kept ignoring the mark, though even he repeatedly said "mark it if you're pulling it away". Well, there's only so much you can do if it's ignored. | |||||
| #967 | Source | Posted on Patch 2.2.3 | valir2.0 |
ive been gone for a pretty long time (around 6 months) and i was wondering how things had changed for hunters in terms of best pet in relation to spec(for raid). I have pretty great micromanagement when it comes to pets, and all things wow for that matter (a lot less to do when compared to wc3).
Before i left it was my basic understanding that..ravagers/cats were best for BM, and Wind serpents were better for Marks. However i am seeing random tid bits of , scorpids are best for survival? Can someone explain why that is? (extremely dummied down, but Also, what % of damage do scorpions get added to their poison from our rap? Is a scorpid a ballin BM pet now? Or should i stick with ravager spamming gore? <3 EDIT: ALSO can someone show me where this spread sheet is that calculates my DPS? Ive looked through 22 pages>.> | |||||
| #968 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | ♦ Keltan |
![]()
Scorpid Poison's scaling was nerfed in 2.2. Scorpions are now terrible as a PvE pet. (They are still good in PvP for stacking debuffs on casters so they can't dispell Viper String.) http://elitistjerks.com/f31/t9816-hu...s_development/ Last edited by Keltan : 10/23/07 at 12:51 PM. | |||||
| #969 | Source | Posted on Patch 2.2.3 | Fendryl |
Ravagers & Cats are generally going to be the highest dps pets. Wind Serpents will eventually perform as well, if not a little better, as your crit rate gets higher if you've got Go For the Throat.
Spec really doesn't play too much into pet choice, although a BM hunter may see a wind serpent pass up the other dps pets a little sooner due to Unleashed Fury, Ferocity & Beastial Discipline. But then again a survival hunter may see it a bit sooner due to a higher crit rate. Hard to say really, best bet is to play around with various what-if's with the spreadsheet. There's just way too many extra factors to make a good generalized statement. I haven't really looked at a scorpid since the fix/nerf. Although the general feeling seems to be their only real shining point now is for PVP to mask your stings, making them harder to dispell. Spreadsheet thread is at: http://elitistjerks.com/f31/t9816-hu...s_development/ Lactose is quite good at making sure the first post is updated, and Cheeky keeps the same link for the most up to date version http://www.havoc-guild.us/Cheeky/Hunter_DPS_Calc.xls | |||||
| #970 | Source | Posted on Patch 2.2.3 | valir2.0 |
![]()
thanks for the speedy responses =D. Also, what should i be training my pet in for Raids as far as that goes. Just go full armor/HP? (obviously maxing like gore/bite on a ravager, and giving it dash that i will manually cast for it to run out i guess?) Or should i pay attention to resistances over armor? (ill be in SSC/TK) | |||||
| #971 | Source | Posted on Patch 2.2.3 | Slash |
![]()
Frost/Nature for SSC Fire/Arcane for TK Then put the rest of the points in stamina. You shouldn't need armour as your pet should rarely be getting hit in melee. | |||||
| #972 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Enova |
Firstly, you'll want your pet to have Avoidance rank 2, for survivability, and Cobra Reflexes for faster attacks. Then Claw/Gore/Bite, as focus dump. Usually, stamina light years is better than armor, so spend points there first.
EDIT: since i couldn't post the whole thing in one go due to a shabby connection and a lack of time to actually type the whole thing at the college computers, i'll continue my explanations now. So with stamina sorted, physical damage should be close to zero on pets, except for whirlwinds and cleaves, that can mostly be either soaked by stamina, or avoided all together via positioning or pulling the pet. However, there are spells (Flame Buffet on Al'ar, Pounding on Void Reaver, etc) that are either impossible or simply counterproductive to avoid, so you'll want to have resistances for those. As someone already posted, you're better off getting 2 pets (or if you think you won't forget to respec the same one before every raid) with 2 different sets of resistances (Arcane+Fire for TK; Nature + Frost for SSC, Fire + Shadow, etc), depending on the likely elements you're going to encounter during the whole raid night, neglecting armor all together. The reason for this is that you're better off investing in 2 schools of resistance rather than 3 or 4, for lesser amounts. Last edited by Enova : 10/23/07 at 6:14 PM. | |||||
| #973 | Source | Posted on Patch 2.2.3 | Alurym |
Hello everyone!
I'm a first time poster with a couple questions about useful macros, be it BM/MM. I've been searching through the site for a while now and was unable to locate anything besides the KC/SS macro that I just started using. #showtooltip Steady Shot /cast [target=pettarget,exists] Kill Command /castsequence reset=3 Steady Shot, Auto Shot /script UIErrorsFrame:Clear(); First I'd like to take the time to thank all of the dedicated members of EJ who devote so much of their time and intelligence to helping the rest of us maximize our raid potential, in my case raid dps. Anyhow, as I was saying. I just caught wind of EJ a few days ago and have spent a lot of my what would normally be farming time reading here. A friend of mine introduced me to this site and this one to basically learn how to create macros and find effective pre-existing ones. TKA Something - A World of Warcraft Hunter's Resource Like I was saying, I have searched through EJ quite extensively and come across the other [Hunter] threads here in Class Mechanics and haven't found quite what I'm looking for. The TKASomething site seemed a little too intense for someone like me who is just learning about useful macros, let alone how to create them. Basically I was wondering if there were any other useful macros for a BM hunter besides the one I posted above that would maximize my dps? Perhaps including an arcane shot or a multi-shot? I am currently using a cat as my pet making use of Dash Rank 3, Bite/Claw Rank 9. I've read many posts and heard many people tell me that using an effective macro while BM spec with a cat using those skills is the best dps a hunter can possibly get. Maybe I've heard wrong? So if there are any better macros than the KC/SS one, or if MM has a better macro for dps could somebody please let me know? Thanks in advance and I apologize if this is considered a useless post. | |||||
| #974 | Source | Posted on Patch 2.2.3 | Corinthian |
Most people manually weave in Multi/Arcane instead of macroing them. This keeps you flexible to deal with mana usage and haste effects. It's very easy to trip yourself up if your macro is too complex.
| |||||
| #975 | Source | Posted on Patch 2.2.3 | Bismarck |
This may have already been addressed here or in another part of the forums, so I apologize if this is the wrong place. Do you know how the "attacks ignore XX of opponent's armor" ability on items compares to things like crit rating or hit rating? I know that 1% crit or hit increase raises your overall damage by roughly 1% (right?). So how will armor reduction compare?
| |||||
| #976 | Source | Posted on Patch 2.2.3 | Fendryl |
![]()
| |||||
| #977 | Source | Posted on Patch 2.2.3 | Neruse |
Assuming a raid boss with sunder up, my quick and dirty guesstimate says -130 armor is 1% dps increase. Now, the value of -armor increases as more is stacked and as the mob's armor decreases, but -130 is a decent average for now.
Edit: For precision, use Cheeky's. | |||||
| #978 | Source | Posted on Patch 2.2.3 | AForgottenTome |
Question about +hit
Hello! First let me say that I am a long time* forum lurker here, love the information that can be gathered at this very website.
*By long time I mean since I was a L70 hunter and started to raid. Anyway I got into a rather heated debate with another hunter in my guild who considered +hit useless. He even has a considerable less +hit than me. (I am a 130 and he is at 89, he does not have surefooted.) Anyway he told me that +hit was useless and should be replaced with more +crit or what not. Any thoughts... did I make a mistake by stacking the +agi and +hit gems? | |||||
| #979 | Source | Posted on Patch 2.2.3 | ♦ Bryne |
Hit is an excellent DPS increase until you hit the cap, most certainly not useless. Those gems you have are fine for now, but as you upgrade your gear, you'll find yourself with enough hit rating from items to start socketing straight agility gems.
| |||||
| #980 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | argent |
![]()
According to Cheekys spreadsheet a windserpent deals more dps than an ravager/cat/raptor. Is there anything I am missing? I plugged my talents into the spreadsheet (41/20/0) and the windserpent deals about 20 dps more than any of the other pets. Last edited by argent : 10/24/07 at 6:36 AM. | |||||
| #981 | Source | Posted on Patch 2.2.3 | Enova |
It might be because Cobra Reflexes doesn't affect Lightning Breath, or because Serpents tend to move out of melee for LB casting and back in for Melee, that the spreadsheet won't account for. Personally, i've had Serpents pre BC, but the situation has since changed a lot, and pets were actually made a lot more raid viable, so my experience on that matter is irrelevant.
| |||||
| #982 | Source | Posted on Patch 2.2.3 | Osse |
agi + hit gems are always better than pure +hit gems unless you have zero hit rating at the time. Most of the time pure agi gems are also better than agi+hit gems.
The choice of having more stable dps is usually worth it though. | |||||
| #983 | Source | Posted on Patch 2.2.3 | Arachula |
The World of Warcraft Armory
Currently I am at 1753 RAP, 28.5% crit unbuffed, but only 107 hit rating. Our guild is currently 4/6 SSC (no Hydross(!) or Vashj) and 3/4 TK. I have the gear in my bank to max out the hit rating (Kaylaan's signet, fiend slayer boots, full ebon set) if I want to. However according to Cheeky's spreadsheet my best set of dps gear is what I am currently wearing (against a level 73 mob, moderate amount of armour, fully raid buffed). Do you think I should trust the spreadsheet on this one or max out the hit rating regardless? | |||||
| #984 | Source | Posted on Patch 2.2.3 | Iod |
The spreadsheet gives 0 value to dps for +hit (according to the 'Settings and Results' tab). I think it's pretty much assumed that you seek to reach the hit cap, THEN toy with gear to max out your dps.
| |||||
| #985 | Source | Posted on Patch 2.2.3 | ♦ Lactose | ||||||
| #986 | Source | Posted on Patch 2.2.3 | Iod |
![]()
Though I am having an issue where the paperdoll in-game puts me at 23.7% Ranged crit, but the spreadsheet only has me at 23.11%. I've rechecked how I put my gear and talent points in the spreadsheet numerous times, and it's all in there correctly. Any thoughts on the matter? Nevermind, figured out that it's due to the level difference between the mob and myself. | |||||
| #987 | Source | Posted on Patch 2.2.3 | Fendryl |
I'd wager the general dps assumption for Ravagers & Cats is due to 10% damage bonus (Thottbot World of Warcraft: All Pets). Additionally I'd bet most people were probably judging pet dps w/o armor consideration; which when considered definitely lowers cats & ravagers but doesn't affect wind serpents as much.
My gut feeling has always been cats/ravagers until you get a decent crit rate for go for the throat. Plus wind serpents eat bread, something all pets really should do. The move out behavior hasn't really been an issue for me, as raid mobs aren't typically stunnable. However, 2.3 will probably get most people to use the manual cast method as the move to the back behavior isn't active if a wind serpent is autocasting lightning breath. | |||||
| #988 | Source | Posted on Patch 2.2.3 | Arachula |
Thanks for the quick replies, I will stick with my current gear set-up for now. I imagine that I am just at a strange combination of AP/crit/hit where hit is the least valuable of these three to me at the moment, but I will keep monitering it as I upgrade my gear. I guess that my recent poor damage is due to me just playing badly
| |||||
| #989 | Source | Posted on Patch 2.2.3 | Iod |
![]()
| |||||
| #990 | Source | Posted on Patch 2.2.3 | Osse |
Testing windserpent today. Might turn out to be pretty decent as I have a lot more AP and crit so pet will most likely just pew pew constantly.
| |||||
| #991 | Source | Posted on Patch 2.2.3 | valir2.0 |
quick question, as BM when you start to run low on mana, and (iguess any spec really) your mana pot is on cool down (i have to sacrafice some of my manapool to get comprable stats since i am 6 months behind my friends now from quitting) how would you suggest changing your shot rotation/mana conservation until the mana pot cooldown. Should i AoTV and just do a steady/auto rotation? Or would it be more beneficial to continue a full 1:1 rotation? Should i be downranking when running low on mana, or has it been proven that just switching to plain steady auto until mana for max rank rotation is available again?
thanks. | |||||
| #992 | Source | Posted on Patch 2.2.3 | Rhoi |
On this Windserpent Vs Ravager debate....
I have a windserpent, always have since I first got him from ZG when he still changed colour when I summoned him and before the whole pet scaling that made them god-like pre BC The spreadsheet says that he is only a couple of DPS below a ravager and I figured, seeing as I am at about 40% crit raid buffed the Lightning Breath would be a great focus dump and it might even up his DPS a little bit. The problem is, that even with LB placed in my macro rather than being on auto cast so that he doesnt back out to cast it, his DPS is about half of the ravagers of the other hunters in my group. EG last night he was at these stats for the whole run in SSC (hydros lurker morogrim and a couple of Fathomlord attempts) and this is about the same difference when you look at the individual fights as well. Pets - WWS Why is he sucking so hard in comparison? I Spec him in LB6 Stamina10 NatureResist3 FrostResist3 Avoidance2 and Bite8. Would Cobra Reflexes be better in there than something else? I tend to spec him for resists for where we are going on any one night. Or should I just suck it up and get a ravager and leave my poor Zephyr in the stables? | |||||
| #993 | Source | Posted on Patch 2.2.3 | Talithin |
In my personal opinion, get cobra reflexes because it reduces down time of frenzy and ferocious inspiration. You may have seen a lower dps output from your pet compared to ravagers and cats because I would assume mobs in ssc generally have high nature resistance as well as half of the entire hydross fight making lightning breath useless.
I would also suggest not having a windserpent use bite - Lightning breath is its bread and butter and is the best thing to use it's focus on: don't worry about being at 100 focus because whenever he goes above 50 focus he will simply dump it all on a lightning breath which has no lengthy cooldown. | |||||
| #994 | Source | Posted on Patch 2.2.3 | Rhoi |
![]()
Survival hunter so no Frenzy or Ferocious Inspiration. The reason i recently started speccing him with Bite is because he rarely droppd below 50 focus with my high crit rate and figured he may as well do something with it | |||||
| #995 | Source | Posted on Patch 2.2.3 | pdqbr |
people, ive read most part of the thread, and found come things about gems.
my big question is if AP gems are better than AGI gems if im MM spec. my guild is in 3rd boss of hyjal right now, and i have decent dps. disconsidering bosses without AOE, i ussually stay at least 4th on the meters. hunters in my guild ussually dont receive dps buffs, when we receive, ots a shadow priest. rogues are buffed with shaman + feral druid, and mages with elemental shaman, and sometimes shadow priest. considering the dpsers buffs, i can consider my dps decent. u can check my armory The World of Warcraft Armory i stacked everything with AP, just put some AGI on shoulders to test. because a friend of mine, that is in a guild with more progress than mine, told me that AGI gems are better for ANY build, even MM (considering that mortal shots make it better, and agi still gets you bonus for master marksman). He showed me a calculation based on cheeky's spread sheet. But i D/L the spread sheet, and changed all my enchant/gear for AGI, but my dps went down a bit. he told me that that occured because the spreadsheet doesnt count the mortal shot buff on crits. so please, can cheeky or lactose or someone help me telling if AGI gems are better than AP gems for marksmanship? (based on some maths plz) thank you very much! | |||||
| #996 | Source | Posted on Patch 2.2.3 | Trifle |
![]()
Re: bite, its best to untrain it most likely... if you rarely drop below 50% focus, then if he ever uses bite, its at the expense of a lightning breath. Pets have global cooldowns too. | |||||
| #997 | Source | Posted on Patch 2.2.3 | Rhoi |
![]()
To be honest, I dont think I thought about it that way because everyone says BM is the DPS spec but I seem to dps about the same as the BM hunters in my guild, so I assumed that our pets would dps about the same as well. Thanks for the help. | |||||
| #998 | Source | Posted on Patch 2.2.3 | Trifle |
The ratio is very different. In marks and survival, the pet does a much lower % of your total damage, however your personal dps is most likely significantly higher. (Well for marks anyway, I never felt the urge to try survival but I'd assume similair holds true if you have the right gear).
| |||||
| #999 | Source | Posted on Patch 2.2.3 | ♦ Glaurong |
Regarding the Wind Serpent vs. Ravager Debate.
Direct buffs to your pet's AP do not affect LB as they do normal melee, there are also a fair number of raid debuffs which benefit melee much more than LB. Expose Weakness, Earth Totem, Air Totem, 10% AP, Might, Kings, 20 Str food, Leader of the Pack, Blood Frenzy, etc. If your group setups are ideal you will have some (if not all of these) on your pet at all times. That extra 3% damage modifier ravagers get is pretty significant if you include all of that. | |||||
| #1000 | Source | Posted on Patch 2.2.3 | QuiggyB |
Question about current state Leo. My goal is to mitigate the various risks with killing inner demons as much as possible. Do snake traps work properly now or is frost trap the way to go to kite them around. I've come to the conclusion that while I can freeze trap / run to range / nuke the guy down with a few seconds to spare, its too unreliable given the chance of resist on the freeze trap and all that. Seems better just to have some sort of slowing trap already placed and kite them through it a few times with serpent sting up and firing off arcane / multi when the cooldowns are up. Ive had them spawn behind me a few times as well which results in my starting off dazed. Obviously that doesnt help the situation. Thoughts?
| |||||
| #1001 | Source | Posted on Patch 2.2.3 | valir2.0 |
this is actually a question for WWS and how to get it to work, but this thread/forum seems more active than teh WWS forums.
So i downloaded it, im not 100% computer savvy. I know that i have to go to the logs and reports tab. And then i have to load a log? Where exactly are these logs located within my WoW folder? I cant find them =( | |||||
| #1002 | Source | Posted on Patch 2.2.3 | ♦ Keltan |
\World of Warcraft\Logs\WoWCombatLog.txt
(This is assuming of course that you actually turned the logger on ingame and created a combat log.) | |||||
| #1003 | Source | Posted on Patch 2.2.3 | valir2.0 |
kk thx.
Also--> im getting frustrated of the lack of boot drops. Ive been exalted with violet eye for 8 months, been with the guild through vashj progression and we are now on kael. ZERO HUNTER BOOTS HAVE DROPPED, zero fiend slayer, zero vashj boots, zero boots from TK. What the heck boots can i get ? (and i havent seen edgewalker drop EVER either). Are there any craftable boots that are BoE? Or is there boots from an instance that are good? | |||||
| #1004 | Source | Posted on Patch 2.2.3 | QuiggyB | ||||||
| #1005 | Source | Posted on Patch 2.2.3 | QuiggyB |
![]()
Get a utility like LoggerHead from wowace. This will increase your log range to 200 yards (required) and allow you to automatically enable / disable your combat log based on the zone you are in. Just set it to turn on logging in the raid zones you care about. With the WWS client you need to add a log file. Then you flip to the other tab and click auto-update actors. Scroll through the list and make sure all of the members of your raid and their pets are properly set. Correct any errors. For example, PallyX might be listed as a mob and you have set him as a pally. Or the pet for HunterX might be listed as a mob and you need to list it as a pet associated with HunterX. Then go back to the tab where you added the combat log, give it a title and click the host report button. Finally delete your existing combat log to keep things clean. If you forget to do this before en evening of raiding you can always use a good text editor like TextPad to delete the lines before the start of your raid, save the file then use the WWS client. | |||||
| #1006 | Source | Posted on Patch 2.2.3 | Kiera |
Help with /castsequence shot macro
Hi guys,
I hope I am not breaking any forum ettiquette, but I need some help. I have been reading a lot about /castsequence macros (Nice thread Norwest on the wow boards), and how they help with personal DPS, but after reading so much theorycrafting and spreadsheets, formulas, algorithms, etc. I am quite confused. How do you guys create your macros? Is there a simple to use tool or formula I can use? Here are some details of my spec: 41/20/0 5/5 Serpent;s Swiftness- +20% attack speed No imp arcane talents Bow speed- 2.90 Quiver- +15% attack speed Thanks! | |||||
| #1007 | Source | Posted on Patch 2.2.3 | Jab |
Well, I for my part took the most basic auto/steady macro I could find
/castsequence reset=3 Steady Shot, Auto Shot and tweaked all the other stuff I liked in it. (e.g. KC or Lightning Breath for your windserpent or some UIErrorFrame functions) as a BM you generally just take the above + your personal tweaks and test it out on Dr. Boom or some other wildilfe. It's just some testing =) This again leads me to my question for this thread. On the PTR my macro still works, however, what it does is make my Dworf wiggle around every time I finished a steady an wait for an Autoshot to come off. It's really annoying =( I guess it's the continued application of Auto Shot on a mob thats already getting autoshot, but does anyone have any idea on how to turn the wiggling off? Thanks in advance | |||||
| #1008 | Source | Posted on Patch 2.2.3 | Rhoi |
![]()
I stand on my trap so as soon as my demon spawns and comes to me he sets it off. I wing clip him and strafe into range, as this doubly slows him, and then I plink away at him. Throw up a Serpent Sting to keep the damage ticking. If you're lucky he will stop and cast at you and you can get off a steady or two. As he gets into melee, run through him and wing clip again. Keep running forwards through him to the other side of your frost trap aura and rinse and repeat. If he is getting pretty low on health you can always Concussive Shot him to slow him down, so you can get off an extra shot or two to take away that last little bit and/or throw down an Immolation Trap like I said before. If youre having trouble with him hitting you, throw up Aspect of the Monkey for that extra bit of dodge and chance to Mongoose as you run past him. It takes a bit of practise to joust with your demon like this but once you get the hang of it, it's pretty simple. It helps if youve done your Rhok/Lok quests pre BC where you had to do basically the same thing for one of those four demons The past few Leo attempts I've been on, using this method, I have had my inner demon down with about 10 seconds to spare. Hope this helps. | |||||
| #1009 | Source | Posted on Patch 2.2.3 | Cranch | ||||||
| #1010 | Source | Posted on Patch 2.2.3 | Rhoi |
![]()
if my pet is alive I sik him on my demon but I dont use him to get agro, just for the extra damage. I still treat it the same as I posted above | |||||
| #1011 | Source | Posted on Patch 2.2.3 | jammer11 |
I've looked for the answer to this but was unable to find anything directly relating to my question.
Is there any theorycraft or statistics on the difference in dps between the different races for hunters? How much will you be gimping yourself if you take a blood elf hunter vs. an orc or troll? | |||||
| #1012 | Source | Posted on Patch 2.2.3 | Stinkerbelle | ||||||
| #1013 | Source | Posted on Patch 2.2.3 | Stinkerbelle |
![]()
Not much use for Snake Trap beyond slowing though if the stats on Wowiki are correct: ![]()
| |||||
| #1014 | Source | Posted on Patch 2.2.3 | Alaszun |
So, I've been really dissatisfied with my damage recently: I haven't had a raid since I upgraded three pieces of gear on Tuesday (since we raid MTFSun), but I've gotten the feeling that I'm botching something either somewhere in my shot rotation . In my old guild when I was BM, I was at or near the top of the damage meters in pretty much every fight. I respecced survival fairly recently; I was prepared for my damage output to drop somewhat, but my old guild died at the same time. I found a new guild, but my damage output is lacking greatly. I'm sure part of it is because I was outgeared (and I did have pretty much the worst gear of the DPSers who are usually there), but I have to feel that I'm not living up to my DPS potential at all.
My current spec is 0/23/38 (you can see it in the armory), and I'll use one of three rotations, depending on the situation: If I'm in a situation where crowd controlled mobs are near and I can't break them, I'll use the following 1.5:1 rotation: #showtooltip Steady Shot /script UIErrorsFrame:Hide() /castsequence Auto Shot, Steady Shot, Arcane Shot, Auto Shot, Steady Shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() If I've been hit by some haste effect so that my optimal rotation drops down to 1:1 (I suppose being just Drums of Battle or Rapid Fire, since I don't have IAOTH anymore), I'll drop down to a steady/auto rotation: #showtooltip Steady Shot /script UIErrorsFrame:Hide() /castsequence reset=3 Steady Shot, Auto Shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() Finally, if I'm allowed to go full out without any CC concerns, since I have points in barrage, I'll go: #showtooltip Steady Shot /script UIErrorsFrame:Hide() /castsequence reset=target Steady Shot, Multi-Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot, Arcane Shot, Auto Shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() Which is essentially a 1.5:1 alternating between multi and arcane after every other steady shot. Part of me is worried that my macro isn't working right: ideally, I should have a 1;1 ratio between auto shots and steady shots, but the ratio doesn't even appear to be close. I was never AFK autoshooting in the run, even on the trash, so the numbers shouldn't be skewed by any period like that. Do I need an actual number to put in my target for my reset on my macros? Is there something I'm doing fundamentally wrong here? One of my worries is just that Wolfslayer may be a terrible weapon to use for a 1.5:1 rotation (because of being too fast), but the only slower weapon I have that's even decent is Steelhawk, which I'm pretty sure is still worse. I'm basically trying to find any way to better my DPS that I can, because I don't personally feel it's at an acceptable level right now. Here's the relevant WWS from the SSC run on Tuesday; I realize it wasn't my best run: I got triple cataclysm bolted on Karathress, so I has no consumables for the last one to save myself with, and I generally wasn't consumabling up, because it was (more or less) a farm run: Wow Web Stats | |||||
| #1015 | Source | Posted on Patch 2.2.3 | Goreshot |
Why would you use a macro for a 1:1.5 rotation? I can understand why some might prefer it for Steady->Auto spam as BM under certain circumstances. However, the 1:1.5 rotation is significantly easier to pull off, as literally half the time you don't have to worry about your timing at all, and you have a much larger margin for error. I would recommend just getting used to hitting the buttons in the correct sequence...
| |||||
| #1016 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Alaszun |
![]()
Also, like I said, since I'm using Wolfslayer, I'm really worried that the 2.70 speed is too fast for a 1:1.5 rotation. Ideally, I should have .5 seconds of time between my last special and the autoshot: since I'm using a faster-than-normal weapon, my timing, in my opinion, has to be even more precise than a BM hunter using a 1:1 rotation. Hence, I have even less room for error, which means that being able to do it via a macro seems optimal to me. Alternately, would handtiming it with /stopcasting macros actually be better than a macro, because a macro can be highly sensitive to lag? Last edited by Alaszun : 10/26/07 at 4:19 AM. | |||||
| #1017 | Source | Posted on Patch 2.2.3 | hase2 |
D3 or T4?
Hi all,
i had an 'argument' with my raid leader yesterday about the use of T4 or D3 in lower 25 instances. Question is - does my damage really increase that much with the additional stats on the set to justify losing the 600 armorpiercing bonus of the D3 set. I did some calculations with the Excel Sheet and it came up that i have a higher theoretical damage with the D3 while losing about 150 HP. Our groups always contain a WL, Feral Druid and a Warrior - so all armor lowering debuffs are on the mobs. Thx in advance Ari edit: 41/20 spec | |||||
| #1018 | Source | Posted on Patch 2.2.3 | JuhnorX |
![]()
You can get MC'd from a snake poison or snake bite getting the killing blow, in the same way as your pet getting the killing blow from an attack or poison DoT. I always use immolate trap at the start of Demon phase, then wingclip, run to range, pet intimidate/growl to 15-20% then pet passive and finish nuking. It seems Snake trap is the only trap which will screw you up here. | |||||
| #1019 | Source | Posted on Patch 2.2.3 | Slash |
In regard to killing your inner demon on Leotheras as a BM Hunter. I keep my pet by my side for the entire fight to stop him dieing to WW. Just before demons spawn i drop a frost trap and turn growl on for my pet. When my demon spawns i send my pet on him and cast intimidation, i then run to range and start off with arcane-auto-multi-auto, i then spam my Steady-auto macro. He's usually long dead before he gets near to melee range on me. Intimidation buys you a lot more time to shoot at him from range.
| |||||
| #1020 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Gruknok |
![]()
Every delayed special shot will delay auto, so no i dont agree that half of the time you dont have to worry about rotation. You need to watch atleast shot animation to pull of steady on time. For me with ~150 latency macroed sequence increases my dps by ~100 maybe even more. In addition you have 100% focus on enviroment, cooldowns, orders etc. Last edited by Gruknok : 10/26/07 at 6:36 AM. | |||||
| #1021 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Gruknok |
![]()
Heroic SV bow is so much better in your case than wolfslayer. The weapon dps on wolfslayer is lost anyway cause of delays. Also Wrathtide multishots and autoshots do more damage. The macro will do slighly more autoshots if you keep using it after feigning, moving etc. You need to put the arcane/multi cooldown in the right order manualy then start the macro again. Also try to feign after arcane/multi because then auto timer is reset so you can easily weave steady+special when you get up. Just go somewhere out and try switching targets, stopping shoting for couple secondss and test how the reset timer will effect your macro. I use 5 secs since after five secs of no shooting i can usualy start the macro from the beginning without having flaws. Also when doing the manual specials the timer will reset the macro when needed. I also use autoshot as the oepener in the macro. This way the time when you use first steady+multi is also an autoshot cooldown. You might want to try putting 5/5 in arcane shot to reduce the stress on autoshots and macro. And use BM macro with rapid fire+trinket. Last edited by Gruknok : 10/26/07 at 6:35 AM. | |||||
| #1022 | Source | Posted on Patch 2.2.3 | Lindelle |
![]()
| |||||
| #1023 | Source | Posted on Patch 2.2.3 | whitemanfromtown |
![]()
| |||||
| #1024 | Source | Posted on Patch 2.2.3 | JuhnorX | ||||||
| #1025 | Source | Posted on Patch 2.2.3 | Cheeky | ||||||
| #1026 | Source | Posted on Patch 2.2.3 | JuhnorX | ||||||
| #1027 | Source | Posted on Patch 2.2.3 | Wunlastri |
I thought that the demon focused on you even if your pet had growl up now.
| |||||
| #1028 | Source | Posted on Patch 2.2.3 | Cheeky |
It does, but once it closes to melee range I go back to DPSing Leo the Demon and let my pet finish off the last 10-15% life on the Inner Demon. I find it better than wasting time meleeing, running, or anything else.
| |||||
| #1029 | Source | Posted on Patch 2.2.3 | Anarchy |
As of right now, im the generic spec 41\20 BM build. I have been using a cat for quite some time now, but after reading through the many forum threads here, i went out and got a wind serpent. I got the macro to cast lightbreath and what not, but i was wondering if i should still be using bite to go along with lightning breath? Or if using bite would just be a waist of focus? I searched the forum for some good research, but my work computer does block a few things. If anyone has a complete " how to " for wind serpents, could they please post it.
I was also wondering if the pet being labled a caster still effects the pets health and what not. | |||||
| #1030 | Source | Posted on Patch 2.2.3 | ♦ Lactose |
Bite.
Caster pets: I believe this is still an issue, resulting in pets with lowered health points and things like that. Avoid if possible. | |||||
| #1031 | Source | Posted on Patch 2.2.3 | valir2.0 |
my question is now, is wolfslayer worth ggetting a +28 crit scope for? I read that its hte best ranged weapon for BM until hyjal? Is this true? Or do sunfury and vashj bow compare?
Also, if im beast, how does my shot rotation change if i have dragon spine trophy, and it procs at the same time as quick shots? >.> | |||||
| #1032 | Source | Posted on Patch 2.2.3 | Jab |
Wolfslayer is one of the beast BM weapons only rivaled by Don Santos gun.
Your ASPD should be sitting around 1.96s which comes pretty damn close to a perfect (no time lost) 1:1 shot rotation, so yes Wolfslayer is the best until late-game, which I don't have much experience with, yet ; ) If you can however, get Don Santos gun, the proc is simply awesomeness for you and your pet. | |||||
| #1033 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Locos |
I use Barrel-Blade Longrifle, and in all honesty I would have trouble swapping it out for even Bristleblitz Striker or Black Bow of the Betrayer (which are side-grades imo...but might save me on ammo costs). I can't tell you how many times I passed on the Serpentspine Bow to get a bunch of tells from guild-mates. This is probably one of the most asked questions, but the reality is that speed actually is that important. Hopefully Blizzard will understand this before Sunwell and will stop making nearly every ranged weapon have a 3.0 speed.
Last edited by Locos : 10/29/07 at 4:44 PM. | |||||
| #1034 | Source | Posted on Patch 2.2.3 | sean1136 |
Hello,
After looking through the posts on the hunter forum. I have some questions that still need answering. For example, I would like to know how to prioritize my gear. I know hit is a big deal and I make that come first. When it comes to attack power and crit I can't decide which I want. My goal for gear right now is to get 8.6%hit 2200AP and 28% crit, is the hunter Tier gear designed against me reaching these stats easily? I know that the crit is kinda low but I don't see any reason to get it any higher cause with raid buffs I will crit every 3 shots. Anyone know how much crit I would need to be almost guaranteed or to frequently get crits every 2 shots? The threat generation on this may also be very high and I was wondering how practical that would be to begin with. So if you have any advice/math for me it would be greatly appreciated. | |||||
| #1035 | Source | Posted on Patch 2.2.3 | QuiggyB |
![]()
First, use the spreadsheet to figure out what gives the biggest DPS increase. It even gives a table that compares each stat against each stat form a dps gain perspective. To crit every other shot why wouldnt you need 50% crit? Raid buffed I have 48% in a combination of T5 / other epics I used the spreadsheet to map out. You can FD every 30 seconds, I cant think of any fights where you should have an issue. Even on somehting like Hydross just tab between Hydross and the adds for the first 10 seconds of each round, the swap to Hydross and dps until you catch the MT, FD, and go to town until the switch. | |||||
| #1036 | Source | Posted on Patch 2.2.3 | Hoverpuma |
![]()
* Even if the DPS turns out to be a wash with 4/5 D3 versus T4, keep in mind that T4 will have additional stats such as stam and int, which can boost your survivability and longevity. Remember that a dead hunter does 0 DPS, and an OOM hunter does... well, not zero, but switching to AotV is a significant nerf. * The value of the armor penetration will depend on the actual boss armor value. Determining the actual boss armor values is the subject of ongoing work; check out the Boss armor values thread for details. Also, the value of that D3 set bonus will change based on your Exploited Weakness uptime, which is a function of your crit rate and the rate at which you "actually" manage to trigger Kill Command. The calculation is similar to predicting Expose Weakness uptime for a Survival hunter. But if your pet goes bye-bye, for example, you can't hit KC, so no more set bonus. Hope you've got Imp Rez Pet. I haven't had a chance to do actual testing, mainly since I'm too lazy to set up a Dr. Boom alternative that will allow me to use my pet. (Also, I only have one piece of T4; I'd be testing against non-set Kara loot. When (if) we next go back into Kara, perhaps I'll wear my "best alternate" set to compare DPS on Attumen or something.) However, as the introduction of armor penetration to more pieces of loot takes off, you can expect to see the theorycrafting solidify on this point. Also, I'm surprised you didn't mention the biggest benefit of hunter D3: You look like you're wearing Magneto's helmet. | |||||
| #1037 | Source | Posted on Patch 2.2.3 | intressepil |
That's strange, in my guild we've always experienced a bug where you get mind controlled if your pet gets killing blow on the demon. Is that just a bogus excuse for people who can't hit their wing clip-buttons?
| |||||
| #1038 | Source | Posted on Patch 2.2.3 | HgizmO |
Hi guys i need advice and help.
Iam BM hunter and this is my armory: The World of Warcraft Armory Now whit aoth(aspect of the hawk) i have 1731 ap in game and 29% crit, 100 hit. From gems i have about 130 agi/ap. Now iam thinking about change the gems on ap only. I have 17(18 sockets whit meta) sockets for gems. But i will lose on crit . What do you think? I should wait for t5 or i can now change gems on ap? Whit changes i can have about 300 ap from gems and 155ap=33dmg if iam right. Then from gems i will have about 66 dmg but les about 4-5% of crit. Then if iam right about: Agi gems whitch i have now - ap whit aspect 1731, crit 29%, hit 100 Ap gems whit changes which i plan - ap whit aspect about 2000(bonus to dmg about 99), crit about 24%, i will try hit 100 but i thing about 93. Please help me because this changes can cost me about 500g and to come back to agi gems another 500 i dont wanna do mistake which can cost me about 1k gold. THX | |||||
| #1039 | Source | Posted on Patch 2.2.3 | Shibam |
I currently have wolf slayer and i was looking on my spreadsheet for my gear and all and it shows that wolf slayer has higher dps then black bow sunfury and abunch of other technically higher dps bows then it, except for don santos is higher total dps
my question is i read that don santos is great with the proc and that wolf slayer is really good for bm but can a gun be that good with bm that other weapons 1 and 2 tiers above it arnt better? or is their something wrong | |||||
| #1040 | Source | Posted on Patch 2.2.3 | Shibam |
also i figured the prince bow or gladiator would be better due to latency and wolf slayer being almost a perfect 1:1 match and sometimes when aspect of hawk procs or blood lust it makes it hard to use rotation, and definitly almost impossible with rapid fire? so would rapid fire and a slower bow bring more dps? my guess now is that when i used my same spec wolf slayer is 1:1 shot rotation where as im sure the ones that are a little slower have a bit of a downtime contributing to the lower dps, but i guess that downtime completely outweighs the increase in dmg and stats?
| |||||
| #1041 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Flyx |
I was checking out the new arena weapons for season 3 and will be buying one when they come out to raid with. I was gong to get the gun, being as I am a dwarf and the 1% crit bonus was appealing, but the damage range on the bow confused me a bit.
The bow only has 1 damage range (279-280) where as the gun has a damage range of 113 (223-336). Would this make the bow better DPS as it's more consistant or would the damage range on the gun average out over a fight to equal the same as the bow and the 1% crit bonus make the gun better? Edit: Also another thing I was wondering about. Will the changes to stop casting effect steadyshot? If so does that mean I can change the latency in DPS spreadsheet to 0 or is it not that simple? (I am BM so I only use Auto and Steady + KC) Last edited by Flyx : 10/27/07 at 8:49 AM. | |||||
| #1042 | Source | Posted on Patch 2.2.3 | Wara |
As far as I know, it should affect shot macros. However, the new system isn't exactly perfect if your latency is especially jittery.
| |||||
| #1043 | Source | Posted on Patch 2.2.3 | valir2.0 |
hey, so im using the basic steady shot auto shot kill command macro.
i was wondering, does this macro mess up your auto shot or delay it in any way? Like if i were to just spam steady/auto with kill command worked into the macro, it doesnt delay my auto shot at all does it? Also i was wondering if this works for my shot rotation. I am bm spec, and using wolf slayer, i understand the concept of a 1:1 shot rotation....was wondering if i implimented it correctly though auto,multi,auto,steady,auto,arcane,auto,steady? or do i have it completely wrong. ALso for the people who are reporting me for grammar, please cut me some slack. I am deaf, and english is my second language. ASL is NOT english, our word order is completely different. Im trying here. So please, everypost i have made has been modded for grammar. I know its not perfect but im trying. | |||||
| #1044 | Source | Posted on Patch 2.2.3 | ♦ Lactose |
Auto/Steady + Kill Command: Reports have it this may delay your following shots. This might change in 2.3.
1:1 rotation: Seems fine. You might have some problems with delayed shots depending on your latency and/or reaction time, but you seem to have got the priority correct. Keep in mind this is also very mana heavy, and you might be better off using a different rotation if you find yourself with no mana constantly. Don't be too worried about delaying shots, it will happen, especially with some random hastes thrown around (Rapid Fire, Quick Shots, Bloodlust, etc). Try to minimize DPS loss due to this, but keep in mind there are factors we can't really overcome all the time. | |||||
| #1045 | Source | Posted on Patch 2.2.3 | ♦ Kaubel |
![]()
Sorry to derail your thread, folks. Carry on. | |||||
| #1046 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | valir2.0 |
thanks lactose for clearing up my uncertainties. How in 2.3 will this change? Also, I noticed that every stat in wow has a diminishing return. Like AP starts to be worth less than crit at certain rates, and visa versa. I have noted that according to cheeky's spreadsheet hit seems to have a diminishing return point as well. Its been noted that reaching the hit cap should be of the utmost priority, but i was wondering if cheeky's spreadsheet says that losing hit for ap/crit would increase my DPS by 6 in 1 gear slot, would it be worth doing?
and sorta off topic but Kaubel, Having ASL and being deaf sorta has everything to do with Captalizing I, and the first sentance in a paragraph. There are no sentences in ASL, neither are their capitalization. I am trying as hard as i can to stay gramatical and your post is VERY offensive. I'm tired of hearing people forcing me to assimilate into their culture. Edited out this part becuase I am not sure of the correct way to say it =(. Either way I am sorry if my posts are so unintelligible, but you have to understand close to 60% of the deaf population doesn't learn English ever. If instead of just being marked people could point out some of the mistakes I make it would be fantastic. You don't learn complex grammar at deaf school, you dont learn in depth semantics or syntactical rules. We get taught a variation of english called Pidgin. It basically helps bridge ASL to English. So we learn a very informal slangish version of English. So yah, help here would be much appreciated as it would be a fantastic way for me to learn. EDIT'D AGAIN:::: When I do get all of these haste procs like for example last night on vashj I pressed rapid fire, and the shot AFTER rapid fire procced Imp aspect of the hawk. I am also beast mastery. I use Wolf slayer sniper rifle. With that amount of haste, is it even worth it to use steady shot? Or should i just use auto/arcane/multi until one of the haste effects wears off. Is there a speed in which the cast time of steady/auto are shorter than the GCD or does it always scale completely? Sorry for the barrage of questions i just found this website and I have read through probably about 30 pages and find it fascinating how little of the hunter class i actually knew. I mean I am pulling ~950 DPS in most fights without any SSC loot, so i feel like I am doing pretty well, but this seems like such a great place to better my play =D. Last edited by valir2.0 : 10/27/07 at 2:10 PM. | |||||
| #1047 | Source | Posted on Patch 2.2.3 | Goreshot |
Not to derail this thread any further, but:
a) ASL is basically a completely different language. It is more akin to symbolic languages like Chinese than to Roman-based phonetic languages like English (hand gesture = full symbolic character, rather than hand gesture = the letter "b"). So to those of you sending out infractions, in this case it does help to understand that the person is basically learning English as a second language. b) I'm deaf (I basically have one ear), but I do not know sign language. And honestly, it bugs the %@)(*$ out of me when I see deaf people who REFUSE to even learn how to read/write English out of some malformed principle in the deaf culture, even if they were born in the U.S. and have lived here their entire lives. So if someone is taking the time to participate in discussions with those of us who are not part of their subculture, many of whom within that subculture attach a significant stigma to learning and utilizing "hearing-based" forms of communication, I would hope that we would encourage that type of participation. So yeah, instead of sending him infractions maybe just send him a PM and tell him how to fix his post? c) Valir, to answer your question, most BM hunters do not stack haste effects precisely because of what you mentioned - after a certain point it doesn't help your DPS because you are no longer able to use Steady Shot without delaying your next Auto Shot. And, if you try to STOP using Stead Shot during those times, it may actually drop your DPS because the number of Auto Shots during that time might not compensate for the damage done by Steadies in their place. However, permanent haste effect on gear, or semi-permanent haste effects like IAotH, are better for BM because they push slower weapons closer to "perfect" 2.7 base attack speed. You should check the Class Mechanics Archives and read all the hunter threads there - they have a lot of information buried in them that will answer a lot of your questions. | |||||
| #1048 | Source | Posted on Patch 2.2.3 | valir2.0 |
Yah, I have read those mechanics. I know that wolf slayer is the best speed for Bm hunters, and I think I understand most mechanics. But i know Imp aspect of the hawk is in every bm raid build. I dont really think there is a point to not using rapid fire on every cooldown (am I wrong here?). But my question is basically what do i do during that wierd period where imp hawk procs as i use rapid fire? IT happens alot =(
| |||||
| #1049 | Source | Posted on Patch 2.2.3 | Enova |
Well, my take on this would be to simply avoid AoTH proccing during rapid fire in the first place.
I don't really have that problem, since I'm using a 1:1.5 rotation and a slower weapon, but if you have trouble, you can always try switching to viper for the duration of Rapid Fire. | |||||
| #1050 | Source | Posted on Patch 2.2.3 | KayossZero |
![]()
| |||||
| #1051 | Source | Posted on Patch 2.2.3 | ignazio10490 |
advice needed
Hey guys, right now I am currently a BM hunter 41/20 with decent gear and thus far I have no complaints. I am usually 1 on the gruul, ssc/tk runs in my guild. The only thing is, I want to try out survival or even marksman.
A link to my armory: The World of Warcraft Armory Will I be able to spec surv or mark and be viable in raids? What should i do to improve my stats if I were to spec survival or marksman(gems/enchants) | |||||
| #1052 | Source | Posted on Patch 2.2.3 | ♦ Grogzor |
Well, I would check out the thread on survival hunters before going that route.
Also to point out the obvious, +8 agi gems > +16 AP gems in pretty much every application. 28 Crit Rating Scope > +12 damage. Hourglass of the Unraveller is better then Bladefist's Breadth and its easy to get as well. And lastly, your hit rating is super low, even if you plan on going Survival. | |||||
| #1053 | Source | Posted on Patch 2.2.3 | Gank |
![]()
| |||||
| #1054 | Source | Posted on Patch 2.2.3 | Carlaena |
![]()
To spec SV you really need to stack agility at every opportunity, meaning cramming your gear with agil gems holding high preference for agil heavy gears. A SV hunter is essentially a EW bot for the raid, so the priority is to exchange personal damage for raid damage. Crit scope on your bow wouldn't hurt either. Consult Lurker or, preferably, Attumen for a neck upgrade. Oh, and replace that blue ring with the exalted Violet Eye one. | |||||
| #1055 | Source | Posted on Patch 2.2.3 | Enova |
I'd say get a [Blood Knight War Cloak] or [Drape of the Dark Reavers] instead, if you're going survival. In fact, both of them are better than [Vengeance Wrap]for PVE hunters, regardless of spec. Basically, everywhere else, look for Agility and soket most of the things with [Delicate Living Ruby]. Any tier helm with a meta socket works, if you can meet the [Relentless Earthstorm Diamond] gemming requirements.
| |||||
| #1056 | Source | Posted on Patch 2.2.3 | Gijfegox |
Craftable gear
I am a dragonscale leatherworker, but before i start crafting any items, i was wondering if anyone could tell me which items would actually be upgrades to craft (The alternative being blues/Heroics/badges).
My personal guess would be full Ebon netherscale set and Vengenance Wrap. Am i wrong? Edit: I'm BM. Edit2: I'll get the badges cloak instead of Vengenance Wrap | |||||
| #1057 | Source | Posted on Patch 2.2.3 | Midnight |
Priorities for blessings on hunters
Because I keep having arguments about the necessity of blessing of salvation for hunters I´d like to hear your opinions on this topic.
In my opinion for most bosses - especially those that take a bit longer and don´t have any aggro reset - it´s not necessary for hunters to get salvation over kings, might or wisdom. Beeing a bit careful in the beginning, watching omen closely and making good use of feign death will be sufficiant. The only real advantage salvation offers in these cases is beeing able to go full out even in the first 30-60 seconds. Even worse, I´ve got the impression that giving salvation everytime even if there´re only 1 or 2 paladins in our raid tends to dull our senses for aggro and makes us watching less for our threat because usually you just don´t have to. Assuming you had 3 paladins, which blessings would you take for example for the council, archimonde or gorefiend? Am I really taking unnecessary risks or should I try to convince them to just use feign death more often? | |||||
| #1058 | Source | Posted on Patch 2.2.3 | aadric |
I'm working my scorpion up for arena and was wondering how other Hunters spec their pets. Is 2/2 GftT in arena enough to keep the poison up while also using claw? Or do you go for more defensive talents like Shadow Resistance? If I don't get claw can I forget about GftT altogether and get more Imp Arcane Shot?
| |||||
| #1059 | Source | Posted on Patch 2.2.3 | intressepil |
My guild is currently at Kael'thas having killed Vashj, so I can't really say anything about those fights. What I do know is that on no boss I've so far fought I've found Blessing of Salvation very needed at all. Just like you say, watch your aggro carefully and utilise Feign Death when you reach tank threat. The only fight so far where I actually prioritise it over Blessing of Wisdom would be Leotheras. At least my pick order is Might > Kings > Wisdom > Salvation, generally speaking as a BM hunter.
| |||||
| #1060 | Source | Posted on Patch 2.2.3 | Morgy |
I usually try and argue with my paladins if theres only 3 of them for wisdom instead of salvation In our raid we take our blessings as such :
Kings > Might > Wisdom > Salvation Kings buffs everything (Hp,Mp,ap,crit.etc.), and the ap loss is compensated by my agi gain and hence a stronger EW. But I do like to have a salvation blessing if I can, because i climb the aggro ladder very fast, generating 2000 TPS every so often when Chain critting (Dmg, Leader of the pack heal, pet heal (t5 bonus) ) However if you do decide to go without salvation don't fd on reaching warriors aggro, FD as soon as your timer is up (after a couple minutes you can slow down the FD pace), you never know when your gonna get hit by a resist and hence have to sit and do nothing (you can't even drink ) | |||||
| #1061 | Source | Posted on Patch 2.2.3 | Lindelle |
I'd definitly say BoK > BoM > BoW > BoSalv, in a 25 man.
The fights I have issues with and would benefit from Salv are Hydross and Leo currently, where our tanks slack quiet a bit in building aggro. I've had issues on Leo where I've waited several seconds for the tanks to build up aggro after a WW and a single Auto crit pulls him right off them with FD down. In terms of Hydross, I always MD to the NR tank, then unload and FD when I get close to him, which is typically within the first ten seconds. I blow my FD then and if I try to maintain my 1:1.5, even just with AotW, I still get painfully close to him and have to drop down to just Auto or even stop attacking because FD is not up yet. I would definitly say that currently, the value of Salv for hunters is situational; depending both on the tank's ability to build threat and the manner in which threat works on the given encounter. However, I can't comment on the fights you're asking about. In terms of the badge cloak or Drape of the Dark Reavers vs Vengeance Wrap, while I haven't run it on the spreadsheet, I personally have found that my DPS has increased using Vengeance over the badge cloak. It also gives me a little bit more room to play with item slots to max my hit for boss fights. (I most likely did not log off in my hit set.) | |||||
| #1062 | Source | Posted on Patch 2.2.3 | Osse |
Hunters never need salvation, it's just a matter of luck with FD resists that dont show up on your UI error or Omen.
| |||||
| #1063 | Source | Posted on Patch 2.2.3 | Cranch |
Edit: Redacted.
| |||||
| #1064 | Source | Posted on Patch 2.2.3 | Plex |
I wondering if the great community here at EJ could help me out some. I just switched over to survival. I'm starting my first raid tommrow in SSC with this spec. I have a few questions for you guys .
First is fully buffed with a shammy in my group my agility is 1070ish+ If 25% of that is 265-270 attack power bonus and added improved hunters mark 110 , how much dps would that help range and melee? Maybe 100 to 150 overall dps? My second question is IAoTH worth picking up? atm I'm 0-20-41 and there is only me and other hunter in the raid. I guess an extra MD for the tank would help? | |||||
| #1065 | Source | Posted on Patch 2.2.3 | Intermission |
We rarely have 4 paladins, often 2 or 3.
I'll try to make a little table to explain what we would use on some BT/Hyjal bosses: Boss -------- 2 pally ---- 3 pally HWL Naj --- K/M ---- K/M/W Teron ------ K/M ---- K/M/W Bloodboil --- K/M ---- K/M/W Souls ------ K/S ---- K/M/S Mother ---- K/M ---- K/M/W Council ----- K/M ---- K/M/W (if we had better pallies we'd just change S to W after 3 mins... after around 4 or 5 FDs on Council you'll probably get a non-resist) Illidan ----- K/S --- K/M/S (our feral tank on first flame has pretty terrible threat, lack of hit in FR im guessing. Salv also helps from p3 onwards.) Archi ---- K/M --- K/M/W (I think it would have to be impossible for a hunter to pull aggro on this fight after 1 minute, regardless of FD resists/fails). | |||||
| #1066 | Source | Posted on Patch 2.2.3 | Zedd |
I never ever take Salvation, I did not see t6 level yet (KT 24%) but I did not need it yet.
With shadowpriest: BoK>BoM>BoW Without Shadowpriest: BoK>BoW>BoM Is my preferred choice | |||||
| #1067 | Source | Posted on Patch 2.2.3 | ♦ Andral |
BM Macro bug. (Piggy breaks sheep)
Hi there fellow Hunters.
I am a BM specced hunter using the castsequence macro. I tweaked the macro slightly so it always uses my trinkets whenever they are up. I use a Piggy (was the first pet i ever tamed and i still love him) with Bite/gore/Charge This is the macro i use : ![]() #showtooltip Steady Shot /script UIErrorsFrame:Hide() /userandom 13, 14 /castsequence reset=3 Steady Shot, Auto Shot /cast [exists,target=pettarget] Kill Command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() It will pass the sheep hitting it once and then continue towards the mob i had targeted and sent him to. This always results in a lot of bickering from the mages. is there anyway i can alter the macro so that KC can ONLY be used on the mob i am currently targeting ? Thanks a lot in advance ! | |||||
| #1068 | Source | Posted on Patch 2.2.3 | Mogre |
![]()
It's charge that's causing this. Well, it's charge on autocast that causes this. I've found that leaving charge on autocast has my pig use charge on secondary targets that are in range of the ability, regardless of whether or not those secondary targets are being CC'd. Take charge off of autocast and this problem will stop. | |||||
| #1069 | Source | Posted on Patch 2.2.3 | ♦ Andral |
I will certainly give that a shot.
Thanks m8 ! | |||||
| #1070 | Source | Posted on Patch 2.2.3 | Lumi |
![]()
Has anyone on PTR tried out the spell queue? I've always had strange bugs with stop casting, and I was wondering if the new system allows for smoother 1.5 weaves. | |||||
| #1071 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Semiramis |
Dear fellow hunters,
I followed these extremely helpful discussions since a long time and I am very grateful for all of these hints I received in this forum. I am also using the spreadsheet to find how to improve my lovely n811 huntress, I used WWS stats for some runs in the last two weeks and I was disappointed from my dps. Here are two examples, one from a heroic run and one from Karazhan: Semiramis - WWS Wow Web Stats My dps is around 700 which seems pretty low to me. I am using the steady/auto/kill command macro which works fine for me. I am also using mana pods and agility pods. My pet is out the whole time and in fight. I am concentrating on agility as enchantments. My equipment is mostly epics from Karazhan and heroic runs/badges. We just start running Gruul. My armory link: The World of Warcraft Armory What am I doing wrong? I saw many other hunters are doing approximately 1000dps in Karazhan. I am far away from these numbers. Semiramis Edit: Added armory link. Last edited by Semiramis : 10/30/07 at 6:03 AM. | |||||
| #1072 | Source | Posted on Patch 2.2.3 | Lindelle |
The extra MD seems to matter quite a bit in my guild. I've had to sit out on Kael a couple of times, thankfully wipe nights, heh, because they wanted the SV hunter for two MDs.
| |||||
| #1073 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Enova |
![]()
Sure, you can adjust your shot rotations when both haste effects are active at the same time, if you're careful, but that greatly reduces situational awareness, and you don't want that in the current raid encounters. And the alternative to not adjusting the rotation is losing of dps, or, best case scenario, NOT gaining any dps. EDIT: not to be a critic or anything, but my opinion is you're better off getting 3/3 TOTH and 2/3 EW. 35% unbuffed critical chance is a safe number to grant EW a decent uptime, at 66% chance. Last edited by Enova : 10/29/07 at 4:06 PM. | |||||
| #1074 | Source | Posted on Patch 2.2.3 | Luke |
Trap Question
Hi
short question about traps @ pvp: the duration of freezing trap was reduced to 10 sec. is there any reason using freezing trap rank 1 instead of rank 3 (mana issue)? | |||||
| #1075 | Source | Posted on Patch 2.2.3 | ♦ Grogzor |
First off, I would reedit your post to include proper grammar and punctuation.
Second, I believe that using lower ranks would drastically increase the chance they get resisted. | |||||
| #1076 | Source | Posted on Patch 2.2.3 | lilwolfe |
Survival Help Needed
Guild is working on Vashj and about to start Kael, and I am the only survival spec'd hunter in the guild. (We only have 3 hunters in total; one is mainly PVP and Marksman, the other is our second raiding hunter and is BM.) The officers are really scrutinizing the guilds dps on the whole, (we do dps rather poorly for a guild at this level of progression) and I am trying to dissect my spec and my performance to find out why I am not reaching that 1000+ mark yet. Here is last nights various attempts on Vashj. Wow Web Stats My role for the night was to dps the nagas and the striders- we put all middle dps on one or the other, to burn one down fast before moving to the next. Hunters are put into groups lastly, so we rarely stack hunters into the most ideal set up, instead putting the shadow priests, shaman and druids with parties that make up strictly physical or mana related dps. When we have enough spriests, we get one, and I did have one last night, so mana was not an issue at all. I really need to hammer out what's going wrong here, or what I'm overlooking, so please offer any suggestion you can. PS - I know the helm sucks, but we're on 9 months of farming Kara and no t4 drop. | |||||
| #1077 | Source | Posted on Patch 2.2.3 | Escort |
One thing I noticed was your under use of Multi, given that you have points in barrage. You also might considering swapping out pets? I have had better luck with wind serpents, seems more synergetic with survivals high crit. Just a few things I noticed only looking for a minute.
PS. I also just noticed you are quite a bit over the hit cap, not sure if you might have some gear or gems to swap out (I noticed you did have one 4agi/hit gem). | |||||
| #1078 | Source | Posted on Patch 2.2.3 | Needhamizer |
![]()
Both these upgrades (sidegrade on the necklace, gloves) will net you more agility which means more crit which means more mana efficient. Make sure hunter's mark doesn't fall off. It's 440 AP, if you refresh it before it goes out then the 440 AP will stay. If you let it fall... you lose 30 seconds of 440 AP. Be religious to the 1:1.5 rotation. You used arcane shot which is an excellent dps on the go shot. If you ever have mana problems (keeping up this rotation is a mana sink) look at what Judgement of Wisdom can do. Some fights its trivial to keep this up. Wow Web Stats Your rogues very low on dps. Ours are always in top 5 and usually dominate the rest. Hope this helped. | |||||
| #1079 | Source | Posted on Patch 2.2.3 | Gurth |
![]()
The main problem there is your dps time, you should aim to get about 80%, and as close to 100% as possible if you're on elemental. Another thing you should consider is to change spec. If you really want to do as much DPS as possible as survival you should spec 28/33 with 3/3 barrage and 3/5 RWS. Mana will be a huge problem, since you'll miss thrill of the hunt but if the MM hunter can keep it up, there is no reason why you shouldn't. Also don't expect to break 1000 dps without being properly group buffed and/or better geared and a careful pet managment. If your RL have problems fitting you in groups, try to convince him that there is no other class that benefit as much as us from a shadowpriest. There might be exception depending on fight issues (for example on vash we have a SP in group with all of the side dpsers since it's really mana intensive that role), also since you have 1 hunter per spec, it's a good idea to put hunters in the same group. TSA and FI helps a lot | |||||
| #1080 | Source | Posted on Patch 2.2.3 | Intermission | ||||||
| #1081 | Source | Posted on Patch 2.2.3 | Psychomidget |
Survival DPS help!
Been in Hyjal (4/5) for 2 weeks now and just started into BT (Najentus only). My guild places a lot of emphasis on dmg meters and typically, if you're not top 10, you're not pulling your weight. Armory: The World of Warcraft Armory A couple of WWS: Monday, Oct 29 Sunday Oct 28 Been playing around with 1.5:1 shot rotation and 1:1 shot rotation to see the dps values. Thanks for the help! | |||||
| #1082 | Source | Posted on Patch 2.2.3 | Enova |
![]()
As for the WWS reports, they seem fairly decent at first glance (damned ISP at college keeps blocking pages). Most impressive that you break 1000dps on some fights, using only a [Steelhawk Crossbow], in a spec that basically gimps personal dps a bit. And remember you're adding 110 + 237 AP to the rogues and dps warriors in the raid. | |||||
| #1083 | Source | Posted on Patch 2.2.3 | Midnight |
Thanks for all the replies concerning my blessing question. Now I´ll just have to figure out a way to break it to my fellow hunters and to my raid. Problem is, I fear even if I get them to give us other blessings while we have less than 4 paladins and one of us happens to draw aggro - which is propably going to happen sooner or later considering they´re not used to it and maybe also somewhat reluctant to really try - they´ll be very quick to blame it on the missing buff...
Maybe I should just try to get them to single buff me without bos to prove my point. | |||||
| #1084 | Source | Posted on Patch 2.2.3 | lilwolfe |
Thanks for the suggestions everyone. I tweaked the spec a little (after browsing the survival thread here) and will try it out tonight while we hit SSC. I didn't take barrage this time around, but I did get the 3/5 RWS still. ^.^ Thanks!
| |||||
| #1085 | Source | Posted on Patch 2.2.3 | Koroshiya |
Hey all, I have been following this thread along with a couple others for a while now.. Until recently I wasn't running anything noteworthy enough to get on WWS.
Anyway, my gear is well below what it should be for end-game but honestly, my guild needs competent hunters and they are trying to gear me up quickly so they are dealing with my sub-par performance in the hopes I will be geared for BT when we get there. Which should be soon! Anyway, here is a link to my performance in SSC... One thing I noted was that I ran out of mana a lot and ended up with an auto only shot rotation. Not sure how to fix that honestly other then to continue to get geared up. As for my gun, yes I know it sucks but I am hoping to get Wolfslayer or Arcanite soon! If only one of them would drop! The World of Warcraft Armory Gunnery - Fathom-Lord Karathress WWS Gunnery - Leotheras the Blind WWS Gunnery - Tidewalker WWS Thanks for your feedback in advance! | |||||
| #1086 | Source | Posted on Patch 2.2.3 | Berkut |
![]()
You are talking about hunters - you have the best aggro reducing ability in the game already. I do not want or need Blessing of Salvation, and neither should you. If you guys are drawing aggro, you seriously need to work on aggro awareness and how and when to use feign death. | |||||
| #1087 | Source | Posted on Patch 2.2.3 | Berkut |
![]()
Chug a pot as soon as your mana drops down 2500-3000 below your max, then start chugging more of them evertime the cool down is up. Or alternatively, get into a group with a shadow priest. Mana is an issue, but you should never run out if you are prepared. | |||||
| #1088 | Source | Posted on Patch 2.2.3 | Koroshiya |
![]()
Anyway, I still have mana problems but not nearly as bad when I am chugging potions like a mad man. I still hope gear helps, considering I am watching the other 2 hunters that raid have 0 mana problems, and they are a lot better geared then I am. I am more concerned with anything that stands out in the WWS that I can improve. | |||||
| #1089 | Source | Posted on Patch 2.2.3 | Belzi.ET |
![]()
And for the first time I tried the new and improved Aspect of the Viper. I was quite impressed =) I had about 200-300 mana left and my pots were on cooldown but AotV regenerates so much mana per second that I was able to keep my auto-steady-rotation up for another 20 seconds. About the gun. There are a few possibilities aside the 2 you mentioned. You've got 133 of 137 hit-rating, so you can switch to a bow or crossbow (Attumens Crossbow or Sunfury-Bow from Prince Malchezaar). I don't know your realm and the prices, but depending on your wallet you can buy yourself [Don Santos' Famous Hunting Rifle]. The proc makes it a good weapon and you don't have to wait for your luck. Oh, about your WWS-Logs. I only know the fight against Leotheras of the three you posted, but on the other 2 fights you've got kind of a 1:0.75 rotation. Some more steady shots will increase your dmg. | |||||
| #1090 | Source | Posted on Patch 2.2.3 | Koroshiya |
Appreciate the response Bronkje. Yeah I have been watching for the Don Santos' Rifle.. it's 2k gold on my server and rarely shows up. But at this point I'd pay it!
Is it really worth switching to AotV and losing iAotH? I am a BM hunter afterall! | |||||
| #1091 | Source | Posted on Patch 2.2.3 | Iod |
![]()
In essence he's saying that if Salv gets put at the bottom of their blessing priority the other hunters might accidentally slip and pull aggro (due to being unaccustomed to the changes in threat generation). Not much of an excuse, but it happens. If such a thing were to occur the Raid Leader would probably reassign Salv as the top priority buff- therefore displacing one of the more useful buffs. From the sounds of it, they won't get second chances. No, a well-played hunter should never require Blessing of Salvation (but then again, how many well-played hunters do you find out there?) | |||||
| #1092 | Source | Posted on Patch 2.2.3 | Selethar |
Since it appears to be ok here, I would like to get some feedback on my current gear/spec/performance etc.
- Last SSC run (first Vashj kill was last night) Wow Web Stats - Armory The World of Warcraft Armory * Note: I usually run with the 2nd point in savage strikes and 5/5 Imp Hawk (without Scatter shot) but we've had a lot of recruits and the shifted points help with our heroic trial runs. I especially interested in any tips to help with Hydross and Leo (especially Leo). | |||||
| #1093 | Source | Posted on Patch 2.2.3 | Kaladian |
![]()
| |||||
| #1094 | Source | Posted on Patch 2.2.3 | Berkut |
![]()
Understanding the difference between a problem that comes from playing poorly, and one that comes from improper raid configuration. Getts Salv instead of Kings, for example, is a HUGE error. In most cases, you are trading DPS for...nothing. Since a hunter should be able to control aggro without Salv, the addition of Salv adds nothing. When a RL says "Joe The Hunter pulled aggro - from now on, Hunters get Salv!" what he is really saying is "We don't want to get better, we just want to find simple fixes!". The fix is for Joe The hunter to learn, not for Betty the Paladin to gimp Joes (and all the other Hunters) dps. These, IMO, are generally the guilds that don't progress until Blizzard nerfs the encounters into triviality. This, IMO, is very often the difference between a good and mediocre raid and raid leader. I would suggest to the OP that he click of Salv if it is given to him, and whisper a Pally to toss on something useful in its place. When his DPS is 10% higher than the other hunters, and the RL wants to know why.... | |||||
| #1095 | Source | Posted on Patch 2.2.3 | Needhamizer |
![]()
On a fight like Tidewalker there is no reason that your pallies shouldn't keep up Judgement of Wisdom. I get like 15k mana back from that. It is as good as having a shadow priest in your group. If you have Judgement of Wisdom... you'll be confused as to why your mana never goes down. | |||||
| #1096 | Source | Posted on Patch 2.2.3 | Trohck |
![]()
With that said, Berkut is generally correct that putting Blessing of Salv on hunters is a band-aid for a problem that can be fixed with simple attentiveness. | |||||
| #1097 | Source | Posted on Patch 2.2.3 | Flyx |
I was checking out the new arena weapons for season 3 and will be buying one when they come out to raid with. I was gong to get the gun, being as I am a dwarf and the 1% crit bonus was appealing, but the damage range on the bow confused me a bit.
The bow only has 1 damage range (279-280) where as the gun has a damage range of 113 (223-336). Would this make the bow better DPS as it's more consistant or would the damage range on the gun average out over a fight to equal the same as the bow and the 1% crit bonus make the gun better? | |||||
| #1098 | Source | Posted on Patch 2.2.3 | ♦ Lactose |
![]()
With the racial taken into account, the gun pulls ahead (for dwarves, bow for trolls). That said, I seem to remember the damage range of said gun being changed to be a 'proper' damage range, instead of a damage difference of 1. | |||||
| #1099 | Source | Posted on Patch 2.2.3 | Soulcow |
![]()
| |||||
| #1100 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Belzi.ET |
![]()
It's better to loose 155 AP and still be able to perform a auto-steady-rotation than to stay with AotH and wait for mana and pot-cooldown. Remember, AotV was changed with patch 2.2(?). The mana-regeneration now depends on your mana left. If your oom it regenerates alot mana per second and doesn't affect your mana-regen when you've got full mana. ![]()
During the T4-instances I would buy it when the loot-tables hates me. In SSC and TK I'm not sure. On one side Don Santos is a great weapon, but with the possible drops Don Santos is outgunned. But then again [Arcanite Steam-Pistol] is really ugly =) For Koroshiya it looks like waiting for a good drop is the option. Because 2000g isn't cheap, and his guild is equipping him to be able to do T6-instances. A tricky situation. Edit: Koroshiya, you may want to take a look at Thottbot World of Warcraft: Ranged Weapons. There's an ordered listing of ranged-weapons. For example Warlord Kalithresh in the Steamvault (heroic) drops [Wrathtide Longbow]. Last edited by Belzi.ET : 10/31/07 at 8:27 AM. | |||||
| #1101 | Source | Posted on Patch 2.2.3 | Shandara |
![]()
| |||||
| #1102 | Source | Posted on Patch 2.2.3 | Kamaa |
I'd like to say thank you to everybody who has contributed to not only this thread but several of the other hunter threads here at EJ. I've recently re-rolled hunter and in my first non PUG 25 man last week I was horrified at my DPS. It turns out steady/auto rotations just wouldn't cut it eh?
Wow Web Stats I was absolutely terribad on each of the fights. I spent almost an entire week here studying on the forums and practicing with Dr. Boom just north of Area 52. My guild, after much begging and pleading on my part, decided to give me another shot today and brought me in for Leo. The results are as follows. Wow Web Stats I managed to do enough to buy myself a spot in the next raid, and I aim to keep it. So, now my question is, how can I be even better? The World of Warcraft Armory I'd appreciate any suggestions from spec, shot rotation, or gear/gem choices. Thanks, Kamaa | |||||
| #1103 | Source | Posted on Patch 2.2.3 | Cranch |
Kamaa,
Stuff you can do before the next raid: Upgrade your helm to Stalker's Helm of Second Sight (blue quest reward.) Hopefully, you haven't done it and sold the item already. Best upgrades for you: T5 or T4 helm T5 shoulders Belt of the Black Eagle or Belt of Deep Shadow T5 legs or Void Reaver greaves Cobra-lash or Star-strider boots Ring of Lethality You can figures these questions out yourself by downloading Cheeky's spreadsheet. | |||||
| #1104 | Source | Posted on Patch 2.2.3 | Needhamizer |
![]()
The great thing about saving up for arena gear is that you can choose using the spreadsheet to find which of the 5 would be the best upgrade for you. | |||||
| #1105 | Source | Posted on Patch 2.2.3 | Fola |
![]()
Weapon progression is only somewhat enforced through the addition of some passive haste and mostly by one thing……a trinket from our good friend Gruul. Dragonspine meets the checkpoint threshold of efficient reduction of dead time in your shot cycle for those slower yet higher listed dps weapons. If you end up with 0.1 to 0.2 latency, 4 PC Gronn + Bow stitch, minimal passive haste and no Dragonspine, you may be surprised to find out that ranged weapon drop from Archimonde just isn’t helping you. | |||||
| #1106 | Source | Posted on Patch 2.2.3 | ♦ Tsook |
I've seen this said several times in this thread and others that Don Santos > all for BM, but I just don't see it. Currently I'm using Sunfury and I have DST and iAotH. Sure I alternate between having a few hundred milliseconds of slop in my rotation and wasting some of the haste; however, overall I'm pretty happy with it.
If I plug in Don Santos and drop DST and iAotH to get the tightest, most consistent rotation I possibly can, I drop 40-50 DPS in Cheeky's spreadsheet. From Archimonde bow I drop a full 100 dps. Cheeky models the Don Santos proc, and he models the Hourglass proc (what I replaced DST with)... so I can't really see what I'm missing that makes everyone say Don Santos is made of equal parts win and god. If anything, I'd expect the spreadsheet to be much more optimistic for Don Santos since the proc hastes bring up alternate rotations and who knows exactly what inaccuracies that causes. Is it just the DST that's causing this effect? That seems a little strange considering DST is by no means up all the time and there's plenty of slop when it isn't. I suppose I could try my current gear without DST and see how that compares to Don Santos. | |||||
| #1107 | Source | Posted on Patch 2.2.3 | Toadfoot |
Was reading above post and I have a question in regards to it. Currently specced 41/20bm and my guild has begun trying to down gruul. Hopefully in the near future I get dragonspine. I have both Sunfury and Wolfslayer and use the Wolfslayer of course. If I get dragonspine is it more beneficial to keep IAOTH and use dragonspine with Sunfury? If I use dragonspine and IAOTH with Wolfslayer the haste will be too much. What is the standard way hunters go?
| |||||
| #1108 | Source | Posted on Patch 2.2.3 | Fola |
![]()
So I am confused it sounds like you are comparing: Sunfury+DST w/IAoTH vs Don Santos minus DST and w/o IAoTH maybe you are running a DoE or maybe I just dont get what you are comparing. My statements come from leaving the IAoTH talent alone and maxed for both weapons, keep other gear static at end game levels (4PC Gronn, Boneweave, Bow Stitch, Halberd etc). Once those are kept static merely cycle the ranged weapons with DST and without and see what results you end up with - it looks like you are modifying 3 variables at once in your comparison. | |||||
| #1109 | Source | Posted on Patch 2.2.3 | Enova |
IAOTH and Dragonspine is too much for me even with a Sunfury, but that's a matter of personal prefference. I specced out of IAOTH, for the Dragonspine but only after a few raids where i screwed my rotations completly.
But i suppose the Dragonspine alone is better with Sunfury than with Wolfslayer, especially for BM. Since you got the means to try them out, i'd say go for whatever fits your reaction time and lag. | |||||
| #1110 | Source | Posted on Patch 2.2.3 | Toadfoot |
Sorry if this is a nubbish question, but is the speed increase from dragonspine about equivalent to IAOTH or is it greater?
| |||||
| #1111 | Source | Posted on Patch 2.2.3 | Enova |
Well, the [Dragonspine Trophy] grants 325 haste rating which is 20.61% haste.
Improved Aspect of the hawk 5/5 grants 15% haste. | |||||
| #1112 | Source | Posted on Patch 2.2.3 | ♦ Tsook |
DST is approximately 20% to iAotH's 15%.
And to the earlier questions.. I'm trying to figure out what the omg hax is for Don Santos to be the best, as seems to be generally accepted, at least in this thread. I assumed it was removing all proc hastes because they're too much for the already fairly tight rotation with a 2.7 speed, which is why I was trying without iAotH. Let me rephrase my question in fewer words, to hopefully make it clear: 1) What setup is required to make Don Santos better than Archimonde bow? 2) Is the presence of Dragonspine alone enough to make that setup moot? It sounds like you're saying t6-level gear with iAotH makes Don Santos > Archimonde bow. Is that with a full arcane/multi/steady priority rotation, or just steady/auto? | |||||
| #1113 | Source | Posted on Patch 2.2.3 | Osse |
With enough gear steady shot will start doing more damage than multi and arcane (4 set and lots of AP). So yeah, 1:1 will be better.
| |||||
| #1114 | Source | Posted on Patch 2.2.3 | Galred |
Doea anyone out there actually HAVE a Don Santos, DST, and Archimonde bow who can post some WWS parses to verify the theory that a Don Santos is tops?
| |||||
| #1115 | Source | Posted on Patch 2.2.3 | ♦ Tsook |
Alright, I've finally managed to get results that agree. Thanks everyone for the patience. With a Tauren BM hunter in t6-level gear and a steady-only rotation with iAotH, Don Santos is 20 dps higher than Bristleblitz on a 7700 armor target. If you're a troll, the difference drops to 7 DPS.
If you have Dragonspine it's worth using over any other trinket (not just for its "intrinsic" dps, but because it makes the higher DPS bows an upgrade). At both my gear level and the T6 gear level, Dragonspine increases DPS with Don Santos, Sunfury, and Bristleblitz to the point where Don Santos with Dragonspine is better than Bristleblitz without it. So it seems like I agree that there's some validity to the general statement that Don Santos is competitive with Archimonde's bow, with the caveats that being troll (partially) or having DST (completely) negates that statement. Looks like, personally, I'll be sticking with Dragonspine for quite some time, then, wasted haste be damned; and yay I don't have to buy a Don Santos and upgrades will actually be upgrades. | |||||
| #1116 | Source | Posted on Patch 2.2.3 | Osse |
What's your latency like Tsook? Just asking as it's pretty important for 2.7 to have very stable and low latency to pull it off efficiently.
| |||||
| #1117 | Source | Posted on Patch 2.2.3 | ♦ Tsook |
I generally run 200-300 ms. Boy do I miss my old server that was 80-100 ms.
I don't really expect to be running at 100% efficiency. Even on a good night I do maybe 80-90% what Cheeky's spreadsheet says I should be doing on the mostly stand-and-shoot fights. I could probably improve my performance with a castsequence macro, but at this point I'm used to manual weaving and feel like I can compensate for lag at least sometimes (during lulls in the fight where I don't need to be paying attention to other things) -- and I really don't want to reduce my gameplay experience to hammering on one button. Even so, I've been in somewhat of a crisis lately over whether I should be bidding on Serpent Spine if it drops. Is DST worth it? Should I ditch proc hastes and move to a faster speed weapon with a consistent rotation rather than the circus with calliope music I call a rotation now? Based on this analysis, though, I have the pretext I need to do what I want to do -- keep DST and pick up the slower-speed upgrades -- without feeling like I'm gimping my potential. | |||||
| #1118 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Pantheon |
Regarding pet change over
I have been looking through the posts in this thread regarding the Wind Serpent Vs. Ravager debate. I have come to the conclusion that Ravager is better DPS however WS overtakes the Ravager as your gear improves. So what i am wondering at what point does the Wind Serpent out DPS a Ravager & what fights are of a key problem for WS due to Nature resistance?
Last edited by Pantheon : 11/01/07 at 7:24 AM. | |||||
| #1119 | Source | Posted on Patch 2.2.3 | valir2.0 |
ok, so I had just activated after missing 6 months and my friends were nice enough to let me rejoin the guild and have been getting me a spot in ssc/tk raids pretty consistently. The problem here is obviously A) my gear was great 6 months ago, B) I knew all the fights that we were doing 6 months ago. However now I am in all new fights that i have never encountered before, so i have not learned the tricks and tips that allow you to push your dps to the max.
One fight that i am having an extreme amount of trouble pulling great dps on (About 200 less than what i usually pull) Is on Lurker. I hear this is a great hunter fight, probably becuase we can DPS during his spout? Either way, I need some tips on how to keep my pet alive, because that is what is hamering my DPS. Same question for Al'ar. Any tips for keeping my let alive? Somehow ive figured out some ways to keep my pet up through leo every phase, vashj is not TOO bad, phase 3 can suck if my pet does the stupid auto pathing that sticks it in the poison, kael some phases I can, some I can not. In general though, lurker and Al'ar seem to be the hardest on keeping my pet alive. This is probably becuase i dont recognize the mechanics of the fight completely. No one ever REALLY explained what to do in either fight, I basically just mimic everyone else, unless i have a specific job, or targeting order. Thanks. | |||||
| #1120 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Illtameu |
![]()
Last edited by Illtameu : 11/01/07 at 11:04 AM. | |||||
| #1121 | Source | Posted on Patch 2.2.3 | Enova |
![]()
![]()
Overall, there's a few tricks for pet survivability in instances, I'm going to list them here since I'm not sure you're familiar with all the new stuff (you said you were gone for six months or so). Firstly, Mend pet has been changed from the old mana costly, channeled spell, to an instant cast HOT. This helps in keeping Mend Pet up almost constantly, if need be. Avoidance comes in 2 ranks from pet trainers. Rank 2 is great for raiding pets, and it actually works. Resistances work well in mitigating AOE damage. Whirlwinds can be avoided by pet management, and cleaves by positioning the pet behind the target. In 2.3, this will be default pet behaviour, so there's no need to invest heavily in armor for physical damage reduction. Invest your points in stamina, and 2 resistances. It's probably been posted here a few times, but having a pet tailored for TE with Arcane and Fire resistance, and one for SSC with Nature and Frost resistance helps your pets survive longer. Alternatively, you can respec your pet for every raid, but it's not recommended if you're forgetful. Finally, the Tier5 2/5 piece bonus is good for hunters, aim for it if you don't already have it (i can't access the armory from the college computers right now) | |||||
| #1122 | Source | Posted on Patch 2.2.3 | valir2.0 |
![]()
ahhhh i just watched the lurker video that someone made (we ran through with mainly alts...someone thought itd be funny, we had some poorly geared people etc. The best part was the person put the video in fast forward, and to the bennyhill theme ) and i saw what i think has been killing my pet. When he does the thing that knocks everyone backwards, my pet is staying up front. He turns and hits bobo for 13k. T_T | |||||
| #1123 | Source | Posted on Patch 2.2.3 | ewnair |
Hi guys, im new to this forum, and was hoping for a little advise from the more experienced hunters here.
The World of Warcraft Armory Here's my armour profile. Guild is currently in SSC/TK, having downed lurker, vr and solarian. I'm BM specced 41/20, using a steady auto, KC macro. As i'm on oceanic server, my ping is normally 400-500ms. Hoping for some advice from you guys regarding my gear and stats. I had been thinking that the next bow upgrade for me would be Vasj's serpentspine longbow. However, after reading this forum i'm not so sure anymore. Read that Dos Santos is one of the best BM weapon till T6. Friend of mine currently have 1, so if it is better i'll be buying it off him. Can anyone advise on weapon choice? Also, the trinkets i'm aiming for is tsunami and DST. However, i read that DST is best used in certain combination with regards to weapon spd, IAOTH etc. Can anyone advise? Thanks and cheers | |||||
| #1124 | Source | Posted on Patch 2.2.3 | Illtameu |
![]()
| |||||
| #1125 | Source | Posted on Patch 2.2.3 | Alumatine |
The best thing I've found for lurker is to sit your pet on the outer rim of the circular platform. When spout or whirl starts, put him back on passive to pull him away from melee range to stop him being melee targeted.
I'd actually like to ask some advice on a different topic... 2.3 has buffed alot of hunter skills and although alot of them are not ideal they are a big buff. The problem that I'd like to ask some other PTR hunters about is castsequence macros. Is there a new macro for hunters that helps time shots better than manual rotations? or will we have to go back to loosing overall DPS with latency timing? | |||||
| #1126 | Source | Posted on Patch 2.2.3 | valir2.0 |
Yes i was going to make a thread on this but decided to come here first.
I read this thread WoW Forums -> OFFICIAL FIX OUR MACROS THREAD I am confused how are they changing latency? And why the HELL would they take out cast sequence macros. Honestly, without them my dps drops a lot (mainly because I get fps spikes due to an outdated computer, and cast sequence helps during these spikes). But I am having problems finding specific information on cast sequence macros. | |||||
| #1127 | Source | Posted on Patch 2.2.3 | Retgar |
It's my understanding, from what i've read, that when the Auto Shot item is reached in the Macro, the Auto Shot is toggled off for some reason. I wish I had more details to offer.
| |||||
| #1128 | Source | Posted on Patch 2.2.3 | Rast11 |
I was wondering if anyone has figured out how much armor you have to ignore to equal 1DPS or equally how much would equal 14 AP for gear comparison.
| |||||
| #1129 | Source | Posted on Patch 2.2.3 | Xeno |
From what I've seen there's 3 problems atm.
| |||||
| #1130 | Source | Posted on Patch 2.2.3 | valir2.0 |
What does everyone suggest as the best autoshot cast bar, and where can i find it
| |||||
| #1131 | Source | Posted on Patch 2.2.3 | Enova |
![]()
Quartz | World of Warcraft @ Curse.com | |||||
| #1132 | Source | Posted on Patch 2.2.3 | Cranch |
![]()
| |||||
| #1133 | Source | Posted on Patch 2.2.3 | Alumatine |
KHT is another one, shows all hunter cooldowns but it can be setup as a pure autoshot timer.
| |||||
| #1134 | Source | Posted on Patch 2.2.3 | Drake |
I'm back with more weapon questions. My guild has SSC and TK on farm except for Vashj and TK, we are working on Vashj currently. We regularly have three rogues and me as the only hunter. Some of the rogues were asking me about melee weapons and whether or not I intended to bid PR on the Al'ar gun. Ranged weapons have been discussed at length recently, but I haven't seen any talk of melee, especially considering all the new options available in 2.3. This is my brief number crunch with the spreadsheet:
![]() 1435.00 current fully buffed 1431.05 felsteel longblade 1445.04 Merc's hack/cleave 1449.60 Merc's decap 1452.50 Netherbane DW 1454.70 Talon/Claw of the Phoenix 1461.44 Jin'rok | |||||
| #1135 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | Cranch |
Dagger of Bad Mojo + Akil'Zon's Talonblade together are about as good as Jin'Rohk, and if you are able to replace the Talonblade with a Blade of Infamy (which you might very soon), then the 2 1H's are a bit better than the Jin'Rohk as far as pure dps goes, and assuming you are hit-capped. If you're 30 under the hit cap or more, then the Halberd of Desolation is the best weapon to use for instantaneous dps.
Last edited by Cranch : 11/01/07 at 8:13 PM. | |||||
| #1136 | Source | Posted on Patch 2.2.3 | Kurs |
Hey guys- long time follower of this thread, first time posting. I'm having some problems keeping up in dps. I've discussed this on my guild's forums to some length and it's been mostly explained away as being behind the other hunters in gear (see armory below).
What I'm seeing is pretty good dps (I was only there for 3 of 4 boss kills) but big differences in how it added up. I'm seeing autoshot as 32% of my overall damage, with pet melee then steady coming in as next highest damage dealers. Our top dps hunters are showing auto as generally 40% of total dps, then steady, then pet dmg way lower on the list. Will a crap bow make that big a difference on impact of my shots, or is there something I'm missing? I'm using a macro for steady shot/kill command, but everything else is manually done. My dps jumped up considerably after adding quartz & a few other mods. My pet usually outdamages all the other pets by a good measure (cat with dash/claw/bite) but my damage is still nothing to write home about. Would someone smarter give it a look? (as an aside, I'll very likely go back to MM spec with 2.3, and that will likely coincide with getting my arena bow. Of course that'll turn everything on its head.) WWS: Wow Web Stats armory: The World of Warcraft Armory | |||||
| #1137 | Source | Posted on Patch 2.2.3 | ghungadihn |
Does anyone have a mod that would give a warning when Hunter's Mark is about to expire? I use Karthus' Hunter Timers, and they work great but keeping track of how much time is remaining is a pain. If anyone knows of a mod that would give a warning with like 10 seconds to go or something like that it would be great.
| |||||
| #1138 | Source | Posted on Patch 2.2.3 | Kigale |
Quartz does this for me. Above the cast bar it lists all my debuffs on the mob I have targetted. It shows time left on Hunter's Mark, Expose Weakness, and Scorpid Sting. It would also display Serpent Sting if for some reason you decided to use it. I don't think it offers a warning though. It very well might and I just haven't found it. But I'd hate to be told when Expose Weakness is about to expire...since it's always about to expire.
| |||||
| #1139 | Source | Posted on Patch 2.2.3 | Kukulzaa |
![]()
| |||||
| #1140 | Source | Posted on Patch 2.2.3 | ghungadihn |
Yea a bigwig timer would be great. I tried Quartz and it is nice but there is something that it doesn't do that KHT does, like trap duration or something like that. I don't care to know any other skill's end just hunters mark. Maybe the lugMd or SimpleMd folks could incorporate it to talk to other hunters in the raid to know if someone else has it up. I just hate it when I look up at the debuffs and dont see the little crosshairs.
| |||||
| #1141 | Source | Posted on Patch 2.2.3 | Enova |
![]()
Steady shot damage only scales with AP - formula is (RAP*0.3+150) if i'm not mistaken - so low AP makes it do less damage, but you can actually achieve the same damage with two completly different weapons in term of ilevel and speed, as long as the total AP remains unchanged. Pet melee scales a lot slower than either of the above, though, so at low AP (which is your case), it will make up for a larger amount of the total damage. The biggest scaling pet melee gets from is AP. Now, the pet gets a rather small bonus from your AP and agility, but as you can see in the WWS, the number of melee attacks your pet performed is 2150, for an average of 224. That's about 2-3 times more than either of your abilities, that deal 3 times the damage. Even including missed and mitigated attacks, pet melee still manages to be your second largest source of damage, by sheer frequency. It will stay so for as long as (number of attacks*scaling bonus) > (number of attacks*scaling bonus) for your other ability or abilities. You'll see that as you get a weapon with more base damage and more AP on your gear, these percentages will shift more towards your own abilities rather than your pet's. Also, it may have something to do with your focus on AP and on socket bonuses, rather than agility. Quite simply put, other hunters in a raid environment will get more than 2AP and some crit from 2 points point of agility, while you won't. Now, this is not a bad solution, overall, but it does indirectly relate to your question, because the total damage of an ability is made up by adding all damage done by hits and crits. You can choose to increase hit damage by increasing AP, or you can choose to increase crit damage by increasing frequency. Overall, you get a better effect from the multiplicative increase that agility provides, rather than the flat additive increase of AP. Now, i don't want you to take this as a "resocket all your stuff" post far from it, but i just wanted to point out this is basically one of the less obvious effects of gear choices. Oh, and, one more thing.... While an increase in crit/agility would also benefit your pet as well, that benefit translates more and more into Kill Command, and less into regular melee attacks, helping all the ratios fall into the positions you noticed for the other hunters. I didn't really do any math for this on the spot, but basically that's the explanation i could find. | |||||
| #1142 | Source | Posted on Patch 2.2.3 | ♦ Lactose |
![]()
DamageModifiers*(RAP*0.2+(WeaponDamage/WeaponSpeed)*2.8+150+[Dazed:175]) Average damage: DamageModifiers*(RAP*0.2+DPS*2.8+150+[Dazed:175]) It's been like this since beta. The tooltip is incorrect, and is slated to be fixed in an upcoming patch. | |||||
| #1143 | Source | Posted on Patch 2.2.3 | Enova |
![]()
Conclusion is that the weapon stats make a difference for BOTH steady shot and autoshot, then, but from what i can tell there is still no major reason of concern about the numbers in the WWS, though. They should slide into position with gear improvements, right? And thanks, Lactose. It's high time i double check all my formulae, i guess. | |||||
| #1144 | Source | Posted on Patch 2.2.3 | Shibam |
so should i pass on sunfury bow having wolfslayer? also if i go to marks or surv in the future would i want to use sunfury instead for that? my latency is kinda high i was thinking sunfury being a tiny bit slower would help me and allow me to use rapid fire as well as other stuff easier like bloodlust iaoth and all
| |||||
| #1145 | Source | Posted on Patch 2.2.3 | ♦ Grogzor |
A) Fix your Grammar, CAPITALIZE.
B) Wolfslayer is better if you have low latency and BM, otherwise the Sunfury is better. | |||||
| #1146 | Source | Posted on Patch 2.2.3 | CrazYmonkeY |
Latency problems.
Hello guys;
My situation: i live in South Africa and i play on European realms, what this means is i get around 600ms-800ms which is quite high. My question is, as a BM hunter i am clipping around 0.5seconds (or more even) between my auto shots and my steady shots(and vice versa), i use the standard BM macro currently and i have tried timing my shots manually, but with a sluggish PC (20fps) coupled together with lag it becomes immensely cumbersome and difficult. are there any other solutions which you think that might help me? thanks in advance. | |||||
| #1147 | Source | Posted on Patch 2.2.3 | Berkut |
Could someone link me to an explanation of haste and ignore armor and how important it is (or isn't) to BM Hunters?
What is the value, for example, of the [Choker of Serrated Blades] vs [Worgen Claw Necklace]? I guess I do not know how to value +haste/ignore armor - is this covered in a thread somewhere? | |||||
| #1148 | Source | Posted on Patch 2.2.3 | Trohck |
The relative value is dependent on your spec, gear, and in the case of armor penetration, the armor of the boss you're fighting. I'd recommend plugging in your numbers and gear into the Hunter DPS spreadsheet located here and comparing the results.
| |||||
| #1149 | Source | Posted on Patch 2.2.3 | Enova |
![]()
Firstly, let's see about haste; it depends on how well you can time your rotation and what weapon speed you're using. That determines the "dead" time between when your steady shot and your autoshot are fired. Haste comes in handy for reducing that idle time, and even a BM can benefit from small amounts of haste to tweak their rotation. Armor penetration: it depends on the armor value of the boss, as was said before. But, basically, armor grants a % reduction in physical damage done to the target. The more armor you can ignore, the more damage you do after the armor mitigation. Armor penetration basically scales with your damage, it becomes more and more effective the more damage you can theoretically do before armor mitigation. For instance 10700 armor is 50% damage reduction. Assuming you consistently do 1000 damage per shot on 0 armor, you're going to do 500 damage with 50% damage reduction. But if you somehow manage to ignore 3700 of that armor, you come to a point where you get 40% damage reduction. Again, we go back to the 1000 damage shot, run it through the mitigation checks and get 600 damage this time. That's a 20% increase in damage done. The figures are unrealistic, but i've used them for simplicity. | |||||
| #1150 | Source | Posted on Patch 2.2.3 | Dhorne |
![]()
| |||||
| #1151 | Source | Posted on Patch 2.2.3 | Teldra |
From the new information provided by Slouken over at WoW Forums -> Upcoming 2.3 Changes - Concise List
![]()
![]()
| |||||
| #1152 | Source | Posted on Patch 2.2.3 | Berkut |
Thanks for the explanation Enova.
Given the issue of slow speed bows and BM spec (I just picked up the Serpent Spine Longbow, so have a bow that is likely too slow), your explanation suggests that some haste to get the shot speed closer to the ideal could be VERY beneficial. I am guessing that there is not a hard and fast conversion factor for haste or armor pen compared to agility though. Is that correct? Is tehre something even ballpark accurate, other than plugging values into a spreadsheet and seeing what happens? | |||||
| #1153 | Source | Posted on Patch 2.2.3 | pipermoonrunner |
Hello, I have a question about BM Hunter pets.
I have a cat, and I was advised by our hunters in the guild (my main is a mage) that I shouldn't use bite on autocast because it has a CD and only use Claw to dump focus. Is this true? The below if a direct qoute from one of them: "for some reason I want to say there's a prioritization problem with Gore/Bite because of Bite's cooldown. I wanna say if you have both on auto cast it will only use Gore consistently and ignore Bite or vice versa." Thanks in advance | |||||
| #1154 | Source | Posted on Patch 2.2.3 | Xeno |
What Slouken is getting at is that on the PTR's right now (7501) there's a change that makes /cast auto shot and /castsequence auto shot, ... a toggle, like the ability in your spellbook. On live it's like /startattack. He's saying this is being reversed to how it is on live. So if this does happen shot rotation macros will be viable.
| |||||
| #1155 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | CrazYmonkeY |
![]()
http://forums.worldofwarcraft.com/thread.html?topicId=879058320&postId=27201197169&sid=1#266 Last edited by CrazYmonkeY : 11/02/07 at 3:30 PM. Reason: Quote problem | |||||
| #1156 | Source | Posted on Patch 2.2.3 | whitemanfromtown |
![]()
| |||||
| #1157 | Source | Posted on Patch 2.2.3 | pipermoonrunner |
It seems to me that's what the hunter in my guild was suggesting in the quote I posted
| |||||
| #1158 | Source | Posted on Patch 2.2.3 | whitemanfromtown |
![]()
FemaleDwarf - WWS | |||||
| #1159 | Source | Posted on Patch 2.2.3 | ♦ Glaurong |
To get this behavior you must have bite to the left of claw/gore on your pet bar. The bar acts like a left to right priority queue. It will use the leftmost ability it can at any given moment, as long as it has focus and the ability is not on cool.
Edit: Since claw/gore have no cool besides the global one, if it is to the left of bite, that is all your pet will do. | |||||
| #1160 | Source | Posted on Patch 2.2.3 | Hobokin |
This thread is great, and has answered a bunch of my questions already, so thanks in advance to those who contribute here.
I was normally a raiding BM hunter until my guilds elemental shammy (and strider kiter) suddenly quit the game one day, and I was going to kite striders. I respecced to 7/45/9 to hold aggro better on striders. We killed vashj for the first time last night and I was lucky enough that the bow dropped. My guild will now be moving on to kael. Ive read some strats on the kael fight, and Ive read that a hunter tank is used on the Bow. It seems like a lot of burst dps is neccessary, but Id imagine that BMs mana efficiency would also be nice. Which spec would be best for a guild starting on kael? Anything specific to hunters that i should know about kael that might not be mentioned in strats? | |||||
| #1161 | Source | Posted on Patch 2.2.3 | whitemanfromtown |
![]()
| |||||
| #1162 | Source | Posted on Patch 2.2.3 | Redtail |
Help me EJ, you're my only hope...
After finding a lack of informative and constructive advice elsewhere, I humbly submit myself to critique here. Main problem? My dps sucks. It just.. SUCKs. I'm BM - it shouldn't suck. I even think my gear is pretty decent - though I _am_ concerned about the gems in the slots I have. My hit is near cap because I've gemmed in some +hit pure gems, which I'm undecided if it was a good idea. I'm also trying to decide what BWI/Trinket combo would work the best, since there's an increased chance of clipping with BW/RF or the troll racial, so i try to use those separately. Any ideas here would be fantastic. I work with timers to work my 1:1 auto/steady rotation - but even still, I'm struggling to stay decent on the meters. Frankly, I'm running out of ideas. I post my most recent WWSes and armory for your perusal: Tidewalker, my best fight so far: Redtail - WWS Karathress: Redtail - WWS Leo, where i sucked some serious nuts: Redtail - WWS (I don't even remember hitting the arcanes, that's embarrassing) Armory: The World of Warcraft Armory I welcome all advice and ideas, in teh hopes I can turn the "I just suck" into "I only moderately suck" | |||||
| #1163 | Source | Posted on Patch 2.2.3 | Elfalora |
Redtail,
1. Your chest, gloves and boots are missing enchants but that's minor detail. 2. On your Tidewalker WWS, 146 auto, 100 steady, 1 restore mana and 1 Aspect of the Viper. 146:100 is far from 1:1. Most likely you are running OOM and going Viper/Auto. Search this thread for how to increase mana supply and keep AotH all the time, for both the extra RAP and the IAotH proc. Quick list: shadow priest, restore shaman, BOW, JOW, Elixir of Major Mageblood, mana oil, and Fel mana pot. Bottom line: Raiding hunters are Fel Mana Crack Addicts. | |||||
| #1164 | Source | Posted on Patch 2.2.3 | Hoverpuma |
Redtail:
The biggest thing I see when I look at your logs are that you're generally firing significantly more auto shots than specials. So it's not just that you're clipping your auto shots; you're actually not firing "enough" specials. Browsing through the actual log file, I see a bunch of events where you clip an auto by firing your steady a little too early (auto is followed by steady after ~2.5 - 3.0 sec), and then immediately afterward, there's a string of 2 or more auto shots with no specials at all. I'd wonder whether there's a mental process of "Oh, crap, I clipped that" which leads to distraction and missing your specials altogether for a couple cycles. If you use a rotation macro, it may be buggy. Or maybe something else is going on in the fight at the time that doesn't show up in the log; no way for me to judge. But fundamentally, I think that if you can fix your rotations so you get closer to one special per auto, you'll be in a much better place. Also, it looks like your pet has relatively low DPS time. While a 41/20/0 hunter should have "good" personal DPS even without the pet, your pet is significant icing on the cake. Obviously there are fights where it's not practical to have your pet out all the time, but you might want to ask yourself whether there's anything you could do to improve its DPS time on any of these. Gems: Fortunately, you don't have to rely on guesswork when facts are available. Get Cheeky's spreadsheet, plug in your current gear and gems, play around with different gem choices (sacrificing some +hit for more pure +agi). See what wins. Profit. I think this will be a minor issue, though. I don't actually have a great sense of what gear level someone running that content "needs", but there are some obvious minor improvements that you can work on: Get badges to replace Bladefist's Breadth with a Bloodlust Brooch; get exalted with VE to upgrade your violet signet; get exalted with the Scryers to upgrade your shoulder enchant; enchant your gloves and chest; stand in line for a DST; upgrade your gun's scope. I'm sure there are more, of course, but I think you should be more concerned with getting your rotation solid than fretting about minor gear issues. EDIT: Elfalora has a point too. Mana is an issue. In addition to those suggestions, consider trying to swap out some of that rogue leather for something with +int on it. | |||||
| #1165 | Source | Posted on Patch 2.2.3 | Redtail |
Elfalora - Ah! I keep forgetting to look for ways to pump my mana, as my pots seem always on cooldown. I'll most definitely work on that. Shadow priests are out - they refuse to put them in a group with me. And definitely working on mats for enchants. Thanks for the mana tips.
Hoverpuma: *nods* I started this game... way too long ago, when pets were nothing but a liability. I'm still trying to master the nuances of BM spec, pet begin one of them as stupid as that sounds. I'll search for some tips on handling pets - Leo gives me the most trouble on this, since he bleeds and the cat falls over in a few ticks no matter how quick I hit mend pet. Looking back, you're right, I need to work on my macro. I think there is some mental process where I flake out. I'm not so terrific at analyzing WWS. Thanks so much for your time! I've been looking for help for ages, but too chicken to post here. | |||||
| #1166 | Source | Posted on Patch 2.2.3 | Needhamizer |
Is there any program out there that if you input a combatlog that it will tell you what your average auto shot time is??
I'm a SV hunter and I use the kill command steady macro. I want evidence to see if KC slows down my auto shot... while I only use steady and auto shot. If someone is confident if it does or does not that may save me some time from having to program one myself. :p | |||||
| #1167 | Source | Posted on Patch 2.2.3 | schit |
Devilsaur tooh or Devilsaur Eye
Hello. first time posting.
I have a BM hunter at level 51 now (41/1/0), and I am about to complete the hunter quest The Green Drake that gives me a choice between 2 trinkets and a spear: I see that this thread is mainly about level 70 hunters, but if anybody remembers this quest, and can give me advice I would appreciate it. The revards are these: ------------------ Devilsaur Eye (CD=2min) Binds when picked up TrinketMiscellaneous Use: Increases your attack power by 150 and your hit rating by 20. Effect lasts for 20 seconds. Devilsaur Tooth (CD=2min) Binds when picked up TrinketMiscellaneous Use: Your pet's next attack is guaranteed to critically strike if that attack is capable of striking critically. Hunting Spear Binds when picked up Two-HandPolearm 111 - 168 DamageSpeed 3.10 (45.0 damage per second) +17 Stamina Equip: Increases your critical strike rating by 14. Equip: Restores 5 mana per 5 sec. ------------ Personally I think the spear is a weak item for this level, so that's out of the question. The Devilsaur Eye is ok, but it will be replaced by better trinkets (for example the Bladefist's Breadth, quest reward from Hellfire), and it seems half-worthy. The Devilsaur Tooth though is unique, haven't found anything that can replace that in outland. For this reason I tend to think that it's the only thing worth taking, even though it's a sor of lame buff for my pet (as a BM, my pet crits a lot anyway). Does anybody still use this trinket at level 70 ? What would benefit me most at this point? Thank you. | |||||
| #1168 | Source | Posted on Patch 2.2.3 | nefas |
![]()
The spear will be quickly replaced by the time your level 57 and you will never use the pet crit trinket. Sure the pet crit trinket is unique, but that doesn't mean its good. Too many people focus on picking the item they will use forever. None of them fit the bill. Pick the one that is immediately useful and will remain useful for awhile. To me, that is easily the Devilsaur Eye. | |||||
| #1169 | Source | Posted on Patch 2.2.3 | Wensleydale |
![]()
If you can't already tell, I took the Tooth and I'm happy I did. FYI my hunter is currently level 64 and has been BM spec since day one. | |||||
| #1170 | Source | Posted on Patch 2.2.3 | Tongaro |
Hey guys my guild just downed Vashj on Friday and are gonna start working on Kael tonight. The think is I'm using the Arcanite Steam Pistol from Al'ar and know I'm gonna be needing to switch to a Bow mid fight. So I was wondering if any of you have any advice on how to quickly switch to my quiver mid fight or if I should just fire the arrows from a normal bag(which seems would be a big hurt to my DPS especially since I am BM).
Thanks in Advance, Tongaro | |||||
| #1171 | Source | Posted on Patch 2.2.3 | Apteryx |
![]()
| |||||
| #1172 | Source | Posted on Patch 2.2.3 | Tongaro |
![]()
Just wanting to make sure I read it right. Just tested and it doesn't seem to be true what you said I took my bullets out of the ammo pouch and still had the haste but as soon as I equiped the quiver instead of the gun I lost the haste. | |||||
| #1173 | Source | Posted on Patch 2.2.3 | Jokerzwyld |
Question about the exalted BT trinkets for hunters. I have heard that there is a hidden internal CD on this trinket. Any hard proof on this trinket out there?
Also as a BM Hunter with access to haste gear ( can get attack speed to 1.94 with Legionkiller without killing my stats that bad ) Would this trinket be better than a Hourglass + Bloodlust Brooch combo? And if so which trinket would be best to replace with the BT Trinket? | |||||
| #1174 | Source | Posted on Patch 2.2.3 | Apteryx |
![]()
I'm not sure what you meant when you said you tested it. Did you mean to say bow instead of quiver? | |||||
| #1175 | Source | Posted on Patch 2.2.3 | Nakari |
![]()
Haste - Spells - World of Warcraft for guns Haste - Spells - World of Warcraft for bows & crossbows | |||||
| #1176 | Source | Posted on Patch 2.2.3 | Apteryx |
![]()
| |||||
| #1177 | Source | Posted on Patch 2.2.3 | dR. dEVICE |
Hi hunters,
I am wondering what the optimum shot cycle is for a marks hunter. I have been BM throughout TBC, just switched to marks cause archimond is a very unfriendly pet fight. Should I be spamming everything on its cool down, spamming the auto/kc macro and throwing in arcanes, or just roll my face on the keyboard and hope everything works out. Hunters help me please. | |||||
| #1178 | Source | Posted on Patch 2.2.3 | Enova |
![]()
[Hunter] Shot Rotation Illustrated Rolling your face on the keyboard is a bad idea even with the steady/auto/KC macro. In fact, joke aside, it's a bad idea for hunters to use their otherwise good abilities randomly. EDIT: I've had very serious issues getting anything remotely close to a good shot rotation with both [Dragonspine Trophy] and IAOTH, regardless of weather they procced simultaneously or in succession; you might want to experiment with various specs and gear setups for a bit. I'd recommend copying to the PTR to save yourself a few respec bills. | |||||
| #1179 | Source | Posted on Patch 2.2.3 Edited onPatch 2.2.3 | valir2.0 |
I have The same problem as the previous poster (about kael and alar gun). I use the al'ar gun right now because i am specced Survival. Should I just bring my wraith tide, and use arrows? This way i could have the bow equipped and manage to get the quiver haste as well (from what I am reading, if I am reading I do not receive arrow haste)
also from what I have read from other sources, and in the thread posted above i have concluded the following shot rotation For survival on a 2.9 speed weapon. Multi,auto|Steady,arcane,auto|Steady,auto| Steady,auto| Last edited by valir2.0 : 11/04/07 at 5:40 PM. | |||||
| #1180 | Source | Posted on Patch 2.2.3 | kultheel |
![]()
| |||||
| #1181 | Source | Posted on Patch 2.2.3 | Laci |
![]()
Its not an every-fight kind of thing, but it is handy on the longer ones. Also, use mana oils; they are cheap to make, last 30 mins, and persist through death. | |||||
| #1182 | Source | Posted on Patch 2.2.3 | Focault |
What I do as a hunter who uses the Al'ar gun is that when we're at Kael I take the rest of my bullets out of the ammo pouch and put them in a bag along with my ammo pouch and then put an empty quiver in my 5th slot. That way I use the bullets in my bag for phase 1 where losing 15% haste rating matters not at all, but when I open up the bag holding the legendary arrows they are automatically put in the quiver and I gain the haste rating for the rest of the fight that matters. This is just a bit more bag friendly than having 2 full bag slots taken up by both ammo pouch and quiver.
| |||||
| #1183 | Source | Posted on Patch 2.2.3 | Tongaro |
Ah ok thanks for the advice on that you can have both a ammo pouch and quiver equipped at same time will help allot next time as I don't have a problem with bag space just take the essentials for this fight anyway so i have room. Used did it with bullets in separate bag with pouch empty so i could just FD and switch them but having them both equipped will give me more DPS time in Phase 2 which is needed.
| |||||
| #1184 | Source | Posted on Patch 2.2.3 | bonnieparker |
Kael equip macros
I use these macros after I loot the bow.
1. /castsequence Netherstrand Longbow, Netherstrand Longbow 2. /castsequence Bundle of Nether Spikes, Nether Spike Note: you must have autoloot on. When you equip the bow, wait for the GCD before clicking again to use the bow. When you click the second macro, wait for the bundle to empty before you equip the arrows. Other note: Yes, you should be able to combine these into one macro, but it breaks if you do. No idea why. | |||||
| #1185 | Source | Posted on Patch 2.2.3 | Nieto |
Hi, I would like some constructive criticism on my gear and build.
I am in a casual guild currently doing kara, i find myself near the bottom of the dps meters. I can keep up a good rotation 1:1.5 and normally only fail due to lag issues. Our guild is quite casual and doesn't care too much about dps meters as long as we do the job but i would always like to improve. I just got the sonic spear this week so it it the only item i haven't enchanted yet, Thanks. The World of Warcraft Armory - Nieto | |||||
| #1186 | Source | Posted on Patch 2.2.3 | Hoverpuma |
Nieto: You haven't really given much information on which people can base useful suggestions.
* Giving relative position on damage meters is not as useful as absolute numbers. (e.g. "I only did 450 DPS on Attumen".) * Enough of hunter performance depends on "what you actually did" that it's difficult to give constructive criticism without a WWS parse. That aside, looking at your Armory page: * Marks is generally considered to be a weaker hunter build than 41/20/0 for pure raid DPS. You are probably handicapping yourself with your current spec. * Even as Marks, your build puts a bunch of talent points in Survival that don't boost your DPS. If you're concerned with pure DPS (and not a utility build such as improved trapping for Moroes), better investments would be Imp. Barrage, Imp. AotH, and Focused Fire. Obviously, if you need to spec for utility or more reliable CC, there is a trade-off to be made. It depends on what your goals are. | |||||
| #1187 | Source | Posted on Patch 2.2.3 | ♦ Glaurong |
![]()
| |||||
| #1188 | Source | Posted on Patch 2.2.3 | sueyed |
![]()
If so there's very little you as a pure PvP specced hunter (I'm going to assume you raid with that spec), can do to best them other than respec yourself. If not I'm going to say pet management. I always found this to be my biggest issue. | |||||
| #1189 | Source | Posted on Patch 2.2.3 | Bearach |
![]()
1/ Pet is not being used or is not included in damage meter. Some addons are notorious (among hunters that is) for not including pet damage, good meters that do would be either SW Stats or Recount. 2/ Shot rotation. It's easy to mess up actually. What's your rotation, and are you using a cast bar to make sure you're not clipping autoshot? On your profile, I presume you logged off in PvP gear, which doesn't help. If this is your raiding gear, that would explain some of the lacking DPS, your AP and crit are rather low for a raiding Marksman hunter and there are lacking enchants as well as some less-than-optimal enchant and gem choices. | |||||
| #1190 | Source | Posted on Patch 2.2.3 | Drake |
Talking about the Netherstrand bow on KT, how long do these weapons last? For example, if I loot the bow on one attempt and we wipe would I still have it through death or FD? I'm thinking about maybe putting a Khorium Scope on it. (crazy I know)
| |||||
| #1191 | Source | Posted on Patch 2.2.3 | Enova |
![]()
| |||||
| #1192 | Source | Posted on Patch 2.2.3 | Malvan |
I've got a question. I apologize if it's been asked before, if so, please forgive me and link me to where a sufficient answer has been posted. I've been experimenting with a shot rotation macro that just alternates between Auto and Steady. It's really efficient on the mana spending and I usually top the damage meter in my current raid with it (we're doing Karazhan). I'm looking at an average of about 700-800 DPS using it. But I've also been experimenting with an alternate shot rotation macro that uses Kill Command periodically. I'm wondering which is preferable, throwing Kill Command into the list or just sticking with the Auto/Steady alternation? I have no way to test the latter except directly in the field (Since if I send my pet at Dr. Boom, it'll die fast.), so I was wondering if you guys have any experience with the two?
Also, just for a check-up, might someone check out my Armory and let me know how I'm doing and if any adjustments are in order and why? Thanks in advance. | |||||
| #1193 | Source | Posted on Patch 2.2.3 | Gorrtusk |
![]()
Negative. You can create a bundle of spikes, loot it and feign. This will allow you to retain the higher quality arrows for 15 minutes. I actually traded some to another hunter after a wipe on Monday night. As long as you can feign, the ammo does not despawn until the timer expires. The weapon does however despawn immediately. | |||||
| #1194 | Source | Posted on Patch 2.2.3 | Berkut |
Anyone know of a macro that can swap arrow types before each shot?
I use a pretty standard BM auto/steady macro, and will soon have access to the [Timeless Arrow]. Without going into my rant about why hunters have to be the only class that has to pay (and now pay a LOT) for the privilege of using our weapon, I would like to be able to use "good" arrows for Auto/multi and crap arrows for Steady, since Steady damage is not dependnet on the arrow anyway. | |||||
| #1195 | Source | Posted on Patch 2.2.3 | Illtameu |
Hey guys, I was looking at all the new badge and ZA gear that is comming out and I noticed that some had haste rating. I have read earlier that too much haste might be a problem epsecially with RF,IAotH,Beserker, etc. So I was just wondering what would be an ideal amount of haste to have and is there a point where too much haste is a bad thing. I use a /castsequence rotation of Auto,Steady,Arcane,Auto,Steady,etc. and I usually am at about 130 latency. Here is my armory profile:
The World of Warcraft Armory Now if I am really wrong on this please correct me. Thank you for your feedback | |||||
| #1196 | Source | Posted on Patch 2.2.3 | Gjorn |
I have a question for tthe more accomplished theorycrafters among you. Now with 2.3 being released next week a few other hunters I know have talked about speccing back to MM. Now I can understand if they want to go back to a spec they prefer to BM, but I can't really see anything in 2.3 that will manage to push MM over BM, dps wise, in PvE. At least not on my gear level - heroic blues and LW/Kara epics.
Am I missing something here? | |||||
| #1197 | Source | Posted on Patch 2.2.3 | Enova |
![]()
Also, hunters get buffed for arenas in season 3, so your friends might want to have an all-purpose spec (and x/41+/x is still the best arena spec, and not all that bad for raids, either). Overall, as you said it, it's just a matter of flavor, because i strongly doubt that the badge and ZA gear alone will make marksmanship viable at that level (meaning it's only in fights such as Archimonde, where pets die to Doomfire where marksmanship truly shines) | |||||
| #1198 | Source | Posted on Patch 2.2.3 | Midnight |
![]()
If you want to give it a try insert a /equip <Cheap Ammotype Name> in front and /equip <Expansive Ammotype Name> after each shot where you want to switch to the cheaper ammotype. Obviously this doesn´t work with castsequences, so if you want to use one of those you´ll have to check if there's an working addon. | |||||
| #1199 | Source | Posted on Patch 2.2.3 | volant |
![]()
![]() /stopcasting /castrandom [combat,pet,target=pettarget,exists] Kill Command /script UIErrorsFrame:Clear() /stopcasting /equip Jagged Arrow /cast Steady Shot /equip Timeless Arrow | |||||
| #1200 | Source | Posted on Patch 2.2.3 | Iod |
![]()
Just to be clear for the earlier poster- to achieve the desired effect you're going to have to manually time your shots. I'm not the best at programming macros, but from I've seen there's no way to pull this off in a castsequence macro. | |||||
| #1201 | Source | Posted on Patch 2.2.3 | Nieto |
![]()
This is my pvp gear, i will log off in my raid gear, i had forgot people would be still be looking at my profile for my post. I will also try to get a WSS parse as i'm sure this is the most useful bit of info. Thanks | |||||
| #1202 | Source | Posted on Patch 2.2.3 | Needhamizer |
Thank you... I will test this out on those mobs on blasted lands.
| |||||
| #1203 | Source | Posted on Patch 2.2.3 | daesilin |
Hey all.. just spent most of my last 12 hour shift sifting through a lot of this info and love it.. definitely allowed me to further my base knowledge on my class. I am a firm believer in WWS and use recount all of the time. However am looking for some info on using "Log Parser for BM Hunters". Also, is this tool useable with MM & Surv hunters? I switch between all 3 builds to change it up.
And on a side note messed around on the PTR witha 41/11/9 build anyone else tried this and or recommend it? The build would be test build just thoughts on it | |||||
| #1204 | Source | Posted on Patch 2.2.3 | Cheeky |
![]()
| |||||
| #1205 | Source | Posted on Patch 2.2.3 | XG08Zero |
I hate to just jump in and ask for help, and I hope this thread is still going =S
http://www.immersive-lan.com:8080/in...pper&Itemid=12 Our first kill of hydross. Armory shows my pve spec and gear. I used to read alot here and play around with the spreadsheet but I'm still unsatisfied with my results. It seems like I should do much more than just 842dps. I honestly don't know what's wrong. Also, I had to keep Aspect of the Wild up throughout the fight, so I'm guessing that's around 80dps increase if I was able to use it? Still not convinced that even with hawk I'm dealing what I should be. It seems people in lesser gear than me have had better numbers. *Yes I used the macro this fight to try to get the most i could. Note - don't mind the other hunter's low dps. I'm not concerned with them. Prucian is the class leader so I'll let him handle it. | |||||
| #1206 | Source | Posted on Patch 2.2.3 | valir2.0 |
With 2.3 announced, and ZA/new badge loot, haste static haste rating is going to be much easier to come by.
So I was wondering, how much haste rating would i need to bring a 3.0 speed bow to 2.7? Also I wonder if it would be worth sacrificing some other stats to bring a superior dps/damage ranged weapon down to perfect BM speeds? EDIT: I saw a post about how since haste does not scale with mets MM/Survival specs are the main customers for this gear. However I was under the impression that haste is, for the most part, worthless in these specs because it cuts your optimal 1:1.5 rotation into a very weird ratio? Mainly I am wondering will i be able to get my arcanite steam pistol, and soon legion killer down to 2.7 speed? | |||||
| #1207 | Source | Posted on Patch 2.2.3 | Kierran |
![]()
![]()
| |||||
| #1208 | Source | Posted on Patch 2.2.3 | Cheeky |
![]()
| |||||
| #1209 | Source | Posted on Patch 2.2.3 | XG08Zero |
![]()
so the wws logs are stored in guild website, and i guess members only can view... hmmm, seems like I'll have to record one myself and load it publicly. Have no idea how I can get public access to guild recorded ones unless I make you log in with an account. sigh, guess I'll have to try uploading my first WWS log myself next fight (though most of our bosses on farm status are cleared for the week ). ty for trying to help cheeky :P You and howitzer are my fav's and have taught me alot. | |||||
| #1210 | Source | Posted on Patch 2.2.3 | RMBray |
Leggings of Beast Mastery
I am a 70 BM hunter who does mostly PvP. I do PvE for questing and farming and (due to time constraints) only the occassional instance. My question is relating to gear. I currently am wearing greaves of desolation. Are the Leggings of Beast Mastery good for arena and PvP play? Or are they not worth the money? I know that there are better out there, like scaled greaves of patience, but i have been unsuccessful in obtaining them.
Also, I trained a scorpid before I found this site. Unfortunately he has Scorpid Poison rank 5. How does a scorpid with rank 5 compare in DPS to a ravager? | |||||
| #1211 | Source | Posted on Patch 2.2.3 | Gjorn |
![]()
And thanks, now I'm confident that I won't have to respec on patch day, due to another major shift in talent viability. | |||||
| #1212 | Source | Posted on Patch 2.2.3 | Malvan |
Oh man, could someone tell me where to go to check out the new Hunter badge gear from 2.3? I'm not sure how to get a list of it on thottbot or wowhead.
| |||||
| #1213 | Source | Posted on Patch 2.2.3 | ♦ Keltan |
![]()
![]()
![]()
| |||||
| #1214 | Source | Posted on Patch 2.2.3 | bonnieparker |
Haste
![]()
Here is the easy way to figure it out. Using Cheeky's sheet, create a custom neck that is a duplicate of your current neck. Now add haste to it incrementally until the slower weapon overtakes the faster one in dps. IIRC I needed about 80 haste for Sunfury to outdps WS and about 100 haste for Serpent Spine to outdps WS. | |||||
| #1215 | Source | Posted on Patch 2.2.3 | intressepil |
![]()
HastedSpeed = WeaponSpeed / ([1 + aHaste%]*[1 + bHaste%]*...) The famous 2.7-speed [Wolfslayer Sniper Rifle] becomes 1.96 (~2) attack speed when you add in the 15% ammo pouch haste. In order to get that from a 2.9 weapon, the formula is: ![]() 2 = 2.9 / 1.15x In this case, it means approximately 26% haste, which is a stunning 411 haste rating. Either this is a pretty dead project, or I've counted/understood wrong. Howerever, like someone above me posted, this doesn't in theory mean that it's useless to have a slower weapon and try to pimp the speed with haste rating, just because you can't reach the optimal speed. It's all about tradeoffs gearwise, and I sort of doubt it's worth trading away all those juicy stats you could have for haste, when you'll still end up with an inferior rotation. | |||||
| #1216 | Source | Posted on Patch 2.2.3 | Kierran |
![]()
| |||||
| #1217 | Source | Posted on Patch 2.2.3 | Flyx |
A quick question on feign death. I have been noticing that my aggro on KTM doesn't drop when I FD anymore. It doesn't resist so I know it should work. Is this just a bug in KTM that means it only drops aggro when you leave combat (which doesn't happen when my pet keeps hitting the boss) or is feign death not working correctly when my pet is hitting a boss, meaning that I don't actually lose any aggro.
| |||||
| #1218 | Source | Posted on Patch 2.2.3 | Lindelle |
@ Flyx
It's a bug with KTM. Get Omen, and make sure you tell your guild's leaders that it's a bug with KTM and convince everyone to get Omen, if you can. We did when it originally happened with the last patch. | |||||
| #1219 | Source | Posted on Patch 2.2.3 | intressepil |
![]()
![]() 2 = 2.9 / (1.15*1.2*x) 2 = 2.9 / 1.38x 1.38x = 2.9 / 2 x = 1.45 / 1.38 x = 1.05 | |||||
| #1220 | Source | Posted on Patch 2.2.3 | Shibam |
I plugged black bow of the betrayer (and every other bow higher then wolfslayer and don santos) and they all lower the dps due to speed. Yet i see a ton of people with bristleblitz and every high end hunter has black bow. Is this primarily due to people having haste rating thats causing those bows to be better dps or is it just people wanting to use a rarer bow?
| |||||
| #1221 | Source | Posted on Patch 2.2.3 | Lumi |
The spreadsheet models a situation where you stand still and shoot all day in a set rotation. It's not a good representation for most bosses/encounters.
| |||||
| #1222 | Source | Posted on Patch 2.2.3 | Kierran |
Your math checks out. The discrepancy between our numbers (137 vs. 175) results from us solving slightly different problems. 137 haste is needed to bring a 3.0 bow down to 2.0 with quiver and SS. 175 haste is needed to bring a 3.0 bow with quiver and SS down to the same speed as a 2.7 bow with quiver and SS (i.e. 1.96 or so). So I'm happy to announce, we can both do arithmetic. Hooray!
| |||||
| #1223 | Source | Posted on Patch 2.2.3 | Noah |
![]()
| |||||
| #1224 | Source | Posted on Patch 2.2.3 | intressepil |
![]()
| |||||
| #1225 | Source | Posted on Patch 2.2.3 | trunghung |
question about trinkets
Currently i have hourglass of the unraveller, bloodlust brooch and Dragonspine trophy, I was wondering what's the best combination for raiding? DST with hourglass or DST with bloodlust, with hourglass the best case scenario give me 3 possible procs (30seconds) every ~2min vs 1 proc (20 seconds) with brooch. Taking the crit bonus and pass AP from brooch, what's the general concensus on the best possible combination? thanks
| |||||
| #1226 | Source | Posted on Patch 2.2.3 | ♦ Grogzor |
Generally speaking, since activated trinkets take up the GCD you can potentially end up losing 600+ damage by their use. Unless you time it with a FD that you had to use anyway. So in essence, passive trinkets are better then activated.
I would go with the DST and the Hourglass. | |||||
| #1227 | Source | Posted on Patch 2.2.3 | Hobokin |
![]()
This is not true, bloodlust brooch does not use a global cooldown. I would check out Cheeky's spreadsheet-even if you don't have excel, you can use open office (a free download). With my gear and a 41/20 BM spec, the DST and bloodlust brooch come out on top. | |||||
| #1228 | Source | Posted on Patch 2.2.3 Edited onPatch 2.3.0 | TheIceMan |
Hi,
I am current thinking about some equipment changes (basted on tests Cheeky's Spreadsheet). 1. My problems are that i don´t know how the dmg is affected by -armor, and how much more often fd will resist because i lost my t4 boni. 2. Which gladi items i should get first (i have 4.6k @ season 3 start) and can´t deside what to take 2 pve (armor / new gloves (now agi instead of ap) or helm 3. All item/spec sugestions are also welcome What i planned: [Sonic Spear] + 70ap -> [Vengeful Gladiator's Waraxe] ] + 35agi head: [Demon Stalker Greathelm] -> [Vengeful Gladiator's Chain Helm] - loosing frist t4 boni Chest: [Ebon Netherscale Breastplate] -> [Vengeful Gladiator's Chain Armor: ] + 6 stats gems: 20 ap, 8agi, 8 crit It will take some time but maybe i can also replace my: Bracers [Ebon Netherscale Bracers] with [Swiftstrike Bracers] & Wirst [Ebon Netherscale Belt] with [Belt of the Black Eagle] & Season 2 -> season 3 gloves + other enchant (15 agi instead of 26 ap) Last edited by TheIceMan : 11/13/07 at 11:48 AM. Reason: gramma xD | |||||
| #1229 | Source | Posted on Patch 2.2.3 | Kierran |
![]()
3.0 bow with 175 haste (+ quiver and SS) 175 / 15.76 = 11.1% (3.0) / [(1.2)(1.15)(1.111)] = 1.96 3.0 bow with 137 haste (+ quiver and SS) 137 / 15.76 = 8.7% (3.0) / [(1.2)(1.15)(1.087)] = 2.00 As an additional check, 175 haste gives us roughly 2% more haste than 137. 2% of 2.0 is 0.04. So reducing a 2.0 attack speed by 2% (0.04) gives us the 1.96 value. Bottom line, it takes a lot of haste rating to make a big dent in attack speed, and the lower your speed is already, the more it takes. Luckily, most hunters should only be using haste to tighten up their shot rotations, so they won't need an obscene amount. | |||||
| #1230 | Source | Posted on Patch 2.2.3 | valir2.0 |
I see you stating that most hunters should only be using haste to tighten up shot rotations. Since the people here generally know more than I do, what do you mean by that? Am i correct in assuming haste is used not to reach the ideal speed, but to approach it. Like getting to 2.02 speed instead of 2.16 etc?
Also, I am having problems finding the ideal Shot rotation as a survival hunter using a 2.9 speed weapon. So far what i have been doing is; steady arcane auto,multi auto,steady auto, steady auto|||repeat when imp hawk procs, I go down to a strict 1:1 rotation with arcanes replacing a steady because curse of shadows has it deal more damage (for now). This rotation that i have been using is neither 1:1 or 1:1.5. It is a 4:5 Ratio of auto's to specials. I have been pulling anywhere between 850-975ish DPS (pet unmerged) as 5/20/36 on various fights in SSC/TK. However I cant help but think there is something i am doing wrong here. Also would haste rating benefit me at all as survival spec with a 2.9 speed weapon. I believe i am at 2.56 speed after quiver haste. I was wondering if haste would help tighten the shot rotation at all, or if My rotation/speed is alright. PS: I have read the shot rotation guide, but a 1:1.5 rotation doesn't seem optimal for a 2.9 speed weapon...if i could manage to get 3.0 it seems to fit MUCH smoother. | |||||
| #1231 | Source | Posted on Patch 2.2.3 | Gruknok |
![]()
auto->steady->multi->auto->steady->auto->steady->arcane->auto->steady. 2.9 is fine if your latency is below 200. The sequence can be fully macroed. More explained here WoW-Europe.com Forums -> Help on Shot Rotation Just leave auto->steady->arcane->auto->steady part in the macro if you go imp arcane. 4/5 is enough with 3 sec weapon. | |||||
| #1232 | Source | Posted on Patch 2.2.3 | Gruknok |
![]()
Definately go for S3 helm, its insane, so much better than t5 pve wise (). | |||||
| #1233 | Source | Posted on Patch 2.2.3 | Fola | ||||||
| #1234 | Source | Posted on Patch 2.2.3 Edited onPatch 2.3.0 | TheIceMan |
Thanks for the quick respone. I will go for helm / waraxe / gloves first and the chest later when i have points again.
Thats what i thought in the first place. Last edited by TheIceMan : 11/13/07 at 11:41 AM. | |||||
| #1235 | Source | Posted on Patch 2.3.0 | hjm87 |
Breakdown
how much hit rating does a hunter need for raiding?
what is an ideal crit % and ap? will it be better to spec into MM on 2.3? | |||||
| #1236 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Kierran |
![]()
Last edited by Kierran : 11/13/07 at 1:45 AM. Reason: Couldn't decide which grammatical form to use, so I included both :( | |||||
| #1237 | Source | Posted on Patch 2.3.0 | david |
Hello, was hoping someone knows if the fixed the problem they we having with hunter macros on the ptr ?
| |||||
| #1238 | Source | Posted on Patch 2.3.0 | Gurth |
![]()
Also you should keep in mind the better scaling with autoshots you have with a slower weapon, which in fact makes haste rating more valuable for slow weapons assuming same final speed. | |||||
| #1239 | Source | Posted on Patch 2.3.0 | Fendryl | ||||||
| #1240 | Source | Posted on Patch 2.3.0 | Kaladian |
![]()
| |||||
| #1241 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | TheIceMan |
Since my druid is my main pvp char, iam just playing 3on3 for fun with some rl friends (all pve specced) and we have just rating of 1550-1600. The bow is the original reason why i was gathering points all the time. Since i need a rating of 1850 its nearly impossible for me to archive it with the team since our gear disigned for pve (items / enchants / skillpoints of all charakters).
pve stuff: I currenty don´t raid a lot, 1-2 days per week so i have only the chance to get stuff from the first bosses of ssc / tk -.- . Thats why i think season 3 items are realy interesting for me even for pve. Maybe i have the change to get the tuskbreaker form za, it has a lower dps but according to my calculation it will boots my dps a bit. I think its because of the hastrating / crit (dwarf bow -> gun). Last edited by TheIceMan : 11/13/07 at 11:47 AM. | |||||
| #1242 | Source | Posted on Patch 2.3.0 | nubhunter |
I was referred to EJ from a guild member and I've learned a lot from here. This is my first post so let me start by saying thanks for all the info made available here. I'm currently spec'd 0/24/37
Macro questions: 1) I created and bound a macro for my shot rotation. It is currently /castsequence Autoshot, Steady Shot (Rank 1), Arcane Shot (max rank), Steady Shot (Rank 1), Multishot (max rank)<--- changing this to a lower rank Using the macro helped me a lot with tightening the shot rotation. However, how do I time the sequence to put in a [reset=value] so that I don't start with a multi after a dps stop period i.e. Najentus bubble. Or is there a way to reorganize the sequence code? I use quartz and bigtrouble so I typically wait for the autoshots before hitting the macro for the next cast. 2) I have a /target Ghoul macro for kiting ghouls to the NPCs in Hyjal. Works great for the first wave, but starts targeting dead ghouls after the first wave. I'm assuming it's proximity causing this. How can I change the macro to target a new live ghoul? DPS/Spec: There are times in my shot rotation when MS and AS are both on CD and I'll throw in a Serpent sting if i'm not having mana issues (and I usually don't with TotH and Efficiency + 5/5 BoW + Superior Mana Oil + Major Mageblood) useless on trash but it's added dps for bosses that aren't immune. A more experienced hunter in the guild believes stings are a waste of mana and a GCD and that I should go 4/5 Imp AS to ensure they aren't in CD at the same time. With 2.3 out today and Stings getting a boost from AP I'm not sure it's worth the respec, thoughts? I've also considered dropping TotH since mana hasn't been an issue and spec'ing for Combat Experience with 1 point into Imp stings. Some input would be greatly appreciated. Lastly, I've been using Cheeky's spreadsheet religiously . Has it been updated with 2.3 changes for hunters so I can play with the new stuff? | |||||
| #1243 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
| |||||
| #1244 | Source | Posted on Patch 2.3.0 | david |
Thanks for the fast reply on the macro problem.
I had a question about Haste. Where I stand right now i am at 2.06 attack speed. I was told that haste affects not only your attack spead but your casting times aswell. Is this correct? If so if I were to get my attack speed to 1.8 where would that put my steady shot casting time at? I mean with the .5 sec gcd it may be a problem, but maybe I'll be able to squeze a little more dps out ? Well maybe someone can point me in a direction im sure this has all been talked about over and over. | |||||
| #1245 | Source | Posted on Patch 2.3.0 | ♦ topojijo |
Does anyone know what I need to do to fix my old steady shot macro to work with 2.3?
Edit: Nevermind I thought it was a macro change but it's just my UI being flaky. | |||||
| #1246 | Source | Posted on Patch 2.3.0 | Vinc |
@ the above, try
/castsequence Steady Shot, Auto Shot so auto fires between steady's in your macro. My macro is (and i've had no problems): /script UIErrorsFrame:Hide() /castsequence reset=3 Steady Shot, Auto Shot /cast Kill Command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() But on another note, I was just wondering if anyone has done the numbers on the "attacks ignore opponent armor" stat on items. I tried to look, but didnt see any analysis for hunters. Does anyone have an idea how much equivalent AP they produce? With the new ZA and badge items being so close to t5, its a definite stat for me to consider in my item purcahses. | |||||
| #1247 | Source | Posted on Patch 2.3.0 | ♦ topojijo | ||||||
| #1248 | Source | Posted on Patch 2.3.0 | Coji |
Hey guys, I hope some of you here can help solve a problem we are facing in our guild. I figured here looked like a good place to post rather than a new thread, so here goes.
One of the three excellent Hunters we have in our guild is Survival spec and is having rather serious agro problems on a lot of encounters. This guys has been playing a Hunter for his entire WoW life, from MC to now BT but since his Survival resepc he has been pulling agro on a regular basis. This pretty much came to a head last night when he twice pulled Flames of Azzinoth onto the raid causing wipes and several outbusts from other members. We have allways ribbed him a bit for the agro problems, but after a while I imagine it gets very old for him as it does for us. Everyone in the raid is running Omen and are forced to keep it up to date every few days at least and the Hunter in question is almost always below the tank on reported threat when he gets agro (confirmed by myself and several other people). He also uses FD every time its off cooldown, yet this still occurs and neither he nor anyone else can explain it. He is currently sat at around 41% crit / 2200 rap unbuffed; armory can be found here: The World of Warcraft Armory As I mentioned, he recently respec'd survival and some of his gear/gems needs updating to reflect this, but that is not the issue (too much official forum browsing promted this comment). As you can imagine, this is a very frustrating situation all round and I hope you guys can offer something up we may have missed. | |||||
| #1249 | Source | Posted on Patch 2.3.0 | Greenpiggy |
Try getting him to update or reinstall Threat 1.0 and see if he's still having the problems.
If its not working properly, his data in Omen may well be pretty inaccurate | |||||
| #1250 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Enova |
To be honest, after respeccing Survival, I've been faced with some early aggro problems, IF my procs (MT, EW, Hourglass and Dragonspine in my case - probably the Ashtongue Talisman for your hunter) went off too often, or right before a feign death or simply too early after an aggro wipe. Now, I haven't actually got around this quite yet, but I did make some Misdirection macros for most of the tanks we run with, and I sometimes burn both my Misdirects (actually one MD and a Readiness) before I start dps, and on every subsequent cooldown.
Also, improved Feign Death helps BUT there's still quite a large chance of it being resisted on multiple mob fights (Hydross adds, Al'Ar's embers, etc, and I'm guessing that Illidan''s Flames are pretty similar). What I usually do is use a FD right before using Readiness for a second MD. That way, I also get a second FD, while also getting more aggro on the tanks. Last edited by Enova : 11/14/07 at 6:13 AM. | |||||
| #1251 | Source | Posted on Patch 2.3.0 | Belzi.ET |
Very interesting post, Coji.
I just had a discussion about aggro with a hunter-fellow in my guild. Since we didn't came to an end, I wanted to ask for help here. We were talking about threat and crits and crits generating more threat. As far as I remember, 100 dmg = 100 threat, and therefor a crit with 230 dmg = 230 threat. With normal hits, my fellow agrees with my opinion. But for crits he claims, that the formula is: normal dmg * 1 threat per dmg + crit-bonus * 2 threat per dmg Calculated with the same shot as above this would mean: 100 * 1 + 130 * 2 = 360 threat So, what are the maths for calculating threat from crits. And are there any test-results or blueposts or whatever to proof it? | |||||
| #1252 | Source | Posted on Patch 2.3.0 | hjm87 |
![]()
| |||||
| #1253 | Source | Posted on Patch 2.3.0 | Enova | ||||||
| #1254 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Greenpiggy |
![]()
Crits don't produce any extra threat by virtue of being crits. Last edited by Greenpiggy : 11/14/07 at 7:12 AM. | |||||
| #1255 | Source | Posted on Patch 2.3.0 | ♦ Ishmaael |
Did the weekly hyjal clear yesterday/today depending on your timezone, and had a lot of trouble with feign death. All 3 of us hunters were noticing higher resist rates, and not once during a boss was I able to get OOC after Feigning, be it to feed a pet or drink. Tried multiple times every single boss (many many times on Archimonde as my pet dies very regularly) and nothing i did seemed to be able to drop combat.
I'm going to be an ass and assume its just a bug (much like the t6 shaman thing lol) but yeah, was not a happy Beastmastery camper. | |||||
| #1256 | Source | Posted on Patch 2.3.0 | Bearach |
The WoW official forums are currently rife with panicked hunters, does anyone have a list of the undocumented changes/bugs in 2.3 for hunters?
There seem to be lots of problems with Feign Death, including the one mentioned by Ishmaael, messed up pet pathing, as well as talk of lower pet DPS. | |||||
| #1257 | Source | Posted on Patch 2.3.0 | Rokh |
Pet pathing on Al'ar was messed up, as people have reported. He was up top just running back and forth not dps'ing at some of the platforms.
Also yes, it seems that feign+drink on bosses has been removed, even without a pet out I still couldn't drink on any of the bosses we did tonight. Didn't really notice the resist rate on feign. | |||||
| #1258 | Source | Posted on Patch 2.3.0 | Kaladian |
![]()
Same myself and the other hunter could not FD/drink or feed pet during boss fights. The drinking part isnt a huge deal but not being able to feed my pet after he dies is a problem since they will get instant killed sometimes. | |||||
| #1259 | Source | Posted on Patch 2.3.0 | lilwolfe |
We were in TK last night as well. Pet pathing was a thing of hilarity. On Al'ar I sent him up toward platform 1 and he ran back and forth on the lower level instead. On Kael, at one point I ran behind the statue- the pet followed me and stayed there. I tried calling him, and sending him to attack the Engineer, but he wouldn't move. I had to run back, wave at him, and THEN he came to me and I could control him again.
And yes, I was 0/6 with FD drinking last night - a major major problem for me since we don't usually run with enough spriests to pass out to the hunters. | |||||
| #1260 | Source | Posted on Patch 2.3.0 | Belzi.ET |
![]()
Cause at the moment it is word against word. He can't convince me nor can I convince him. We need some facts & figures (or at least I need something at hand ) | |||||
| #1261 | Source | Posted on Patch 2.3.0 | Greenpiggy |
No link to the actual experiments as i can't seem to find it, but the work was pretty extensive:
http://elitistjerks.com/f31/t9258-kenco_guide_threat/ | |||||
| #1262 | Source | Posted on Patch 2.3.0 | Cheeky |
It depends greatly on the ranged weapon speed, and other haste effects. The slower your weapon (as BM) the more the DST helps. The trick is to maintain a 1:1 rotation, even if it means clipping Auto Shots.
Like Enova said, the spreadsheet is much better at providing these kinds of analysis than I am by hand. Too many variables to take into account based upon your gear. | |||||
| #1263 | Source | Posted on Patch 2.3.0 | Caulwynd |
As has been stated before, my inability to feign + drink during SSC last night increased my level of consumable usage by at least four times. I had to coat my weapon with Superior Mana Oil, chug pots, and even drop into Viper. As if the new epic quality ammunition wasn't enough to double raid costs (repairs), paying for consumables is going to make raiding an expensive affair.
| |||||
| #1264 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | ♦ Tibor |
Was the FD change present in any of the PTR builds for testing? If not, it seems suspect that Blizzard would slip it, malice aforethought, into the live patch, and much more likely one of the myriad bugs that made it into the patch (see: "Restoration Shaman, Free Tier 6 for").
On another topic entirely, the new Badge-bought gear. I have 96 Badges banked for the Huntard. I'm considering the following possible upgrades... Wrist - 35 Badges [Master Assassin Wristwraps] or [Steadying Bracers] Cheeky's spreadsheet supports my feeling that the Wristwraps' +crit outstrips the Bracers' armor penetration. In fact, pondering this further, I'm not seeing any substantial upgrade to the Wristwraps. Some small upgrades, yes, but nothing dramatic. Am I missing something? Hands - 60 Badges [Gauntlets of Sniping] or [Trickster's Stickyfingers] I'm leaning towards Gauntlets of Sniping, as they seem at-a-glance like a free equivalent to Rift Stalker Gauntlets. The +haste on the Trickster's gloves is intriguing, and the spreadsheet gives them a slight DPS edge (~6 DPS assuming hit cap), but I'm a bit leery of stacking passive haste with the Dragonspine already making my rotations tricky. The hit rating also gives me flexibility in other slots (gear and gem). Overall, though, I'm hazy on the relative worth of passive haste and especially armor penetration. I've found some discussion of the value of armor penetration hereabouts, but I'd love to know how others tend to balance the different stats. Does the spreadsheet rule you? or another methodology? Edited for additional thoughts. Last edited by Tibor : 11/14/07 at 12:38 PM. | |||||
| #1265 | Source | Posted on Patch 2.3.0 | Rokh |
While we're on the subject of hunter bugs, you also cannot trap more than one thing at a time now. Tested it out, the second mob will simply run over your second trap and consume it, but nothing happens.
| |||||
| #1266 | Source | Posted on Patch 2.3.0 | Vasilii |
Anyone else notice that the standard steady shot macro no longer seems to work? Or has this been reported before and I am just really late to the party?
I should probably be manually timing my shots anyway... | |||||
| #1267 | Source | Posted on Patch 2.3.0 | Enova |
![]()
Now, back to the trapping discussion: we're sure this wasn't in the patch notes. But the obvious question is weather it's a bug or a stealth nerf. I'm pretty sure a lot of people would like to see that little trick disappear, but Blizzard seemed to be sympathetic towards us. Besides, if they really thought it was exploiting, they could have mentioned something on the tooltip. Now, there's something I'm going to try later (probably after tonight's raid), and check at least if two different trap effects can be active Related to Tibor's question, now, [Steadying Bracers] is probably going to become more effective as you begin to stack up more and more armor penetration. And the passive haste on the leather gloves is appealing to me, as well, but to be quite honest, the potential superior agility and intellect on [Gauntlets of Sniping] outweighs it, unless, for some reason, you're clipping a 1:1.x rotation | |||||
| #1268 | Source | Posted on Patch 2.3.0 | Locos |
![]()
That being said, I think the Flames of Azzinoth is a seperate issue. I actually pulled aggro last week, and was lucky enough to have Feign ready and managed to not get anyone killed. I was not above the tank according to Omen, but Omen seemes to get a little unusual in this phase. It is important to remember that the tanks are in resist gear and they are often more concerned with pathing and avoiding the flamey eyes of death. Most good hunters, or any dps, know the threat output of their tank and aggro limits for pretty much every encounter. Being able to ride that fine line is what seperates average players from exceptional ones in many cases. For the Flames of Azzinoth the threat generation changes so drastically from one attempt to another depending on what Illidan decides to do that it becomes hard to guage how hard you can go. Although, my best dps attempt on Illidan was actually the only attempt that I had Salvation. | |||||
| #1269 | Source | Posted on Patch 2.3.0 | Alumatine |
![]()
| |||||
| #1270 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | ♦ Tibor |
![]()
FWIW, if I compare the two pieces in the spreadsheet, using Rage Winterchill (6200 base Armor), with full Sunders/CoR/FF (4010 total Armor reduction), the Wristwraps are still ~7 DPS ahead. Is this a modelling issue, or would I need to stack 500+ armor reduction to see that gap close? That doesn't seem realistic, in the short term, so I'll probably go with the Wristwraps. 35 Badges aren't hard to come by, either, if I have an urge to stack penetration later on... Last edited by Tibor : 11/14/07 at 1:56 PM. | |||||
| #1271 | Source | Posted on Patch 2.3.0 | Kehoe |
I was definately panicing trying to feign death and drink while 3000 of my mana ticked away in MH. Have not see the trap bug as of yet, but hopefully it is exactly that. Anyone know if your target is in a trap, and you lay a second right below the mob, does it re-effect the mob, or just disapears as if you were trapping 2 targets?
| |||||
| #1272 | Source | Posted on Patch 2.3.0 | XG08Zero |
![]()
Stalker's War Bands are getting old, and I can't decide whether to get the Leather or Mail heroic badge bracers. Armor Penetration is such a new stat and so foreign I can't decide it's worth. The crit rating (including a +crit gem) in the leather bracers is extremely attractive, and we all have dealt with crit long enough to know it's benefits. I just don't know about armor penetration. I don't know if it's any good at all, as there's still plenty of gear out there to avoid the stat completely to stick with hit, AP, Crit stats to pump dps. | |||||
| #1273 | Source | Posted on Patch 2.3.0 | ♦ Tibor |
One thing I forgot to mention about the -armor stat is it doesn't apply to your pet's attacks. So it's a less-attractive stat for those still rocking Beastmastery. Crit is more KCs, crit is more GftT focus, etc.
| |||||
| #1274 | Source | Posted on Patch 2.3.0 | Shandara |
![]()
It would be interesting to see the point where Armor Penetration outweighs more crit. | |||||
| #1275 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Trieste |
Castsequence macro with autoshot is totally broken like it was on ptr.
If you let the autoshot be casted without using the macro it doesn't reset it... And • Fixed a bug in which Hunters were able to disengage from combat using Feign Death during boss encounters. Nice joke... Last edited by Trieste : 11/14/07 at 7:28 PM. | |||||
| #1276 | Source | Posted on Patch 2.3.0 | ♦ Tibor | ||||||
| #1277 | Source | Posted on Patch 2.3.0 | Trieste |
I'm not the only one who noticed that...
| |||||
| #1278 | Source | Posted on Patch 2.3.0 | TheIceMan |
I had no problems either with my marco. Since if have some haste procc´s im only using a simpel auto / steady marco. But maybe i missed something.
| |||||
| #1279 | Source | Posted on Patch 2.3.0 | Trieste |
There's no problem if you spam the macro but there's a bug if you don't use it for the autoshot. I can post a video if it's not clear.
| |||||
| #1280 | Source | Posted on Patch 2.3.0 | Enova |
![]()
Source: WoW%20Forums%20-%3E%20WTB%20FD%20Drink]WoW Forums -> WTB FD Drink WoW Forums -> WTB Double Trapping This has been mentioned on the 2.3 Undocumented changes thread here: http://elitistjerks.com/549477-post311.html | |||||
| #1281 | Source | Posted on Patch 2.3.0 | Furo |
If they want to remove the ability for hunters to go ooc they need to address hunter mana issues and pet happiness in the same patch.
It's a pretty elementary thought process. I just don't get it... | |||||
| #1282 | Source | Posted on Patch 2.3.0 | Tzatziki |
Regarding traps
![]()
Trapping a second mob in a freezing trap (intentional or not) will release your first mob. Multi-trapping is no longer possible. How this will play out when aggro goes wild when chain trapping in instances I have yet to experience but I reckon trap placement will be more important than ever. Laying another trap right under the first trapped mob will refresh the trap. The duration will be extended without the mob getting unfrozen inbetween. The effects of these changes will obviously be the largest for the survival spec. Clever Traps, Trap Mastery and Resourcefulness (and Readiness to a certain extent) will from now on be talents purely for making chain-trapping easier (as opposed to opening up the possibility of mult-trapping). I'm not sure how heavily raiding hunters value multi-trapping but from a personal just-starting-on-heroics perspective these changes are enough reason for me to spec back into Beastmaster. | |||||
| #1283 | Source | Posted on Patch 2.3.0 | Seipher |
It is very disappointing that they still haven't come up with a raid viable way for hunters to manage mana effectively and then they do this. Honestly I try my hardest to never FD/drink, but it is still better than standing their autoshotting when you have run out of anything else.
Are many BT/Hyjal raids giving shadow priests or even a shaman to hunters? I know we rarely get a shaman but that is about it. Usually we are stuck with the locks. | |||||
| #1284 | Source | Posted on Patch 2.3.0 | Thorongil |
![]()
As far as the traps are concerned I´m frankly very disappointed, that they keep screwing our CC-abilites more and more. Doing some heroics for Nether the last few days I once more realized, that traps are one of the worst CCs, the resist-rate is just horrible (okay, this might be other for SV) and it keeps breaking before the full duration expires, and not just once, and no there was definitely no AE on the mob. I didnt note the early-breaking before, but I haven´t done any heroics with the hunter since March or April I think. But I really was troubled by the bad CC-ability, with (though in not-so-near-future) upcoming WotLK and quite heavy farming of 5-mans in the beginning, where every single CC is viable. | |||||
| #1285 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | geissap |
I have a question...and I feel like it can be solved by pure math i'm just to dumb to figure it out.
I'm trying MM again for PVP. 0/46/15 Right now I have 0 talents...it's just 61 points waiting to be placed. My int is 240 My Agi is 560 Now here comes my debate... Talent Calculator - World of Warcraft or Talent Calculator - World of Warcraft With combat exp/careful aim I gain 11.20 Agi (11 atk pwr and .25 crit) and I gain 14.40 intellect which comes out to 114.48 atk pwr gain. So overall I would gain 125 atk pwr, 14.40 int and .25 crit....is that worth more then 4% weapon damage (I'll still have a point in weapon specialization)? Last edited by geissap : 11/15/07 at 9:47 AM. | |||||
| #1286 | Source | Posted on Patch 2.3.0 | ♦ Tibor | ||||||
| #1287 | Source | Posted on Patch 2.3.0 | Thorongil |
I´d say it´s more ore less a matter of taste. I´d take the more AP, though, since the lack of AP in PvP-Gear is huge at the moment. But I´d also drop the impArcane for impConcussive, since you will use concussive on nearly every CD, and a possible CC more (though luckbased, I know) I´d take rather than 1 sec less CD on Arcane, even with the newly gained importance of Arcane in Arenas.
| |||||
| #1288 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Midnight |
Actually I thought about proposing a change where a triggered trap disappears whenever a second one is triggered. If traps had no cd and there was no limit on how many mobs/player you can trap there´s really nothing to keep hunters from trapping whole groups. Because of this Blizzard had to put an cd on traps.
Now that we don´t have the ability to double trap any longer, what´s to keep Blizzard from lifting cd completely off traps or at least lower it to a few seconds? Almost every other form of cc can be spammed or reapplied whenever the caster sees fit whereas with traps I always have to deal with an the chance of an heartbeat break or resist while my trap is still on cd. A smart hunter could alleviate this to a certain degree with smart usage of traps and of course beeing survival helped a bit too, but in the end traps were still inferior to other forms of cc for those reasons. Now I´d have traded my ability to double trap any day for having the cd taken off traps completely. Unfortunatly it seems like Blizzard decided to "fix" double trapping while keeping the cd unchanged. Here´s hope they´ll reconsider them now though. What do you think, would traps without any cooldown really be too overpowered for PvE and PvP? At the matter of castsequence macros - I had the impression that castsequence doesn´t notice auto shots beeing cast any more. I only tried it at farming so I couldn´t really try longer sequences though. I´m basically using a simple steady, auto reset=3 macro and weave in multi and arcane manually for a 1:1.5 sequence. So when I was farming I started with auto, immediatly followed by steady and multi, then another auto and when I tried to do my second steady the macro blocked as if it´s still waiting for another auto shot. I´ll test it at Dr. Boom if I find some time after work. Last edited by Midnight : 11/15/07 at 10:36 AM. Reason: typos | |||||
| #1289 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Thorongil |
That´s an interesting proposition. I don´t see issues with that in PvE, PvP might be a bit more complicated, but let´s think it through:
Freezing trap: No problem in PvP if there´s a diminishing return on it, would be just a CC like many others. Frost trap: Also no problem, if the old one disappears as soon as you set a new one. Snake trap: Snakes have so few hp, so no problem with that I suppose. Immolation trap: Only problem could be stacking DoTs. Explosive trap: The only one which might cause problems since it has (though mediocre) instant damage. But it´s so mana-intensive that you can´t spam it without going oom quickly either, so I think it would work. Generally it should work and give us at least one reasonable CC in PvE and more possiblities to vary quickly in PvP. Last edited by Thorongil : 11/15/07 at 10:59 AM. | |||||
| #1290 | Source | Posted on Patch 2.3.0 | ♦ Tibor |
What I observed last night was that my Auto Shots could fire one of two ways, implicitly or explicitly. If I kept spamming my Steady » Auto macro, the game would be explicitly instructed to /cast Auto Shot immediately after my Steady Shot finished. This would not cause any hiccup in my macro. However, if I allowed Auto Shot to fire implicitly, by simply letting my Auto Shot timer elapse, the /castsequence would not acknowledge the implicit Auto Shot, and continue to wait for the explicit instruction to /cast Auto Shot.
A diagram might be instructive. Scenario 1 - Spamming Macro 1. Spamming macro. Macro status: /castsequence reset=2/target Steady Shot, Auto Shot 2. Steady Shot fires. Continue spamming macro. Macro status: /castsequence reset=2/target Steady Shot, Auto Shot 3. Auto Shot fires. Macro status: /castsequence reset=2/target Steady Shot, Auto Shot 4. Return to Step 1. Scenario 2 - Not Spamming Macro 1. Press macro once. Macro status: /castsequence reset=2/target Steady Shot, Auto Shot 2. Steady Shot fires. Macro status: /castsequence reset=2/target Steady Shot, Auto Shot 3. Allow Auto Shot timer to elapse. Macro status: /castsequence reset=2/target Steady Shot, Auto Shot 4. Press macro once to fire Steady Shot. FAIL, because macro status: /castsequence reset=2/target Steady Shot, Auto Shot[/i] The game is still attempting to cast Auto Shot, not Steady Shot. Now, this speaks to either or both of two malfunctions: 1. An implicit Auto Shot should be, but isn't being, acknowledged as continuing/completing a castsequence. This suggests two corollary questions: should an implicit Auto Shot conclude a castsequence? Is this a new behaviour since 2.3? Or did we not notice because of.... 2. The castsequence is ignoring the reset condition. Unless I misunderstand the reset condition, my castsequence macro should reset two seconds after its begun. In the event of an implicit Auto Shot, shouldn't my macro have reset back to Steady Shot by the time my Auto Shot timer elapses? Does this fit with your various experiences? | |||||
| #1291 | Source | Posted on Patch 2.3.0 | Midnight |
It certainly would explain my experience. I can also confirm castsquence used to work with implicit auto shooting pre 2.3 as I didn´t use the "spam" tactic and it worked.
| |||||
| #1292 | Source | Posted on Patch 2.3.0 | Koroshiya |
Hey I just figured out something interesting that others may already know.. but since this is such a long thread I figured I would post it anyway...
If you name your pet the same name as one of your raid members, WWS will parse the pet and give credit to the player. Here's my report and my pet is missing! - Gunnery - WWS Here's the player who's name my pet shares... Holy Priest FTW! - Anemonie - WWS On a side note I am using a priority rotation, I too think I am having the same macro issues others are having above. Do these logs help give any insight? | |||||
| #1293 | Source | Posted on Patch 2.3.0 | Gorillapaws |
Screech question
Hello. This is my first post to the forum. I've been reading through some of the content here, and I must say it's second-to-none. I only wish I'd found this place sooner. I'm a 7/42/12 build hunter and use an Owl for instances and raids. I did as search of the thread for information about the screech ability and didn't find much information on it. For a long time, I've been wondering if it's a useful enough de-buff to be worth using an owl over a cat/ravager. Essentially, I'm wondering if the amount of damage it prevents the tank from taking (and consequently the mana it saves the healers) provides enough utility to the raid to compensate for the slightly reduced DPS it's doing. I realize there are a lot of variables in play here including the mob, who's tanking and who's healing, but I'm hoping there maybe be an easy answer in terms of general advice. My other two pet slots are taken for other purposes, so I'm looking to see if I should replace my owl as my "raid pet".
My guild is running Kara and has nearly downed Gruul, so that and Heroics are the kind of content I'm mostly concerned with, if that helps at all. Another detail is that I"m the only non-BM hunter raiding in my guild, so if anyone was going to have an owl, it would be me. I would think in order to determine the amount of damage the 220 AP de-buff is preventing, we'd need to know the mob's total AP (something that isn't published I don't think?). Would it be possible to determine experimentally--and if so has it been done? E.g. parse a fight with a mob with screech and without and compare the amount of damage done and if a 220AP de-buff reduced damage by say 3%, then the mob's total AP would be 7333. Is that correct logic, or am I missing something/a moron? Thanks in advance for any and all advice you have to offer. | |||||
| #1294 | Source | Posted on Patch 2.3.0 | Koroshiya |
What I've found in regards to the Owl is the tank doesn't like it. We are a high DPS output guild and anything that lowers the damage he takes lowers his rage generation which means less threat.. which means more auto-attack or stop attacking calls.
There is another thread on this forum that has "[Hunter] Spreadsheet" or something like that. In it you can do a comparison between pets based on your gear and talent spec. Good luck! | |||||
| #1295 | Source | Posted on Patch 2.3.0 | Gorillapaws |
Thank you for the fast reply. I take from your response that the screech ability indeed does make a significant impact on the amount of damage taken by the main tank (enough for him to complain about it interfering with his rage generation), or is it simply the case that the tank objects to anything that may reduce his rage generation even on a theoretical basis without necessarily experiencing the effect? The reason I'm asking is that I'm trying to figure out if screech really does make a significant impact in damage reduction in a raid environment and if so, roughly what kinds of percentages are we talking? As you point out, damage reduction clearly isn't ideal in all raiding circumstances, but I would think it a useful tool to bring to your raid group in those circumstances where damage reduction would be considered helpful (If indeed it actually does anything of significance).
| |||||
| #1296 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Iod |
Gorillapaws-
You might want to consider is what your raid composition is. Do you bring a few warlocks? Is your raid heavy on physical dps? If you answered these 'yes', then have a warlock keep curse of recklessness up on the boss. Screech from your Owl would offset the increased boss damage while still reaping the benefit of lowering its armor (and increasing the raid-wide dps). Another thread discussed the effects of different AP-altering abilities (Demo shout/roar, Curse of Weakness, screech) and how they can be used to greater effect. If your tank complains about rage generation on Gruul he must have stacked excessively towards avoidance. A change in a couple pieces of gear to trade avoidance for stamina, armor, and block should give him a little more rage without significantly increasing the damage taken. Likewise, reducing the damage received by the tank could possibly allow you to switch out a healer for another dps class. After all, dead bosses do no damage Last edited by Iod : 11/16/07 at 9:11 AM. Reason: Poor choice of words. | |||||
| #1297 | Source | Posted on Patch 2.3.0 | lilwolfe |
MANA EXPENDITURE VERSUS REGEN FOR RAID BOSSES
Hey everyone. After arguing with a coworker about how mana dependent (and starved) hunters are, it got me thinking about whether or not someone has ever run the numbers. I tried to here at work, but I've never theory crunched numbers before so I don't even want to attempt posting it. Namely, what I am looking for is, given a hunters base mana regen while casting/in combat, how long will it take with various shot rotations to go totally OOM and how will AotV and Fel Mana Pots combat it? (IE - how much time do you get back before you are OOM again?) I'd like to get some hard numbers, so that I can continue to push my case for providing hunters with Shadow Priests in raids... especially now that we will no longer be able to FD/Drink to help ease the problem. | |||||
| #1298 | Source | Posted on Patch 2.3.0 | Trohck |
Tibor, your experiences coincide with mine in 2.3. In 2.2 and previous, implicit Autoshots were recognized by /castsequence. I'm not sure how they impacted macro reset.
One would think that these two behaviors should be linked, i.e.: Implicit autoshots are recognized by /castsequence and affected the reset timer OR Implicit autoshots are not recognized by /castsequence and do not affect the reset timer. Right now, my experiences say that implicit autoshots are not recognized by /castsequence but they do impact the reset timer. Which means that if you "miss" hitting the macro during an autoshot you are screwed - you will need to manually weave a full sequence or set an overly aggressive reset timer to compensate (which will hurt you in other areas). edit: My current tactic is, if I miss an autoshot, manually weave until the next autoshot then start hitting the macro again (effectively resuming the sequence). For a 1.5:1 rotation this bumps me down to a 1.33:1 rotation for each mistake I make. I'll need more practice to find out if I can be good enough about avoiding this situation for it to be worth the latency hit that the macro saves. | |||||
| #1299 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
| |||||
| #1300 | Source | Posted on Patch 2.3.0 | Gorillapaws |
That's a very interesting idea about the curse of recklessness, thank you for suggesting it. Our 25-mans fluctuate quite a bit in terms of composition but hunter DPS is a disproportionately large percentage of our overall raid dps typically and would certainly benefit from an AC debuff. I'll have to run that one past the Raid Leader and see what he thinks. As the only MM hunter in the raid, I'm a bit of a black sheep, and always looking for ways to bring a bit of versatility and utility to the group.
| |||||
| #1301 | Source | Posted on Patch 2.3.0 | Ernesti |
Has anyone experienced missing shots with >9% hit? After we lost our gun skill, I had to crank up my hit rating to 143 with gems and yesterday I missed my first shots since AQ days. I missed twice in a row in Hyjal trash=/
| |||||
| #1302 | Source | Posted on Patch 2.3.0 | Iod |
There's still a 1% Chance to miss that you can never really take out.
| |||||
| #1303 | Source | Posted on Patch 2.3.0 | Ernesti |
No there rly isn't. I could link you all our WWS logs and you could see that I have never missed a shot before in TBC raiding.
Also: Lactose-"There is NOT 'always 1% Chance to miss that cannot be negated'." http://elitistjerks.com/f31/t16943-h...ycraft_within/ | |||||
| #1304 | Source | Posted on Patch 2.3.0 | Locos |
Maybe you encountered some missed shots during a trash wave with Banshees, since their curse makes your chance to hit drop off dramatically. I just went through my latest logs and I didn't see any misses in raids recently (I usually sit at 142 hit rating).
| |||||
| #1305 | Source | Posted on Patch 2.3.0 | Beovylf |
Macro?
Has there been a solution to the steady/auto macro that I missed?
Some people are mentioning that you lower your character weapon speed by .1, but I am unsure of 1) how to do it and 2) if it will affect my other non-macro shots. | |||||
| #1306 | Source | Posted on Patch 2.3.0 | Rice |
After 2.3, I continued raiding like before. The biggest difference I saw was that I would break cc some how. After killing the tanked target, I continued spamming the macro and my target changed to a cc'ed mob. Some people got annoyed so I had to leave. I went outside of Kara and tested what was happening in there.
I would freeze a mob and drag another close to where the frozen mob was. My pet tanked it and I would spam my macro. My target did not change after the mob died, but steady was still casting. It failed after the cast timer was over. Does anybody have this problem? Below is my macro, I'm almost positive that's the one I use, but I can't check because my account has expired. I did check the WOW hunter forum and did not find anything there. I did see that there was a macro different from mine. Is the difference the solution to my breaking cc problem? Any help would be appreciated. /script UIErrorsFrame:Hide() /cast [target=pettarget] Kill Command /castsequence reset=3 Steady Shot, Auto Shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() From WOW hunter forum #showtooltip Steady Shot /script UIErrorsFrame:Hide() /castsequence reset=3 Steady Shot, Auto Shot /cast [exists,target=pettarget] Kill Command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() | |||||
| #1307 | Source | Posted on Patch 2.3.0 | Beovylf |
![]()
| |||||
| #1308 | Source | Posted on Patch 2.3.0 | ♦ Glaurong |
![]()
| |||||
| #1309 | Source | Posted on Patch 2.3.0 | Ernesti |
That must have been it. Myth busted. I never rly take notice of my debuffs when kiting those trash packs in there. Thanks Locos.
| |||||
| #1310 | Source | Posted on Patch 2.3.0 | ligghtpro |
![]()
| |||||
| #1311 | Source | Posted on Patch 2.3.0 | Teldra |
Since 2.3 I've noticed a huge issue with lag in combat, but only when using my shot macro. When I solo, it seems fine & there's no discernible lag, in group it's very noticeable, and in raid it's almost unplayable. If I don't use the macro, lag seems fine. Any ideas?
/script UIErrorsFrame:Hide() /cast [target=pettarget] Kill Command /castsequence reset=3 Steady Shot, Auto Shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() | |||||
| #1312 | Source | Posted on Patch 2.3.0 | aadric |
![]()
![]() #showtooltip Steady Shot /castsequence reset=3/combat Steady Shot, Auto Shot /cast [target=pettarget, exists] Kill Command ![]() #showtooltip Steady Shot /script UIErrorsFrame:Hide(); /castsequence reset=2.1 Steady Shot, Auto Shot /cast [exists,target=pettarget] Kill Command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show(); | |||||
| #1313 | Source | Posted on Patch 2.3.0 | Hunterlin |
to Teldra
It is not lag issue, but macros work differently now because of auto shot change. Currently I have switched to completely manual rotation after 2.3. May be lowering reset=1 may help, but not sure. | |||||
| #1314 | Source | Posted on Patch 2.3.0 | Natural20 |
I was just wondering if the spreadsheet could be modified to take into account multiple iterations of ferocious inspiration assuming that 2 or 3 other hunters who are exact clones of you are in the same group. If that's already been done then I missed it and I do apologise.
| |||||
| #1315 | Source | Posted on Patch 2.3.0 | Drunkmunky |
What is the hit cap for Hunters these days? I searched a lot of places and I just see a lot of conflicting information, here on EJ I've seen 8.56% (136 rating) but this site says 9%(142 rating) and links to this forum =\ I searched and I googled but couldn't find anything I could say was 100% accurate.
Then I was talking to a hunter who reckons it has changed recently and he has missed 30 shots in total on an Al'ar fight he recorded (he has 157 rating) so I'm completely lost and confused, HELP! | |||||
| #1316 | Source | Posted on Patch 2.3.0 | Alumatine |
lvl 70 = 6%
lvl 73/boss = ~8.6% That's what I run by anyway, I've seen alot of readouts that say 9% but alot more that say around 8.6% so I'd be interested to know this too. | |||||
| #1317 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
| |||||
| #1318 | Source | Posted on Patch 2.3.0 | Trieste |
I had to switch to manuel dps (without macro). My dps increased but the focus needed on the autoshot bar is totally insane...
| |||||
| #1319 | Source | Posted on Patch 2.3.0 | XG08Zero |
So what are the hunter's opinion on Ignore Armor stats?
I played around with different gear swapping with the new heroic gear and the Ignore Armor stats are hardly an upgrade to dps compared to the leather slots with more +crit. I read cheeky's post initially before 2.3 went live about ignore armor and did read that it scales non-linearly, but I can't find where that curve starts to matter. I've tried equipping multiple pieces of IA and it's still a very mediocre upgrade if any over +crit from leather pieces. And another question - what are hunter's opinions on haste? It seems end-game ranged weapons are all 2.9 or 3.0, and I read of Cheeky planning on getting haste gear to bring the speed down to around 1.9-2.0 speed for BM. I thought it was a great plan but haste uses up a lot of item points i'm seeing. for example- Thottbot World of Warcraft: Trollbane has some nice stats compared to Thottbot World of Warcraft: Jin'rohk, The Great Apocalypse which has pretty lackluster (and non-scaling) stats just for that +haste. also- was planning on ranger-general's chestgaurd from hydross, but the new chest from ZA with haste brings up debate. Thottbot World of Warcraft: Arrow-fall Chestguard Again - hydross chest has alot of stats on it, and arrow fall chest gives up alot of those stats just for the +haste. Is it really worth it in the end? | |||||
| #1320 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
I'm not yet sure if there is enough Armor Penetration yet to make it more valuable per item budget than the traditional stats. To be honest, I haven't mathed out all the T6 gear - as long as Vashj is kicking my guild in the ass it doesn't matter to me personally yet. | |||||
| #1321 | Source | Posted on Patch 2.3.0 | Valintein |
lets talk about bm haste 2.3
where do i want to be sitting idealy i have heard so many conflicting stories
| |||||
| #1322 | Source | Posted on Patch 2.3.0 | Rajinazn |
As far as haste goes.. and then some
From what i can tell, as long as the haste you acquire doesn't lower your auto-shot below 1.5 you should be okay. Although personally, when i was beast beofre switching to marks for 2.3, i would forgoe IAoTH and one point in serpent swiftness to maintain a 1.8 ranges attk speed to compensate fo rlag issues and so i would not clip my AS. However, i'v ebeen looking at and studying all the gear in ZA adn such, and i dont' believe that stacknig haste on a MM hunter to drop AS down to the 1.5-2.0 ish range is viable because hunter itemization is already kinda meh as it is... given my limited raiding status(kara's been on farm) and only a few bosses down in TK and SSC i can't seem to find a good combination of gear as i'm constantly toggling between arena and raiding... i'll try to log out in my reg gear some time... would love any critique and such.. so maybe i can set myself some raid goals....
As per the post about the new ZA chestpiece and the ranger-general's piece, the options you can go with the sockets outweighs the the haste and minor stat increases. | |||||
| #1323 | Source | Posted on Patch 2.3.0 | Lindelle |
Macro Troubles:
My run of the mill SS/KC macro is clipping my Autoshots. Sometimes it's not a problem, sometimes it clips by .5 seconds or more. No, it's not because of a knockback to my Steady Shot and it occurs whether I'm working at my base attack speed or if I have various buffs like RF or drums up and running. Here's the macro I use: /script UIErrorsFrame:Hide() /userandom Bloodlust Brooch /castrandom Bestial Wrath,Rapid Fire /castsequence reset=3 Steady Shot, Auto Shot /cast [exists,target=pettarget] Kill Command /script UIErrorsFrame:Clear(); UIErrorsFrame:Hide() I copied the idea of another poster to work their cooldowns into their macro in order to pop them whenever they're up, as I know I'm not the best at doing it and I often miss them. Would this be causing the issue? Also, I saw a comment on the WoW Hunter forums (U.S.) that having the Steady Shot first in the sequence could cause a similar issue, but I have not been able to find anything backing that up. Lastly, the WWS from the couple of nights that I've been using this specific macro and seeing the clipping still show a nearly perfect 1:1 rotation. I can dig up those WWS and link them also if it might be of help. While I have no trouble manually timing and do honestly enjoy it, I find it interesting that I should be clipping with the use of a macro, which should eliminate clipping. I also run into FPS issues on some boss encounters and being able to spam a macro really saves my skin. | |||||
| #1324 | Source | Posted on Patch 2.3.0 | Equalizer |
So I've been gone for 3 or 4 months now. And I figured this was a decent enough post to ask this.
So...I notice especially in the last patch we've had some reasonably good looking changes (along with some annoying bugs) and a 10 man dungeon that looks really interesting from a reward/time invested standpoint. So that in mind, how are hunters faring at this point? Am I a waste of a spot in ZA, helpful, or a necessity? I'd imagine Arena's/PvP is a bit better, but it's hard to tell how things really play just through reading them. | |||||
| #1325 | Source | Posted on Patch 2.3.0 | Spuddelkopf |
Animal Handler -> Growl?
Hi there,
I have a question regarding Animal Handler. As Taunt (warrior), Growl (druid) and Rightous Defense (Paladin) have their chance to be resisted decreased by hit rating instead of spell hit rating as of 2.3, does the same now apply to the pet's Growl? I couldn't find anything in the patch notes or the undocumented changes I found so far. This would make Animal Handler a much more appealing talent in my eyes. | |||||
| #1326 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Enova |
![]()
EDIT: Meh, I need to read more carefully... not that much has changed in 3-4 months, just a scorpid poison nerf on the PVE scene, and some odd buffs for PVP. And no more deadzone. Last edited by Enova : 11/18/07 at 5:05 AM. | |||||
| #1327 | Source | Posted on Patch 2.3.0 | Equalizer |
![]()
No matter how good I was at playing my hunter, I would've been better playing a rogue. Is that still the case? Last I saw fights were getting to the point where they were making it so being a ranged class with an agro wipe wasn't very important. | |||||
| #1328 | Source | Posted on Patch 2.3.0 | Enova |
Well, from what you're saying, I'm guessing you haven't been raiding much after the Hunter's mark got buffed. It seems insignificant, yes, but that change makes a great difference, and is almost as good as Windfury for hunters.
Now, I can't quite give you an honest answer about competing with rogues or such, because I'm quite new in the guild I'm in, and the rogues have clearly a gear advantage over me. I don't have access to any recent WWS reports, but in most fights where I can use my pet, I can put out 900-1100 dps. On fights like Lurker Below or Void Reaver, I'm in between the rogues, and, if i get lucky, even ahead; on fights like Solarian and Morogrim, both hunters and rogues get owned by the casters. But it generally depends on the fight... some places, rogues have it hard, some places, hunters have it hard... | |||||
| #1329 | Source | Posted on Patch 2.3.0 | Equalizer |
Okay I need someone else to answer my questions. If you think the new hunters mark is as good as windfury for rogues you don't know what you are talking about.
| |||||
| #1330 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Bop |
![]()
The quick change Blizzard implemented to the Feign Death + drink combo midfight might hurt long term DPS for marks and survival hunters if they go all out for an extended period of time, but from personal experience, hunters are pretty desirable to have in a raid. You just have to push for some group buffs that improve your own DPS like Leader of the pack and grace of air totem some of the time [grace of air, not gift of air, sorry] Last edited by Bop : 11/18/07 at 5:46 AM. | |||||
| #1331 | Source | Posted on Patch 2.3.0 | Equalizer |
![]()
I've done the whole expose weakness and fero inspiration thing. And while it was good, it was amazingly hard to quantify and most times even in the perfect scenario, the DPS I added via the buff plus my own was still not outdamaging rogues, or even really good DPS wars. And I'm sorry, but I'm sure as hell not going to put a shaman in my group to do GOA. | |||||
| #1332 | Source | Posted on Patch 2.3.0 | Xeno |
![]()
| |||||
| #1333 | Source | Posted on Patch 2.3.0 | Trohck |
![]()
Then there are the intangibles like Scorpid Sting and Misdirection which contribute a lot to the raid in a way that's hard(er) to measure. Hunters provide some very useful raid functions and as such usually see 2-3 raid spots in our 25-man raids. Are they outpacing other classes? Definitely not. There are improvements that can be made, but they definitely warrant a raid spot in T5/T6 content. | |||||
| #1334 | Source | Posted on Patch 2.3.0 | Equalizer |
![]()
It sounds like the new changes haven't really fixed anything in regard to us raiding then. It sounds about on par with where I was before hand, I can keep up with mages/locks in non-AOE situations but get thoroughly trashed by rogues due to windfury and good group stacking. Blech, I wish I could just pay 50 bucks and change classes with comparable gear sometimes. | |||||
| #1335 | Source | Posted on Patch 2.3.0 | Trohck |
To clarify, the majority of encounters you will be ahead of mages and locks (group config notwithstanding) and behind rogues. Considering rogues don't bring a lot of "utility" to the raid, this seems like a fair deal.
| |||||
| #1336 | Source | Posted on Patch 2.3.0 | Equalizer |
Eh, our utility is annoying too me. Misdirect is okay, but kiting and stuff is blech. And traps are underwhelming. But I see what you are saying.
| |||||
| #1337 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Wensleydale |
Question moved to WoW General forums.
Last edited by Wensleydale : 11/18/07 at 4:59 PM. | |||||
| #1338 | Source | Posted on Patch 2.3.0 | Drunkmunky |
I hate to sound nasty but that sounds like something you would read on the general forums
| |||||
| #1339 | Source | Posted on Patch 2.3.0 | Bodhran |
How much haste rating would it take to make a 2.9 speed weapon (ie Arcantie steam pistol) act similarly to a 2.7 (wolfslayer sniper rifle) for a BM hunter?
Also, Is said speed optimal for a normal auto/steady/auto/steady rotation? (I sometimes add an arcane shot to the mix and weave in KCs but that's the vast majority of my rotation. | |||||
| #1340 | Source | Posted on Patch 2.3.0 | ◊ Lactose |
2.9/(1.15*1.20*x) = 2.7/(1.15*1.20)
Solving for x x = 2.9/2.7 x = 1.07 With 15.77 Haste Rating per 1% Haste, you need 117 Haste Rating in total for a 2.9 speed weapon to perform as a 2.7 speed weapon. | |||||
| #1341 | Source | Posted on Patch 2.3.0 | Goreshot |
![]()
[Hunter]Help me please Not even in a different thread... | |||||
| #1342 | Source | Posted on Patch 2.3.0 | Slash |
During the raid last night in SSC i noticed this annoying bug people have mentioned with my target automatically switching to a CCed target when the current one was dead.
We were clearing down to Leotheras, there were 4 sheeps wandering around and I was nuking the current MA. When the mob died, I noticed that my target had switched to the polymorphed mob as I was casting my next steady shot, this is without any Tab-targetting or any targetting at all. This happened four times in a row, I had to keep on my toes to cancel the steady shot before it broke the sheeps. Has anyone else observed this behaviour and/or has a solution to it? I'm using the standard BM Steady/Auto/KC macro, and it was definitely my steady shot which was about to break the CC, not an auto-shot or my pet. | |||||
| #1343 | Source | Posted on Patch 2.3.0 | Bodhran |
![]()
I've read several posts which seem to indicate that a 2.7 speed is the optimal for BM, which was the source of my question. If I upgrade the Wolfslayer(79.1 dps 2.7 speed) to the Arcanite steam pistol (87.2 dps 2.9 speed) am I losing more than I gain? Will I gain it back if I grab the haste rating to drop down near my old speed, or am I wasting too much itemization getting there? (also, any items you'd recommend to get there? The ZA chestpiece seems a likely starting point) I've got about 150 ms latency normally, I'm hopeing to do some Dr. Boom work later, though don't have haste gear to test with. | |||||
| #1344 | Source | Posted on Patch 2.3.0 | Slash |
![]()
| |||||
| #1345 | Source | Posted on Patch 2.3.0 | Quardorf |
![]()
Also, does anyone have some thoughts about why these issues are happening? What I mean is, are these problems bugs and we can expect a fix at some point, or are these intended alterations to macro functioning? | |||||
| #1346 | Source | Posted on Patch 2.3.0 | Njubee |
![]()
| |||||
| #1347 | Source | Posted on Patch 2.3.0 | Berkut |
You are seeing the targetting issue because the 2.3 patch reset some of the interface options back to defaults, including auto-attack. Just turn it back off.
| |||||
| #1348 | Source | Posted on Patch 2.3.0 | Berkut |
So, messing around with Cheeky's spreadsheet, I almost cried when it told me that "upgrading" from the Wolfslayer Sniper Rifle to the Serpent Spine Longbow decreased my DPS by a pretty decent amount.
As a BM hunter, is that really true? Are the mechanics so effing broken that speed is much, MUCH more critical than actual DPS, such that the Wolfslayer is considerably better than a weapon that ought to be a significant upgrade? 11 more DPS, and 25 higher iLevel? | |||||
| #1349 | Source | Posted on Patch 2.3.0 | ◊ vank |
^Yes
| |||||
| #1350 | Source | Posted on Patch 2.3.0 | Ruind |
I have searched the forums and toyed around with the spreadsheet and cant find a solid number when a wind serpent starts to overcome a cat/ravenger in dps. I have been raiding with one for the past week and sometimes it seems better sometimes it seems worse looking at WWS logs and Recount stats. So I have a few questions...
What crit rating does the wind serpent overcome the cat/ravenger dps? (Gftt returning focus) I heard they fixed auto lightning breath in 2.3, I tried it and it didn’t seem fixed so i turned it off and put the command back in my macro. What is other hunters experience with this post 2.3? Looking at recount stats after a few boss fights bite has significantly low damage. Should I just untrain this? Is it just wasting my focus I should be using on lightning breath? | |||||
| #1351 | Source | Posted on Patch 2.3.0 | Trohck |
![]()
Bite has a 10s cooldown so while it is better damage and damage/focus than Claw or Gore, it won't represent as much of the total damage for a fight. | |||||
| #1352 | Source | Posted on Patch 2.3.0 | Raeken |
![]()
I've been playing a Survival Hunter (Pepe on Feathermoon) in several raids and I've never really had mana issues, even with what I consider a DPS weak raid. A Shadow Priest would definitely help but I've usually had to make due without one. I almost never run out of mana in most fights, and if I get the <Low Mana> message, I switch to Aspect of the Viper. At this point, the Hunter's Mark is maxed out on extra AP, so that can make up for the loss of AP from Aspect of the Hawk. Usually if I have to do that though, the fight is taking too long because of deaths, learning the fight, etc. I've heard some hunters don't really care for the mp5 stat but I've found it pretty helpful. Also I'd prefer the Blessing of Wisdom for boss fights, the longevity to cast longer makes up for the lack of AP from Blessing of Might. Also, I don't know how many other hunters use them, but the Mana Oils are great for your weapon since we can't use poisons or sharpening stones. Pretty basic, but hey, just covering the bases. You can get about 80-120 mp5 which should be enough to at least keep your auto/steady rotation going. I don't know if it's been brought up anywhere (I've tried to read all the hunter threads as best as I can), but Thrill of the Hunt and Efficiency combined actually return 44% mana back instead of 40% because TotH will still return mana based on the original cost of the spell. If you find opportunities to use Multi-shot, a triple-crit will gain mana for you. Rare instance, but possible such as trash pulls and add burn down on bosses. These crits along with the mp5 should be enough to keep you being able to keep casting Steady shot, Arcane shot, and Kill Command. Ultimately, if I have to switch to Aspect of the Viper, I never run out of mana. It keeps me steady over 1800 mana and I never run lower and I don't drink any mana potions at all. I'm pretty sure a lot of classes go through the same mana issues as hunters, especially mages. | |||||
| #1353 | Source | Posted on Patch 2.3.0 | Vegelus |
![]()
Personally I don't see why it would make Animal Handler more appealing talent than it is now. It gives a lot (2/4%) hit for pet - more damage, more crits: higher FI and Frenzy uptimes, while pets have the same miss chance as any 1h melee. And it is the easiest way to increase it, other ways are getting draenei racial or Imp. Fearie Fire from Boomkins. | |||||
| #1354 | Source | Posted on Patch 2.3.0 | Prvtdonut |
Hello fellow Hunters. I have been browsing EJ forums off and on, and I finally decided that I should find out what the rest of you think of my damage, gear, dps, and rotation. My guild is currently working on Vashj and Kael and I would like to find out what the Hunter community thinks I can do to improve.
I am 41/20 basic cookie cutter build but i have yet to see a fight that Imp Mend Pet is very useful on. I use a Ravager with Gore and Bite trained. I use the standard BM shot rotation macro but 2.3 seems to have made it awkward and I am thinking about manually weaving but my connection can get bad occasionally. Heres my guilds WWS of VR, Hydross, Lurker, and Tidewalker Prvtdonut - Parse. I am currently trying to get other guildmembers to run WWS since I am the only one running it. One of the hunters dislikes meters for some reason, the priest class rep dislikes them, and it is getting difficult to find someone who will run it. If you find anything I could do better or that I am doing wrong please don't hesitate to tell me. | |||||
| #1355 | Source | Posted on Patch 2.3.0 | Iod |
![]()
# of Steady Shots Fired:....622\ # of Arcane Shots Fired:....103 |---- Specials Fired: 767 # Multishots fired:..............42/ Auto:Special - 1044:767 Deaths- 5 Kohevain Auto:Special - 997:1324 Deaths-2 Sthellesta Auto:Special - 1286:838 Deaths- 2 Moral of the story- Make your special count match your auto shot count, and die less Granted, I didn't get to look at everyone's gear, but that seems to be the biggest thing. Despite Sthellesta having a poor Auto:Special ratio, they fired 313 more shots than you (presumably because they lived longer). | |||||
| #1356 | Source | Posted on Patch 2.3.0 | Bodhran | ||||||
| #1357 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
| |||||
| #1358 | Source | Posted on Patch 2.3.0 | Prvtdonut |
Should I be trying to use more Arcane/Multi? My Xbow is the welfare epic arena one and I haven't seen a Wolfslayer drop, so I am looking at a 2.17 speed which is bad I know.
And are you looking at deaths from the whole run or just bosses? Because on Tidewalker I died in a grave because the healer didn't have time or didnt heal me, sigh. And I seem to have bad luck on trash getting one-shot by an aura, or the tank falls off, or I fall off. | |||||
| #1359 | Source | Posted on Patch 2.3.0 | Spuddelkopf |
![]()
I use Scrolling Combat Text Damage to display my and my pet's damage and when Growl doesn't work, I read the message "resist(Growl)". I must admit that I didn't look into the combat log if Growl was resisted or missed, have to do that later. IF it is really treated as a melee skill and therefor missed and not resisted then of course Animal Handler works and always worked. Please explain why Animal Handler leads to more crits. I thought melee attacks work with a one-roll system where hit and crit are independant? Are pets an exception to this? | |||||
| #1360 | Source | Posted on Patch 2.3.0 | Brandini |
Hey guys, I was wondering if I could get some input from some of you about whether or not these WWS reports look right for a hunter with my gear/gem/enchant choices. I've raided all of SSC and TK, but am still being beat out by rogues, mages, warlocks, and the like. I am specced the 41/20/00 cookie cutter build and use a steady shot auto shot macro while weaving in arcane shots/multi-shots when available. I've read through the other posts in this thread and a few others but would like some input on the meters directly. Thanks in advance and am looking forward to any form of tips/comments.
WWS- Civilian (The first seperate TK and SSC are the ones I'm questioning about) I was mostly concerned about overall DPS and position as compared to other classes. | |||||
| #1361 | Source | Posted on Patch 2.3.0 | Lindelle |
First, Prvtdonut:
As Iod already covered, your Auto to special ratio could be better. Remember, you want to shoot for 1:1 ideally. Right now, you're around rougly 1:0.7 overall. However, I do see that you are a bit over it for a couple of encounters. The WWS does show some recorded hits, so unless you're purposefully in a set that lowers your +hit, make sure you have 142 hit rating for every boss encounter. As far as your macro goes, yes, I would try manually timing it. Even just on trash, it's always a good thing to get a solid feel for. I run ~250-300 ms and usually an fps in the teens, with a weapon speed relative to yours and I don't normally have trouble manually timing it when I feel like. Your gear, enchants, and gems look solid, though you could change from the 6 Stam/4 Crit gem to a 4 Agi/4 Hit gem, or I believe there's a 4 Crit/8 AP gem out there now also. I'd say that that's not a huge "need to do" thing unless you want to regem and get a bit more hit out of it. Also, consider a couple things you haven't mentioned: How does your gear compare to the other hunters? Do they have some "crucial" items you don't, like the T5 4 piece for instance? Are the people ahead of you getting Heroism and you aren't? Do they have a feral and you don't? Etc. @ Brandini: State which WWS you would like us to look at, please. On spec, you need to drop your three points in SV and put them in Mortal Shots. You can't not have all 5 in that talent, regardless of spec. On gear. First, make sure you have a 142 hit rating set for bosses. Your hit for trash doesn't really matter all that much. I do trash in 113 hit. Second big thing is that you really need to get a better trinket than the Talon. Yes, it's not terrible, but it is by far not the best you can have, including from 5-man dungeons. Go get an [Hourglass of the Unraveller]. Your meta gem should be [Relentless Earthstorm Diamond]. The cloak isn't terrible, but you should look into getting a better one with more AP when you can, and keep this one in the bank. [Vengeance Wrap] is a great one. Plus, you can socket it for extra hit if you need to, like mine is atm. I personally would recommend dropping your axe for [Blackened Spear]. You lose the stam, but you can keep the axe there for when you need that hp boost. The spear will give you more AP, including 26 Agility which will buff your crit, and that alone would also resolve your hit issue if 129 is what you do bosses as. Finally, 15 Agi glove enchant when you can. On a side, you could also make the [Ebon Netherscale Bracers] if you haven't already and have them in reserve if you need some extra stam. Hopefully I helped you both out at least a little bit. | |||||
| #1362 | Source | Posted on Patch 2.3.0 | Prvtdonut |
To Lindelle:
First off, my gem is for my Meta gem, Relentless Earthstorm Diamond, to work. My Hit rating is around 120 unfortunately. I recently aquired the Belt of the Black Eagle which reduced my hit. I felt that the rare occasion that I would miss was balanced out by crit/ap, its not ideal, but it works for me. Kohevain is Marks, Sthell is Beast. Koh has 2 piece t5 but other than that we are somewhat equally geared. Generally our "hunter" group consists for 2-3 Bm hunters and 1 marks hunter. We usually don't get a feral druid since we have one, and it goes to the shaman/melee group. Unfortunately, Hydross doesn't want to drop the chest, and even then my DKP is behind a few of the hunters. We have just started ZA and working on Zul'jin but my work schedule hasn't allowed me to raid ZA for the Arrow Fall Chestguard either. | |||||
| #1363 | Source | Posted on Patch 2.3.0 | Slash | ||||||
| #1364 | Source | Posted on Patch 2.3.0 | Brunhilda |
Long time reader, first time poster.
A bit about me: i play hunter since release on the same server, the same guild. TBC has been rough on our casual player community, but we managed to survive and we regularly one shot Hydross/Lurker/Morogrim/Voidwalker and working on Karathres. I've been MM/SV for the whole vanilla WoW and specced BM/MM for Karazhan/Gruul, after seeing posts from Howitzer and Lactose. Then I started getting interest in Survival Tree, after i understood you need a certain amount of gear to make it work(comments about my gear are most welcomed). At the moment, i am SV spec, classic 0/20/41. A few observations: a) I have 3/3 EW, and i still notice times when it falls off, even with 52% crit raid buffed and MT active. b) I gave up my pig and my cat for my Windserpent for fast focus dump c) I regularly am top 5 dps on both trash and bosses. I do not have a WWS to exemplify, but surely this should not be the case? Our top 5 usually includes a mix of classes like hunters/mages/warlocks/rogues so i guess this is mostly a skill issue? I find it a bit strange to have a raid buff spec place so high on damage meters About my damage rotation, i used an auto/steady/arcane /auto/steady/multy occasionally with a scorpid sting (i always make sure it's up). Then i went and tested at Doctor Boom. The results are not that accurate, as i used very rudimentary methods, but here it is: Using Arcane and Multyshot whenever the cooldown is up, immediately after a steady shot yielded, over 2 minutes: a) 99837 damage, with a 6200 mana consumption (42 autoshots fired) b) 103800 damage, with a 6600 mana consumption (42 autoshots fired) Using Arcane and Multyshot whenever the cooldown is up, but instead of a steady shot yielded, over 2 minutes: c) 78630 damage, with a 6200 mana consumption (46 autoshots fired) After taking a look at those, i noticed the low number of autoshots fired in the first 2 tests. So I realized I was delaying my autoshots, and it probably because multyshots 0.5 second casting time. So i did another 2 tests only using arcane shot when the cooldown is up, immediately after a steady shot: d) 90862 damage, with a 6700 mana consumption (46 autoshots fired) e) 88800 damage with a 6800 mana consumption (46 autoshots fired) Keeping in mind that i was using Multyshot in the a) and b) tests and that it regularly hit 2 of Dr. Boom's ads, I realized that only using arcane with steady results in more or less the same damage as using both specials, but with a higher number of autoshots. Is this purely because of my latency (100-150) and/or multyshots 0.5 casting time? Thank you for having the patience to read all this, comments are most welcome. | |||||
| #1365 | Source | Posted on Patch 2.3.0 | Zedd |
Hello, I have awnsered some questions in here before So I had a small one off my own
Not really a help me please, but I am getting a new computer soon. At this time my dps is really dependable on my FPS (I do more in some heroics than fully raidbuffed at times), am I correct assuming that going from 8-12 FPS in raids (about 1100 dps, I can get way more with my gear) to 50-60 FPS will make my dps allot better? | |||||
| #1366 | Source | Posted on Patch 2.3.0 | Thorongil |
@Prvtdonut: Don´t forget, that there is Spicy Hot Talbuk since 2.3. I love it for raiding atm, since I´ve also not yet reached the hit-cap. I will be at 142 Hit in near future, but till the drops occur, this food is a very good alternative to temporarily cover the lack of hit-rating.
| |||||
| #1367 | Source | Posted on Patch 2.3.0 | Prvtdonut |
Thorongil- Yes I have that recipe and am using them whenever I have the ingredients. I just recently got them so I haven't farmed for the mats yet.
| |||||
| #1368 | Source | Posted on Patch 2.3.0 | Vegelus | ||||||
| #1369 | Source | Posted on Patch 2.3.0 | Lindelle | ||||||
| #1370 | Source | Posted on Patch 2.3.0 | Prvtdonut |
Yeah, originally when I got the T4 helm, I had one other piece of gear with sockets. I haven't really found a good blue or yellow gem, and with us working on Vashj and having Hydross on farm, I will end up resocketting for a better gem.
| |||||
| #1371 | Source | Posted on Patch 2.3.0 | Anarchy |
Last night while raiding ( and taking 2 weeks off prior ) i noticed that fiegn death was not working as an agro whipe on boss fights. Is this some sort of bug, or with 2.3 did they change how fiegn death works? Mayby i missed something in a patch note while i was not around ?
| |||||
| #1372 | Source | Posted on Patch 2.3.0 | Slash |
![]()
The only thing that was changed about FD is that it no longer removes you from combat, this has significant repercussions with regard to FD-Drink / FD-FeedPet and it also means no more mid-fight trinket swapping. It does still allow you to avoid repair costs at wipes though. | |||||
| #1373 | Source | Posted on Patch 2.3.0 | ♦ Lactose |
Certain threat meters (KTM specifically) do not see Feign Death as a threat wipe even when it does not resist.
This is incorrect. Omen handles this correctly, wiping aggro on a successful Feign Death. | |||||
| #1374 | Source | Posted on Patch 2.3.0 | Anarchy |
I will switch over from KTM to Omen when i get home, since that is most likely my problem. Thanks for the help
| |||||
| #1375 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Jardou |
Rotation - Haste - Lag - Equipstrategies
Hi there,
beeing a passive reader for a long time, this seems to be the thread where i finally do sum up my own theorycrafting questions for which i found no answer using the search-function. I play a troll hunter on an EU server currently raiding MH/BT (first 3 bosses of each Instance down) and seem do be doing a quite good job swimming at the surface of most WWS-Stats so far. Like most people i make plans about what gear i will need to do a good job in the next encounters up to Illidan. Haste/Rotation: In my own spreadsheets, where i try to compare items slotwise by adding individual values for each stat, items with Hasterating end up dominating almost every slot where a Hasterating item is available. The discussion further back in this thread regarding Haste seems to leave out the fact that haste also affects the casttime of Steady Shot providing more space for lag and autoshot casttime(0.5). (SS + Quiver included) Wolfslayer 2.7: AS: 1.96s SS: 1.09s ------------- 0.87s for Lag + KC + Autoshotcasttime Anyranged 3.0(with 175 Hasterating): AS: 1.96s SS: 0.98s ------------- 0.98s for Lag + KC + Autoshotcasttime What i'm trying to say is that 1.96 may be golden in a non-haste situation but when using haste-items the optimum would be somewhere else (obviously depending on the weaponspeed). With a 3.0 weapon you would achieve the same "buffer-time" for Lag+KC+Autoshotcasttime as Wolfslayer2.7(without haste) somewhere around 393 Hasterating (i believe it was stated similary before), which i interpret as the Hasterating "cap" (ignoring IaotH). Please correct me if im wrong. Now if 393 Hasterating would be the actual cap, i could reach out for everey hasteitem available since i would not reach the cap anyways but if i want to keep a smooth rotation when IaotH is up (and i do ) the cap comes down to a serious level of round about 136 Hasterating. This means that my lag does make a difference and i need to know what would be my personal golden "buffer-time". If a 0.7 "buffer-time" would be enough this could mean that i can wear another hasterating item. So why is 0.87 such a perfect value? I know Autoshot needs 0.5 seconds and that the lag comes somewhere inbetween, but im not sure of the exact calculations for this. Actual question: Assuming Auto/Steady-Rotation, where exactly is the Lag accounted for? After the Autoshot and before Steady? What about KC? Does it in any way delay the autoshot and if yes how much? Do i have to account for the lag a second time due to KC like "auto - lag1 - steady - lag2 - KC - auto" whilst the lag would only occur once when leaving out KC "auto - lag1 - steady - auto"? What i need is a exact number for the Buffertime i need given Auto/Steady/KC Rotation at a given Lag (say 150ms or whatever), so that i can determine how much Haste i can actually go for. Does haste also decrease the cast-time of Autoshot? Haste/Tradeoffs: Yes, haste does not affect my pet and therefore only affects round about 80% of my overall dps. Still, it is a %ual increase in dmg and i believe there are enough slots where no hasterating is available where you can increase your base-dmg and the dmg of your pet anyways. So, the better your gear gets, the more you get out of your hasterating. Is there any given situation where non haste high-end items would be better than given high-end stuff? I have these Haste-Items at the moment: [Shoulders of Lightning Reflexes] [Bindings of Lightning Reflexes] And i would try to get (at least another two of): [Fists of Mukoa] [Valestalker Girdle] [Band of Devastation] [Arrow-fall Chestguard](there are good non-haste replacements for this one) Theoretically resulting in 198 Hasterating (which is above cap for IaotH) Another actual Question: Now, which items should i go for and which not given a high-end raid-char with 1300 Cheeky-dps and should i try to reach the hasterating cap or not? Thanks in advance... Last edited by Jardou : 11/22/07 at 1:43 PM. | |||||
| #1376 | Source | Posted on Patch 2.3.0 | aloserinms |
Hello, I've been lurking EJ forums for a while, but just registered because I have some questions to ask:
1. What is the easiest method to determine if I am clipping my shots? I use a 1:1 rotation, and after testing it on Dr. Boom I can see that I am maintaining the ratio fine, but I'm not sure if I am clipping my autos or not. 2. What is the best way to spec a Ravager for raiding? I have looked everywhere for answers to this, but couldn't find anything. I assumed just take Cobra Reflexes, max Avoidaince, get rank 9 Gore and Bite, get Dash 3, then rank 11 Stam and put the rest into Armor, but I am wondering if the resistances are worth losing either Stam or Armor for. 3. As far as a BM spec for raiding goes, how useful is Imp. Mend Pet for you guys? I can't seem to think of any fights the cleanse would be good for, save like Maiden, but I may be wrong. 4. Is there a list of pre-early raiding gear compiled somewhere that I magically missed? 5. How the hell do I convince a guild to invite me? I'm sure I can't be the only one with the Hunter blues. EVERY guild is 'full on hunters' when I ask, then I armory their raiding hunters and see they are not exactly great hunters (Ex: One guild had 2 raiding hunters, one specced 0/31/30 that used crit/stam gems, and the other was 5/47/9 with better gear than me and I outDPSed him in a heroic while he was making me chaintrap casters and giving himself easy-to-trap mobs, giving him more time to DPS than I had). Do I ask them to try me in a raid or something? I just made my hunter my main, coming from a shadow priest in a guild that was learning Rage Winterchill, and not being able to find a Kara group is very frustrating. Edited for spelling. | |||||
| #1377 | Source | Posted on Patch 2.3.0 | Brunhilda |
Aloserinms:
1) From my limited experience, i guess you could count your autoshots (either by manual counting or using Recap i guess). Remove all your haste proc items if you have any and then do a test for 1-2-3 minutes. See how many autoshots you shot and then calculate how much autoshots you should have in that time span. 2) I can't comment on the ravager but my windserpent has LB, and 60 to all resistances as his primary skills. I rate Stamina lower then Resistances. | |||||
| #1378 | Source | Posted on Patch 2.3.0 | Thelegend |
![]()
![]()
Personally I stuck with Stamina just to give that littel bit of survivability (and because I wanted to keep my showpiece pets instead of resistance based pets!). ![]()
![]()
| |||||
| #1379 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | abron |
Hi there,
long time passive consumer as well with the first question/need some advice ... First a log off our latest ros kill: Wow Web Stats Our raid has a strong melee group setup - i usually don't even have a sp. I just want some critzism on the log and some advice for performing better. (p.s. i've no idea where the 7% auto miss came from) Thanks Last edited by abron : 11/26/07 at 11:53 AM. | |||||
| #1380 | Source | Posted on Patch 2.3.0 | Thelegend |
![]()
It varies a little based on gear and haste procs, but it worked for me. Given you are posted 2k+ DPS on the fight you are not doing all that badly though to be honest. | |||||
| #1381 | Source | Posted on Patch 2.3.0 | bulldazhor |
On a One minute fight report you cannot tell really where the 7% miss are relavant.
when you look at the stat of the all raid (Sortemout - WWS) you're closer to 1% | |||||
| #1382 | Source | Posted on Patch 2.3.0 | Lindelle |
![]()
| |||||
| #1383 | Source | Posted on Patch 2.3.0 | Gadget |
Can someone point me to a discussion on the different scopes, please? I got lost in this forum. cheers
| |||||
| #1384 | Source | Posted on Patch 2.3.0 | Lindelle |
I can tell you that on a weapon you'll be using awhile, investing in the [Stabilized Eternium Scope] is the best way to go about things. However, I can't point you in the direction of a discussion of the effects on your DPS that the various scopes will have, as I think that's what you're after.
| |||||
| #1385 | Source | Posted on Patch 2.3.0 | Teldra |
Can hunters still tame a 4th pet to learn a skill by dismissing the current pet and then abandoning the skill-up pet?
| |||||
| #1386 | Source | Posted on Patch 2.3.0 | Dalakroth |
![]()
The downside being it's an absolute pain to find these days, the pattern/mats are drops from MC. | |||||
| #1387 | Source | Posted on Patch 2.3.0 | sarya |
Hello. I understand that having more than one survival hunter in a raid isn't a great idea, but I'd like to know how expose weakness is 'refreshed' in that particular situation. Does the most powerful EW simply override the other ones?
Sorry for the rather noobish question, but I can't find this info anywhere and it's been bugging me for a while. Thanks in advance. | |||||
| #1388 | Source | Posted on Patch 2.3.0 | ◊ Lactose |
The most powerful is active, and the less powerful cannot overwrite it, as far as I know.
| |||||
| #1389 | Source | Posted on Patch 2.3.0 | Prvtdonut |
No idea if its still in effect, but when my old guild merged and brought in a few new members to TK the Co-hunter lead was getting really pissed off that an under geared SV hunter was getting the first crits in and not allowing the better geared SV hunter throw up his EW.
| |||||
| #1390 | Source | Posted on Patch 2.3.0 | Juuel |
Now that I can actually access the "Your attacks ignore xxx of your opponent's armor" -items, I started wondering if they're any good for hunters in general. Does the armor ignore -effect apply both to the hunter and the pet, and does one spec benefit more than another one? If it does apply to the pet too, BM would be a clear winner, wouldn't it, since MM/surv has arcane shot (magic) in their rotations?
In short, armor penetration: Any use for hunters, or shall I let the rogues/warriors get it first? Thanks in advance. | |||||
| #1391 | Source | Posted on Patch 2.3.0 | • Tibor |
Armor pen does not affect your pets' attacks, unfortunately. All specs have use for the stat, though, and it's not a stat to be ignored by Hunters. An especially fun characteristic of armor pen is its effectiveness actually increases as you stack more of it -- as it reduces your target's armor closer to zero -- so it, in fact, does not have diminishing returns until the mob's armor reaches zero. Fortunately, reducing a boss's armor to 0 is not especially practical without stacking loads of armor pen, so it's definitely a worthwhile stat to incorporate into your gear setup.
| |||||
| #1392 | Source | Posted on Patch 2.3.0 | Beovylf |
![]()
| |||||
| #1393 | Source | Posted on Patch 2.3.0 | Juuel |
I see, thanks a lot. Much appreciated.
| |||||
| #1394 | Source | Posted on Patch 2.3.0 | Tilethryn |
About two months ago, I switched to raiding on a mage. It was an enjoyable reprieve, but I'm ready/excited to get back onto my hunter. A couple of quick, "help me catch up on recent hunter TC" kind of questions. When I left, 2.7 speed weapons (Don Santos, Wolfslayer) were all the rage for BM. That seems to still be the case from the lurking I've done. However, how does the availability of haste from badges/ZA change this? Could enough haste knock, say, Sunfury down to 2.7 and make it a superior choice, or would the difference not be dramatic enough until using something like Vashj's bow? Heck, is it even possible to collect that much haste at those gear levels? It sounds like with IAotH 136 haste rating is the effective cap?
On that note, what are the opinions of IAotH? I see so much variance when I troll the boards that its hard to tell if its good or bad. I get a lot of "random haste procs are not good for BM" and a lot of, "if your using a 2.7 speed weapon and it procs it can only be good with a 1:1 rotation." Thoughts? I'm currently using Wolfslayer, and if I recall correctly when I spec'd IAotH in the past it never caused a clipping problem, and was especially useful when I was throwing arcane/multi shots in place of steady. On the rotation note, what kind of macros are people using these days? I'm assuming 2.3 stopcasting changes had an affect, or maybe not at all?I generally prefer to manually time, but if I'm getting a lack spike or just really need to pay attention to something else, it is nice to have a spammable solution to fall back on. To that end, I had 3 macros made: one for a MM/Surv rotation (auto, steady, multi, auto, steady, auto, steady, arcane, auto, steady) one for BM doing straight auto, steady and one for BM when Kill Command was up, but that was written in such a way that Kill Command would be used after an auto and before the next steady to avoid clipping auto shots. Being a hack, I've never been able to figure out macros myself, but found a working solution for the first and have tried #Showtooltip Steady Shot /cast Auto shot /castsequence reset=3 Steady Shot, Auto Shot /cast [exists,target=pettarget] Lightning Breath /cast [exists,target=pettarget] Kill Command for the second too. Is that sort of the standard (sans Lightning Breath if using a Ravager)? Finally, a quick "gearing up" question. I'm under the assumption that 4/5 t5 is worth snagging, and replacing 1 piece iwth a superior off set piece. I'll have to check this on Cheeky's spreadsheet I'm sure, but is there a preferred four pieces? I only ask because mages had the easy, "get the off set helm" rule =P. Many thanks, and sorry to be so wordy without having a whole lot by way of contribution. Hopefully when I lurk for a bit and catch up I can offer something useful. | |||||
| #1395 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Naela |
Hi,
I was just wondering what a good balance of AP/crit to aim for with a BM spec once I'm hit capped? With my karazhan ring I'm over the hit cap so I'm trying to decide what crit to aim for before focusing on AP. When S3 comes out I should be sitting at 27% crit and 1800 ish AP. Should I be focusing more on AP? Anyway, great thread Last edited by Naela : 11/27/07 at 8:11 AM. | |||||
| #1396 | Source | Posted on Patch 2.3.0 | Kierran |
![]()
As I compare the S2 and S3 sets, I notice that they have the same amount of resilience, with S3 sporting marginally higher other stats and also a small amount of armor penetration. That extra bit of damage from armor penetration would be nice, but since we secure most of our victories from drain/outlasting, it doesn't seem as important as the increase in survivability from more resilience. My question is, should I spring for the S3 gear to get the latest and greatest (but not do as well early on since I can't afford as many pieces), or should I scrimp and buy the discounted S2 pieces to reach the resilience cap more quickly (and end up replacing pieces later on)? | |||||
| #1397 | Source | Posted on Patch 2.3.0 | Mithral |
![]()
| |||||
| #1398 | Source | Posted on Patch 2.3.0 | minoshei |
Might be a stupid question to ask but I would like the opinion of the hunter crew here on Aspect of the Viper. Is it good to use, if yes, when would you use it, at what point does it bring a dps loss and those shit about it.. =S
| |||||
| #1399 | Source | Posted on Patch 2.3.0 | Thorongil |
It´s quite simple with AotV in my opinion: If you would go oom otherwise, you should use it. But do not switch it in before you´re down to about 50 % of mana, where it reaches it´s maximum-effect. Having a SP in your group (though this may be unlikely in most raids) makes AotH useables all of the fight normally (unless you have to chain-rezz your pet) with proper potting. Same goes for a jugded SoW on the mob, which might be the easiest way for most hunters out there to provide the ability to be able to maintain AotH the whole fight long. There are few fights, where a pally won´t be able to judge one seal every thirty seconds (or refresh it), it just takes about 2 - 3 seconds. I just pick my best pally-mate in the raid and ask him via ts-whisper to judge a seal (they keep forgetting it^^). Any mana-dps-class will be glad to have it on the boss.
@Naela: I basically tend to socket 8 Agi in reds, 8 Crit in yellows (8 Hit if you´re still lacking Hit is equivalent), 8AP 2mp5 in blues. For most PvE-items it is true that getting the socket-bonuses is better than just stacking 8 Agi/16 AP in everything. Also, you will at least need 2 of each colour to maintain the meta-gem. | |||||
| #1400 | Source | Posted on Patch 2.3.0 | Marthel |
Respec to 41/17/3 for Vashj
Our guild is just getting to the third stage of vashj.
Being a hunter I was assigned to down the initial spore bats, but was having problems. Is it worth giving up 3 pts in Mortal Shots for the increased range for spore bat duty (will it even help), or should I just learn to cope with my usual 41/20 spec? Any hints on the best way to down them also gratefully received. | |||||
| #1401 | Source | Posted on Patch 2.3.0 | superburrfoot |
So I'm a dwarf 41/20 hunter using Don Santos's rifle with no haste. I have the option of picking up the Season 1 crossbow, is this a good idea overall from a racial & spec perspective?
Another concern I have is as I replace my blues with epics, especially pvp epics, I keep losing INT, any tips on how to deal with this? Today I plan on replacing Beastmaw w/ S1 Shoulders Beastlord w/ S1 Chest Sonic Spear w/ S3 stat stick ie - help this noob out. | |||||
| #1402 | Source | Posted on Patch 2.3.0 | Jerem |
![]()
Just download Cheeky's spreadsheet, and run the numbers for yourself. As far as losing INT is concerned, I consider that mana regen is better than mana pool. If you want to "save" the budget cost of INT, your raid/group's interraction with you, and consumables, is the way for you to stay out of OOM-land. Just make sure that your no-INT gear combined with AotV (since you'll probably have to switch to it pretty fast) is more DPS-efficient than your INT gear with AotH. Once again, Cheeky's spreadsheet'll give you a pretty good estimation of your time-to-OOM, and allow you to compare two sets of gear (INT / no-INT). | |||||
| #1403 | Source | Posted on Patch 2.3.0 | Thorongil |
![]()
| |||||
| #1404 | Source | Posted on Patch 2.3.0 | superburrfoot |
![]()
I updated to the latest spreadsheet, and it tells me Don Santos is 4 dps better than the S3 Gun... is this rational with a auto/steady rotation? | |||||
| #1405 | Source | Posted on Patch 2.3.0 | Thorongil |
Such questions have been discussed many times in the hunter-threads lately. To summarize: Basically yes, the spreadsheet is right, but it simulates an optimized and infinitesimal long time of standing and shooting which will not occur in that form in most end-game-encounters. Thus you might perform better concerning dps with the S3 gun, regardless what the spreadsheet tells you, it depends on the encounter and on youre personal style of playing (or to be more exact on how different your personal style of playing and the way the spreadsheet simulates are). You´ll have to test it for yourself.
| |||||
| #1406 | Source | Posted on Patch 2.3.0 | intrepidos |
Hi,
I know it's probably a very random question, but have any of you Survival hunters tried using wyvern sting on a Demon Spawn during Illidan's Demon phase? Are they immune to it or not? | |||||
| #1407 | Source | Posted on Patch 2.3.0 | superburrfoot |
These are the DPS numbers I get with the spreadsheet
Basic Info Dwarf, 41/20 Assortment of lower end epics 32.07% crit, 98.11% hit vs 73 with Don Wolfslayer Sniper Rifle 1227.55 Don Santos' Famous Hunting Rifle: 1222.68 Vengeful Gladiator's Rifle: 1214.26 Sunfury Bow of the Phoenix: 1192.75 Gladiator's Heavy Crossbow: 1154.42 So in an idealized world the Wolfslayer is the best weapon I can get if the mob im shooting is stationary and has fity billion hp, is there anywhere I can find say, the different between the "burst dps" for 5,10,15 second dps cycles? ie - assuming you can get a 4 shot auto/arcane/multi/auto comparison between weapons? | |||||
| #1408 | Source | Posted on Patch 2.3.0 | Trohck |
![]()
If you raid leader is forcing you to kill bats as BM then Hawkeye is definitely a good choice. It will probably also be helpful to you in P2 if you are DPS'ing elementals or Striders. | |||||
| #1409 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | kriminal99 |
Steady shot
I do really good dps and have out damaged some t5/6 geared people that I have grouped with in greens/blues and a couple epics...
I am really good at math, logic and complex analysis, but I am only just now getting to the point where I have started using macros etc for that tiny extra boost... The last time I posted on a forum it was the official forums and I found a large number of idiots there that frequently reasoned using fallacies of various types and with regard to the class made overly general claims that did not take into account any specific factors which affected the situations... Many people have been claiming that certain things about autoshot and steady shot which I use in my shot cycle. There is a great deal of concern with interrupting auto shots. I work based mostly on what I see and wouldn't be caught dead using a spreadsheet that I didn't make after looking at the game post latest patch after looking really hard for any extra factors that I failed to consider prior to making the sheet... What I have seen so far has been different than what I have read on forums like these... Specifically, when I steady shot with too much haste, I run into a cooldown that stops me from recasting steadyshot. Secondly, no matter how quickly I chain SS's, an autoshot always pops out in between them when i am hasted. I have read that the cool down is supposed to cancel at the end of a hasted steady shot and that the .5 auto shot cast time is uninfluenced by anything... My lag is not greater than 500 ms... What is going on? Right now I have a 2.0 gun and a 3.0 gun and plan to play with the two... I have all possible haste talents and a Thundering Skyfire... Last edited by kriminal99 : 11/27/07 at 1:36 PM. | |||||
| #1410 | Source | Posted on Patch 2.3.0 | ◊ Lactose |
![]()
As far as I can see, this answers both your questions. | |||||
| #1411 | Source | Posted on Patch 2.3.0 | Dhorne |
I have been reading this thread for quite some time. I am new to raiding and still working for groups into Kara. I have just recently joined a new guild, and upon my invitation it was discussed if I would consider respecng to MM. I was MM for several months and became quite accustomed to it. I have just in the last couple of months respecd to the norm 41/20 BM which I have found to be quite fun. I actually was able to see an increase of dps right away. Anyway, in the discussion prior to joining this guild. The reason given for the consideration of respecng to MM was that they do more damage. Which leads me to the two questions I have.
1.) Do MM hunters do more DPS than BM hunters? 2.) The NOOB question: When calculating a hunter's DPS, does the damage/dps the pet do, add to the damage/dps the hunter does on his/her own for a total or is it seperate? example: according to recount, the hunter does 689 DPS and the pet does 228 DPS Does that mean the Hunter's DPS is 917 or just 689? Thanks in advance! | |||||
| #1412 | Source | Posted on Patch 2.3.0 | Trohck |
![]()
2) Most damage meter addons have an option to merge pet data or not. So the answer is different depending on whether you have that data merged. | |||||
| #1413 | Source | Posted on Patch 2.3.0 | Leneson |
![]()
Im also incredibly interested in how much truth there is in these numbers as well. Its sad to think that the best overall dps weapon for BM hunters in the entire game comes from the Opera event in sad, sad Karazhan. What makes me even more sad is that i gave that to a rogue friend without even thinking because i already got a sunfury, and ASSUMED, that it was superior (stupid me i guess). He actually got both Wolfslayer and Sunfury in one run if I remember right hahaha. Thanks for the help, looks like i might be going back to Karazhan again! | |||||
| #1414 | Source | Posted on Patch 2.3.0 | Trohck |
No, [Wolfslayer Sniper Rifle] is not the best BM weapon in the game. [Legionkiller] is probably better in 95% of raids, and [Black Bow of the Betrayer] is certainly better in mana-restricted situations (of which there are many).
Wolfslayer may be better than some weapons (Sunfury) while you're in Karazhan gear, but when haste gear becomes available to you (ZA & T6), the importance of weapon speed diminishes. Also, as discussed here, low speed weapons are overvalued in the spreadsheet since they represent infinite DPS time on a single target, which most raids are not. | |||||
| #1415 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Dhorne |
![]()
Ok, should the damage between pet and hunter be merged to get the overall DPS for the hunter? And, is it the pet that makes the difference or does BM spec just simply out damage any other spec due to what? The reason I am asking is because that is why it took me so long to respec, was because I couldn't figure out what made BM spec so superior to any other. My final solution was the faster shots. Is this correct? Last edited by Dhorne : 11/27/07 at 6:37 PM. Reason: in addition to | |||||
| #1416 | Source | Posted on Patch 2.3.0 | Trohck |
Yes, the pet is doing damage and it is part of your character's contribution, so of course it should be counted. BM damage is a combination of lower-power but fast (IAotH, Serpent's Swiftness) shots and high pet damage.
| |||||
| #1417 | Source | Posted on Patch 2.3.0 | Teldra |
![]()
As far as damage goes, BM pets do contribute a lot to the fight. Anywhere from (I'm guessing here based on casual observation - don't slam me) 15-30% of the total. I was a MM for a long long time, tried BM when I heard it was better in 2.1 Didn't quite get it and switched back for a few months. I read the posts here and a few other places, tried it again and it just "clicked". Since switching I've doubled my dps. And yes, the faster shots make all the difference. MM hunters get bigger crits, but BM get far more steady (and higher) damage output. | |||||
| #1418 | Source | Posted on Patch 2.3.0 | Dhorne |
![]()
| |||||
| #1419 | Source | Posted on Patch 2.3.0 | kriminal99 |
![]()
Steady Shot - WoWWiki - Your guide to the World of Warcraft | |||||
| #1420 | Source | Posted on Patch 2.3.0 | ◊ Lactose |
![]()
I don't like WoWWiki for a number of reasons, not citing their sources correctly and being a bit untrustworthy with their data being the main ones. Regarding the Recount and synced pet damage stuff: With pet damage merged, me doing 8,000 damage (800 DPS) , pet doing 2,000 damage (200 DPS) gives me the following: Lactose 10,000 (1,000 DPS) Rebel <Lactose> 2,000 (200 DPS) Numbers are arbitrary, and actual formatting might be a bit different. Essentially, pet damage is merged to my own damage, but the pet is also listed by itself. | |||||
| #1421 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | kriminal99 |
Well it is a general statement regarding casting perhaps they didn't realize it might not pertain to steady as opposed to every skill with a cast bar..
Last edited by kriminal99 : 11/27/07 at 10:29 PM. | |||||
| #1422 | Source | Posted on Patch 2.3.0 | Teldra |
I use Violation for damage meters. Recount had tons of cool features, but uses a lot of memory. Violation has a much smaller footprint and syncs with DamageMeters and SWStats. Just make sure people who are using the meters of whatever flavor have pets
'Merged". Otherwise they see the hunter at #5 and the pet down at #9 and can interpret that as the hunter not doing good dps. Merge them and the hunter will be perceived to be a lot higher. Damage output is the same, but it's easier to see the "true" dps of the hunter. | |||||
| #1423 | Source | Posted on Patch 2.3.0 | Twinkielock |
Professions
Hello,
I am leveling a hunter alt, and was wondering what professions are the best to take to help out primarily in PVP and secondarily in PVE. Gold is no object either. Right now I am thinking of Eng/LW, though I am unsure on the LW part. Thanks! | |||||
| #1424 | Source | Posted on Patch 2.3.0 | Jarynn |
Haste Rating Question
Looking at my armory : The World of Warcraft Armory BM 41/20/0 Raid spec with S2 xbow, what haste rating do I need to get a tight Steady/Auto shot rotation? Is it 130? I can do this with the ZA chest, neck, 2h sword and a piece of Badge purchased leather. Would this be a mistake to do this versus stacking Armor penetration / Trollbane? Thanks! (and yeah, still no DST, I quit that guild.. lol) | |||||
| #1425 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Maghun |
I've Been trying to find out some information about amour penetration for hunters. One of my friends told me, 1 amour pen = 1/4 ap until 2k amour pen is this true ?
Edit: also is +4stats > +2 weap damage for ring enchants ? Last edited by Maghun : 11/28/07 at 8:18 AM. | |||||
| #1426 | Source | Posted on Patch 2.3.0 | Kamaa |
I've looked around and seen several macros for steady/auto and one to include arcane, but I would like to have a separate macro key bound that also includes multi-shot in the rotation for maximum DPS as a BM hunter. Can anybody help with a 1:1 macro with priority multi/arcane? I've finally convinced my guild that I'm SPriest worthy now I just need to work on burning through more mana. ;-)
| |||||
| #1427 | Source | Posted on Patch 2.3.0 | 4G63 |
I am also wondering how stacking Haste & Armor Penetration would work for a raiding hunter. Currently everything is on farm, so I've got access to everything. I've talked with another hunter on the same server with the same progression, and think that a complete gear set is worth trying out. We are currently considering a build such like this. I'll be trying this out when I get the gear, eventually.
My concerns/questions: 1) Is there any documentation on how Armor Penetration factors into DPS, such as scaling and/or comparing it to Crit/AP? 2) I feel that stacking haste (8.94% in the setup linked above), combined with a IAotH/DST proc with Serpent's Swiftness may push my autoshot speed to the cap, and have to stop using Steady Shot during these times. I'm having some trouble loading the spreadsheets for some reason, or I would plug all the numbers in myself. 3) I am aware that in my current raiding gear vs the setup listed above, I would lose ~8% crit and ~60 AP. I've got the belt/bracers (haste) and the badge armor penetration bracers, but I don't think it's worth switching just yet. Thoughts/concerns on such a build? | |||||
| #1428 | Source | Posted on Patch 2.3.0 | infamy |
![]()
On a heavily-armored (10K) target, one armor pen equals about .2 AP. There's a chart on Page 2 of this. I make no guarantees about my other conclusions, but the chart is generated from Cheeky's spreadsheet and should be free from my inaccuracies. | |||||
| #1429 | Source | Posted on Patch 2.3.0 | Moobinator |
First time posting here, could use some help.
Here is my Armory profile: The World of Warcraft Armory I recently changed for MM/SV to BM to squeeze some extra DPS out of my gear. I mostly raid Kara and have recently ventured into Zul'Aman But still sporting some blues and just picked up some PVP gear. I have been playing With Cheeky's spreadsheet and between my MM/SV build and the current BM build its about 100DPS difference. I am currently using a Macro with Steady/Auto rotation that includes KC. Here are my questions 1. Wanted to know if there are better Enchants or Gems I should be wearing, before I dish out to much more gold. 2. If I wanted to switch back to MM/SV setup does anyone have a working Macro for Shot rotation to include Arcane. 3. With my current gear and possible improvements, should I stay BM or is it feasable to go back to MM/SV. 4. And for my last Noobish question, Are there any MM/SV hunters out there that wouldnt mind letting me check out there talent builds. Sorry for all the newb question but I usually play a Prot Warrior and my Hunter skills are lacking. | |||||
| #1430 | Source | Posted on Patch 2.3.0 | Berkut |
The two BM Hunters in our guild have been keeping our pets at our side during Najentus - there is at least the perception that having them in the fight leads to chaining and melee getting killed.
Any confirmation of this? | |||||
| #1431 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Wunlastri |
I've never seen my pet chain the melee during Najentus or even Maiden. Though I do not log details of every fight, so take my words with a grain of salt.
To the one before the last, trade Imp HM for efficiency IMO. Unless you never have mana issues. Ever. Other than that, BM tree is pretty simple to plug. I don't see any glaring errors. I use the armor talent instead I think ,but that's just personal preference. It's pretty accepted logic to keep to BM, maybe MM until your Agility reaches 700 unbuffed AND (this is me, not them) you have a good slow ranged weapon. Are you looking for hybrid MM/SV, or focusing on one of the trees? Enchants you want to go with agility when you can. AP > +4 stats on bracers, though. I don't know if this gospel, but I choose Savagery over Agility for weapons while BM. As for gems, you want to always have 2 greens, or find some way to have 2 blue and yellow, while retaining Agi (like I do), so that you can use relentless earthstorm. Then (for SV atleast) go wild on Delicate Living Rubies. You lose the bonuses sometimes, but for the double or greater increase in Agi, it's a no brainer. Macro choice depends on you. Do you want to have to worry about weaving in shots/KCs automatically, or do you want the macro to work cleanly as possible. I personally use one that auto adds KC (as my button layout doesnt have it up there) and accept some shots being clipped. I leave other specials out to use when I am on the move or the timers line up nicely. Holy shit, I just contributed. Someone disprove my entire post, this feels wrong. Last edited by Wunlastri : 11/28/07 at 4:01 PM. | |||||
| #1432 | Source | Posted on Patch 2.3.0 | Lindelle |
Yes, it chains. However, I find it pretty ironic that the melee dies before our pets do. Before 2.3 and the pet positioning change, we had our BMs standing on opposite sides of the boss so our pets would be spread and they'd be right on with each of the two melee groupings. Obviously with the way the positioning was changed in 2.3, that's not totally possible. You can use your pets on the fight and he can be killed that way. Otherwise, having a BM hunter on the fight is just a waste of a raid spot to most people. It's probably a coordination between your pets and the melee that your guild needs to figure out for itself.
| |||||
| #1433 | Source | Posted on Patch 2.3.0 | peterk0 |
As far as I know, it chains from players to pets, but not from pets to players.
| |||||
| #1434 | Source | Posted on Patch 2.3.0 | aadric |
Blizzard has said that the bug where !autoshot isn't moving /castsequence forward is fixed in 2.3.2. I haven't yet been able to confirm on the PTR.
[BUG] /cs Steady Shot, !Auto Shot doesnt work | |||||
| #1435 | Source | Posted on Patch 2.3.0 | Mugsley |
With regards to those discussing the ranking of Wolfslayer, Sunfury, Arena Gun, etc. you need to remember one key element of Huntering: ****weapon speed is the single most important stat to a Hunter****
Any time you change the shot or cast speed, you are altering a Hunter's DPS. This basically is rooted in the way we use Steady Shot to add DPS to normal Auto attacks. If we do more shots that hit for slightly less in a given amount of time, we are still doing more DPS because we are getting more damage down-range. ------ The problem I think people are having is it's counterintuitive to how Hunters used to be pre-TBC and from Levels 1-62. Without Steady Shot, it came down to the 10-second rule (rotating through shots, based on the Multishot cooldown); where we wanted a longer Auto Shot cast to make it easier to thread in Specials. With Steady Shot in the mix (it was basically created to be used the way we used to use Aimed Shot pre-2.0), we are now at the mercy of its cast time and the GCD; which means the closer you can get your Auto Shot to the cast time of Steady Shot, the more DPS you can do overall (and still be mana efficient). There are other "better" ranged, as was said, but they are only worthwhile to a BM Hunter if that hunter has enough Haste to bring the Auto time of that slower ranged weapon down to near the Steady cast time. In other words, you're using the Haste gear to make a (for example) Sunfury work like a Wolfslayer, but hit harder. The reason the Wolfslayer is so "perfect" for BM Hunters for so long (besides what was already said) is that its weapon speed after Serpent's Swiftness (and Imp Hawk, to a lesser degree) -- combined with its damage output -- makes it perfect for an Auto-Steady rotation without sacrificing very much extra damage per shot. When it comes to a MM or SV Hunter, you want a slower ranged. Your talents will make Arcane and Multi hit for more damage, so you want to add them to Auto-Steady as often as possible. Okay, very wordy, but it's the best I can do to explain what's going on. In essence, once you have Steady Shot, everything you thought you knew about shot rotations goes right out the window. | |||||
| #1436 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Cheddar |
![]()
Last edited by Cheddar : 11/29/07 at 3:45 PM. | |||||
| #1437 | Source | Posted on Patch 2.3.0 | Mugsley |
I feel at least for the Haste pots, that's a lot of potion cooldown that could be spent chugging Fel Mana or Super Mana pots to keep a rotation going. We're not saying the Sunfury is bad. We're saying that given the choice between the two, the Wolfslayer is better until you get more passive Haste.
If you're BM and have the Sunfury as your only option, it's not going to gimp you out of a ton of DPS in most situations (IMO). I knew I wouldn't see the Wolf gun, so I farmed the money for a Don Santos. It was the best decision I've ever made (and I have yet to see either the Sunfury or the Wolfslayer drop in Kara). | |||||
| #1438 | Source | Posted on Patch 2.3.0 | Fraud |
Are there any hunter spreadsheets out there that compare gear using an AEP type system? I know there are DPS spreadsheets but I can't find any that just compare gear.
| |||||
| #1439 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Cheeky |
![]()
Kaelvanas has a spreadsheet that might be exactly what you are looking for. This post on TKASomething.com contains a link to it. Last edited by Cheeky : 11/29/07 at 5:43 PM. Reason: Spelling | |||||
| #1440 | Source | Posted on Patch 2.3.0 | Moobinator |
So a question on attack speed and macro's
I am using a Steelhawk Crossbow which has an Speed of 2.80 but in my character screen my attack speed is listed as 2.03. Which number should I be more concerned with first, in general and second, when I set my reset in my 1.1 macro? Also can a macro use a decimal point or is it whole numbers in general? | |||||
| #1441 | Source | Posted on Patch 2.3.0 | tehfatest |
Hi i am just wondering if anyone knows whether or not armor penetration has any effect on mobs that have 0 armor.
| |||||
| #1442 | Source | Posted on Patch 2.3.0 | intressepil | ||||||
| #1443 | Source | Posted on Patch 2.3.0 | Autoshotftw |
i have a question about trinket choices for vashj:
i am currently running a bloodlust brooch and hourglass of the unraveller. i am curious, however, if substituting the skyguard cross for either the brooch or the hourglass, due to the near constant AP buff i will have with the cross equipped. my main job is southside elementals and the spore bats. so, i guess, my questions are: should i A) replace one of my current trinkets with the cross and if so B) which one should i replace? | |||||
| #1444 | Source | Posted on Patch 2.3.0 | Ishmaael |
![]()
| |||||
| #1445 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Sympa |
Was about to post this in the WWS thread but figured it may be more appropriate here. My question is simply what more could I do to increase my dps? I'll include some WWS but the only thing I can really think of is to begin using haste pots. I tried relogging to update armory but I've recently got a legionkiller as-well as softstep boots of tracking. Usually have a Darkmoon Card: Crusade in place of the pvp trinket.
Currently using warp burgers aswell as Agility Elixirs, agility scrolls on myself and my pet, kiblers pet food and a strength scroll on the pet. As for during fights I'll pop the regular cooldowns from BM aswell as Drumbs of Battle. Wow Web Stats Wow Web Stats Last edited by Sympa : 11/30/07 at 12:43 PM. Reason: additional information | |||||
| #1446 | Source | Posted on Patch 2.3.0 | Greenpiggy |
There's nothing wrong with your gearing and gem choices - if you have access to a 4th piece of tier 5 then get it, the setbonus would be a very good dps boost.
Arcanite Steam pistol is too slow though, if you have access to a 2.6 or 2.7 speed epic weapon, use it instead, it should boost your dps by around 5-10% even if it has a damage range drop. | |||||
| #1447 | Source | Posted on Patch 2.3.0 | Mugsley |
![]()
The reset is there so that, say, you can always start with an Auto Shot when ever you start shooting at something. It basically is telling the macro that after 3 seconds, reset the sequence (if you use reset=3). There's really no advantage to a specific time for the reset; at least for Auto - Steady. TL;DR -- Just use reset=2 or 3 and you'll be fine. I don't know about decimal points, but it's not worth harping over. | |||||
| #1448 | Source | Posted on Patch 2.3.0 | Ruind |
@sympa
Check out tweeking things in the hunter spread sheet available in thease fourms. Your hit is below the hit cap. Missed shots will decreace your dps, unless you are eating the hit food for bossfights. There are several little things that you might be able to tweek to up your dps a little here and there adding up to a deacent amount of dps. Such as upgrading your kit on your pants to the nethercobra, with my gear setup vengence wrap proved to be more dps than blood knight war cloak. Swich things out in the spread sheet and see how it affects your dps, newer stuff isnt always better stuff. | |||||
| #1449 | Source | Posted on Patch 2.3.0 | • Glaurong |
![]()
Wow Web Stats Hardly a waste. | |||||
| #1450 | Source | Posted on Patch 2.3.0 | • Glaurong |
![]()
This is my most recent gorefiend kill: Wow Web Stats I was pushing 2k dps till I got Doom Blossom. I'm geared out quite a bit better than you however, Trohck is a survival hunter and I think Pyxis has improved faerie fire. Our normal group makeup is 3 hunters, 1 caster (sometimes an spriest) and a shaman. For this fight Zakazul might have been some strange PvP spec that added trueshot to the mix. | |||||
| #1451 | Source | Posted on Patch 2.3.0 | Cheddar |
I was thinking more in reference to Arch's bow vs. Legion comparison and what you guys thought. Mabey I should have been more specific, but I was wondering what you thought about namely that matchup for a BM with dst and all those other haste procs? Are they enough to qualify using that 3.0 or stick to the 2.9? How about sacrificing some slots (belt/bracers/etc, while retaining 4pc t6) inorder to bring that 3.0 down to a 2.9 if the faster is more ideal? How much passive haste is required for that?
| |||||
| #1452 | Source | Posted on Patch 2.3.0 | Littlestan-Kel |
Wow, such great information here!
I would love for people to give me any advice possible. I am working on becoming not only the top DPS'ing Hunter in my guild, but I want to be tops in all DPS for the guild. Whether or not this is possible, I don't care, that is my goal and I want to work towards doing what I need to do to ensure it happens. I am currently specced SV for 5-man heroics and for Expose Weakness for the guild, but from what I have read here, I am way too early with my gear to be SV. I currently have an unbuffed of AGI of 644, and it seems that is about 150 too low. If that is the case, I am not helpig my guild with DPS, I seem to be hurting it. My concern is not playing a spec that fits me, it is playing the best DPS spec for the guild with my current gear. Within the next two weeks, I will have the PvP feet, PvP bracers, Arena 3 chest and the Shifting Camo legs from Heroic badges. So, I know my gear needs help, but with the current gear I have, and the eventual upgrades I'll be receiving, which is the better to spec to go with? From what I have read here, I am assuming BM at this point. As far as my shot rotation goes, I generally work a Auto>Steady>Auto>Steady>Arcane>Auto>Steady>Multi...rinse and repeat. From what I have read, this sounds near accurate, and I am as careful as I can be with clipping any Auto shots. However, one Hunter in my guild, MM specced, uses both Serpent Sting and Kill Command for all fights. I was under the impression the mana loss from Serpent and KC was too great, and better spent for more Steadys? I have noticed alot of people discuss their DPS here. My DPS for Kara hovers around 400-430 in Kara, which to me seems low after reading some numbers here. However, I am pretty sure my gear is lacking compared to many here, so I am not sure if my 400ish DPS is about right for what I have. What is a good DPS target number for Kara, and even Gruul's since our guild dropped Maulgar for the first time? My armory link is (it does not seem to be showing my T4 mitts with +15 AGI yet): The World of Warcraft Armory Thanks for any and all help, this seems to be the best place to find out my answers and get honest advice, even if it is hard to swallow. | |||||
| #1453 | Source | Posted on Patch 2.3.0 | Kamaa |
Littlestan,
I don't have time to respond to all of your message from here at work, but with partial Karazhan gear and a BM spec you should be pushing 800+ dps for hunter friendly fights such as Prince. Kill Command needs to be part of your regular DPS cycles, but Serpent Sting is still not worth it unless you have a terribly low AP. BM spec is definitely the way to go. Survival will never really compete with BM DPS but it is commonly agreed that 700 base agility is the point where the raid buff is enough to make up for your individual DPS loss. Of course there are many factors to this and some people will argue that the range is anywhere from 600-800 agility. With 644 agility as a survival spec hunter you can rest assured that your base agility is a little low. | |||||
| #1454 | Source | Posted on Patch 2.3.0 | Sympa |
![]()
| |||||
| #1455 | Source | Posted on Patch 2.3.0 | Ishmaael |
If you have ever a few decent melee/physical dps you might consider swapping to survival.
| |||||
| #1456 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Sympa |
I have actually been considering that as-well. The only downside is that our melee attendance tends to bounce around a bit. I have been looking for a thread or post that specifically adresses the EW gain for warriors, rogues, shaman, misc-non-tanking feral druid. The way I have been figuring it though is the casters in the group with me are all also gaining my 3% damage. Subtracting 3% dps from every caster aswell as the dps loss I have when going survival didnt seem prudent.
Also as far as scaling is concerned I am thinking the percentage will always cale better, but i really havnt found testing for this vrs EW. Last edited by Sympa : 12/01/07 at 3:04 AM. Reason: Additional information | |||||
| #1457 | Source | Posted on Patch 2.3.0 | Midnight |
Looking at Glaus WWS report I once again got to wonder what I´m doing so fundamentally wrong to be about 800 DPS lower than him at the same boss.
Glaus WWS vs. Midnights WWS Trying to analyze the WWS reports myself I already figured out that about half of his DPS lead over me stems from his pet. Me beeing MM and my pet dieing early in this fight due to a Shadowy Construct after only 2 minutes this wasn´t very surprising. That leaves another 400 DPS to be explained. What struck me as more of a surprise was that his highest Auto Shot hit for over 400 damage more than mine. I´d have assumed that as MM I´d offset at least some of the 20% haste advantage via harder hits. Considering I´ve been using the Illidan Bow which also happens to have a slightly higher max hit doesn´t help explaining the fact either. Comparing the buffs we got - he had a Shaman while I had a Feral Druid. They had 2 Blessings, we got 3 (although I´m not 100% certain I had my Paladins convinced to give me BoM over BoS that time *sigh*). Nothing that´d explain the 400 damage higher crits IMHO. That leaves debuffs. Looking there I realized that they had Gorefiend debuffed with Curse of Recklessness and Curse of Shadows while we had him debuffed with Curse of Elements and Curse of Shadows. So the question is - do 800 less armor explain the diffrence in damage per shot? Than again, maybe our per-shot damage diffrence isn´t even that big. At least our average non-crit Auto Shot damage seems to be about equal and my Steady Shot hits are even a bit higher (which is propably because of the 4/5 T6 bonus). What do you think about conclusions? What else am I doing wrong? | |||||
| #1458 | Source | Posted on Patch 2.3.0 | Veng |
That log is really strange. I know the second version of WWS doesn't allow for construct damage to be removed, which inflates raid DPS, but some of the numbers don't seem to make much sense. The fight seems far too long for it to be a properly merged log.
Anyway, a few things to note without having to really look at the log: Glau is an orc, and I'd assume those high crits were while he had Blood Fury up. His DPS time is also fairly low, which increases the impact cooldowns had on his DPS. You're also using a scorpid still for PvE, that's generally a bad idea. If you don't already have a ravager (or even a cat/WS), go get one. Judging by the fact that you had no AotH procs, I'd assume that log was from a raid where you were also PvP spec'd. Go 7/48/6 if you want to stay marks for raids, otherwise I'd say go BM. Do whatever you can to convince your pally's for Might/Kings before any other blessing. Depending on the fight the third could be BoS or BoW. Teron is also an extremely physical DPS friendly boss, making CoR a good idea. Though, if your rogue performance is usually that bad I don't know how necessary it is (Again, it's probably due to the bugged log). | |||||
| #1459 | Source | Posted on Patch 2.3.0 | Sympa |
![]()
My guess would be that he had a Survival hunter in the raid as-well as a Marksman. Check for Recklessness on the boss. | |||||
| #1460 | Source | Posted on Patch 2.3.0 | Midnight |
We had an SV hunter too and I´m MM myself. Also I already pointed out that us not having Recklessness debuffed seems to be part of the reason, I´m just unconvinced that´s all.
| |||||
| #1461 | Source | Posted on Patch 2.3.0 | Sympa | ||||||
| #1462 | Source | Posted on Patch 2.3.0 | Midnight |
![]()
![]()
![]()
![]()
Concerning our Rogues - they both died so early on it´s difficult to judge their performance really. They´ll propably suffered from the same lack of CoR the Hunters did. | |||||
| #1463 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | steamrice |
![]()
Last edited by steamrice : 12/02/07 at 1:28 AM. Reason: Capitalizations | |||||
| #1464 | Source | Posted on Patch 2.3.0 | Tilethryn |
I've been trying to search, but can't find anything narrow enough to address this--what are thoughts on BM or hunters period and haste rating? I was able to pick up Arrow-fall Chestguard - Items - World of Warcraft on my first run in ZA after returning to my hunter. With my current gear setup, it was a small (~3 dps increase) over the merc gladiator chest. What gets me curious, though, is the timing bit for BM hunters. Like a good theorycrafter, I've passed sunfury to use the Wolfslayer due to speed.
Today on our first zul'jin kill, Jin'Rokh dropped. I passed because the MT wanted it for PvP fun regardless, but I was curious what the haste would equate to. On Cheeky's sheet with my current gear set up it amounted to a significant dps drop (~25 dps) as opposed to the Vengeful Glad axe. What I'm curious about, though, is whether it would be worth building some kind of haste set (while still maintaining hit cap) with a slower bow--be it Sunfury, a Glad wep, or the bow off of Zul'jin/Vashj. Is this done by BM hunters (or heck, even marks with enough haste to get down to a 1:1 rotation) with good result? P.S. The past two days in ZA I've noticed that spamming /cast Auto shot /castsequence reset=3 Steady Shot, Auto Shot /cast [exists,target=pettarget] Lightning Breath /cast [exists,target=pettarget] Kill Command causes pretty significant lag. Has anyone else noticed this due to 2.3? What sort of macro are people currently using to avoid a KC clipping your autoshots (the above will still clip autos with KCs)? | |||||
| #1465 | Source | Posted on Patch 2.3.0 | Midnight |
![]()
Concerning your macro question though this may be related to Auto Shot not beeing recognized implicitly. Check Tibors post on page 52 of this thread for a more detailed explantation. This is propably going to be fixed with 2.3.2 by prefixing Auto Shot with an exclamation mark in your cast sequence. ![]()
| |||||
| #1466 | Source | Posted on Patch 2.3.0 | AForgottenTome |
Hello all
I apologize for reposting something thats probably been discussed 1 million times but if someone would be so kind: Look at my armory, and assume for a moment that I switched out the Bladefist's Breadth for the Dragonspine Trophy, I've heard that this could negatively affect my DPS; is this true? Also--is the Don Santos > Sunfury and Wolfslayer; if not then would the poster please explain why not? Thank you in advance. | |||||
| #1467 | Source | Posted on Patch 2.3.0 | Cranch |
![]()
| |||||
| #1468 | Source | Posted on Patch 2.3.0 | steamrice |
![]()
| |||||
| #1469 | Source | Posted on Patch 2.3.0 | arison |
![]()
| |||||
| #1470 | Source | Posted on Patch 2.3.0 | train |
Hi,
I was thinking about using Bindings of Lightning Reflex (wrist) and I'm wondering if these would clip my shots as BM with a 2.9 or 3.0 bow. From your(Cheeky's) spreadsheet when I input them, they were a significant DPS boost to the other wrists from BT/Hyjal. | |||||
| #1471 | Source | Posted on Patch 2.3.0 | Midnight |
![]()
| |||||
| #1472 | Source | Posted on Patch 2.3.0 | Tilethryn |
![]()
Oh, and whoever posted the bit about Bongos and Macros causing lag: that sounds spot on, as I am in fact using Bongos and do remember reading something about that when looking at the changed versionf or 2.3. I'll update Bongos/turn that option off ASAP. Does anyone know of a viable 1/2 macro solution, though, to make sure that Kill Command falls after the auto shot and before the steady shot in a BM rotation to avoid clipping? The macro I linked previously purports to avoid that problem, but perhaps just due to 2.3 it still causes clipping. | |||||
| #1473 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | rokabud |
There's an option under the action bar options menu called Show Casted Buffs & Debuffs. Turning that off fixed my fps issues with this particular mod. (Bongos)
Last edited by rokabud : 12/02/07 at 11:08 PM. | |||||
| #1474 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Moobinator |
I'm going to be going back to MM/SV for raiding to help with trapping, after playing with Cheeky's spreadsheet I'm looking at about 665 Agility, 1447 AP, 28.97 Crit.
Im using [Steelhawk Crossbow] with 2.80 weapon speed. I went through several threads looking for Macros for shot rotation but most seem to be centered around steady/Auto. Is there a thread with, functioning after the patch, MM/SV macros that will give the 1:1.5 rotation with multi and arcane and one without Multi for CC situations. Or could someone post ones that work for them. I do have a cat, but I will be leaving out KC for mana purposes. Last edited by Moobinator : 12/03/07 at 12:16 PM. | |||||
| #1475 | Source | Posted on Patch 2.3.0 | Tyrae |
Any one have/or seen a mod that will show your current ranged attack speed in a small movable window? Seen several for mellee but none for hunters.
| |||||
| #1476 | Source | Posted on Patch 2.3.0 | Lindelle |
You could try using an Autoshot bar like Big or LittleTrouble and shrink the bar down. I'm pretty sure that there is one that works for hunters, but I'm not sure. I also can't really remember the name, but it's an Ace2 mod and I think it starts with "A".
For myself, my guild just downed Illidari Council last night so we're working on Illidan coming up here. My question is simply about spec. I primarily raid as BM, but reading up on the strats for the encounter, it looks like MM would be much better by far, since there seems to be so many things that could obliterate my pet. I don't want to have to rez him multiple times while we're learning the encounter. So, is there a "best" spec or a spec with an advantage over the others, besides SV because I don't truly have the gear for it, while learning the encounter? Thanks a lot in advance for any advice you can give me. | |||||
| #1477 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Tyrae |
Yah I use Big Trouble for my rotation, looking more for something that just lists it in numerical form, i.e [1.66]
As far as your question goes I learned Ill. as BM. MM is alot easier but its not that bad to deal with as a BM hunter. A few tips. 1. In phase one, set your pet on stay off to the side like so : Pet ----------- <-- Direction tank moves -- Boss/Tank When illidan puts up his flames, simply set your pet on passive so he begins to return off to the side, then send him back in after about 1 second. He will line back up, out of flames and can still dps. FR helps. 2. Put him away in phase 2. 3. Rest of the fight, park im in the back. Use the same technique in step 1, watch for flames and parasites on the tank and pull him back as needed. 1 mend pet will keep him up easily threw the AOE fires and he does just fine on eye adds. In general it's deff a nice fight as marks, no need to worry about pet, range is great and bigger burst is nice for adds. But its still fun reguardless of spec, I mix it up each week in BT/hyjal between MM, BM and Surv. Gonna raid BM this week myself GL learning the fight, hardest part is having yer OTs learn how to move elementals in phase 2, rest is ez mode. Last edited by Tyrae : 12/03/07 at 2:22 PM. | |||||
| #1478 | Source | Posted on Patch 2.3.0 | • Vaxum |
![]()
| |||||
| #1479 | Source | Posted on Patch 2.3.0 | • Glaurong |
![]()
Your pet is immune to the fireballs in phase 2. They don't target him, nor does the splash hit him. If you are careful they can DPS the flames. He will take splash damage from the mass fireball AE in phase 3/4 but it is nothing that mend pet/T5 can't fix. You can also command your pet while stunned by a demon, which can be helpful. Archimonde on the other hand ... WTB pet immunity to doomfire/invalid target for grip, no reason for those to hit them. | |||||
| #1480 | Source | Posted on Patch 2.3.0 | Gearknight |
I was experimenting this morning with macros and kill command, and this is what I came up with:
/castsequence [nomodifier] auto shot, steady shot; [modifier:shift] auto shot, kill command, steady shot What this would do ideally is rotate autos/steadies, and when KC is available and you want to insert it, you hold down shift, keep spamming the macro, and KC will fire, but hopefully always after an auto, before a steady. However, it doesn't seem to work exactly quite right. Perhaps someone who knows macros better can pick this up and run with it. | |||||
| #1481 | Source | Posted on Patch 2.3.0 | Tahalgren |
Hello all,
First time poster here. I was just browsing the forums getting different opinions and thought I'd get some on my own profile and game mechanics. unbuffed I'm right around 1950 AP and 32% crit, which can vary depending on my helm and weapon (I tried to link my armory, but didn't work for some reason, I'm a noob with computers, but I'm the only Tahalgren on armory if you care to look) I'd like some thoughts on the 0-31-30 talent spec. Benefits? detriments? anything better for raiding? My guild just started killing Gruul regularly and is moving on to SSC and TK trash/bosses. I've never really got too in depth with researching stats and whatnot, but figured I'd see if there's something I should change/upgrade. I have a standard shot rotation (auto steady arcan multi blah blah blah), and do it all by hand I guess. I've never used macros or too many mods, is this something I should be doing? I only ask since a lot of people seem to. Also, is haste rating and ignore armor something that hunters need/want? We just started ZA, and i don't know if i want to sacrifice some of my AP and crit for haste, and will it mess up my shot rotation? So yea, long time hunter fan, just looking for general advice to improve myself. Any insight would be greatly appreciated. Thanks. | |||||
| #1482 | Source | Posted on Patch 2.3.0 | Lindelle |
Big thanks to both Glaurong and Tyrae. I'm definitly looking forward to learning Illidan.
We ground out Archimonde for about two weeks, then switched back to BT after a 6 hour wipe night because people couldn't stay out of the doomfire. I tried Archimonde once after I saw a couple of WWS of the fight that had BM hunters doing very well, but my pet feels more like a liability on him than he would have been on Chrommagus pre-2.0. | |||||
| #1483 | Source | Posted on Patch 2.3.0 | skuldds |
I've really enjoyed using LittleTrouble for my hunter, due to its simplicity and ease of use. Is there a way to enable it for my warrior, to help with slams etc between swing timers?
| |||||
| #1484 | Source | Posted on Patch 2.3.0 | Mogheve |
I personally use Quartz for my swing/auto/steady/GCD-needs. I assume you could set it up on your warrior as well, just enable the Swing and GCD modules. You'd have to keep the 'Player' module (your own castbar) enabled as both Swing and GCD hook to that one.
| |||||
| #1485 | Source | Posted on Patch 2.3.0 | Muarf |
![]()
- Description : Wowace/Quartz - Zip file : Quartz.zip | |||||
| #1486 | Source | Posted on Patch 2.3.0 | Tyrae |
![]()
| |||||
| #1487 | Source | Posted on Patch 2.3.0 | AForgottenTome |
Would someone mind giving me a straight answer with the following question, as I am getting really conflicting views from all kinds of hunters in my guild and server.
Are the arena weapons (S1-3 ranged weapons, S3 hunter axe) better for PvE purposes then say: the Don Santos I have equipped or the Sonic Spear? I punched the info in Cheeky's spreadsheet and it seems that way but still ... It seems like the arena gear has so many wasted stats. | |||||
| #1488 | Source | Posted on Patch 2.3.0 | Greenpiggy |
Weapon depends entirely on spec - Crossbow is great for Marks, junk for BM
The Arena axe is way way better than Sonic Spear regardless of spec(unless you're after the agi as Survival) | |||||
| #1489 | Source | Posted on Patch 2.3.0 | wyldbill |
Arena gear does have stats that aren't really used for our class in PVE, sure, but the difference in item budget between that sonic spear and a 146 ilevel melee weapon is enormous.
Even the ranged weapon, where the item level may not matter on paper because of its speed, should outweigh the the speed benefits of the Don Santos or the wolf slayer. The difference in damage starts to outweigh the number of shots. | |||||
| #1490 | Source | Posted on Patch 2.3.0 | Thorongil |
![]()
| |||||
| #1491 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Greenpiggy |
![]()
If you can run a non-clipped rotation with a 2.7 speed weapon and you switch to a 3.0 speed weapon you've just lost 10% of your Steady Shot dps. No increase in damage range on a weapon can possibly make up for that until ridiculous levels. Calculating for my gear level, i'd need to go from what I have (81dps Barrel Blade Longrifle) to a weapon of 110dps in order to gain the same boost Speed is everything. Last edited by Greenpiggy : 12/04/07 at 12:53 PM. | |||||
| #1492 | Source | Posted on Patch 2.3.0 | Kamaa |
This is an opinion. Use the spreadsheet.
| |||||
| #1493 | Source | Posted on Patch 2.3.0 | wyldbill | ||||||
| #1494 | Source | Posted on Patch 2.3.0 | Cheeky |
Besides Auto Shot damage, and slight Steady Shot damage, the big, slow weapons make for much more powerful Multi-Shots. If you only use a Auto:Steady shot rotation it's going to take a lot more base weapon DPS to overcome the speed advantage of a Wolfslayer or Don Santos for a BM build. Once you start getting as many Multi-Shots as you can that gap narrows.
| |||||
| #1495 | Source | Posted on Patch 2.3.0 | wyldbill |
![]()
(btw, I like this version of your sheet much better than whichever one I'd previously tried ... hrm, September or October?) | |||||
| #1496 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Ashtar |
3 Questions
Hi there, i havent found anyone able to give me a proper answer to any of these questions, so any good answer would be apreciated.
Q1) As Bm is it worth having Cobra Reflexes? Bear in mind with it pet attacks faster and crits more, but KC's (wich i personally spam every Cd) will hit/crit for less. Q2) Is Archimonde's bow better than Illidan's ? (at least stat-wize it seems so) Q3) Can Madness of the Betrayer beat TT ? (80ap + 300arm. pen. always -vs- 38 crit + 340 ap ea 45 secs) any calculations, opinions or answers are welcome, Thanks in advance Last edited by Ashtar : 12/04/07 at 6:51 PM. | |||||
| #1497 | Source | Posted on Patch 2.3.0 | Mugsley | ||||||
| #1498 | Source | Posted on Patch 2.3.0 | • Glaurong |
![]()
Wow Web Stats 2066 DPS, not ghosted, only 1 bloodlust. BM just does that much damage. | |||||
| #1499 | Source | Posted on Patch 2.3.0 | Greenpiggy |
![]()
| |||||
| #1500 | Source | Posted on Patch 2.3.0 | Midnight |
![]()
| |||||
| #1501 | Source | Posted on Patch 2.3.0 | Kaladian |
I have used the spread sheet and it says Don's works out to be higher DPS then legionkiller by about 17 DPS with a straight SS/Auto rotation. This works great when i'm in a group with locks/mages but if i'm in the melee group with a shaman(heroism) and drums i find myself clipping alot with Don's. I know the spreadsheet says Don's should out DPS legionkiller on paper but when i bring it to the real encounters i find the damage lacking compared to legionkiller. Most fights your moving around threwing more arcanes/multi-shots on the run. personal opinion for me is that Legionkiller out dps Dons. I have both and i know what i feel better using.
| |||||
| #1502 | Source | Posted on Patch 2.3.0 | Kaladian |
![]()
Those are some impressive numbers he was putting out. Looking at his buffs he was in a very good group SP/shaman and whatever. I know that for me being in the melee group vs Locks/mage makes aobut a 300 DPS difference in my DPS. All in all those are very impressive numbers for sure. | |||||
| #1503 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Fhad |
Hi there, I've been playing my hunter for some time now. Although the PvE theorycrafting in this forum has been highly educational for me in the past I wanted to ask a direct question here. In a day or so I'll be able to pick up the Season 1 bow through honor rewards, my current spec did just ok for arena last season playing mostly 2v2 with a warlock. We want to compete this season however for 3v3 bracket. Our team make up will be Disc Priest, SL/SL lock, and a hunter who's spec has yet to be determined(me).
So my question is, with this make up do you see BM or SV as more viable for 3v3? The advantage I can see is TBW. With a spell lock and the mana drain capacity of the team a cooldown like this seems invaluable. However, Silencing Shot and Scatter shot have proved to be excellent tools as well. Can anyone give me some insight as to how well different hunter specs work with this team make up or something similar? Finally, is there anything glaringly wrong with how I'm setting my gear up so far? (other than the bow, I've just been downright unlucky) My Hunter's Armory After rereading the post I see that this is almost directed entirely at PvP, let me know if I should move this. Last edited by Fhad : 12/05/07 at 1:28 PM. Reason: disclaimer | |||||
| #1504 | Source | Posted on Patch 2.3.0 | ♦ Leica |
![]()
You want scattershot, you want entrapment or imp wing clip, you want silencing shot, you want improved stings. Your composition is about control, not burst dps. Get that healer out of mana and keep him out of mana and you can win with 100 dps. | |||||
| #1505 | Source | Posted on Patch 2.3.0 | Lindelle |
I don't have Excel on this computer and it's something I only ever used for hunter spreadsheets so far so I'm not in a huge rush to go out and get it. Here's my question:
I picked up Legionkiller last night, more with the mind to use it for SV than my normal BM or MM raid specs. However, after conversing with two of the other hunters in my guild, I'm wondering if it would be a decent upgrade over my current bow, Serpent Spine Longbow, for all three raid specs. The other thing is that we downed Archimonde for the first time and are learning Illidan now, so it's also a question of whether or not I want to immedeately dump 300g+ on a scope. | |||||
| #1506 | Source | Posted on Patch 2.3.0 | Madscorl |
![]()
| |||||
| #1507 | Source | Posted on Patch 2.3.0 | ♦ Glaurong |
Me - The World of Warcraft Armory - BM Hunter (I have on my rift stalker there because I was farming, I have Gronnstalker legs and gloves.)
Taradorm - The World of Warcraft Armory - Shadow Priest Zenek - The World of Warcraft Armory - Resto Shaman Monco - The World of Warcraft Armory - SV Hunter (925 Agi) And 1 DPS caster, probably a warlock or mage. Eir (The World of Warcraft Armory) judges improved crusader so that is another 3% crit. Chariot (The World of Warcraft Armory) has blood frenzy, so that is another 4% damage. | |||||
| #1508 | Source | Posted on Patch 2.3.0 | Omalu |
I've been reading alot of posts on this site, in regards to hunters, and have always wondered: Do any of you use shot rotation macros, and if so, what are they?
| |||||
| #1509 | Source | Posted on Patch 2.3.0 | ♦ Glaurong |
![]()
228 - seconds Glau present 356 - seconds Midnight present 118 - Auto Shots fired by Glau 76 - Auto Shots fired by Midnight 1.93 - Average seconds between Auto Shots for Glau 4.68 - Average seconds between Auto Shots for Midnight 232 - total shots fired by Glau 192 - total shots fired by Midnight 1.02 - shots per second for Glau 0.54 - shots per second for Midnight You are messing up your 1:1.5 rotation, bad. | |||||
| #1510 | Source | Posted on Patch 2.3.0 | ♦ Ishmaael |
![]()
| |||||
| #1511 | Source | Posted on Patch 2.3.0 | Lindelle |
![]()
| |||||
| #1512 | Source | Posted on Patch 2.3.0 | Lindelle |
I don't actively use a shot rotation macro. However, I have one in the wings that I put out on my bar and just spam-click for fights when I know I'll either be getting Heroism of my FPS will go to singles. While macroing can really even out your rotation and up your DPS, I find that I have more timing issues with potions, healthstones, FD, etc when I'm using one because of the reset on it. For example, on Gorefiend tonight, I was spamming my macro and took a ton of burst damage, got down to something ridiculous like 700 hp left. I died because the reset on the macro wouldn't let me pop the HS like I needed to in order to save my sorry butt. At least as I understand it, it's an issue with the reset time on the macro.
| |||||
| #1513 | Source | Posted on Patch 2.3.0 | Gurth |
Use /Stopmacro command?
| |||||
| #1514 | Source | Posted on Patch 2.3.0 | Midnight |
![]()
If I just take the time passed between my first and my last shot it´s down to 245 seconds which equals roughly 3,23 seconds per Auto Shot on average. It´s still bad, just not as bad. Taking a closer look at my rotation I realize there´re some occasions where I completely miss an auto shot. One of the reasons this happens is propably because I´m used to castsequence macros which broke in 2.3 and start casting steady shot a tiny bit too early. Another reason may be feign death. Now I´m not sure if it´s always been this way but just recently it became more obvious to me that feign death resets my auto shot timer. In theory I figured it´s propably best to cast feign death right after an auto shot and proceed with the normal shot rotation afterwards. If I´m casting feign death too early this too will result in almost twice the normal delay between two auto shots. Unfortunatly feign death doesn´t seem to be recorded in the combatlog (which seems a bit odd to me btw) so I can´t really check on this. Any hints beside maybe practising at Dr. Boom to improve my shot rotation? edit: Our latest BT raid report including my unspectacular Teron Gorefiend performance which resulted in almost exactly the same Hunter DPS as last week: click me!. I had to rename myself to "Mid" in the log because WWS would screw report splitting assuming we´re fighting "Midnight" in Karazhan on almost every Boss. -.- | |||||
| #1515 | Source | Posted on Patch 2.3.0 | minoshei |
Ok this is a really long Help me please question loll but please, I really need advice on this
I was looking at some of the hunters in my guild on wws report and noticed one of them was using aimed shot. First reaction was "WTF!!!!" who would use aimed shot in a boss fight with such a long cast time, a poor dmg ration compared to steady and all.. But something popped out in my head... maybe the guy was using it only in moment where the ability could become something good, like when he would use rapid fire and then aimed shot in less than 1.5 seconds. So to be sure I looked through the logbook and found out what..... nahhhhh the guy was just using aimed shot in is rotation, thus bringing a lower dps. But all this brought me to think of something. For hunter people, I have a somewhat classic survival build of 5/20/33 which result on getting Imp AOTH, mortal shots and thrill of the hunt for some mana regen. But after thinking a little, and making some stupid calculation, I came up with an idea which I need your advice, your idea or just your bashing to tell me if it would or wouldn't be good lol. I was thinking if it was possible that taking the 5 point from Imp AOTH away and getting myself readiness could actually bring more dps!! Here is how I saw it: Imp AOTH procced 16 time on a Morogrim fight of 11 minutes. that give me a 15% speed boost to my range attack for 3 min 20 sec. If I would get readiness, here is how I would use it(given the best situation for sure): PS: for the time of cast, im really bad for that, so I putted .5 sec for auto shot and same for arcane, feel free to notice me if its longer or shorter than that. rapid fire aimed shot 1.5 arcane shot .5 (auto) .5 readiness GCD aimed shot 1.5 arcane shot .5 (auto) steady .9 (auto) steady .9 Repeat that until your at the real end of rapid fire and aimed shot before it goes down(cooldown of it should be finished) Rapid fire yet again aimed shot 1.5 arcane shot .5 (auto) .5 steady (auto) steady .9 (auto) steady .9 aimed shot when cooldown is up duhh In the same fight of 11 minute, I roughly calculated that you could use the rapid fire up to 5 time. Now would that combo of rapid-aimed-readiness surpass the gain from Imp AOTH or not =S that where I want your advice. PS: take into account that you also get a boost of dps from the 5 point in Master tactician(even if its not a great boost its still something) sorry again for the long post :S | |||||
| #1516 | Source | Posted on Patch 2.3.0 | minoshei |
just to destroy my own idea :S I forgot aimed shot reseted the auto shot timer -_- all this hard work for nothing I guess
| |||||
| #1517 | Source | Posted on Patch 2.3.0 | Midnight |
Your logic is flawed in that aimed shot resets the auto shot cooldown which doesn´t even factor in any haste. So this means if you use an aimed shot and your weapon has got a 3.0s unhasted speed it takes those 3.0 seconds after your aimed shot regardless of any haste for your next auto to get ready.
So you can either do: 0.00 auto 1.50 aimed 2.25 steady 3.75 steady 4.50 auto or 0.00 auto 0.75 steady 1.50 auto 2.25 steady 3.00 auto 3.75 steady 4.50 auto To be honest, you´ll propably not be able to execute it as perfect as this and somewhat clip your autos, but in the end it´ll still be vastly superior damage to using aimed shot. As far as I see it aimed shot is really only useful if you either want to pack as much punch as possible into a single shot for misdirection or need the healing debuff and no warrior is available (who can debuff much more effectively). edit: Doh, got it yourself I see. | |||||
| #1518 | Source | Posted on Patch 2.3.0 | minoshei |
damnit i was in hope that I could finally find a good pve use for that stupid readiness
| |||||
| #1519 | Source | Posted on Patch 2.3.0 | Slash | ||||||
| #1520 | Source | Posted on Patch 2.3.0 | Enova |
Rapid Fire and Misdirection may be nice to have twice, but there are also thing like getting a second Feign Death, Frost or Freezing traps, Deterrence that also come in handy, both raid and PVP wise. I can tell you I've managed to tank the last 2% of an old Gruul near wipe by popping Deterrence twice. Sure, it comes in handy once every million years, but it's awesome utility.
| |||||
| #1521 | Source | Posted on Patch 2.3.0 | ♦ Glaurong | ||||||
| #1522 | Source | Posted on Patch 2.3.0 | ♦ Glaurong |
![]()
If you are having problems with your rotation on gorefiend, I would imagine on the many active fights in T6 your dps dips even lower. I would suggest BM at this point. You can drop your Mark of Conquest for a DPS trinket, your Talisman will be more effective since you will be firing more steadies, perhaps switch out your bracers and a ring for a bit more haste and you will be at 2k dps easy. Many fights may seem pet unfriendly, but once you get used to managing your pet a little, every fight but Archimonde/Algazor your pet can contribute a meaningful amount of damage. And as you have seen, the DPS a BM hunter puts out aside from their pet is still respectable (I got killed on this weeks Archi kill but was doing good damage till I did.) Algazor - Wow Web Stats | |||||
| #1523 | Source | Posted on Patch 2.3.0 | Mugsley |
Damn! What the hell am I doing wrong, then, if I can't break 900 DPS on Gruul, in T4 and T4-equiv gear?
| |||||
| #1524 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
My logs from being in just T4 gear include the old Scorpid mechanics, so they wouldn't be very useful. All our WWS for Gruul's can be found here, if you want to take a look anyway. | |||||
| #1525 | Source | Posted on Patch 2.3.0 | Laif |
It may not be your stats, it may be your DPS uptime. Are you spending too much time repositioning before/after shatter? Bandaging a lot? There is a such thing as playing too cautiously.
| |||||
| #1526 | Source | Posted on Patch 2.3.0 | Lindelle |
![]()
2. Armory link please. 3. Any WWS for us to look at? ![]()
| |||||
| #1527 | Source | Posted on Patch 2.3.0 | valir2.0 |
I have auto attack bound T, or right click. Do you know how if you are standing in range, you can right click the target and you will whip out your bow and start auto attacking? Well for some reason my guy whips out my axe, stands still and says "not in range" He WILL NOT fire the bow until I MANUALLY CLICK auto shoot, or if i use a special. What is the problem hear I CAN NOT Figure it out
| |||||
| #1528 | Source | Posted on Patch 2.3.0 | Pakatak |
I'm looking for some help with some spec troubles. I'm currently my guild's Expose Weakness hunter, and I'm finally getting to the point in my PvP career where staying EW for my weekly arenas just doesn't cut it any more. Being that I take Karate, have three jazz bands and a wind ensemble I play in, and piles upon piles of homework, I haven't got much time for anything aside from log on, raid, and get off. When I can, I of course do my daily quests and such, but that leaves me with only 70g to play with for repairs, pet food, flasks, pots, agil food, phat epix arrowz and the need to respec about three to four times a week. Does anyone have an idea of what I could do here, be it a really quick and snappy farming spot, a workaround to my spec, anything would be appreciated. Thanks.
| |||||
| #1529 | Source | Posted on Patch 2.3.0 | Kabuto |
![]()
Make sure it's checked if you want this behaviour. | |||||
| #1530 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
| |||||
| #1531 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Azwipe |
Tuskbreaker?
I understand that Wolfslaying Sniper is the best raiding weapon for BM hunters but it seems that the Tuskbreaker with some haste gear might possibly be the new best weapon for BM hunters.
Has anyone done an analysis on this? Last edited by Azwipe : 12/07/07 at 12:54 PM. Reason: Change to pve ? | |||||
| #1532 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
| |||||
| #1533 | Source | Posted on Patch 2.3.0 | Wunlastri |
So....I feign and keep getting attacked....is there ANYWHERE I can see where it gets resisted besides the mob still attacking me. Also, how long do I ahve to be laid out for it to fully take effect? I know it's no longer instantaneous.
| |||||
| #1534 | Source | Posted on Patch 2.3.0 | Kamaa |
![]()
/stopcasting /cast Feign Death It will interupt any steady shots or anything else I may be doing at the time and immediately FD. Any time I need to drop aggro I just hit this keybinding and keep spamming my DPS macro which is bound to the mouse wheel. The effect is I fall down for a split second and immediately pop back up with minimal DPS drop. I don't recall any particular instances where the FD failed to function, only times where it resisted. Maybe I'm just lucky. | |||||
| #1535 | Source | Posted on Patch 2.3.0 | Lindelle |
![]()
2. I believe your combat log should report FD resists. I haven't had mine on a separate window in a long time and I primarily just look to see if I died for a stupid reason or not, so I can't tell you for sure. | |||||
| #1536 | Source | Posted on Patch 2.3.0 | lilwolfe |
Hyjal Ghoul Kiting
We just got into Hyjal last night and as per the strat suggestion, we're having a hunter kite a ghoul back toward the rifleman to get them to engage. I was that lucky hunter! I was having two problems. First problem being that the footmen from the hill jump in and attack the mob and often hold him to that spot making it impossible to get him back far enough to get to the riflemen. Secondly, the times I was able to kite him back to the riflemen, they would then do the same thing: all gang up on the lone ghoul and work on killing him. The strats said I should be kiting them back to the aoe areas but there was just no way of moving the ghoul after the mobs aggroed him. Can anyone offer some tips on this, or how you've found works best? Thanks! | |||||
| #1537 | Source | Posted on Patch 2.3.0 | Gearknight |
![]()
| |||||
| #1538 | Source | Posted on Patch 2.3.0 | Enova |
![]()
As for returning the ghouls to AOE, I, personally run them through AOE first, on my way to the dwarves, then, when he's been ganked, the dwarves just look for something else to bash. | |||||
| #1539 | Source | Posted on Patch 2.3.0 | nicat |
![]()
The best thing to do is look at your kiting path, make the npc's chase the ghoul as much as possible. Go either far right, or far left, not right through the middle of them. Also for the first set of NPC's you can also try to let the npc's engage first then pull one of the ones in the back, as it will have fewer npc's on it. As far as the riflemen in the back same thing don't kite through there melee range where you can help it. As far as shots I try to get arcane/distract/conc shot early, and the multi shots later on, doing jump shots along the way, and usualy don't have much of an agro issue, it can still drop agro from time to time you just have to peal it off, or wait for the npc to die. | |||||
| #1540 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Helvetica |
![]()
A few useful tips that may help... 1. Have a frost trap down near the start of your kite so that you can stand still and run through a few shot rotations (while ghoul is slowed) to really build up initial agro at the beggining, before you have to turn and actually start kiting. 2. Use as many instants as possible while you are kiting. Arcane, distracting, even serpent sting...and take every opportunity you can to stutter step to get in some auto shots as well. You might also try dropping an immolation trap midway through the loop if your trap CD is up. 3. Make sure you dont have BoS. Last edited by Helvetica : 12/07/07 at 5:24 PM. | |||||
| #1541 | Source | Posted on Patch 2.3.0 | Ruind |
I had some issues in the begining kiting ghouls, I started laying an immolation trap down in the begining so the first ghoul that hit it would start heading my way and not to the prot pally and warriors who are just as fun to try to pull off of. If you lay your trap early enough your CD will be up durring your kiting and you can drop another. Just remember there are pulls with no ghouls and you dont want to have your priests crying that their banshee is dotted. If your using cheetah and concussive you shouldnt even need a frost trap.
Other than that just like everyone else was saying throw as many instant shots as you can. If the NPCs pull it off good luck getting it back I have had an aimed shot crit pull enough threat to take it off the NPC if im lucky but spamming distracting / arcane / multi etc. doesnt seem to work most of the time. You can have your pet attack it with taunt on and use intimidation then call it back to you when it gets aggro as well. | |||||
| #1542 | Source | Posted on Patch 2.3.0 | musclemilk |
I have a question regarding Don santos vs. Sunfury bow. I am BM and use a 1:1 shot rotation, I have done some testing on Dr. Boom and Don santos seems to win out, any info you guys can give would help with the decision.
| |||||
| #1543 | Source | Posted on Patch 2.3.0 | Thorongil |
You´ve already provided the answer yourself. Don Santos is better as BM. To break it down quite simply: Speed wins. Also, the procc of Don Santos is awesome.
| |||||
| #1544 | Source | Posted on Patch 2.3.0 | Belzi.ET |
![]()
It's simply the best addon to make you aware of resisted FDs. As the name of the addon says, you will hear a bell-sound if your FD was resisted. A guildie told me that his version of LaVendetta BossMods makes a blood-red border around his UI when FD was resisted. But I know, that there are other addons using the same red border to indicate you've got aggro. | |||||
| #1545 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Tilethryn |
![]()
Edit: I was going to post this in the survival boards as it has (to a certain extent) Survival specificity about it, but I'm also curious about marks. The guild I'm in consists of veterans reforming into a very small core. We blew through ZA (Alliance first on our server!) and are hoping to begin 25 mans this week. Considering that we have none atm, I've been thinking about stepping up to play Survival for EW--ok, ok. I want to use Zul'Jin's bow! Unfortunately, I haven't dabbled in Marks or Surv since Kara. What are Survival hunters doing for spec/rotations these days? I have seen 5/20/36 mentioned, and I'm assuming you go 1:1.5 and 1:1 when Quick Shots procs? What about 0/20/41? Solid 1:1.5? The broader MM/survival question is about haste affecting non-BM shot rotations. Is it possible as Marks or Surv to stack enough passive haste (still maintaining necessary hit and respectable crit/ap) to get down to a fast enough speed for 1:1 rotations? I will, of course, troll through the last few pages of the survival page, but I haven't seen much discussion of marks lately, outside of 7/48/6. Thanks! Last edited by Tilethryn : 12/10/07 at 8:59 AM. | |||||
| #1546 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Novacaine |
Pve-oriented hunter
Heya,
I'm writing this thread in order to recieve some advice regarding items, talents optimization i should go for, in order to achieve the maximum damage output for me and for the raid. Right now, im playing with a classic BeastMaster build 41/20, which seems to be the best choice for the gear i have. Hopefully armory link will show up as I write this, and you should be able to check my gear. The World of Warcraft Armory *** the profile doesnt seem to be quite much updated, those talents are outdated (I'm 41/20 bm) Recently I had concerns regarding my build as my output damage is heavily based on my pet. Maybe I shouldn't be concerned about this at all, but having played since the US release a hunter throught BWL/AQ/Nax I'd hope some day to get enough gear to spec back to some old fashioned talent build that permits me to not rely so much on my pet. I made some tests and throught Cheeky's spreadsheet I tried to come down to some conclusion but I'm still full of doubts. My guild progression is now stuck at Lady Vashj and Kael'thas. Yeah it's not hardcore, but i guess it's ok. Right now I havent had much problems managing my pet, still it's quite a stress to use "mend pet" and "revive" ability, mostly for 2 reasons. You waste mana, mend pet tick aint that great, and revive pet takes you about 1k mana. Healers sometimes throw a HoT or two on my pet but since there are bigger priorities than healing my pet, I can't really ask for healing. I'll be short, Beast Master build 41/20 seems to be the best choice so far. You get top dps, and mana conserving is quite good. As I'm full devoted to pve, this is right now with my gear the best choice but I hate to depend on my pet. I tried marksman spec, it sucks, its nothing like it used to be pre-TBC, even with good rotations/macros. This doesnt seem to be a viable spec, even if its burst dmg is quite ok. (I had switched to this build in order to see how it was against elementals during lady vashj fight, I hoped more burst damage would have helped a lot me taking down adds fast, since with a BM build, i couldnt pull the burst dmg to the max and most of the time i had my pet caught on lightnings and had to wait for it to reach my target to get some more dps) So here we go, survival spec, here's where my doubts grow deeper. Looking at the talent tree, it's a agi based tree, you need a lot of crit and not too much mana, thrill of the hunt seems to be a good talent to save some mana during fights. I asked myself, if I manage to replace every single piece i have that doesnt give a contribute to my agility (chest, wrist, helm, rings, and offhand), is survival going to be the talent tree I look for? I ran a test using Cheeky's spreadsheet. I imported my actual gear and replaced every non-agi-based item with agi items that my guild-pve progress allows me to get. Results were quite bad, lowest dps, even compared to MM and BM build (BM being n1 still). Is that the truth? I hope not and even if cheeky's test gave me some true "feedback" I can't rely on it since it's all theoric stuff. So here we go, assuming I get the best hunter gear from SSC/TK is survival build a good choice? And what survival talent tree is best for pve? 0/20/41 ? 7/20/34 ? (no master tactician, heard it sucks, and readyness isnt much of help in pve-raid) I hope i can get some good feedbacks, thanks for the read, and forgive my english grammar errors. Last edited by Novacaine : 12/10/07 at 9:52 AM. | |||||
| #1547 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Jerem |
What exactly damages (and kills) your pet ?
Make sure your pet is part of "the melee team". If your pet is always attacking the same mobs your rogues/warriors/enh. chamans/ret. paladins are, he'll receive some of the Chain Heals. In SSC/TK, also make sure you spec your pet with appropriate resistances. (basically, Arcane/Fire for TK, and Nature/Frost for SSC). It is funny you plan on collecting "the best hunter gear from SSC/TK" because your pet is too hard to keep alive, when the 2-pieces T5 set bonus actually makes your pet a survivor With 2/5 T5 and the new pet's AI (not always great (Al'Ar for instance), but has its advantages), I removed Mend Pet and Revive Pet from my keybindings. I only marginally use them. I'm pretty sure that with "best of T5" gear, BM will deal more damage than MM. SV requires sort of a different itemization, and I like to think most raid leaders want one SV hunter for the benefits of EW, regardless of the fact it it less "efficient" than a BM hunter. Last edited by Jerem : 12/10/07 at 10:17 AM. | |||||
| #1548 | Source | Posted on Patch 2.3.0 | Novacaine |
![]()
As you noted, the 2/5 t5 bonus is going to help a lot myself taking care of the pet, still I'm not totally satisfied at BM tree (but as I stated above, I take account that it's the best dps build atm). Thats why I'm looking for new options. Survival seems to be the "best" alternative way to raid as a hunter. But I'm concerned a lot about the fact i might be getting huge nerfs to my dps If I go survival.(I'm aware of the great raid buff survival offers). | |||||
| #1549 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
Your progression is identical to what my guild is doing (5/6, 3/4). I can provide all our WWS logs for those fights if you'd like to see how I manage things. (I'm not the best Hunter in these forums, but I think my DPS output is satisfactory.) | |||||
| #1550 | Source | Posted on Patch 2.3.0 | Novacaine |
![]()
#showtooltip Steady Shot /castsequence reset=3 Steady Shot, Auto Shot /castrandom [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() and each time I get Bestial Wrath I pop trinkets and eventually rapid fire if available and fire: /castsequence reset=6 Steady Shot, Arcane Shot, Multi-Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot, Auto Shot, Arcane Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot /castrandom [target=pettarget, exists] Kill Command Of course as I am in the need to move my position i usually cast Serpent Sting and Arcane shot if it's up. Oh btw: took lady vashj down. Now one more problem to think about, Is serpent spine longbow an upgrade? I think not, since of the lower attack speed it has. But still it would be a pity to "ignore" that. | |||||
| #1551 | Source | Posted on Patch 2.3.0 | lilwolfe |
Update on Hyjal Kiting
So I've had a few nights in there to polish up my technique. Getting aggro, and leading them through the camps is becoming decidedly easier. Early frost trap, serpent sting, distracting shot, arcane shot, conc shot. Strafe, shoot, repeat. I am getting the ghoul/abomination to the camps no problem and the npc's jump in. Now, most of the time I manage to get the ghoul half way back to the area the tanks/aoe will occur, but (namely) the Tauren Warriors for Azgalor waves begin war stomping and the ghoul gives up on me. So, with taurens (and me) dps'ing the mob down, it goes down fast enough without npc loss, but here's the kicker: The tauren then turn around and go BACK to their camp. Only about half the time do they finish the kited mob and join in on the rest of the activity. Our tanks/aoe is taking place up JUST behind the gate, is that the biggest reason the mobs are not joining in most of the time? Would it be better to have a warrior just do the kiting from the beginning and kite into the warriors and then back to the main area? It's growing more and more frustrating because I am not accomplishing the task of getting the extra npc dps to join in, and I am also not maximizing my own dps on the adds. What else can be done to make sure the mobs finish the kited ghoul and then join the rest of the fight? | |||||
| #1552 | Source | Posted on Patch 2.3.0 | Kamaa |
![]()
| |||||
| #1553 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Talrunya |
![]()
For hard core raiding, 25 man that is, 7,20/34 is ur best bet as you get the best parts of Surv/MM and BM. Conventional 20/41 works well if you are still doing 10mans and the occasional heroic. True master tactician doesn't do much in the grand scheme of things, but the usefulness of Readiness is undeniable, especially for those mobs that resist traps, and as simple a thing as grabbing aggro off a boss when ur FD is down; just burn Readiness and retrap or FD, whichever the case might be. Used to be able to trap 2 mobs that way before 2.3, but Blizzard got liberal with the nerf bat again. Readiness also helps somewhat for PvP, especially arena, as you can always retrap a player when their Alliance trinket is on cooldown. Oh, Master Tactician does help as it increases the hunter's chance to apply Expose Weakness (applied on hunter crit) to a mob - MT should push your %crit to abot 40-45% or better depeding on your base %crit. Also helps the hunter with ToTH as more crits on mana shots gives back more mana, but the effect is too shortlived (10s) to make a big difference overall to hunters' mana woes. Last edited by Talrunya : 12/11/07 at 11:22 AM. | |||||
| #1554 | Source | Posted on Patch 2.3.0 | Thorongil |
@Novacaine: You "just" have to adapt your strategy concerning pet from fight to fight. Of course you shouldn´t send it in at Leotheras, while he is in human-form. I just park it way off the raid to make sure it doesn´t get any whirlwinds, when he switches to demon-form you can go full out and also send your pet in. Don´t forget that dmg isn´t really relevant in human-form, most dps will come in the demon-phase, thus spare every cooldown and also your pet for this burst-phase.
Don´t forget to reskill your pet for each instance, also. This really is the biggest boost for a BM in terms of pet-survivability. Full shadow- and nature-resistance for SSC e.g. will make life a lot easier (normally, I don´t have to retreat the pet at any time during a Vashj-fight). Same goes for arcane and fire-resistance for TK. However, the key is to adapt your pet-management to each fight. Knowing the bosses abilities is a thing of preparation and experience. | |||||
| #1555 | Source | Posted on Patch 2.3.0 | Trohck |
![]()
| |||||
| #1556 | Source | Posted on Patch 2.3.0 | Talrunya | ||||||
| #1557 | Source | Posted on Patch 2.3.0 | • Glaurong |
![]()
Everything else is tanked/AEd out by the gate. For the human camp another hunter (usually Monco) just picks a ghoul that has been in our paladin tank's consecrate for a few ticks and pulls that one off. That way he has a pretty good aggro lead before the ghoul even starts his way and a much bigger one once the NPCs join in. (At least this is what I think he is doing, from what I have observed.) | |||||
| #1558 | Source | Posted on Patch 2.3.0 | Bullshot |
![]()
| |||||
| #1559 | Source | Posted on Patch 2.3.0 | Qrt |
I specced my boar shadow res back when it was possible for him to grab aggro on the Inner Demons - a quick charge and growl and the demon stuck on him - but since that possibility was removed I can't think of any fight where shadow res is useful.
| |||||
| #1560 | Source | Posted on Patch 2.3.0 | Thorongil |
Shadow is quite useful on the trashmobs if I remember correctly. It´s also possible that I messed up something, you could also take frost in SSC. And no, shadow won´t be useful on any particular bossfight, but trashmobs can also be painful.
| |||||
| #1561 | Source | Posted on Patch 2.3.0 | Drrakkainen |
It's been a while since I had time to read this thread. I must say you keep up very good job. Ok official part done With my current gear Drrakkainen I've been having fun as BM, depending on fight pushing 800-1100 dps (my best score so far is this guild pug ZA run
I have very precise question Since we (hunters) don't get that many upgrades (especially when you don't raid hardcore) I was thinking about new Ignore Armour items, my first idea was to change bracers to those for heroic badges [Steadying Bracers] that for about 0.7% crit would put me a bit above 200 ignore armour (I'm using arena OP AXE atm) all the time. For other ignore armour items I have problem with replacing hit rating I'll lose and counting loss of like 1% hit always result in keeping hit capped. Any ideas? Others comments welcome | |||||
| #1562 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Novacaine |
![]()
![]()
![]()
Wow Web Stats My armory doesn't seem to be updated still (changed sunfury bow with wolfslayer, ranger-general chest is now in, also with ring of lethality). As you can see I couldnt pull my dps much. I have to be honest, I forgot to respec the pet to arcane resistance, and he died at least 3 times during the fight, so i might have suffered that a bit. Last edited by Novacaine : 12/11/07 at 8:55 AM. | |||||
| #1563 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
Besides Serpent Sting and pet ineffectiveness, your shot rotation seems fine. Normally I don't worry about the AE adds, and I spend that time regenerating mana. Here is the WWS of our last Solarian kill (and second ever). My shots are hitting quite a bit harder than yours, and my pet is actually contributing, but the shot rotation is pretty similar (and I had lots of mana coming in.) Staying out of Viper by not dropping the Volley and Explosive traps will help. That 13K damage you kicked in is just a single Seed of Corruption. You're better off managing your mana to allow you to sub in more Arcane/Multi (especially Multi with Priests up, and you hit both of them.) If your pet had the right resistances you probably would be over 1100 on that fight. | |||||
| #1564 | Source | Posted on Patch 2.3.0 | Talrunya |
![]()
WTB feign death and drink - 50g | |||||
| #1565 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Novacaine |
![]()
Now my major concern is about switching to auto-shot / steady-shot rotation and auto-shot/multi/arcane/steady rotation. Basically what I do is go for autoshot-steadyshot until I have my cooldowns up. Whenever The Beast Within is up, I trigger my trinkets, rapid fire, and start a more complex rotation using arcane shot, multishot and steadyshot. I keep doing this the whole part of the fight. If there's the need to stop dps, I usually switch to Aspect of the Viper in order to regenerate some mana while I'm not shooting, then I switch back to AotH and restart dps. I took a look at different Raid Reports of yours and noticed that you, and your hunter teammate are usually on the top dps slots, and your dps is overall much higher than mine. (You provide 30% more damage than me). What am I missing? Should I use multi/arcane rotations more? ![]()
Expose weakness must be always up (min. 95% of the fight), if you cant guarantee that there's no point going survival. Thrill of the Hunt is a nice talent for survival hunters, it allows them to not run out of mana too fast. Considering a raid setup like the one done by my guild, I would hardly sacrifice it, despite the fact spending 7 points for Improved Aspect of the hawk and Focused fire would be great. Last edited by Novacaine : 12/11/07 at 12:08 PM. | |||||
| #1566 | Source | Posted on Patch 2.3.0 | Zombeana |
Hello I was wondering if there is a mod or addon of some sort that I can use to create a Raid warning saying that my trap has been resisted. It does happen occasionally and its very annoying to have a tank not take any notice and me trying to deal with the mob that has resisted the trap. It would be a lot easier if the tank was aware when this happens without having to try and type it out.
Thanks | |||||
| #1567 | Source | Posted on Patch 2.3.0 | Kamaa |
I can't help you with the mod, but if you're going to be serious about raiding you need to use vent and a microphone. I assume you're having trouble with Moroes or perhaps Malacross. In a larger 25 man you calling out a resist on vent might be frowned on in some guilds, but in a 10 man, that is by far the favored warning I'd imagine.
Get vent, and get a microphone. It's worth it. | |||||
| #1568 | Source | Posted on Patch 2.3.0 | Zombeana |
Yes, i have Vent and a Mic and raids are not the problem, I am talking about PUG groups in instances and most importantly, heroics.
| |||||
| #1569 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
Orcis and I get a group of us, a Survival Hunter, Feral Druid, and Shaman (usually Resto). Pretty much an ideal Hunter group setup. The biggest difference between us might be shot cycle length. I cannot access Armory from work to check your gear, I use the [Wolfslayer Sniper Rifle] and no haste effects but quiver, IAotH, and Serpent's Swiftness. I've practiced 10,000+ shots at Dr. Boom to get my timing down so I have few clips/clobbers. That might account for the differences between us. Havoc's main DPS is always Hunters + whatever class favors that fight. So we get pretty good support (Ret Paladin, Boomkin Druid, Survival Hunter) even outside the ILotP and SoE/GoA/MT totems. | |||||
| #1570 | Source | Posted on Patch 2.3.0 | Futility |
Hey guys, I was just hoping for a quick favor. My guild has had VR, Lurker, and Tidewalker on farm in TK/SSC and as far as I know, I have almost every gear upgrade available to me. I'm working on Bloodlust Brooch right now, but does anyone see any upgrades I've missed in the content my guild has covered thus far? Thanks in advance!
| |||||
| #1571 | Source | Posted on Patch 2.3.0 | Kamaa |
I see. I normally vent for those too, but a resist at that point is where I'd stun, wing clip and just start kiting for the most part. You can let it come back when the tank is good and ready.
| |||||
| #1572 | Source | Posted on Patch 2.3.0 | Novacaine |
![]()
Difference could stand in the different raid setup. I wish I could have one like yours! As for the shot cycle lenght, it's the same as mine. Wolfslayer sniper rifle along with the 15% pouch and serpent swiftness and no haste gear. | |||||
| #1573 | Source | Posted on Patch 2.3.0 | Zombeana |
Yes I am aware of this I was just simply wondering if there was something I could use to have this raid warning occur so it makes it a lot easier for me and of course the tank, so they know to get the trap before sheep etc, or if the tank is not so good, which seems to be occuring a lot more since the lowering of revered to honoured reputation requirement for heroic keys since patch.
| |||||
| #1574 | Source | Posted on Patch 2.3.0 | Saryanne |
With the new Arcane shot buff....
I prefer playing a MM hunter, and by using a good shot rotation, I do strong DPS. However, I do respec to BM when I feel that the guild needs a little bump in DPS. Yet I am wondering now with the new changes to Arcane Shot coming with the patch if MM may not be even closer to BM. I am talking about how Arcane shot now scales with attack power.
Thoughts? | |||||
| #1575 | Source | Posted on Patch 2.3.0 | Lumphoof |
![]()
2.3.2 PTR Patch notes. | |||||
| #1576 | Source | Posted on Patch 2.3.0 | ♦ Grogzor |
I am confused about that part of the patch, is that Blizzard removing the down ranking penalty they instilled into Arcane Shot or was there some ulterior bug?
| |||||
| #1577 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Kamaa |
It would appear that you are absolutely correct. Blizzard probably realized that the penalty to down ranked arcane shots had a negative impact on leveling 1-60 and that goes against most of what they've been changing in recent patches. This change will not allow higher maxium DPS as it does not effect the highest rank of arcane shot, but it might allow for higher DPM and therefore higher DPS over extended periods of time.
Last edited by Kamaa : 12/11/07 at 4:14 PM. Reason: Additional sentence. | |||||
| #1578 | Source | Posted on Patch 2.3.0 | Madscorl |
![]()
| |||||
| #1579 | Source | Posted on Patch 2.3.0 | Elfalora |
![]()
![]()
Basically, ranks 1-5 Arcane Shot was bugged to not have attack power scaling in 2.3, not even with downranking penalty. This hurts 1-60 hunters because they had weakened Aimed Shot and Arcane Shot. I'm pretty sure downranking penalty is here to stay. And yes, I used rank 1 Multi and rank 1 Arcane in AV right when 2.0 was released, and held off a full 40-horde premade (yes, all 40 of them from the same realm) for an hour. | |||||
| #1580 | Source | Posted on Patch 2.3.0 | Algalzoth |
Good morning.... well, morning for me anyway.
I've been attempting to get into my guild's raiding class, but seems I am being told to basically become a BM hunter which I don't want to do. Right now I am a hybrid MM/Surv hunter, currently 0/31/30. Without any food or elixirs buffs on I sit at 1911 RAP and 30.66% critical strike chance, with 121 HR. With a warper burger in my gut and an Elixir of Major Agility on I sit at 2011 RAP and 33.3% chance to crit, which I tend to think is pretty good. Couple other things. I tend to use Aspect of the Viper instead of Aspect of the Hawk, I admit I'm a mana whore and abuse it so I tend to think Viper is better for me then Hawk. The way my shot rotation works, Steady > Auto > Arcane > Auto > Steady > Auto > Multi > Auto > Second Verse Same As The First, is pretty mana intensive and pretty much requires me to have Viper on. This is the Webstats from a semi-recent Gruul/TK run the guild has done. Please note I was not using any buff food or elixir for this fight run, something I am changing now (yay for farming!). Algalzoth - WWS This is my armory page. For some reason it's not updating with my new boots, the Fiend Slayer Boots but that only gives me a little bit of a boost. The World of Warcraft Armory So, please any suggestions would be taken and I want to thank you before hand for any help. | |||||
| #1581 | Source | Posted on Patch 2.3.0 | infamy |
![]()
Why not? That's the big question. Your gear is on par with, or slightly better than, mine. Here's my Gruul kill: Wow Web Stats (Lucrezia) Here's yours: Wow Web Stats (Algazoth) So maybe re-think your BM decision? | |||||
| #1582 | Source | Posted on Patch 2.3.0 | Iod |
![]()
As much as I loved playing a MM hunter, its performance at lower gear levels just didn't make a compelling case for bringing me along. I specced to BM to help my raids succeed, and since doing so have been the top-dps in every raid I've attended. Going past Gruul you really need to weight your raid's needs against your personal preferences- sure, you might like xx/xx/xx spec, but if it doesn't provide any utility or overwhelming dps then you're easily replaced. | |||||
| #1583 | Source | Posted on Patch 2.3.0 | Yatha |
Hello folks,
After many checks using Cheeky's spreadsheet, I clearly need to use a 1:1.5 rotation in order to max out my damage output. I would usually go 1:1 with multi and stead when up, always making sure to let a auto release in between. I recently changed my 2.8 speed Steelhawk to the 3.0 speed Ancient Sin'dorei Longbow. Last night I worked on squeezing a multi or arcane next to a steady and it didn't work out to well for me. maybe I was too used to 1:1, or maybe my clicking was not fast enough. Yes I am a clicker. I have been looking into the /castsequence macros and have yet to find one that works. I would like to get one going for the shot rotation listed in the spreadsheet for 1:1.5. Is there a working macro for the following rotation? Auto, Steady, Multi, Auto, Steady, Auto, Steady, Arcane, Auto, Steady I know that blizz is working on these type of macro because of the autoshot change. Something about placing a "!" in front of the auto shot to keep it from toggling. Are all these macros broken until they make this change? Does anyone know what the new macro would look like after the patch? Thanks in advance for the help. | |||||
| #1584 | Source | Posted on Patch 2.3.0 | Trohck |
I've tested an even simpler version (Auto Steady Arcane Auto Steady) and it tends to lock up / halt / generally not work flawlessly like it did in 2.2. So I don't think there is a working macro for that rotation.
| |||||
| #1585 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Laif |
I've been using a base shot rotation macro with key modifiers for special shots. It's not anal-retentively perfect at eliminating auto shot pushback (and you need good latency) but it allows for on-the-fly shot rotation modification:
![]() /cast [modifier:shift] Arcane Shot; [modifier:ctrl] Multi-Shot /castsequence reset=3 Auto Shot, Steady Shot The macro that I actually use is more complex (also has stings, Kill Command, Lightning Breath), but this gives you a general idea of the concept behind a modifier key rotation. I prefer this macro since it has built-in flexibility. Best used when bound to your mousewheel. Last edited by Laif : 12/12/07 at 3:57 PM. | |||||
| #1586 | Source | Posted on Patch 2.3.0 | Algalzoth |
Huh. Dorking around with the spreadsheet, if I went with a 19/41/0 build I'd have a total of 826.02 total DPS, 687.83 from myself and 138.19 from my pet. Gonna keep playing with. If I went with the build of my hunter class leader's build, I'd have 828.82 total DPS, 660.66 from myself and 168.16 from my pet. If I went with Lucrezia's build, I'll get 832.70 total DPS, 660.66 from myself, and 172.04 from my pet.
Quick question, though. How do you folks deal with your shot rotation? Just macro the heck out of it so it's a one button thing or what? | |||||
| #1587 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
You can put up very good DPS with either. | |||||
| #1588 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Wunlastri |
Laif I would steal and copyright your macro, but my shot button is linked to shift-1 and I feel more comfortable spamming 1 as a melee macro. Could the shift be replaced with alt and do you know if ctrl works if I'm already pressing shift to use the macro?
So, I'm thinking... I see a lot of builds with 2/3 EW. And I crit alot so I can follow the idea of not needing 100%. But why stop there? Why not put 1 in EW and 1 in ToTH? Is there some fundamental issue I am missing here? Maybe I've been spoiled with 2 and 3/3 EW, but 33% of the time should occur often enough. The gear is to the left and when SV I spam food and elixirs over flasks. The build in theory is Talent Calculator - World of Warcraft Last edited by Wunlastri : 12/12/07 at 5:18 PM. | |||||
| #1589 | Source | Posted on Patch 2.3.0 | shyylo |
BM Hunter & Maximizing my dps
I have been reading these forums for a couple of months and I have learned a great deal about my hunter, thank you. Our guild is working mostly in SSC, we have killed Hydross, Lurker & Tidewalker.
I have done about all I can think of to do at this point to increase my dps. Here is what I am aiming for in the near future: 1. Upgrade my sunfury bow to Wolf Sniper Rifle (Yes I am BM hunter). 2. Void Reaver's pants. 3. changing some gems around now that I have Hydross chest piece. I could use some advice on my shots, macros and pet. Here is a recent WWS: Wow Web Stats My armory link: The World of Warcraft Armory My macro for shot rotation: #showtooltip steady shot /cast rapid fire /cast [exists,target=pettarget] Kill Command /script UIErrorsFrame:Hide() /use 13 /use 14 /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() /castsequence reset=3 Steady shot, auto shot Any advice at all would be greatly appreciated! Thank you, Shyylo | |||||
| #1590 | Source | Posted on Patch 2.3.0 | Trohck | ||||||
| #1591 | Source | Posted on Patch 2.3.0 | Laif |
![]()
I use mousewheel down for shot rotation and mousewheel up for melee. I use ALT modifier for a sting, editing the macro depending on the situation I'm in (PvP, trash, boss, etc.). All in all, I think I have about 18 skills available from just my mousewheel and 2 mouse thumb buttons along with modifier keys (Shift, CTRL, ALT). I've set up 5 "action type" macros that use different related skills based on what modifier key I have held. Mousewheel up - Melee - wing clip, raptor strike, Aspect of the Monkey, Deterrence, Mongoose Bite, Disengage Mousewheel down - Shot Rotation - Auto Shot, Steady Shot, Arcane Shot, Multi-Shot, a sting, Kill Command, Bite, Lightning Breath Mousewheel press - Movement - flying mount, ground mount, aspect of the cheetah, aspect of the pack, equip/unequip riding crop Mouse Thumb 1 - Pet - pet attack, pet recall, pet stay, pet follow Mouse Thumb 2 - Utility - Misdirection, Hunter's Mark, set focus, Aspect of the Hawk, Aspect of the Viper It was complicated to set up & streamline, but now that it works my screen has a lot less button clutter and I have a lot faster access to abilities than if they were all on individual keybinds. | |||||
| #1592 | Source | Posted on Patch 2.3.0 | Benafflock |
I'm sorry if this has been discussed in larger detail within this thread, but I'm the ranged class officer for my guild and one of my hunters has respecced to a MM/Survival build claiming that its buff to melee DPS through Expose Weakness, which to the melee DPS in my guild has not been noticed, is greater than this hunter's loss in personal DPS, which everyone has noticed.
For reference, here's his Armory profile: The World of Warcraft Armory Personally, I don't feel like the loss of this hunter's DPS is being made up for by his buff to melee DPS/tank threat gen. When I asked for some reasoning he couldn't provide me with any hard numbers, and he refuses to use this site, claiming "he can think of stuff on his own." My question to the hunter community is whether or not he's actually benefiting our raid group as MM/Survival and if not, would the raid be better off if he was BM? At maximum physical DPS capacity we would be running with 5 melee, 3 hunters, and three or four tanks. Finally, if MM/Survival is a spec worth inviting to raids, is it a spec worth contributing a Badge of Tenacity (Badge of Tenacity - Items - World of Warcraft) to? | |||||
| #1593 | Source | Posted on Patch 2.3.0 | Laif |
![]()
| |||||
| #1594 | Source | Posted on Patch 2.3.0 | Wunlastri |
I play fighting games, but can't do all that with one hand. Though I should level an alt and learn how to mouse control. Then I can hit alt+Z and fight in uncluttered beauty.
But lemme get this straight, by pressing the wheel down you have it set to auto mount/cheetah you? Does dismounting work the same or do you choose to do an attack *like I do* to dismount. | |||||
| #1595 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
Looking at your Lurker kill: #1 - Keep your pet alive. Lurker is tauntable, the OT should be picking him up if the MT get booted. #2 - If you have the [Dragonspine Trophy] stick with the Sunfury. #3 - If you have the mana, use more Arcane and Multi-Shots, they do more damage than the Steady they will be replacing. In general, not too bad. If you pet lives you should easily be over 1K DPS for this fight. I see no real group buffs, what were you grouped with? Feral Druids, Shaman, and other BM Hunters will help out a ton. | |||||
| #1596 | Source | Posted on Patch 2.3.0 | Doko |
![]()
| |||||
| #1597 | Source | Posted on Patch 2.3.0 | Laif |
![]()
![]() /equip [nomounted,nomodifier] Riding Crop; [mounted] Replaced Trinket /cast [modifier:shift] Aspect of the Cheetah; [modifier:alt] Aspect of the Pack; [nomounted,flyable] Reins of the Flying Mount; [nomounted] Reins of the Ground Mount /dismount [mounted] Hold down Shift & press mousewheel for Aspect of the Cheetah. Will dismount & re-equip regular trinket if mounted and does not equip Riding Crop. Hold down ALT & press mousewheel for Aspect of the Pack. Will dismount & re-equip regular trinket if mounted and does not equip Riding Crop. Press mousewheel while not mounted in Outlands to equip riding crop & mount flying mount. Press mousewheel while not mounted in Azeroth to equip riding crop & mount ground mount. Press mousewheel while mounted to re-equip your regular trinket & dismount. Other macros work similarly, making use of /castsequences and macro modifiers like [help] [harm] [target=focus] etc. | |||||
| #1598 | Source | Posted on Patch 2.3.0 | Galred |
![]()
To get a more accurate answer to your "is it worth it" question, there is some additional information which would be helpful: 1. Does your Survival hunter always have +20 AGI food and an Elixir of Major Agility on while raiding? 2. Which of the following buffs does he get: - Blessing of Kings - Improved Leader of the Pack (feral druid in group) - Grace of Air totem (shaman in group) - Ferocious Inspiration (BM hunter in group) As always, group composition can play a vital part in whether certain talent builds work great or poorly. If you're going to run with an SV hunter, I think you should definitely consider stacking his group for maximum benefit. 3. Do any of your BM hunters have Improved Hunter's Mark? This is an extra 110 AP for the melee classes; normally the Expose Weakness martyr picks up this talent and the BM hunters don't. 4. As a continuation of #2 - what are his Agility/Crit% when he's fully raid buffed? 5. Is your DPS often threat capped? Allowing tanks to generate more threat is great, but only useful if your DPS is forced to otherwise hold back. 6. Assuming best-case scenario, which is that EW is always up, how much DPS gain is it for your melee? If I recall correctly, it's approximately 14 AP = 1 DPS for hunters but I'm not sure what the numbers are for rogues/DPS warriors/feral druids in catform. Tinuvian's base AGI of 823 will translate to ~205 AP for all physical DPS (this is NOT raid buffed, or buffed at all) plus an additional 110 AP for the melee (the 110 works for pets too). I'd bet that your melee DPS guys can tell you how much of a gain Tinuvian is providing. 7. How much DPS has Tinuvian lost by going MM/SV instead of BM? | |||||
| #1599 | Source | Posted on Patch 2.3.0 | Algalzoth |
Thankee. I'm going to have look over macros. I really suck hard at making them, so I gotta find someone that works for me. I've been looking at a 1:1.5 shot rotation since the spreadsheet says I can put out 715 sustained DPS.
| |||||
| #1600 | Source | Posted on Patch 2.3.0 | Enova |
Personally, I'm a big fan of the good old fashioned manual weaving, and as such i hate macros. However, I often find myself skipping autoshots late in the raid, so I tried using the very basic /castsequence reset=3 steady shot, auto shot macro, without any other additional line, and it works rather well with my 1:1.5 rotation. Plus, it allows me to get some satisfaction by timing multi and arcane shots manually, with the help of Quartz cast and swing bars. It makes thing soooo much simpler. The downside is it's not really 'button mash' friendly, since the error messages are annoying. Which is exactly why I keep them, to stop me from spamming a single button.
| |||||
| #1601 | Source | Posted on Patch 2.3.0 | shyylo |
![]()
I dont think my pet died during that particular fight however I haven't found a method getting him to dps when we switch to island adds. I have been leaving my pet on the main island and sending him onto Lurker when we are not doing adds. (my job is to kill island adds) Perhaps I need to be sending my pet to melee adds while I dps the islands. Our tank cant get booted because he tanks Lurker in the water against the dock therefore there is no threat of him losing aggro and my pet dying. Should my pet be doing more damage? He is a black ravager from BEM, is he good enough? Also, should we be turning off level one pet skills or leaving them on? | |||||
| #1602 | Source | Posted on Patch 2.3.0 | Algalzoth |
![]()
Welp, I switch to your spec, Infamy. Gonna see how it works. According to the spreadsheet I should get around 822 DPS. | |||||
| #1603 | Source | Posted on Patch 2.3.0 | Midnight |
![]()
| |||||
| #1604 | Source | Posted on Patch 2.3.0 | Enova |
I don't have any official info about this, one way or the other, but recount puts my steady and auto shot count rather close to each other (sure, I skip a steady or two due to repositioning, that's not what worries me). So, all in all, it seems to work. Unless it's got a placebo effect and I time the shots manually
| |||||
| #1605 | Source | Posted on Patch 2.3.0 | Midnight |
If it didn´t work after one steady shot you wouldn´t be able to cast another one until you either explicitly "cast" an auto shot by pressing the key before it casts on itself or any other reset condition (like reset=3) is met. If you rely on the later one and it doesn´t coincede with your auto shot you will experience kind of a lag before you can start casting steady. On the other hand, if you keep spamming the macro it will most likely work the way it always did. Unfortunatly I´m still at work so I can´t check for myself just yet.
| |||||
| #1606 | Source | Posted on Patch 2.3.0 | Wired |
Hello all,
I've just recently reactivated my account after almost eight months of not playing my hunter. Wow, have things changed. I just have a couple questions regarded issues that have changed over the past couple months. I'm sorry if these things have been repeated time and again, but my searching shed no light on these questions. Firstly, Armor Penetration. It's all over 2.3 gear. Zul'Aman, Heroics gear, even s3 Arena pieces have armor penetration. My question is, how important is this to Hunters? Pasted at the end is my armory, but in short it's Karazhan/T4 quality, including various leather pieces from Kara. as well. Is the heroic gear something I should be actively pursuing? The lack of sockets on most of the ZA/Heroic gear makes me uneasy, it seems as if it's just stats, AP, and armor penetration. Is there a cap that I should not surpass? I understand I can visually see what is better DPS by simply plugging the two pieces of gear into a spreadsheet, but I'd still like to know what kind of value to place on this foreign stat. Second, shot macros: I have no idea how they work, but I know that before I quit a Hunter friend of mine had me copy/paste a steady/auto shot macro and it worked perfectly. When I logged in for the first time onto my account, my macros were saved, but it doesn't seem that it's working. I'm typing from class right now, and don't have access to the macro, but I'm definitely looking for a new one, for BM (if that matters), If you're pasting the macro, might you also be able to take ten seconds to tell me what it's doing? Thank you Freeze Traps: I ran a couple heroics my first day back yesterday, and my trapping performance was embarrassing. I felt that I was doing fine, but quite literally every other trap was being resisted, as many as four-five in a row over multiple fight, especially in Heroic Mana Tombs. Was that just poor luck? Or has something changed in the past several months that I missed? I do not have the SV talent for resist reduction, but I never have-- And that was the first major resist problem I'd ever encountered. And lastly, pets! I tried to look over the "2.1 BM Raiding" thread, but the information I'm looking for I believe out dates that. When I quit in April, lightning breath was recently nerfed, is it still that way? Also, in my limited raiding since then, I've heard things about the scorpion pets poison stacking to absurdly high numbers as BM, but I can't help but recall reading something about that being patched, has it? If so, what is the popular raiding pet for 2.3? I don't mind having what everyone else has, just what works. The World of Warcraft Armory That is my armory, if anyone was to get incredibly bored to compare gear Thank you in advance for any help, it's greatly appriciated. Have a great day, Wired | |||||
| #1607 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | merh |
im having a little problem with the steady shot macro where KC is chopping my autoshot.. im currently using :
#showtooltip Steady Shot /castsequence reset=2 Steady Shot, Auto Shot /castrandom [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() everyone keeps telling me that they dont experience any chopping but it seems KC messes up my autoshot often enough where i feel like im losing too much dps. i know autoshot cant happen for 0.5s after a KC but i dont know any other way to make KC flow better in the macro. i know it would be best to use KC after auto shot but it doesnt seem to want to do that... is there anyway to fix this? also, when i raid i usually have 200-250 ms and i thought that maybe this could just be the problem... not sure edit: prolly should add that im BM with a wolfslayer rifle >< Last edited by merh : 12/13/07 at 11:22 AM. | |||||
| #1608 | Source | Posted on Patch 2.3.0 | graenmachine |
Try putting /Cast Kill Command as the first line in your macro. I use this so that Kill Command is cast during my steady shot so I do not need to worry about it delaying my auto shot.
| |||||
| #1609 | Source | Posted on Patch 2.3.0 | Wunlastri |
Hm, now that IS an idea. Putting KC first to not clip myself. I just thought it was a wasted special after I saw it clipping me over and over.
Armor Pen theory is pretty simple. It's anti-diminishing returns for the most part. So take all the lore you've learend about AP vs crit and their dimishing returns and flip it. The less your target has at first the better. Of course, if you are able to make a heavily armored boss hit 0, then yes you should start looking elsewhere, but if you are doing that, I'm already afraid. Recently I got my 2nd icon of unyielding courage and decided to equip it in lieu of my DST while SV (despite having that gun, which isn't as bad as I thought once I dropped all the haste BM gave. 2.26 to 1.86 that's ludicrous.) and I am liking what I've seen so far. I've been mostly 10 manning though, so I already know I'll be defending my spec thenext time I 25 man. Which is NOT this Sunday because my fucking guild opts to kill Sha and council during the week of my finals so I'm assed out on priority. Ok, done venting. Moral of the story, Armor Pen in small amounts is worse than otehr stats, but grows in effectiveness at a rate somewhere between linear and exponential. So high armor pen good, low armor pen bad and should be banked until you have ... eyeballying I'd say atleast 300 before you start utilizing it. | |||||
| #1610 | Source | Posted on Patch 2.3.0 | Algalzoth |
I should have asked this yesterday, but is it even possible for a MM hunter to be worth a flip in raiding anymore or has that been taken away completely?
| |||||
| #1611 | Source | Posted on Patch 2.3.0 | Wunlastri |
It's viable. It's not fun, though and kind of exacting on what you need to do. I've raided very little (when I first started raiding at 60 and consequently at 70) as MM and it didn't really compete dps wise. But I don't know if that is gear or gained skill.
| |||||
| #1612 | Source | Posted on Patch 2.3.0 | Galred |
![]()
Slightly longer answer: For players who are good at the 1:1.5 rotation with MM, a hybrid MM/SV build with Expose Weakness can provide a solid buff to the raid's physical DPS. So if you don't want to go BM, it's worth a try. As far as I'm aware there isn't a currently attainable level of gear at which point MM surpasses BM on personal DPS - there was some theorycrafting about getting enough Haste rating to match Serpent's Swiftness with an MM build but you'd have to give up too many other stats to get it. | |||||
| #1613 | Source | Posted on Patch 2.3.0 | Algalzoth |
That's what I was worried about. Pre-BC I was able to surpass BM hunters in DPS by leaps and bounds. I'm a very dyed in the wool MM hunter. I tried a 31/30 MM/Surv spec and got pretty decent DPS, just a little below the BM hunter who was using food and elixir buffs, in terms of DPS. I'm gonna rant about this on another board, since I don't want to fill this up for no reason.
| |||||
| #1614 | Source | Posted on Patch 2.3.0 | Lindelle |
MM can compete DPS-wise, as can MM and SV, but BM will typically be the stronger build. However, there are fights that make BM a terrible pain to try to play, like Archimonde or for me so far learning him, Illidan. I used to lead our guild on Leo and Karathress as MM, competitive top 5 on Lurker, but other things, I'd be down towards the bottom of the top ten.
The biggest catch to MM is that you have to be able to constantly maintain a 1:1.5 rotation. To compete, you can't have the little bit of leeway that you get with BM. | |||||
| #1615 | Source | Posted on Patch 2.3.0 | Weyfarere |
Do/did you have a plan for your practice sessions on Dr. Boom? I still do a lot of clipping/clobbering and think practice would help, but I'd like to make sure I'm not just practicing the same old bad habits.
| |||||
| #1616 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Reflux |
Raid Burst Macros
Hi gang - 1st time poster here although I've been reading these forums for a couple of weeks now.
My question concerns synergy between trinkets, racials, BW, ect. Assuming a 1:1 Auto/Steady BM rotation, is there a "most" effective way to burn cooldowns on raids? Up to now, I have been starting boss fights with BW, Rapid Fire, Berserking and popping a +damage trinket. With the next BW cooldown reset, I would just have BW and my 2nd trinket (which was Abacus for haste). I finally got the Hourglass to drop last night and according to Cheeky's spreadsheet, I should pair that with my Bladefist's Breadth over Abacus. At any rate, I'm getting two suggestions. First, make one macro using only BW and trinket and one macro using Rapid Fire and Berserking. The other option is burning BW/Trinket/RF/Berserking all at once. My gut tells me that burning everything at once and then again as soon as timers refresh will maximize dps, but I don't have the math to back that up. Suggestions? Thanks! Last edited by Reflux : 12/14/07 at 3:26 PM. | |||||
| #1617 | Source | Posted on Patch 2.3.0 | partime |
any advice on getting more DPS out of my hunter
basicly what the title of my post say i am looking for ways to get more dps out of my hunter i currently at 1000-1100 dps in ssc/tk unflasked or food buffs. My normal group set up is 3 bm hunter feral druid and shammy this normally puts me more at 1100-1200 dps but i do 1000 with a bad group set up (2 rogues fury warrior enchantment shammy WF totem)
my current gear set up is http://eu.wowarmory.com/character-sh...nmaw&n=partime also due to me having DST and imp hawk talents is it better for me to have slower range weapon like 2.9 due to all the haste procs i can get? | |||||
| #1618 | Source | Posted on Patch 2.3.0 | mythrandil |
How much haste is too much haste?
Hi Cheeky i was wondering how much haste is too much for BM? what should my paper doll weapon speed be in order for it not to be too fast when rapid fire and quick shots proc are up at the same time?
Great thread by the way | |||||
| #1619 | Source | Posted on Patch 2.3.0 | Kamaa |
![]()
After much testing on Cheeky's spreadsheet I've come to the conclusion that with the haste gear available at different points in the game you are fairly safe from "too much haste". The highest DPS I could find on Cheeky's spreadsheet was as BM and came out to about 1988 DPS and that did not involve stacking haste. Until a time where somebody can post a spec/gear configuration higher than 1988 DPS it is proven that stacking haste isn't an optimal means of DPS. With that in mind, my recommendation to you would be to just take whatever haste items come to you naturally as you progress in the game, but don't go out of your way to stack haste by holding onto older items. Two - three haste items at most will be ideal, and if you're using the Wolfslayer or Barrel-blade Long Rife + DST you may not want any haste items. As for your paper doll, just pop all of your haste affects and as long as you're not below 1.5 auto shot speed then you are fine. Avoid using rapid fire during BL or Drums of Battle or other haste procs. | |||||
| #1620 | Source | Posted on Patch 2.3.0 | Jerem |
Rapid Fire divides your attack speed by 1.4.
IAotH by 1.15. In a latency free world, the ideal pre-haste attack speed (to obtain a 1.5 post-hate attack speed) under RF and IAotH therefore is 2.415 [1.5 x (1.4 x 1.15)]. Replace "1.5" by "1.5 + your latency" (or whatever time you want to have between 2 autoshots) to obtain your ideal attack speed. 2.415 is likely to be slower than your current attack speed, as a BM hunter. | |||||
| #1621 | Source | Posted on Patch 2.3.0 | Enova |
If I remember correctly, there's a cap at about 1.5 speed where an autoshot would'nt fire any faster because of the global cooldown and hidden autoshot cooldown. That means if you get your autoshot speed to 1.0, it still would only fire every 1.5 seconds. So, there's really no point getting any faster than that.
| |||||
| #1622 | Source | Posted on Patch 2.3.0 | Cheeky |
Trial and error. For me, once I got into a good flow for 10-20 shots it just felt right. Try at first with Hawk off, just to get that pattern down, and learn to adjust for the Quick Shots proc. An Auto Shot cast bar is required, I believe, for really figuring it all out.
| |||||
| #1623 | Source | Posted on Patch 2.3.0 | Kaladian |
I have a quartz question dealing with clipping. I use quartz and the standard BM 1:1 macro with KC after my castsequence, i use a N52 game pad which hits my macro button nonstop at the touch of 1 button. Now last night i tried doing my rotation manual again just for kicks and i noticed something weird. When i use my macro/n52 my quartz bar will so a +0.02-04 in red up to +1.4( which happens when i kill an autoshot). My question is this showing how much i'm clipping my autoshot? When i do it manually i'm not getting any +0.XX numbers, i'm wondering if having the KC command in the macro is somehow causing me to clip.
| |||||
| #1624 | Source | Posted on Patch 2.3.0 | Algalzoth |
Yeah, I'm gonna have to work on the 1:1.5 shot rotation, it's gonna be fun. I tried a 19/41/0 build last night in Karazhan, and the best I could do was a sustained 645DPS using EoMA and a Warp Burger for kicks. I may try, once I come back from my self-imposed week long vacation to reset my mind, going back to my other 0/31/30 build since I had 33.3% crit rating and 2011 RAP. Current build has me at 2110 RAP and 26.1% crit rating. I'm honestly wondering if the extra crit would help that much.
Btw, I was using Recount for a DPS meter. That worth using or is there another one that'll get me more accurate DPS and damage readings? | |||||
| #1625 | Source | Posted on Patch 2.3.0 | Kamaa |
![]()
As for your most recent question. 1% crit is 1% damage increase. Some people will argue that it's a 1 x % to hit damage increase. Either way, with the numbers you posted you're looking at a ~5% damage increase if all you consider are the stats. | |||||
| #1626 | Source | Posted on Patch 2.3.0 | Wunlastri |
Kamaa's right. I'm a self described mediocre hunter and we have what I assume to be a verily skilled MM hunter who I just blow away while hardly trying if BM. Granted if I'm SV/MM on ROS I get curbstomped, but eh...I'll figure it out soon enough.
Numbers wise though. TA gives what 180 AP to the party? And that's only physical. Compared to 3% all damage increase as BM which is up almost always up it's a curbstomp. Not to mention while both specs rely on max shots/second, MM and SV are naturally slower and it takes a degree of skill higher than pure steady/auto with things weaved in during time buffers. As for MM pure vs SV/MM in raids, EW should give atleast 150 AP to the raids physical group. And unless you have a whopping 6 physical dps in the raid including SV/MM hybrid, the utility beats out MM, though I will admit I haven't mastered out dpsing the pure MM. | |||||
| #1627 | Source | Posted on Patch 2.3.0 | Algalzoth |
Eh, call it a fool's quest, but I want to find a way to at least get to 700DPS with a MM hunter or even an MM/Surv hunter. I admit I'm a nutter. I tried the BM spec for a couple days, but I ended up dead more often then not. My pet couldn't keep agro for flip, and I honestly wasn't putting out anymore DPS then I was when I was MM specced.
| |||||
| #1628 | Source | Posted on Patch 2.3.0 | Wunlastri |
You mean pre pet or with pet?
| |||||
| #1629 | Source | Posted on Patch 2.3.0 | Bismarck |
![]()
![]()
On a side note, am I supposed to be working arcane shots and multi-shots into my rotation, or should I be hitting them manually at specific times? | |||||
| #1630 | Source | Posted on Patch 2.3.0 | Belzi.ET |
![]()
I'll take easy numbers to make the calculation as easy as possible. Let's say you have 25% crit and are hit-capped. A non-crit makes 100 dmg. A crit makes 200 (Mortal Shots not skilled). ![]() Normal shots: 75 each for 100 dmg => 7'500 dmg Crits: 25 each for 200 dmg => 5'000 dmg Total DMG: 12'500 dmg ![]() Normal shots: 74 each for 100 dmg => 7'400 dmg Crits: 26 each for 200 dmg => 5'200 dmg Total DMG: 12'600 dmg The same calculation with mortal shots skilled: ![]() With 25% crit-chance: Normal shots: 75 each for 100 dmg => 7'500 dmg Crits: 25 each for 230 dmg => 5'750 dmg Total DMG: 13'250 dmg With an additional 1% crit-chance: Normal shots: 74 each for 100 dmg => 7'400 dmg Crits: 26 each for 230 dmg => 5'980 dmg Total DMG: 13'380 dmg This is a gain of: 130 / 13250 = 0.0098 or 0.98% dmg-increase. And the more crit you already have, the less is the gain of an additional (percent-wise). But nevertheless, there are procs or other gains from this % crit-chance (i.e. [Hourglass of the Unraveller], [Tsunami Talisman] oder Go for the throat) | |||||
| #1631 | Source | Posted on Patch 2.3.0 | Balro |
Off-topic of what is being discussed above I am curious about something.
Do we know the actual "numbers" on how good Armor Penetration is? The reason I ask is I have been taking a good look at 2x Dagger of Bad Mojo in replace of my Halberd of Desolation. Cheeky's shows it as an overall DPS loss, but if you exclude the loss of hit the 2 daggers should theoretically be better. Thanks for any replies. Edit - The hit can also be made up elsewhere, but even putting myself back at the hit cap Cheeky's still showed it as a DPS loss. | |||||
| #1632 | Source | Posted on Patch 2.3.0 | infamy |
![]()
We need a sticky for this... it's depends how much armour your target has. Play with the spreadsheet, you'll see that the less armour the mob has, the greater the DPS increase from Armour Pen. I made a chart, clicky. | |||||
| #1633 | Source | Posted on Patch 2.3.0 | Kamaa |
![]()
[Hunter] Best possible DPS in Cheeky's Spreadsheet Armor penetration is a great stat, but for me personally it doesn't begin to take off until the 500+ mark. | |||||
| #1634 | Source | Posted on Patch 2.3.0 | infamy |
![]()
The DPS gain per point of armour penetration increases as your opponent's effective armour approaches zero, until it finally reaches zero, at which point no further increase is possible. | |||||
| #1635 | Source | Posted on Patch 2.3.0 | Idumuje |
Please Help! Shot Macro.
Is there a macro out there that will allow me to spam an Autoshot, steady shot, Arcane shot rotation, and at the same time allow me use Kill comand, Bladefist breadth, and unity charm when available?
I am sure this is already out there but I can't seem to find it in any forums. And believe me I've been looking. I have been playing my hunter for about 2 years now, and I just started using a shot macro about a month ago. I have seen my dps go up quite significantly as a result. I am just trying to improve my dps further. | |||||
| #1636 | Source | Posted on Patch 2.3.0 | Kamaa |
![]() #showtooltip Steady Shot /castrandom [target=pettarget, exists] Kill Command /castsequence reset=6 Auto Shot, Arcane Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot /script UIErrorsFrame:Clear() IE ![]() #showtooltip Bestial Wrath /cast Bestial Wrath /cast Rapid Fire /use Bladefist Breadth /use "Trinket or Item Name Here" | |||||
| #1637 | Source | Posted on Patch 2.3.0 | Grapes |
Recently I respecced to MM with -1sec arcane shot talent, I play in an oceanic svr with 500+ms and i tried a 1:1.5 rotation using /castsequence reset=6 Steady Shot, Auto Shot, Steady Shot, Arcane Shot, Auto Shot.
There is this problem with the macro "hanging" for a period of 1 auto shot when the Arcane shot somehow came after the auto shot instead of after steady shot, ie. steady -- auto ---steady ---auto --arcane (the macro got locked out for 2sec) ---auto ---- Is there any macro or method to ensure arcane shot always go off after the 2nd steady shot? So far the only method for me is to jam the macro when I know the arcane shot is goin to fire off soon but its kinda fustrating to miss it every now and then n get the "hanging" thingy. | |||||
| #1638 | Source | Posted on Patch 2.3.0 | Kamaa |
![]()
and my macro sometimes gets "stuck" too. The best answer is to manually weave shots, but if you're stubborn like I am you can use a solution similar to mine. My macro doesn't stick often, but when it does I just hit steady shot (the spell, not tied to any macro) and the macro functions fine for a while after that. I don't know why or where it's hanging up, but as long as I'm quick I don't miss a single special. One at the most. For what it's worth, I never noticed this problem prior to 2.3 and I'm hoping 2.3.2 with it's !auto shot changes will fix the problem. | |||||
| #1639 | Source | Posted on Patch 2.3.0 | sean1136 |
Haste rating without the clipping
Hello,
I have been a casual reader of the hunter forums for a while now. I haven't posted much but now I have some questions to ask. I would like to know As a BM hunter what speed do i clip shots. I am using a 2.9 speed bow at the moment. I have also been using haste potions in raids to increase my dps. I Would like to start stacking haste rating, but don't want to clip. Also, I would like to know, as a 41/20 BM hunter, is it more useful to stack Crit over AP? Right now my current stats are 29.77% Crit and 1915 ap and I'm hit capped. Thanks you for all your help any comments are appreciated. | |||||
| #1640 | Source | Posted on Patch 2.3.0 | Thorongil |
![]()
| |||||
| #1641 | Source | Posted on Patch 2.3.0 | Kamaa |
It's a loss of 18 DPS to swap the daggers for the S3 hunter weapon. I'm usually running 10-11k health raid buffed and I have more survivability than the majority of the other DPS classes. I'll take as much DPS as I can get my hands on.
| |||||
| #1642 | Source | Posted on Patch 2.3.0 | Gorektar |
Hey everyone, long time reader, first time poster.
I've been going over my WWS logs, and the same thing keeps popping up: my Steady Shot crits much more often than my Auto-shot. I'm talking like 10% more. Is this just a freak occurance that this has happend for the last few weeks in a row, or am I missing some mechanic that modifies the crit chance. I've attached a WWS log from Gruul last week (thats me at the top). I recorded this myself so it should be accurate for me at least. WWS Thanks | |||||
| #1643 | Source | Posted on Patch 2.3.0 | Kamaa |
![]()
A) It's random and shouldn't be repeated on a regular basis. B) If you have 4/5 T5 your steady shot should crit 5% more often than your auto shots, but you shouldn't see 10% more crits even with the set bonus. | |||||
| #1644 | Source | Posted on Patch 2.3.0 | Wunlastri |
I'm confused as to how he can be reported for wondering if his freak occurence may be attributed to some hidden mechanic he is not aware of.
I would assume that it was due to more steadies than autos but your parse shows that more autos were fired. Still, I don't see how critting 1% more of the time leads to that idea unless 27% of 31% leads to a 10% ratio increase versus 26% of 36%. I agree with Kamaa in wondering if you are in T5 but I assume no because you are fighting Gruul. What I'm more interested in is how your locks did so poorly and why they all have ~~~iel names? In order for your question to be properly answered you would need to bring up multiple WWS parses, I see that steady does crit more than auto, but seeing multiple strings would better call the 'fluke' not a fluke. | |||||
| #1645 | Source | Posted on Patch 2.3.0 | Enova |
Gorektar:
I wouldn't be worried, as freak values do occur. However, upon closer look on your WWS, here's something i found: Autoshot: Number of shots that hit: 151 Number of shots that crit: 45 Steady Shot: Number of shots that hit: 108 Number of shots that crit: 49 Now, this tells me that the value on autoshot is probably a little bit more accurate, since you have the larger sample size. Nothing to worry about, overall the difference comes down to your crit rolls being individual for each attack. Simply because you had more autoshots than steadies, but the crit rolls checks came up for evenly for steadies and autoshots you get different percentages. Basically, you have 151 + 108 = 259 hits, and 45 + 49 = 96 crits. Overall, 355 landed shots, and 96 of those crit. So, during the whole of the Gruul fight, your crit chance was 27%. Double checking on your armory, your tooltip crit chance was 28%. Pretty spot on, if I may say so It's an anonymous report, that replaces actual player names with a list of loosely chosen names for the sake of (excessive, if you ask me) privacy. (paladins are the signs of the horoscope, mages are spells from Harry Potter books, hunters are titans in the Greek mythology, etc) | |||||
| #1646 | Source | Posted on Patch 2.3.0 | Eldergrubel |
Hello Hunters,
I've been reading these boards, using Cheeky's spreadsheet, and researching all things hunter for quite some time now. I have a few questions which I'm hoping you can provide guidance to. First of all, though I've seen reference to it several times in these forums I could not find the source information. Can someone please describe what "Dr. Boom" testing is? Secondly, I am a long time stubborn MM specced hunter. I am of the school of thought that believes that a skilled and geared MM hunter should be able to do as much damage as a BM hunter. However, as we have seen over and over even a dullard BM hunter can mash one macro repetedly and out DPS us by 5% or more. I find this frustrating, but it seems to be the nature of our class at this point in time. Several upgrades to gems and such would increase my DPS slightly, but I still couldn't match a BM hunter's DPS. Is there there anything I can do to to improve my DPS, or is MM raiding a lost cause? Some notes about my character: - Spec: 09-43-09 Talent Calculator - World of Warcraft - 90% geared through gruul needing trinket upgrades and Illhoof Belt - 1550 AP (with Trueshot and Hawk, 2500 AP raid buffed) - 22.5% Crit, 6.8% Hit (I am not quite hit capped) (my current spec has improved stings, which I am dropping for faster Arcane shots - see spec above) General Shot Rotation: - Auto, Steady, weaving in Multi when available or Arcane when mana allows - I try to time my Rapid fire with Multi-shot and trinket cooldowns Thanks in advance, Eldergrubel of Norgannon | |||||
| #1647 | Source | Posted on Patch 2.3.0 | Wunlastri |
Dr. Boom is an immortal mob near Area 52 where better (read less lazy) hunters go to perfect their rotations and check damage.
| |||||
| #1648 | Source | Posted on Patch 2.3.0 | Kamaa |
Eldergrubel,
MM can't compete with BM. It's not your gear, your skill, your shot rotation or even your possible lag. MM mathematically and physically at this time cannot compete with BM on most fights. There is no change you can make to to influence this matter other than perhaps complaining on the Blizz forums. My advice would be to go BM. The only other viable alternative right now is SV/MM spec which brings a lot of raid utility and DPS, but unless you have ~700 w/o talents/buffs then it's probably not worth it. | |||||
| #1649 | Source | Posted on Patch 2.3.0 | DarkEden |
My Hunter
I am taking the moment to post here primarly for some advice on my hunter. The link to the armory is The World of Warcraft Armory
I realize that once you look at him he aint much but i have tried my best and it appears i have gone no where. One a side note I am also curious about Macros as i have never used them and i have never understood them. | |||||
| #1650 | Source | Posted on Patch 2.3.0 | Koroshiya |
Okay, I'll make it quick...
I am currently a Beast Mastery Specced Hunter doing very well in my raid groups. Since I am the top DPS hunter in the guild I have decided to try and bring more DPS to the raid as a whole. Even though I am aware my DPS will drop I am going to attempt to go Survival. I have talked with the melee in my typical raid setup and their theory craft tools from EJ show that 1 Survival in the raid and 1 BM in their group is optimal to 2 BM hunters in the group. Because they can bring in other buffs and include my EW. At the same time I can get the 5% crit from being with the tanks and the GoA from the shaman in their group. So again I realize my DPS will drop. However, overall based on our typical raid setup it looks like we will have a net gain of around 600+ dps. This is much more then I appear to lose according to Cheeky's spreadsheet. So my question is... What are the downfalls of this survival build: Talent Calculator - World of Warcraft | |||||
| #1651 | Source | Posted on Patch 2.3.0 | Galred |
I'd suggest moving points around to get Improved Hunter's Mark - if you're going SV to bump up melee dps, the extra 110 AP will improve things even more.
Probably those points would need to come out of your BM tree. You could keep 4/5 IAotH, drop GfTT, and wind up with 5/5 Imp HM if you're determined to keep IAotH. | |||||
| #1652 | Source | Posted on Patch 2.3.0 | ◊ Abynthe |
I'd be interested to hear what you see as the advantages of that build are (relative to 0/20/41, say). Last I remember (this may be wrong, or have changed) master tactician was about on a par with Imp AotH, in terms of personal dps increase, and MT also gives you more EW procs and more GftT and TotH stuff.
If you have a deep, abiding love for Imp AotH though, that would explain it | |||||
| #1653 | Source | Posted on Patch 2.3.0 | Axelrod |
Hey all. I've had a few occurrences in the past where I use Kill Command right as a mob dies, so it doesn't really execute the action but the button stays lit and my autoshots are completely locked up. I've tried mashing the ESC key like the Raptor Strike behavior, but it's no dice. The only way I seem to get out of it is to send a few arcane and multishots in until I crit and can successfully get Kill Command to go off again. Has anyone run into this problem before? Know a quicker solution?
| |||||
| #1654 | Source | Posted on Patch 2.3.0 | DarkEden |
thanks for the help
| |||||
| #1655 | Source | Posted on Patch 2.3.0 | NateDawg1021 |
After a few long months here and there I've finally clamped down and started leveling my Hunter. Since changing my main to a Priest last December, my Hunter knowledge has gone down the tubes. Thanks for this amazing thread, I have written down a few of the posts (easily accessible gear @70, Shot Macros, Pet Macros, Talent builds...ect)
My problem is my Hunter is lvl 62. I figure I'll go the route of leveling in instances and doing the quests (and chains) that give me solid upgrades and saving the rest for money. (Specifically Bladefist's Breadth and Mark of Conquest) Here is my hunter: The World of Warcraft Armory My spec is probably weird, but the respec cost is 15g, so I can change it around if needed. So overall I'm looking for a 5-man/grinding. I assume Ferocious Inspirtation is a great 5-man talent and I picked up Imp.HM because I thought it would help my pet's damage as well as other Melee DPS, and to try and help avoid wipes/multiple pulls I'll stay BM so my pet can off tank. Is there a good Pet Assist macro to help DPS the tanks target, it seems like a get in the zone with my shot rotation and I keep forgetting to send my pet in (sometimes it chases....eeek). I use a G15 keyboard, so my Cntrl-1 keys are rebound (best to change the keybinds?) I've heard that I won't start finding upgrades until around lvl ~65 with Full T2, then I'll look to picking up more hit. I just got Steady Shot, and am yet to use it. Is the basic Steady Shot/Auto Shot macro all I need (with manually threading in Arcane/Multi..obviously I don't have Kill Command yet)? | |||||
| #1656 | Source | Posted on Patch 2.3.0 | Kamaa |
Yes steady/auto is all you need. When you manually "thread" in you arcane/multi (which is likely too mana intensive to bother with) just remember that these special shots replace a steady shot, they are not something you do in addition to your steady/auto rotation.
As a BM hunter you will never Auto, Steady, Multi, Auto. What you want to do is Auto, Steady, Auto, Multi, Auto, Arcane.... etc etc. Enjoy being #1 DPS in every 5 man 60-70. ;-p | |||||
| #1657 | Source | Posted on Patch 2.3.0 | Koroshiya |
![]()
With that said here's some things I noticed. 1. Trash kiting is omg so easy now. Scatter shot doesn't work on aboms, but the imp traps literally allows range to tear one up without any heals required as it stands in the trap the whole time. (trash is a non-factor though) 2. My mana is sooo much easier to manage now. 3. Threat remains constant, so even though I do less damage now I still have to watch threat meters closely, especially since I crit more often and with a good string of crits can get myself in hot water. 4. Boss 3 I actually could keep myself above 3k mana the whole fight. Have to run to a meeting so can't get all my thoughts down. However, in response to your question. All things are supposed to be equal and I wanted Focused Fire. As for buffing the melee class with iHM, I talked with our Rogue Officer who is an insane theorycrafter and real life friend and we crunched some numbers together and found the bonus I would add through iHM was not worth the mana loss I would receive from dropping efficiency. I am also open to suggestions though! | |||||
| #1658 | Source | Posted on Patch 2.3.0 | Kamaa |
![]()
| |||||
| #1659 | Source | Posted on Patch 2.3.0 | Koroshiya |
![]()
Anyway, I could potentially see your argument if there were any validity to iHM being a valuable resource, but I don't have time to peruse the rogue threads as well since keeping up with the hunters is enough in itself for me atm. However, I will talk to my buddy and find out his net gain from iHM. | |||||
| #1660 | Source | Posted on Patch 2.3.0 | Koroshiya |
Okay so using Cheeky's spreadsheet dropping my BM talents to pick up iHM results in a theoretical drop in dps by 48.
That's quite a lot. That would mean that typically 6-7 melee would have to make up the difference Not to mention I still wouldn't have MT and thus I would be critting less often. I just don't see how it's possible to be quiet honest. You'd have to either get the MT or get the iAotH, not having either is detrimental to the whole build. If you don't have both of those chances are EW will be down more then up and thus the melee would be getting buffed for the same or less and my DPS would suffer for it. Obviously, if there is something I am missing point it out. ;-P I could potentially go with something like... WorldofWarcraft.com -> Info -> Classes -> Hunter -> Talent Calculator However, per Cheecky's spreadsheet this would be even lower then before without a net gain for the raid. If you can offer me a talent build that improves my raid damage and surpasses the build I put together I am all for hearing it. In fact you can now point Cheeky's spreadsheet at the armory to pull all my information down and work the numbers. But just offering advice without some actual data to back it up is tiresome. I don't mind listening to ideas but please don't send me on wild goose chases. I have worked your suggestions from all angles and each time the raid and myself suffer from the results according to Cheeky's spreadsheet. And for the record I trust Cheeky's spreadsheet over conjecture. I trust results over Cheeky's spreadsheets. So show me better from one of those two sources and I am all ears. | |||||
| #1661 | Source | Posted on Patch 2.3.0 | Koroshiya |
![]()
Some pieces of advice I can give to help save you a lot of time reading through all these posts.... Talent Build - WorldofWarcraft.com -> Info -> Classes -> Hunter -> Talent Calculator Shot Rotation - 1:1 (Priority) What this means is Auto --> Arcane --> Auto --> Multi --> Auto --> Steady --> Auto --> Arcane --> Auto --> Steady --> Auto --> Steady --> Auto --> Arcane.... .... .... (In short this means use Arcane instead of steady when it's up and Multi instead of steady when arcane is on cooldown. I don't use a macro for Arcane or Multi. I thought I had found a good macro yesterday that included kill command and auto along with my arcane or multi-shot. But discovered it prevented me from shooting Arcane on the move. So I only use it with multi-shot which mean sI still end up clipping auto on arcane sometimes. So here are some macros... ![]() #showtooltip Steady Shot /castsequence reset=3 Steady Shot, Auto Shot /cast [target=pet, dead] null; [target=pet, noexists] null; [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() #showtooltip Multi-Shot /castrandom [target=pettarget, exists] Kill Command /castsequence reset=10 Auto Shot, Multi-Shot /script UIErrorsFrame:Clear() #showtooltip Beastial Wrath /use [Trinket Here] /cast Beastial Wrath /script UIErrorsFrame:Clear() ![]() /castsequence reset=10 auto shot, arcane shot, auto shot, multi shot, auto shot, steady shot, auto shot, arcane shot /castrandom [target=pettarget, exists] kill command | |||||
| #1662 | Source | Posted on Patch 2.3.0 | Andarin |
The IHM debate is moot if even one of the other hunters in Koroshiya's raid group is specced for IHM and can keep it up.
| |||||
| #1663 | Source | Posted on Patch 2.3.0 | Koroshiya | ||||||
| #1664 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Kamaa |
Koroshiya,
You aren't meant to sacrafice DPS talents. Trade efficiency for IHM. I can't look at your spec from work, but assuming ToTH and a decent group/raid makeup you're not likely to have mana problems. This way your total dps is increased as is the raids total increase. It is also worth mentioning that with the current available gear Multi-Shot does more damage than Arcane Shot. This may not be true for MM because of AP bonus but for BM it is true even with the best possible game in the gear. In a 1:1rotation Multi-Shot has the priority over Arcane Shot. Not the other way around. (Purely for a DPS point of view. Mana changes everything.) Edit: Edit Removed. Last edited by Kamaa : 12/20/07 at 4:42 PM. | |||||
| #1665 | Source | Posted on Patch 2.3.0 | Koroshiya |
![]()
As for losing Efficiency for iHM I just can't bring myself to do it, not yet. I am already chain chugging potions and swapping aspects at around 20% etc.. However, this was all pre-Survival, so you may be absolutely right. I am going to raid with this spec for a little while longer and consider your idea. I realize that dropping Efficiency for iHM will give me a DPS boost and maintain my current sustained total damage, assuming I don't run out of mana. Again, with that said, the thought of losing Efficiency never entered my mind.. It's such a beautiful talent! As for my talent build... Beast Mastery Talents 5x Improved Aspect of the Hawk 2x Focused Fire Marksmanship Talents 5x Lethal Shots 5x Efficiency 2x Go For the Throat 1x Aimed Shot 2x Rapid Killing 5x Mortal Shots Survival Talents 3x Humanoid Slaying 3x Hawkeye 3x Entrapment 1x Improved Wing Clip 2x Clever Traps 5x Survivalist 3x Surefooted 2x Survival Instincts 3x Killer Instinct 5x Lightning Reflexes 2x Thrill of the Hunt 2x Expose Weakness | |||||
| #1666 | Source | Posted on Patch 2.3.0 | Kamaa |
What content do you raid? Not many hunters take quite so many points in trap talents, especially over the improved range.
| |||||
| #1667 | Source | Posted on Patch 2.3.0 | Koroshiya | ||||||
| #1668 | Source | Posted on Patch 2.3.0 | Galred |
This was a snippet from page 64 of this thread, talking about the benefits of AP for rogues/fury warriors.
IF this is accurate, the 110 AP from IHM is ~33 DPS. So it would theoretically be worth the hit in personal DPS, but if it's at the cost of Efficiency I would definitely insist on being grouped with a shadow priest. Assuming, of course, that your raid HAS a shadow priest! | |||||
| #1669 | Source | Posted on Patch 2.3.0 | Woodchucker |
![]()
As for mana issues. When i get 3-3500 mana from full, Fel Mana + Steady/Auto rotation until the fell mana is done, then resume DPS. Since you're still shooting, you may not get to full (depending on ToTH), so as the fight progresses, you'll get lower on mana before the CD on you pot is up. When I get low (<25% mana), I switch to viper while the Fel mana ticks. I also use drums of restoration if needed, since i only have 1/3 ToTH | |||||
| #1670 | Source | Posted on Patch 2.3.0 | Woodchucker |
![]()
| |||||
| #1671 | Source | Posted on Patch 2.3.0 | Koroshiya |
![]()
1. What do you think my agility is? My agility unbuffed is over 700. 2. Where do you think it should be? I was under the impression from the EJ Survival thread at 600 unbuffed I am good to start the switch. I waited until 700 so I would be more of an asset. 3. I am never grouped with a SPriest they go to Healers and Mages first and we rarely run with 3. I am typically in the Tank group with the Feral druid and if I am lucky a shaman for GoA. However, last night was a lot easier to keep my mana up then as a BM hunter. Not quite sure if it's easy enough to drop Efficiency, I want to get some more attempts under my belt before going that far. With that being said, we did Supremus and Akama last night. On Supremus I was 6th 4 Warlocks, 1 Mage, & 1 BM Hunter were ahead of me. On Akama I was 3rd. 1 Mage, 1 BM Hunter, & then myself. | |||||
| #1672 | Source | Posted on Patch 2.3.0 | Kamaa |
Isn't Akama still bugged?
| |||||
| #1673 | Source | Posted on Patch 2.3.0 | PessimiStick | ||||||
| #1674 | Source | Posted on Patch 2.3.0 | Kirrina |
![]()
I think the point he was making is that for BT/Hyjal, a SV hunter should have around 850-900 agility unbuffed (but inc. LR). | |||||
| #1675 | Source | Posted on Patch 2.3.0 | shyylo |
I am really struggling with killing my demon in Leotheras The Blind, can anyone give me some tips on what you use as a BM hunter. The MM hunter in our guild is having no trouble with scatter shot.
| |||||
| #1676 | Source | Posted on Patch 2.3.0 | Kamaa |
Make sure you have a frost trap down before the demons spawn. As soon as they do sick your pet on him. If I recall correctly he's stunnable. Makre sure you stun him. After that it's a short kite with a concussion shot as needed. If you need to, save your big red and trinkets for this. It's rumored that your pet can not get the Killing Blow or you will fail and need to be killed. This has either been changed, or I've just been exceptionally lucky because there have been a couple times that I forget to pull my pet off before he dies.
| |||||
| #1677 | Source | Posted on Patch 2.3.0 | Koroshiya |
![]()
| |||||
| #1678 | Source | Posted on Patch 2.3.0 | Mancer |
To kill my demon as BM spec I wing clip it straight away, use Intimidation (1 min CD it will always be ready) and put my pet on it then get to range while it's stunned, fire an arcane and put up a serpent sting while moving to range, turn around and fire off a few shots (auto, steady, auto, multi) while it closes in to me. If I'm lucky it will stop to cast a mind blast at me and I'll be able to get another auto/steady combo off. Once it gets back into melee range wing clip and move to range firing an arcane again, stop fire off an auto/multi combo and it should be dead, if not repeat the wing clip / move away sequence until it is. I used to recall my pet from Leotheras as he casts Insidious Whisper to have my pet by my side ready to claw away at the demon if one spawns on me, it means doing a bit less dps on Leo but if you're having trouble killing the demon it might be the difference between getting MC'd or not.
I can't remember the last time I got MC'd because my pet got the Killing Blow and I leave my pet on the demon until its dead, I'm fairly certain they fixed that bug and its no longer a problem. I have noticed demons completely ignore my pets threat, Intimidation + Growl should be *way* more aggro than my initial wing clip but the demon never hits my pet these days. | |||||
| #1679 | Source | Posted on Patch 2.3.0 | Galred |
![]()
1. Use a Serpent Sting. Normally this is a waste of mana BUT the demons take extra damage from Nature and Holy spells. 2. Definitely save your cooldowns. Usually if you pop trinkets and/or TBW you'll still have some time left on them after your demon dies to "make up" the DPS on the boss. 3. Put yourself in a good position to kite when Leo changes forms - getting stuck on say, the bonfire, while strafing works poorly. The demons are stunnable. Not sure about pets and the KB; this was a problem in the past so I would send pet/Intimidate/recall pet while I kite & kill. | |||||
| #1680 | Source | Posted on Patch 2.3.0 | Wunlastri |
I believe they rectified that. I killed a demon last friday and had no issues, though I may have gotten lucky with the KB.
As a hunter this far in the game, I assume you have the melee macro. Even if you don't have it, spam clip until the debuffs up and then strafe out of melee and (this is what I do) turn to fully run away getting a good distance then jump and spinning arcane, conc. With the pet on him, this should be ample time to obliterate the guy. I've seen some people use frost traps so you don't have to sweat attacking and can just run, but I drop snake traps (according to Gal a good call as they take extra nature damage. Did not know that). And yes, as BM you save cooldowns on demon phase for post whispers. Saving cooldowns nets a double bonus as you don't pull threat off the lock, and if you don't get whispers you can just unload without worrying. | |||||
| #1681 | Source | Posted on Patch 2.3.0 | wycherley |
Hello, I have found this thread very helpful but I wish to ask a question myself. According to Cheeky's spreadsheet I should be doing 1452 DPS with my current rotation in my gear. I am using A macro at the moment:
#showtooltip Steady Shot /script UIErrorsFrame:Hide() /castsequence reset=3 Steady Shot, Auto Shot /cast [exists,target=pettarget] Kill Command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() I seem to be struggling to hit 1250 DPS. Is the macro to blame or am I just getting unlucky with my crits? | |||||
| #1682 | Source | Posted on Patch 2.3.0 | Enova |
Cheeky's spreadsheet is purely theoretical and assumes you're standing still and doing nothing at all other than firing your perfect shot rotation at constant lag and constant speed, and not run OOM.
So, any movement, use of a GCD for anything other than dps (mana pot, mend pet, bandage), any switching aspects, etc will be unaccounted for in the spreadsheet. And, since there really is no ideal fight without any of those occuring, your dps will be somewhat lower than what you can theoretically achieve. Not by much, but all these little things still account for a chunk of dps. All in all, the spreadsheet is used as a tool for calculating potential, rather than actual results. Also, on longer but rather stationary fights (Lurker, Karatress, Naj'entus), your instant dps over the course of a single rotation may still be lower than the overall dps for the duration of the fight (depending on how your addons calculate dps: instant, damage done * 1/time in combat, damage done * 1/time casting, etc you get different values) | |||||
| #1683 | Source | Posted on Patch 2.3.0 | Galred |
Also, what armor value are you using for the target in Cheeky's spreadsheet?
| |||||
| #1684 | Source | Posted on Patch 2.3.0 | wycherley | ||||||
| #1685 | Source | Posted on Patch 2.3.0 | Needhamizer |
![]()
Leather is your friend, pvp gear is your friend. Ret paladins used well (JoW) > shadow priest because you don't have to be in their group. (Our ret paladin has amazing gear and more than holds his own with dps) Suggested upgrades- Get a different necklace... I think there's 2 in kara with agi, badge reward, necklace of the deep will match dps of a kara necklace if you're hit capped and is the highest agility necklace in the game. Not bad for a lvl 70 blue. Attumen's leather gloves are excellent. So much agi on those. Hydross' ring is excellent. If your guild is good at ZA if you can down 3 bosses in the timed event there's one of the best rings in the game for hunters. Season three bracers > what you have now. I think in early Hyjal/BT there are bracers that are even better so watch out for those. I would prefer a chestpiece with three gem slots like s2/s3 chest, t5 chest or ranger general's chest. I use badge of tenacity on some fights because 187 agility for 20 seconds is huge and its a raid buff of 40 AP. I would definitely take bloodlust brooch over a haste trinket which would hurt a 1:1.5 rotation. Heck... bloodlust brooch is as good as Tsunami Talisman if you're hit capped. I will comment more on spec after I do a little more research on MT vs. IAotH. I choose MT because IAotH isn't a big enough haste to justify a 1:1 rotation and won't help a 1:1.5 rotation much because you'll get a little clipping. Also, if I don't have a Spriest/ret pally I need the completely OP aspect of the viper. I don't use mana pots like candy but on fights we're learning and dps intensive moments i'll chug fel mana pots. I tried 2 points in EW and even though I raid with 45-50% crit (I've broken 60% before... MT proc ) I was still disappointed in the uptime that I experienced which will always be different than spreadsheet uptime because of all the moving you do and switching target. You'll get EW up a lot faster if its guaranteed. | |||||
| #1686 | Source | Posted on Patch 2.3.0 | Needhamizer |
Plugged into the spreadsheet and after seeing how IAotH is calculated decided that that talent is much better for dps. It'll also help you justify the extra mana pots to stay into that aspect seeing as you're talented into it. For a time I was in and out with using KC but I now use it quite regularly because I macro it with arcane shot which was made possible 2.3 which assures that it'll never interrupt a .5 second auto shot cast. SV dps is nothing to laugh at when executed correctly as the dozens of people that I beat out regularly will tell you.
(I just do /cast Kill Command; /cast arcane shot and it does them in one click. I also use the target=pettarget thingy) | |||||
| #1687 | Source | Posted on Patch 2.3.0 | Striker |
At what point for a 41/20 Dorf BM Hunter does a Windserpent over take a Ravenger for top DPS? Is it based only on crit rate? Which exact pet abilites/ranks must be trained, or avoided?
| |||||
| #1688 | Source | Posted on Patch 2.3.0 | Irimli |
I wanted to ask a question concerning by crit chance vs. my attack power. I am currently at about 25% crit rate unbuffed, along with 1393 attack power. It seems as though my crit rate is a little to high when comparing it with my attack power. All of my gems have agility on them, no ap gems, some agilty and hit/stam gems for socket bonuses and meta gem.
I am not an expert and only know what i have read here on the forums, but should I switch out some of my agility gems in order to make up for the difference in my crit and ap? From what I have read BM hunters will gain more from a higher ap as opposed to a higher crit rate, am I wrong? I am just concerned that I am gimping my DPS by having to much crit and not enough AP. I also use cheeky's spread sheet and usually follow the gem suggestions unless meta/socket bonuses are needed. Just a little more information, I am currently in a kara guild that is working on getting geared for the higher level content, so I by no means have the best gear, but I try to make up for it with smart decisions and learning from some of you people that post here. I use the usual ss/as/kc macro. I usually top the dps charts every raid unless we are struggling keeping me up because of aggro. I also run the WWS site for my guild so if anyone wants to take a look at it and tell me what they think I could improve on that would be great. WWS One more question, I am currently leveling my LW in hopes of grabbing the Ebon netherscale set. Is it worth it? I have plugged them into cheeky's and it will obviously be an upgrade to what I have now, but will it be replaced to soon? Or is it just simply not worth the grinding/gold needed to create it? | |||||
| #1689 | Source | Posted on Patch 2.3.0 | Coeg Bloodfeather |
![]()
![]()
Now I know boar can learn gore as well, however the problem there is the boar has -10% dmg. However, it does have +9% armor and +4% health. Now granted, your Wind Serpent does +7% dmg as well, but has no health or armor modifiers and it's only special attack is its lightning, instantly dealing 99 to 113 Nature damage to a single target. As far as I know, this does not stack with KC at all. Hope this helps you. | |||||
| #1690 | Source | Posted on Patch 2.3.0 | Velenorx |
First off some words in advance. For the last half year or so I have been playing my Holy Paladin as a main, for my guilds sake. Yet after having been able to sneek in as a Hunter once or twice and finally having enough Paladins I switched my main back to Hunter, therefore my equip definitly sub-par for our level of Progross.
Now for my questeion: Here's the WWS of our last TK run. Wow Web Stats Yeah I know I suck at trash. Don't like it und don't give all my effort, I know I should. Voidreaver was just as everyone likes to see it (especially me ), Al'ar had different tasks. I was on Alar. My fellow Hunter-Mate was on Add-Duty. Finally Solarian. Even after looking into it I do not know why I was beat in dmg this much. Why is it the case? Having looket into WWS als didn't give any major clues for me. I know the other Hunter is also a good one and he has the better Equipment, yet what'S the difference? FYI: I was bomb once during solarian. Usually single target DPSing Solarian. Supporting with Trap and Volly during adds. | |||||
| #1691 | Source | Posted on Patch 2.3.0 | Soulcow |
![]()
Some regemming with the above in mind can give you 30-40 agility. | |||||
| #1692 | Source | Posted on Patch 2.3.0 | Koroshiya |
Ilunis,
I went ahead and entered your information in Cheeky's spreadsheet with typical buffs and compared it again my build/gear. Your Configuration Hunter DPS - 1163.89 Total DPS - 1440.87 Ranged Critical Hit Chance - 41.05% Ranged Hit Chance - 100.00% Total Damage - 63,001.91 Agility - 1182 (783 Base) My Configuration Hunter DPS - 1163.65 Total DPS - 1447.41 Ranged Critical Hit Chance - 40.87% Ranged Hit Chance - 100.00% Total Damage - 62,372.02 Agility - 940 (592 base) This is with my current gear and gems. Thus the reason I don't spend a ton of gold re-gemming all my gear to get +8 agi in everything. Oh and for the record I would love to have some of the gear you have, but unfortunately it's not like I can ask for the drop gods to drop things in my favor. However, for giggles I stacked all my current agility gear and put in all Agi gems, to see what a few hundred gold would get me. My Configuration (With Agi Gems) Hunter DPS - 1169.11 Total DPS - 1454.40 Ranged Critical Hit Chance - 40.55% Ranged Hit Chance - 100.00% Agility - 1016 (652) There are some obvious piece I can pick up as you said in stuff like Kara. But the other stuff like chest piece is about as rare a drop as it gets.. my guild has seen only 1 drop for us. However, I don't see any point in re-gemming my current gear as the cost would certainly outweigh the +76 agility I would get. I could easily wear my Worgen Claw necklace and get at least that much since I have it. Thanks for some numbers too look at! Edit: So in summation, I guess what I am saying is.. Sure I am not buffing the physical dps as much as I may be able to.. but the mere fact I am buffing them should be enough for now. My damage is easily comparable to yours, they just aren't getting buffed as much as you buff your guys. So that tells me your guys should appreciate you a whole lot and shower you with accolades. ;-P As i get gear upgrades I will of course be selecting things with survival in mind now instead of BM like I have been in the past. | |||||
| #1693 | Source | Posted on Patch 2.3.0 | Cranch |
![]()
Even if you're a clicker, as long as you put all the above buttons on the cast bar next to each other, you'll be good. Make sure you're at full hitpoints, too. No BM hunter should ever get killed by his inner demon. | |||||
| #1694 | Source | Posted on Patch 2.3.0 | Needhamizer |
Gunnery,
I'm actually pretty glad that I read your post because it made me review my own spec which unfortunately has been holding back some dps because I made a decision way back when to use more viper so I didn't have to chain mana pot. Lately we've been raiding with a ret pally more often which works wonders. Gratz on the upgrades... I think you got about 4 upgrades since last time! Personally I've been thinking of shirking away from haste items such as your gun. It's a solid weapon especially since you're a dwarf but I think that SV hunters will get more out of haste (IAotH) the slower their weapons are. Even considering the agility that is on legion killer from BT according to spreadsheet s3 bow > everything till archimonde. I'm very close to getting it (I hit 1800 rating this morning). Gratz on your helmet... its tough for a helmet to compensate for not having a meta but that one is very good. Your gear is reflective of that you recently switched over to SV and its fine... you have time to catch up. Keep the gronnstalker gloves over attumen leather gloves even though attumens would have more agi. There are 2 solid drops from hydross for you... thats even if you do SSC anymore. You changed up your gear a lot!!! aside from the upgrades I think you changed your neck/ring as well. You clearly know what you're doing. Something I do for calculating agility upgrades for personal dps downgrades I calculate (number of physical dps)*(extra agility)*(.25)*(.3) = raid dps from the extra agility assuming that most classes get about .3 dps per AP. | |||||
| #1695 | Source | Posted on Patch 2.3.0 | Koroshiya |
Appreciate it the reply! Yeah I know where I want to head I am just not one to jump right away and blow all my cash to get there. As you can see though I know where I am going! Anyway, yeah I thought the same thing but between it and the Sunfury I went for the hasted weapon. Not to mention my name is "Gunnery."
I am looking to pick up Arcanite Steam-Pistol as soon as I can, not sure I want to use the DKP on anything beyond that for a weapon honestly. After raiding for a bit as a Survival hunter I have really enjoyed it but to be completely honest, for my guild there's seems to be very little point for anything other then a BM hunter. That's not to say Survival hunters don't have their place.. it's just that we typically raid with 2-3 physical dps aside from myself... And unfortunately, they aren't really taking advantage of it as much as we had hoped. They are the weak point in our guild to be quite honest. Our #1 DPS is a rogue and aside from him the rest of our physical DPS is lackluster. So I will probably be going back to BM. However, I am going to give it a little more time before I make that decision final! | |||||
| #1696 | Source | Posted on Patch 2.3.0 | Qrt |
I'm too lazy to run away from the demon - but I have yet to be killed by it even in melee. I use the fact that it's vulnerable to nature and put down a snake trap. Even when whacking at it with my Legacy (and having pet on it too of course using STR food buff) I generally have plenty of time to finish it off.
| |||||
| #1697 | Source | Posted on Patch 2.3.0 | compbry15 |
Hey all,
I have been reading the ElitistJerks website for a while now, and have been fooling around with Cheeky's spreadsheet as well (great tool, btw!). However, one thing that I have been wondering, and not really seen discussed, is whether the epic LW 375 hunter gear is worth it. Of course I am sure that after trying many multiple different sets in the spreadsheet I could figure this out exactly, but unfortunately, having just started getting close to 70 with my new hunter, I really don't know much about the epic level drops that are out there and it would require a lot of extra research that some of you may already know just from experience. So my question is: Generally, is it worth it to spend the time and money farming for the epic LW hunter set if you are on the brink of starting Karazhan? Is it safe to assume that if I did invest in these, they would not have a chance of being replaced for a while? If so, should I go for the socket bonuses or straight up +8 agility in all of the slots. I am currently level 65, I do have another 70 which is what led me down the path to enlightenment here at EJ. I am in a re-roll guild and plan on starting Karazhan within a week or 2 of hitting 70, and we will most likely plow through that and ZA. I really haven't been able to start collecting my pre-raid gear yet, since most of it seems to drop from the 70 instances (SH, Bot, SLabs, etc), so I have a lot of room to work in terms of setting up my character items. Any info on this would be greatly appreciated. Another question I have is what is best to train my pet? I have a ravager, and obviously gave him Gore 9, Bite 8, and Dash 3 so far. For leveling I have put the rest of the points into armor and health so he could tank better, but at 70 I am planning on respecing his training points if needed. I know I should get avoidance, but aside from that should I get resists? max stamina? Should I be changing his points depending on the encounter I will be doing? My final question (for now) is related to shot rotation and lag. Since getting steady shot I have been putting a lot of time into practicing my shot rotations. I am using quartz to see my current casting lag and have noticed at times that the projected lag (the red part of the casting bar) does not match up to my measured latency from other addons. My perfmon addon might say i have a latency of 120, but quartz is predicting like 250+ of casting latency. Is this affected by computer lag as well, or is something else skewing this? Also related, I am having a hard time ever being able to get a perfect rotation when using rapid fire and SS at the same time. Normally when I am ready to unload, I pop Bestial Wrath, Trinket, and Rapid Fire. At that point, manually threading my shots becomes so lagged (according to quartz) that i inevitably clip or clobber at least 1 rotation during the speed increase. Is this normal, or is there something I can do to perfect my threading during such massive speed increases? Should I use a macro for steady shot during rapid fire and just manually thread other times? Sorry for all the questions, but hopefully some of them can be answered. Thanks all for your insight, and I look forward to reading! Veretar | |||||
| #1698 | Source | Posted on Patch 2.3.0 | Enova |
First off, let's see about the leatherworking set. Theyre your typical pre-raid epics, but typically, they'll last you even in tier 5 content, depending on your luck. It certainly helps to get better than the average level 70 blues before raiding, so, if you've got the mats or you can farm them while doing something else as well (i.e grinding rep, leveling, getting attuned, etc), by all means, go for them. You could replace them at your first Kara run with slightly better gear, or you could stick with them for half a year, depending on your luck. As an alternative, if you're into battlegrounds, you can get the vindicator gear for honor points. Armor - Items - World of Warcraft
Now, it may have a lot of useless resilience, or semi useless stamina, but the much higher ilevel still makes them good dps items nonetheless. I wouldn't recommend wasting honor on the season 1 gladiator gear, though... Now, socketing. Basically, if you get a helm with a meta socket, your must have gem is [Relentless Earthstorm Diamond]. So, as soon as you have the 2 yellow and 2 blue gems requirements, stacking +8 agi is the way to go. Now, you can fullfill some items' socket bonuses as well while socketing for the meta gem, but the way you do that is up to you (yellow+blue, orange + purple, green all the way, etc). Training your pet for raiding, you'll want to max out the dps skills first (gore and bite, that you already have, and cobra reflexes). Dash is also useful, so you can keep that, I think. For survivability skills, avoidance - rank 2 is a must have. Armor is quite useless, because your pet will get killed very fast if it's ever targeted for melee, anyway. Most of the damage a pet takes is AOE, and resistances + avoidance mitigate that. For Kara, I'd suggest getting 120 or 140 resistance in both Shadow and Arcane, and then putting all the points you have left into stamina. I see you're using a slow, 3.00 speed weapon, which is far from ideal for BM, and I'm guessing your rotation also includes Arcane and Multi Shots. Typically, you want a fast, 2.60 or 2.70 weapon (the most common one that you can get is [Wolfslayer Sniper Rifle], but if you can get into a PUG or guild Doomwalker kill, [Barrel-Blade Longrifle] is also awesome). Now, with that kind of weapon, you would use a simple steady - auto shot rotation, and keep up Kill Command every time it's up (most likely by a macro, but it can be hand timed, as well), and, since steady shot will always have a slightly shorter cast time than auto shot, regardless of haste effects, you should be safe from clipping. Also, you can get the slower, 2.80 or 2.90 weapons, no problems there, but to maximize their effects, you need to get some passive haste gear, to trim down their speed to something close to an unhasted Wolfslayer. One last thing, though, don't apologize for asking, that's what we're here for. Don't sign your posts, that's why you filled in your profile | |||||
| #1699 | Source | Posted on Patch 2.3.0 | Tilethryn |
I don't know if you guys are using Cheeky's spreadsheet or just eyeballing Ebon Netherscale (the 375 LW set) and t4. However, for me, Ebon Netherscale trounced anything until SSC/TK. I didn't take off my Ebon Netherscale til I had a s2 chest, TK Bracers, and the waist from Illhoof to make up for the loss of setbonus hit.
| |||||
| #1700 | Source | Posted on Patch 2.3.0 | compbry15 |
Thanks for the responses!
Wierd for some reason I always thought 3.0 spd for BM was ideal...guess I had read wrong. There are like 100's of pages dating back to patch 2.1 in the 3 theorycrafting threads for hunters lol. I guess that explains why i was comparing some pre-kara bows/guns in cheeky's and the valano's bow was so far above the 3.0 guns I was looking at. Anyone have any info on what to train pets? And also do people bother feeding their pets the sporregar snacks for the stamina increase? Thanks again | |||||
| #1701 | Source | Posted on Patch 2.3.0 | Enova |
Well, I personally use [Kibler's Bits] to feed my pet during raids, and nothing at all for grinding. Quite an easy recipe to come by, if you have cooking maxed and do the daily cooking quest. And as a perk, if you keep doing it, you'll get all the [Buzzard Meat] you ever need simply by picking up the crate of meat every time.
| |||||
| #1702 | Source | Posted on Patch 2.3.0 | Cranch |
![]()
| |||||
| #1703 | Source | Posted on Patch 2.3.0 | Gearknight |
This is going to be another "Do our other hunters suck?" post, but i'm pretty sure I can tell the answer already, because my whole guild sorta sucks.
I'm a 0/20/41 survival hunter, consistently out DPSing the other hunters in our guild, who are varied in spec. Here's a WWS from our recent first kill of Lurker (behind on progression? maybe a bit). I had pretty terrible lag on this attempt and didn't nearly weave shots properly, but still topped the meters. WWS Weikillz is a transfer from a more progressed guild, he has the best gear of anyone in our entire guild, basically. He respecced recently from 5/46/somethingish marks to 41/20/0 cookie cutter BM. Garrison is 0/31/30 and Nolin is 0/20/41 like me. I've told him his agility sucks and he shouldn't stay survival, but he's stubborn. One thing that I noticed was that Nolin and Garrison weren't keeping their pets on the inner ring to use on Lurker - I've already corrected this behavior. So, do these other hunters suck as much as I think they do? I'm really at a loss as to how to get my hunter guildmates to improve. | |||||
| #1704 | Source | Posted on Patch 2.3.0 | Wolve |
Ok this is a question that I have had for a while. I am a survival Hunter with 840+agi, 35+crit, is using the wind serpent viable? Speccing go for the throat and binding lightingbolt to my dps macro? I currently use a cat for dps. Has anyone tried the serpent? Maybe have some numbers?
Thanks in advance | |||||
| #1705 | Source | Posted on Patch 2.3.0 | ♦ Kurisu |
To Gear:
Did you ask them (Garrison and Nollz) why they are using 1:1 shots and why Weiz isn't using 1:1? | |||||
| #1706 | Source | Posted on Patch 2.3.0 | Gearknight |
![]()
Talking about a 1:1.5 with Garr and Nolin will probably be a good place to start, so thanks. | |||||
| #1707 | Source | Posted on Patch 2.3.0 | TranquilRage |
Spell Penetration and Hit
I have a few questions regarding Spell Penetration and Hit rating regarding Trapping.
1) I have read in a few places that Spell Penetration reduces the chances of mobs breaking trap CC early. Does anyone have any evidence they could supply to support or disprove this? 2) If it is correct, what resistance is used to resist traps (I would imagine Frost, but there may be a hidden CC resistance or something)? 3) Does Spell Hit rating affect the chance of the trap being initially and completely resisted? 4) If 1 or 3 is true, Is the loss of offensive stat enchantments worth the extra Spell Hit/Penetration? I realise this question is entirely situational but I invite your reasoned opinions. Thank you in advance. | |||||
| #1708 | Source | Posted on Patch 2.3.0 | Kaladian |
![]()
Also when i worked on my SV spec on the PTR i used 25/36 with 5/5 imp arcaneshot with very good results. | |||||
| #1709 | Source | Posted on Patch 2.3.0 | Kitara |
Hello all. This is a great resource--I could read these hunter threads repeatedly and learn more each time.
I have recently respecced to a survival build (0/24/36) from the well-known 41/20/0 BM. I am trying to learn about some of the subtleties of this spec, and was hoping for some clarification. Spec You can armory my current spec--Kitara of The Underbog. I am considering changing my spec to this. Some of the talents were moved around to add a little bit of utility for 5-mans and PVP, as well as strengthening a 1:1.5 shot rotation prioritizing arcane shot. Working with Cheeky's spreadsheet shows a massive jump in DPS when going from 4/5 to 5/5 Imp. Arc. Shot for me. It also seems that others here have had some success with flushing out this talent fully. Is it wise to do this at the expense of Rapid Killing and Barrage? Barrage is decent, however, since I use a macro multi-shot gives me CC problems in heroics & Hex Lord Malacrass. Hasted Shot Rotation I am assuming that when hasted (due to Rapid Fire or Berserk) SV hunters should change to a 1:1 shot rotation--is this correct? Since trying to manage my shot rotation under rapid fire gives me a headache anyways, I was also thinking about just not using it, allowing a single "straightforward" shot rotation. Armor Reduction I understand the non-linear nature of this stat which means this question will have a complicated answer. What are the thoughts on using [Shadowhunter's Treads] versus [Edgewalker Longboots] with two +8 agi gems? Doing so gives me 175 armor penetration, but its quite a loss on agi. Any advice, on these questions, talents, or gear would be greatly appreciated, and I apologize if I missed answers to these questions elsewhere. | |||||
| #1710 | Source | Posted on Patch 2.3.0 | Kabuto |
For a raiding Survival hunter using some of the new armor penetration gear, over traditional agility and crit items, is counter productive and negates the reasons for taking this spec.
| |||||
| #1711 | Source | Posted on Patch 2.3.0 | Smokeddog |
Starting up again
My guild is currently farming BT and Hyjal. I am coming back from a 2 month break to raid as BM 41/20, I left just after Teron Gorefiend was killed and was curious which ring enchant would be best for a BM hunter +4 stats or +2 weapon damage. I dont do any theorycrafting so I thought I would pose the question to the experts!!
| |||||
| #1712 | Source | Posted on Patch 2.3.0 | Coeg Bloodfeather |
+4 stats would increase wayy too much to not use it. Remember, as BM your pet gets a portion of your stats so you would buff yourself and your pet.
| |||||
| #1713 | Source | Posted on Patch 2.3.0 | Houze |
![]()
The +2 weapon damage enchant only applies to auto-shot, aimed shot and multi-shot, a look at auto-shot alone (the others aren't very meaningfull for a BM-hunter) using a 2.9 speed weapon, 2.1 with haste (modifier 38%), we get 2.1/2 = 1.05 dps, this transalate to 14.7/1.38 = 10.65 attack power. It scales up with criticals and damage-modifiers but it makes things rather complicated to calculate so let's stick with the 1.05 dps it adds without those. As usual harder to calculate the benefit of agility from the 4-stats enchant as it depends on several factors, including current attack power, current weapon and so on. We get 4 attack power, that's about 0,39 dps on auto-shots, 0,8 damage on SS, asuming 1:1 rotation we get 0,8/2.1=0,38 dps. I have a hard time calculating how much the attack power will add for the pet as the talent Cobra Reflexes modifies the damage a bit (-15%?), but it should be somewhere around 0.15 dps from 1 attack power. Well, all together we get, 0.39 + 0.38 + 0.15 = 0.92 dps. Adding some buffs like BoK and calculating with damage-modifers (I take critical strikes as a damage modifer) we should get rather similar result from the 2 enchants in terms of dps. The 4-stats enchant is preferable as it also adds stamina and intelect, extra base stats is never wrong to get. | |||||
| #1714 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Kitara |
![]()
Could you provide the reasoning behind this statement? I am assuming that it is due to the importance of critical strikes (i.e. what they proc) to a survival build. Last edited by Kitara : 01/02/08 at 1:28 AM. | |||||
| #1715 | Source | Posted on Patch 2.3.0 | Smokeddog |
Thank you
Thanks a lot for the quick response!
| |||||
| #1716 | Source | Posted on Patch 2.3.0 | Spiker |
Fairly sure he's referring to the importance of agility (and to a lesser extent, crit) to the whole expose weakness thing. You know, the reason why you're survival spec'd in the first place.
| |||||
| #1717 | Source | Posted on Patch 2.3.0 | Ginaraider |
Hunter and pet hit rating
I had a disagreement with a guildie who I believe speaks before researching, but I had a hiatus from the game and just wanted to find out if what he said was correct or incorrect. He was telling me that Animal Handler was a worthless talent now because pet's hit rating scales with ours. To quote part of the conversation: "I don't have it and my pet never misses." From what I had read, that is incorrect and pet hit can only be improved by the Draenei racial or Animal Handler. So, does a pet's hit chance scale with the hunter's hit rating or not?
| |||||
| #1718 | Source | Posted on Patch 2.3.0 | Ruind |
Pets only scale from your base stats, such as agi, int, str, etc. Pets do not gain anything from your hit/crit/armor pen (aside from gftt giving focus on a crit).
| |||||
| #1719 | Source | Posted on Patch 2.3.0 | Enova |
![]()
HunterGuide Theorycraft EDIT: It's quite hard to keep track on pets hitting or missing so he's speaking out of turn; perhaps a WWS log for a night's raiding should change his mind about the 'my pet never misses' part. | |||||
| #1720 | Source | Posted on Patch 2.3.0 | Teldra |
Sorry, I know this has been answered somewhere in the hunter threads, but my search fu is weak. I can't seem to find the answer. At what amount of agility does a survival hunter start to contribute more to the raid in AP from expose weakness than the raid is losing from his lack of personal dps and either a FI or TSA group buff?
I know that roughly 14 AP = 1 dps. So a survival hunter at 1000 agi would be buffing everyone +250 AP, which comes to 17.8 dps. What I'm not sure of is how much dps is being lost. If someone could point out a link, or just thrash through it again, I'd appreciate it. | |||||
| #1721 | Source | Posted on Patch 2.3.0 | Trohck |
In a 25-man raid a SV hunter is pretty much always going to contribute more raid-wide DPS than a BM hunter, unless you run with very few physical DPS classes.
| |||||
| #1722 | Source | Posted on Patch 2.3.0 | Mancer |
![]()
Talking to some rogues and warriors they generally said 14AP was worth about 2 or 3 real DPS (1dps for MH, 1dps for OH and 1dps from specials) so with a 220ish AP Expose Weakness I need 5 or 6 physical DPS types in the raid to cover the 250dps loss from my spec change. I think its worth having 1 SV hunter in a raid, but any more than 1 isn't going to add anything. | |||||
| #1723 | Source | Posted on Patch 2.3.0 | Docster |
I searched the forums for an appropriate place for this question, but failed to find a 100% suitable place to post. Hopefully you'll forgive me if I have posted in the totally wrong forum. Tried to search all Glaurong's posts - but the man are insane - it's so many posts
I've had great use of Glaurong's Log parser to trim my shot rotations. Unfortunately it have stopped working after one of the latest patches. tried to download the newest one (found in his sig), but it only stops with the Java LogParser window open - no result. The logparser logfile are also empty, and it doesn't seem as it's requiring any CPU resources either. Any hints to get this awesome tool back to work again would be greatly appreciated. | |||||
| #1724 | Source | Posted on Patch 2.3.0 | whitemanfromtown |
![]()
| |||||
| #1725 | Source | Posted on Patch 2.3.0 | Drake |
I'm looking for some general input on my gear and shot rotation. I'm usually the only hunter in a raid with three rogues, a feral druid and a dps warrior. I generally beg to be put in an LotP group, or a group with a mana spring, as the healers usually hog the shadow priests. Recently my dps has been matched and sometimes passed by survival hunters, and it distresses me.
Here are sws logs: Vashj kill: Draake - WWS Kael kill: Draake - WWS DLK: Hunters - WWS (I actually get passed up here) all: Wow Web Stats I'm thinking there's something wrong with my rotation, because I'm running a standard 41/20, and recently re gemmed all my gear for agi after I got the Tsunami Talisman. I'll have to check it for sure when I get home, but I'm using a normal castsequence macro with kc and regularly pop rapid fire, bw and my use trinket. Thanks in advance. | |||||
| #1726 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Ruind |
@ Drake
- You dont miss any of your shots on vashj but you miss on kael. Remember if you have a hit scope, or hit on your weapon for the kael fight when you pick up your new weapons you wont be capped. Expect to miss some shots. Are the people your comparing yourself to having the same issue? - In your Vashj fight your average shots are as follows : Auto 650, Steady 619, Arcane 689. You want to maintain a 1:1 shot ratio, auto:special doesnt have to be and auto steady. If you can sustain the mana to use shots that do higher damage, but less dpm you will increace your dps. If you use cheeky's spread sheet on the shot rotation page it will give you your average damage of each of your shots so you can adjust to a higher damage shot cycle. - in the DLK kill that you get passed up you have 20 autos and 13 specials. Your shot rotation was fubar that fight. You got hit with mark of kazzak which drains about 40% of your mana, the other hunter did not. The other hunter used rapid fire you didnt. You bandaged, the other hunter didnt. Of course you got passed up, not sure what your worried about here. - Cant see your gear because the armory is broken right now. Its tough to say your shot cycle is off when you move around a lot in the kael/vashj fights. - im confused, what are you looking for you got out dpsed by a surv hunter in a DLK kill that is a dps race(that lasts a few mins tops) where you got the debuff and stopped to bandage. In a lot of the WWS logs you are the only hunter and I only see the sruv hunter beating you in that one fight. Last edited by Ruind : 01/03/08 at 1:35 PM. Reason: error | |||||
| #1727 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | compbry15 |
Does everyone else find that the .5 second hidden cast time of Auto shot becomes much more blatant as you get faster weapons? I recently switched from a 3.0 gun to a 2.8 bow, and also upgraded to a 15% quiver (just hit 70). Before the switch I would actually hit my steady shot just as the Quartz bar for the Auto shot timer was about to get to the end. With lag and such this made it actually start casting right after the auto shot goes. Since upgrading I have had to drastically change the normal time that I start casting steady shot and it is really throwing me off. I'm not sure if it is lag or just something I have to get used to.
Also, how do people deal with threading steady shot when you have rapid fire + heroism .. or rapid fire + heroism + SS. It becomes rediculously hard to not clip a shot when my normal attack speed is around 2.03 and with all of those buffs. Is there some trick to it, or should I use a macro when I get to speeds like that, or what? Lastly, I am currently using a macro to have 1 button for steady shot and kill command combined. Unfortunately this stops me from being able to spam the button because it cancels any current casting upon clicking the macro. Is this normal? (My reason for spamming is because when the auto shot timer gets close to the point that I need to begin casting steady shot I usually start spamming the button. I do this because previously I would hit the button but be off by a millisecond and cause the steady to not begin casting...when you are talking 1-2 seconds, if that happens the time it takes to react causes you to lose a rotation.) Thanks for the insight. Last edited by compbry15 : 01/03/08 at 3:04 PM. | |||||
| #1728 | Source | Posted on Patch 2.3.0 | arison |
![]()
Often he will stop to do a channel on you, which gives you time to get distance as well. It's all about getting back from it to get off a few shots, but not so far as to spend all your time running and not firing. Traps may also work, but I've not tried it. Also, you may want to pull your pet off when his health gets low to avoid it getting the killing blow (uncertain to me if it is still bugged or not). I also tend to save Bestial Wraith for when he pops up instead of on Leotheras himself. All in all, it is a bit tougher to pull it down in time than I expected, but I've never been more than 5-10 seconds from being MCd when I manage to kill it. Don't hesitate to save your cooldowns for your inner demon, though -- the dps loss off of leotheras is much less than the dps loss if your raid members have to kill you and you aren't doing any dps at all | |||||
| #1729 | Source | Posted on Patch 2.3.0 | Drake |
Hunters - WWS Here is an Al'ar fight where that same hunter passed me in dps but I can't really see how and where he did that, unless maybe he spent more time beating on Al'ar while I was standing around dealing with adds or whatever.
My main concern is that a support specced hunter (not this one) is very close to me in dps on phase 1 of Vashj, when all things should be equal. I just want to make sure I'm playing to the best of my ability. | |||||
| #1730 | Source | Posted on Patch 2.3.0 | Magnum |
DPS Help
Hello.. my name is Magnum, my WOW Armory Profile is here. I'm a BM specced hunter, and have recently started to delve heavily into Theorycrafting, and boosting my DPS. I believe the gear I'm using (at least according to Cheeky's sheet) should put me at or near the 1K mark on DPS, but I find I'm staying static between 600 and 700 on most fights. I'm using the standard BM macros I've seen posted here (use a Wind Serpent currently), but I'm still finding that I'm staying fairly static at that DPS range. Any pointers on dragging it up, or on what I might be doing to miss out on DPS?
| |||||
| #1731 | Source | Posted on Patch 2.3.0 | Ruind |
@Drake
In that fight your fellow hunter used Rapid Fire 5 times, compared to your 1. You only used Beastial Wrath 1 time as well. You rezed your pet twice, compared to him not rezing his pet at all. You can analize the WWS reports by making sure that you are maintaining a 1:1 shot ratio (add all your autos and compare them to your specials) Think of how the fight went, is there a reason you have more of one than another? From that WWS it looks like you are not using your abilities when they are available, and are not propperly managing your pet. | |||||
| #1732 | Source | Posted on Patch 2.3.0 | Teldra |
![]()
1. Are you using your pet? For BM, the pet contributes around 30% of your dps. 2. Do you have pets "merged" in your damage meter? This will add the pet's dps/damage to yours for one single bar. I personally use "Violation" from WowAce. I like it because I can easily set the logging range to 250, plus it syncs with SWStats and DamageMeters. Either one of these could explain your low dps. There's a few tweaks you could do, like slotting Agi gems and getting a 2.7 weapon instead of the Sunfury bow, but they shouldn't drop your dps by 30%. Can you link a WWS log? That would give everyone something to work with. | |||||
| #1733 | Source | Posted on Patch 2.3.0 | Magnum |
Afraid no WWS Log. I'm afraid I'm stepping on my Autos with my macro, but I'm just not sure. I use SWStats, but the last guild I was in used WWS, and its been more than 15 days, so the reports are gone. Here are the macros Im using...
#showtooltip /castsequence reset=3 Steady Shot, Auto Shot /castrandom [target=pettarget, exists] Kill Command /castrandom [target=pettarget, exists] Lightning Breath for DPS and #showtooltip /use Core of Ar'kelos /stopcating /cast Bestial Wrath /stopcasting /cast Rapid Fire as an "I Win" button. Is there maybe some kind of add on I can install that'll tell me either with noise or some kind of signal that I'm stepping on A/S? I'm sometimes laggy on the 25 man raids, but usually keep below 150 ping. Thanks in advance for any help. BTW.. switched back to Wolfslayer due to Cheeky's sheet. Showed some improvement. As for the WWS I used to run, I found that I was lower on "DPS Time" than some of the other hunters, but by maybe 5-10%. | |||||
| #1734 | Source | Posted on Patch 2.3.0 | Neruse |
![]()
| |||||
| #1735 | Source | Posted on Patch 2.3.0 | Teldra |
@Magnum,
Just type /combatlog into your chat window and go kill stuff. This will write your combat log to a text file that you can find in your warcraft/logs directory. You can then either open it in wordpad or notepad and see if you're stepping on your autoshots, or you can have WWS parse the log for a nice graphical presentation. I recommend this second option since you can filter your log and it's lots easier to see what you are doing. Go to Wow Web Stats and register, then start the WWS client from the webpage. Follow the directions and bob's your uncle. I recently ran a fellow hunter over to Dr. Boom to test his macro since his dps was lacking. Using WWS and looking at his log, it was easy to see that the macro wasn't working as intended. We got it patched up with the help of another friendly hunter who was also testing and used the WWS to check it. | |||||
| #1736 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Snipehunter |
![]()
I am also seeing an increase in Cheeky spreadsheet dps of about 5 dps compared to hourglass. (the other trinket is bloodlust brooch) While normally if cheeky's spreadsheet told me the world was flat, i'd believe it... I was wondering if anyone could comment more on the talon > hourglass theory. **EDIT** I found the reason for the discrepancy. It depends on whether the target has sunders and CoR on it or not. Without the armor penetration, arcane shots do more dps. With a fully sundered, CoR'd target, the optimal 1:1.5 includes multishot and hourglass. so, i guess talon of al'ar is only good for places where you're not going to have a solid amount of armor penetration? Last edited by Snipehunter : 01/04/08 at 5:47 PM. | |||||
| #1737 | Source | Posted on Patch 2.3.0 | Mundain |
The only question's I can pose are those about this new armor pen. What I am looking for is how to equate out what I gain from armor pen. It seems to me that this is a little harder to do because it can change as de-buffs are applied to the base armor, as well as how much armor pen. you may have (or so I am told). Anyway, my concern is how to have the general idea of what exactly X amount of armor pen will give me in terms of % dmg. Knowing this for all cases is not the idea. If it gets better the lower the boss' armor is, then what I am looking for is a simple table. The % increase of armor pen values on a 7700 mob would answer all my questions. If such a thing exists and is true, that will answer all my questions. I have searched and found only a few answers. I want to make sure what I come away with is exactly the answer, or close to it.
| |||||
| #1738 | Source | Posted on Patch 2.3.0 | Romario |
I got a few questions about scorpid sting.
Is there anyone that is actually keeping it up all the time for their MT's? And if so, how are you doing on mana? Or are you grouped with spriests and shamans for the mana regen just to keep the scorpid sting on? Isn't it better if a SV does the scorpid sting because of the nice mana regen they get from TotH? This all with a 1:1 rotation. I'm a BM hunter myself and willing to try it out with a SV build. Any tips? Cheers, Rom. | |||||
| #1739 | Source | Posted on Patch 2.3.0 | Zedd |
On Scorpid:
I use it all the times, its a small dpsloss (well its a big loss for me, but a huge gain for raid safety :P ) And I still do about 1300-1500DPS so its allright | |||||
| #1740 | Source | Posted on Patch 2.3.0 | Shandara |
![]()
| |||||
| #1741 | Source | Posted on Patch 2.3.0 | Kitara |
![]()
| |||||
| #1742 | Source | Posted on Patch 2.3.0 | Wnxmeteor |
Been reading EJ for quite some time, but a question came up that I could use an answer to so I decided to register.
The question is: How much latency should I have to make good use of a 2.6 speed weapon using a 1:1 rotation with no haste rating besides Serpents Swiftness and haste from quiver. Also I'll be replacing the DST I'm wearing on armory if I change to a 2.6 speed weapon. My latency varies from 50-180ms and I'm not sure if a 2.6 speed weapon will work well at 180ms. | |||||
| #1743 | Source | Posted on Patch 2.3.0 | Londrai |
i just have a litte question conserning the ideal weaponspeed hasted for bm hunters.
i read that 1.7 is the optimal speed but whats with the 0.5 casttime? with a 1.5 gcd + 0.5 casttime you get 2.0 + 0.1 reactiontime and 0.1ms. how does this casttime fit with 1.7 attackspeed? or ignores the new autoshot the 0.5 casttime? so its starts after 1.7sec. p.s.: sry for may bad english :P | |||||
| #1744 | Source | Posted on Patch 2.3.0 | Doomglazer |
I also have a question concerning my hunter at the moment unbuffed i have 608 agility 27.93% crit rating and 1806 ap and 122 hit rating. I'm a 41/20/0 Beast Master hunter.
Now the question is should i change some gems so i get the hit cap of 136 or should i stay as i am? | |||||
| #1745 | Source | Posted on Patch 2.3.0 | resstealth |
i would say stay the way you are, even without the hit cap, hunters rarely miss, imo your better off with your high crit.
| |||||
| #1746 | Source | Posted on Patch 2.3.0 | Romario |
![]()
| |||||
| #1747 | Source | Posted on Patch 2.3.0 | Gunnsmoke |
Steady/Auto/Kc Macro?
Anybody have any recommendations on this? My timing on pressing the Steady Shot button can be a little shaky and usually falters from simultaneously pressing the KC hotkey. Would anyone care to provide a Steady/Auto/KC macro setup I could slap on a hotkey to use?
| |||||
| #1748 | Source | Posted on Patch 2.3.0 | Romario |
![]()
![]()
| |||||
| #1749 | Source | Posted on Patch 2.3.0 | Gunnsmoke |
![]()
So glad decided to get on WoW Forums and see EJ getting recommended. Btw, Cheeky, very nice spreadsheet. | |||||
| #1750 | Source | Posted on Patch 2.3.0 | Agrona |
![]()
| |||||
| #1751 | Source | Posted on Patch 2.3.0 Edited onPatch 2.3.0 | Gunnsmoke |
If your attack speed is 1.81, would you need to change to reset time? It seems as though the reset is a little too long and my rotation goes outta whack. Would you change it to 2?
And also just a little edit. My wep is 2.50 speed which probably might causing the problem seeing how 2.6-2.7 is what you should aim for. Last edited by Gunnsmoke : 01/06/08 at 8:43 PM. | |||||
| #1752 | Source | Posted on Patch 2.3.0 | Midnight |
I don´t know if I understood your question correct but in a /castsequence reset=3 Steady Shot, Auto Shot statement the reset condition simply means that it will restart at the beginning after 3 seconds of not continuing the sequence. So this is only a backup condition to reset the sequence in case you didn´t cycle thru the whole sequence anyway (eg. you did cast your auto shot) to prevent it from getting stucked at a certain point.
| |||||
| #1753 | Source | Posted on Patch 2.3.0 | ChaosX2 |
Hey guys, I really need help. I am not putting out nearly enough dps for my guild to be happy.
I am half kara epics, half 66-70 rares and I have my t4 gloves. I am spec'd 41/20/0. I currently pretty much spam steady shot and occasionally throw in a arcane shot when available or multi-shot if needed. I am capping out at about 600 dps including my pet with is putting out about 220dps my pet is currently a cat. My cat has the highest level of bite, claw, dash and growl. I was pretty satisfied with my overall dps until I saw hunters that with their pets included doing between 1800-2800 dps I understand that their gear is far better then mine but I feel like I should be able to cap 1000 dps. I have some gear that needs to replaced and I know that. I have no shot rotation macro because I am having trouble making one thanks to serpents swiftness. I do have a 28 crit rating scope for my bow but I haven't put it on yet because I am hoping for my sunfury bow. Please help me. (I feel like I am playing a game of "Pimp my Hunter") | |||||
| #1754 | Source | Posted on Patch 2.3.0 | Ishmaael |
Well first off chaos, you should really invest a little time into upgrading your gear. In this world of "welfare" state we have in which you can get t5 quality gear through badges and ZA, not to mention the greatness of s3 gear you can pretty much cut out the t4/t5 instances barring one or two items. When it comes to your shot rotation, you do understand the fundamental necessity to not just spam attacks, and instead hold back for just long enough to let an auto fly? You would have to post WWS logs for me to understand if you're doing a perfect priority rotation which should net huge dps at your gear level, or just spamming shots hither-to and choking your white damage.
I wont give you a castsequence macro because I don't use them and spurn the idea, however a quick search of these forums should produce several macros which will take out the finesse from your character and turn you into a machine (for damage). Also any people you see doing in excess of 2.5kdps have not only had their dps inflated by a strong t6 guild (lotp, heroisms, judgement of wisdom constantly ect all play a big part) but are posting those logs from specific fights which allow (usually) non-stop dps which few of the fights you will see yet allow. | |||||
| #1755 | Source | Posted on Patch 2.3.0 | Cheeky |
![]()
| |||||
| #1756 | Source | Posted on Patch 2.3.0 | Gunnsmoke |
![]()
| |||||
| #1757 | Source | Posted on Patch 2.3.0 | Gjorn |
![]()
Wouldn't it be even easier to just make sure to always keep a stack of [Spicy Hot Talbuk] handy. With the hit cap being 142, AFAIK, that would put him exactly on the hit cap with that gear. | |||||
| #1758 | Source | Posted on Patch 2.3.0 | Kamaa |
![]()
| |||||
| #1759 | Source | Posted on Patch 2.3.0 | Talrunya |
Quick question - Can someone confirm for me the hit cap for Survial hunters? I'm currently at 83 and have 3/3 surefooted (Surv/MM - 41/20). The spreadsheet says I should have 100% chance to hit, but saw a few misses in viewing the stats from ReCount after some SSC; almost never saw mosses before. Recently changed from gauntlets of sniping to gauntlets of the dragonslayer; +8agi gems x 2 and +15agi enchant on both.
| |||||
| #1760 | Source | Posted on Patch 2.3.0 | Morgy |
92/93 Hit if I am not mistaken.
| |||||
| #1761 | Source | Posted on Patch 2.3.2 | Midnight |
![]()
| |||||
| #1762 | Source | Posted on Patch 2.3.2 | Ozbert |
I'm a BM specced hunter (41/17/3) in mostly tier 5 level gear and I have so far focused on maximising Attack Power rather than Agility. This is something of a legacy from the Scorpid Poison days where I wanted my scorpids spell damage as high as possible. My unbuffed RAP currently sits at 1999 and fully raid buffed gets up to 2656.
I'm just wondering if I can expect to see a significant increase in DPS if I go through the process of swapping all my gems and enchants over for Agility ones where possible? Obviously this would be an expensive exercise which is why I'm asking this here rather than just trying it out. | |||||
| #1763 | Source | Posted on Patch 2.3.2 | Cheeky |
![]()
| |||||
| #1764 | Source | Posted on Patch 2.3.2 | Ushio |
Hi, long time reader first time poster here.
my armory I was wondering if people here could give me some advice on my gem/enchant selection. I know the spec is far from the best bm raid spec and I will respec once I have a chance to raid SSC/TK more consistently. The spec right now is for pvp/pve together. What is the general BM raid spec? It seems like there are variations between improved mending/rez/spirit bond, what did you guys choose or recommend? Also when raiding SSC/TK and beyond, is there anything I should change on my gem and enchant selection. I tried cheeky's spreadsheet on my openoffice and for some reason coulld't get it to work. Is my ap/crit/agi combination off-balance? If so what should I change to achieve that? (also if anyone could run my char's stats with a 1:1 priority rotation I would LOVE to know what my estimated dps would be, I have a cat and windserpent) About ap vs agi... what's the comparison on this? I am under the impression that 2ap and 1 agi yields extemely similar dps improvement. Does the majority of hunter community agree with this or is this still debatable? Some basic math model would certainly help a lot (say 1800 ap 25% crit for example) Thanks a lot in advance. | |||||
| #1765 | Source | Posted on Patch 2.3.2 | ◊ Sarutobi |
If you want a raid-focused BM spec, you're going to want to spec something to the effect of: Talent Calculator - World of Warcraft The 1 point in endurance training is filler. Improved Revived Pet is there because when you're pet isn't alive, your DPS suffers;you want it back up and in the fight as quickly as possible, the reduced mana cost is an added bonus. Improved Mend Pet vs Spirit Bond is somewhat a matter of personal preference. Dispelers don't always watch pets for debuffs, so this gives you the ability to remove them yourself.
As far as seeing how much potential you could do with your gear/upgrades I'd recommend downloading Cheeky's spreadsheet which can be found here. | |||||
| #1766 | Source | Posted on Patch 2.3.2 | Gurth |
Castsequence macros
Is it me or they're broken with 2.3.2?
I'm using a 1.5 improved arcane shot macro: /castsequence reset=3 Steady Shot, Arcane Shot, Auto Shot, Steady Shot, Auto Shot /cast [target=pettarget,exists] Lightning Breath Worked fine before patch, now i'm getting weird results and it seems that using !Autoshots doesn't change anything. Haven't tested longer sequences yet, will do it in tonight raid, but here is what happens: Steady Shot, Arcane Shot, Auto Shot, Auto Shot, Steady Shot, Auto Shot repeat. Basically it get stuck after first autoshot and it is as if it waits for an autoshot before going on again. No need to say this pisses me off badly, don't really want to go back to manually timing so if anyone got a fix for it would be much appreciated. | |||||
| #1767 | Source | Posted on Patch 2.3.2 | Kamaa |
![]()
![]() /castsequence reset=3 Steady Shot, Arcane Shot, !Auto Shot, Steady Shot, !Auto Shot /cast [target=pettarget,exists] Lightning Breath | |||||
| #1768 | Source | Posted on Patch 2.3.2 | Gurth |
Sorry kamaa, but as i said in my post using !Auto Shot doesn't change anything. Macros still get "stuck" for 1 autoshot after first one.
Note that after this "pause" macro proceed well till next arcane, so i believe it's something related to using 2 specials or something, still testing this. As for rotation criticize, don't know how you can improve the castsequence but ok Edit: Typos | |||||
| #1769 | Source | Posted on Patch 2.3.2 | Trohck |
![]()
For the WoW forum bug, look here: WoW Forums -> BUG: 2.3.2 Hunter MM/Surv /castsequence Please add your replies to it so that Blizz realizes it's a problem separate from the other /castsequence problems. For a 1.5 : 1 workaround that is better than manual timing, look here: [Hunter] SURVIVAL Raiding in 2.1 | |||||
| #1770 | Source | Posted on Patch 2.3.2 | Gurth |
Thanks Throck, will look into that workaround, although that would mean completely change my firing habits
Unfortunatly can't support your thread in US forums, hope mine in EU don't get ignored | |||||
| #1771 | Source | Posted on Patch 2.3.2 | Trohck |
It doesn't take as long to get used to as you might think; I picked it up pretty smoothly after one night in Hyjal/BT. Of course, it certainly takes more concentration than it would if /castsequence actually worked.
| |||||
| #1772 | Source | Posted on Patch 2.3.2 Edited onPatch 2.3.2 | Kamaa |
![]()
Try deleting your old macro and creating a new one from scratch? Maybe it's a small error somewhere that you're just not noticing. I'd suggest minor changes as noted below. ![]() #showtooltip /castsequence reset=3 !Auto Shot, Steady Shot, Arcane Shot, !Auto Shot, Steady Shot /cast [target=pettarget,exists] Lightning Breath Edit: Based on you and the other posters it would appear that there is a problem specific to mm/sv maros. I can't look at the blizz forums from work but I wouldn't count on blizz fixing it any time soon. This is probably a great time to become accustomed to manual weaving. Learn to do it right and blizz can never take it away from you. Last edited by Kamaa : 01/09/08 at 1:16 PM. | |||||
| #1773 | Source | Posted on Patch 2.3.2 | Demlar |
My fiance's hunter is level 70 and her hit rating sucks (as in it's 33). What are some good, easy to get, gear options for increasing her hit rating? She has the crystal forged 2h axe but the rest of her gear is readily available to replace. Any ideas would be great, thanks!
| |||||
| #1774 | Source | Posted on Patch 2.3.2 | Talrunya |
Easy gear... instance gear is your best bet.
Sonic spear - Shadow Labs Ravenclaw Band - Sethekk Halls Also the Beast Lord set is great, fairly easy to get and has lots of sockets. Add some +agi/+hit gems and you should be able to get ~20 hit rating. Oh, and don't forget the glyph from Cenarion Expedition (requires exalted)... it adds +ap and +hit to a head slot item. Worth the gold if you have it to spend. All of this assume that you are not raiding, i'm not sure if raid loot is considered "easy to get" gear. Sorry I can't more info but I'm strapped for time at work. | |||||
| #1775 | Source | Posted on Patch 2.3.2 | Dralmoo |
only revered for the head enchant, not exalted.
| |||||
| #1776 | Source | Posted on Patch 2.3.2 | Kamaa |
![]()
Easy is a relative term. Talrunya gave you some great options. A few others that you might consider easy would be bracers and crossbow from Attumen. You can craft the blue felstalker set or the epic ebon netherscale set. Both of these have good/great stats and a 3 piece bonus of +20 hit rating. The S3 arena gear is great too, the best pieces being the hunter specific 2H and the helm. The leather bracers added in patch 2.3 from the badge vendor are really good too, though I can't recall if they have hit rating on them. For 30 badges it's your best bet, better than anything in SSC/TK. Good luck. | |||||
| #1777 | Source | Posted on Patch 2.3.2 | Late03 |
Dont know if this has been answered before, but will ask anyway.
How significant is ignore armor to a hunter? Is it better to have ignore armor, than just straight attack power. To be more specific, is a Tsunami Talisman on par or better than a Madness of the Betrayer? Lastly, is ignore armor better for bm, mm, sv, or does it matter? thx | |||||
| #1778 | Source | Posted on Patch 2.3.2 | Sympa |
Please don't post with-ought at least looking a LITTLE. this question has been asked numerous times and all you would need to search for is penetration. For as much effort as people have posted on these boards with mechanics the least you could do is use the search function.
| |||||
| #1779 | Source | Posted on Patch 2.3.2 | Kutak |
I have been heeding the advice of Cheeky (and others) by trying to get a hold of the Wolfslayer. However, when I plug the Wolfslayer into my setup, it tells me that my dps will decrease. If I use the Wolfslayer and bloodlust brooch in place of my DST I get a small net increase (something on the order of 8 dps).
Basically, I want to know what to change to optimize my dps if/when i get the rifle. I expected to see a bit more of an improvement from a weapon that is significantly faster. Is there something wrong with my gear; does the DST need to go if I get the gun? My armory | |||||
| #1780 | Source | Posted on Patch 2.3.2 Edited onPatch 2.3.2 | Avellyr |
I think the general rule is that you're better off with a slower, higher-dps weapon as long as you can reduce its speed to nearly 2.7 with gear haste. Personally, I wouldn't put in the effort to get WSR if I had a DST, since even if it's a small upgrade now, it definitely won't be when you get your next ranged weapon upgrade.
Last edited by Avellyr : 01/09/08 at 10:12 PM. | |||||
| #1781 | Source | Posted on Patch 2.3.2 | Gunnsmoke |
Recently, I heard a rumor about an auto shot mod that if you hold it down it will approximately spam your rotation macro 100 times a second( figure of speech, but you know the meaning). Can any light be shed on this?
| |||||
| #1782 | Source | Posted on Patch 2.3.2 | Avellyr |
What you're talking about is considered botting, which is a violation of the ToS and can get you banned.
| |||||
| #1783 | Source | Posted on Patch 2.3.2 | Koroshiya |
I've recently been having problems in Hyjal with Azgalor. It seems that no matter where I am on the Omen meters I somehow pull aggro.
Now here's the weird thing. I went for broke and did a Steady, Auto, Auto, Auto, Steady and FD every 30 seconds to MAKE SURE I didn't pull aggro. And yet somehow I still pulled aggro. I dropped from top 3 dps in the raid to 10th or 11th place doing this and what's worse is somehow I still get aggro. I am at a complete loss and to be quite honest I am not sure if this is an Omen issue, a hunter issue, or a me issue. I typically do the fight like this... Misdirect pull to tank. Feign Death. Send Pet in. Auto Shot. Feign Death. Pop BW, RF, Steadyshot/AutoShot rotation. Steadyshot/Auto rotation. Feign Death. (repeat) So I misdirect everytime it's up and I Feign Death about 5 secs before silence if it's up to make sure I don't Feign Death during the silence. Anymore ideas? This is not a new content boss for us. Also this has been happening before the patch but only within the last 3 weeks or so. | |||||
| #1784 | Source | Posted on Patch 2.3.2 | wyldbill |
One idea, one question. First, how soon is that first FD being used? In the list form, it's impossible to tell; it just seems like you might be doing it too early and not dumping off enough threat.
The question: What's your tank's TPS? I guess we'd also want to know your TPS as well. | |||||
| #1785 | Source | Posted on Patch 2.3.2 | QuiggyB |
![]()
You will want to ditch that scorpid for pve now that they have nerfed the poison on it. Go for a cat or ravager or wind serpent. Scorpid is a fine pet for pvp still. | |||||
| #1786 | Source | Posted on Patch 2.3.2 Edited onPatch 2.3.2 | Koroshiya |
![]()
What I don't get is that after the initial Feign Death I only do AutoShot until Feign Death comes up again.. then I start my rotation, and I use Feign Death every time it's up. I have never pulled aggro until after 4 of so feign deaths. My general rule, for this boss, is to Feign Death when it's up if I am in the top 5 on threat. If it's not up, and I am in the top 5, I stop doing rotations. Edit: My tanks TPS is fine. I expect to pass his TPS. He's a great tank but it's not exactly the best fight for me. What frustrates me the most is seeing another hunter that typically can't get past 8th place on damage be #1 and not have these issues, meanwhile I am sitting around 5th place and lower depending how cautionary I am. There's just got to be something basic I am really missing. Last edited by Koroshiya : 01/10/08 at 2:20 AM. | |||||
| #1787 | Source | Posted on Patch 2.3.2 | Sombreblanco |
I've recently come across a problem with my shot macro...
/script UIErrorsFrame:Hide() /castsequence reset=5/combat Steady Shot, Arcane Shot, !Auto Shot, Steady Shot, !Auto Shot, Steady Shot, Multi-Shot, !Auto Shot, Steady Shot, !Auto Shot /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() For some reason as of late, my Steady Shots that follow either an Arcane Shot or a Multi-Shot don't go off. Example, Steady, Arcane, Auto, Steady doesn't go off, Auto, Steady, Auto, Steady, Multi, Auto, Steady doesn't go off. It happens much more often after the Arcane Shots. Any help would be much appreciated. | |||||
| #1788 | Source | Posted on Patch 2.3.2 | Gunnsmoke | ||||||
| #1789 | Source | Posted on Patch 2.3.2 | Gearknight |
![]()
| |||||
| #1790 | Source | Posted on Patch 2.3.2 | Aird |
![]()
A second thought is, do you have a couple different ways of casting your misdirect? For example, do you sometimes use a macro or 2 and sometimes just click it? If so, check your macros for possible errors that cause it to not work right. | |||||
| #1791 | Source | Posted on Patch 2.3.2 | Thorongil |
![]()
Though, I have also recognized the strange behaviour, that I throw a Misdirection on the tank, and grab aggro with the fourth shot (the first after MD expires). This might have to do with the tank not hitting the target before my fourth shot but I don´t really know. Up to now I thought it was a bug, as it doesn´t happen very often. | |||||
| #1792 | Source | Posted on Patch 2.3.2 | Kamaa |
Koroshiya,
That's rough. I can think of three things that might cause this. 1. You are God. 2. Your tank is terribad. 3. Your character is terribly bugged. I'm leaning towards number two. I mean, to get this far he's got to be a fair tank, but I can't imagine you having these kind of problems with a good tank that knows how to throw down the threat. Due to the nature of this fight is he by chance concentrating more on abilities that mitigate the damage he takes rather than generating threat? For this fight I initiate the pull with an MD aimed/multi/distract combo and then cheetah over to my position near the tauren warriors. By the time I get there my tank has enough threat that I never have to concern myself with FD. Now, I'm BM so a good portion of my threat is from BAMF, my pet, but one well timed FD should be enough for the tank to get so far ahead of you that your spec doesn't matter. My TPS is generally over 1200 as a reference. Either way, that sucks. Good luck with it. | |||||
| #1793 | Source | Posted on Patch 2.3.2 | ♦ Glaurong |
![]()
| |||||
| #1794 | Source | Posted on Patch 2.3.2 | Kamaa |
![]()
| |||||
| #1795 | Source | Posted on Patch 2.3.2 | Tongaro |
Yeah I have heard that too but don't seem to be true in practice for me as I often Arcane shot right after Fd to get back up quick and have done it so quick many times that you my character never even starts the FD animation yet it still blows my cooldown and clears my threat.
But there has also been some random nights where i had problems mainly on trash where no matter where i was on Omen i would pull aggro. | |||||
| #1796 | Source | Posted on Patch 2.3.2 | Sympa |
I have this problem all the time however laying face down for an extended period does not solve anything (although doing nothing for longer will let your threat abide slightly). It's almost like a feign death resist but as far as I know blizzard had changed the mechanic so that FD resists still took you to 0 threat.
| |||||
| #1797 | Source | Posted on Patch 2.3.2 | Valkyrus |
Looking for ways to improve
I'd like some input if possible.
I feel I do fairly well as a hunter. However, I was going through logs of other guilds to see where there hunters were and I can't help but feel that I am doing something wrong. In example. This is logs from our BT clear. Wow Web Stats Wow Web Stats This is a log from the guild DROW of Doomhammer. Wow Web Stats Comparing myself to Kukris: His dps is pretty much always higher then my own. I use Multi-shot in my rotation and it doesn't seem that he does, but other then that I don't see what I'm doing different. I strive to be the best and, if possible, would like to elevate my dps. Thanks in advance. | |||||
| #1798 | Source | Posted on Patch 2.3.2 | Trohck |
![]()
If you get up too soon, Feign Death will still appear to Omen as successful when in actuality it was not successful because you interrupted the hidden channeled cast. The mana will be used immediately and the skill will be consumed until the next cooldown, but the cast can still be interrupted (not resisted) after that point. It's incredibly counterintuitive because you don't get a resist message or any other indicator. | |||||
| #1799 | Source | Posted on Patch 2.3.2 | Sympa |
![]() Edited for length. Look at the amount of haste effects being applied 6 haste pots, 3 drums of battle 1 heroism for just najentus. For the same fight on a WWS including you, you have 0 haste pots and 1 drum of battle. | |||||
| #1800 | Source | Posted on Patch 2.3.2 | Valkyrus |
![]()
Though I find it odd that it only counts 1 drums of battle for me on Najentus and I was in the same group as the warlock CSI. We were indeed close enough to share drums but they don't show up for me as they do him. My pot timer is usually used on Fel Mana's but I am going to have to pick up some Haste pots for when I do have a shadowpriest. Thanks again. | |||||
| #1801 | Source | Posted on Patch 2.3.2 | ♦ Sarutobi |
![]()
In my experience with wind serpents, as long as you are casting Lightning Breath via your shot macro (and don't have it on auto-cast) there aren't any pathing issues. Since I've made the switch with mine I haven't noted any times where I've seen it back up a few yards to cast. | |||||
| #1802 | Source | Posted on Patch 2.3.2 | XG08Zero |
I hate posting twice but seems like nobody's checking on howitzer's MM thread and i could use some input.
Just did a Gruul as MM to try out the abandoned raiding spec. I feel I did ok, though not sure what to analyze in dps charts for MM spec. 7/45/9 - Talent Calculator - World of Warcraft Nataku - 1005 dps which is higher than I thought it would be as MM. I didn't have a shadow priest, but did have mana spring totem and to my surprise mana efficiency was manageable (and i was using super mana pots). Wow Web Stats and also, what are your thoughts on wind-serpents? It just seems using a pet with a low-focus ability (claw/gore) is a waste with all the crits from GftT, especially with a windserpent, you could say you're adding an instant 160ish damage to every crit. I haven't been analyzing wind serpents exactly about all the AI flaws that people complain about, but a good 160ish damage to every crit sounds helpful when you go over a certain %crit. I haven't raided in a while, so I don't know what my current BM numbers would be. I imagine they would be higher, I'm wondering how wide that dps gap is. over 1k dps is far more than I expected, and Cheeky's spreadsheet says theoretical dps as BM (sunfury bc i dont have Wolfslayer) 1384.12, and MM (with s1 xbow since the speed is more optimal than sunfury) 1366.02. The dps gap from cheeky's wasn't as wide as I thought it'd be and my gear level is far lower than the assumed t5-t6ish level that MM was assumed to begin scaling well. Next week I'll be raiding BM to get more up-to-date logs with my newest pieces of gear. Either BM is superiorly higher or maybe the gap between MM and BM (with MM talent scaling) is smaller than a lot of people make it seem | |||||
| #1803 | Source | Posted on Patch 2.3.2 | Trohck |
Actually, I haven't Blizzard posts acknowledging this bug; only other castsequence bugs that are unrelated. Can you provide a link?
| |||||
| #1804 | Source | Posted on Patch 2.3.2 | Koroshiya |
![]()
As for the TPS of the warrior he's usually pulling around 1000tps. He's been our main tank forever as he is the guild leader. I trust that he is doing a lot more right then he's doing wrong. In particular the mere fact I am so low on the damage meters against a hunter I am usually outdps'ing by a lot has lead me to blame myself. Either I am unaware of a game mechanic like the one listed above, or my character is bugged. (The buggy character wouldn't surprise me because I have fallen through the floor 3x, had to have my character reset, and been found to disappear to everyone around me on multiple occasions, and all of this happened in the past 2 weeks. | |||||
| #1805 | Source | Posted on Patch 2.3.2 | Gearknight |
![]()
| |||||
| #1806 | Source | Posted on Patch 2.3.2 | Trohck |
Through empirical experience I'm positive of this mechanic. Hunters in my guild became acutely aware of it precisely because really did work instantly pre 2.0. We've had a few instances of hunters pulling aggro on Azgalor etc. even though they were nowhere near on Omen. This is the explanation.
To test this theory, try pulling a mob in the world and kiting it. Pause just long enough to hit the FD key, then immediately begin moving again. You'll find aggro did not drop on the mob at all, even though mana was consumed and your FD is now on cooldown. | |||||
| #1807 | Source | Posted on Patch 2.3.2 | Teldra |
We've downed Gruul twice in a row now, and are trying void reaver. Here is the WWS from last night's attempt. From what I can tell, we're lacking in arcane orb avoidance skills. One thing I don't understand is if on our last attempt of the night (#5), we did around 3.7 million damage, this should have gotten VR to around 18%, but from what people remember, we didn't do nearly that good. Any thoughts or comments are appreciated.
| |||||
| #1808 | Source | Posted on Patch 2.3.2 | Trohck |
![]()
| |||||
| #1809 | Source | Posted on Patch 2.3.2 Edited onPatch 2.3.2 | Cheiftan |
Hi folks, first post here and just looking for some comments/advice on certain things. Generally I try and keep up with the latest theorycrafting and thoughts on the class, so hopefully I'm not doing too bad.
We've been farming Gruul for a while now, here's the WWS Log from our latest kill. Comments on shot rotation etc, very much appreciated. One thing I am potentially worried about is only putting out 60 AS during the fight. To be honest I expected the number to be higher, but still. On that kill I looted DST, and banked the Brooch, leaving the Hourglass equipped - correct choice? But really what i'm wondering about is RAP and crit as a BM hunter. I know that at a certain amount of RAP, crit is far more valuable, but exactly how much is this? I mean, at the moment I have 1821 RAP (buffed with hawk) and 27.33% crit. Here's the Armory Link for more details. Should I be thinking about lowering that crit rating slightly and looking for some more AP somewhere? To be honest I am quite happy with my dps as it is but I'm always looking to squeeze that little bit extra out. Thanks in advance, Cheif. Last edited by Cheiftan : 01/11/08 at 3:53 PM. | |||||
| #1810 | Source | Posted on Patch 2.3.2 | Kamaa |
![]()
It's almost as if our pets are now contributing to our personal threat... Any ideas? | |||||
| #1811 | Source | Posted on Patch 2.3.2 | intressepil |
![]()
| |||||
| #1812 | Source | Posted on Patch 2.3.2 Edited onPatch 2.3.2 | TheIceMan |
Hi,
We are currently @ kael phase 4 and iam thinking about to change my current specc. Because i haven´t been bm specced for a really long time i have some question, and maybe you also have some other suggestions. 1. According to cheeky spreadsheet just chaning my specc will result in 30-50 more total dps. Are there going to be some problemes where i can´t use my pet in a fight vs kaelthas (phase 3-5)?. 2. Which bm specc would you suggest? (rapid killing vs imp as // imp mark vs efficiency and so on) rapid killing imp as or something differant? 3. Which shot rotation should i use? Personal experiances are also welcome, because i just have numbers from the spreadsheet. 1:1.5 1144.5 dps // 1:1 (ss only) 1145 dps // 1:1 (as/ms) 1167 dps 4. Should i change some items / enchants or gems (i have no luck with dts / hydross aso ). me @ armory With my current specc + (TSA, AotH) 2215 rap, 146 hit (no hit gems), 30% crit, 266 armor pen, 37 haste 5. Which Pet would you recomment (windserpent / ravager or something else) ? I know iam asking a lot, but i would be realy please if someone has hints or suggestions on one of these points. Last edited by TheIceMan : 01/11/08 at 11:06 AM. | |||||
| #1813 | Source | Posted on Patch 2.3.2 | compbry15 |
First suggestion I can give is to use the search function. Most people on the forum don't take kindly to people showing up, seeing a hunter thread, and just hitting reply without reading. There are 3 main hunter theorycraft threads, plus cheeky's thread. Just doing a quick search for "ravager" in this thread alone would probably net you some results, most of which would say that ravager is regarded as the (or one of) best pet when trained in gore 9, bite 9.
Imo it doesn't make much sense to spec into IMP AS, considering most BM's with ideal weapon speeds normally do a 1:1 ratio seemingly, so you likely wouldn't get any use out of it. Rapid killing is definitely the way to go considering BM's live on speed. Also there is an entire thread on shot rotations. | |||||
| #1814 | Source | Posted on Patch 2.3.2 | Koroshiya |
![]()
| |||||
| #1815 | Source | Posted on Patch 2.3.2 | Wunlastri |
So let me get this straight. After finally figuring out how macros and clipping shots work and getting my rotation (IMO) optimized, I have to start over from the ground up due to !Auto Shot and may end up doing notably better for my efforts? It's a mixed blessing, because while I don't mind building the best dps machine I can, this is in NO WAY FORM OR FASHION INUITIVE. Why is it that everything involving hunters is so unintuitive? Do other classes go through such bs timing issues.
I assume yes because of the celebration involving stopcasting, but seriously. This is ludicrous. | |||||
| #1816 | Source | Posted on Patch 2.3.2 Edited onPatch 2.3.2 | therraa |
Gunnery, I'm going to go out on a limb and say your stats from your signature are from a time much before azgalor because if they are not and you're sitting at 1877 AP and 20% crit and still pulling off your tank then you do in fact have a bad tank or you are for sure bugged. Don't want to be mean here, just an observation that not one of the hunters in my guild has stats that low at this point in our progression (just got kaz'rogal) and yet with one FD after the pull i can pop all CDs and be ok.
edit: just wanted to make sure and just get it out there, armory still isnt running smoothly for me from the maintenance period. Last edited by therraa : 01/11/08 at 11:44 AM. | |||||
| #1817 | Source | Posted on Patch 2.3.2 | Koroshiya |
![]()
Feel free to check out my armory by clicking on my character name in the left pane of this post. (Pretty neat huh?) On a side note I have been so frustrated by this FD issue I hadn't looked at what !Auto Shot vs Auto Shot really does? All I did to my macro was change it to have the !Auto Shot instead, however, I am not sure if it's right. I have what I call a Pull Macro. Alt + Click = Misdirect Focus Target. Click, Click, Click = Aimed Shot, Distracting Shot, Arcane Shot. (It resets when Aimed Shot is up so I can use it if needed.) The problem I am having is it's now dropping Auto Shots between the specials and making me end up with Auto, Aimed, Auto for my MD. If I move fast enough after the Aimed Shot I can usually drop an Arcane Shot on the move instead of the Aimed Shot. It's quite frustrating but I haven't taken the time to figure out how to fix it. The macro looks something like this if I remember correctly. ![]() /cast [target=focus,exists] Misdirection /castsequence reset=8 Aimed Shot, Distracting Shot, Arcane Shot | |||||
| #1818 | Source | Posted on Patch 2.3.2 | TheIceMan |
@ compbry15 / Koroshiya
Pet / imp AS Keema, was using a windserpent and had specced the imp as (2/5) in the top spreadsheet dps thread. and so i wasn´t sure about some points. + Some aspects aren´t mentioned like the weapon debuffs in general discussions... I also was interested in the opinion of some hunters which where previously bm specced so i asked in this thread. I was reading some posts and where using the search funktion for about 2-3 hours before i created the thread with the question because. I wasn´t sure which statement is ture or counts in my situtions, iam sorry if you had the impression that iam just to lazy to read though all the stuff and where asking instead. | |||||
| #1819 | Source | Posted on Patch 2.3.2 Edited onPatch 2.3.2 | Daemous |
![]()
If you're using a /focus for your MD make sure you are focused on the right tank. Make sure the tank is actually in LoS when you apply the MD. Maybe the tank likes to hide now. Make sure another hunter isn't slapping in a MD before you on the same tank. Have them check their focus. Visually see the MD applied when you do it and they do it. You can't overwrite, and you'll just slap a massive hit on the target. You probably wouldn't notice while stacking threat (in the middle of combat) if you click a MD macro and then really focus on getting three good shots in. ...other than seeing later that MD is still available... after you have simply increased your own threat. Review any macros you have in the privacy of your own farming. EDITED TO ADD: I found that a /stopattack before a FD seemed a bit more sure to work. I threw in a Disengage... one of those spells you haven't used in eons. If I'm really nervous, I'll hit the macro button once -- count to a 2 and hit it again. ![]() #showtooltip Feign Death /stopattack /cast Feign Death /cast Disengage Last edited by Daemous : 01/11/08 at 11:48 AM. | |||||
| #1820 | Source | Posted on Patch 2.3.2 Edited onPatch 2.3.2 | Koroshiya |
![]()
Edit: I have been doing some shot rotation macro testing. I discovered that if at the end of the test I do a FD and quickly pop back up and try to log out I can't but it doesn't tell me I am in combat. So I'd say this is definitely a confirmed hidden cast time. P.S. - You'll see my shot rotation tests in the Hunter Shot Rotation Macro post shortly. Last edited by Koroshiya : 01/11/08 at 3:03 PM. | |||||
| #1821 | Source | Posted on Patch 2.3.2 | Sympa | ||||||
| #1822 | Source | Posted on Patch 2.3.2 | Ato |
Snake Trap vs Explosive Trap for AOE
Which of, Snake trap or Explosive trap, is better damage wise for AoE situations?
Say, while raiding a group of adds are pulled to be AoE'd by the AoE classes. I like to add my part by throwing a trap and Volleying etc. I was wondering though, which trap did the greater damage for these situations. I've looked through my WWS parses but it's a little difficult to tell. The Explosive effect is easy enough to read. However, the Snake trap is alot harder to read. It seems the actual snakes in the trap themselves are added to the parse as mobs. Anyone have any success comparing the two traps in WWS parses? So, as per introduction, which is better for the circumstances I described? I'd appreciate a detailed response that includes the trap, the reason, how you found that answer out, and possibly how to compare the two properly in WWS parses. | |||||
| #1823 | Source | Posted on Patch 2.3.2 | squeeky248 |
Gear/Pet
I am currently 41/20/0 (not enough gear for marksmanship yet) and am looking to PvP. I am currently doing 2's with a warlock (heavy affliction <46/15/0>) warlock. Presently, I've been farming honor and am planning on getting all of the welfare epic (season 1 gladiator gear/vindicators). Is there better gear for a pvp, non-raiding hunter?
side note. I'm not 100% sure as to what pet i should have either, any suggestions would be greatly appreciated. | |||||
| #1824 | Source | Posted on Patch 2.3.2 | Ruind |
![]()
| |||||
| #1825 | Source | Posted on Patch 2.3.2 | QuiggyB |
![]()
Explosive Trap does more dmg. Volley is probably a complete waste of time. Just multishot something and tab through doing single target dps. Hunter AoE is so sad you are probably better off dropping a frost trap to help keep them in place. Edit: 2 x explosive (readiness) + a super sapper charge is a decent amount of dmg though | |||||
| #1826 | Source | Posted on Patch 2.3.2 | Koroshiya |
![]()
| |||||
| #1827 | Source | Posted on Patch 2.3.2 | Kutak |
Kaz'rogal
My guild has only spent one night attempting Kaz'rogal so far, but I'm wondering about the mechanics of his mark timer and the pull. If he engages the NPCs at the entrance of the camp, will that start his mark timer by itself, even if no raid member is near them or on his threat list? Will a misdirect from just one hunter (myself) be enough to overcome the threat generated by the NPCs (no Tauren warrs among them I believe)? Can we just let him kill them, then continue pathing toward Thrall, and will this reset his mark timer? Will he kill them all in less than a minute if so? I'm hoping the latter is the case, as it would make getting Thrall and maybe even the warriors involved a lot simpler.
| |||||
| #1828 | Source | Posted on Patch 2.3.2 | Gurth |
Just equip some shadow resist gear (your medallion of karabor + priest buff is enough) and that fight is just piss easy, you will resist 90% of the debuffs.
I never tried letting him aggro on NPCs, i think it's always better to MD to the tank before he does, so you'll save NPC from a sure death. Your rogues should be able to distract him to help raid regen before fight starts. | |||||
| #1829 | Source | Posted on Patch 2.3.2 | Ato |
![]()
Do you happen to have a way to compare the damage output of Explosive vs Snake though? I'm wondering how you came to your conclusion? I dont doubt you, rather just interested in seeing a way to compare the two. Also, assuming Snake is less than useful for the described AoE situations, when would Snake be useful? In PvP? I tend to lay Frost traps or Freeze traps mostly in PvP for their respective functionality. | |||||
| #1830 | Source | Posted on Patch 2.3.2 | Gearknight |
Snake is useful if you want to do a little AOE damage but can't take a risk of any AOE threat. It's also situationally useful, for things like eating spells on Shade of Aran. When MD isn't up, I let whelps run into a snake trap in heroic BM and then snipe them dead one by one.
I'd also entertain the theory that for a certain number of targets, snake is better than explosive. Perhaps 2-3. | |||||
| #1831 | Source | Posted on Patch 2.3.2 | imrahil327 |
Hey all,
Long time reader, first time uh...poster? This thread is just what I'm looking for! I thought myself pretty good at this game for most of my trip to 70, but from reading these boards it has become clear how much I have yet to learn. I have weaned myself off Aimed Shot and onto Steady Shot, tried to start a shot rotation, and such like that, so hopefully I am slowly but surely improving. My guild is fairly small, and we are just on the precipice of getting ready for Kara- we nearly have enough keyed to try it out, but few if any of us have done it before. I am one of two hunters who are officers, so I will probably be in the first group, and I want to make sure I am absolutely prepared. So, some questions: *Note that I realize before Kara I must enchant and gem all my items- I plan to do this soon, and will probably be back with questions about that part, but not right now. 1. I am currently using the PVP purples in most slots, because they were clear upgrades from the quest greens I had before (some of which I still have, as you can see.) Will these be acceptable for Kara? Or do I need to hit some dungeons and re-gear? 2. Which would you say is better, the PVP xbow or the Crystalline Crossbow from Ogrila? 3. My hit rating is absolutely woeful...unfortunately I didn't learn that it was necessary until I started getting deeper into things (fairly recently), and I ditched good helpers for it such as the Terokkar tablet and the like. (Luckily, none of the gear i've replaced with PVP stuff had +hit on it- i made sure of that) How do I salvage it? Will gems/chants be enough to bring it to normalcy or are there a couple of key items I should look for to boost it? 4. Any comments on my talent tree? It seems reasonably standard but I realize that it could likely use improvement! All for now, though I don't doubt I'll be back- thanks to everyone for their helpful responses to a 70 who feels like he reached the top, yet tumbled back down to the bottom of the knowledge pool! **Important edit** My profile isn't filled in yet so here is a link to my Armory: Armory | |||||
| #1832 | Source | Posted on Patch 2.3.2 Edited onPatch 2.3.2 | Dafeaz |
As a Beast Mastery hunter with my current level of gear, what range of DPS should I be hitting while raid buffed and/or with only Hawk?
Also, I am currently using a Wind Serpent, but also thinking about swapping him for a raptor in the interest of keeping Ferocious Inspiration up constantly (I just hate cats and ravagers for personal reasons). Is this a wise move? Last edited by Dafeaz : 01/13/08 at 5:08 PM. | |||||
| #1833 | Source | Posted on Patch 2.3.2 Edited onPatch 2.3.2 | Avellyr |
![]()
2. I'm not sure, but my feeling is that the PvP crossbow is too slow. I would download Cheeky's spreadsheet from this thread if you haven't already and find out for sure. 3. Don't worry too much about hit just starting out. There's a common misconception that high hit is required to do good dps in PvE. It certainly helps, but it's not incredibly important. It is the best DPS stat until you get it capped, but that doesn't mean you can't do good DPS without it. If you're really worried about it, a Biznick's Accurascope and some hit gems could help, but I wouldn't bother personally, you'll get more hit as you continue to run instances. 4. Your talents are pretty bad for a DPS spec. Look at my talents to get some idea of what it should look like. Imp revive and imp mend are the only things that I took that aren't absolutely essential, there's not much variation when it comes to BM raiding specs. Also note that the 5th point of frenzy doesn't do anything because it stays up all the time at 80% proc chance anyway. ![]()
Last edited by Avellyr : 01/13/08 at 5:11 PM. | |||||
| #1834 | Source | Posted on Patch 2.3.2 | Dafeaz |
![]()
And if you can get the S3 hunter axe, do it. ![]()
In my opinion, if you can get Spicy Hot Talbuk you'll be fine until you can start getting raid drops and badge loot. | |||||
| #1835 | Source | Posted on Patch 2.3.2 | Fleabite |
Khronos, There are a few upgrades you can pick up quite easily, before you step a foot inside Karazhan. The Armoury tool to let you view upgrades for each slot will definately prove useful to you, but to get you on the right footing you could get a Leatherworker to make you parts of the Felstalker set, particularly the chest socketed with 4agi, 4 hits would probably be very beneficial, A Band of Anguish (quest reward ring) would be definate upgrade over your current Ogre slayer ring.
The thing that will make the most difference of all though, is your spec, and your weapon selection. Look at the other bm hunter's on the forum and you will find they are 41/20/0, there just isn't any deviation there. Weapon wise..Wrathfire at 2.0 is much too fast, try to beg, steal or borrow to get yourself a Don Santos Famous Hunting Rifle. I apologise for not being able to do the fancy link thing where you can hover over the items and see what i'm referring too, until I manage that you'll have to check thott/wowhead | |||||
| #1836 | Source | Posted on Patch 2.3.2 | Dafeaz |
![]()
Also, look into a S1 crossbow. Too slow for optimal DPS, but again it's pretty damn good. | |||||
| #1837 | Source | Posted on Patch 2.3.2 | alienangel |
![]()
| |||||
| #1838 | Source | Posted on Patch 2.3.2 | alienangel |
![]()
Also as BM volley doesn't stop your pet dpsing. | |||||
| #1839 | Source | Posted on Patch 2.3.2 | Dafeaz |
![]()
So, for the time being, would a raptor with a faster focus dump be worthwhile? | |||||
| #1840 | Source | Posted on Patch 2.3.2 | Flamestalker |
Amani vs. Sunfury
So today in ZA my group killed Zul'Jin and the bow dropped. Being the only person in the raid who could use it, I was looted the bow. Until now I have been using a Sunfury.
My spec is a cookie cutter 41/20 BM raiding. With this spec my sunfury's speed is 2.10 and the amani bow's is 2.17. On my character sheet it looks like a decent upgrade, but I've heard that Sunfury trumps it because of it's slower speed. Considering my spec, which bow is better for pve dps using a steady/auto/kc macro? | |||||
| #1841 | Source | Posted on Patch 2.3.2 | ♦ Relwin |
![]()
1. Hit rating will provide the biggest DPS increase up until you cap hit rating. 2. With capped hit rating you will NEVER miss a shot. The percentages he gave are correct though with the 5% on level 70s and player targets, and just under 9% on level 73s. | |||||
| #1842 | Source | Posted on Patch 2.3.2 | Dafeaz |
![]()
In fact, I'm over the cap. And my miss rate? Just hovering around 1%. Shocking. | |||||
| #1843 | Source | Posted on Patch 2.3.2 | rokabud | ||||||
| #1844 | Source | Posted on Patch 2.3.2 | Dafeaz |
I don't ACTUALLY run around with Gorehowl. I was just annoying my warrior guildmates with it in Orgrimmar.
I usually run with a Sonic Spear with +35 AGI on it. I'm not saying that there's no chance you're right, I'd like to see your figures. There's always a chance something happened last time I took a running tally using Recount. | |||||
| #1845 | Source | Posted on Patch 2.3.2 Edited onPatch 2.3.2 | Dafeaz |
Addendum: After some personal research on my part, my misses were most likely due to debuffs. I am incorrect on the base miss percentage, and concede the point.
Last edited by Dafeaz : 01/13/08 at 7:29 PM. | |||||
| #1846 | Source | Posted on Patch 2.3.2 | Thadrach |
Dafeaz, here are a few more items that Recount thinks are misses, which really shouldn't apply.
-shooting at mobs that are evading -shooting at a boss that is in the middle of some animation and is invulnerable -shooting at a mob that is banished In all these cases, you could never hit the target regardless of any hit rating... the game just forces a miss. So they shouldn't count when examining hit percentages on a vulnerable target. There are a number of other cases too, but these are pretty common. | |||||
| #1847 | Source | Posted on Patch 2.3.2 | Gurth |
![]()
S1 crossbow isn't bad either, but the speed of valanos makes up for the DPS loss quite easly. | |||||
| #1848 | Source | Posted on Patch 2.3.2 | squeeky248 |
ty
![]()
| |||||
| #1849 | Source | Posted on Patch 2.3.2 | imrahil327 |
Thanks to everyone for their awesome answers last time! All very helpful, and just what I needed.
A few follow-ups: 1. I saw an Ornate Khorium Rifle in the AH today. Is that better than my current Wrathfire gun? It seems like it is, because it has +hit which everyone agrees I need at least a little more of, and it's nice and slow which seems to be a positive for a lot of you. Should I grab it? 2. How accurate do you find the "suggested upgrades" on Armory? Is it mathematically usually correct about what is better for a given spec? I'm not sure how the system analyzes stuff, but I'm sure someone here is 3. I was talking to someone today in trade when I was looking for the +hit scope. He told that BM hunters are bad for Kara because their pets can grab aggro, especially when they get feared into other mobs. He went on to tell me that when he ran kara, he specced MM and didn't even use his pet, because his DPS was so good without it and it was a liability. Frankly, it sounded really silly to me... this guy was either a bad player or just blowing smoke right? I shouldn't run without my pet should I? Seems like it sorta nerfs the point of the class. But I figured I'd at least ask here to see if there is any validity to what he said. 4. I noted that pretty much all of the 41/20/0 builds completely ignored Spirit Bond. I see SO MANY BM hunters who have this that I just assumed when I specced the first time that it was good to have, but clearly the top players bypass it. Is it just not worth it? Thanks again! | |||||
| #1850 | Source | Posted on Patch 2.3.2 | khel |
![]()
2. I would not use any form of suggested upgrades provided by Blizzard, but that is my personal preference. You should use Cheeky's spreadsheet to find specific stat values, and then combine that with a tool such as lootrank to find your best upgrades. 3. Your hunter friend had no business giving anyone advise. Hunter pets do not "grab aggro" from tanks who are not afk, unless you leave growl on or something. By far, the best spec for 10-man's is the standard 41-20-0 BM raiding spec. Ferocious Inspiration is much more useful than MM or Survival group/raid buffs in a 10-man raid, the dps is superior as BM (especially at your gear level and without a DST), and the mana-consumption of a BM hunter is much more forgiving than MM. Also, there is no encounter in the game where it would be advisable to forget your pet. On some fights it maybe be more useful to have him on follow and passive most of the time (Archimonde for instance), but your pet should be dpsing like hell on every fight in Karazhan, though you need to be careful on controlling him on Shade though (unless pets can no longer proc flame wreath...Bliz seems to fix/unfix this every week). 4. Spirit bond is not very useful for raiding. I don't even prefer it in pvp builds honestly. It is a talent for farming in my opinion. I have toyed with many variants of the 41-20-0 and by far the best one for pve raiding is this one. | |||||
| #1851 | Source | Posted on Patch 2.3.2 | JoeBravo |
For horde, the Thrallmar exalted weapon is a good choice too if you don't have the gold for Dos Santos: [Marksman's Bow], I'll be using it until wolfslayer finally drops for me
The same goes for alliance's Honor Hold: [Veteran's Musket]. | |||||
| #1852 | Source | Posted on Patch 2.3.2 | Vegelus |
![]()
>50 SL runs without single Sonic Spear drop, I'm already sick of hunts wearing it. Or warriors that got it in group without hunter. Thankfully I don't need it at the moment, still wearing HH/Thrallmar poleamr - Legacy dropped once near me, when I was on my prot warr alt (same with KZ onehanders) or other hunter melee weaps. And started doing arenas just for S3 axe. Similar was with Beast Lord parts from SV. Yeah, what a whine post. | |||||
| #1853 | Source | Posted on Patch 2.3.2 | Teldra |
![]()
Correct in every particular! BM is by far the best raiding spec in both personal damage and group buffs. And having just run through Kara, pet's do not currently have issues with flame wreath. I use my pet in every fight, and am usually 8-10% higher in damage than anyone else in the raid. ANY hunter who doesn't use their pet for extra damage is a complete and utter huntard noobcake with extra weaksauce. Why would you deliberately give up an extra 10-30% damage? Some fights are situational, granted, but there's almost always a way to use the pet. For instance, on curator, I put my pet on Curator the entire fight, while I shoot at the orb things. That way he doesn't chain damage onto anyone else, and doesn't require constant healing to keep alive. Just make sure growl is off in a raid, and you're golden. If your pet is pulling off the tank with growl off - well, it's time to get a new tank. | |||||
| #1854 | Source | Posted on Patch 2.3.2 | Saryanne |
I would like to chime in a little about Kara and the BM spec.
Everything that you have been told so far is totally correct. BM is the best DPS raiding spec. However, from the way you are talking about things like "we just now got enough people attuned to try Kara." It shows that "your" Kara runs will hardly be the farming runs other Hunters are now used too. For any Hunters, Kara is now easy mode, they blow through with decked out teamates and such. However, many have forgotten (or never did it) Kara back when half the people in it were in Greens. Your Kara runs may be a bit rough at first. MM is a good spec for these cases, because by going 0/41/20 you can improve your trapping, eliminating resists and making your traps last longer. As a MM if you do a good shot rotation, you can still do good DPS, maybe not as good as BM, but still decent. I'm not saying go MM and not BM or anything like that. I'm just saying that if for example you don't have a Shadow Priests for shackles, you may end up trapping at lot. For "new" Kara guilds, resisted traps can be a wipe. | |||||
| #1855 | Source | Posted on Patch 2.3.2 | Moriquendi |
I haven't heard of it being unfixed, nor have I seen a pet trigger Flame Wreath in ages. If you have a pet trained for full fire resist and avoidance, there aren't even many situations in Kara where you have to pull it back often to avoid damage (example: pet with max FR and Avoidance can sit in one of Nightbane's Charred Earth patches for quite a long time with only Mend Pet ticking).
| |||||
| #1856 | Source | Posted on Patch 2.3.2 | Gjorn |
![]()
| |||||
| #1857 | Source | Posted on Patch 2.3.2 | Saryanne |
For Kara I would go with efficency for sure, not enough people to really benefit from Imp HM.
In 25 mans, we normally have 1 hunter with Imp Hunters mark. To balance stuff out, I (don't have it,) get the job of keeping Scorpid Sting up. | |||||
| #1858 | Source | Posted on Patch 2.3.2 | imrahil327 |
![]()
You have described pretty much exactly my situation- there may be people in green, and there will definitely be people who haven't done it before and aren't decked out. I will give this some very serious consideration, especially the part about traps. On that note, is there a way that you all use to "practice" your trapping skills? I've found that my wife (also a hunter, she just hit 70) isn't really familiar with her role as crowd control in the absence of a sheeper, and I'd like some way of showing her how to ice things better. | |||||
| #1859 | Source | Posted on Patch 2.3.2 | Koroshiya |
![]()
/cast Distracting Shot /stopcasting | |||||
| #1860 | Source | Posted on Patch 2.3.2 | Gjorn |
![]()
But apart from that, I sometimes solo those large treant elite thingies in Skettis, by trapping them when my pets get low on health. Maybe those can serve as trapping practice. Chain trapping is something that I think it's hard to practice effectivly outside of a group context. Edit: Some good advice there by Koroshiya. I wish I had learned that before I began grouping. Also, thanks for the advice on Imp HM vs efficency. | |||||
| #1861 | Source | Posted on Patch 2.3.2 | Saryanne |
![]()
WorldofWarcraft.com -> Info -> Classes -> Hunter -> Talent Calculator If you get 2 pieces of the Beast Lord set, you will be a trapping monster. The nice thing about this spec vice going full survival at your level is that you will still put out good dps. Especially if yoyur hit rating is really low, you may actually do more DPS with surefooted (something many BM's forget.) Eventually when your tanks and healers get better and tanks can tank multiple mobs at once, traps wont be as important. But for a new guild starting Kara in greens and blues, they will like consistent traps. To practice, you can do what I do to test out new hunters in my guild. Go into Underbog and solo the first pull. Traps and kiting will be your friend. | |||||
| #1862 | Source | Posted on Patch 2.3.2 | Koroshiya |
![]()
I would love to see the same Administration crew here at EJ set up a Wiki where we can consolidate a lot of the information and only allow really core members to do updates. However, have a lower access of members that can request changes with an approval process. Which is pretty much what a Wiki does I guess. | |||||
| #1863 | Source | Posted on Patch 2.3.2 | Talrunya |
Saryanne took the words right out of my mouth. 2 pieces of beast lord set will make a big improvement in your ability to chain trap. Easiest place to get 2 pieces is in SV (Steam Vaults) - the last boss drops shoulders and pants. Conversely, 3/3 resourcefulness increases trap lenght and damage/snakes, so if you are not able to get the beast lord set bonus, consider that as well. Resourcefulness is pretty deep in the Survival tree though, so keep spec considerations in mind as well.
Surefooted greated increases your hit chance, especiall when its 3/3 - with that your hit cap for a regular mob (instance wise) would be ~50. Note though that for high level raid bosses its ~92, so you will still need to work on +hit gems and gear as you go up. Work on your heroic badges and get Gauntlets of Sniping - has nice +hit and can also have a +hit gem added. Ravenclaw band is also a nice +hit item, and the head slot glyph for Cenarion Expedition revered will help a lot as well. As for trapping on a whole, well I've been Survival for a long time now and for me trapping was a trial by fire process - basically if trapping failed it would be a wipe in an instance of a very painful death for me. Instance wise the utmost best in terms of learning to trap was Shattered Halls. All the Tempest Keep instance (Mechanar, etc...) are also good to learn trapping as well. | |||||
| #1864 | Source | Posted on Patch 2.3.2 Edited onPatch 2.3.2 | Enova |
![]()
And, for your personal benefit, it never fails to impress a new group, if they trust you enough. Although I say stick with people that don't kick you for 'being a h4x' EDIT: ![]()
Oh, and don't put more than one point in trap mastery, please. The amount of + spell hit 2 points grants is overkill even on 3+ level mobs (and right now, only raid bosses are 3 levels higher than a level 70 player). Last edited by Enova : 01/14/08 at 5:43 PM. | |||||
| #1865 | Source | Posted on Patch 2.3.2 | Dralmoo |
I'm having a ton of mana problems on my Hunter alt. I'm standard 41/20 BM and I was always under the impression it was a less mana intensive spec.
The World of Warcraft Armory - it's an alt and i'm cheap so forgive me for the cheap gems.... Anyhow, while doing static DPS fights in ZA like Bear or Lynx I am OOM very, very quickly. I'd say I have to switch to Viper within the first 2 minutes or, as well at least one mana pot. I usually have BoW, never a shadowpriest. I use a standard auto/steady/KC rotation. Do I need to just start worrying about int/mp5 more on my gear? I hate gimping my DPS with Viper but I don't want to chain pot while doing a fun ZA alt run, either... | |||||
| #1866 | Source | Posted on Patch 2.3.2 | Enova |
![]()
Mana pots on every cooldown, starting from 70-80% mana pool are pretty much a necessity for hunters during boss fights, so there's nothing unusual here. Mana oils, BOW, Mana Spring totem, they all help keep a hunter happy and nuking all throughout a fight. A shadowpriest or JOW are so effective you probably don't need potions. But Viper doesn't help you all the time. It basically ticks for nothing at close to full mana, and regenerates more and more the lower your mana % goes; thus, you can follow your instinct and not gimp your AP; just switch it when you get low mana, or when you use Rapid Fire (IAOTH is pretty much redundant then) Your mp5 while in combat is rather decent (60ish), and Viper + Mana oils increase that to quite a large amount. If you can safely increase that without gimping yourself, go ahead. But the thing you really need to understand is that a mana efficient hunter is a dead hunter. Simple as that. Hunters use mana. Lots of it and very fast. Beastmastery is more effective only as far as 'the lesser of two evils' saying goes. It uses your most mana efficient attacks, and Survival returns some of the mana on crits, but you're still going to use way more than you spend. Chain potting + smart viper switching is the only way to go, unless you have more mp5 than you spend (which is easily around 500 mp5, and as such, an unrealistic option). | |||||
| #1867 | Source | Posted on Patch 2.3.2 | Dralmoo |
Well I'll make 100% sure I always have mana oils at least. Thanks for the tips.
| |||||
| #1868 | Source | Posted on Patch 2.3.2 | khel |
I worked our guild through karazhan in greens and blues. 2 piece beastlord was plenty for trapping...you really shouldn't gimp your spec on boss fights to help clear trash that is rather trivial imo. MM is never a good spec for pve unless you have gotten to the point where you can use a DST and have some haste gear, and even then I believe BM is superior.
![]()
![]()
| |||||
| #1869 | Source | Posted on Patch 2.3.2 | Saryanne |
[quote=khel;601655]I worked our guild through karazhan in greens and blues. 2 piece beastlord was plenty for trapping...you really shouldn't gimp your spec on boss fights to help clear trash that is rather trivial imo. MM is never a good spec for pve unless you have gotten to the point where you can use a DST and have some haste gear, and even then I believe BM is superior.
You are hardly "gimping" your spec going MM. I have raided as both BM and MM, the difference is about 100 DPS, MM just takes a lot more work to get the shot rotation down right. MM can still do good DPS, your hardly gimped. Being a Hunter in Greens and Blues in Kara is totally different from the entire raid being in Greens and Blues. It's in those Karas that the improved trapping really helps a lot. For example, on Moroes, if you don't have a priest and are forced to trap the entire fight, it's very nice knowing a trap wont be resisted. | |||||
| #1870 | Source | Posted on Patch 2.3.2 | khel |
![]()
The dps difference depends totally on your gear, but the thing with MM at low gear levels is the mana inefficiency of the spec. Early on your gear has almost zero mp5 on it, and chaining mana pots won't be enough to maintain a high-dps rotation. I highly recommend the BM raiding spec for any new hunter in the current state of the game. | |||||
| #1871 | Source | Posted on Patch 2.3.2 | Gjorn |
![]()
As for a question of my own. Starting out in Zul Aman, is my gear at the level it should be, or are there any glaring omissions with it? I have a few gear pieces that I switch in for more plus hit on bosses. Armory | |||||
| #1872 | Source | Posted on Patch 2.3.2 | Saryanne |
![]()
However, for a small guild like the posters when he origionally said they "almost" have enough attuned to start Kara, that pretty much means they are stuck with what they get. In a case like that, it's quite possible they will be relying on his traps a lot. Heck they may not have a shackle at all. Try doing the pull right before Huntsman without any shackles and tanks in greens and blues. That was how I started Kara, I was trapping 2 mobs and if one resisted it was a wipe. Yes MM may have some mana issues, but it isn't really that bad. Make sure you have mana oil on your weapon, even if your wiping you don't lose that. Draenic Wisdom and Major Agility pots are your friend. Flasks are nice if your wiping a lot. I used lots of mana pots and Drums of resto (really nice for Hunters,) and I never really got into a situation where I couldn't at least drop to AOTV and Steady Auto for a few seconds until a pot came up. Once again, I'm not saying that MM is better then BM, afterall I am BM myself. However, I know the pain of being in a small guild and learning Kara. I did all of Kara as a 41/20 spec, switching to Bm for when we started 25 mans. Now when I help run newer guildies through Kara my traps are a non-issue because our tanks and healers are good enough that a resist isn't a huge deal. | |||||
| #1873 | Source | Posted on Patch 2.3.2 | Cyrice |
Stats!
Hey guys! First I just wanted to say this is a great forum from what I've seen so far and I am glad you guys are all out here to help each other out!
Now, on to the game...I am Night Elf Hunter (41/20/0) BM Spec on Icecrown. I'd say my gear is fairly decent, but really is mixed gear from ZA/Kara/Heroics/Arena etc...My Gear from the ArmoryI have worked really hard to get my stats (ATK, Crit, Hit) to be where I want them but am unsure of how I should push my stats...Currently with my aspect my stats are as follows: Attack Power - 1714 Hit Rating - 159 Critical Strike - 27.51% My non-aspect attack power obviously is a bit low and I feel like I almost have too much crit...my hit rating also is a bit high, but that I can't help due to equipment...I didn't really do it on purpose . On a gruul's raid I've been clocked in at about 1034 dps (using the auto/steady macro without the separate /cast) as my max which for me is pretty decent but I just wanted to make sure that I am not wasting my time getting too far about 25% crit and maybe I should try to focus more on Attack Power instead? I do have gems boosting my crit and could always swap them for Attack Power ones, but I wanted to be sure I was doing the right thing and I figured this is definitely the place to look! Thanks in advance for your help on this! | |||||
| #1874 | Source | Posted on Patch 2.3.2 | Thorongil |
Your gear is quite okay considering your lvl of content. Though, a few suggestions:
- You have too much hit. 142 is the cap, the 17 more you have is a complete waste. My suggestion would be, to replace your back with Dory´s embrace, which is a decent item until T6-content. Furthermore - if you can afford it - you can buy the Belt of the black Eagle from a guild which does SSC. If you´re keen on staying capped socket 8 Hit in the yellow slot and you´ll still be capped although having 2 new items with way better other stats than youre old ones do have. - Second thing: If you don´t go for socket-bonusses (and you don´t) don´t socket crit-gems. Pure agi is the way to go in this case. 16 AP is okay for BM-hunters (due to pet-scaling), nevertheless 8 agi will squeeze a bit more dps out of you´re hunter. - Try to get a head-item with a meta-socket. RED is a decent gem and T4-helmet shouldn´t be hard to get. - Try to replace Sunfury with Wolfslayer (the biggest improvement you are able to get atm) Nevertheless, 1k+ dps on Gruul is absolutely okay and - I think - near-to-maximum with pre 25-raid-gear. | |||||
| #1875 | Source | Posted on Patch 2.3.2 | Enova |
![]()
Also, as a tip, we know all about you if you filled your armory profile right | |||||
| #1876 | Source | Posted on Patch 2.3.2 | Dranak |
I'm looking for some advice on how I can push my DPS performance higher. My guild is 6/6, 3/4 and generally I sit around 1000-1100 DPS without popping elixirs/flasks per WWS. Last night's WWS for the front 3 bosses of TK was pretty typical for me. Wow Web Stats
Gearwise, I know I have some improvements to make still. I should be picking up the S3 helm next week. Other upgrades I'm working towards are Dory's Embrace and Vindicator's Band of Triumph. I've more or less given up on getting a Wolfslayer, and am planning on buying a Don Santos if I ever find a reasonbly priced one on the AH. As far as play style, I'm a manual shot timer that uses a /cast kill command /cast steady shot macro, occasionally switching to a priority rotation when I have excess mana to burn. | |||||
| #1877 | Source | Posted on Patch 2.3.2 | Cyrice |
![]()
One thing I was wondering though, why the Wolfslayer over my Sunfury Bow? Is it because of the speed? | |||||
| #1878 | Source | Posted on Patch 2.3.2 | Iod | ||||||
| #1879 | Source | Posted on Patch 2.3.2 | Idumuje |
Don't know were else to post this question. But here goes......
For those of you who have had the opportunity to attempt ZA, what would you suggest as minimum stat targets for a hunter? And if possible, specifically for a SV hunter. | |||||
| #1880 | Source | Posted on Patch 2.3.2 | Jera-Die-Nachtwache |
First Post:
Raidbuffed I came to ca. 3000 AP. My Profile The World of Warcraft Armory Which Item is better for me für bossfights like Moro? Broodlust B. or Tsunami T.? Thanks for your help in advance. | |||||
| #1881 | Source | Posted on Patch 2.3.2 | Thorongil |
![]()
Anyhow, I don´t really know what you specifically want to know about the gear you need. You don´t need resist-gear (if any, then shadow-resist from BT which I don´t execpt you to have). You don´t need high-stamina-gear (assuming you have 9 - 10k buffed, which every hunter in reasonable Karazhan-gear has without problems). Basically just your normal damage-gear and that´s fine. Some might argue that high-stamina oder resistance will be needed for some fights but this is only true if the raid doesn´t execute the strategies properly in which case you will wipe anyway, regardless of gear. Keep in mind that - if you aren´t overgeared - the fights can last quite long, so be sure to have sufficient amounts of mana-potions and -oils with you as well as damage-consumables. ZA is no piece of cake unless you are T6-geared. | |||||
| #1882 | Source | Posted on Patch 2.3.2 | Dmok |
I have a question re: pet abilities
Does anyone actually know if there is an unofficial "ranking" of pet abilities for your pet to use if focus is available for all of them? (one example is growl and claw. or bite and claw). Would the bite or the claw take precedence? or is it really just random. | |||||
| #1883 | Source | Posted on Patch 2.3.2 Edited onPatch 2.3.2 | Thorongil |
![]()
It might also be, that it has to do with the focus-cost. I.e. the pet uses the special attack that requires the most focus (if it has enough focus available of course). However, I also have a completely different issue concering the shot-rotation, especially whether there were any changes with 2.3.2: Firstly, I don´t use a macro, I time steady and KC manually. Before 2.3.2 I especially clipped auto-shots when using KC. I was normally about 100 dps behind the other hunter in our raid (who has slightly better gear) who used the standard /castsequence...-macro. Now, I raided first time post-patch yesterday. Literally without doing anything my shot-rotation felt better than before and after analyzing the WWS today I saw that I was on-even in terms of dps. The only thing I did change, was (since I wield a 2.9-weapon and don´t have any passive haste yet) switching to a 1:1-rotation with Multishot (I pulled of a normal 1:1 without any specials before). The question that is of interest for me is, whether macros got nerfed with 2.3.2 or I was just playing more concentrated than before and simply pulled of my best shot-rot. I know this has been discussed, but I can´t find any specific comparison macro vs. manually-timed and whether there are any (new) differences. For those who are interested -> WWS-Log Hyjal 01/16 (the fights with Winterchill and Kazrogal are the comparable ones, the other hunter I´m talking about is Armithe) Last edited by Thorongil : 01/17/08 at 7:57 AM. | |||||
| #1884 | Source | Posted on Patch 2.3.2 | Belzi.ET |
![]()
For example: with Growl, Claw, Bite, Dash my pet always used claw (not proven with WWS, just from what I saw). With a Growl, Bite, Claw, Dash order I saw bite with cooldown. But as I said, I don't have any WWS-logs to prove this. It's just from what I saw during instance-runs and stuff. | |||||
| #1885 | Source | Posted on Patch 2.3.2 | Dmok |
![]()
Don't get me wrong though, throwing in multi every now and then will have improved your dps as far as I can tell. It may have just lowered your mana efficiency a bit. | |||||
| #1886 | Source | Posted on Patch 2.3.2 | Mattaos |
Maybe a few more seasoned raiding hunter out there can shed some light on this question for me. How useful is Scorpid Sting on Boss fights that are mainly physical attacks i.e. Bloodboil, Tidewalker, etc... or is it effective on reducing all types of hit opportunities both spell, ranged and melee? Or, is it a waste of mana vs. the return of the hit reduction effect?
| |||||
| #1887 | Source | Posted on Patch 2.3.2 | Trohck |
Scorpid Sting only reduces physical hit, and yes, it is generally worth it on bosses that hit your tanks hard (Bloodboil and Tidewalker are good examples). You lose some DPS in exchange for significantly less MT healing (on the order of 10%).
| |||||
| #1888 | Source | Posted on Patch 2.3.2 | Mattaos |
Thanks for helping me justify my use of this sting. We never really hear much about it, but based on the hit reduction debuff it applies it made sense to starting using it more since Serpent Sting is not a major DPS factor over the course of a boss encounter.
| |||||
| #1889 | Source | Posted on Patch 2.3.2 | ♦ Tsook |
Consider that a tank probably has on the order of 50% avoidance. So 5% more misses on top of that means that of the 50% of attacks that would have hit, 5% no longer do. Therefore it's expected to be ~10% damage decrease on the tank, as well as reducing the chance of unlucky back-to-back hits/crushes which are typically the cause for tank death by 5%.
| |||||
| #1890 | Source | Posted on Patch 2.3.2 | Thorongil |
When using Scorpid Sting also consider that it´s only useful, if healing-problems on the tank occur or if it´s a fight where aggro doesn´t matter since it will lower the tanks threat-output and thence also lower the raids dps-output.
| |||||
| #1891 | Source | Posted on Patch 2.3.2 | Talyx |
Scorpid Sting is great on Bloodboil during the fel enrage and Azgalor right before he silences. I haven't done Archimonde yet but I would assume him as well.
| |||||
| #1892 | Source | Posted on Patch 2.3.2 | Mattaos |
Good point. That makes a lot of sense. So best used on (as stated) fights without an aggro table or fights with a consistent aggro table and a tank that has a large gap on the Threat Meters from the majority of the raid. I am thinking Scorpid Sting is not going to be a good opening sting to use a majority of time, but saved for situational boss events or in the later parts of a fight (especially if a healer or 2 dies).
| |||||
| #1893 | Source | Posted on Patch 2.3.2 | Female Tauren |
refreshing HM
I've always had trouble keeping hunter's mark up. I can keep it up on a simple fight, but on more complicated fights I tend to focus more on my rotation and movement and let HM drop.
I tried a simple macro "/cast steady shot; hunter's mark" but it casts HM on every click, which isn't good for my mana pool. Is there a way to macro HM with a shot, but only cast it when the target is unmarked? | |||||
| #1894 | Source | Posted on Patch 2.3.2 | Enova |
![]()
| |||||
| #1895 | Source | Posted on Patch 2.3.2 | orinaccio |
I'm a reasonably equipped hunter with a slight issue with latency. I use a macro for my 1:1.5 shot rotation and have found it to be better than manually timing my shots due to latency issues, which isnt too bad but its enough of a problem that a side by side comparison has macros beating out manual.
In any event, I think I may be doing something wrong with my macro. In my combat log, I see lot of this: "You fail to perform Steady Shot: Not yet recovered." I get the same line from arcane and multi but mostly for steady shots. Am I spamming my macro buttons too fast, or is this normal? I use LittleTrouble and Quartz to look at my autoshot timer and casts, and notice that my steady shot cast bar turns red or yellow often, when it should be green. With my gear as a MM hunter I easily push over 900, breaking 1,000 DPS from time to time but I think I can do better. Thanks in advance for anyone's input & help. | |||||
| #1896 | Source | Posted on Patch 2.3.2 | ♦ Sarutobi |
![]()
Typically that message will only come up if you try to fire a shot during its cooldown, which would explain getting it for Arcane and Multi, for Steady the only explanation I can think of would be hitting it after the shot fired but still inside the global cooldown. Are you typically seeing this on the Steady Shot following a Multi/Arcane? | |||||
| #1897 | Source | Posted on Patch 2.3.2 | Selethar |
![]()
| |||||
| #1898 | Source | Posted on Patch 2.3.2 | five |
What is the best type?
Here is what i use.
the first 2 are CC /castsequence reset=6 !Auto Shot, Steady Shot, Arcane Shot, !Auto Shot, Steady Shot #showtooltip Auto Shot /cast reset=3 !Auto Shot, Steady Shot, Arcane Shot, !Auto Shot, Steady Shot, !Auto Shot, Steady Shot the next 2 are No CC /castsequence reset=10 !Auto Shot, Steady Shot, Arcane Shot, !Auto Shot, Steady Shot, Multi-Shot, !Auto Shot, Steady Shot, Arcance Shot, !Auto Shot, Steady Shot #showtooltip Auto Shot /cast reset=10 !Auto Shot, Steady Shot, Multi-Shot, !Auto Shot, Steady Shot, !Auto Shot, Steady Shot, Arcane Shot, !Auto Shot, Steady Shot So which is the best type to use? Here are 2 other possible types. #showtooltip Rapid Fire /Cast Rapid Fire /cast reset=3 Steady Shot, !Auto Shot #showtooltip Steady Shot /cast [target=pettarget, exists] Kill Command /castsequence reset=3 Steady Shot, !Auto Shot I dont use the /script it causes UI bugs, so if i dont add it, it doesnt catch a bug. /script UIErrorsFrame:Hide() /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() Thanks in advance | |||||
| #1899 | Source | Posted on Patch 2.3.2 | orinaccio |
![]()
This happens only when there is an arcane or multi shot immediately following the steady shot. Could it be that my macro is trying to fire arcane or multi too early and interrupting the steady shot cast? Should I stop spamming my macro button until I am certain the steady shot cast goes off (the quartz cast bar turns green) before resuming the button-mashing? I wanted to confirm that error I am seeing in the combat log is not normal and indicative of an error somewhere (human error or otherwise), and to determine the right solution. However, if its normal then I'll disregard it. | |||||
| #1900 | Source | Posted on Patch 2.3.2 | Synica |
Okay so I have a trinket question that I was hoping you guys could help me with. I just finished the Blessings deck for the Darkmoon: Crusade card. It seems like it would be a great trinket to have but I'm not sure if I wouldn't just be better off with a Bloodlust Brooch as that seems to be what everyone goes with. Replacing the poison vial with the card and getting the brooch anyway is always an option too I just wanted some feedback as to the why behind each option.
P.S. I tried to use the spreadsheet for my decision but it didn't really tell me much. | |||||
| #1901 | Source | Posted on Patch 2.3.2 | Belzi.ET |
![]()
This makes: 72 + 278/120*20 = 72 + 46.33 = 118.33 AP in average if you use every cooldown when ready. DM: Crusade on the other side gives you permanent 120 AP after about 20 seconds. From my side, I definitly prefer the DM: Crusade cause I prefer the constant threat generation over the spikes with Bloodlust Brooch. And the more gaps you have between Bloodlust-cooldown ready and your use of it, the lower your average AP-gain will be. On the other side, if you have to MD the boss-pull, Bloodlust Brooch is clearly the better choice. | |||||
| #1902 | Source | Posted on Patch 2.3.2 | Koroshiya |
The real beauty of Bloodlust Brooch comes from the fact you can use it with Beastial Wrath to really unleash some damage. Whereas the other trinket you are unable to correlate the two.
| |||||
| #1903 | Source | Posted on Patch 2.3.2 | Mattaos |
I need some help from some more knowledgable TCrafters.
I had been using Arcinte Steam Pistol for a long time, which has a 2.9 attack speed and after SSwiftness settled in at 2.1. This was an ideal attack speed based on the BM Fast Attack Rotation chart. Last night, I received the Black of the Betrayer for which I thought was a decent upgrade due to the mana regen bonus....I figured the 3.00 attack speed would only effect my overall attack speed by a little bit, but I found that it increased my attack from 2.10 to 2.50. What is causing the jump in attack speed? I am poor at math, but the numbers dont seem to add up. SSwiftness is 20% increase in attack speed, which would reduce a 3.00 weapon to 2.4. and a 2.90 weapon to 2.32, right? Yet, the Arcanite Steam Pistol was showing a 2.10 attack speed. Why would the AS-Pistol have an extra .20 increase? So damn confused. | |||||
| #1904 | Source | Posted on Patch 2.3.2 | Ushio |
equip an ammo pouch.
2.9 / (1+20%) / (1+15%) = 2.1 3 / (1+20%) = 2.5 you are missing the 15% bonus from the ammo pouch. | |||||
| #1905 | Source | Posted on Patch 2.3.2 | Murazor |
![]()
| |||||
| #1906 | Source | Posted on Patch 2.3.2 | Mattaos | ||||||
| #1907 | Source | Posted on Patch 2.3.2 | sthompson |
Hello, I have been reading over the forums and first I want to say what a great resource this place is. Secondly, I was wondering if anyone could "ballpark" what my DPS should be given my current build / gear / etc. Here is my armory link:
The World of Warcraft Armory I have 2087 AP w/ Trueshot and AotH, and 21.17% crrit, however I am still using Valanos'. =( My top dps has been ~590 ish clearing trash in Sethekk Halls Heroic with a shaman in the group. Last night on Prince I was ~500 dps. This seems a bit low to me. I have read about the shot rotation, and I typically do steady, auto, arcane, steady, auto, multi (depending on mana), repeat. And I also have the steady shot / kill command macro, when I started using that my DPS did increase a bit, but I still feel like it is a bit low. I also have a question about trinkets. Currently when I raid I use Abacus of Violent Odds (64 AP, use: 260 to haste every 2 mins) and Mark of Conquest (54 AP and chance to restore mana on ranged attack) for their attack power bonuses. But I also have Bladefists Breadth (1.18% crit, use increases ap by 200) and Hourglas of the Unraveler (1.45% crit, chance to increase ap by 300 for 10 seconds). Should I mix it up? And go with Abacus and Bladefists Breadth? Or go w/ both crit trinkets? What is generally the recommendation for overall dps in regards to crit and attack power? Here are my #'s with both crit trinkets equipped and Trueshot / AotH: 1957 AP, 23.80% crit. And here they are w/ Abacus and Bladefists equipped: 2027 AP, 22.35% crit. Any tips and / or suggestions are very welcomed and appreciated! Thanks. | |||||
| #1908 | Source | Posted on Patch 2.3.2 | Koroshiya |
![]()
Yep sure can.. Here's how you get the results of the theorycraft... 1. At the top of this site click "Search" 2. Type this in the little white box: "Hunter Spreadsheets" 3. Click the little gray button that says "Go" 4. Click the 2nd link on the page titled, "Hunter Spreadsheets -- In development" 5. Download the appropriate file. 6. Follow the instructions from there. | |||||
| #1909 | Source | Posted on Patch 2.3.2 | sthompson |
![]()
| |||||
| #1910 | Source | Posted on Patch 2.3.2 | Uggy |
Macro problem
Hi, I'm hoping to get some help on my misdirection macro. Currently it is like this:
#showtooltip misdirection /cast [exists,target=focus][target=target] Misdirection What it pretty much do is cast misdirection on my focus target, and if I don't have one, it will use misdirection on my current target. Now, on to the problem. I want to add a "/yell Misdirection on [name of the person recieving the misdirection]". I've tried using /yell Misdirecton on %t, but then the macro writes the name of the hostile mob I have targetted, and not the tank, assuming I have a focus target. Anyone got a solution? | |||||
| #1911 | Source | Posted on Patch 2.3.2 | Enova |
%t is the modifier for your current target, which automatically changes to the thing you want to shoot when you fire misdirection.
%f however is the modifier for your current focus. Using that instead yields the results you're after. | |||||
| #1912 | Source | Posted on Patch 2.3.2 | Litigious |
Great thread! I've got a few dumb questions I've avoided asking elsewhere...
1. For a cookie cutter, Karazhan-outfitted, macro-using BM, will putting arcane shot in my spam macro add much dps? More generally, is there a consensus best macro that incorporates KB and LB? I see all kinds of variations (e.g. with /castrandom vs /cast) and haven't managed to sort it out. 2. I understand there's some way to put a "focus" in an MD macro to avoid having to target the tank and then (re-)target the mob. Can someone show the macro and step through the keystrokes on how to use it? Specifically, I don't know how to set a focus and am not sure I understand the term. 3. My hit rating is 108. For bosses, I switch my Bladefist's Breadth trinket (soon to be replaced when I get a few more heroic badges) with Romulo's Poison Vial, bringing +hit to 143. Does this seem like the way to go? Even with Cheeky's spreadsheet (which I'm happily using), I don't know how to figure the intermittent +AP boost or the poison effect (I'm not even sure which bosses are susceptible). 4. I keep seeing references to the s# weapons such as the "s3 axe" -- I'm sure this is extremely noobish, but what do those refer to? 5. Critiques of my build welcome (The World of Warcraft Armory). | |||||
| #1913 | Source | Posted on Patch 2.3.2 | Enova |
![]()
Basically, any macro that incorporates the following 2 lines, with or without additional modifiers, but WITHOUT additional abilities is good for a BM spec: /castsequence reset=2 Steady Shot, !Autoshot /cast Kill Command As for Lightning Breath, the Wind Serpent is generally regarded as a Survival pet, because its LB attacks are very, very dependent on high crit chances and Go For The Throat to be spammed in an effective way. Also, serpents have very limited melee abilities (actually, only Bite, I think) that are affected by the BM talents. And Lightning Breath only has a 0% crit chance, that you can upgrade to 10% with 5/5 Ferocity. All in all, a claw or gore spamming cat/ravager/raptor are preferable over a serpent, and you don't even need to macro anything. 2. The macro for using MD on a focused target has been posted just 2 posts above, but here it is anyway: #showtooltip misdirection /cast [exists,target=focus][target=target] Misdirection Additionally, you can add the following 2 lines: /assist which will automatically set your target to whatever you focus currently has targeted, so you don't need to select the right mob in a crowd, and /ra --- Casting Misdirection on %f --- which will broadcast the name of the focused tank you just misdirected to, in raid chat (/ra), party (/p), yell (/y) or simple white text (/s), depending on the initial slash command. 3. I'd suggest trying to get the 143 hit cap in your main raiding gear, without switching gear, because, at a similar item level, or when looking for a higher level upgrade, hit takes precedence over most stats until you've capped it. However, it's no big deal if you have to switch out a bit of gear to get capped, as long as you don't gimp yourself. I've never even tried Romulo's vial, but if it works like any other poison effect in the game, then nothing in Kara, ZA, Gruul's Lair will be immune to it, and only Hydross and Void Reaver in tier 5 content are known to be poison immune. To calculate the intermittent AP bonus, I'll quote Belzi.ET's post from this page: ![]()
4. S# weapons and armor are the arena season epics, attainable through honor or arena points. The number after the season refers to the so called 'arena season' they were first introduced. S1 gear can be identified by the "Gladiator's <armor/weapon type>" name S2 gear can be identified by "Merciless Gladiator's <armor/weapon>" S3 gear can be identified by "Vengeful Gladiator's <armor/weapon>" And, if you ever hear people talking about the S3 axe, odds are it's [Vengeful Gladiator's Waraxe], which costs 1000 arena points and has no personal rating requirements, making it easily accessible to all hunters, as an upgrade or alternative to [Sonic Spear] or [Legacy] 5. The build seems fairly standard, and the only thing that I see up for debate is between Animal handler and Frenzy; Basically, giving your pet a permanent, passive extra 2% hit chance may be more valuable than the upgrade from 80 to 100% chance on Frenzy. But even that's not written in stone, and, while I'd go for 2/2 Animal Handler and 4/5 Frenzy, I'd say it's purely a matter of preference | |||||
| #1914 | Source | Posted on Patch 2.3.3 | Uggy |
Of course Enova! Thanks alot for the help, can't understand why I didn't think of that myself.
A new question about the misdirection macro problem pops up now, though. Is it possible to add a "/ra MD to [your focus target] and if you don't have a focus target, it writes the name of your current target, or is that something I have to change in the macro before the fight? | |||||
| #1915 | Source | Posted on Patch 2.3.3 | Rozee |
Okay...this is my first post on EJ, and I'm basically doing some copy pasta from my other forum post:
Want list: Garona's Signet Ring Ring of the Recalcintrant (Mag head turn-in) Sunfury Bow of the Phoenix Demon Stalker Helm Dragonspine Trophy Side grade list: Romulo's Poison Vial (see below) This does not include any PvP gear or gear out of ZA. I had taken a break from the game, and will eventually started grinding out a -armor set, but right now, this is a moot point. Okie doke, that's my want list. If I get Ring of Recal and Sunfury, I'll lose 41 hit rating. Also, when I get Garona's, I'll lose another 1, totalling to 42. This is why I would like to get Romulo's, as to be able to gem the T4 Helm with Agi gem / Agi meta. I recently got accepted to Insanity, which is 4/6 SSC and 2/4 TK, so I'd like to round off this gear while I play catch up on DKP, as we have 4-5 active, competent, non-t5 equipped hunters who are ahead of me. Now....any suggestions? Anything I'm leaving off the list or could someone point something out that I'm flawed at? I'm really concerned about either gemming with +hit and using Dragonspine or gemming +agi and using Romulo's (I know the proc isn't great...but that's alot of hit and it is a passive trinket) What about the 30 hit rating scope? Would this be worth sacrificing 28 crit rating for? I'm a standard 41/20/0 -- SS/auto/KC macro pusher, if that helps in any way. | |||||
| #1916 | Source | Posted on Patch 2.3.3 | Hunterlin |
![]()
I do have these options for MD: /cast [target=focus,exists] Misdirection; Misdirection If you have focus on tank then it will cast MD on him, otherwise will cast MD on target. So you may try out on your pet before raid if this works: /ra [target=focus,exists] MD to %f; MD to %t | |||||
| #1917 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Hunterlin |
deleted double post
Last edited by Hunterlin : 01/22/08 at 9:38 AM. Reason: deleted double post | |||||
| #1918 | Source | Posted on Patch 2.3.3 | Dafeaz |
Trinket question:
I'm currently a cookiecutter BM raiding build using a raptor. My trinkets are the Hourglass and Bladefist's Breadth. I tend to lean more towards crit, as there's a possibility I may need to go Survival for the raid and there's the added bonus of my pet keeping his focus up, but would the Bloodlust Brooch be a good upgrade for Bladefist's, or should I save my badges? | |||||
| #1919 | Source | Posted on Patch 2.3.3 | Grondarg |
Kael'thas Macro
I created a couple macro's for equipping the bow and spikes on Kael. I'm having a problem with one and was wondering if anyone has any suggestions.
For Switching Weapons /equip [exists] Netherstrand Longbow; Serpent Spine Longbow Uses Bow to get the Bundle then use the Bundle to get the spikes, then equip the spikes /Equip [exists] Nether Spike; Mysterious Arrow /use Bundle of Nether Spikes /use Netherstrand Longbow The first macro will only equip the Netherstrand Longbow on occasion not everytime. I've tried using /equipslot as well. It switches to Serpent Spine with no problem though. The second macro works fine so I thought i would post it for reference. You just have to remember to shift-right click it the second time to autoloot the spikes from the bundle and then wait for the looting to complete before you do anything else. | |||||
| #1920 | Source | Posted on Patch 2.3.3 | alienangel |
![]()
| |||||
| #1921 | Source | Posted on Patch 2.3.3 | BrokenG |
![]()
this is my first post here but i was just thinking you could most likely macro it with a MD macro if you have one since MD has a 2min cd and HM lasts for 2min, just noticed it wasent mentioned yet. i dont actually do that myself but i may use it in ssc tonight to see how it works | |||||
| #1922 | Source | Posted on Patch 2.3.3 | Skyhoof |
We’re having a discussion in the Resto Shaman thread about shamans speccing 0-12-49
[Shaman] How to Heal like a Pro The improved totems would allow a resto shaman to boost the DPS of hunters and druids in their party. However, we’re not sure how much it would boost the DPS. The improved totems would provide an extra 11.5 agility and 12.9 strenght. Here’s a sample spec. http://www.wowarmory.com/character-t...ath&n=Daidalos Here is also some theorycrafting done by a shaman and his guild. ![]()
Wow Web Stats Appreciate your best estimates of how much this could boost the DPS of hunters and druids in that party. Thanks. | |||||
| #1923 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Cheeky |
![]()
Our Resto Shaman is regularly in a similar 3 Hunter, 1 Feral group, and with one of our Hunters Survival the increased Agility is also a slight increase to Expose Weakness and thus your Rogues/Warriors/Enhance too. I think he's been contemplating this spec change as well. Last edited by Cheeky : 01/22/08 at 7:45 PM. Reason: Spelling | |||||
| #1924 | Source | Posted on Patch 2.3.3 | Teldra |
![]()
2nd, the benefits from agility will benefit hunters differently depending on their spec. As far as I know, beastmaster hunters will benefit the most, but I'd have to fire up the spreadsheet later to see just how much. | |||||
| #1925 | Source | Posted on Patch 2.3.3 | Eliirion |
![]()
| |||||
| #1926 | Source | Posted on Patch 2.3.3 | Kamaa |
Okay guys. So I was sitting in Org today chatting it up in trade chat, when we started joking about melee hunters and mongoose and teasing some of the guys who immediately went up in arms about how dumb we were. But then.... I started thinking to myself.
Considering our new minimum range, would a hunter be able to increase his DPS by having a secondary weapon with mongoose on it. In between shots, he could take 1 quick step forward into melee and with a macro do three things. Equip mongoose weapon, raptor strike, wing clip. He would then immediately step back out with his primary weapon(s) on and continue to DPS as usual. This is likely not a good idea, no matter what, but I am curious. Some things that need to be considered are as follows. If this is reasonable, then it is obviously easier to do for a MM/SV hunter. They would do it during their normal 1:1.5 rotation when Multi or Arcane are on CD. Does the 2% attack speed increase effect ranged attacks? A quick test on my warrior says no. So if we're doing this, it is solely for the 120 Agi. With practice, can this be done without interrupting your shot rotation? What are the chances of getting the proc with your two "instant" attacks? Would your chances of a single proc be increased if you are DW. (I think not.) If it can be done within the shot rotation, is it worth more than a multi or an arcane shot? Don't discount the actual damage capability of raptor strike, or the fact that you can easily, in a MM/SV spec, get imp raptor strike. Raptor strike alone is probably not worth it, and the idea of a hunter using mongoose is laughable, but when you consider both at the same time.... I must admit I'm curious. This sounds absurd, I agree. Maybe a person with more time/money on their hands, or with a guild that has everything on farm and doesn't mind a person doing some experimenting, can consider testing this out. Hopefully it's not washed away without due consideration. | |||||
| #1927 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Enova |
This idea is silly, impractical, and all odds say it's not going to work, but somehow it's got me curious. I'd actually volunteer to test this, but, seeing as I'm not keen to put a mongoose on the [Twinblade of the Phoenix] it will probably take me 3 weeks to gather the points for a s3 axe to waste mongoose on - that being the only reason I'd actually waste the points on it.
If I had to venture a guess, it'd be impractical for raiding purposes. Period. The reason is that melee is a hell of a dangerous place to be on most bosses (starting with Gruul's Hurtfuls and Nightbane's Cleaves, on to Void Reaver's Pounding and Lurker's Whirl, to Azgalor's Rain of Fire that needs to be max ranged). Thus, we would not only defy the point of being ranged, and as such safe dps, but it would also put the melee, and the tanks at risk by potential parries, chain cleaves, or simply AOE targeted at ranged attackers. Also, remember that melee need to be below 110% of the tank's threat, while ranged need to be below 130% in order not to pull aggro. Moving in between ranged and melee while your threat is above 110% means you instantly overaggro the tank, move the target out of position, and generally cause a wipe, seeing as raid bosses have an unhealthy tendency to be untauntable. As for ability facts, Raptor can only be used once every 6 seconds; and since moving into melee for a wing clip which does virtually no damage isn't a good idea, Raptor Strike about the only ability you can use. However, compared to Arcane shot, on a similar cooldown, this isn't instant, and, depending on your luck, you may need to wait 3.5 or 3.6 seconds before you actually do damage. In 3.6 seconds (plus the wasted time moving back and forth), you can fire at least 2 steady and 2 autoshots, maybe with a special in between, for more damage than a raptor, and for more damage than a chance at 150 agility is worth. It gets worse over extended periods of time, as you lose your shot rotation, and you spend most of the proc duration in melee trying to refresh it. Somehow, trying to get the best of both worlds isn't quite so hot... However, the 'PVP toy' or 'grind tool' value of Mongoose is probably a lot higher, since nobody cleaves, you don't overaggro anyone, there's no threat of a parry gibbing the tank, you'll wing clip a lot and mages still blink to what used to be our deadzone, so getting 150 agility out of a melee attack is a nice perk. Last edited by Enova : 01/22/08 at 10:32 PM. | |||||
| #1928 | Source | Posted on Patch 2.3.3 | briali |
I'm hoping someone can help me with the logistics of an ongoing arguement in my guild. One I'm we have all faced at one time or another: how viable are hunters for a dps group.
Our enhance shaman recently got the ear of our gm, and got me replaced in the dps group in favor of a rogue. Our group usually looks like this: Enhance shaman Feral Druid Ms/Fury Warrior 2 Rogues (or 1 Rogue and 1 Ret Pally. Pally gets priority) The shamans arguement is that Ret Pallys and Ms Warriors arent viable without windfury, and therefore get a guaranteed spot. Sicne they get a guaranteed spot, it means he must drop windfury. Since he must drop windfury, and hunters don't benefit, then rogues get priority over hunters. It's a solid arguement if you take it at face value. My real question is, are his assumptions correct. Do ret pallys and ms/fury warriors need W/F to be viable? Since rogues benefit from W/F and hunters don't does that outway the benefit hunters receive from LotP, BS and Mana Spring, while also giving Ferocious Inspiration? If someone better with math could crunch numbers, that would be awesome. I know real raid situations will change everything, but theorycrafting from a vacuum is the only one way to get any sort of sense I suppose. Thanks. | |||||
| #1929 | Source | Posted on Patch 2.3.3 | Kamaa |
On Raptor Strike and wing clip. Raptor strike, if que'd up as you move into melee range will be instant, and wing clip can proc mongoose, so you would want to use that as well, but you would never actually wait for a mongoose proc. Either you get it or you don't and you move back out to melee instantly. It should be able easily done within the span of a GCD. Raptor strike itself doesn't increase your chances of a mongoose proc it just increases the damage you do in that brief span of melee. You would want to use both at once, and for these purposes both can be considered instant.
This is only remotely viable if you can do it with little or no interruption to your shot rotation. Your swing time never ever comes into play. You're only in for the briefest of seconds. I know this is off the wall, but it doesn't stop me from being curious. | |||||
| #1930 | Source | Posted on Patch 2.3.3 | Touf |
![]()
| |||||
| #1931 | Source | Posted on Patch 2.3.3 | Kamaa | ||||||
| #1932 | Source | Posted on Patch 2.3.3 | beathoven |
![]()
1 Shammy 1 Feral Druid 3 BM hunters After all, BS and UR are pet only buffs, so while not being wasted they won't contribute as much as for pure melee classes, so warriors are imo "wasted" in a hunter dps group. A friend of mine did exactly that group setup on Teron, and to no surprise all 3 hunters were beyond the 2k DPS range (somewhere between 2.0 and 2.2k). The setup has the additional nice feature of being rather flexible: You can replace any number of the BM hunters with a mage/warlock/spriest and still have a nicely working group. Ofc this would at some point mean you're back to a caster group and GoA would get replaced by WoA, but the "transition" is rather smooth. To get back to your original group setup though: I think we don't need to discuss rogues spots in that group. Rogues without WF are just plain horrible (we had to do it once, putting a rogue into the otherwise for BM hunters reserved healer group (sigh), and he lost at least overall 30% DPS, dropping from 2k to 1.3k-1.4k). If you "deny" a MS warrior or a retri pally a spot in that group they also loose a great amount of DPS, probably even in the range of a rogue. The only one in that group that could get replaced is the feral druid. If you put a BM hunter in there instead of him the group looses 5% crit but gains 3% overall damage plus the hunter's pet will do substantially more damage. Also, if the enhancement shammy knows his class and can play well he'll do a totem rotation of GoA and WF (i belive it still works, please correct me if it doesn't), basically increasing the overall DPS of that group by about 10%. That way the feral druid and/or hunter would also benefit from the shammy, too. So as a summary: Yes, a "pure" melee group has very good synergy effects which you typically don't want to break. But there are other forms of physical DPS groups that work just as well. We did a MH run once with 2 physical DPS groups and 1 caster group as opposed to our normal setup of 2 caster groups and 1 physical DPS group and our DPS went up considerably. | |||||
| #1933 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Gurth |
Just logged after patching, and it seems to me that /castsequence macros now works correctly. Anyone tested it and can confirm it?
Edit: nevermind this, still not working as it used to work pre 2.3. A small improvement, but macros still hung up after a while for some reason. Last edited by Gurth : 01/23/08 at 8:14 AM. | |||||
| #1934 | Source | Posted on Patch 2.3.3 | ♦ Lactose |
I seem to remember swapping weapons both activating (a 1 second?) global cooldown and resetting Auto Attack cast timers (possibly including Auto Shot).
| |||||
| #1935 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | ♦ Sarutobi |
![]()
EDIT: beaten to it by lactose ![]()
You will have to wait for the Raptor Strike due to the swing reset from the first weapon swap. Last edited by Sarutobi : 01/23/08 at 11:15 AM. | |||||
| #1936 | Source | Posted on Patch 2.3.3 | Kaganar |
Hi, I'm a newbie hunter that's going to start raiding in a few weeks. My guild is already doing SSC, so I will have a relaitvely easy time through Karazhan and Gruul -- however, I want to do the very best I can not to dissapoint
First of all, wonderful topic, much kudos to the regular posters. I was just wondering if there is some documentation on how Wind Serpents have funny movement. As I understand it, the main trick is to tell your serpent to use LB manually, and it should be OK. Now, I've seen many BM hunters complain about fights like Void Reaver, because it's very pet unfriendly. However, (again this is from theory not experience), I don't see the big issue: Pounding has a 17 yard range and LB should be 20. Is the LB pathing freakiness enough to mess it up so your pet does get caught in the pounding? | |||||
| #1937 | Source | Posted on Patch 2.3.3 | Dmok |
Your pet should always be in melee range. by manually using LB, your windserpent will not path "back" to 20 yards to use LB and then return to melee to continue dps. Instead, it will use LB at the 5 yard range as one would expect.
| |||||
| #1938 | Source | Posted on Patch 2.3.3 | Kaganar |
Okay, how about telling it to come back for poudings, then telling it to stand still during the poundings (no arcane bolts during poundings, right?), but where it can still spam LB?
| |||||
| #1939 | Source | Posted on Patch 2.3.3 | Iod |
Or just train it for max Arcance Resist and keep mend pet up. It's less micro-managing and has served me well so far.
| |||||
| #1940 | Source | Posted on Patch 2.3.3 | toga |
2 shots between autos
Hey guys,
Last night I was talking with a hunter in my guild about her shot rotation. She really likes her 3.0 speed bow, even though she's BM. She said her shot rotation pretty much looks like this: steadyHer hasting items are as follows: serpent's swiftness (20%)If I am doing my math correctly, her autoshot attack speed should be 2.11. If I am not mistaken, her shot rotation should look like this, with timings: 0.0s fire steadywhich fits under her speed of 2.11 (assuming under 110ms latency). From this rotation, I calculate a DPS of 1332 (with her gear). The 1:1 priority rotation (arcane, then multi as dropdown options) shows 1283dps. If I swap her 3.0 bow (merciless xbow of the phoenix) with wolfslayer and recalculate the 1:1 priority rotation, I calculate 1311dps. What I am wondering is, am I doing my math correctly? Ignoring things like mana consumption and haste procs, is a 3.0 or 3.1 speed bow actually better than wolfslayer? Thanks, toga | |||||
| #1941 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
What does she do after that rotation while waiting for the cool down of Arcane Shot? (Also, her GCD prevents the Steady Shot after the last Auto listed to start at 3.0s, delaying the following Auto Shot too.) A Shot Rotation can't really be modeled on 3 shots like that. | |||||
| #1942 | Source | Posted on Patch 2.3.3 | toga | ||||||
| #1943 | Source | Posted on Patch 2.3.3 | Ciareda |
I fear I might come off as a bit of an idiot with this question, but I shall ask it all the same! I've really been a bit confused by something of an impasse. After a long break, I got back into my hunter, and I'm working on acquiring gear. So far, I've been going for heroic badge gear--primarily, the haste stuff. Is haste utterly detestable as a hunter or is it preferred? Am I going down the right path, or the wrong one?
I'm sitting at 96 haste rating with a lovely Sunfury, which I hope to replace as soon as possible, heh. It fixes the weapon speed down to 1.98. Any advice you can offer me would be incredibly appreciated! Thank you. EDIT: Ah, I forgot mention, that I am spec'd Beast Mastery. | |||||
| #1944 | Source | Posted on Patch 2.3.3 | Thorongil |
![]()
| |||||
| #1945 | Source | Posted on Patch 2.3.3 | Omegatron |
![]()
/cast !Auto Shot /cast [target=pettarget, exists] Kill command /cast Steady Shot /script UIErrorsFrame:Clear() It allows about 60% steady shots and 40% auto shots. The post below was using the "new" macro. http://elitistjerks.com/612351-post2685.html The difference between a 2.7 and 3.0 speed is little now compared to the DPS difference from faster weapons in the past, that is assuming you are using the "new" macro. Anyway, the post has some interesting results. | |||||
| #1946 | Source | Posted on Patch 2.3.3 | ♦ topojijo |
![]()
| |||||
| #1947 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Omegatron |
[Hunter] Beast Mastery Bible
They understand it much better then I do. I just used in it some Dr Boom tests, and in raids. I can not prove it works best. Compared to the old BM macro, I think it works very well. Go to the link. Ask them please. I only linked it in this since I know many BM hunters read this. Edit. Cheeky would be best to ask, I can not run his SS for macros since I use open office. Last edited by Omegatron : 01/24/08 at 2:24 PM. | |||||
| #1948 | Source | Posted on Patch 2.3.3 | ahhzz |
![]()
Very good points here. Until my guild managed to put Prince and Nightbane on notice, I ran with a modified MM spec, aimed at CC, for multi-trapping. At that point, I was more concerned with keeping the mobs under control than my personal dps...After we got closer to a farm status, I went for more dps with a few incarnations of the BM build, successfully making all but the best mage in the group look bad... | |||||
| #1949 | Source | Posted on Patch 2.3.3 | ahhzz |
So....There I was, prowlnig thru the more elite hunters in my range, and I thougt I'd take a look at the Vengeful Waraxe, compared to my Legacy... am I out of my mind, or does that really correlate to about a 12dps jump over the Legacy?? Am I missing something stupid, or do I really, really, REALLY need to go jump on and snag one today and rechant my +35 agi??
| |||||
| #1950 | Source | Posted on Patch 2.3.3 | Ciareda |
![]()
| |||||
| #1951 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Thorongil |
![]()
Last edited by Thorongil : 01/24/08 at 5:48 PM. Reason: typo | |||||
| #1952 | Source | Posted on Patch 2.3.3 | cheetara |
Okay, long time reader first time poster, so please be gentle with me.
I am reading a lot about haste, and I am seeing so much conflicting information. I recently started stacking haste because, well, that was what was dropping for me. We were spending a lot of time in ZA, and so I ended up with the arrow chest guard as well as the jin'rok sword. I am finding that I am starting to get out dps'd by hunters in my guild that I outgear since I started stacking this haste, but I don't know if that is a matter of just not finding a good macro that works for me, or if it is my new haste gear. I have also discovered that I run out of mana super fast. I finally picked up legacy (thought it would never drop, I swear) so I was wondering if I should equip that over the sword in order to maximize my dps/mana usage in longer boss fights. My guild has recently cleared most of SSC, so we are just beginning the 25 mans, but I am discovering these fights are way long, and need more mana. So, in a nutshell... is the haste worth it? Am I wasting my time rolling on it? Thanks in advance! | |||||
| #1953 | Source | Posted on Patch 2.3.3 | ahhzz | ||||||
| #1954 | Source | Posted on Patch 2.3.3 | Koroshiya |
I completely disagree. If you take a few moments in Cheeky's Spreadsheet you'll see in the end that it's definitely good with end game gear but it's not as good as the Halberd or the Twinblade of the Phoenix. Twinblade is definitely the best in the end.
| |||||
| #1955 | Source | Posted on Patch 2.3.3 | Thorongil |
This does depend on your choice of gear. If you don´t stack Armor Penetration the S3 won´t yield good results but it comes very close to your mentioned weapons if you already do have Armor Penetration. In most cases, though, it won´t beat them in terms of dps, this is true (I´m sorry for insiniuating this).
| |||||
| #1956 | Source | Posted on Patch 2.3.3 | alienangel |
Assuming the buffs/debuffs in [Hunter] Best possible DPS in Cheeky's Spreadsheet , the highest dps gear configurations anyone has been able to come up with are double dagger of bad mojo. Haven't seen any with twin blades or vengeful waraxes.
| |||||
| #1957 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | KlaDie |
Sorry, closed by myself and pushed into the right thread.
Last edited by KlaDie : 01/25/08 at 6:41 PM. | |||||
| #1958 | Source | Posted on Patch 2.3.3 | Koroshiya |
![]()
| |||||
| #1959 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | alienangel |
![]()
Hm? Where did I say anything about the first post? The only post in the whole thread that uses different melee weapons and isn't invalidated due to using the wrong buffs is yours, and you posted that after my post in this thread. Unless you have access to more than the 3 pages I can see, I'm pretty sure I kept reading as far reading was possible. edit: and the gear listed in that post of yours doesn't give me a higher DPS figure than Kama's/mine with bad mojo x2, especially since you're not allowed to change the comparison hunter's race. Last edited by alienangel : 01/26/08 at 2:55 AM. | |||||
| #1960 | Source | Posted on Patch 2.3.3 | Koroshiya |
![]()
It's really hard to find a good setup though, harder then I thought at least. The worst is trying to find an optimal weapon + shot rotation. It would be nice if we could have a button that you would click that would test all possible standard shot rotations with a given set of gear and give you a summation. | |||||
| #1961 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | nguyencs |
Hi. I just recently got Trollbane and been searching the WoW forum for an definite answer on whether it is better than the S3 waraxe in PvE. I keep getting conflicting posts on which is better with no real explanation why it is better. With the Trollbane, I will be gaining 59ap but losing .80crit and 98 armor penetration. I am already hit capped with Trollbane so I don't worry about the hit on the Waraxe. I know I will definitely use Trollbane for Survival spec but which one would be better for BM or MM? If the S3 Waraxe is better is it because of the extra .80crit and 98 armor pen?
Last edited by nguyencs : 01/26/08 at 10:16 AM. | |||||
| #1962 | Source | Posted on Patch 2.3.3 | Maynard |
Sure this has been covered, I searched "autoshot bug" and "autoshot breaking" and neither came up with anything relevent:
I've recently started raiding again and ran in to two unique and very frustrating issues I haven't seen in any past raid, solo PvE, or PvP: a) Autoshot will simply cease. This is vanilla auto-shot fresh out of the spell book, not macroed in any way. My steady, auto, and multi macros are just the base abilities but with KC and Lightning Breath also bound. When this occurs I'm left basically just using arcane and auto. No UI abilities register. It's as though I'm hitting the binding for an empty slot. b) Clicking "Feed pet" and then food results in a "You haven't learned that spell" error. Any help would be great. I was close to sticking my keyboard through my monitor last night. | |||||
| #1963 | Source | Posted on Patch 2.3.3 | alienangel |
![]()
And twinblades are still pretty much the coolest melee weapons hunters can viably use, so don't feel bad about it. If i had a pair I'd atleast be able to stop wearing boots from Kara to keep meta-gem active. | |||||
| #1964 | Source | Posted on Patch 2.3.3 | alienangel |
![]()
The feeding thing hasn't happened, but sometimes after ressing my pet it'll be impossible to feed - can't drop food on it, using Feed pet gives some error (I think it was about no pet being active). Always had to relog to fix it. Might as well mention, I also sometimes get into a state where hitting ESC no longer brings up the game menu - ESC works in all other contexts (cancelling typing for instance) so it's not a keyboard problem. Have to relog (not just reload) to fix that as well. | |||||
| #1965 | Source | Posted on Patch 2.3.3 | ♦ Lactose |
![]()
Using the target=pettarget, exists conditional, I've had the button get stuck (constantly highlighted). This seemed to be due to target moving out of range before pet had time to use Kill Command, pet death before Kill Command was used, or target death before Kill Command was used. All these seem to be the result of latency, where I activate Kill Command, and latency causes one of the above to happen before the ability is actually cast. While the button is stuck, feeding my pet is impossible; I can't remember which error message is printed, but it's not "You haven't learned that spell". Additionally, bringing up the in-game menu (with ESC or clicking) is no longer possible. When the button is stuck, successfully casting Kill Command again (i.e. score another critical hit with pet target in range), the problem resolves itself. Otherwise, I'm forced to relog (/reloadui does not resolve the issue). | |||||
| #1966 | Source | Posted on Patch 2.3.3 | alienangel |
Hmm, those symptoms match mine Lactose, except I've had this happen long before I specced BM (recently) and starting using Kill Command. Don't think I was spamming any macros at the time either. Wonder if something else could be getting stuck.
It might explain the more recent feed-pet problem though, although mine didn't become feedable after sending the pet back into combat and spamming my sts/KC/LB macro. | |||||
| #1967 | Source | Posted on Patch 2.3.3 | ♦ Lactose |
![]()
| |||||
| #1968 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Skora |
Spreadsheet
Can anyone provide a link to this spreadsheet by Cheeky that is mentioned alot? been going through and haven't seen a link that actually takes me to it.
NM found it a bit after posting this. Last edited by Skora : 01/26/08 at 9:35 PM. | |||||
| #1969 | Source | Posted on Patch 2.3.3 | Maynard |
![]()
| |||||
| #1970 | Source | Posted on Patch 2.3.3 | awstick |
I am a new user, and basically I am just wondering if with the recent changes to GCD and client/server interactions if the Don Santos rifle is still as good as it used to be for BM hunters. The specifics of my situation follow.
I am a BM hunter, and I just bought the Don Santos rifle and put a 28 crit scope on it. Previously I had a gladiator's heavy crossbow (3.1 speed), and according to Cheeky's spreadsheet the rifle was about a 33 DPS increase. And this is the increase in test conditions on Doctor Boom, which is no pet, no hourglass trinket, and aspect of the viper. With my old bow I just used a macro that basically spammed steady shot, and resulted in about a 2-1 ratio of steadys to autos. When I tested on Doctor Boom with my old bow I had an average DPS of 565 over ten 2 minute tests where I just spammed the macro until I was OOM. With the same set of tests, using the same macro, with Don Santos I had an average DPS of just 560. This time when spamming steady shot I had a ratio of 3-2 instead of 2-1. Needless to say I am a disappointed with these results considering how much I spent for the Don Santos rifle. I realize some of the benefit of the DS will come in real situations with AoTH and Hourglass procs, and KCs since I will be shooting quicker, but then again I will go OOM faster too. So with the recent change does weapon speed just not matter as much anymore, or do I just need to find a macro better suited to my DS rifle? | |||||
| #1971 | Source | Posted on Patch 2.3.3 | Blueluck |
Don Santos
![]()
If you try using a macro that includes a castsequence of "Steady Shot, !Auto Shot" you'll force a 1:1 rotation and likely see an increase in both DPS and DPM. | |||||
| #1972 | Source | Posted on Patch 2.3.3 | Koroshiya |
Okay I am at a loss.. I am just not seeing what I am expecting to see. I am wondering if there's something I am overlooking that can really change the outcome of my results.
I have the Tuskbreaker & Wolfslayer Rifle. I did some Dr. Boom testing with 2:1 Steady Rtation and 1:1 Steady Rotation. I have some interesting results scratched down and nothing completely scientific. But I didn't expect it to vary so much... My gear is what is on the Armory with the exception of trinkets. I took off both my trinkets and used Accurate Slugs 13dps. I used HM and Aspect of the Viper the entire time. Here are my results... Tuskbreaker 2:1 # / Crit % / DPS 1 / 30.6 / 753.7 2 / 26.4 / 725.1 3 / 19.4 / 709.8 4 / 35.6 / 786.7 5 / 28.8 / 747.0 Wolfslayer - 2:1 # / Crit % / DPS 1 / 22.2 / 717.1 2 / 27.8 / 698.6 3 / 27.3 / 717.8 4 / 21.8 / 729.4 5 / 34.7 / 751.3 I then switched over to 1:1 and did 3 attempts with Wolfslayer... (At this point I stopped and came to post here before I wasted any more time... Wolfslayer - 1:1 # / Crit % / DPS 1 / 36.1 / 712.1 2 / 32.3 / 701.3 3 / 19.0 / 658.8 | |||||
| #1973 | Source | Posted on Patch 2.3.3 | Laif |
![]()
| |||||
| #1974 | Source | Posted on Patch 2.3.3 | Enova |
Okay, so we've been farming Azgalor for 3 weeks now, but because we decided to recruit a bit more people for progress, we've only managed to find Archimonde a learning day this week (well actually two days, since we're going in there this evening as well...)
Now I know it's a pet unfriendly fight, and I'm specced for buffing people (yeah, Survival to the last breath), not for looking at damage meters, but somehow, not using my pet at all, feels like a waste, and keeping on passive is equally a waste, since it dies anyway, rather fast and uncontrolable So, I'm thinking it's simply one of those places where I just pull out the pet on 10% and nuke, or can there still be something done? I knew Doomfires aren't mitigated by Avoidance, for some reason, but does resistance have any effect? Is there a way to avoid getting the pet turned into marshmellows? Is there a specific FR level where a pet begins avoiding the flames debuff? Also, Grip seems to target pets, and while a BM can decurse his pet with Improved Mend, I'm wondering if there's a way to make it easier on the decursers, who have a lot more on their hands, as SV or MM. Fears seem to be resistable (and BW does a hell of a good job, but, again, no option here), and seeing my pet has maxed fire and shadow res, and gets prayer of Shadow protection, I'm not going to worry about that too much. Pet pathing while I'm repositioning is what really sends it into fires for me. How do you guys use your pet in that specific fight? Keep it on passive, or on stand ground 200 yards away, or just send it nuking, on top of the rogues? Are you tracking BigWigs\DBM timers and pulling the pet back, and if so, is the effort worth the pet's dps boost? | |||||
| #1975 | Source | Posted on Patch 2.3.3 | Galred |
I am a BM hunter, and I just keep my pet on passive. He's there so that I can pop TBW as needed, confer my Focus Fire damage bonus, and eat 3+ Grips per fight (not sure why, but Archimonde sure does love to hit my pet with that).
The pet DPS would be worthwhile if I could keep him up, but honestly if he's in Doomfire even with 2-piece T5 bonus, Imp Mend Pet, and maxed FR I quickly have a nice patch of soot where a pet once was. I'd also be concerned that my pet would steal Chain Heals from the melee. | |||||
| #1976 | Source | Posted on Patch 2.3.3 | Arthian |
![]()
Before I comment on your numbers could you please state how many shots were in each test. There is incredibly wide variation in your crit rating which suggests that your tests did not include enough shots. | |||||
| #1977 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | azelas |
With standard BM spec (41/20), are Black Bow of the Betrayer and Bristleblitz Striker better than Wolfslayer Sniper Rifle?
According to Cheeky's spreadsheet I found out that WSS still do better than those superior bows. Is it the fact or just your spreadsheet need to be fixed? I have been arguing with some hunter for a while about these weapons. I do understand that BM need faster weapon to fit in our Steady shot between auto shot. However, does item's tooltip DPS have more effect than weapon speed? Thank you in advance Last edited by azelas : 01/29/08 at 10:30 AM. | |||||
| #1978 | Source | Posted on Patch 2.3.3 | Asmodeana |
I am in need of some advice. I'm a BM Hunter, currently raiding SSC (at Vashj). I'm averaging around 850dps, buffed (IAotH, Kings, Might, Fort, Arc Brill, MotW, Elixir of Major Agility, Grilled Mudfish - usually my standard buffs). Most of the time I'm put in a group with a shaman that has Windfury Totems. I use the 1:1 shot rotation (not the new one that eats mana). Sometimes I weave in arcane. For Hunter friendly fights I sit in the top 3 of the raid for DPS, usually at #1 and for non-hunter friendly fights around 5-6 place.
My question is, how does my average DPS compare to others at this level with similar gear? Am I on track? Am I using the right gems? I normally do Red = Agility, Yellow = Crit and Blue = Agil/Stam. The World of Warcraft Armory (Ignore gloves, they haven't updated yet with agility gem in red slot :-/). Also, I run out of mana very quickly, even when I do a straight 1:1 with no arcane weave. I use super mana pots as soon as I can and brilliant wizard oil on my axe to help, but seems like the other hunters in the guild are not having same mana issues as me. I proc IAotH alot more now, which causes me to fire more steadys. I'm guessing this is part of the trade off of being hasted more. Is there anyway I can squeeze more mana out (don't always have the luxury of a SP or mana totems even tho I beg to be in a group with them..lawl). Should I swtich a Might buff for a Wisdom instead? Any advice from seasoned T5/T6 veterans would be appreciated. Thanks in advance. Asmodeana - Laughing Skull The Vendetta BM Hunter | |||||
| #1979 | Source | Posted on Patch 2.3.3 | ♦ Kurisu |
Do you have a WWS from a SSC raid? Do you know what the other hunters are doing different? How many paladins do you get a raid normally and what buffs do they usually give? What is your normal group comp like and what is the other hunter's normal group comp (if you are not grouped)?
E:5/5 Efficiency instead of 2/5 would be a good start. | |||||
| #1980 | Source | Posted on Patch 2.3.3 | Asmodeana |
![]()
We have two other BM hunters. Both are slightly below me gear wise. Their average according to SWstats when I mouse over their name is low 800s to 750 for auto and steady. Seems about right since their gear is not as good as mine. I ask them if they run out of mana alot, and they both have told me that they don't have an issue. Of course for all I know they could be chugging mana pots and using viper and just not telling me. We normally have two pallys. So I get King and Might. Wondering if I should just get Kings and Wisdom. I'm almost always in a group with rogues, fury warriors and a enhance shaman who drops windfury. Sometimes I get mana spring or whatever. But I'm usually not in range of the totem as he is meleeing and Im at max. My pet gets windfury tho. The other hunters are mixed in with mages or locks. Sometimes they get a shammy. The healers tend to get the Shadow priest :-/ I'm the only one with Improved Hunters Mark and I'm the class leader. So I can't swtich to 5/5 efficiency. I'm there the most, do it's better for the raid if I have Improved HM. | |||||
| #1981 | Source | Posted on Patch 2.3.3 | Saryanne |
![]()
I wont say that your doing terrible, but it seems like you could be better. | |||||
| #1982 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
On just our second Lurker kill (link) I was doing 1K+ DPS as BM, but that was back with the 2.1 Scorpid pet. Most fights where I can stand still are in the 1250-1600 range now. Leotheras anywhere from 950-1150. I get great group support though. Our Hunters are our top DPSers and we stack groups to give them the greatest benefit. | |||||
| #1983 | Source | Posted on Patch 2.3.3 | Asmodeana |
![]()
You have some S3 gear too. That is equivalent to T5. Your gear is much better then mine overall. Look at the difference in our crit ratings. They are huge. I need to know if what I'm doing is good for my gear level. Am I on the right track. Am I using the right gems, enchants, shot rotations, buffs? | |||||
| #1984 | Source | Posted on Patch 2.3.3 | Asmodeana |
![]()
I have a question for you. On WWS, your average white hit is around 760 and maxing at 937. This is on the 1-9 Lurker fight. Then you have the average/Max of your crits for auto. Does SWStats do the same thing when it breaks down your shots? Maybe I'm not looking at SWStats DPS the right way. Damn I need to get WWS working so I can find out for myself. | |||||
| #1985 | Source | Posted on Patch 2.3.3 | Saryanne |
![]()
I got the impression that you wanted an overall evaluation. My guild is actually only on Kareathress,not even on Vashj yet, so that means progression wise you guys are ahead of me. So yes, my gear is better, so I will do more DPS, but honestly, other then my recent Leo drops, I havn't gotten anything from SSC, so this is what I started SSC in. So it seems like you may be undergeared for SSC. No offense. The Ebon Netherscale stuff should have been replaced in Kara or from PVP. Dory's Embrace is a cloak from badges, that is superior to yours. Some of your gem choices are questionable. Always take 8 agility unless your going for a socket bonus that is needed. For example your +8 crit rating gem to get a +4 stam bonus is questionable. If you NEED yellow gems, hit is a good choice, unless you are hit capped. It's really hard to say, but for your gear level, your DPS seems fairly decent. Like CHeeky and I said though, on Lurker which is commonly the first boss you do in SSC a Hunter with no SSC gear can easily push 1k+. SO if I were you, I would work on badge and pvp gear. | |||||
| #1986 | Source | Posted on Patch 2.3.3 | alienangel |
![]()
When I first specced BM I was in pretty mid-T5 equivalent gear (sunfury, t4 leather pieces, s3 axe, engineering helm, belt of the black eagle, t4 pants, vengeance wrap, red gems in almost everything), which put me at around 1900 rap (w/ hawk), 29% crit, ~120 hit. With only access to T4 pieces (I quit while my guild was working through post-hydross T5), wearing leather to get T5 equivalent dps stats was important). DPS would vary between 800 and 1200 based on fight. Here's wws of a pretty much tank and spank, I think I was still in the gear described above at the time: Wow Web Stats And here is an SSC soon after, with the DPS varying all over the place from fight to fight: Wow Web Stats I would look into changing some of your gear/gems around to increase DPS (plug stuff into Cheeky's spreadsheet to see what works best). Also, stick with BoM over BoK, and windfury doesn't help your pet (although unleashed rage does). | |||||
| #1987 | Source | Posted on Patch 2.3.3 | Asmodeana |
![]()
| |||||
| #1988 | Source | Posted on Patch 2.3.3 | alienangel |
![]()
edit: actually, in general, no. you don't need to stack a certain amount to make a difference, you need to stack a certain amount to make a large difference. every little bit helps, unless below the threshold of haste not giving you even one extra attack over the course of a fight. | |||||
| #1989 | Source | Posted on Patch 2.3.3 | Asmodeana |
![]()
| |||||
| #1990 | Source | Posted on Patch 2.3.3 | alienangel |
It does for me, pretty sure it would for you too. Yes, Cheeky's spreadsheet accounts for pretty much everything other than moving around on fights, pets dying, FD resisting, and heroism/drums of battle/haste pots.
| |||||
| #1991 | Source | Posted on Patch 2.3.3 | Asmodeana |
Okay, I just checked using Cheeky's spreadsheet against my armoy profile. Hunter DPS with Pit Stalker w/agility is 752.37 w/ 23.7% crit. Dory's embrace w/agility enchant my Hunter DPS is now 752.93 w/23.52% That's not a very large increase. Doesn't seem worth the badges.
| |||||
| #1992 | Source | Posted on Patch 2.3.3 | alienangel |
Fair enough. Check again after some upgrades I guess.
Is the difference that small for you even with raid buffs/consumables/target debuffs? | |||||
| #1993 | Source | Posted on Patch 2.3.3 | Asmodeana | ||||||
| #1994 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
A ton with Sunder Armor and Faerie Fire. If your raid makes use of Curse of Recklessness that helps too. [Dory's Embrace] is within 2-3 DPS of [Vengeance Wrap] for me in T5 gear and raid buffs. | |||||
| #1995 | Source | Posted on Patch 2.3.3 | Asmodeana |
Can I run recount while using SWStats? Or will they interfer with each other like Damage Meters does with SWStats?
Pretty sure our tanks sunder armor. We only have one boomkin and he doesn't raid regularly, so FF is not a regular debuff for our raid. Sounds like it would be an improvement if it does that much more over Vengence Wrap for you. | |||||
| #1996 | Source | Posted on Patch 2.3.3 | Mercy XXVI |
Hello all. New member. Now, on to the important stuff.
I just recently switched to BM, having been a hardcore supporter of MM raiding. I decided to give BM a fair shake recently, and my DPS on Nalorakk (my current DPS check) climbed from ~1250 to ~1450. Obviously, 200 DPS is nothing to laugh at, so I'm BM until I can think of a good reason to spec back into MM. Anyhow, I'm using all the gear Armory has listed for me right now, and in raids I have the following: Ravager Dogs Major Agi Pot BoK & BoM AotH Fort/AB/MotW Leader of the Pack Battle Shout/Unleashed Rage/Strength of Earth/Kibler's Bits (Pet buffs) My best DPS on Nalorakk is 1450, and I'm in mostly T5 Equivalent, with Jin'Rohk (Don't ask), and sitting on ~2500 RAP/28% crit raid buffed. I'm using a 1:1 rotation, and rarely clip auto shots. I don't have WWS, unfortunately, but from what info you have, does my DPS seem where it should be? For what it's worth, I've never gotten less than top DPS on this fight with a fury warrior and a sword rogue trailing, but the margin is obviously bigger with my new spec. Keep in mind, please, that there is no armor reduction being put on the boss at any time. No sunder, no CoR, no Expose Armor. A few other things. I have better gear in my bank, but I dropped below the hit cap when I picked up Jin'Rohk. I have Ring of the Recalcitrant and T5 shoulders and Saberclaw Talisman that I dropped in favor of hit rating. Is it worth it to be below the cap and have the increased stats from these pieces? One more question. I have Tuskbreaker in my bank, and I'm not sure how that would compare to my current Merciless Crossbow. Any thoughts? (Sorry, I know there is a Spreadsheet, but I'm not familiar with how to use one, having never attempted it.) Edit: Forgot to mention I'm using recount for the info. | |||||
| #1997 | Source | Posted on Patch 2.3.3 | Kaganar |
Hi.
As you can undoubtably see from my armory, I'm horribly poorly geared (loads of level 70 quest greens, quite a few 5man instance blues). I was wondering where to go for now. I can realistically access most of Karazhan, Gruul, Void Reaver and Lurker Below. I'm also doing as many heroics as possible so I can stack Badges. My biggest worry at the moment is hit rating. The only thing that's keeping me above water is Greaves and Gauntlets of Desolation (12 on the greaves, 35 set bonus). If I replace either part, that's a huge bite out of my hit that I can only partially replace with a head enchant, and three pieces of jewellery from Karazhan: Garona's, 1KM, and Worgen Claw. Are there any badge reward pieces that really shine out? As I understand it, ArP is a mediocre stat until you start stacking it, and even then only on a fully raiddebuffed boss (5 sunders and faerie fire). Should I just go for whatever gear doesnt drop for me from Karazhan and get as many purples as possible? How about honor gear? AFAIK most of it is "good but not great" for PVE, so I might go for the chest or the bow because they're hardest to get from Karazhan/raiding. | |||||
| #1998 | Source | Posted on Patch 2.3.3 | Hiroh |
Vashj
Hi
I have recently gotten the bow from Vashj after using a loong time sunfury bow I was wondering if its worth getting some ZA gear with haste rating on it to make up for the speedincrease from 2,8 to 3,0. Im currently BM with IAotH I have Arrow Fall chestpiece in the bank and with a little bit of help I can get the neck that drops from lynx boss but is it worth replacing my ranger-general chestguard and brooch of natural fury? Thanks for your advice Hiroh | |||||
| #1999 | Source | Posted on Patch 2.3.3 | Galred |
![]()
If you can stand grinding honor, the PvP bracers, boots, and belt are all worth picking up. The S1 gear, like most PvP gear, isn't itemized for pure PvE (item budget wasted on resilience) but will still be an improvement - you'll lose MP5 and potentially +hit but gain stamina, agility, crit, etc. You should also strongly consider getting the S3 hunter axe from the Arena; it's cheap to purchase and is just a great item. Finally, you can look yourself up on the Armory and try the "find an upgrade" feature - it's annoyingly slow to pull up the list but covers instance items as well as PvP and raid gear. EDIT: Spelling. | |||||
| #2000 | Source | Posted on Patch 2.3.3 | alienangel |
![]()
Also, don't go by how much of an upgrade an item is for other people >.> Your current stats affect the value of each prospective item. Set the spreadsheet up to have your gear, spec, usual buff, usual debuffs and shot rotation, then plug in different items/gems/enchants and see which of the choices you have give you the best end result. | |||||
| #2001 | Source | Posted on Patch 2.3.3 | Hirashin |
Fairly low progressed Hunter by this forum's standards, but have a random questions. Every time I FD my autoshot seems to skip one cycle before firing again, is this just a display issue? Secondly, I have considered enchanting two 1-handed weapons with 2x int enchants and swapping to the S3 axe, is is a fairly common practice or is it not worth bothering with?
I'm mostly in kara level gear and the occasional S1/3 piece. I average about 800 dps though kara ( WWS ) which is way under the projected 1200+ listed on the spreadsheet. Do most hunters find the spreadsheet mirrors their actual performance? (currently trying out surv spec, normally 41/20 with wolfslayer) | |||||
| #2002 | Source | Posted on Patch 2.3.3 | Gjorn |
![]()
800 dps sounds like a good enough number, for a full run average, for a hunter with your gear. It's roughly that level I tend to get, depending on group setup, with roughly equal gear. | |||||
| #2003 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Thorongil |
Since many people ask gearing- and especially +hit-questions in the latter posts: Check Cheeky´s spreadsheet. All questions like "would tuskbreaker be worth it?", "should I drop crit for hit?", etc... are perfectly answered by Cheeky´s awesome tool. You just have to invest a bit of time, to "install" it, get in touch with its handling but the gain for this time-investment is the most powerful tool for gear-questions that is availabe at the moment.
Another side-note: Don´t be too possessive of +hit. Its definitely good to be capped, but if you have to sacrifice many other stats it might not be worth it at the moment (although at T5-gear-lvl it shouldn´t be any problem at all to cap hit). Just rationally compare the items, but again, using the spreadsheet will yield perfectly comparable results. One more thing: Try to push your raid to get more buffs. In a 10-man you might miss buffs due to a specific group-setup but there is no excuse e.g. for a lack of FF in a 25-man-raid. You´ll only get impFF with a moonkin, but as soon as you have a druid in your raid the boss should always get debuffed with FF. Same goes for CoR if you have more than 2 Warlocks. Just try to convince your raid, that these things do matter (if they don´t get it until now). Make a post in your forum, explaining the worth of FairieFire (and if you have a moonkin, then try to convince him that impFF is a huge benefit for all physical-dds - the moonkin just has to drop a bit of aggro-reduce) or CoR for physical-DDs. If you explain your point reasonably nobody in your raid will be cross with you for suggesting an improvement. Sorry for not answering directly, but the last 4 or 5 questions were all of a quite general manner, thus I tried to answer quite generally. ![]()
Last edited by Thorongil : 01/30/08 at 5:19 AM. | |||||
| #2004 | Source | Posted on Patch 2.3.3 | Greenpiggy |
Or surpass those results, given that the spreadsheet does not account for drums, bloodlusts, syncing trinkets, multiple FI's
| |||||
| #2005 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | saillaw |
What is your Boss Activity Rotation?
I've spent ton's of time reading posts and experimenting with various shot rotations and there is plenty to read. However I haven't seen much written about what I call my "Activity Rotation." Basically my concept of an "Activity Rotation" is the sequence of activities I do in a typical Boss fight. The "Activity Rotation" assumes you know and understand your proper spec-based shot rotation. I am currently BM spec and my current "Activity Rotation" looks like this:
-1) Cast Hunter's Mark on Boss (I am the raid member with 5/5 Improved Hunter's Mark) 0) Cast MD on MT 1) Hit Bloodlust Broach, Bestial Wrath and Rapid Fire 2) Start 1:1 shot rotation spam (macro which includes kill command) and send pet in 3) As soon as I get to 90% of MT's aggro FD 4) As soon as I have used ~2500 mana use a super mana pot 5) As soon as MD is up again use it (I use an MD macro that automatically cast Misdirect onto my Focus target, which I will set as the MT or in certain situations the OT) 6) As soon as FD is up again use it 7) As soon as Bloodlust Broach is up again use it 8) As soon as BW is up again use it 9) Keep Hunter's Mark Refreshed 10) Throw in a mend pet as needed 11) As soon as Rapid Fire is up, use it 12) If remaining mana is < 20 % and Boss health is > 10% then Switch to Aspect of the Viper (unless a shadow priest is in my party) 13) Return to step 5 and repeat until the boss is down I am posting this here to see what others are using for their Activity Rotation and to see if there are suggestions for ways in which I can improve mine. Last edited by saillaw : 01/31/08 at 10:27 AM. | |||||
| #2006 | Source | Posted on Patch 2.3.3 | Thorongil |
This is quite an interesting concept. Some slight adjustions I´d make:
1) I don´t have any solid mathematics behind this (I don´t know if anybody made some already) but I tend to belief that syncing Rapid Fire with BW and BB yields better results than hitting Rapid Fire apart from other CDs. Though, I might as well be wrong, so if anybody could provide a model concerning this question I´d be glad. 2) I would skip KC in the rotation before switching to AotV. However, I can´t really see a reason to go oom in a tank&spank-fight as BM if you pot properly and have 25-man-buffs. I normally keep AotH throughout a whole fight, although I use the more mana-intensive 1:1 w/multi-priority - rotation. Without SP in my group, of course. By the way, having a paladin judge Wisdom is the best boost to your mana-budget. 3) Skipping further MDs on non-aggro-sensitive-fights also helps your mana-household. | |||||
| #2007 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
Other than that I do pretty much the same thing, but factor in Arcane/Multi cool downs as well. | |||||
| #2008 | Source | Posted on Patch 2.3.3 | Daemous |
Only slight differences.
If I have a spriest, I'll throw some mana at a boss and then pot at the 2500-3000 threshold. But then fall back to 1:1. (If we have more than two hunters, we'll usually get a spriest since we don't have T5 2-piece sets yet for the pet healing. That's kinda the tipping point for us over other casters. The spriest don't mind the FI x3 or FI x4 either. I'll usually do a Distracting Shot as one of initial MDs. This had been the equiv of a few sunders in the pre-BC days. I'll do Rapid Fire early of course, but not as part of the MD. | |||||
| #2009 | Source | Posted on Patch 2.3.3 | Asmodeana |
![]()
When I use Cheeky's spreadsheet, I load my armory then I make sure my pet information is correct, set the level to 73. I am now putting in my standard raid buffs (something I should of done before since so much scales with Kings, etc). Then I select gear one pc at a time to see how much my Hunter DPS improves and how much my crit improves. I do the same thing with the gems. I never look at other ppls gear except to see what kind of gems they are using. | |||||
| #2010 | Source | Posted on Patch 2.3.3 | Levidian |
![]()
Tell your raid leader he is a fucking idiot for even contemplating putting a hunter let alone a BM hunter on sporebat duty use a warlock (affliction is good can stack dots and they die). Vashj is a ultra low armor boss and hunters flat out destroy her. You're asking for DPS failure as a new vashj guild if you're not maximizing your physical dps. | |||||
| #2011 | Source | Posted on Patch 2.3.3 | Scout |
Trap Mastery 1/2
Does anyone know if certain mobs have a higher-than-average Frost Resistance? I'm not talking about immune mobs like water elementals ... but the nagas in Heroic SV always seemed to break early without the full 2/2 Trap Mastery. The were also Ethereum caster mobs in heroic MT (I think -- it was definitely Auch somewhere) that always seemed to break early.
I've been aware of the 1/2 vs 2/2 argument for a while. Still, I currently have 2/2 Trap Mastery because I was worried about Frost Resist mobs in heroics. But I'll drop it next time I respec if it's definitely, absolutely, utterly useless. | |||||
| #2012 | Source | Posted on Patch 2.3.3 | ◊ Sarutobi |
The second point in Trap Mastery is useless and should be dropped when you respec. The talent does not provide spell penetration, which is the only thing that would help against mobs that had high frost resistance. What Trap Mastery gives you is 5 spell hit per point, which is all you need to be able to trap mobs up to level 72. The second point would only affect targets that are either bosses or level 73 (adds in a boss encounter) which can't be trapped anyway.
| |||||
| #2013 | Source | Posted on Patch 2.3.3 | Dedmon |
Long time reader and have searched the forums but can't find an answer.
I've always favoured Great Stamina for a pet above Natural Armor but from a talent perspective, I see cookie cutter builds with Thick Hide. I've been specced with 3 points in Endurance Training and none in Thick Hide since I turned 70 and was just wondering if there was any theory supporting one or the other as the most viable for pet raid survivability. | |||||
| #2014 | Source | Posted on Patch 2.3.3 | Saryanne |
My Advice to pick up Dorys embrace to the earlier poster went along with the advice to get some PVP gear to fill in weaker gear spots. By doing so you will get more armor pen, which will make Dorys shine more.
For example S2 and S3 breastplates are far superior to the Ebon Netherscale BP. In my opinion, every single hunter should be on an arena team, it doesn't matter if you lose every game, get your points per week. | |||||
| #2015 | Source | Posted on Patch 2.3.3 | Asmodeana |
![]()
This is good advice if you have to to spare to pvp. I don't. I raid 7 days a week. We have a tough schedule. :-/ | |||||
| #2016 | Source | Posted on Patch 2.3.3 | Belaq |
I suggest using a Fel Mana Potion instead - it is a flat amount of mana returned, and the debuff doesn't affect us. Granted, they are more 'expensive' to make, but that's what guild banks, guildies, and alts with gathering skills are for.
PS - don't sign your posts; they don't like that 'round these parts. | |||||
| #2017 | Source | Posted on Patch 2.3.3 | Saryanne |
With decent ques, you can knock out 10 arena games in an hour. You should be able to squeeze in an hour per week. Your guild is missing out on a lot of good gear if you raid so much that you can't fit in an hour a week for Arenas.
| |||||
| #2018 | Source | Posted on Patch 2.3.3 | Saryanne |
Ok here is a question of my own....
Anybody else having problems with your pet respeccing cost just going up and up and up? It used to be you could sawp stable pets and the price would reset back down. Mine isn't doing that anymore. Getting expensive. For example, I respec my pet for the VR fight for Arcane resist. Am I missing a trick or something? | |||||
| #2019 | Source | Posted on Patch 2.3.3 | Scout |
![]()
| |||||
| #2020 | Source | Posted on Patch 2.3.3 | therraa |
Well if you're raiding that much I would expect your T6 gear, which you should have with that much time put in, to out do any arena gear anyways. Seriously, what guild that isnt racing world firsts raids 7 days a week?
| |||||
| #2021 | Source | Posted on Patch 2.3.3 | Whitefyst |
![]()
1) Have multiple pets with different sets of abiltiies keyed to different fights. That way when you need to switch, it is a matter of just switching pets instead of having to respec them all the time. Saves both money and time. I realize that 3 pets can't ideally handle all situations, but you can build the three up to provide sufficient utility for all situations. 2) Don't respec your pet as much. My pets each have at least 30 resistance in all fields since it only costs 5 TP. I do VR all the time with my Fire/Shadow resist pet with only 30 Arcane resistance, and I rarely if ever have a problem with my pet dieing. Your pet really should not be taking much damage in the VR fight if everyone is performing correctly. | |||||
| #2022 | Source | Posted on Patch 2.3.3 | Whitefyst |
![]()
However, I disagree with trying to persuade a Moonkin into having IFF for the following reasons: - Taking points in IFF, which does not help the moonkin if he is hit capped itself, costs the moonkin in other talents that can improve their DPS or raid utility. - It should be the responsibility of each character to make sure that they meet their hit cap. You shouldn't depend on IFF to make your hit caps. What if the moonkin is not available for that night's raid? Well, you are in trouble hit-wise unless everyone has alternate gear to make their hit cap. What if the moonkin is available for the raid and forgets to or is unable to cast or refresh IFF, since he is dead, silenced, etc? Unless everyone in the guild is hit capped without IFF, then the guild DPS is going to suffer during these periods. I agree that having a moonkin with IFF up all the time can be a benefit to the raid since raiders can drop hit gear for DPS gear for the 3% hit of IFF. However, unless you have a very reliable moonkin that is at every raid, never dies, and keeps IFF up 100% of the time, I think that this request has the potential to backfire. My suggestion is that each player should make sure they meet their hit caps on their own and not rely on IFF. | |||||
| #2023 | Source | Posted on Patch 2.3.3 | Kaganar |
![]()
It's quite relaxing to know that noone is crying if I don't raid for a week, but there's also most likely something to do tonight if I want to play | |||||
| #2024 | Source | Posted on Patch 2.3.3 | Touf | ||||||
| #2025 | Source | Posted on Patch 2.3.3 | Saryanne |
It's been more then a week and it still cost me 2g to respec my pet last night. I have 3 pets, one my arena pet, 2nd is my turtle for off tank in heroics, and 3rd is my DPS all around cat. I was respeccing my cat every week for VR, the price was resetting but it isn't now.
How does "everybody donig their job correctly" stop your pet from taking damage during poundings? | |||||
| #2026 | Source | Posted on Patch 2.3.3 | Tschutschak |
![]()
1. Heal your pet. My pet only took one mend pet to account for a full pounding when i didn't have 2t5 set bonus, that's with rank3 arcane resistance however. Now with the healing from 2t5 i rarely have to heal my pet on voidreaver. 2. Have your pet be healed. If there's a resto shaman spamming into the melees to keep them up through poundings it will usually bounce to your pet too. Same for prayer of mending and maybe a shadowpriest in your group. 3. Pull the pet away every pounding. This is the most micro intensive and you lose some damage but you conserve mana. | |||||
| #2027 | Source | Posted on Patch 2.3.3 | Saryanne |
The only one of those that prevents him from taking damage is pulling him out, which I am not inclined to do. I try and keep him away from the other melee if I can so he doesn't steal chain heals as well.
With the T5 bonus, full arcane resist spec, healing him is not an issue. What is an issue is that the cost to respec him each week is not resetting like it used too. | |||||
| #2028 | Source | Posted on Patch 2.3.3 | imrahil327 |
Is there a "clear heirarchy" or order of which ranged weapon is better than which? or is it mostly dependent on your other gear? I ask because I picked up both Gyro-Balanced Khorium and Don Santos' Hunting Rifle within a day of each other (made one myself, practically stole the other from the AH), and I've equipped neither yet, because I'm fairly undecided. I am leaning toward Don Santos, but do I need to analyze my personal needs more, or is one clearly better than the other?
| |||||
| #2029 | Source | Posted on Patch 2.3.3 | Midnight |
![]()
| |||||
| #2030 | Source | Posted on Patch 2.3.3 | alienangel |
![]()
| |||||
| #2031 | Source | Posted on Patch 2.3.3 | Wunlastri |
Query. WHere can I find bats the highest level? ZG or are any in outlands?
| |||||
| #2032 | Source | Posted on Patch 2.3.3 | Teldra |
![]()
| |||||
| #2033 | Source | Posted on Patch 2.3.3 | Saryanne |
![]()
I prefer to keep my pet in there the entire time, which is possible with Arcane resist. That way as I dodge Orbs I'm still doing a little damage at least. So nobody else has the problem of pet respec costs not going back down? | |||||
| #2034 | Source | Posted on Patch 2.3.3 | Novacaine |
It passed quite some time since my last post, I solved many of the problems I used to have and now I'm quite happy to say that after reading a lot of posts around the various hunter threads I managed to drastically improve my dps output (example, Teron Gorefiend, without shamans/shadow priests/druids in party I managed to pull about 1700 dps and led damage meters with a 1,5% total damage difference from a warlock). During this time we managed to kill Lady Vashj, Kael'thas Sunstrider and we had an amazing progress thru Black Temple and Mount Hyjal. We killed every boss in Hyjal summit and we're now attempting Archimonde. As for Black Temple we quickly cleared High Warlord Naj'entus, Shade of Akama, Teron Gorefiend and Supremus.
But now a few more problem awaits. While I'm almost certain to own the damage meters on any pet friendly fight, I start to wonder about specific fights that make the pet unusable. First of all, I'm going to encounter different problems regarding pet survivality. Very soon I'll have to break the Tier5 n1 Bonus set that right now is providing solid heals to my pet. Without that I'll have to start use mend pet again and that is what worries me the most: -more mana used -spell being less efficient than the T5 2piece set bonus. The reason I'm posting here is to have some advice on pet management on MH/BT bosses and discuss along with every other BM Hunter how they make their pet survive and how do they act in order to "counter" the fact you wont be able to use pet most of the time. I came along with a few possibilities myself: -Switch Marksman, but I doubt my gear can provide what a marks build needs (Lacking a good 2.9-3.0 bow, I have sunfury and so far except Band of Devastation, no valuable haste items). -Ask healers to heal my pet, but this is not going to happen, ever. I would have the idea myself if I was an healer. Lastly, a question regarding %Hit. I checked different hunter armory profiles and saw many do not cap their hit to 9% (which should be 142 rating). Of course all those people I checked werent using the Surefooted talent. Right now I'm firm with the idea that % Hit is the first thing an hunter should cap, and keep capped. Am I wrong being so firm on this or is there really a possibility which you could leave some hit in order to raise other stats? I'll make a quick example taking a lvl 73 mob. I have 142 hit, therefore I have just 1% miss (unavoidable) and I provide 1000dps. I decide to take out a Hit Item and replace it with a Crit/ap item. Again as an example I'll probably have 3% miss and about 1100 dps. Would the 100 dps gain "compensate" those 3% miss? I know Cheeky's spreadsheet can give me feedbacks on this, but I'd like to have a discussion with real values also. | |||||
| #2035 | Source | Posted on Patch 2.3.3 | Asmodeana |
We want to be able to do Sunwell when it comes out. We not rushing to be a world first. Have to beat Vashj and Kathalas b4 I get T6 gear. Best I can expect is T5 or the drops in the instances we are doing (lol and I've seen 1 item for a Hunter in the 3 weeks we've been in SSC :-( ). We raid, 4 days in SSC (2 of those days are devoted to learning Vashj), 1 day in Gruul/Mag/TK, 2 days in ZA. Have to find time to farm for consumables for the raid too. Not much time left over to do arenas. And frankly, I play enough as it is already. Anymore and I'm going to go insane (er, could be there already).
| |||||
| #2036 | Source | Posted on Patch 2.3.3 | Saryanne |
Hit is extremely valuable to a Hunter, however it's not always "best" to cap it at 9%. It really depends on what you need to give up to get that hit. Each person is different, which is where Cheekys really comes in.
For example, for a long time, I had only about 8% hit as BM, looking at WWS I could see I barely missed on a boss, sometimes I never did. So losing crit or AP to fix one miss didn't seem like a good investment, and CHeekys spreadsheet agreed. Until I got my Tsunami Talisman, which was a solid upgrade plus it hit capped me. My totally unexpert theory is that a BM Hunter should go hard for 7% to hit, then get smart about it. There is no reason a MM or Survival Hunter shouldn't be capped with Surefooted. | |||||
| #2037 | Source | Posted on Patch 2.3.3 | Ortherion |
Hello everyone, new to the forums. I can't make a new thread about it so thought i would post here. I have been useing Sunfury bow of the phoenix, well last night the Ancient Amani Longbow dropped and i ended up getting it. Which should i use?I am a MM hunter with a 43/18 build.
Thanks. | |||||
| #2038 | Source | Posted on Patch 2.3.3 | Daemous |
![]()
The standard response to your question is to Use Cheeky's Spreadsheet. | |||||
| #2039 | Source | Posted on Patch 2.3.3 | Ortherion |
![]()
| |||||
| #2040 | Source | Posted on Patch 2.3.3 | therraa |
![]()
| |||||
| #2041 | Source | Posted on Patch 2.3.3 | • Glaurong |
![]()
Grid shows pets now so it really isn't a huge burden on healers. | |||||
| #2042 | Source | Posted on Patch 2.3.3 | Nandei |
I do have the same problem. I've respecced my cat at the beginning of the week (a few times since I messed up with some skill or another). Yesterday I respecced him again and the cost was 3g... So obviously not going down like it used to.
| |||||
| #2043 | Source | Posted on Patch 2.3.3 | Bloodcrazed |
help needed
Im looking for advice to help my dps from you fellow hunters. Currently in hyjal/BT. Compared to the rest of the dps in my raid im average but i feel i am not doing somthing right. I have looked over the many posts here but hopefully you guys will see somthing i dont.
I am a BM spec and use a steady shot. auto shot, kill command macro. The macro has helped my dps but it might be clipping out some of my auto shots. In game on a raid im around 200-300 ms so a macro is probably best for my shot rotation instead of trying to weave my shots. I know i am undergeared for the raid that i am in. I know i need my hit, im more conserned about the mechanics that i am using to dps. Gear will come, its just a matter of time. With my cool downs i pop beserking, rapid fire and my abacus of violent odds. Once the global cooldown is finished with the abacus i then use my bladesfist's breadth with my bestial wrath giving my pet a better ap bonus. If i know im getting a bloodlust i will hold off on the first rotation of cooldowns to use on the bloodlust. The raid leader chalks up my dps standing to gear but i think its more about somthing im not doing correct. Any info or advice would be greatly appreciated. Below is a link to my wowarmory character, a wws damage spreadsheet of the BT raid i was in this week and my macro that i use. macro currently using #showtooltip Steady Shot /console Sound_EnableSFX 0 /cast !Auto Shot /cast Steady Shot /castrandom [target=pettarget,exists]Kill Command /console Sound_EnableSFX 1 wow armory page: The World of Warcraft Armory wws raid damage: Wow Web Stats | |||||
| #2044 | Source | Posted on Patch 2.3.3 | Daemous |
@bloodcrazed,
Yes, your gear is far short of what you want for end-game raiding. It's more in the Gruuls and beginning SSC level. Armory shows your AP below 1400?? You should at least be able to get the +AP trinket replaced with badge gear. Honestly, arena, pvp, badge gear would help a lot. WWS doesn't seem to think you used your pet. That is either wrong (thus the stats are wrong too), or you didn't send in your pet while attacking. I believe that it is most likely that the person running and posting stats did not have your pet associated with you in the "Named Mobs" section. Ask him or her to re-run it and give them your pet name. Your numbers should be up by 200-300 dps. | |||||
| #2045 | Source | Posted on Patch 2.3.3 | JoeBravo |
![]()
Looking at the auto:special ratio i see the same problem i have myself: the number of auto- and steadyshots don't match (55:86 should be ~1:1). I would say you are clipping your autoshots. | |||||
| #2046 | Source | Posted on Patch 2.3.3 | JizHi |
I need a little help with the Macro, at the moment i don't use any Macro.
Last week i came 2nd on DPS in Illidari Council Fight but i having a hard time timing the Shot Rotation because of my ping This is my Info: Spec: 41/20/0 BM Armory Ping: 500-700ms Agi 643 Int 211 Hit 61 Crit 28.47 and Should i use [Hourglass of the Unraveller] WITH [Ashtongue Talisman of Swiftness] OR [Bloodlust Brooch] excuse my English | |||||
| #2047 | Source | Posted on Patch 2.3.3 | Ruind |
Cant say that I have ever respeced my pet for arcane resist, I have never had my pet dieing in VR a problem either with or with out 2peice T5.
| |||||
| #2048 | Source | Posted on Patch 2.3.3 | Erilar |
Wing Clip melee macro?
Firstly, I'm new here - hi all!
Is it possible to write a single-keypress macro incorporating Wing Clip, Raptor Strike, and Kill Command? I'm currently using: #showtooltip Wing Clip /cast Raptor Strike /cast Wing Clip I think this one may even be out of order, since it seems like I have to double-tap it to get the Raptor Strike to work. I think from what I'm reading the correct single-press version would be: #showtooltip Wing Clip /cast Wing Clip /cast Raptor Strike In any case, is a single-keypress Wing Clip/Raptor/KC macro possible? One last question. From what I'm reading, it sounds like adding Mongoose Bite to such a macro won't work since WC and MB both trigger the GCD - is this correct? | |||||
| #2049 | Source | Posted on Patch 2.3.3 | Cranch |
Practice > theory. Go ahead and gather a raid WWS using one bow, and then the other. Try to have the same buffs both times. See which weapon appears to do more damage.
| |||||
| #2050 | Source | Posted on Patch 2.3.3 | Cranch | ||||||
| #2051 | Source | Posted on Patch 2.3.3 | Kannala | ||||||
| #2052 | Source | Posted on Patch 2.3.3 | Bloodcrazed |
bloodcrazed
yes my pet name is the exact same name as my hunter so the wws stats are combined dps from me and my pet. As far as clipping my autoshots, is my marco bad? If there is not a marco able to keep the timing right i can always try to do it myself. In previous threads lots suggested a macro with higher latency to avoid messing up the rotation and clipping shots.
| |||||
| #2053 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Wunlastri |
Delete for being fail
Last edited by Wunlastri : 02/01/08 at 5:04 PM. | |||||
| #2054 | Source | Posted on Patch 2.3.3 | ♦ Bryne |
Actually, if you'd read the site correctly, you'd see that Petopia lists the Shadowbats in Karazhan as the highest level obtainable. If you already knew that, why'd you ask the question?
| |||||
| #2055 | Source | Posted on Patch 2.3.3 | Wunlastri | ||||||
| #2056 | Source | Posted on Patch 2.3.3 | ♦ Vaxum |
![]()
So technically there are no bats in Outland higher than the ZG one, but there are level 69-70 bats in KZ, which is presumably what you wanted to know, and probably what Teldra was trying to point you at. | |||||
| #2057 | Source | Posted on Patch 2.3.3 | Wunlastri |
God dammit, can I just be wrong in peace?
| |||||
| #2058 | Source | Posted on Patch 2.3.3 | kakashisan |
+hit modeled in spreadsheet?
I've been raiding t5 instances and have gotten various loot to tinker with to find the best gear combination.
Right now if i do some gear swapping for "upgrades", i end up losing my hit cap (arrow fall chestguard for ebon netherscale, star strider for crimson hawk). This leaves me under the hit cap, but i can swap out my ring of the recalcitrant for my violet eye ring, thus gaining some hit back. However, when i do this my total dps drops a few points? I would think that +25hit would improve my dps greater than the AP/AGI from ring when im under the hit cap, but that does not turn out to be the case? Has anyone else noticed similar situations or is this a problem with my spreadsheet setup? At some point does stat scaling with raid buffs seem to negate "straight" values like +hit? | |||||
| #2059 | Source | Posted on Patch 2.3.3 | ♦ Lactose |
First off, check the level of the target you're attacking. Currently, the default is Level 70 (not 73), meaning the effective Hit Cap is 5%, not 9%.
Secondly, Hit is more valuable than previously assumed, due to Hunter shots now being proven to be using a 2-roll system, instead of a 1-roll system. (First a roll to determine miss/hit, then another roll to determine hit/crit.) | |||||
| #2060 | Source | Posted on Patch 2.3.3 | Kaganar |
I've been doing some theorycraft on armor penetration on several bosses and with several skills (5xSunder Armor, FF, CoR) and it seems like the DPS boost I would get from 800ArP (identical to CoR) would be quite small (considering 800 is a lot of ArP). I'm assuming 5% less DR on the mob translates directly to 5% extra DPS for me.
Are these figures more or less correct/reliable? I'm getting 800ArP being equal to 4.7% on a very low armored boss (Aran), 4.5% on a medium armored boss in MH (Azgalor, but they're all the same), 3.7% on Hydross (and most SSC/BT bosses), and 2.6% on VR. To be honest, since 800ArP is a LOT, that makes me a sad panda Aran is close to Azgalor despite their armor difference because Aran would go under 0 armor with all the debuffs. armor-tc.html Just so you can follow it: any column vector (including those wrapped inside a matrix) is Aran, Azgalor, Hydross, Void Reaver, from top to bottom. Just to get some different armor values to play with. Left-to-right is respectively naked, 5 sunders, 5 sunders + FF, and 5 sunders+FF+CoR (or 800ArP). The last and third-to-last matrices show the difference between nothing at all and those debuffs, which as you can see is quite substantial (as expected). | |||||
| #2061 | Source | Posted on Patch 2.3.3 | Dyaus |
Hi!
![]()
#showtooltip Wing Clip /cast Raptor Strike /cast Wing Clip /castrandom [target=pettarget,exists] Kill Command That's correct. Mongoose Bite would have to wait until after your Wing Clip's GCD is done. | |||||
| #2062 | Source | Posted on Patch 2.3.3 | Teldra |
![]()
| |||||
| #2063 | Source | Posted on Patch 2.3.3 | Dafeaz |
Little bit of a noobish gear question.
I'm a 41/20/0 BM hunter currently using a Wastewalker Tunic ( Wastewalker Tunic - Items - World of Warcraft ) with 3 +8 AGI gems in it. I'm currently looking for an upgrade (it's the last piece of blue armor left on me), but can't seem to find anything that truly beats it outside of SSC/TK. Anyone got any suggestions? Also, I'm using Bladefist's Breadth coupled with the Hourglass of the Unraveller. I see many hunters running around with a Bloodlust Brooch. As much as I dislike losing the crit rating, should I go with the Brooch? Cheeky's spreadsheet doesn't work for me. | |||||
| #2064 | Source | Posted on Patch 2.3.3 | Gwynn |
Expose weakness
I was wondering if someone could help me get a roughly accurate picture of how much expose weakness means in terms of added damage for raid. I have recently respecced from BM to Survival and I really dont like the loss of dps its given me, but Im assuming its worth it for the total damage of the raid. However some approximate figures would be nice and theorycrafting is not my thing. I tried to find the info since Im sure its lurking around somewhere here but sofar no luck. I have around 1k agility raidbuffed and ew is as good as constantly up. Thanks in advance!
| |||||
| #2065 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
| |||||
| #2066 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Kaganar |
![]()
So far I've found that ArP is only really worth it for a rogue or warrior who can stack lots of it and expect to regularly get a lot more from Executioner, in which case they can take bosses like Aran down to 0 armor (no problems) and even bosses like Azgalor pretty close. For hunters, I suppose it's just AP/crit/AGI stacking, as per before Thanks for the confirmation. EDIT: I've just realised this question, hence the edit. If ArP is such a weak stat, why is 2x Dagger of Bad Mojo so good in spreadsheets? Last edited by Kaganar : 02/02/08 at 9:00 PM. Reason: Never fail to use double negatives | |||||
| #2067 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
Combined and enchanted you get: 82 Agility 80 AP 280 ArmPen Yes, please. | |||||
| #2068 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Kaganar |
Yeah, it's definately not bad or anything -- it would just seem that "wasted stats" on ArP is just as bad as "wasted stats" on Stamina on [Netherbane] :-)
I guess I'm still going for those two, but not for the ArP badge gear (taking Bloodlust Brooch, Dory's Embrace (even if it has ArP), perhaps Choker of Vile Intent). Right now they're showing lower DPS in my spreadsheet. Thanks again for all the help, both directly and through the spreadsheet. Last edited by Kaganar : 02/03/08 at 12:38 PM. | |||||
| #2069 | Source | Posted on Patch 2.3.3 | Syrion |
This question might be a small sidetrack, but i am curious if any hunters have thought about using two different sets of weapons, specifically one to start out with and then one for the rest of the fight. What i am trying to do right now is get the Umbral Shiv (Umbral Shiv - Items - World of Warcraft), and the Blade of the Unrequited (Blade of the Unrequited - Items - World of Warcraft) and socketing both with 8 intellect gems followed by a 30 intellect enchant. With kings this gives me an extra 110 intellect. The idea is to start out the boss fight with these two weapons and being a little careless with mana to use up the extra 1650 mana and then switching over to my real weapons. Its basically equivalent to getting a small free mana potion at the beginning of the fight. Also switching over to viper and these daggers at very low mana conditions would also provide an extra 60 mp5.
| |||||
| #2070 | Source | Posted on Patch 2.3.3 | alienangel |
![]()
ArP isn't a wasted stat. It's not as direct a dps boost as agi/hit/crit/ap, but it's still a DPS boost, and comes in much larger chunks than the other stats. [Dagger of Bad Mojo] isn't a better item than [Netherbane] because it has ArP, it's better netherbane has only two DPS stats, and Mojo has 3. The badge ArP gear isn't undesirable because they have ArP, they're undesirable because as a whole they're not very good for dps compared to other choices for those slots. Also, re: [Dagger of Bad Mojo] showing up on the maximal dps thread, many of the gear choices you end up making have the best item for several slots having ArP on them anyway (t6 gloves/shoulders, ZA/illidan ring, madness), so you stack a fair bit of ArP whether you want to or not. | |||||
| #2071 | Source | Posted on Patch 2.3.3 | Kaganar |
![]()
| |||||
| #2072 | Source | Posted on Patch 2.3.3 | alienangel |
I am almost certain that is not the case o.O Your absolute health doesn't change when your maximum health changes, unless your new maximum absolute health is lower than the previous absolute health. I'm almost certain I've seen the same with mana when quickly swapping from mail to leather for instance.
| |||||
| #2073 | Source | Posted on Patch 2.3.3 | Oric52 |
This may have been posted somewhere on here, but I cant seem to find it. Is the trinket that drops off Alar(Talon of Alar) worth anything? Ive read that it doesnt affect auto shot, and havent found anything mentioned that auto shot will be included, but compared to DST or BL brooch, is it worth getting?
| |||||
| #2074 | Source | Posted on Patch 2.3.3 | Tyrae |
nope
| |||||
| #2075 | Source | Posted on Patch 2.3.3 | Ivaldi |
Agi = crit reduced?
All the sources I can find say 40 Agi = 1% crit, but it appears to be 45 Agi. Was this changed or are all the sources incorrect? I have an addon that calculates changes in gear (can't remember the name right now), and it uses the 40 Agi number. The crit on my character sheet dropped more than it should've (.46 instead of .06 ). Makes me wonder how much better these Shifting Camo pants are than my Agi socketed Barbaric Legstraps (I even used a Nethercobra instead of regular Cobrahide on them).
| |||||
| #2076 | Source | Posted on Patch 2.3.3 | Muarf |
According to WoWwiki.com, 52.09agi = 1% crit
| |||||
| #2077 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Kaganar |
![]()
Edit: Yep, my bad. You are correct. I fired a bunch of Aimed / Arcane Shots at Dr. Boom to waste mana, put my Terokk's Quill back on, and my procentual mana went up. So, maybe the original poster's tactic is valid? How much Int would you be able to gain? Right now I'm just chugging Fel Mana Potions like they're water and it works well enough for me (haven't run OOM yet). It's easier to time because you know you're going to be on the receiving end of 3200 mana and the rate at which you get it is quite predictable (meaning you don't have to be 3200 mana down to drink one). Last edited by Kaganar : 02/04/08 at 7:12 AM. Reason: Finished the experiment | |||||
| #2078 | Source | Posted on Patch 2.3.3 | JoeBravo |
![]()
I'm sure he wouldn't do it if he would only retain 60% of his mana, instead of the absolute number. Would make no sense too: why would the content (mana) of the container (manabar) get smaller when you switch too a smaller container, as long as the smaller container is still big enough to contain the remaining mana? But as stated before: not everything in WoW makes sense... On the other hand: switching to +int weapons and aspect of the viper as a last resort does sound like a good idea. | |||||
| #2079 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Cheeky |
![]()
Last edited by Cheeky : 02/04/08 at 12:29 PM. Reason: -1.53%, not -1.83% | |||||
| #2080 | Source | Posted on Patch 2.3.3 | ♦ Lactose | ||||||
| #2081 | Source | Posted on Patch 2.3.3 | Cheeky | ||||||
| #2082 | Source | Posted on Patch 2.3.3 | Elmuth |
I've got a BM hunter alt and I do Gruul's Lair and other "offnight raid" run with it once in a while. I have a question regarding fast weapon vs. slower weapon.
As I understand it, having a faster weapon will get you more DPS but will also drain your mana faster (assuming a 1:1 rotation) while slower weapon yield less DPS but are doing more damage per mana (correct me if I'm wrong). Last week Gruul's kill which we usually kill him in a timely fashion, we had a wipe where we lost a lot of people at the beginning and we still got pretty far into the fight but my main concern was about 7 minutes or so into the fight, I was forseeing myself getting OOM with all consumables on cooldown, even with AotV up. So doing a bit of research today lead me to that question : How often does a BM hunter carrying a Wolfslayer sniper rifle will usually have to switch from AotH to AotV in order to be able to sustain his shot rotation? That is without considering group setup (not all hunters have the privilege to get into a Shadow Priest group or have a Retribution Paladin that will keep Judgement of Wisdom up on the boss). And if I find myself getting constantly low on mana, should I think of switching to a slower weapon when it comes to long fight? I was trying to figure it out using Cheeky's spreadsheet (awesome tool by the way) but only manage to see my "Time to Mana Exhaustion" and couldn't properly translate that into a fix timeline (have a 10 minute fight and try to figure out the time when you have to switch to AotV and the overall sustain DPS you will do during those 10 minutes). As a reference : My hunter's armory profile (I know, I don't have animal handler) | |||||
| #2083 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Cheeky |
![]()
![]()
With BoW, mana oil, and reasonable gear (or [Elixir of Major Mageblood]) you should be able to maintain an Auto:Steady rotation a good long time. If you are using lots of Rogue leather you'll have mana issues through pool size. If your guild isn't supplying you with mana regen, pot early, pot often, and switch to Viper at 40% mana. Last edited by Cheeky : 02/04/08 at 8:11 PM. Reason: Spelling | |||||
| #2084 | Source | Posted on Patch 2.3.3 | Saryanne |
Agreeing with what Cheeky said.
Even with no Shadow Priest or JOW, a BM Hunter shouldn't run out of mana or even really need to drop to AOTV at all. Mageblood Elixer and Oil on your weapon, plus your normal Mp5 go a long way. Pop your pot as soon as you can, then pop it again. Worst case on really long fights is that you drop to AOTV for a few seconds until your pot comes up. As a LW I constantly use Drums of Resto which give a nice edge as well. | |||||
| #2085 | Source | Posted on Patch 2.3.3 | Kaganar |
I have to agree with Cheeky. I had a shadow priest today and it was overkill. It was nice because I had to spend 0 gold on [Fel Mana Ppotion]s :-P I wouldn't call it necessary by any means.
A shaman/druid would be more useful for GoA totem or LotP buff. Both are pure gold, but it seems that good buff groups are exclusive to rogues. Maybe it has something to do with the GM being a rogue, and being in those buff groups? ;-) | |||||
| #2086 | Source | Posted on Patch 2.3.3 | Thorongil |
Get your paladins to judge JoW. It´s an incredible boost for your mana-budget and really, to judge it once every thirty seconds isn´t too big of an effort, even for a holy paladin. Just ask politely and no reasonable paladin who you raid with should refuse to judge it.
| |||||
| #2087 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Wichtel |
Hello, i am afraid to ask but i have got the problem that when i use the shotrotation macro with my BM i often end up hitting CCs: My target dies and because i still keep hitting the macro in that moment, my target automaticly switches to an other random target (mostly a sheep -.-)
Well its not a specific hunter problem... (also my druid does the same thing when i keep hitting an attack-ability in cat-form for example) So has anyone got a solution how to turn off the "feature" that the target is automaticly switched when the actual target dies and the player still hits an attack-spell (that hunter macro in my case)? edit: ok i found a workaround for the problem else where now: switching the ranged/melee attack thing of in the interface options does the trick. (but still the problem isnt gone, though that feature itself was quite usefull) Last edited by Wichtel : 02/05/08 at 11:28 AM. | |||||
| #2088 | Source | Posted on Patch 2.3.3 | Elmuth |
Thanks everyone for your answers
I only raid farmed content on my hunter so usually our kill times are pretty quick and mana is not an issue but I was more curious to see those who actually learn fights with their guild where fight times are usually alot longer then what I've seen so far if they encountered mana problems sometimes. As a raid leader though, doing groups is always a nightmare and trying to get as much people with good group synergy usually leave one group with odd setups and I'm the one on my hunter who will put myself in that group to avoid people complaining. Thanks again | |||||
| #2089 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Kaganar |
I've just tamed 2 new pets: the SMV scorpid every PVP hunter has and the Nethermine Ravager. I've taught the Ravager the skills a Rip-Blade Ravager comes with (Dash 3 and Gore 9) and right now it's doing quite well in raids. Just one question though...
Is there any point in teaching my Nethermine Ravager rank 9 Bite? Right now it seems to be able to dump all its focus nicely into Gore, even if I get a nice string of crits (I have 2/2 GftT). What's the point of adding an ability on cooldown? Will Bite increase my pet's DPS significantly, or is spamming max-rank Gore an efficient use of focus? The reason I'm asking is mainly because I don't know rank 9 bite, and I'd have to go out and tame a beast that knows it. Meaning I'd have to abandon one of the beasts I've just levelled to 70 and gotten to rank 6 loyalty, which I really don't feel like doing. Last edited by Kaganar : 02/05/08 at 9:10 PM. Reason: Ravager typo, added emphasis | |||||
| #2090 | Source | Posted on Patch 2.3.3 | Thorongil |
![]()
| |||||
| #2091 | Source | Posted on Patch 2.3.3 | v1ce |
Currently im BM specced with 552 agility. Im planning some gem changes replacing 2 attack power gems for 2 agi gems. Because I want to respecc to Survival. Theres another surv specced hunter in our guild and one BM specced.
Fact is that we're currently progressing through MH and BT so its a pain to play a good stable fight with my pet. So is it wise to respecc? Or should i wait to have at least 600 agi? | |||||
| #2092 | Source | Posted on Patch 2.3.3 | Thorongil |
Honestly, you´re not a big help in Hyjal/BT with under 600 agility unbuffed, this is a T4-level of agility (for SV). However, why do you bother speccing SV? You´ve already got one SV-hunter for debuffing, so a 2nd won´t add anything more while the BM-specc should yield higher DPS and a group-buff.
| |||||
| #2093 | Source | Posted on Patch 2.3.3 | Equalizer |
Ok so I've been gone for 8 months, and I've been doing my best to read all the big threads about hunters. But there is just so much information spanning so many threads that I'm just not sure what's what.
So gonna ask here for a little help. First thing is simple, is 41/20/0 still the best BM talent setup? And is there any recent developments regarding which talents are important? Second is rotation. I'm seeing 3:2 rotations, 1:1.5 rotations, and good ol' 1:1 rotations. I dunno which is best, because it sounds like gear matters. Assuming I have no t6 4pc bonus, should I just be using a 1:1 rotation? And if so which is the new macro for it, since it seems like macro'ing rotations changed. | |||||
| #2094 | Source | Posted on <=2.0.0 | Thorongil |
![]()
This should yield the best dps-results, though you can switch one or two points depending on personal flavor (e.g. switch the points out of imp MendPet into stamina or such if you´re more confident with it) and of course one of the hunters in your raid should have impHM, if you´re the one you have to drop efficiency. Literally there hasn´t been any development since 2.1 so you should normally be up-to-date concerning talents. Rotation is a bit of a headache at the moment. - 1:1 is the most efficient while still yielding very good dps. - 1:1,5 will - if properly executed - do more dps but in most group-setups you won´t be able to keep it up for a long boss-fight due to mana-issues. - 3:2 is a new one since 2.3.2. As Cheeky recently explained in the BM-Thread it doesn´t seem to be a real 3:2-rot but more of a steady-spamming with some Autoshots fitting in due to latency-issues. It will normally yield higher dps than 1:1 while also using more mana. You have, of course, to keep in mind, that the 2.3.2-changes all of a sudden brought this new concept (3:2, or whatever you might name it) and intuitvely many here say, that it doesn´t seem like something rational and intenteded by Blizzard. So, while the situation is quite unclear now it might be totally screwed up again, once 2.4 launches (which will be quite soon, at least on the PTRs). As for macros I can´t provide help, since I time my shots manually. | |||||
| #2095 | Source | Posted on <=2.0.0 | alevas |
Raid Comp
Here's how my raid leader generally makes our 25man raids:
group 1: ehn shaman prot warrior prot warrior resto druid holy pally or warlock group 2: ret pally holy pally feral druid fury warrior prot pally group 3: rogue rogue rogue feral druid MM/surv hunter group 4: mage enh or ele shaman (if enh, still drops mana spring, wrath, and all the other good caster totems) warlock warlock balanced druid group 5: holy priest holy priest resto shaman holy priest ME When I joined the guild, I was BM (41/20/0 standard), but when I saw what we run with in terms of group comp and so much melee dps, I decided for the sake of the group to switch and have expose weakness since neither of the other hunters who raid were survival. I switched to this hybrid MM/Survival hunter spec LINK After 3 weeks of being put in that healing group EVERY week and never getting the 5% crit feral druid bonus (which would help me proc expose weakness and help the raid more), I've decided to go back to my BM spec, and up my personal dps more - I was much more comfortable with the speed of the BM spec and the shot rotation... I felt lost in the survival rotation but I think I've gotten it down by now as my effective dps and damage done according to wowwebstats and recount is now back in the top 5 every raid. I fully expect my personal dps and damage to be top 2 when we raid next. My question is: am I hurting the raid a ton by switching back to BM? Unfortunately, I only have 2 wowwebstats I can provide, and one of them is just a Zul'Aman 10 man with 2 of the top dpsers in the guild BM spec:SSC Night 1 - this was my first night with the guild in SSC (I have a lot of upgraded gear now... belt, weapon, boots, gloves, wrists, shoulders, helm are all upgraded now) Survival spec: ZA I am Titan in the SSC one, and the only hunter in the other. You can see how much personal dps I lost, it's shameful. The ZA run was one of my first as survival also, so I was just learning the slower shots. So, the question again was: am I hurting the raid a ton by switching back to BM? I feel that if the raid leader isn't going to give me extra buff I could use to help the raid by proc'ing expose weakness (it was almost always up anyways, but at 38% crit vs. 43% crit, that's a HUGE difference), then why should I bother? I guess it's a bad attitude to have, but I'd like to shine on my own... even though I guess my FI is still going to go for nothing. it's just silly to put me in a group with 4 healers in my opinion. I don't know, I just feel silly and out of place in that group. | |||||
| #2096 | Source | Posted on <=2.0.0 | Thorongil |
I don´t have the time to reply more detailed, but just a few points to think of for you:
- There is no sense in 2 SV-hunters in a raid. Stacking them doesn´t bring further benefits the raid. If you already have an SV-hunter (which your group-constellation suggests) there´s no need for a 2nd. - Don´t compare BM with SV just dps-wise. SV won´t match BM. The gap tends to close on pet-unfriendly fights and generally with T6-gear-level (due to pet scaling-issues) but nevertheless BM will (if properly played) normally be dps-king. - Don´t compare results from 25-man-raids to those from 10-man-raids. The dps-difference resulting from the greater amount of buffs and debuffs is incredible. - Your SV-specc seems a bit screwed: No iAotH, no RapidKilling, no GFTT while WyvernSting, Resourcefulness, impWC and impTraps are quite pointless in end-game-raiding. You should also be able to drop efficiency (if you are the impHM-hunter) without losing dps (when SV-specced). - A last sidenote: You shouldn´t have problems with keeping up EW at 38 % crit. | |||||
| #2097 | Source | Posted on <=2.0.0 | Zedd |
Your Raid is VERY melee Heavy and you will have "leftover" people in Groups.
But try to make it clear that even getting a tankgroup with strenght totem/GoA(dodge for tanks) is better than a healergroup. Also your ret pally needs WF. I also dont get the need for 5 tanks(2x feral 2x prot war 1x prot pally). ![]()
Try This or This Build (note These Builds are my personal taste, Surv builds are very flexible) Imo the Least of your guild's Problems is your spec, Once you start to optimize Raid dps Speccing back to surv is a good option, but for now there are bigger issue's | |||||
| #2098 | Source | Posted on <=2.0.0 | Paumedie |
My hunter alt (Armory) has been 70 for a couple of months now and is finally starting to get some respectable stats. As such, I've been watching Recount a lot more closely in Karazhan/ZA/etc lately. One thing I have noticed is that my actual crit rate is almost always significantly lower than the crit rate indicated on my character sheet.
In Karazhan last night, for instance, my crit rate over roughly 3800 shots was 25.5% compared to the 27.96% indicated on my char sheet (factoring in the buffs I had at the time). On Malchezaar in particular, my steady shot crit-rate was ~18% while auto shot was around 23% (these are rough numbers since I don't have access to my logs from work). Is my lack of hit the cause of this? I'm currently at only 88 hit rating and am not sure how that affects critical hit chance. Perhaps I just roll really bad? I'm also aware that my gems/enchants suck for PvE. I'll be regemming/enchanting my gear for PvE in the coming weeks. | |||||
| #2099 | Source | Posted on <=2.0.0 | Cheeky |
![]()
Adding +hit will improve your crit rate on bosses. Of course, I'm not sure how solid our theory is on the 0.6% difference in crit for +3 levels higher. Like the 1-roll system, it may just be something assumed... | |||||
| #2100 | Source | Posted on <=2.0.0 | alevas |
We use usually only have the 1 feral druid but we had two for some reason. I'm usually ok not being with a feral druid when we only have 1, but when we had 2 last night and I still didn't get the buff, that got to me.
![]()
I think if I go back to an MM/Surv hybrid, I'll probably go with a little more raid specific spec like the 2 you posted. Thanks for the input! | |||||
| #2101 | Source | Posted on Patch 2.3.3 | ahhzz |
I'm afraid I agree with Zedd. Your raid group synergy could use some tweaking, and would benefit from a raid leader that didn't just focus on the tank groups, but also ALL of his dps'ers.
| |||||
| #2102 | Source | Posted on Patch 2.3.3 | nikoa |
Hunter profession wise, what are the two professions that can maximize my DPS.
I am thinking LW for the drums, but what about the second profession? As an Enchanter you get to enchant your rings which is a minor boost, but that does not seem significant. Is there anything else that can give a bigger boost? | |||||
| #2103 | Source | Posted on Patch 2.3.3 | Gorehammer |
![]()
| |||||
| #2104 | Source | Posted on Patch 2.3.3 | erb | ||||||
| #2105 | Source | Posted on Patch 2.3.3 | Gorehammer |
![]()
In my spreadsheet the S3 Helm is only about a 3 dps increase, so they are very close in quality. There's other benefits to being an Engineering Hunter, but it is true that there are a couple of better helms in the game, and no other professions provide the stats boost of Enchanting your rings. | |||||
| #2106 | Source | Posted on Patch 2.3.3 | ♦ Tsook |
I picked up [Beast-tamer's Shoulders] last night and Cheeky's spreadsheet claims it's a dps upgrade, even breaking 4-piece t5 for it. I'm guessing this is through a combination of higher FI uptime and the fact that some of the hit on t5 shoulders is wasted for me right now because of available gear.
However, before I make it my main piece in every pet-friendly fight I want to be a little more sure they're actually working. I well remember the (it seems like) 3 different patches with the note that the pet crit on [Beastmaster's Gloves] "now works properly." So I'm gonna go make a few /combatlogs in blasted lands. While I'm there, I may as well test other things. Currently planning on testing: [Beast-tamer's Shoulders] [Beastmaster's Gloves] [Beastmaster's Boots] [Cloak of the Unseen Path]+[Scythe of the Unseen Path]+[Signet of the Unseen Path] Can anybody think of anything else I should throw in? I figure for methodology it should be enough to strap on a fast attack speed weapon for extra focus, remove anything I have on that procs for extra AP, autoshot with the occasional mend (too bad T5 2-piece doesn't work with blasted lands mobs at 0 hp), for x pet attacks with and without the gear. I'll dig out the power formula later and figure out what kind of sample size I need to be statistically significant at 95% certainty or whatever. Since pets attack so damn fast it shouldn't be too hard to get a good chunk of data. | |||||
| #2107 | Source | Posted on Patch 2.3.3 | Griffen |
Ok, can anyone help a confused hunter, I skip by the [Hunter] Beast Mastery Bible and try to read a little bit of the last few pages.
And I see reference to 3:2 shot rotations, and 1:2 shot rotations, which I assume is special shots:auto shot ratio. Can anyone answer me if I got that right. And if I got that right, can anyone explain to me under what circumstances/logic these shot rotations would be better than a 1:1 shot ratio for BM? | |||||
| #2108 | Source | Posted on Patch 2.3.3 | Thorongil |
![]()
| |||||
| #2109 | Source | Posted on Patch 2.3.3 | argent |
![]()
they are bop so only jewelcrafters can equip them | |||||
| #2110 | Source | Posted on Patch 2.3.3 | Thorongil |
![]()
LW and Engineering provide good results in my opinion. However, you will need a gathering-twink unless you have very high amounts of gold available. | |||||
| #2111 | Source | Posted on Patch 2.3.3 | argent |
Actually i did not know. The Thotbott site does not have that in the tooltip. In that case its realy not very usefull.
| |||||
| #2112 | Source | Posted on Patch 2.3.3 | Dravik |
This is my first post on these forums. It is nice to have a place to share ideas and thoughts specific to class. I have several questions I would like to see if I can get an answer to.
1. Is my decision to go with the leather badge rewards because of their haste rating a wise one? The Shallow-grave Trousers are very nice. They are not to far behind T6, in my humble opinion. They put me shy on armor, but I do not care about armor as a PVE hunter. The gloves also offer haste. It has always been my opinion that haste is where the money is is. Perhaps I am putting to much emphasis on lowering weapon speed. I have even seen comments stating that you want a weapon speed of 3.0....which brings me to question two. 2. Why would you want to have a weapon speed of 3.0? I have my shot macro tailored to my weapon speed of 2.44. As a survival hunter, I am happy with my dps. I am over 800 dps not counting my pet. I have excellent crit rating for my level of progression. I am almost always in the top 5 dps of guild encounters. Can someone explain the theory behind the desire for a slower weapon speed? I am using the bow from prince, but would I be better of using the Sniper Rifle? 3. Trinkets. I have the Bloodlust Broach and the Abacus of Violent Odds. Being the haste fiend I am, I have always felt that with my crit, the abacus was a better choice than the hourglass. Anyone have thoughts on this? I would love to hear some feedback. 4. Talents. I will be respecing very soon. I am thinking of changing to this New Spec Any comments on the current vs new spec would be amazing. Dravik's Armory Link | |||||
| #2113 | Source | Posted on Patch 2.3.3 | Gurth |
spell haste
Has anyone yet thought about spell haste as dps stats for us?
As of 2.4, spell haste will reduce global cooldown, potentially changing steady shot frequency thus increasing DPS. I'm not talking about heroism only, but also about new 2.4 spell haste gems. It overall looks a really decent stats for us, scaling pretty well with gear: -it will increase dps potentially increasing steady\autoshot frequency to 1 sec rather then 1.5-1.7 sec as it is now (so about 1 shot every 0,6 sec or so!) -it will make haste gear more valuable since hasting steadyshot will not be a waste as you can potentially haste GCD but as much as steady. Any math guru want to try to figure out how much a spell haste rating is worth for the different specs\rotations? | |||||
| #2114 | Source | Posted on Patch 2.3.3 | Avellyr |
![]()
*Spell Haste: Spell haste now reduces the global cooldown on spells, down to a minimum of 1 second. This change does not apply to melee and ranged abilities. | |||||
| #2115 | Source | Posted on Patch 2.3.3 | Gurth | ||||||
| #2116 | Source | Posted on Patch 2.3.3 | Rawman |
I'm happy to make my first post here and I have a few questions about the hunter shot cycles.
As I have no clue how macros work or what anything means it's all very fuzzy to me. First off, I'm a 7/51/3 Hunter but i'm going survival as soon as I have enough agility. Currently using the gladiator crossbow with a +12 dmg scope. So back to my little macro-tardness. I found a macro which seems to work pretty good. No stuck-ups or anything. #showtooltip Steady Shot /script UIErrorsFrame:Hide() /cast [target=pettarget, exists] Kill Command /castsequence reset=2.1/combat/target Steady Shot, !Auto Shot /castrandom Arcane Shot /script UIErrorsFrame:Clear() But i'm not sure if that is the optimal rotation for me and my 2.7 speed bow. Should I stick to it or are there improvements to make? And if I proc IAotH, i'm going down to 2.3~ speed if I'm not mistaken. Would it screw the rotation up? It also seems to eat my mana pretty good... Anyhow, my final question is about what weapon to use. Stick to my Gladiator or get Sunfury Bow of the Phoenix, or pray for Serpent Spine Longbow? If I got my hands on any of the last two, would I have to find a new macro to fit their slightly faster speed? Sorry if I made a mess of my post. So many questions and i tend to just loose it and throw it all out. | |||||
| #2117 | Source | Posted on Patch 2.3.3 | Leximae |
New To BM
I have a quick question or two... (I cross posted this over in the "BM Bible" thread, I'm not sure which one is more appropriate)
Armory Link: Leximae of Shadowsong I have been either a Survival Hunter or Marksman Hunter sense first rolling this toon so I have never really tried out the BM spec for very long. I was in a guild that had Hyjal/BT on farm and was the main Survival hunter for the raid. I therefore geared/gemmed/enchanted all my gear for max agility. I have sense transfered to a new guild who already has a Survival hunter so I've been debating on going back to MM or trying out BM. I also am figuring that with 2.4 right around the corner the BM spec will be easier for solo rep grinding and the like. Ok, enough with the back story...here are my questions: (1) Can I survive in the BM spec with my gear the way it is or do I need to re-work my gems/enchants/etc? I know I am low on hit rating now because of the loss of Surefooted but I can get to 95 rating with stat food for boss fights and that's almost enough if I'm a troll using a bow from everything I've read/experienced. (2) Are my bows now worthless? I currently have both the Black Bow Of The Betrayer and Bristleblitz Striker both with the +28 Crit Scope. Thanks in advance for any info you can give me to help out... PS: I also have the Bloodlust Brooch, and Twin Blade of the Phoenix if that matters at all to anything. | |||||
| #2118 | Source | Posted on Patch 2.3.3 | Fendryl |
Your gear seems ok, there's a few items you should be able to upgrade pretty quickly that'll also help your hit rating.
[Choker of Vile Intent] [Choker of Endless Nightmares] [Boneweave Girdle] [Quickstrider Moccasins] [Softstep Boots of Tracking] I wouldn't consider your current bows worthless by any means. If you really want to min/max, then ya a [Wolfslayer Sniper Rifle] or [Barrel-Blade Longrifle] may get you more paper-dps. Though getting a bit of haste via something like [Bindings of Lightning Reflexes] and obviously a [Dragonspine Trophy] or the upcoming Blackened Naruu Silver (if it's real) should keep the T6 bows competitive. The troll bonus is to crit, not hit. You'll want to aim for 142 hit rating (no pun intended). Make sure to grab Cheeky's spreadsheet (Hunter Spreadsheets -- In development) to really be able to compare your gear choices, while it's important to get to 142, there are still times where you may end up doing more damage with a slightly lower hit rating. | |||||
| #2119 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Leximae |
Thanks for the feedback...
Ahh...I see that as of 2.3 the weapon expertise bonus racial has been changed so I guess I've been neglecting +hit stat then. I'll play around a bit more with Cheeky's spreadsheet to see what I can come up with. What would you think about putting the +30 hit rating scope [Biznicks 247x128 Accurascope] on one of my bows (prob BBotB = boss bow) instead of the +28 crit? Last edited by Leximae : 02/09/08 at 3:00 PM. | |||||
| #2120 | Source | Posted on Patch 2.3.3 | KlaDie |
Well, I'm a little bit afraid of asking this, but in the German Hunter Forum the Discussion is going out of Control (a little bit). Did anyone does the Maths for the Stats of the new Bow from Sunwell, even its just on the PTR? In my Opinion, the much higher Damage from the Bow (because of using no Arrows) will affect a lot for the Steady Shot. But lots of Hunters wrote, it will raise the dmg (For a BM - including the 4 passive Stats Rap, Critical, Agi, Armor Ignore from the bow) only for +25-35dps. Which is a lot, but not that expected.
If this is the wrong Thread or the Question should already be answered, (or Its not allowed to talk about unoccupied eggs) Im sorry :-/ | |||||
| #2121 | Source | Posted on Patch 2.3.3 | cwallis84 |
Need help between stats
Please forgive me, I'm very new to forums and am not really sure how this works.
I am looking for help deciding between pants right now. I am a BM hunter (Mildrid on Illidian) if you want to armory me. I can't decide between Midnight Leggards (with the gems and enchant I would use would turn out to be): +20Agility +36Stam +29Hit Rating +39Crit Strike Rating +114Attack Power or the new badge bought Shifting Camouflage Pants: (with enchant) +34Agility +45Stam +12Crit Strike Rating +140Attack Power +30Intellect Overall, the difference is really between a loss of crit strike rating and/or gain of attack power and vice versa. My hit rating is currently at 133, so I'm not too worried about needing the +29 in hit, as far as that concern goes. I am just having a hard time figuring out which upgrade (ie. AP vs CSR) is better for a BM hunter. If it helps these are solely a pvE set, I have my own pvP. So if you can help me with any advice, please do and thanks in advance. Please be kind, I'm new to end game and still learning! | |||||
| #2122 | Source | Posted on Patch 2.3.3 | Teldra |
![]()
Good luck. | |||||
| #2123 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Noobiisa |
Goodday, I have seen Lactose posting earlier that hunter mechanics now work on a 2-roll system, i.e first roll to see if it hits, then if successfull, then see if it crits or not, which makes hit more valuable than before. I have tried to find the relevant data confirming this statement, but were not able to, given I didn't spent days on it. So if any of the fellow hunters out there can just confirm this for me if it is idd a 2roll system now or not and just a link to the data or proof of it please.
Thank you in advance. Last edited by Noobiisa : 02/12/08 at 9:06 AM. | |||||
| #2124 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Noobiisa |
![]()
The problem with scoping hit on a bow is, you might be in alot of situations where you are over your hitcap and usually you dont have the same kind of bow on you with a diffrent scope only, compared to where it is easy to just say replace a ring; but if you talk about boss dps purelly or rather lvl 73 mobs, your best bet is to check in the spreadsheet what is your best chioce but hit by itself dont inc your dps, it prevents loss of dps if that makes any sense. If a hunter is on a 2-roll system as I asked earlier, than I can say for 100% it is worth to get 1.9% hit over 1.3% crit for your scope, if not the con is that you nerf your best bow with a stat you wont always need. But to answer your question, if 1roll system and your hit is below 100 (and you dont see you getting any more hit gear any time soon), Ill take the hit scope for sure, for you will record too many misses with anything below 130 hit and is just simply that is irritating to see a miss even and you cannot get procs from Quick shots, DST, etc. The only thing I have against the hit scope is, that gear that is available for me is that I can reach the hit cap with great gear, so I dont gimp myself getting hit from that gear and then the crit on bow is just a bonus stat that you never can really get enough off. Last edited by Noobiisa : 02/12/08 at 9:05 AM. | |||||
| #2125 | Source | Posted on Patch 2.3.3 | Khassandra |
Imp AotH or Imp HM?
Forgive me if this has been asked and answered already, but I couldn't find it anywhere. I'm a BM spec and primarily involved in PvE via raids. My guild downed Mag for the first time this past Sunday and are starting SSC and TK this week. I'm currently our top hunter (out of three, one MM and another BM) and always in the top 3 spots for damage and dps (usually at the very top). However, I'm always trying to tweak my build to get the most out of it. I know I need to respec again, and have done so as I've learned progressively more about raiding and various encounters.
My question is would it be better for the group, as well as myself, to train Improved Aspect of the Hawk or Improved Hunter's Mark? I'm not quite sure which would be more beneficial as a whole. | |||||
| #2126 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
Always have 5/5 IAotH. There is no reason to put points in Endurance Training unless you have to in order to met minimum ranks for later talents. | |||||
| #2127 | Source | Posted on Patch 2.3.3 | Khassandra |
Thanks Cheeky. I have been planning on removing points from Endurance Training when I respec this time. Until a couple of months ago when I joined my new guild, I was strictly a solo player so relied on my pet a lot more as a tank than I do now, so I was used to having ET. I'll use those points to pick up IAotH and switch some other things around a little so I can get some Efficiency as well.
| |||||
| #2128 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | erb |
![]()
Also worth noting is that in 2.4 there is going to be a Tier 2 version of the Engineering hat which bumps up the stats to very decent numbers. I'll be crafting mine and replacing S3 with it 26 hit rating (13) 51 crit rating (38) 124 attack power (96) Last edited by erb : 02/12/08 at 1:19 PM. Reason: more info | |||||
| #2129 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Danrith |
Am I just undergeared?
For a long while my raiding was limited to Kara, Gruul, and the first couple bosses in SSC. In an attempt to improve my DPS, I recently switched to a standard 41/20/0 BM build after running with 0/21/40 (which I was using for increased utility in heroics and Kara). I noticed immediate improvement in my DPS in 10 man raids.
Last night was my first run with a new raiding group, who are currently working on Kael'thas, last night we almost made it to phase 5, which was a first for the raid. Obviously my gear is lagging behind the rest of the raid a bit. In looking at the WWS here, I am trying to see where I can make further improvements to my DPS. I've been plugging in various items into Cheeky's spreadsheet, and I know there are several slots in my gear that could use an upgrade. I'm using a 1:1 Auto/steady rotation, manually substituting Arcane/Multi for SS when appropriate. It seems I am clipping a few Autoshots, because I'm not getting a pure 1:1 rotation according to WWS. My main question is, is there something obvious I'm overlooking that would be a big boost to my DPS, or is it just a matter of cleaning up my rotation a little but otherwise waiting for better gear? Last edited by Danrith : 02/12/08 at 1:46 PM. Reason: Correcting ambiguous wording and typos | |||||
| #2130 | Source | Posted on Patch 2.3.3 | erb |
Danrith: Just go with steady/auto and don't worry about multis or arcanes. Try to get a Wolfslayer also if you're still in Karazhan and you should try to pick up at least 2% more hit rating.
| |||||
| #2131 | Source | Posted on Patch 2.3.3 | Danrith |
![]()
As far as the rotation, I thought from my reading here that for BM spec something like Auto, Multi, Auto, Arcane, Auto, Steady, Auto, Steady, Auto, Arcane would be higher DPS than just straight Auto/Steady. Am I misunderstanding? And thanks for the reminder about hit rating ... that would help explain why I was 3rd in damage on trash and dropped to 7-9th place on the boss attempts. I haven't made up for the hit rating I lost when I specced out of surefooted and into BM. | |||||
| #2132 | Source | Posted on Patch 2.3.3 | Thorongil |
![]()
Edit: Sorry for answering this question again, I overlooked the new page on this topic. | |||||
| #2133 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
Best attempt WWS has me at 793 in phase 1, 1325 in phase 2, 1292 in phase 3, and 1640 in phase 4 (where our raid fell apart - it was just our second time in phase 4). Because of the complexity of the fight, overall DPS doesn't have much relavance. Am I the 793 DPS Hunter I showed in phase 1? No, not being able to use my pet for some of the targets, and DPSing on the move for Thaladred are punishing to a BM spec. In phase 2 I was the Bow tank, so I could blow cool downs and unload for all I was worth. Phases 3/4 you have the legendary item and the synergistic buffs everyone gets inflate numbers. If you have Lurker, Karahress, Solarian and especially Morogrim logs we'll be able to tell you much more about what kind of performance you are putting out. | |||||
| #2134 | Source | Posted on Patch 2.3.3 | Dedeye |
I looked and you need to work on replacing some of your gear...
Your cloak, your shoulders, your belt, your legs and the two trinkets...need to be replaced...The Legacy with the arena two hand axe. 2% more hit...so lets say out of 100 shots you are missing 2...or anywhere from 1000 to 2500 damage every 100 shots Nyidi did 528,000 in try 5 while you did 387,000 Or Nyidi did over 30% more damage than you...I don't think packing on 2% more hit is going to = over 30% more damage...Better gear, better shot/kill command management, not dying, Flask/buff food...etc will help far more than adding + to hit | |||||
| #2135 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Danrith |
![]()
My question was not whether I need better gear ... I do. My question was whether there are other things I could improve on in the meantime, while getting the better gear. ![]()
Last edited by Danrith : 02/12/08 at 5:07 PM. | |||||
| #2136 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Danrith |
<combined into above post>
Last edited by Danrith : 02/12/08 at 5:06 PM. Reason: Unintentionally replied as two separate posts. | |||||
| #2137 | Source | Posted on Patch 2.3.3 | Khassandra |
![]()
| |||||
| #2138 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
1 - Gearing is showing up through effective Crit %, Miss %, and average shot damage. One thing that I can't tell is if you kept Hunter's Mark up 100% of the time. Anytime it falls off you loose over 400 AP instantly, and even if you recast you have the slow process of building it back up to 440. That will help with average damages. 2 - You only used 3 potions in 10 minutes, and still went into Aspect of Viper. You should be more aggressive on potion usage, and stay in Hawk as long as humanly possible (which should be 10 minutes with no problems using Fel Mana Potions.) 3 - Cool down usage looks good with Rapid Fire and Beast Within. 4 - You got no real effective group synergy. You buffed a Warlock a bit, which is good, but you didn't seem to get anything from your group. The uptime of Judgment of Wisdom was weak, with it only effecting about ~27% of your time spent DPSing. If your raid can keep that up more you should have the mana to go with a full priority rotation. (and with your Multi/Arcane doing significantly more damage per shot, that has a large effect on total DPS.) 5 - Shot rotation - 258 Auto Shots, 224 Specials, or 1:0.87. It's not horrible, but you can probably find a couple more in there. Even in Rapid Fire you should try and get a 1:1 rotation going, use Multi and Arcane at these times to minimize clipping as much as possible. 6 - Your pet did fine. You had great use of KC, especially considering your low crit rate. A ravager might be 4-5 DPS higher, but I really wouldn't worry about that. As your RAP and crit (for KC frequency) scale up, your pet will see addiitonal DPS. Pets also scale really well with raid buffs, so getting a Shaman, Feral, or even DPS Warrior in your group will help the pet too. My recommendations: 1 - Get your hit up, without sacrificing other stats at worse than a 1:1 ratio. 2 - Work with your Guild leadership on synergy issues. Maybe they see you as just a 3% buff to other DPS, but if so you should be in a better group setup. 3 - Increase your other stats, but honestly only do this after focusing on +hit. 4 - Be patient. As you both gear up, and become more familiar with the encounters your DPS will rise. One other thing I would recommend is thinking about raid composition. If you find your raid has 1 Hunter, or all BM/MM Hunters you might want to go Survival. You'll bring much more raid DPS to the table, especially considering your current gearing level. It also puts you in a better light for group buffs, as a Feral Druid or Resto Shaman's effects on you get magnified to the raid. | |||||
| #2139 | Source | Posted on Patch 2.3.3 | Dedeye |
Auto Shot 826,626 710 shots 1.4 % missed....around 6300 missed damage...
Imagine your shots hitting for 10 more damage on average...you would easily compensate for the misses... People have tried to brainwash me into beliving hit is important...Good thing it didn't work...Or I'd be hit heavy and the rest of my stats poor...pack on agility...attack power/critical strike...Dont worry about hit unless lower than 80... Have to draw a line somewhere...As far as I can tell 80 is good...after that packing on as much agility...attack power/critical strike is the way to go... | |||||
| #2140 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
The math is pretty clear. Hit is a much more cost effective way to increase DPS than Agility, crit, or AP. And it scales with everything. Up until you hit the cap. Welcome to the world of the 2-roll model. | |||||
| #2141 | Source | Posted on Patch 2.3.3 | Dedeye |
Ok I didn't say anything about 10 dps...I said 10 damage per shot...
You are correct about the trash numbers...my mistake... "Your cloak, your shoulders, your belt, your legs and the two trinkets...need to be replaced...The Legacy with the arena two hand axe." Has nothing to do with cost...It has to be done...plain and simple...Or are you sugesting that I replace my less efficient epic gearset with blues that are loaded with plus to hit so as to make my gear more efficient? And what is the hit cap? You must get your +hit to (insert number here (142?))...Simple...or is there some other number? | |||||
| #2142 | Source | Posted on Patch 2.3.3 | Mji |
BLARG! SPEC?
Alright, now I have come to a bit of a crossroads at the moment as to what I should do.
Now, at the moment, I am Marksman Spec, and intend on staying that way until I get the Vengeful Glad bow, but once I do that, I'm at a loss for which spec to go. I have gear for each one, and from what I've Seen BM is an amazing spec, and I top the damage meters when I go that spec, but I absolutely HATE the play style and the concept of relying on an NPC do deal any real damage. But as marks, I rarely dish out enough damage to hit top 10 on the meters. Now Survival is my true passion. I love the spec, and really enjoy being it, but as it is most common knowledge, Survival is one of the worst specs for personal damage, but I haven't gone Survival in a long time, and I usually have about 800 agility or so... So I am torn. Should I go with my favorite spec and try to make that work on the meters, or should I go with the flow and go BM? | |||||
| #2143 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Londrai |
I just have a short question about feign death.
Does any resistance school increase the chance to resist fd? For example ... has a mob with 100arcane resi an higher resistance (or any other school) value against me as a mob with zero arcane resistance? And does feign death relate to any king of resistance school? So that i can reduce the resistence rate by stucking more arcane dmg for example? Well at the last point i am quiet sure i cant ... but yeah ... cya Last edited by Londrai : 02/14/08 at 3:58 AM. | |||||
| #2144 | Source | Posted on Patch 2.3.3 | Noobiisa |
![]()
Then to answer your question, WoW is a game, so play what you love imo. Argueably, Surv buffs the raid the most for raidwide dps increase (if you are the only survival hunter in the raid). With good gear and correct itemization you should give a raid wide buff of ~250 AP for all physical dps and aswell as 110 AP to all melee dps aswell from Imp HM, (not even speaking that you can be the scorpid sting mule for -5% hit on MT) now if you add the dps the raid gain from these buffs and add your dps to it, dont be surprise if you are very close on top then with the added benefit that you play the spec you love. Just make sure you understand the proper shot rotation for playing as Surv spec, go check the post about Survival raiding no these forums, all the info you need is there and you will realise that Surv dps is not that lacking at all in the end. You will never top dps meters on your own sure, or lets hope not or your guild is in trouble, but you give the raid 2 valuable buffs and most important of all, you are having fun. | |||||
| #2145 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
It also seems like you are trying to respond to multiple posts as once. Using the Quote feature would help make this clear, and allow people to reference the exact post you are responding to. The hit cap for L73 targets is +9%. How you get there (talents, racial, Faerie Fire, +hit on gear) is up to you. I wouldn't recommend lowering other stats for hit at less than 1:1 ratio in item budget. So if it will cost you 10 Crit and 20 AP for just 15 Hit don't do it. But if you have the choice between 8 Crit and 8 Hit (like, for example, a yellow gem) you are much better off with the hit until you reach the cap. Feel free to use the DPS spreadsheet to help you evaluate these tradeoffs and choices. | |||||
| #2146 | Source | Posted on Patch 2.3.3 | Saryanne |
I strongly advise doing what Cheeky says, his spreadsheet is awesome. You may even find that yes some blues with +hit on them give you more sustained DPS.
| |||||
| #2147 | Source | Posted on Patch 2.3.3 | ron9 |
I am having a problem with my Macro. As you can see in the screenshot it is doing "Steady, Arcane, Auto, Auto" instead of "Steady, Arcane, Auto, Steady, Auto"
![]() This is the Macro I am using: ![]()
| |||||
| #2148 | Source | Posted on Patch 2.3.3 | Dedeye |
Translated...+8 hit or +4 agility +4 hit gems in yellow...or red slots are best...until you hit the cap...of 9%
That works as long as everyone is doing it...But I never did until my ability to get better and better gear slowed significantly...Like when you begin grinding SSC...Then I began stacking hit to the cap to maximize dps. | |||||
| #2149 | Source | Posted on Patch 2.3.3 | Dedeye |
Knowing when to turn damage on and off then on again ultimately yields more dps than anything else...Gear and gems can only only take you so far.
| |||||
| #2150 | Source | Posted on Patch 2.3.3 | Saryanne |
![]()
You want to be using either a castsequence macro or one with /cast !autoshot not a combination of both. Either remove the /cast !autoshot or remove the /castsequence part of it replacing it with a /cast Steady Shot. You have 2 different macro styles combined. | |||||
| #2151 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Saryanne |
![]()
If you armory me now, I think I logged out in PVP gear so that wont be a good example, but in raiding gear I have 9.5% to hit, which is .5% to much. I have zero gems with hit on them installed, I just kept getting upgrades with good strong DPS and hit on them. All from Kara, PVP, SSC, TK and Badges. For Hunters, hit is extremely easy to get without gimping yourself. Edit: just checked, looks like I did log out in my PVE gear so if you want ot see how you can get that 9% hit without gimping yourself and having talents, take a look at my Armory. (click on my name on the left.) Last edited by Saryanne : 02/13/08 at 3:54 PM. | |||||
| #2152 | Source | Posted on Patch 2.3.3 | Rawman |
Any way to improve my current macro? I was thinking about implementing an arcane shot. Where and what should I add?
Using a 2.7 speed bow (with quiver) and i'm SV specced (3/3 ToTH). ![]()
| |||||
| #2153 | Source | Posted on Patch 2.3.3 | Saryanne |
![]()
Unless you have /script UIErrorsFrame:Show() at the end, your other normal erros wont show up even if you arn't using the macro. The downside to the longer macros is that you run out of space for all the UI stuff. | |||||
| #2154 | Source | Posted on Patch 2.3.3 | Thorongil |
![]()
| |||||
| #2155 | Source | Posted on Patch 2.3.3 | Rawman |
![]()
| |||||
| #2156 | Source | Posted on Patch 2.3.3 | Saryanne |
![]()
| |||||
| #2157 | Source | Posted on Patch 2.3.3 | Uncas |
Cheeky, just switched to Office 2007 with Vista.
Now I don't get the "update from armory button" I have used the trustcenter to and accepted your macros but it still doesnt work. Cheeky...or anyone else for that matter. Any solutions besides getting open office. | |||||
| #2158 | Source | Posted on Patch 2.3.3 | Driga |
This is my first post (I'm a longtime lurker), so go easy on me. I'm wondering about the viability of the Alchemist's Stone as a trinket for boss fights. I haven't crafted it yet, and because of the expense, I probably won't if it's not really worth doing.
I'm considering this because mana is a problem on boss fights. I often (though not always) wind up having to switch from Hawk to Viper halfway through a boss fight. This usually happens in cases where we only have 2 paladins in the raid, so I don't have Blessing of Wisdom, and where no paladin is judging Wisdom (which happens more often than I'd like). I never have a shadow priest. We usually have 2 in the raid, and they go to healers and casters -- my group is typically 3 hunters (2 BM, 1 SV), a feral druid, and an "extra," often a warlock. I'm already using mana oil, an Elixir of Major Mageblood, and I use a Fel Mana pot every cooldown. I'm thinking the extra mana return from Fel Mana pots with the Alchemist's Stone might keep me from ever having to switch to Viper, but I'm not sure it's worth losing the DPS from a different trinket. Has anyone used the Alchemist's Stone as a hunter or do you know of anyone who has/does? | |||||
| #2159 | Source | Posted on Patch 2.3.3 | Cheeky |
Wrong thread dude. We have a whole separate mega-thread for the spreadsheet. I don't have Office 2007 or Vista, so I may not be able to help you there.
| |||||
| #2160 | Source | Posted on Patch 2.3.3 | Exbox |
Yo Driga, I wouldnt worry about it too much.
You do have a high amount of PvP gear, but PvP gear is often strong on intel, and popping all that crap is good. I actually find I like relying on Unstable - Major - Super mana pots because of their chance to crit, Fel Mana's are a static amount, but that's just personal preference. If you paladins aren't already, talk to the most oriented paladin and ask them if they are judging wisdom on any given bossfight. Some fight's its harder to do (Like Leotheras), but on others, like morogrim and Vashj, JoW stays up for the entire duration of the fight usually, allowing healers, casters and Hunters to regain mana by wanding, autoattacking or casting. I find elixir of major mageblood is more of a waste than an addition on hunters following blizzard 5 second rule ( i believe it applies to hunters) and I opt to go Draenic Wisdom for the increased Int, therefore increased mana and from increased int more mana from viper. We're broken until blizzard stops compensating for intellect on our gear by dropping our hit/crit/ap ratings too. | |||||
| #2161 | Source | Posted on Patch 2.3.3 | ♦ Glaurong |
![]()
![]() /cast !Auto Shot /castrandom Steady Shot, Multi-Shot /cast [target=pettarget, exists] Kill Command /cast [target=pettarget, exists] Lightning Breath /script UIErrorsFrame:Clear() | |||||
| #2162 | Source | Posted on Patch 2.3.3 | Uncas | ||||||
| #2163 | Source | Posted on Patch 2.3.3 | ♦ Sarutobi |
The 5 second rule only applies to spirit regen. Items/consumables (like mageblood) which provide mp5 provide that same amount of mana whether you're insode or ou of the 5 second rule. Draenic Wisdom wil provide slightly more mana regen while viper is active (18 vs 16 mp5) but 0 mana regen while you're using hawk and firing shots other than auto. The mana regen it provides also makes it so that you can keep hawk up longer without having to switch to viper. Overall mageblood is the better choice if you're using elixirs instead of a flask.
| |||||
| #2164 | Source | Posted on Patch 2.3.3 | Saryanne |
![]()
For people with Mana issues, seriously look into going LW. Adding 650 Mana every 2 minutes helps you stay in Hawk until your next Mana pot. | |||||
| #2165 | Source | Posted on Patch 2.3.3 | Exbox |
LWing for what?
Ebon - N scale becomes obsolete in a matter of time, especially when entering BT/MH, it's crud, tbh. I hate mana. End of story. Give us focus or something that scales off of Agility or something, having our output limited by the amount of intel we wear is just doofy. I wish I could raid in Rogue Gear with 4k Mana | |||||
| #2166 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | ♦ Sarutobi |
EDIT: misread
He's referring to [Drums of Restoration]. Even as a MM hunter you'd be better off using mageblood potions. Having an additional 15 AP (with kings) and an extra 2 mp5 (only while viper is active) is not going to provide you with more of a DPS boost than having a static additional 16 mp5 at all times and being able to keep AotH up longer. Last edited by Sarutobi : 02/14/08 at 5:44 PM. | |||||
| #2167 | Source | Posted on Patch 2.3.3 | Leighlu |
![]()
I can't speak highly enough about the Alchemist's Stone. Turning a Fel Mana Pot into 4480 mana every two minutes is amazing. For my build and gear, it's only a 10dps decrease from the Hourglass using Cheeky's spreadsheet. I more than make up for that being able to go all out for an entire fight. Since switching to this trinket, I've been able to shift points from Efficiency to Improved Hunter's Mark, boosting my Attack Power contribution to the RAID. (With EW and raid buffs, I run with about 1140 Agility, pushing my total AP contribution to almost 400) And to top it off, with Kings, it boosts my Agility by almost 20 points. Highly, highly recommend making this for yourself. | |||||
| #2168 | Source | Posted on Patch 2.3.3 | Driga |
Thanks, Leighlu. My mana issues aren't quite as extreme as yours, since I'm not wearing a lot of leather (though as someone else pointed out, I do have a couple of PVP pieces, plus the ZA shoulders that lack any INT, so my mana pool is on the small side), but the idea of being able to run with Hawk pretty much full time is very appealing.
I think I'll just bite the bullet and craft the stone to see how I like it. The stat boost it gives means it's not totally worthless at any rate (especially with Kings), and I never seem to remember that. I'm BM and not SV, but there's clearly still some benefit there. | |||||
| #2169 | Source | Posted on Patch 2.3.3 | Saryanne |
![]()
Hunters are just about the only class who gains a benefit from every single Drum, it's almost as if they were designed for Hunters. The Mail items you can craft for yourself (and some nice patterns do drop in the 25 mans,) are just bonus. | |||||
| #2170 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Exbox |
... I havent gotten that pattern yet, and the drums of battle are nice I just find that once i get down and get Rapid, Heroism, QS and That stacking it's SUCH overkill
Iono where I'm going with this post, but I hate intel :P I think there's a problem with the Haste gear out of Sunwell though The rogue/druid items are essentially the same as a hunter's void the armor type, and the fact theres so much +hit on the rogue gear and none on the hunter gear (crafted). Blizz and some others have to see that having intel taking the place of hit or any other positive bonus is hurting way more than its helping. I'm sitting on so much spell crit I can't use it's amazing And I just noticed that you're from my server, I'll have to give you a tell sooner or later. Edit: Sorry for the explosive randomness of this post. Last edited by Exbox : 02/14/08 at 8:42 PM. Reason: Noticed my randomness, A few other notes. | |||||
| #2171 | Source | Posted on Patch 2.3.3 | ahhzz |
![]()
It's not an office/vista problem, as I've got exactly, that and have all the buttons, bells, and whistles.... Maybe re-download the sheet, and make sure at the top in 'options', you enable content... | |||||
| #2172 | Source | Posted on Patch 2.3.3 | Gearknight |
![]()
So the drums don't all share the same 2 minute cooldown? Wowhead lists them all under the "Shared cooldown" tab. | |||||
| #2173 | Source | Posted on Patch 2.3.3 | ♦ Sarutobi | ||||||
| #2174 | Source | Posted on Patch 2.3.3 | Piccolo |
Tips appreciated.
My guild is just finishing up T5 content (hopefully going after Kael this weekend). I don't consider myself the moswt geared hunter on the planet, but for the gear I do have, I feel like I could be doing more. Here's a WWS report of our night last night:
Wow Web Stats the macro I use, mapped to my mouse wheel up, is this: #showtooltip Steady Shot /castsequence reset=3 Steady Shot, !Auto Shot /castrandom [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() If anyone has any constructive criticism, I'd really appreciate it. Thanks | |||||
| #2175 | Source | Posted on Patch 2.3.3 | Exbox |
#showtooltip Steady Shot
/cast !Auto Shot /castrandom [target=pettarget, exists] Kill Command /cast Steady Shot /script UIErrorsFrame:Clear() Is what I use. It prioritizes KC over the Steady, just different I think, but I notice when KC is under the steady it doesnt get casted as often as it could be. | |||||
| #2176 | Source | Posted on Patch 2.3.3 | Saryanne |
Yes all the Drums share the same cooldown, but they also get shared with everybody else in the group. Meaning I can pop Resto every 2 minutes, and somebdoy else can pop Haste or whatever. If you have a lot of LWers in a group, it's really nice because you can pace them out.
Ok, I need some advice myself. I bought myself a gaming keyboard, was going to get a G14 (may still return this and get one,) but on base all they had was a Merc Stealth. It said it was fully programmable with macros and such, so I figured it would work. I can program the buttons and such, but I can't figure out how to do my macro though with a proper spacing. Any advice would be great, even if it applies to other keyboards. Ideally, I would like to just hold the button down. | |||||
| #2177 | Source | Posted on Patch 2.3.3 | Enay |
Is there any rough formula when a hunter should change from AP to more crit? I take a look at Polina's gear and gems at the arsenal, but i have no idea why she prefers crit over AP nor when the right time is.
TIA for your answers. | |||||
| #2178 | Source | Posted on Patch 2.3.3 | Saryanne |
The best answer is to use Cheekys spreadsheet, which will tell you what the best gem / gear will be. There is no magic number.
| |||||
| #2179 | Source | Posted on Patch 2.3.3 | Noobiisa |
Feign death, does it count as a spell or an ability vs a boss? Meaning it has 17% resist/miss chance or same as an ability like Disengage which works on hit? I always assumed from vanilla wow tests it was spell so 17% noneffective rate vs a boss, but if any of you can just confirm that and then 2ndly is the only way to inc resist chance from Surv talent and 2xT4 bonus or does normal hit helps with this same as hit helps a warrior lands his taunts?
Then on a seperate note, Traps? which rule do they follow if is any of Feign death? Regards | |||||
| #2180 | Source | Posted on Patch 2.3.3 | ♦ Sarutobi |
Both traps and Feign Death count as spells and have a 17% chance to 'miss' against boss level mobs.
| |||||
| #2181 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | koksy |
After doing alot of theorycrafting the past week, I've come down to the results below. My question though, is if haste affects steady and/or aimed shot? And if it does, how is it calculated?
Untitled Document Untitled Document Last edited by koksy : 02/19/08 at 8:03 AM. | |||||
| #2182 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
| |||||
| #2183 | Source | Posted on Patch 2.3.3 | koksy |
Sites fixed :P But I think I figured it out anyway
| |||||
| #2184 | Source | Posted on Patch 2.3.3 | koksy |
Right, anyway, after I read [Hunter] Shot Rotation Illustrated I got very confused about how he calculated the DPM of the shots. Can anyone explain or show me the formula for the calculation?
| |||||
| #2185 | Source | Posted on Patch 2.3.3 | Noobiisa |
![]()
Or is there no real feasibly way of decreasing FD resists other than spell hit gem which is not really an option at all? | |||||
| #2186 | Source | Posted on Patch 2.3.3 | Darkstryder |
Can someone please advise if 3 points in TOTH (having more mana for shot rot) do more dps than 3 points RWS in long fights overall?
And if 5 points Efficency kills yours mana return for toth? | |||||
| #2187 | Source | Posted on Patch 2.3.3 | Calebx |
Efficiency does not kill the mana back from TOTH, it actually helps it. TOTH gives you 40% of the mana back before efficiency is calculated so you are really getting a little bit more than 40% returned with TOTH while you have efficiency. Its 44 for steady, 92 for arcane, 110 for multi for each shot that crits (so when all three shots crit you actually gain mana) whether you have efficiency or not.
| |||||
| #2188 | Source | Posted on Patch 2.3.3 | Saryanne |
![]()
1. Set bonus such as T4. 2. Spec into the talent. 3. Use spell hit gems. The only feasible option is #1. The others are just not worth it. If you are hitting FD every 30 seconds you should be fine. | |||||
| #2189 | Source | Posted on Patch 2.3.3 | Dranak |
My guild is working on Azgalor currently. I searched the main Azgalor thread but didn't find this answered in there. Does RoF target pets? We're using a ranged only strat on him, so if pets will be targets for RoF I probably won't be able to use it on him.
| |||||
| #2190 | Source | Posted on Patch 2.3.3 | Copernicus |
Have any hunters tested [Righteous Weapon Coating] on the test realm yet? The quest to get it is available after the smith is unlocked (US-PVE). I'm wondering if it stacks with itself through dual-wielding and what the internal cooldown is.
| |||||
| #2191 | Source | Posted on Patch 2.3.3 | Rachie |
I have a question about hunter attack normalization. From what i could find only instant specials based on weapon damage were normalized. Has steady shot been normalized? This is the equation i found for steady damage
DamagePercentageBonus*RangedWeaponSpecialization*(150 + WeaponDamage/WeaponSpeed*2.8 + 0.2*RAP + [Dazed: 175]) Is the 2.8 in this equation a normalizer or just a damage modifier. I guess ultimately I'm trying to figure out how a faster weapon with a much lower weapon damage range can out dps a slower one with so much higher of a range. It really does not sit with me well to shelf my archimonde bow for a badge bow. | |||||
| #2192 | Source | Posted on Patch 2.3.3 | ♦ Lactose |
![]()
![]()
Also, damage range doesn't really matter much, DPS is more important (albeit dwarfed by weapon speed). | |||||
| #2193 | Source | Posted on Patch 2.3.3 | Saryanne |
Can I get some help from some Hunters who have a WWS account please?
I have a WWS account, and stupidly hit logout one day while setting up our officer account. I can't remember the password for my main account now. When I do the "reset password" stuff, you get a bunch of server errors and crap. So basically you can't get your pword mailed to you or reset it. To post on the bug forums at WWS you need to log in, but I can't log in without a pword... If I try and make a new account, you get a message saying "new accounts not available." I can't find an e-mail or any other way to report the pword reset problem. So basically what I please need from a fellow Hunter is somebody to go post on the WWS forums that their Pword reset / retrieval process is broken. Thanks. | |||||
| #2194 | Source | Posted on Patch 2.3.3 | nanteen |
Here is a question.
There is a debate going on in my guild about raid DPS, and whether or not having a survival hunter in the raid is better than having an additional BM one. So does anyone know is there an add on of some type that will show during a fight how long a "proc/debuff" is up during the fight? ie Boss fight is say 6 min long. It would tell me that EW was up for say 4-1/2 min or 85% of fight and FI was up say 4 min or 80% of the fight. ( numbers are just examples) It would help crunch the final numbers as to which contributes the most DPS to the fight. oh and if it matters to people I have 1105 raid agi and we normally have maybe 7-8 physical dps including tanks. | |||||
| #2195 | Source | Posted on Patch 2.3.3 | Admeta | ||||||
| #2196 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Wunlastri |
Ok, so I have the leather chest from supremus as well as the mail chest from archimonde. I am currently BM and nowhere near hit cap and that is the only reason I can think of as to why the leather chest all but blows away the mail of fevered pursuit. Someday, I intend to return to survival, but even when I specced into that on the spreadsheet, the leather still was 6 better than mail. How would I go about figuring out the difference if I were hit capped in dps?
Also, where is a good place to look for hit? Halbred of desolation and soft step boots off of Gorefiend are all I can think of. But I am trying to reach 92 (95?) while lacking the chest. Last edited by Wunlastri : 02/20/08 at 2:09 PM. | |||||
| #2197 | Source | Posted on Patch 2.3.3 | Noxzema |
have your pet at the back, near thrall and have it attack the spawned demons. The RoF will definately kill it so dont bother having it on Azgalor.
| |||||
| #2198 | Source | Posted on Patch 2.3.3 | Saryanne |
![]()
Both FI and EW should be up pretty much most of the time. That is assuming a 30%+ crit rate and your hitting KC's all the time as the BM hunter. So up time shouldn't really be much of a problem, unless it is a pet unfriendly fight, then of course Survival wins out. A big misconception that people have is that Survival Hunters can't DPS and are just there for the raid, that isn't true. Yes you may lose a little DPS, but doing a good rotation will keep you doing well. With that agility, the extra DPS from EW should give you overall more raid DPS then you lose. Edit: Did anybody hook me up by telling WWS that pword retrieval process was broken? | |||||
| #2199 | Source | Posted on Patch 2.3.3 | Bikiniwax |
![]()
Just pull him back to you out of the RoF throwing a pet mend on him and keep DPS'ing the boss. By the time the RoF is over, you can send your pet back in. Bonus points if your pet ninja's a chain heal from other melee. | |||||
| #2200 | Source | Posted on Patch 2.3.3 | eMarkM |
Screech, CoR & Maximizing AP reduction
It seems most hunter theorycrafting suggests you should eschew the "utility" pets that have abilities like Furious Howl and Screech and just max out your pets DPS. I totally agree with this for BM and they should stick to their ass kicking Ravagers. But I recently respecced Survival which has sparked my interest in these pets since I'm taking the task of Mr Utility. Now wolves I dismiss right off the bat because of the 0% dmg modifier and the fact you'd have to be put in a melee group for it to even be effective. But it seems Screech could be used in conjunction with CoR to make sure you always have maximum armor reduction and maximum AP reduction at the same time.
From what I've read on these boards it seems the maximum AP on BC mobs is something like 300-340, so there's a cap on what can be reduced. This seems to limit the effectiveness of Screech when you consider Demo Shout will be up. But if you add 135 from CoR being up it goes to, say, 475. Maybe these are bad numbers and I don't understand how this works. An unimproved Demo Shout + Screech pretty much takes care of all that if this is correct. The problem we have as a guild is trouble keeping a regular DPS warrior in every raid. Even then, they don't seem to want to spec into Imp Demo Shout. If you consider Screech in the context of always having CoR up and at the same time maximizing AP reduction, it seems like a worthwhile ability to have. It at least gives the raid some flexability in this regards. If we get a Imp Demo Shout dropping War, maybe I can then bring the DPS pet. If not, get the Owl out for Screech. In any case, if I assume CoR isn't going to be up when I don't bring a Screech pet (perhaps a bad assumption) I find that my Wind Serpent + no CoR < Owl + CoR according to The Spreadsheet for my own personal DPS, so I don't see that I'm losing much if I bring the Owl. Unless there is another way to max AP reduction with CoR up and not have Screech on a mob. Thoughts? | |||||
| #2201 | Source | Posted on Patch 2.3.3 | Iod |
eMark:
The only thing I''ll say about that is that the melee folks hate listening to a screeching bat/bird. | |||||
| #2202 | Source | Posted on Patch 2.3.3 | Leighlu |
![]()
So let's assume all 5 party members are doing 1200dps. (assumption based on looking at your guild progression via wowjutsu) 1200dps*5*3%= 180 dps contribution from FI. EW- Agility/4 = AP to RAID members. Of which, you've said 7-8 will benefit, including the 2 tanks. 1105/4 = 276 Attack Power Using the conservative value for the consensus thumbrule of .2 dps per AP posted elsewhere on these boards: 276 AP * .2dps/AP * 6 raiders = 331 dps contribution from EW. That totally neglects the added benefit of the AP to tank aggro generation and their dps. The percentage of time the procs are up is nitpicking, IMO. But, let's keep in mind that as a SV hunter, your crit %, and therfore your proc uptime should be HIGHER than your BM counterparts, and what you yourself would provide as a BM. I've purposefully overestimated the BM (FI) side while underestimating the SV (EW) side of my calculations to highlight the disparity between the debuffs. The downside being Expose Weakness does not stack whereas FI does. However, I hope I've shown by your staying SV the raid stands to benefit ~250dps, probably more. | |||||
| #2203 | Source | Posted on Patch 2.3.3 | nanteen |
Thanks for the info. I probably under reported the amount of Physical DPS in the raid.
I had forgot about our Ret pally and enchance shaman and lock pet, and hunter pets. looking it over we probably have 11-12 "things" that would be considered Physical. | |||||
| #2204 | Source | Posted on Patch 2.3.3 | Teldra |
I was under the impression that it took about 14 AP to equal 1 additional dps (at least on white damage w/o figuring in haste etc.) *If* it's 14 AP/1 dps then the 1105 agi would only yield around 118 raid dps. I'm not sure where exactly I got the 14/1 rule from, but it was somewhere in a EJ hunter forum. Which is more correct? I'd been using this number in deciding when to bring in a SV hunter or not. If it is 5 AP/1 dps, I'll have to rethink that a bit.
| |||||
| #2205 | Source | Posted on Patch 2.3.3 | Laif |
![]()
| |||||
| #2206 | Source | Posted on Patch 2.3.3 | Kaber |
![]()
![]()
The problem of Expose weakness I find is that the people gaining the buff need to be maximizing their class in the first place in order to gain the full benefit of the buff, otherwise it ends up being wasted. I found when I went survival we had so few melees performing at their peak potential that our raid as a whole lost DPS. Something else to keep in mind when comparing BM to Survival is that you lose a fairly large chunk of personal DPS. For me the loss in personal DPS combined with FI did not make up for the gain from EW. I would estimate I lost around 15% of my DPS which pretty much negated any benefit EW brought. | |||||
| #2207 | Source | Posted on Patch 2.3.3 | Leighlu |
![]()
![]()
I'm sure one of the more mathematically inclined contributors to these threads may have some hard data to support the .2-.3 dps/AP conversion, but I never thought to question it based on my personal observations from tooltip dps to real dps. | |||||
| #2208 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Leighlu |
![]()
My spreadsheet dps is 941 unbuffed, while importing our top BM hunter into the spreadsheet shows him at 1048 unbuffed dps with a comparable level of gearing. He and the other BM hunters usually edge me out in personal dps, but I put up a good fight. From my personal experience, I have to disagree that the loss in personal dps negates the EW benefit. In my opinion, if played correctly, a Survival hunter is a valuable asset to any raid. Last edited by Leighlu : 02/20/08 at 6:31 PM. | |||||
| #2209 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Kaber |
![]()
As for personal experience, that is precisely my point: everyone will have different results with survival based on their raid make-up, their gear level, and most importantly the DPSers they happen to be buffing. For you, survival is an increase in raid DPS, while for me it was a decrease. If I did the same respec today (assuming I had the gear) I could probably make good use of Survival since we now have a lot of very good melee DPS. Though that will never happen since I was asked to raid with my Resto Druid. Last edited by Kaber : 02/20/08 at 7:38 PM. | |||||
| #2210 | Source | Posted on Patch 2.3.3 | Acezup |
Survival Assistance
Hello, I have a few questions that seem to be flamed fairly easy on the wow forums and was looking for some professional assistance.
I am a survival hunter and am scared to death of shot macro's and every one I've tested easily gets nuked by my manual shots, even though I'm sure I clip alot of shots, I still fear clipping of macro's have I just been given bad macro's or just lucky with my manual shots? So what I'm looking for is a macro for a survival based PvE hunter, with stringing in steady's in between auto's of course with a mixture of arcane shot when its cd is up as well as multi-shot when its cd is up, also would like one without the multishot for CC situations. If you can assist awesome, id love to try macro's like i said just deathly scared of what ive experienced in the past, also, recently read that the wind serpent with appropriate crit on your hunter can produce some great dps in reference with your critical shots and Lightning Bolt, my question for the serpent, would be where should i go with its training points, do i get bite or does that play a part on interupting its damage, just wondering, thanks for your help -Ace- | |||||
| #2211 | Source | Posted on Patch 2.3.3 | Teldra |
Well, this group is *not* into flaming Scroll up a few posts where I question someone and get 2 well worded replies. Leave all the socially challenged trolls in the official forums and join us in here.
Thanks for the insightful replies to AP -vs- dps, Kaber and Leighlu. As far as shot macros, try: #showtooltip Steady Shot /script UIErrorsFrame:Hide() /cast !Auto Shot /cast Steady Shot /castrandom Arcane Shot /cast [exists,target=pettarget] Kill Command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() | |||||
| #2212 | Source | Posted on Patch 2.3.3 | Acezup |
Any chance I could get one of these with a Multi-Shot in it? Or do i just add the /castrandom Multi-Shot Rank ## in a seperate line?
-Ace- | |||||
| #2213 | Source | Posted on Patch 2.3.3 | Exbox |
1:1.x
Hay, Just a quick question
using Cheeky's for my rotation, i find that I'm best suited for the 1:1.x rotation, but I cant seem to get this without clipping horribly Im coming out at more of a Auto Steady Auto Arcane instead of a Auto Steady Arcane Auto Can anyone or does anyone have any insight as to why im doing this terribly? | |||||
| #2214 | Source | Posted on Patch 2.3.3 | Bearach |
Can anyone point me to some testing done on pet DPS? I see a lot of `ravagers are best' and also some `wind serpents are best' claims but not seeing any actual data to back up either claim.
It's mostly the potential of the wind serpents I'm interested in, I'm a BM hunter who's just dropped his cat for a wind serpent, I plan to prioritize Bite and toggle Lighting Breath through the macro since the spreadsheet suggests it might max DPS. But any actual testing/numbers out there? Or is this question better asked in the BM thread? | |||||
| #2215 | Source | Posted on Patch 2.3.3 | Jnnab |
Hunters Help (origionally posted in wrong forum)
Ok guys im not one to ask for help very often but i am stuck. I am a 41/20 Hunter in decent gear. I cannot seem to break the sustained 1k Dps mark during our raids. We do SSC 2-3 times a week and Tk usually 1 time a weeks. We are not nearly as progressed as some other guilds due to the fact that we are only like 5 months old. But with that said i come here very often and read the posts and try to use them the best i can to help my hunters in the guild get better. So what can i do to break the 1k sustained Dps mark? I currently use the following macro as a shot rotation, throwing in Arcane shot whenever it is off cooldown. I also use my MS whenever it is availiable and can be safely used.
#showtooltip Steady Shot /script UIErrorsFrame:Hide() /castsequence reset=3 Steady Shot, Auto Shot /cast [target=pettarget] Kill Command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() Here is my armory link. The World of Warcraft Armory I also use the macro listed below to blow my trinkets. whenever they are up. /petattack /use Bloodlust /stopcasting /cast Bestial Wrath /stopcasting /cast Intimidation Soo,,now with myself exposed plese help i can sustain about 890-950 DPS on every raid but i know that i should be doing more then that. I just dont know how i can pull it of. I a mthe Hunter Class lead so if i cant do it then i shouldnt expect my hunters to be able to do it. Thanks | |||||
| #2216 | Source | Posted on Patch 2.3.3 | KlaDie |
@Jnnab: Tried the
#showtooltip Steady Shot /script UIErrorsFrame:Hide() /cast !Auto Shot /cast Steady Shot /cast [exists,target=pettarget] Kill Command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() macro already? Maybe this one ist the better alternative. You should gain a 3:2 (Steady:Auto) Rotation with this. This should be nearly the best macro for you, while wearing a 2.9 oder 3 Weapon. Alle the best to you and good luck! | |||||
| #2217 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | KlaDie |
Short Question: How much affects the Ping / Latency the Dps?
Also I should have a fairly fast InternetConnection (6000 DSL without "Fastpath") with 2 PCs on the router, my Latency in the Raid is about ~170-200ms. In low-activity Areas it dropps to ~70, but only the Raid is interesting. I read something about a ~50dps loss for low Latency-Players @ 200ms. Is this "true" / is it possible to count the low latency into "dps-loss"? Thanks for your answers. Also I'd like to know (if you have the time), if there is a dps-loss, why is there a loss? I dont understand that in the technical way. My Cast will appear 200ms later at the server, thats ok. But this cant be a loss, because the next cast also will appear only 200ms later, or does this affect the rotation that much? Thanks a lot. Edit: I forgot: On TeamSpeak2 and on websites, I have a latency of 50ms. And thats another fact I cant understand. :-( Last edited by KlaDie : 02/21/08 at 11:49 AM. | |||||
| #2218 | Source | Posted on Patch 2.3.3 | Leighlu |
That 200ms goes both ways.. 200ms for your client to get the action to the server, and another 200ms for the server to get the result back to your client.
| |||||
| #2219 | Source | Posted on Patch 2.3.3 | KlaDie |
Ok, that means - in non technical words - I can cast the next Cast 200ms later, because my WoW does not know, that the cast is ready, because it tooks 200ms from the server to my client. Comparing to a player with a latency of 50 ms, I have a loss of casting the next shot from 150 ms. After 10 Shots Im 1.5 secs "behind" the other player, loosing a Steady Shot every ~13-15 shots? Well, if this is correct, its a lot :-/
| |||||
| #2220 | Source | Posted on Patch 2.3.3 | Cranch |
![]()
Using +8 agi gems will increase your dps slightly. The shot macro can be simplified to: #showtooltip Steady Shot /cast !Auto Shot /cast Steady Shot /cast [exists,target=pettarget] Kill Command /script UIErrorsFrame:Clear() The issue is that you need to spam this about 10 times a second or use Quartz and try to hand-time it. I've tried both ways, and the spamming (using a Nostromo keypad) is so much easier on my fingers (and gives me higher dps.) I tend to reserve Intimidation for interrupting mob spells -- to blow it immediately seems like a bad idea. Don't blow your cooldowns until Ferocious Inspiration is up. That'll also help you manage your aggro. And most importantly of all -- make sure you are fully buffed and use consumables. Use WWS to track dps, and use recount to track instant dps. Good luck! | |||||
| #2221 | Source | Posted on Patch 2.3.3 | Sapa |
![]()
![]()
Proper math on EW is long due I believe As Kaber noticed himself gain depends on your guildies performance. I'll just copy/paste this answer I formed once(with minor edits): Lets say you have 1000agi. 1. That's 250 AP EW. 2. Rogue spreadsheet says 250ap bonus = 100dps@T6 gear (made up the number) 3. You have 2 rogues. One doing 2000 and one 1500 dps, same spec, same gear, same group, different skill/luck 4. You must move allot and your EW uptime suffers (80% uptime). Did you contribute 200 dps (2x100dps from spreadsheet) out of that 3500? No, uptime is not 100%. Was it 160 (80%)? No again, those rogues are not robots from spreadsheet. (one is doing 2k other 1.5k dps) What needs to be done for is finding % of dps increase for each Physical class by EW. And calculate raid gain for each from there to be precise. For me constant (250ap) EW would be 75dps increase in spreadsheet, that equals to 4,42% of my (personal, no pet) dps. And if I'm doing 1200 personal dps (instead 1700 from spreadsheet) ... that 75dps lowers to 53dps gain from EW. Note that this % changes with Talents/Rotations and current Gear as well with external buffs and procs. To actually find what EW does for your raid with great accuracy, you need to dissect your combat log. | |||||
| #2222 | Source | Posted on Patch 2.3.3 | Kitara |
![]()
| |||||
| #2223 | Source | Posted on Patch 2.3.3 | Saryanne |
![]()
I'm in SSC and TK as well, but have a lot more T5 and such then you. Cheekys says I should get about 1500 DPS but that just never happens. Usually I sit right around the 900 - 1100 mark, once in a while on some fights, I may hit 1200 - 1300, but nowhere near 1500. With your gear and hit, you should honestly be normally hitting about 700 - 800. Remember your sustained DPS is also a factor of how long the fight lasts. How good your overall raid dps is will affect your sustained DPS numbers. Do you have any WWS for us to look at? We can give you a lot more help if we see those. | |||||
| #2224 | Source | Posted on Patch 2.3.3 | Acezup |
I tried this macro this morning, and it refused to shoot an arcane shot what am I wrong?
#showtooltip Steady Shot /script UIErrorsFrame:Hide() /cast !Auto Shot /cast Steady Shot /castrandom Arcane Shot /cast [exists,target=pettarget] Kill Command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() | |||||
| #2225 | Source | Posted on Patch 2.3.3 | Uncas |
![]()
/cast Steady Shot /castrandom Arcane Shot This is your problem, as techincally you can only /cast one spell per macro. (/cast !auto shot is a physical and /cast KC is for you pet, not you). try either just /cast Steady Shot(and get rid of the the arcane shot) or /castrandom Steady Shot, Arcane Shot | |||||
| #2226 | Source | Posted on Patch 2.3.3 | Kaber |
![]()
/castsequence Steady Shot, !Auto Shot /castrandom Arcane Shot | |||||
| #2227 | Source | Posted on Patch 2.3.3 | Jnnab |
WWS Loading...
Here is one of the more current. The gear that is on armorey is mostly right though my voloet signet of the masters is not on there. Other then that ya. That brings my hit rating to 96. I also use every raid a flask of relentless. Kibblers and Ravenger Dogs. I use a Cat for raids. Hope this helkps a bit more. | |||||
| #2228 | Source | Posted on Patch 2.3.3 | Sefitaro |
![]()
/cast Blood Fury /stopcasting /use [equipped:Trinket] 14 /use [equipped:Trinket] 13 /cast Bestial Wrath /cast Rapid Fire /cast Aimed Shot /petattack should still work if you tack it on at the start of the macro, but you might have to give up Intimidation. As long as I'm not on global cooldown (I even wait an extra second just to be sure), hitting that macro once will use all the abilities and my bottom trinket, or if its not up (I use two ap on use trinkets atm) my top one, and start casting aimed shot. You can probably remove the blood fury line, but I dunno what happens if a non-orc uses the macro. Try it with that line left in first anyway. | |||||
| #2229 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Jnnab |
Ya i have another macro fo r the rapid fire all together. But on a positive noe i just finally got my office to work and checked out cheekeys spreadsheet. Wow thats intense. I guess i shouldnt be worrying that much because acording to the spreadsheet i shoud be right around the 983dps mark ...774 w/o pet. so i am just a bit shy but the that could be because my hit is only at 96. Anyway thanks everyone for the help i was starting to worry. Also i have my Shot rotation macro binded to my mouse wheel.
Last edited by Jnnab : 02/21/08 at 6:48 PM. | |||||
| #2230 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Conq[SUN] |
![]()
According to the WWS you pet has very low damage output. I could understand that if you run it out of poundings, but with the amout of damage it takes it doesn't seem so. Does it have the Avoidance skill? Where is Bite? I would guess you could add at least 80 dps from pet alone. Plus more pet attacks -> more pet crits -> more FI for you. Edit: You seem to miss alot of pet talents. Think You need to realize how big a part of your dps is from your pet as BM. Anyway get Go for the throat and Bestial Discipline as was already said. I would get Animal Handler as well. Need more pet damage! Last edited by Conq[SUN] : 02/22/08 at 3:49 AM. | |||||
| #2231 | Source | Posted on Patch 2.3.3 | blkthunder |
I have a bit of a noobish question. I posted on the WoW forums but i think the overall intelligence level there is not condusive to real questions
currently have 94 haste that puts autoshot at 1.98 seconds. Using a non-optimal bow (2.9 from sunfury) how much haste is required to get an ideal rotation? | |||||
| #2232 | Source | Posted on Patch 2.3.3 | fax |
Hello all
This is such a great site, and I've been following its posts for a long time. This will be my 1st post. In patch 2.4, three new T6 pieces of armor will be introduced, thus it will now be possible to benefit from both T5 and T6 set bonuses, so for my final WotLK gear I decided (mainly through using cheeky's mba spreadsheet) to go for 4 T5 and 4 T6 pieces of armor for the best possible DPS and survivability both in raids and solo for the race to level 80, while maximizing my hit rating through the use of accessories and possibly the new badge xbow. I'd like your opinion on whether you think going for both set bonuses are the way to go or not because sunwell boss drops might give better dps than t5 despite the set bonus? At the moment I have the T5 gloves, leggings and shoulders. We have already downed vashj and I didn't roll for the T5 helm, and we are in the process of trying to down kael. What I need to do is decide whether to go for the chest piece or the helm. Cheers | |||||
| #2233 | Source | Posted on Patch 2.3.3 | Bikiniwax |
Well the T5 Helm isn't that good and the S3 helm is much better. The chest is nice, especially if it gives you a 4 x T5.
I presume at some point, 4xT5 and 4xT6 will be out-DPS'd by more pieces of T6 or equivalent Sunwell gear. I have 4xT5 (with S3 Helm) and it amazing as a BM hunter doing BT/Hyjal. | |||||
| #2234 | Source | Posted on Patch 2.3.3 | roguearthur |
survival
I got a question, I've not liked beast master at all, and i've been wondering about respeccing to survival, what are the "requirements" you should have before making the respec? people have been saying you pretty much just need 600agility. what else should i aim for before respecing? is it even worth it this early on? my guild im currently in is only on "the eye".
| |||||
| #2235 | Source | Posted on Patch 2.3.3 | Volcom974 |
Hello all,
i have a question about the talent screech of the owls ... My raid leaders want all hunter to get an owl for de decreasin AP debuff ... Have anybody already tested this thing and do someone know if this debuff is adding with all other debuffs ... thx in advance | |||||
| #2236 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Runningelk |
Too Much Haste?
Simple question, not so simple answer.....
Here is my armory link: The World of Warcraft Armory My guild is 5/6-SSC and 1/4-TK. I'm trying to optimize my damage for a 3:2 rotation. I've been using Cheeky's spreadsheet to plan improvements, but I'm running into a problem determining if I'm using it correctly. To compound problems I can't get any of the buttons to work, so it takes a long time to set up. I've got the DST and I-AotH, and I use Rapid Fire when ever I can. WWS shows my final shots being about 1:1 over boss fights, so I think I'm clipping a lot of shots. And, if any of my haste abilities stack I am below 1.7 attack speed. Am I losing DPS here? Should I drop the DST (I can replace it with the Hourglass)? I-AotH? Should I not use Rapid Fire? If the Tsumani Talisman drops should I use that instead of the DST? Any help would be greatly appreciated. Last edited by Runningelk : 02/23/08 at 12:36 PM. | |||||
| #2237 | Source | Posted on Patch 2.3.3 | Lindelle |
![]()
/cast !Autoshot /cast Steady Shot It's automatically adjusting for the speed changes. If you're using it, you'll only clip when a 3:2 is possible, at which point it should be a DPS increase anyway. If you're below 1.7 speed, you're probably alright. I'd start to worry when my attack speed was faster than my GCD. If they do all stack, you can drop Steadies and just alternate Multi and Arcane until you slow up again and feel comfortable timing Steady, if you're doing it manually. I use that macro, along with the KC and LB fluff for my pet. and my final ratio ends up being about 1.25 specials for every Auto on boss fights. I usually blow Drums of Battle at least, twice, Rapid Fire at least once, and the particular logs I've been breaking down, I also have Heroism. | |||||
| #2238 | Source | Posted on Patch 2.3.3 | jurgen |
![]()
#showtooltip Steady Shot /cast !Auto Shot /cast [target=pettarget, exists] Kill command /cast Steady Shot /script UIErrorsFrame:Clear() Spam this macro and all will be well | |||||
| #2239 | Source | Posted on Patch 2.3.3 | Lindelle |
![]()
| |||||
| #2240 | Source | Posted on Patch 2.3.3 | Runningelk |
![]()
Thank you for the quick responses. I am using the 3:2 spam-macro that both of you mentioned in your posts. My pet is a WS and I have bite, lightning breath, and kill command in my macro. Here is a recent WWS link for Tidewalker and Karathress: Wow Web Stats ... and another for Karathree: Wow Web Stats I'm looking for any suggestions for improving. If the Tsunami Talisman drops do I replace the Bloodlust Broach with that? I'll have my t5 pants as soon as they drop and I'm saving badges for new crossbow when 2.4 goes live. Is there anything I'm missing? | |||||
| #2241 | Source | Posted on Patch 2.3.3 | Mimzy |
Hi,
I have a question regarding my hunter alt, armory link included at bottom of post. I've done a fair amount of testing after scouring these hunter threads for information, but can't seem to settle on a conclusion. I'm currently using the 3:2 macro from the BM bible thread which reads like this: #showtooltip /console Sound_EnableSFX 0 /cast !Auto shot /cast Steady Shot /cast [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() /console Sound_EnableSFX 1 Now my question is this: Is it still worth spamming this macro when I've blown rapid fire, or beserking, or both, and then quick shots procs? I can see fairly clearly from my recount data that when under the effect of any one of those haste effects, the macro spam is still the way to go, but when 2 or 3 haste effects become involved, due to the random nature of quick shots proccing, I can't seem to come to my own conclusion on the matter. I'm torn between just saving all the timers and beastial wrath up, and blowing them all at once and just using multi and arcane between the hasted autos, or trying to stagger them out using one timer at a time. But like I said, due to the random nature of quick shots, I'm having a hard time establishing some kind of control benchmark and working out which is the higher dps route. Thanks for any incoming help. Armory link: The World of Warcraft Armory Gear and spec are a work in progress, but I'm comfortable with my ability to improve upon them under my own steam, having said that, feel free to throw any criticism in there. | |||||
| #2242 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Fastpaws |
OK total noob need help with shot macro
Ok some how i made it to 70th lvl :P and i have always used the MM tree. ok now i have switched over to the BM tree 41/20/0 and i keep hearing about this shot macro.. Could someone please explain how it works and how i use it.. i read the shot rotation post on another thread but was totaly lost.. Any help would be appreciated Thx
Last edited by Fastpaws : 02/24/08 at 2:01 AM. | |||||
| #2243 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Lindelle |
![]()
To Fastpaws The macro listed in his post, minus the sound effects, is the 3:2 macro. All you do really is just spam it. I have my own question: I'm not normally the hunter that marks during raids. I let one with points in IHM do it. However, they're not exactly good at keeping the buff up past the two minutes on the original cast. Is there a mod that will let me see how long their mark has left on it so I can refresh it? I was thinking NECB, but it's been so long since I've used it that I don't know. Last edited by Lindelle : 02/24/08 at 12:29 PM. | |||||
| #2244 | Source | Posted on Patch 2.3.3 | DarkDisciple |
So I am a BM hunter and will be progressing through sunwell plateau in 2.4. A lot of the appealing gear in there is leather armor pen gear. Namely the pants (Leggings of Immortal Night), the chest (Bladed Chaos Tunic), the crafted gloves (Gloves of Immortal Dusk), and the next cursed vision that drops. While all this plus some of the other new sunwell stuff is a HUGE dps upgrade, but it will cut my raid buffed mana pool from 8500 down to about 6500 according to cheeky's. How much is this goina suck? The only current fight I have severe mana issues on is Council. And yes, I have plenty of fel mana pots.
| |||||
| #2245 | Source | Posted on Patch 2.3.3 | Neruse |
Superior Mana Oil
Elixir of Major Mageblood Demonic Rune Having a small mana pool just means you have to use mana consumables more aggressively. (Sorry, can't remember how to link items the other way). | |||||
| #2246 | Source | Posted on Patch 2.3.3 | Kaganar |
![]()
[Superior Mana Oil] [Elixir of Major Mageblood] [Demonic Rune] | |||||
| #2247 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Jizzo |
Karazhan Statistic's
Hi guys!
I'm sure that this question has already been asked somewhere, but I could not find it. So here it goes. I was wondering what the stats where that I should aim for as a BM Hunter. To go to karazhan At the moment my stats are thus: 8k health, 5,5k mana, 470agi, 1209AP, 16,89% Crit, 20Hit. In this mornings Arcatraz run I produced a solid 591.6 DPS over the entire instance. Most of my gear now is crappy green, having about 4 blue items and the shoulders from the PVP set. I really dont like PVP so I'm not getting the rest of the set. I hope someone can give me some insight on what to aim for. If you need any more info let me know. P.s. I don't use a shot rotation macro. Last edited by Jizzo : 02/25/08 at 7:53 AM. | |||||
| #2248 | Source | Posted on Patch 2.3.3 | Fimbo |
![]()
For a boost, it really doesn't matter that much, not making mistakes is more important than your personal DPS. If you are trying to learn it... I would of been unimpressed at hunter turning up for Kara without being mostly kitted out in Blue and crafted purple. It's easy enough to get crafted epics, blue drops and even blue quest rewards. (For eg: Mail Armor - Items - World of Warcraft is a list of quest rewards) Specifically your +to hit is definitely to low - that will lower your DPS heavily on Raid Bosses, get the [Sonic Spear], or grind for the Mag'har axe [Hellscream's Will] (or the ally Halberd equivalent). In addition, off the top of my head, there's a couple of decent blue necklaces with a goodly wedge of +hit on them from questlines, the Thrall chain and the Natasha chain if my memory is working. Edit: Extra bracket removed. | |||||
| #2249 | Source | Posted on Patch 2.3.3 | Jizzo |
![]()
And replace everything with blue's/craftebles/badge items. As for the guild, I have yet to find myself a good guild. Unfortunatly everyone is looking for healers and tanks, and are full on DPS slots. Let alone a hunter... Is it any good that I out dps a frost mage in full gladiator/vindicator gear? I have no idea on that. But the guild that im kinda looking for is hopefully already working on Karazhan. | |||||
| #2250 | Source | Posted on Patch 2.3.3 | Critties |
Greetings!
I have read a lot of the theorycrafting that goes on here and feel I use it to the best of my ability, but now that I have access to some WWS reports I was wondering if I could get any help on how to up my DPS. Here is the WWS from my 1st foray into Hyjal. and my gear is on the armory(but I swap out some pieces so i can get around 130HR for bosses) Wow Web Stats My main question is this, I use the 3:2 Macro so I should get a ratio of Steady:Auto of 3:2 correct? I was spamming the macro non-stop but the WWS shows that it is not exactly 3:2, any reason why? | |||||
| #2251 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Dfredneck |
...
Last edited by Dfredneck : 02/26/08 at 2:41 AM. | |||||
| #2252 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Ivaldi |
Deleted due to post I was replying to being deleted.
Last edited by Ivaldi : 02/26/08 at 2:50 AM. | |||||
| #2253 | Source | Posted on Patch 2.3.3 | Fimbo |
![]()
Personally i wouldn't be obsessive about reaching the +to hit cap (some people may disagree), but trying to get to ~100 without nerfing yourself badly is a good plan. Things like gems can help, you can gem at +8 to hit, and change them to +8 ag (or whatever) as your itemisation improves. Remember as well that the +hit mechanic is much more important on boss fights than on trash as they count as level 73 mobs, so it's quite possible to switch in different gear for boss fights. (I may be teaching you to suck eggs there - if so please excuse me.) I can't recommend Cheeky's spreadsheet highly enough - the single best tool i've encountered for tuning a hunter: Hunter Spreadsheets -- In development You can run maths there to see how much another +10 to hit is worth in DPS on a boss and the like. Oh - You shouldn't be able to out DPS a epic PvE specced and geared mage as a green/blue specced hunter, but if he's in glad/vindi gear he may also be specced primarily for arena. Don't worry so much about other people DPS, he may also of been very attentive to CC while you where simply doing pure DPS (for eg), or he may of been PWWTV (playing while watching TV). Get a couple of more blue quest/drops with +to hit and start going for PUG Kara's, play well and you may get yourself into a guild that way. (Oh - and a final note - if you are a LW - spec for dragonscale and make yourself the Ebon set, it's a really good and easy way of getting Kara/Gruul level epic gear.) | |||||
| #2254 | Source | Posted on Patch 2.3.3 | Jizzo |
Thanks for the Tips Fimbo, Im glad that i put myself above alot of hunters. During my days on my priest i encountered some cases.... OMG....
I promissed myself never to be like that Thanks for the tips once again, and ill be monitoring these forums for any new information that could increase my usefullness. | |||||
| #2255 | Source | Posted on Patch 2.3.3 | Praxx |
![]()
![]() | |||||
| #2256 | Source | Posted on Patch 2.3.3 | Praxx |
![]()
Freezing Trap The stopattack and cleartarget will keep you from breaking your own CC. /cast Freezing Trap /stopattack /cleartarget Distracting Shot Can be used against a CCed target without breaking it. Useful if you have had to feign death but need to maintain aggro on an ice trapped target. /cast Distracting Shot /stopattack /cleartarget Misdirection Macro Set your focus to the MT by targeting them and typing "/focus" #showtooltip /cast [group,target=focus,exists] Misdirection; [target=pet] Misdirection As to looking for a guild, making as few mistakes as possible will get you noticed. Most any Hunter can DPS well enough but things like not breaking CC, keeping your pet under control, Ice Traps in from of CCers to help them out, etc. will leave a good impression. | |||||
| #2257 | Source | Posted on Patch 2.3.3 | Fimbo |
You are welcome Jizzo, perhaps post back here with your experiences.
![]()
That could certainly be useful for you on fights like Moroes in Kara Jizzo as Hunter's often end up chain trapping in there depending on raid make up. | |||||
| #2258 | Source | Posted on Patch 2.3.3 | Jizzo |
![]()
Im already trying my best to be situational aware, in the sense of defending my healer Generally speaking they really like it. | |||||
| #2259 | Source | Posted on Patch 2.3.3 | Praxx |
![]()
Moroes is a good place to make friends. The first time your Ice Trap placed between the CCers and their target catches Daris before he gets to the Priest that was shackling him you have made a sponsor in the guild. | |||||
| #2260 | Source | Posted on Patch 2.3.3 | Praxx | ||||||
| #2261 | Source | Posted on Patch 2.3.3 | Jizzo |
Cool, i didnt knew that. Atm there is no future yet about going to karazhan, but i will keep it in the back of my mind for when the day comes arround
| |||||
| #2262 | Source | Posted on Patch 2.3.3 | Khassandra |
I do something slightly different. I have a macro to set my focus (usually the MT and set at the beginning of the run), and one to assist the focus. Both are bound to mouse buttons. My DS macro is /cast Distracting Shot and /stopcasting, without the /cleartarget that the above has. So all I have to do is target my cc victim, hit my DS macro, punch my assist macro, cast Hunter's Mark and send pet to attack (both also in a single macro) and start firing while my cc target is still running towards my trap. Only takes seconds for all of the above to happen.
| |||||
| #2263 | Source | Posted on Patch 2.3.3 | nikoa |
I posted this in the WoW Hunter Forums but I keep getting vague answers.
Question 1 What's the best ranged weapon speed for BM using 2:3 and/or 1:1? I have never seen a conclusive answer on this even though I have read the BM Hunter Guide from beginning to end. Question 2 As an ex-rogue I used to use the table from Roguecraft 101 where it breaks down gear selection to DPS specific. Tier 4 EP | 16/41+4 | 15/41/5 | 11/28/22 | 11/21/29 Strength | 1.00 | 1.00 | 1.00 | 1.00 Agility | 1.92 | 1.85 | 1.80 | 1.78 Atk. Power | 1.00 | 1.00 | 1.00 | 1.00 Hit Rating | 2.17 | 2.03 | 2.04 | 1.87 Crit Rating | 1.61 | 1.48 | 1.44 | 1.42 Exp. Rating | 2.39 | 2.26 | 2.37 | 2.20 Haste Rating | 1.91 | 1.97 | 1.79 | 1.72 Armor Pen. | 0.25 | 0.27 | 0.25 | 0.24 Meta Gem | 70.09 | 88.71 | 64.50 | 63.52 Is there something equivalent to this for Hunters? I keep finding items that I am not sure what will give me better DPS. Specifically I am looking at Crit vs Hit vs AGI. One of the ways I can do that is use Cheeky's spreadsheet and maybe fudge some items to see the difference in the overall DPS. Perhaps a better question to ask is Cheeky how do you determine DPS when it comes to those stats? | |||||
| #2264 | Source | Posted on Patch 2.3.3 | Fimbo |
![]()
I went home from work and set up a macro for when i wanted to keep agg on a Ice Trapped target with Distracting Shot that worked in the same way. ![]() /cast [target=focus] Distracting Shot I guess this is what it feels like to be a mage and spend your life sheeping. ;-) As a note though - you don't need the /stopcasting now. | |||||
| #2265 | Source | Posted on Patch 2.3.3 | Twisteddark |
trinkets
hi guys just need some advice on trinkets. currently i have romulos poison vial, bloodlust brooch, and hourglass of the unraveller. was jus wondering which ones would be best used for pve/raiding? i realise hour glass and brooch offer more dps but i lose a chunk of my hit rating if i use those. any suggestions?
| |||||
| #2266 | Source | Posted on Patch 2.3.3 | Fimbo |
![]()
Cheeky's wonderful spreadsheet (tm) is the answer. Plug in your gear, set the mob to Level73 (the default now iirc) and switch between trinkets and see the effect on your DPS. As a note i'd test [Abacus of Violent Odds] along side the ones you have listed, that tends to be better for DPS than some epic trinkets and is easy to get. | |||||
| #2267 | Source | Posted on Patch 2.3.3 | Nyera |
![]()
Why is it necessary to activate this macro (which I am using) 10 times a second if the fastest I will get a shot is 1.5sec (prehaste of course)? I assume you are correct, I just want to understand. I have been using this macro, tied to my mouse wheel for some time, but I don't imagine that I am activating it more than 4-5 times a second using my current method of spamming. I want to be the best at what I do and the idea that I could be ekking out more damage is irksome to me. Thanks in advance. | |||||
| #2268 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Ottoline |
...question answered, but where is the delete post button?
Last edited by Ottoline : 02/27/08 at 5:37 PM. | |||||
| #2269 | Source | Posted on Patch 2.3.3 | Neruse |
I'm BM for the week, and I have BB with 0 haste. After making my fingers beg for mercy manually spamming the 3:2 macro, I whipped out my n52.
With the n52, spamming the macro usually gives me a 2:1 rotation, but I found that removing my finger for ~2/3rds of a second every other steady turned the 2:1 into a 3:2. Perhaps laying off the macro momentarily every other steady will fix the rotation for you as well. | |||||
| #2270 | Source | Posted on Patch 2.3.3 | Lajjam |
Most beneficial?
I've been trying to figure out through the spreadsheet but I cannot come to a conclusion due to my failure to use Cheeky's Spreadsheet.
My questions are as following, which gear will provide the best DPS, the T4 set with Relentless Earthstorm Diamond or a combined mixture of Zul'Aman and Karazhan / Badge gear? My and my guild leader have been discussing this but cannot come to a conclusion. Any help from the fellow experts here would be greatly apprecciated. | |||||
| #2271 | Source | Posted on Patch 2.3.3 | • Shinanigans |
My question is related on how to be competitive on DPS meters in BT/Hyjal.
[1] If you are in a BT/Hyjal guild, how much AP, Crit, and Hit do you have? [2] With what spec are these stats associated with? [3] If BM, what pet are you using? [4] If you are running WWS reports, what is your sustained DPS on fights like Teron and RoS? [5] What type of shot rotation are you using? Thanks for your input guys. | |||||
| #2272 | Source | Posted on Patch 2.3.3 | Mattaos |
![]()
2. BM hunter 3. Ravager (Bite priority/Gore secondary) 4. Last weeks Teron Last weeks EoS 5. Currently testing the 3:2 rotation (58 haste rating) My armory Use Cheeky's spreadsheet to map out future upgrades, gem selection/config, enchant selctions, etc... The spreadsheet will show you a pretty accurate depiction of what your DPS should be on straight tank-n-spank fights. | |||||
| #2273 | Source | Posted on Patch 2.3.3 | Superkaj |
This is a full t6 geared BM's stats approximately (with no haste gear)
1. Unbuffed (with hawk), 2200 AP, 141 Hit rating, 32,83% crit 2. Bm Hunter 3. Raptor 4. Our guild does not use wws Im afraid, but I've topped 2000 dps a few times with good group buffs (according to recount) 5. 1:1 auto/steady - Sometimes substituting steady with arcane+kc in a macro if Im on the move. | |||||
| #2274 | Source | Posted on Patch 2.3.3 | Cranch |
![]()
| |||||
| #2275 | Source | Posted on Patch 2.3.3 | Cranch |
![]()
| |||||
| #2276 | Source | Posted on Patch 2.3.3 | Defpotec |
MM and Imp Aspect of the Hawk?
Ok, sorry if this has been answered previously in this thread or another, kinda new here. I've been raiding MM for a while now, my guild just killed Arch and we are starting to work on Bloodboil this week. I do well over 1k dps, consistent top 5 damage, and often top 1-3 (BM orc hunter normally has top spot).
I use the steady/auto macro, weaving in Arcane and Multi-shots. When Improved Aspect of the Hawk procs, which is often, I tend to clip. I seem to be able to keep better control of my rotation in Aspect of the Viper. What I'm wondering is, is it worth specing out of Imp Hawk so I can stay in Hawk w/o a haste proc, or should I keep Imp Hawk and switch to a 1:1 rotation when it procs? Currently using the 2.9 speed Legionkiller, also have the 3.0 ZA bow available to me. The World of Warcraft Armory ^My armory. | |||||
| #2277 | Source | Posted on Patch 2.3.3 | jurgen |
![]()
That said, as long as you're hell-bent on sticking w/ marks, just realize that small amounts of haste really do nothing as long as you're maintaining a 2 special:1 auto rotation. If you happen to come upon a DST and 5 or 6 more pieces of epic haste gear in the near future, then by all means stick w/ imp aoth, because it will help enormously in your efforts to keep an efficient 1:1 rotation. However, while small amounts of haste (i.e. imp aoth procs) won't help you much, they won't hurt you, either. Frankly, there isn't any other talent that's worth putting those points into, from a dps perspective, so you might as well save yourself some gold and keep imp aoth. If nothing else, it'll help you feel productive during trash clears when you're too lazy to weave specials :P edit: legionkiller and ancient amani are likely about tied. Ideally, I think you want the slowest weapon as long as you're still running the 2 special:1 auto. But there is the increased wpn dmg and crit to factor in on the crossbow. If only you were a troll to make the decision easy... | |||||
| #2278 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Kitox |
Hello,
I know that this is common question, but still I want to know if can improve my gear and DPS and if I can then how. Atm out guild raids SSC 2 bosses and TK 2 bosses. Learning Alar. I still need to get VR legging and hydros chest, belt I will get soon (craftable). I have both sunfury bow and gun from Big Woolf, should I go to gun instead of bow? Here is my link to armory The World of Warcraft Armory This is one of my best performances on VR Wow Web Stats Now I'm using macro so I get more steady shots+KC than Auto, but dont have report after stated using it Last edited by Kitox : 02/28/08 at 8:42 AM. | |||||
| #2279 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Taurous |
Hey all,
I'm new to this and I kindly ask for assistance. My guild has 3/4 TK and 2/6 in SSC, so you can imagine the gear level. Here's my armory link. As you can see, I'm hybrid/surv heavy specced and using a WS as a pet. I'm specced hybrid due to gear and gems, the rest of the raiding hunters in my guild are either BM or MM. I took a look at WWS from last night and my dps on VR kill seems really low to me. Granted, I got targeted by orb about 10 times and if you add the orbs on raiders next to me I had to move quite a bit. I used a 3:2 macro for the entire fight. Some time ago (and while was BM, with my good old Sian Rotam) I peaked just a bit over 1k dps, having different gloves, belt and boots (all my current are upgrades to what I had), while my sustained dps was roughly 950 (I don't have a WWS link on those, since the account we're using is not premium and the links have expired). I'd like some feedback on how much dps should be expected from someone having gear level as I do. Only asking for ball park figure of course. I'm guessing the macro fails and/or I'm doing something horribly wrong, but, in all honesty, I can't seem to pinpoint exactly where. Any ideas or suggestions would be greatly appreciated; thanks for taking the time to read this Last edited by Taurous : 02/28/08 at 8:43 AM. Reason: Spelling errors | |||||
| #2280 | Source | Posted on Patch 2.3.3 | Flay |
Advice needed
I am a member of a semi-casual guild, or progression is kinda slow, we have only downed VR 2 times. A few of my guildmates have some T5 gear. I am currently working up to my T5 gear, but the going is slow for obvious reasons. I want to not have to use PVP on my toon, if at all possible, however I want to continue doing maximum damage, as we get further into SSC and TK and the gear situation is on a DKP system, which many members have stacked and not played those toons for months and worked on alts, and when we break new content with new gear they decide to bring them out get in the raid just for gear, then put them back on a shelf until the next time new ground is broken. So my dilemma is this: My chances of getting my T5 shoulders is about 20 VR downs away, running TK, once a week, then I will get my shoulders sometime in July . . . I don't like PVP all that much, is there any advice anyone could give me, so I can keep progressing and not stand still waiting for better gear to drop?
I have used Cheeky's since November and it has helped me craft my toon, and thus constantly finish in the top 3, behind casters, and I almost double my class leaders damage on every fight since December! The funny thing is I have shared ALL of my information with the other hunters in my guild and they either, don't care about their performance, or they think it is too much trouble to mess with! I would like to continue to dominate my class and help my guild progress faster through content. And yes I am saving badges! for 2.4 . . Thanks in advance | |||||
| #2281 | Source | Posted on Patch 2.3.3 | Gelmir |
![]()
| |||||
| #2282 | Source | Posted on Patch 2.3.3 | Diasx |
Looking for general advice on suggestions on any spots of weakness towards maximum DPS to justify my slot.
Armory Link : Diasx Still trying to get the Wolfslayer Rifle We are currently farming KZ and Gruuls. Slowly stepping into SSC (one Hydross kill so far) Thanks in advance | |||||
| #2283 | Source | Posted on Patch 2.3.3 | Freejack |
142 hit rating enough no need more
Leg enchant 50ap + 12crit Nethercobra Leg Armor - Items - World of Warcraft Trinket's: Bloodlust Brooch - Items - World of Warcraft Hourglass of the Unraveller - Items - World of Warcraft | |||||
| #2284 | Source | Posted on Patch 2.3.3 | Kehoe |
![]()
I should still be in my raiding MM spec when you read this, but I have been raiding with BM spec last couple of weeks and may go back. It is a fun change, but MM is still my love :P | |||||
| #2285 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Wnxmeteor |
I've been looking at the new sunwell items and made a new wishlist.
Comment if you know any better items for a slot. Head: [Cursed Vision of Sargeras] (+16 hit rating) Neck: [Hard Khorium Choker] Shoulders: [Mantle of the Golden Forest] Back: [Dory's Embrace] Chest: [Bladed Chaos Tunic] Wrists: [Gronnstalker's Bracers] Melee weapon: [Shiv of Exsanguination] x2 Ranged weapon: Thori'dal the Stars' Fury (Couldn't get wowhead link, 112 armor penetration.) Hands: [Gronnstalker's Gloves] Waist: [Gronnstalker's Belt] Legs: [Leggings of the Immortal Night] Feet: [Gronnstalker's Boots] Ring1: [Band of Ruinous Delight] Ring2: [Stormrage Signet Ring] Trinket1: [Dragonspine Trophy] Trinket2: [Berserker's Call] Links to the new T6 parts might be outdated, these are the ones I mean: http://www.worldofraids.com/2008/ptr...er6/hunter.jpg Totals: - 137 Hit Rating - 2173 Armor Penetration Last edited by Wnxmeteor : 02/29/08 at 4:23 AM. | |||||
| #2286 | Source | Posted on Patch 2.3.3 | steamrice |
How about this?
[Angelista's Revenge] instead of [Stormrage Signet Ring] [Madness of the Betrayer] instead of [Berserker's Call] While the current 2173 pretty much negates low armor bosses like teron, the madness should help with everything else | |||||
| #2287 | Source | Posted on Patch 2.3.3 | kronchev |
![]()
Also I'm not too sure of DST. The proc is obviously not "bad" for Survival but its low static +AP seems almost like its holding the hunter back. As for a slot filler, possibly [Madness of the Betrayer] instead of DST? | |||||
| #2288 | Source | Posted on Patch 2.3.3 | StormyParis |
Hot to do a proper Boom test + macro needed
Hi
I went and did tests on Dr Boom, in order to determine what's best for my BM hunter between the Solfury bow and the Wolfslayer's rifle. The results I got contradict the theorycrafting, cheeky's spreadsheet, the top25 BM weapons recap, and are not very coherent. There must have been something wrong with my methodoly, which was basicaly 'stand up and shoot till OOM ensues'. I had 2xmana oils to make the fight last longer, and because I have them when I raid, put I did not pop mana pots. excerpt from the tests: BM, lag: 151; FPS: 70-75 no pet, 2x mana oil, 7.003 mana. stats w/ gun: speed 1.96, PA 2.181, crit 22.33% stats w/ bow: speed 2.1, PA 2.196, crit 21.96% observed DPS (bow/gun): Macro hawk viper 1:1 696/647 605/629 3:2 684/610 661/650 survie 660/704 NA/NA There's so much wrong with these figures, I won't event start listing the problems.I rougly montiroed critrate and hawk procs, no major irregularity threre. I used Recount has my damagemeter. My character is Asrock on drek'thar. Mixed kara/ssc/tk/ZA gear, 1xT5, 2xT4... What did I do wrong ? PS: do any of you know of an addon that will let me monitor my idle time, and my pushed back autoshots, to optimize my +haste ? | |||||
| #2289 | Source | Posted on Patch 2.3.3 | Darkstryder |
Can someone please confirm what would be the top of %crit shouldnt pass because it wouldnt make difference, I read where more than 50% raid buff is more than enough crit you will ever need.
right now im at 36.70%crit , would 39%crit be the max you should aim for? | |||||
| #2290 | Source | Posted on Patch 2.3.3 | enemy5 |
I know most discussions are about higher-end content than Karazhan, but I would like to ask for some help on what to suggest to Talyan, one of our hunters. She isn't the most advanced player in the world (wasn't much of a gamer before WoW), so things like macros and shot-rotations may difficult concepts to grasp.
Here are armory links for the 3 hunters we had, and a WWS report from our last Kara run: Daldingo Talyan Imwithhim WWS Report All 3 are Marksman build. From the numbers, for the most part Talyan in a good amount of epic gear was doing comparable damage to Imwithhim in green machine gear, rather than Daldingo in epics. I'm sure part of it is using Aimed Shot too much and Steady Shot not nearly enough, but what else can I advise her to do? Would there be a sizable damage increase if she switched to a Beastmaster build? I have though about having her switch to BM, but from what I've read it seems like a lot of BM's power comes from the different Steady Shot - Auto Shot macros, which I'm pretty sure she wouldn't be able to properly set up. So, I guess my main question could be summed up into this: Would keeping the Marksman build be better, or would switching to Beastmaster build be better for a novice? | |||||
| #2291 | Source | Posted on Patch 2.3.3 | Dalakroth |
Looking at the WWS report it seems that Talyan's shot rotation is a complete mess, she needs to drop aimed shot completely, it should only ever be used when misdirecting to the tank on a boss/trash pull, regardless of spec. It resets the auto shot timer which is practically heresey.
Talyan's gear isn't bad, it's quite reasonable actually, it could do with a bit of love in the enchant/socketing department but the gear choices aren't bad ones. Hit rating is absolutely fine as well, welk above what most hunters at Kara level tend to have in my experience. I would strongly suggest that you ask at least two of your hunters to respec to BM asap, unfortunately BM is pretty much always going to be a higher dps spec than MM with equal gear levels, it's only late t6 where you can argue the difference with any merit. It's also pretty hard to screw up your shot rotations as a BM hunter now, just get them to use the latest steady shot "spam" macro and have them hammer it, pretty much idiot proof. Finally, it's considered bad practice to 'stack' MM hunters as the group buff does not stack with other hunters TSA as opposed to Ferocious Inspiration (BM group buff procced by their pet). | |||||
| #2292 | Source | Posted on Patch 2.3.3 | Fimbo |
![]()
But i'm guessing the fact it's you asking on here not Talyan means it's likely she's not going to be reading it. As referenced in that thread, I wrote a document sometime ago for a friend who loved playing a hunter to level (easy mode as they say...) with but wanted to take her into Kara when she got to 70; she sounds very similar to Talyan - and i wanted to explain to her how i wasn't taking her into Kara until she stopped using Aimed Shot all the time . Maybe the document will be of use to Taylan: A Hunters Guide to Shot Rotations | |||||
| #2293 | Source | Posted on Patch 2.3.3 | enemy5 |
![]()
One of the things I was planning on telling her to do was use Aimed Shot less, but now I'll go ahead and have her drop it completely. | |||||
| #2294 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | • Praxx |
![]()
#showtooltip /console Sound_EnableSFX 0 /cast !Auto shot /cast Steady Shot /cast [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() /console Sound_EnableSFX 1 The two /console lines will stop the *click* sound of the weapon when the macro is pushed but the shot is not ready. The /script line will clear the red error message if another action is in progress or the shot is not ready. Have them try it out and see what they think of the DPS. Edit: Looking at her armory she is MM spec. As far as I know there is not a spammable macro for MM because of shot timings with haste procs throwing off the rotations. Has she considered going BM? With the macro above she would be putting out 1000 dps in Kara fairly easily. Last edited by Praxx : 02/29/08 at 12:39 PM. | |||||
| #2295 | Source | Posted on Patch 2.3.3 | enemy5 |
Yeah, she'd most likely try BM if I asked her to. I apologize if this is asking the obvious, but I want to get this straight: All she'd have to do is just keep hitting the macro Praxx posted, or does it still require some manual timing?
| |||||
| #2296 | Source | Posted on Patch 2.3.3 | • Praxx |
Just spam the macro 5 times a second.
| |||||
| #2297 | Source | Posted on Patch 2.3.3 | Daemous | ||||||
| #2298 | Source | Posted on Patch 2.3.3 | Seatuna |
Raiding Gear vrs PVP gear
I was going to raid with a guild teh other night and I was asked if I had better PVE gear then what I was wearing...I was like hmmm
Can you guys take a look at my gear, and tell me why it wont work raiding? What is it that i am missing out on? Im going to start getting the Badge reward gear soon. The World of Warcraft Armory thank you | |||||
| #2299 | Source | Posted on Patch 2.3.3 | enemy5 | ||||||
| #2300 | Source | Posted on Patch 2.3.3 | Dalakroth |
![]()
It is dependant on going BM though, but as I've outlined earlier I would strongly suggest she do so anyway. | |||||
| #2301 | Source | Posted on Patch 2.3.3 | Kehoe |
![]()
Also, your spec is far off from a raiding spec. No points in careful aim, gftt, and improved arcane shot. | |||||
| #2302 | Source | Posted on Patch 2.3.3 | enemy5 |
![]()
About the macro though, I know it works, I've seen it work, but what I don't understand about it is, what makes the macro different than just pounding Steady Shot (which doesn't allow an auto-shot to be fired)? | |||||
| #2303 | Source | Posted on Patch 2.3.3 | • Praxx |
![]()
| |||||
| #2304 | Source | Posted on Patch 2.3.3 | steamrice |
![]()
| |||||
| #2305 | Source | Posted on Patch 2.3.3 | Pixen |
Quick pet ability question, it's not as high level as all the macro/rotation questions flying around (my hunter is only 52 but climbing fast).
I'm currently leveling a ravager and a boar as I go. This has turned out to be a huge pain because with the changes to the <60 leveling curve, I'm finding it difficult to keep both leveled without dedicating time to just grinding mobs. Anyway, I almost derailed myself there. I feel like I've seen numerous references to bite/gore and what's the best way to use them in pet dps, and I keep seeing people suggest turning bite off and leaving gore on autocast. I was just wondering what the reasoning for doing so was? When I put Bite/Gore 9 into a spreadsheet, I get an expected value of 138 and damage/focus of 3.94 for Bite and an expected value of 84.53 and damage/focus 3.38 for Gore, assuming a 15% pet crit rate. Unless my calculations are wrong, it seems like you would want both on autocast and for the pet to just use Gore when Bite was on cooldown. Why does everyone seem to suggest otherwise? Is it really better pet dps, or is it just about keeping Ferocious Inspiration up more of the time (which I suppose just occurred to me as a possible explanation)? | |||||
| #2306 | Source | Posted on Patch 2.3.3 | • Praxx |
The only ability that you want to turn off auto cast that I am aware of is Lightning Breath for the Wind Serpent. I leave both Bite and Gore on auto cast for my ravager and don't have any problem with FI staying up.
Re: pet leveling you might consider dropping one or the other until you get higher. I believe the highest boar you can get is in EPL (60). You can get a 70 Ravager in the Netherwing Mines. | |||||
| #2307 | Source | Posted on Patch 2.3.3 | Pixen |
![]()
Just so this post wasn't completely pointless, do arcane/multishots clip autoshots as well? I can't seem to find any evidence of this, as my autoshots seem frequently erratic as it is. I'm trying to get used to shot weaving before 62, but it doesn't seem to make any difference when I use arcane shot (monitoring using Quartz). | |||||
| #2308 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Pixen |
![]()
Unless ranged and melee are different, I was under the impression that crit replaced hit, and hit replaced miss, and thus statements like the bolded one were just inaccurate unless you were running with over 95% crit. Is this incorrect? Last edited by Pixen : 02/29/08 at 4:30 PM. | |||||
| #2309 | Source | Posted on Patch 2.3.3 | enemy5 |
I have another question. When using the auto/steady shot macro, do you worry about adding in Multi-Shot and/or Arcane Shot, or just use the macro for the most damage? (I apologize if this is redundant, but after playing my own Hunter as Marksman for so long, BM seems like crazy dps with a lot less effort.)
| |||||
| #2310 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | • Praxx |
![]()
![]()
![]()
Last edited by Praxx : 03/01/08 at 10:37 AM. | |||||
| #2311 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | • Praxx |
Delete: post spamming
Last edited by Praxx : 03/01/08 at 10:36 AM. | |||||
| #2312 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | • Praxx |
Deleted: post spamming
Last edited by Praxx : 03/01/08 at 10:36 AM. | |||||
| #2313 | Source | Posted on Patch 2.3.3 | ◊ Sarutobi |
![]()
| |||||
| #2314 | Source | Posted on Patch 2.3.3 | Diasx |
![]()
The nethercobra is current out of reach cost wise to me, though Im going to switch to the smaller version of it on my leggings. | |||||
| #2315 | Source | Posted on Patch 2.3.3 | Kehoe |
![]()
| |||||
| #2316 | Source | Posted on Patch 2.3.3 | Kaniption |
fellow hunters, looking for a little guidance here. My gear is decent and my damage usually averages around 1000 on trash, 1100-1300 on boss fights, but I'm looking to get more out of my gear.
Here is my armory link The World of Warcraft Armory when I'm not using a carrot on a stick I have a bloodlust brooch equipped. I also have bladefists breadth sitting in my bank, along with the bloodknight warcloak. With that said, a few questions. Would re-gemming any of my gear positively affect my damage? If so, what gems, in what pieces of gear? Would using bladefists Breadth be better than my abbaccus or BLB? Is the Bloodknight war cloak better than the cloak of fiends? (Keep in mind I normally run around a 200-250ms latency) Are my stats mainly ap and crit balanced well or am I too heavy on one or the other? My guild is killing hydross, is the Ranger Generals Chestguard better then the Ebon Netherscale? Any suggestions are much appreciated, I know you guys are much wiser on the subject than I. Thanks. | |||||
| #2317 | Source | Posted on Patch 2.3.3 | Kathucka |
Just FYI, I made a Hunter's Guide to Karazhan. It should help any hunter looking to start raiding and attempts to answer almost all the questions they might have.
You may be able to save time answering some of the questions by pointing people to the guide. | |||||
| #2318 | Source | Posted on Patch 2.3.3 | StormyParis |
Bump my question on the previous page about weird DrBoom tests results. Am I doing the tests wrong, or is the theorycrafting wrong ?
| |||||
| #2319 | Source | Posted on Patch 2.3.3 | Roadbump |
So, I'd like to think that I'm somewhat of a knowledgeable Hunter. I try to know the most about my class that I can. I'm not very educated when it comes to macros though. I've been searching a few posts on the boards and I've seen 2 macro's floating around.
#showtooltip Steady Shot /console Sound_EnableSFX 0 /cast !Auto shot /cast [target=pettarget, exists] Kill command /cast Steady shot /console Sound_EnableSFX 1 /script UIErrorsFrame:Clear() AND #showtooltip Steady Shot /castsequence reset=3 Steady Shot, !Auto Shot /cast [exists,target=pettarget] Kill Command /script UIErrorsFrame:Clear() I know the castsequence macro allows you to spam it and it'll do the work for you. The first one lets you time your Steady before your Auto. I've heard the first consumes more mana, but I'm not totally sure why. If you could explain what the difference is, it would be great. And which one should I be using? | |||||
| #2320 | Source | Posted on Patch 2.3.3 | Cranch |
What you need to do to minimize the randomness of crit and damage is to count the number of shots taken. You can then use your average shot damage (or just use the spreadsheet values) to get a good dps estimate. Also, you don't want to shoot until out of mana. Instead, shoot for a specific time interval, say 1 minute or 2 minutes. And don't use items or skills with cooldowns, they add another variable which makes the analysis more difficult.
| |||||
| #2321 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | freeform |
![]()
Last edited by freeform : 03/03/08 at 4:40 AM. Reason: Fixed typos | |||||
| #2322 | Source | Posted on Patch 2.3.3 | StormyParis |
I did most of that:
- used no trikets/CD (which bugs me a bit, I'm sure their impact is significant) - I used recount to see my DPS, recount is supposed to do just that: add my total damage, and divide it by the time I spent in combat ? - I went till OOM to make sure ti minimize the randomness factor (unrepresentative critrates are more likely to happen over short periods of time than over long ones) | |||||
| #2323 | Source | Posted on Patch 2.3.3 | Dareyeus |
What is the best PVE pet?
And what should you have it learn? I am currently in SSC and TK, so I would assume full resist in nature and arcane, but where form there? | |||||
| #2324 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | SweetSerenity |
Hi guys, first time poster here,
I acquired the Thalassian Wildercloak last night and I'm wondering whether or not it's a DPS boost from my current Dory's Embrace. By switching to Thalassian from Dory's I gain 50 attack power (unbuffed) but lose 0.20% crit (unbuffed). It's obviously an upgrade based on those figures alone without factoring in the benefit from blessing of kings. But I am unsure as to how the loss of 112 armour penetration from Dory's factors into my comparison. I am currently spec'd 41/20/0 but will be switching to 9/46/6 when Sunwell comes out and I'd like to know which cape is best for me. Some insight and advice on this matter would be greatly appreciated. Thanks guys Last edited by SweetSerenity : 03/03/08 at 12:14 AM. | |||||
| #2325 | Source | Posted on Patch 2.3.3 | Vidofnir |
Hey all,
I "recently" started levelling my Hunter again, and yesterday I reached level 66. So it was time for Kill Command and a Wind Serpent pet. I read a lot about the Wind Serpent pets, but yet I cant decide if it's the best DPS pet or not. I see too many different opinions. One says it is indeed the best DPS pet when Lightning Breath is combined with your SS/Autoshot/KC macro (so LB not on autocast), and the other says it's not the best DPS pet because his "white" damage is lower than that of a Cat/Ravager. My personal thought would be that it is the best DPS pet, the Focus cost of LB is a lot higher than that of Claw, but Focus generation shouldn't really be a problem as a BM Hunter. Is this correct, or am I wrong here and should I stick with my good ol' Cat? Other question I have is (ofcourse) about the Macro, can imagine people are getting bored of this here, but please tell me if this macro is the best for levelling or not: ![]() #showtooltip Steady Shot /script UIErrorsFrame:Hide() /castrandom [target=pettarget,exists] Kill Command /cast [target=pettarget,exists] Lightning Breath /castsequence reset=3 Steady Shot, !Auto Shot /script UIErrorsFrame:Clear() Thanks for your input. | |||||
| #2326 | Source | Posted on Patch 2.3.3 | • Praxx |
![]()
As far as the macro, the one you listed is the more mana efficient. Some users have had problems when their pet specials are above their shots in the macro. I would recommend using the following variation: #showtooltip /castsequence reset=3 Steady Shot, !Auto Shot /cast [target=pettarget, exists] Kill Command /cast [target=pettarget, exists] Lightning Breath /script UIErrorsFrame:Clear() | |||||
| #2327 | Source | Posted on Patch 2.3.3 | Dalakroth |
![]()
| |||||
| #2328 | Source | Posted on Patch 2.3.3 | Cranch |
![]()
| |||||
| #2329 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Cranch |
![]()
(You can use either the spreadsheet or your WWS over a long time to estimate your average steady and auto damage which you can then plug in to the above shot counts to give the expected damage over a minute.) Last edited by Cranch : 03/03/08 at 12:36 PM. | |||||
| #2330 | Source | Posted on Patch 2.3.3 | nfmmalice |
This is my first post on this forum, so bear with me.
Im a 41/20/0 BM HUnter Using Wolfslayer, Blackhand's Breadth, and Hourglass... I haven't yet switched to a 3:2 macro, but Will do it tonight to test things out. What I'm looking at for informational purposes is which Gems/Trinkets would be best for overall DPS output. Here's my Armory Link: The World of Warcraft Armory We have just started raiding 25man content, and Im wondering where I can make improvements. Should I switch out Bladefist for the Abacus of Violent odds? Should I stack Haste anywhere to try and get myself closer to a 1:1 rotation? I use a ravager atm, but Im thinking of switching to a windserpent... Any help on how to regear/socket would be greatly appreciated. | |||||
| #2331 | Source | Posted on Patch 2.3.3 | erb |
nfm: You'll want to stick with 1:1 when using Wolfslayer instead of 3:2.
Agility sockets and enchants are generally preferable. I wouldn't worry about stacking any haste at this time as I would primarily focus on getting another 1% to hit and then I would work on crit, and finally AP. | |||||
| #2332 | Source | Posted on Patch 2.3.3 | Escort |
Trinket Question
I was curious if any survival hunter, using a 3:2 macro, and 4 piece t6, had any reliable data on Beserker's Call vs Ashtongue talisman?
Thanks for the help | |||||
| #2333 | Source | Posted on Patch 2.3.3 | Kaniption |
So, 1:1 with wolfslayer. 3:2 with something slower? I'm assuming 3:2 is arcane > auto > steady > auto > steady ?
Guess I'm a bit out of the loop on shot rotations I've always just been a 1:1 guy. Prince bow using 3:2 > Wolfslayer using 1:1? Mana efficiency becomes an issue on boss fights? Someone update me please. | |||||
| #2334 | Source | Posted on Patch 2.3.3 | • Praxx |
![]()
| |||||
| #2335 | Source | Posted on Patch 2.3.3 | Nuggett63 |
Genreal Questions
I have some questions that would be awesome if i could get answered. I have a lvl 28 BE hunter coming up thru the ranks. so here are some questions that i'd like answered
1. What is the kill command? i've been reading the hunter forums. and i have no idea what that is. I assume that it is a pet command 2. What sort of a pet should i have for lvlin, im BM (recently respec'd from MM) because i heard that it was a better way to lvl. and on the same token, what is a good BM talent build? 3. Why is BM supposedly so much better than MM? 4. What do the 1:1:2: etc etc etc mean? what is the ratio being compared? (i know it has something to do with shot rotation) pardon my newbness. i am just looking to be the best hunter that i can be. hunters are much different than the 70 mage and 70 pally i play haha. but also. much more fun well thank you very much | |||||
| #2336 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Rifeus |
Edit, suppose it can be said both ways.
Last edited by Rifeus : 03/10/08 at 3:07 AM. | |||||
| #2337 | Source | Posted on Patch 2.3.3 | • Praxx | ||||||
| #2338 | Source | Posted on Patch 2.3.3 | Xoric |
Hello Elitist Jerks,
since I could not find a better thread to post, I am going to try my luck here and hope that nobody will be mad. I am just developing a Survival Hunter Addon that serves the purpose to display the hunter's Expose Weakness Debuff's Uptime and the resulting AP Bonus for the raid. Since the last update it also displays the uptimes of trinkets (tsunami talisman, ashtongue trinket, dragonspine trophy etc) and talent procs (improved aspect of the hawk, master tactician). Before I finally upload the addon - I would like to have it tested and get some more feedback about possible bugs or things that need improvement. You can preview and download the addon as well as give me feedback here: Insurrection :: Thema anzeigen - Suche ein paar Survival Hunter Thanks a lot, Xoric / Jakudien from Terrordar (Germany) | |||||
| #2339 | Source | Posted on Patch 2.3.3 | Felixalias |
Looks very nice Xoric - I will test it tonight in TK, I won't be able to test the expose weakness aspect, only the trinkets/imp hawk procs.
| |||||
| #2340 | Source | Posted on Patch 2.3.3 | Gearknight |
Because we're talking about a rotation (meaning it repeats indefinately, or at least for a while), there's no difference. You two are simply starting counting at a different location in the cycle.
| |||||
| #2341 | Source | Posted on Patch 2.3.3 | nfmmalice |
So... Which macro would I use for 1:1?
I'm assuming this is 3:2 right? #showtooltip /castsequence reset=3 Steady Shot, !Auto Shot /cast [target=pettarget, exists] Kill Command /cast [target=pettarget, exists] Lightning Breath /script UIErrorsFrame:Clear() | |||||
| #2342 | Source | Posted on Patch 2.3.3 | Teldra |
![]()
![]()
BM is easier for leveling since your pet becomes you tank and BM talents reinforce this. BM is slightly higher in damage in raids after getting to 70. BM also has a stacking party buff called Ferocious Inspiration. 5 BM hunters sharing a +15% to damage buff is awe inspiring. Mostly it's about preference and play style. If you hate BM, go with something else. Yes, it's for shot rotations. It's comparing Auto Shot to Steady Shot (or vice versa). 3:2 refers specifically to a 3 steady shots per 2 auto shot rotation. | |||||
| #2343 | Source | Posted on Patch 2.3.3 | • Praxx |
![]()
The 3:2 macro is: /cast !Auto Shot /cast Steady Shot /cast [target=pettarget, exists] Kill command Using the /cast command allows the .5 sec timer on auto shot to begin before the steady shot is fired. There is an illustration of this just a few posts above yours. | |||||
| #2344 | Source | Posted on Patch 2.3.3 | Kennit |
re: Cheeky's spreadsheet and IAotH
Hey all.
I'm currently a 0/20/41 raid buffing machine, but have been playing around in the spreadsheet looking at more hybridized specs and how they might affect my dps. So far, so good. I have an issue that confuses me greatly: whenever I plug in Imp Aspect of the Hawk on the talents page, my DPS goes DOWN by 10-20. Even if I grant myself five extra free talent points, lose nothing, and pop em in, my estimated DPS takes a significant hit. Is there some key concept I'm missing here? For a talent that is so highly rated, why am I seeming to get punched in the mean bean machine? Any feedback on the topic would be greatly appreciated. | |||||
| #2345 | Source | Posted on Patch 2.3.3 | Taurous |
![]()
/cast !Auto Shot /cast Steady Shot /cast [target=pettarget, exists] Kill command /cast [target=pettarget, exists] Lightning Breath Thanks. | |||||
| #2346 | Source | Posted on Patch 2.3.3 | Hunterlin |
![]()
@Taurous Yes, with wind serpent 3:2 macro look like that. You also may want to move kill command before steady, but I have not tested if this have any impact. With my gear manual 1:1.x is still better. | |||||
| #2347 | Source | Posted on Patch 2.3.3 | Evil-Homer! |
I'm testing out a macro and I can't remember the commands to disable sound FX, anyone here know?
| |||||
| #2348 | Source | Posted on Patch 2.3.3 | • Praxx |
![]()
/console Sound_EnableSFX 0 /cast !Auto shot /cast Steady shot /cast [target=pettarget, exists] Kill command /console Sound_EnableSFX 1 /script UIErrorsFrame:Clear() | |||||
| #2349 | Source | Posted on Patch 2.3.3 | Evil-Homer! |
Thank you so much!
| |||||
| #2350 | Source | Posted on Patch 2.3.3 | Waladin |
Two questions I can't find answers to.
1. Is the stacking bonus RAP of Hunter's Mark lost when you refresh it on a target?
2. Are raid bosses generally vulnerable to scorpid sting? | |||||
| #2351 | Source | Posted on Patch 2.3.3 | Wunlastri |
1. No. So long as you refresh it before it runs out. If it drops the bonus leaves with it.
2. Yes. | |||||
| #2352 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | ◊ Sarutobi |
To expand on this; yes, it can be used on any boss that's not an elemental or mechanical, but it's not worth the debuff slot or the mana it costs to use it.
EDIT: Apparently I fail at reading comprehension. Thought i read serpent sting for some reason. Last edited by Sarutobi : 03/06/08 at 11:05 AM. | |||||
| #2353 | Source | Posted on Patch 2.3.3 | Enova |
I wouldn't dismiss the scorpid sting so easily; -5% to hit means a lot less work for healers. Of course, you have to use your best judgment if you need to use it or not, depending on the mechanics of the encounter. If there's something like Hurtful strikes or AOE silences, that complicate the healing, it's probably worth using anyway...
| |||||
| #2354 | Source | Posted on Patch 2.3.3 | Malicoire_ |
New to Surv.
Armory - Darlynne
WWS - Solarian - 3/4/07 Recently respecced to SV from BM to help raid DPS. We're just 2/4 TK and have yet to hit SSC, but are doing so tomorrow. A few nubish questions here: 1) So far as gear goes, I'm hoping to attain the chest and ring from Hydross in the very near future, so those slots should be upgraded. Grabbing a necklace of the deep when i can find a reasonably priced Shadow Pearl. (And I ran out of rubies for my pants as I got the boots the same night, so they'll be upgraded soon as well) Any other glaring gear deficiencies of note? 2) I recently read in this thread that wind serpents are the pet of choice around 35% crit for focus regen, does that hold true for SV as well. Should I train it in bite or just save the focus for Lightning breath? 3) Currently using a 1:1 shot rotation and weaving in arcanes by hand when it's up. Should I also be using multis and is there an all in one macro to do this or is it more advisable to just hand weave? 4) Talon of Alar has proven to be as big of a hunk o' crap as it's rumored to be. Okay, not really a question, but you can back me up. :P Thanks for your time, I appreciate it. | |||||
| #2355 | Source | Posted on Patch 2.3.3 | Kitox |
Hi, our guild just learning Al'ar and we were not bad at all yesterday, we downed him to 16% 2nd phase. I'm BM and even without pet I was 2nd on DPS. I want to ask how I can improve my DPS with pet, should I keep pet on adds with max fire res to get FI or let him be on boss and resurrect if he dies. Also want to ask how I can keep my pet on Lurker, because he don't attack if I'm standing on platform.
P.S.Still Doing 2/6 SSC and 2/4 TK. I', waiting for Hydros chest and Void reaver leggings so stats will increase. I have 30% crit unbuffed, ~1750AP and 126Hit. I miss only 2-3hit per boss fight. Should I got for more hit or its ok and I should build more AP instead? Thanks in advance | |||||
| #2356 | Source | Posted on Patch 2.3.3 | Intermission |
![]()
It is not 5% less damage taken by the tank, as some people assume. Lets say the tank already has 40% avoidance. He now gets hit only 55% of the time, not 60%. This is a relative damage reduction of 8.3%. Say the boss is Illidan/Mother or another dual wielder and the tanks total avoidance is 60%. He now gets hit only 35% of the time, instead of 40%. A relative damage reduction of 12.5%. I know avoidance is not the same as 'damage reduction' but I hope you understand what I mean. | |||||
| #2357 | Source | Posted on Patch 2.3.3 | Vazu |
Quick question for you Hunters.
While I'm aware that a shadow Priest is helpful to sustain your DPS, what is the math like without one? For those of you who routinely are competitive on meters (without a SP), what is your rotation like? Is it any different than a rotation you would use with a SP? How badly does running Viper nerf your DPS? Not having played a Hunter, I'm curious to get some feedback from both camps. Those who do well without the regen, and those who feel like they absolutely need it. | |||||
| #2358 | Source | Posted on Patch 2.3.3 | Rifeus |
We do not need a SP to keep our mana up, if that is the case for anyone they're cheap on potions.
For the hawk part I'm not sure, but a hunter competetive on the dps meter should always use AotH and still not go oom. Atleast that's my experience. | |||||
| #2359 | Source | Posted on Patch 2.3.3 | Osse |
Without JoW or SP it is not possible to keep mana up even with dual mana oils and super pots. This is assuming 3:2 rotation and AotH.
| |||||
| #2360 | Source | Posted on Patch 2.3.3 | Aragda |
It is possible. As a full time college student I very rarely have the time to farm pot money and still pull top 5 dps every raid (top 3 if the enhancement shaman isnt buffing the rogues) and have very little problem finishing a boss with mana to spare. Appx 1000-1100 dps sustained over a fight (3/5 T5, ssc/tk/badge loots et al.)
And now for something completely different...... After studying for 2 midterms for the past 5 days straight, I got this crazy notion to experiment with a 31/30 build. Just wanted to see what other people think. Plausible? or is our agi too far nerfed to make it work? Talent Calculator - World of Warcraft accually, i have used a 31/30 build before kara. its AMAZING for 5mans. survivability you wouldnt believe, and imp traps plus 2/5 beast lord = chain trap till doomsday. | |||||
| #2361 | Source | Posted on Patch 2.3.3 | rudedog |
![]()
Also, if you don't already have a SV hunter, I would say you'd be better off losing TSA and 2 points in RWS and moving them into expose weakness for the raid buff. | |||||
| #2362 | Source | Posted on Patch 2.3.3 | grymwish |
Boss Class Types
Im looking at various ways to boost DPS for different bosses. One of the other hunters in the guild recently said bosses had no class type (demon, undead, etc) and therefore talents like monster slaying were useless on bosses because they didnt fall into any of those classes. Not sure about this because I didnt read it myself.
Now if this is true, that would also mean items such as Elixir of Demonslaying and swords that do added damage to undead / demons / etc. are useless also. I have looked around and have yet to find any info confirming or denying this. All help would be appreciated. | |||||
| #2363 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Enova |
![]()
Except Rage, which is undead, everything in MH are demons. In BT, Teron is Undead, the Illidari Council, Gurtogg, Shade (i think) and Naj'entus are humanoids, and Supremus and Mother are demons. I'd assume Illidan is considered a demon as well. Essence of Souls is unclassified. In Tier 5 content, Lurker is a Beast, Hydross and Al'ar are elementals, Morogrim is a giant, Karatress, Leotheras, Solarian, Kael and Vashj are humanoids. Gruul and HKM are humanoids, Netherspite, Malechazaar and Magtheridon are demons, everything else in Kara is undead, except Maiden, which isn't classified, and Big bad Wolf, which is a beast. Everything in ZA is humanoid. Elixir of Demonslaying is, by all accounts a good dps boost, clearly better than Relentless assault on demon encounters. Swords that do damage on demons are another issue, though; I haven't seen one of those since the mid level 50s; there's no possible way a low level weapon could make up for the loss of stats or weapon damage. Demonslaying enchant was never worth it for hunters, since it procced of melee hits; I think it would be inferior to mongoose or executioner for a melee class, though. EDIT: Lactose is probably right, and the elixir doesn't work on ranged attacks. I've not used it because I personally find Relentless assault more convenient than a 5 minute boost. The rogues have been using it on our Archimonde tries, and say they've been getting significantly larger figures, though. Last edited by Enova : 03/06/08 at 10:17 AM. | |||||
| #2364 | Source | Posted on Patch 2.3.3 | ◊ Lactose |
Your guild member is incorrect.
To see what type a specific boss is flagged as, you can check e.g. Thottbot (WoWHead doesn't seem to list it). Edit: Also, Elixir of Demonslaying does not affect Ranged Attack Power. | |||||
| #2365 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Houjit |
![]()
EDIT: Clarified the weapons have melee/ranged/spell damage Last edited by Houjit : 03/06/08 at 10:59 AM. Reason: Added info about melee and ranged effects | |||||
| #2366 | Source | Posted on Patch 2.3.3 | Female Tauren |
Does anyone use a mm/surv style 1:1.5 rotation as BM? It is doable even with a 2.8 bow and average latency, but I wonder how it compares to the 3:2 rotation.
Also, it looks like very few BM hunters use haste pots. I usually use them when I'm with a SP and no other hastes are up. My understanding is that as long as you make use of every gcd while hasted you should never lose dps from it. | |||||
| #2367 | Source | Posted on Patch 2.3.3 | ◊ Tap |
Not every group is fortunate enough to get a Shadow Priest either though. From my own experiences, I need the potion cooldown for Fel Mana Potions, or the flavor of health potion I have (depending on the instance we're raiding), because the groups I'm placed in very rarely have a Shadow Priest.
| |||||
| #2368 | Source | Posted on Patch 2.3.3 | Enova |
![]()
Venturing a guess, I'd say a 3.10 speed would be more suited for that kind of rotation, not only for the leeway you gain in timing shots, but also for that extra bit of sting it adds to your attacks. However, only the season 1 crossbow uses that speed; and even so, you might have to skip KC. However, the idea is interesting, and I can plug a bit of data into the spreadsheet, but, seeing as I'm way too short of the BM hit cap, and since my guild is making a big push to get Illidan down before 2.4, I'm afraid I simply don't have the time to experiment with this build in the game. | |||||
| #2369 | Source | Posted on Patch 2.3.3 | Auroramoon |
Multishot mechanics
![]() Sorry if this has been answered time and again. When using multishot in our shot rotation where there is no CC or multiple tanks so you don't have to worry about pulling aggro or breaking CC. How is the math calculated per target or say 1 target. say you have 2 tanks and two mobs, you fire a multishot is that damage calculated per target? or is it divided by the mobs up to 3? I know mana cost per shot is a great balance but does the shot damage change dependent on the amount of targets present? | |||||
| #2370 | Source | Posted on Patch 2.3.3 | nfmmalice |
I have an honest question...
I will refrain from asking this onthe Class Forums because of the obvious "Stupid Huntards want everything" responses.. When looking at overall attack speed and such, I have read that the Obvious Choice for BM HUnters is Wolfslayer at 2.7 atkspd.. How much better/worse is the Barrel Bladed Rifle? And if we are talking about lower attack speed, what about the 1.9 speed "tank" gun that drops in BT? Would that be a viable BM gun for Speed? Is it TOO Fast? Or is it just purely a tank gun.. No questions asked? | |||||
| #2371 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Cyonsiaros |
To clear up the last 2 posts, *Edited to break down weapon speed accurately*
I believe multishot is as tooltipped, each target will take normal damage + the multishot modifier, lets say you multishot all crit and each hits ~2.5, if only 2 targets we're hit, you did about 5k damage, if 3 were, 7.5k. So in short from what I've personally experienced, the only thing you lose when hitting 2 instead of 3 targets, would be whatever damage that third arrow would have rolled for. --- I use a 2.8 (2.05 after bm+quiver) for 1:1's (It's a kara xbow ><) It's okay~ but not nearly maxiising damage 3:2 in cheekys shows a dps increase. I wish archimonde would drop my bristleblitz, I'm thinking that and haste gear bringing the speed down a bit with proper itemization may surpass current favorites. (even without haste gear for 1:1 and 3:2's cheekys puts bristle above my terrible xbow) *The juice* The best speed depends on 3 primary factors in my oppion, 1) latency 2) Haste gear (where applicable) 3) Shot rotation These figures will change the magic number for everyone. *edit* You can find pages of math on weapon speed all over the EJ forums, acrossed several threads, look around This is also all in general, as the poster below suggest to get more well rounded core dps numbers, try out cheekys spreadsheet and test the gear choices in there to have a great idea what itemization is best for a given rotation. Use cheekys for all gear questions. Last edited by Cyonsiaros : 03/06/08 at 6:42 PM. Reason: Correct | |||||
| #2372 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Teldra |
![]()
Last edited by Teldra : 03/06/08 at 4:33 PM. | |||||
| #2373 | Source | Posted on Patch 2.3.3 | Enova |
![]()
I never really gave the tank gun that much thought, because, IN THEORY, the very fast speed means a few things: -autoshots will fire faster than steady shots; basically, you're delaying your autoshots -faster weapons mean less weapon damage, so your autoshots would not only be delayed, they'd also be weaker than normal -faster weapons also scale slightly less with AP and ammo dps than slower weapons (this is only in the case of autoshots, mind you), so the gap wouldn't close as you got better gear; instead it would widen even further. The difference between 2.60 and 2.80 is insignifiant, but 1.90 to 2.60... well, that's a lot more visible... | |||||
| #2374 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Melestara |
![]()
Last edited by Melestara : 03/07/08 at 1:02 AM. | |||||
| #2375 | Source | Posted on Patch 2.3.3 | Axejess |
Sunfury (3:2) vs Wolfslayer (1:1) Troll 30ms
I am confused as a baby who get’s his first birthday cake.
This forum + cheeky’s sheet have really helped me in the past. Also the whole 3:2 discusions and so on really helped me boost my personal dps. But now I don’t know what to do. I am a troll hunter (average 30ms ping) so I have a bow racial I use the sunfury bow with the 3:2 spam macro and guess what droped yesterday the wolfslayer gun. In the past (old sheets) this always would be an upgrade with the old 1:1 macro. But when I put it in the sheet now it isn’t. It’s even less even with the gun set to 1:1. When you put in the barrel rifle from doomwalker (want it anyway) it gives the same amount of dps compared with the sunfury bow 3:2. Yes I read a lot of post etc for some the wolf is better for others the sunfury. If I read the sheet right I just should stay with the sunfury in mine situation. Is that right? I could compare the two myself but then I have to buy a dam +28cri scope to make the comparison fair, and as many knows this things aren’t cheap so if someone has been in a similar situation could give me a pointer ore two I gladly appreciate it. Keep up the good work. | |||||
| #2376 | Source | Posted on Patch 2.3.3 | Aragda |
![]()
| |||||
| #2377 | Source | Posted on Patch 2.3.3 | Flay |
Pet Spec
We are entering TK and advancing in SSC, I feel that I need to respecc my kitty. Should I put more into arcane resist and not use Bite? Survivability of my pet is an issue with me until I get 2 pieces of T5 gear. I do heal my kitty and try to sneak in a chain heal from the shammys. Any help would be appreciated.
| |||||
| #2378 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Ambits |
BM Question
Well I have done a lot of researching on this site over the past few months and I have come to a really good dps gear for me at this point and right now I'm doing around 1300-1500 dps on boss fights and we are working through SSC now and I just wanted a 2nd opinion on my gear and spec and make sure I'm not missing any major upgrades or if anyone can recommend any other gear that might up my dps but right now I think I have everything til SSC bosses that can up my dps. Also in most circumstances with BM I know we want AP and I love having my hit rating capped right now so I don't want to give up any of that for just a little AP but I was wondering when it might be worth to take some more AP or agility gear for the 3 pc ebon netherscale that is giving me my 20 hit rating right now as well as my crit, I have a ton of crit right now but I really think its boosting my dps, mainly I'm just not sure for future item upgrades where I should be looking. I know I want to keep atleast a 145 hit rating either way but I'm wondering if I should drop a little crit for more AP or if its good with the crit I have now, either way I'm doing a ton of dps just wondering for future raids. Any suggestions would be great, I'm using a 3:2 shot rotation and using Sunfury at this point as well, I'm looking at having my S3 helm next week as well to upgrade that. I really love my gear right now because I'm #1 on dps meter everytime and I'm doing right around 1500 max dps on boss fights. I have a ton of items I can swap in and out so list any you might be thinking of I might have it, I also have a surv agility set as well but I prefer BM spec currently.
Armory Link: https://www.wowarmory.com/character-...er&n=Icematrix Thanks Last edited by Ambits : 03/07/08 at 12:34 PM. | |||||
| #2379 | Source | Posted on Patch 2.3.3 | nfmmalice |
I know this may sound silly.. but how do I use the Spreadsheet? I'm opening it up, but I cant seem to change any of the fields...
| |||||
| #2380 | Source | Posted on Patch 2.3.3 | Praxx |
![]()
| |||||
| #2381 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Aragda |
![]()
Last edited by Aragda : 03/07/08 at 3:03 PM. | |||||
| #2382 | Source | Posted on Patch 2.3.3 | Flay |
![]()
| |||||
| #2383 | Source | Posted on Patch 2.3.3 | Wunlastri |
Wow really? They can gear alts before you just because they have more dkp? Loot council IMO.
| |||||
| #2384 | Source | Posted on Patch 2.3.3 | daruu |
After a long break from hunter playing i've decided to give it a another try
After being BM for a while, (41/20/0), i wanted to try something new, so i began looking at the survival tree This is the specc I probably will go for: Talent Calculator - World of Warcraft Its a pure pve specc, based on boosting other classes dps. Could someone experienced with the survival tree give me a opinion about this specc (or any other specc I should be considering)? Any help would be much appreciated | |||||
| #2385 | Source | Posted on Patch 2.3.3 | Mimzy |
I'm getting some odd results when playing with the spreadsheet cheeky made. Is there any way to turn off it factoring hit rating into its calculations?
| |||||
| #2386 | Source | Posted on Patch 2.3.3 | Hrank |
![]()
Tier 2: To contradict what I just said, neither Entrapment nor Imp. wing clip are so great. However they may both prove better choices than Savage Strikes. Question of tastes. Tier 3: Deterrence is nice to have too, and so is Clever Traps (for 5-man or 10-man raids). Tier 4: I wouldn't take Imp. Feign Death. Deterrence or some trap talent in a lower tier would be my choice. FD isn't resisted much to start with, and in case of a wipe it is unlikely to be what saves you. Tier 5: No brainer. Right choices I think. Tier 6: Since you have not taken the lower Clever Traps, it's odd you chose Ressourcefulness. Not that it's not good to have lowered cooldown on traps of course. Adding Clever Traps would be more consistent in the build in conjunction with Ressourcefulness. Tier 7: You will rarely ever need to use Wyvern Sting in PVE, especially with short trap cooldown. Of course it might save the day on trash but bosses are immune of course. No need to take it as a filler either. Tier 8/9: Probably the most debatable talents in Surv. Master Tactician will diminish in usefulness for the investment needed as your crit rating rises. In any case it does represent a huge investment for what it does, especially if you compare it to Mortal Shot. Now it will of course help the uptime of Expose Weakness and improve your mana efficiency (Thill of the Hunt). I have it but I think it still misses something for being so high in the tree. Readiness is not very useful for your DPS. It's great to have for trapping though, and since you already have to have Maste Tact to get up there, why not go all the way. The same remains true: for being that high in the tree, it actually does little. Especially if you take in consideration our cooldowns are short to start with. Imp. aspect of the Hawk's utility will depend on your reflex to adapt your rotation to a 1:1 when it procs. Since it is random, chances are high it will go in the way of your normal 1:1.5 rotation and end up losing some of your DPS. If you are sure you can adapt, then maybe. The better option remains in my opinion to get up to Mortal Shots in MM (plus Go for the Throat and either Efficiency or, as you did, Imp. HM). You should crit a whole lot as Surv (30ish% or more wouldn't be surprising), so having the crits do better damage can't be a bad thing. Even if you're there to boost your rogues and shamans damage, your own damage does count too. Your DPS sure takes a blow the first time you get into Surv, but as your gear and feeling of the spec increase, you should be able to deal some serious hurt. Maybe not that of a BM equivalent, but still very significant. | |||||
| #2387 | Source | Posted on Patch 2.3.3 | KraxisSingular |
![]()
MD - Rapid Fire - FD- Readiness - MD - Rapid Fire - FD You have in Readiness a powerful starter that helps the raid, that hopefully helps against any class getting a string of freak crits, as well as putting out a considerable amount of DPS. Overall the DPS added is 'only' around one Rapid Fire, but in Surv Rapid Fire is a powerful DPS tool (isn't it?). But as noted two MDs within short time of each other is quite helpful. | |||||
| #2388 | Source | Posted on Patch 2.3.3 | Aragda |
![]()
I hate to say things like this (especialy if you have friends in your current guild) but thats about the time to start hunting for a new guild, even if it means a slight setback in progression. As you said, however, thats another topic........ | |||||
| #2389 | Source | Posted on Patch 2.3.3 | Hrank |
I did not say it was useless, just not very useful, or to formulate it otherwise, not as useful or as good as you'd expect a talent at the end of the tree to be (in comparison to The Beast Within or Trueshot Aura).
Now well I have it too and put it to good use when I can. Double misdirect is sure sweet. Yet... well it could be better Hope that clears it up. | |||||
| #2390 | Source | Posted on Patch 2.3.3 | pridehunter |
So im curious i am a draenei hunter that is mostly kara geared and i have had the sunfury bow for a while. i just got the wolfslayer and cheekys puts that on top for me at about 30 more dps than sunfury but my recount and wws from a raid with wolf slayer and a raid with sunfury puts sunfury on top as well as doing the dr boom test. so im curious am i doing something wrong or is it really better for me ?
| |||||
| #2391 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | daruu |
Thanks for the reply!
I have looked at the things you(Hrank) suggested and you might be very right Since i dont raid anything other then ssc/tk at the moment i decided to drop the traps( I probably should've mentioned that in the first post) What about this 0/25/36 build? Talent Calculator - World of Warcraft It has both expose weakness and improved HM, together with mortal shots and go for the throat And a another thing, i currently have 444 agi( its my alt so better gear will come), is that enough to justify a surv specc? Edit: 444 agi as BM Edit nr2: Or maybe this would be just a good specc? 0/28/33 Talent Calculator - World of Warcraft Last edited by daruu : 03/08/08 at 2:24 PM. | |||||
| #2392 | Source | Posted on <=2.0.0 | Tenkai |
When I put my Skyfire Hawk-Bow (64 DPS blue bow from Shattered halls) into Cheeky's Spreadsheet and get a DPS readout with a 1:1 rotation, then put in Black Bow of the Betrayer (96 DPS epic bow from Illidan) in a 3:2 rotation and look at the DPS readout, it's only minutely higher. Then, when I compare Barrel-Blade Longrifle to Black Bow, the Barrel-Blade with a 1:1 rotation beats Black Bow with a 3:2 rotation, hands down.
What's the deal here? Is the spreadsheet broken or is Barrel-Blade Longrifle and a 1:1 rotation really the optimal DPS setup for a hunter? Is my bow and 1:1 rotation really almost as good as Black Bow and its prime 3:2 rotation? | |||||
| #2393 | Source | Posted on <=2.0.0 | Grondarg |
I've recently seen mention of a log parsing tool you can use in conjunction with WWS. I've searched through the last 10 pages in each of the hunter threads and I can't see to find a link to it. Can anyone help?
| |||||
| #2394 | Source | Posted on <=2.0.0 | Gadget |
It may be the link that GLAURONG is having in his signature perhaps.
You can find it here, e.g.: Hunter Spreadsheets, post #1636. | |||||
| #2395 | Source | Posted on <=2.0.0 | Grondarg |
![]()
| |||||
| #2396 | Source | Posted on <=2.0.0 | Kroqgar |
![]()
1. At your gear-level a Windserpent would be about equal to your Cat, and I would therefore suggest getting one. You can still use your cat if you like on many bosses, but on fights like Leothas the Blind and Al'ar, the Windserpent can be made far superior. This is done by putting the following line into your shot macro, or an independant one in case you're manually weaving your shots: /cast Lightning breath (yes, without the [target=pettarget, exist] command) By using this, and keeping your pet on passive, it will act like an "lightning turret", fireing at enemies without engaging them in melee. With the [target=pettarget, exist], your pet would need to engage the enemy in order to target them, and that's what we are trying to avoid. In other words, your pet will not only be able to dps on Leothas doing WW (trust me, do you not want your pet to get that debuff), but even better: it can do about 150-200 dps doing the intire phase 1 of Al'ar, if you just place it on "stay" underneath the platforms and spam the macro like hell. 2. If your guild are generally haivng a Balance-Druid raiding, you should actually drop some hit since the cap will be moved down to 95, presuming he spend points in Improved FF. Other than that, the balance between hit/ap/crit is controled by your gear, so only the spreadsheet or someone with an extreme mathematical mind could tell (Speadsheet can be downloaded here: Hunter Spreadsheets -- In development) | |||||
| #2397 | Source | Posted on <=2.0.0 | Evil-Homer! |
![]()
On a side note, I think that both of those specs you posted are viable, especially when your gear gets better. p.s. sorry to seem kinda negative, just being honest. | |||||
| #2398 | Source | Posted on <=2.0.0 | kerinsky |
When I'm on Lurker before the fight I set my pet to aggresive and command it to stay on the main island at Lurker's back near where a melee add will come up, then I go to my island and play like normal. The pet doesn't automaticaly move around to stay at lurker's back when you do this so you need to be careful with your placement to avoid parries if you're on one of the side islands instead of back. As another random tip, I've found that if I drop a snake trap where a ranged add will come up the ranged add seems to usually only target the snakes until they're all dead, a mage and I can sometimes kill the add without getting shot even once using this approach.
| |||||
| #2399 | Source | Posted on <=2.0.0 | • Sarutobi |
![]()
| |||||
| #2400 | Source | Posted on <=2.0.0 | Enova |
Standing on the isles helps you avoid multi shots in the raid, by trapping or ranged tanking the shooter adds. It's not required, by any means, but if you're doing it this way, a pet on defensive and stand ground within mend pet range of your platform helps. Defensive is probably a better option than offensive, as it activates on getting a spout, not on a melee add landing; if it goes for an add before it gets tanked (or sheeped, or however you handle them), it may die prematurely. You can always direct it at an add at a latter time; revive pet is more costly, and you lose buffs and kiblers'.
| |||||
| #2401 | Source | Posted on Patch 2.3.3 | Aerevyn |
![]()
| |||||
| #2402 | Source | Posted on Patch 2.3.3 | Catalept |
![]()
I seem to recall reading a blue post (many moons ago now) to the effect that FD was bugged, and the bug was 'very hard to fix' due various arcane reasons. I don't recall seeing any mention in patch notes that it's been fixed, and the damn thing is so elusive that determining whether it (still) exists at any given point in time has largely been a matter of totalling up anecdotes Personally, the fact that FD doesn't show up in the combat log has always made me suspicious that, much like Auto Shot, FD is something of a hack. Hopefully, the new combat logging system will throw some light on the situation (or at least prove that we did FD, and it wasn't resisted, so STFU about it already). | |||||
| #2403 | Source | Posted on Patch 2.3.3 | Aragda |
Did you stay down for a second or two after the FD?
Omen clears the threat imediately from the list, while FD accually takes about 1 second to truely clear it. A good way to make sure your threat is accually cleared is to wait for your charactor to finish his/her dramatic death and fall all the way to the ground before resuming dps. For me as an orc, the animation takes about 1.5 seconds. As for pets, they have their own seperate agro. Turn on growl in a raid sometime and watch how high they get. (Its never enough to pull agro, but you'll see them on there as a brown bar) | |||||
| #2404 | Source | Posted on Patch 2.3.3 | Khassandra |
Umm... I beg to differ. If I forget to turn off growl, my pet will pull aggro off the tank everytime. Even well geared tanks who know what they are doing (T4+).
| |||||
| #2405 | Source | Posted on Patch 2.3.3 | Aerevyn |
![]()
If you give a pet TSA, BoM, BoK, Battle Shout, Kibler's bits, and a target with EW* & 5/5 IHM* they will do upwards of 2500tps (less with resists of course). *I'm unsure if these affect the growl, I suspect Growl is based upon the pet's char cheet AP and thus they would not. | |||||
| #2406 | Source | Posted on Patch 2.3.3 | Aragda |
![]()
Also, my mention of it was in a raid scenario. In 5 mans, I'll agree that a pet can taunt off the tank, especialy if the group is low on CC and the tank is holding more than one mob. | |||||
| #2407 | Source | Posted on Patch 2.3.3 | Osse |
Pets can still easily pull aggro off a tank when growl is on. Pre-TBC when growl scaling was a bit different no one (I really mean no one) could pull aggro off my wind serpent on Onyxia. This was with 20/31/0 spec. :p
I think with raid buffs and TSA one growl was something ridiculous like 6500 threat. On top of that pre nerfed lightning breath and auto attacks the TSP was.. quite amusing. Good times! | |||||
| #2408 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | TranquilRage |
Comment edited because of wrong thread. sorry
Last edited by TranquilRage : 03/12/08 at 7:15 AM. | |||||
| #2409 | Source | Posted on Patch 2.3.3 | alienangel |
Values fluctuate a bit based on certain pieces being swapped around, but right now self-buffed, with stat-less ashtongue trinket:
[1] If you are in a BT/Hyjal guild, how much AP, Crit, and Hit do you have? : ~2100, ~32%, 139 [2] With what spec are these stats associated with? : as BM [3] If BM, what pet are you using? : wind serpent [4] If you are running WWS reports, what is your sustained DPS on fights like Teron and RoS? : Teron tops out at 2k, hit 2.2k last night but probably because i died at 50% to an unnoticed FD resist . RoS is weird because of the phases, P1 is somewhere between 2.3k and 2.9k iirc (can't check WWS now), other phases drop the overall down to 2kish. [5] What type of shot rotation are you using? - 3:2 macro spam once threat is solid, sometimes multi's thrown in. | |||||
| #2410 | Source | Posted on Patch 2.3.3 | Khassandra |
My pet's growl can pull off a tank in a 25man boss fight. Its happened exactly ONCE, and let me tell you, there's not much more humiliating to me than being called onto the carpet for something that stupid. *sigh* I've never let it happen again.
| |||||
| #2411 | Source | Posted on Patch 2.3.3 | Aragda |
![]()
Also, what pet are you using? My cat has never been able to generate that kind of agro without me purposefully using intimidate and BW to put him there. Im just wondering if theres other pet skills contributing to the higher threat production, because I dont believe growl to be able to solely push the pets TPS above a tanks. | |||||
| #2412 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Sioux |
With BM raidspec, 15% quiver and weapon with 2.9 speed, should I be using 3:2 or 1,5:1 macro?
Last edited by Sioux : 03/13/08 at 11:40 AM. | |||||
| #2413 | Source | Posted on Patch 2.3.3 | Khassandra |
![]()
Pet always appears to have salv on. My raid pet is a ravager, and might be a combination of growl and crits with gore, I'm not sure. Haven't analyzed it, I just know it happens. And yes, on single mob bosses, and I'm not even close to outgearing the tanks. | |||||
| #2414 | Source | Posted on Patch 2.3.3 | Taidaisher |
My pet with growl will pull aggro from most tanks I have played with. The tank being very well geared (T4/T5, kara, Gruul, SSC geared) and me having 1 T4, mixed kara & PvP epics. In some cases my pet will pull aggro, the tank re-gaining aggro from my pet, then my pet pulls aggro again.
I don't raid much so I have done it more than once, luckily not for wipes. | |||||
| #2415 | Source | Posted on Patch 2.3.3 | Aragda |
Gore crits might do it, or perhaps a larger ammount of threat due to pet type?(Although I thought thats a normalized value?) Even with a string of crits on bite, claw, and white (well, orange on the standard blizzard UI combat text scroll) hits, my cat never comes anywhere near the tank, even with growl on. He can get up there, and if I ever see him anywhere on Omen, I know growl is on, but I've never had the cat pull agro in raid, even without salv (which he usually doesnt have due to the shared buffs with wars)
| |||||
| #2416 | Source | Posted on Patch 2.3.3 | Pandarus |
![]()
I am currently doing Lurker, Leo, and Void Reaver, so I am assuming for these instances the wind serpent is definitely superior, not quite sure about other boss encounters. | |||||
| #2417 | Source | Posted on Patch 2.3.3 | Jaxian |
Newb Hunter Stats question.
I am not sure if this is the right place to post this question. I hope it is allthough I am not sure how anyone will find it buried this far into a thread, hehe. So to my question. After 8 1/2 years of EQ raiding I needed a break to try something different so started a WoW character. Everyone said make a Hunter they're a good all around class to get your bearings in the new enviornment. My character is only level 61 atm and I am just using a Talent tree I found on one of the threads here that was for a person named Polina, it seems to work very nicely. Coming from EQ I have no interest in PvP at all, pretty much all PvE either solo'ing or raiding. I tried to ask questions on the Blizz WoW boards for Hunters but they seem to attack anyone that isn't a PvP'er with a 2000+ rating (which I have no idea what that even means). So seeking to avoid the abuse for what is undoubtly a dumb question I figured I would ask over here where the quality of information I have found so far has been fantastic.
There are a number of stats that are new to me in WoW that I am not sure how they effect things or which ones are most important. First I was told AGI above all else, then crits, but now I am also reading about Power (ranged) now. The thing is since getting into Outland and doing quests I am getting items that raise one of these attributes at the detriment to the others and I am not sure which one is more important for what I am doing, solo'ing now and raiding when I get to 70 I am guessing. Is the statistic order weighted by importance Crit Chance ..then Power (ranged) ..then Agility? Where does Hit Rating fall into this? I have a ring that drops my Crit chance a bit but doubles my Hit Rating (and raises my hps by a good amount). No clue how these stats interact other than that more AGI gives me more Crit Chance or which is more important as I try to select between gear items. For example, right now I have two 2h weapons, one gives more Power but less Crit Chance, the other the opposite, obviously. Not sure how much weight to put in the stats or how much difference is a lot, or whether melee DPS matters at all as far as that goes. Thanks for any help for a newb to WoW and I appreciate the information. | |||||
| #2418 | Source | Posted on Patch 2.3.3 | awstick |
I have a few questions related to attack speed and latency. Firstly, if I use a macro that forces a 1:1 rotation all the time, at what attack speed do I lose the benefit of further haste? Right now I have a 1.89 attack speed normally, and with quickshots that goes down to 1.64. I also use a DST though, and if they are both active my attack speed is 1.37. I would think that any amount faster than the GCD would be wasted with a 1:1 rotation, since if both steady and auto fire in under 1.5 seconds I still have to wait for the GCD to start another one. But I am not sure if this is the case.
Secondly, how much of an effect does latency play when using this macro? My latency is normally around 250, which according to Cheeky's spreadsheet should make all of my haste effects really undesirable. It appears to work under the assumption that whenever my shot speed gets to 1.5s + latency, any further haste is wasted. The way I thought it worked was after my steady shot goes off, my auto shot starts casting. And in that .5 second cast time if I try and start another steady shot, the server will queue that shot to start immediately after the auto goes off, thus negating latency. That is how it works, right? So in theory, even with a 250 latency I should be able to benefit from extra haste effects. My final question is, how exactly does the macro at the end of this post work. This is the one I use all the time, regardless of how many haste effects I have going. I know it's not optimal, but so long as it's pretty close I'm not too worried about it. However, one thing occurred to me which may mean this macro isn't working the way I wanted it to. Since it forces a 1:1 rotation, does spamming the macro before the autoshot finishes casting do anything? I mean, is it purposely not sending a command to the server to queue a steady shot until my client sees the autoshot go off? If this is the case, then the benefit of server side queuing would not be recognized, and my high latency would indeed be a hindrance when I have multiple haste effects going. /castsequence reset=2 Steady Shot, !Auto Shot /cast [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() | |||||
| #2419 | Source | Posted on Patch 2.3.3 | Myul |
Jaxian,
you should have a look > here < and maybe read the full article. There's also a general guide about attributes on the wowwiki page ( link ) which should answer all other questions regarding this topic, if not feel free to ask again. And if you are to lazy of reading, here a very rough attribute weights for your leveling path: 1 agility = 1 critical strike rating = 1 hit rating = 2 ranged attack power | |||||
| #2420 | Source | Posted on Patch 2.3.3 | alienangel |
![]()
Since the person who pulled was talking about something happening in the past, maybe he meant in early TBC with an MM spec? | |||||
| #2421 | Source | Posted on Patch 2.3.3 | • Praxx |
![]()
The reason agility is such a good stat for Hunters is because it impacts our attack power, chance to crit, dodge and armor. For leveling I would say look for agility > critical strike rating > hit rating. | |||||
| #2422 | Source | Posted on Patch 2.3.3 | Khassandra |
![]()
I'm not trying to argue the point into the ground. Just disagreeing with the initial response that said a pet could never pull aggro off a tank with growl. My point merely was that pets can and do often pull off tanks with growl (and can pull off lesser geared tanks without using growl). My experience is much like Taidaisher in that, watching the target of target, I can see my pet pull off the tank, the tank pull back, pet pull off again, etc., until I turn growl off or pet dies. | |||||
| #2423 | Source | Posted on Patch 2.3.3 | Jaxian |
Thanks for the links ! great info.
Thanks a ton for the information and links. Tons of great information to study. Didn't know about the WoW wiki stuff, only been doing this a few weeks. I bookmarked them all and am reading through them now. Thanks again for all the help, great stuff.
| |||||
| #2424 | Source | Posted on Patch 2.3.3 | Wunlastri |
This is why I have a /stopcasting (not even sure if this helps, though) /say macro for when I feign. It's the source of amusement and slight mockery, but noone ever says I didn't feign.
| |||||
| #2425 | Source | Posted on Patch 2.3.3 | KraxisSingular |
![]()
What I do hate is that you can activate FD while moving, but you won't drop to the ground (or anything that comes close to the animation), the CD will just be ticking. So if you stress a little on a mobile fight you can end up with FD on cooldown without ever having gotten the benefit. It doesn't matten a lot to me at least, but when it does happen it is couldn't possibly have come at a worse time. I mean there is a reason you are stressing, and that is the time when you really need that FD to go through. Of course I have noticed this a bit more in PvP, but that is another discussion for another day. | |||||
| #2426 | Source | Posted on Patch 2.3.3 | alienangel |
![]()
On that note, does anyone know a mod (or ideally an SCT custom event) that makes FD resists more obvious? Or one similar to the ones for warrior taunts that announces a resist in raid? Apologies for the mistaken pronoun use then. Normally people call me out on using female pronouns on people who turn out to be male but were posting on female characters, making your complaint quite a novel experience for me ^_^ | |||||
| #2427 | Source | Posted on Patch 2.3.3 | Skim |
![]()
I just watch my Omen Threat Meter to see if my FD actually dropped my aggro. Key is to try not to wait till you are about to rip aggro before you FD. As far as an announce mod that warns raid when you FD is resisted - that might be overkill. You can always stop/lower DPS if you need to till your FD is up again. | |||||
| #2428 | Source | Posted on Patch 2.3.3 | Cranch |
![]()
| |||||
| #2429 | Source | Posted on Patch 2.3.3 | Aragda |
![]()
My general rule of thumb is to let your toon fall all the way to the ground with the dramatic death animation, and you can pop up right as he/she hits the ground. Thats usually enough time for the agro to clear. As for resists, no need to announce that to the raid, but I believe that certain combat text mods would include FD resists. (If anyone knows of one that announces cooldowns, Ive been looking for a good one) | |||||
| #2430 | Source | Posted on Patch 2.3.3 | Khassandra |
![]()
Not a problem. I get that a lot actually. People seem to be rather shocked most of the time to find out I'm 40something, a mother of two and that while all four of us play WoW, I'm the most hardcore player/raider in the family. LOL I also get "Wow, a female dwarf - they DO exist!" an awful lot. | |||||
| #2431 | Source | Posted on Patch 2.3.3 | Conn |
![]() #showtooltip Steady Shot /cast !Auto Shot /cast [exists,target=pettarget] Kill Command /cast Steady Shot /script UIErrorsFrame:Clear() If I spam that macro then for somehow it only starts to cast steadys - what do you think being wrong :/ BTW it worked fine for BM... | |||||
| #2432 | Source | Posted on Patch 2.3.3 | Cranch |
![]()
| |||||
| #2433 | Source | Posted on Patch 2.3.3 | alienangel |
![]()
![]() #showtooltip Feign Death
/stopcasting
/cast Feign Death
/script if GetPlayerBuffName("Feign Death") then SendChatMessage("Feigned Death AMGHALP", "WHISPER", nil, "Lure") end
A less annoying version would be to replace the "WHISPER" with "RAID" or "PARTY" or "SAY" (RAID would probably be the least annoying. You can go for raid warning too though if you really feel like it ). | |||||
| #2434 | Source | Posted on Patch 2.3.3 | Equalizer |
Ok so...having a bit of a hard time establishing what type of rotation to be using, along with how much haste rating is optimal for me.
I'm using a [Sunfury Bow of the Phoenix] at the moment...and I have a [The Savage's Choker], as well as a [Cloak of Fiends]. I also have a [Dragonspine Trophy], and I'm BM so I have Imp Hawk as well. So with that all in mind. I guess the question is... A) Should I be using both of those haste items or using alternatives (I can have 2.10, 2.07 or 2.04 weapon speed). B) If I should be using a 1:1 or 3:2 rotation (which I guess will depend on whether I use them). I tried using the spread sheet...but it seems like no matter what 3:2 is lower DPS, which makes me wonder if I'm doing something wrong? Or is 3:2 just a myth? Also an aside, I will be using a macro, I know that a 1:1Special Priority with Multi/Arcane is probably best. I just don't think I can do the manual weaving to pull it off while not dying. | |||||
| #2435 | Source | Posted on Patch 2.3.3 | Auroramoon |
I was searching for a macro if there is one that will allow pet attack queing. By this I mean by this is tank sets Skull, then X as Kill order. He/she is competent and can hold them both. I want to send my pet into attack Skull then "que" up X so my pet doesn't come back to me to be resent into attack X by me clicking attack again. I found this macro on WowWiki and I know it's something that I'm missing thats obvious but it doesn't seem to work. I mouse over second target and click the macro and the pet still comes back to me or gives me "there is nothing to attack" I've tried with and without holding the shift.
Thanks in advanced oh and the macro i'm trying is /focus [target=pettarget,modifier:shift] /petfollow [nomodifier:shift] /petattack [target=mouseover,modifier:shift] /petattack /target [modifier:shift] focus /petattack [modifier:shift] | |||||
| #2436 | Source | Posted on Patch 2.3.3 | Aragda |
![]()
Alternatively, you can set your pet on defensive/agressive mode and it will find a new target. However many patches ago, they made pets ignore targets that are crowd controled unless directly told to attack it, so you dont have to worry about that. Just make sure your pet doesnt walk into a whirlwind. | |||||
| #2437 | Source | Posted on Patch 2.3.3 | Intie |
Send your pet to X first and while it is running there change target to skull and send pet to attack it. By doing this your pet will automatically go and attack X after skull is dead. At least that's behavior I've been observing with my pet.
| |||||
| #2438 | Source | Posted on Patch 2.3.3 | Belzi.ET |
![]()
For me, it was working with german and english client since patch 2.1. The addon basically just plays a small audio-file with a bell to "alert" if your FD was resisted. Just enable old addons to make sure, it is running and the time of unnoticed FD resists are over. | |||||
| #2439 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Axejess |
![]()
570agi 26.74cri Cat: 248,85 Ravenger: 254,12 Wind Serpent: 276,34 The sheet says windserpent should be better? Is the sheet wrong then? Cheeky's hunter excel sheet. From this thread Filled in my char data and in the pet worktab i get these numers out of it. Aka Total pet Dps Last edited by Axejess : 03/18/08 at 9:57 AM. | |||||
| #2440 | Source | Posted on Patch 2.3.3 | Dalakroth |
What are you basing those dps numbers off? Character sheet tooltips?
| |||||
| #2441 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
| |||||
| #2442 | Source | Posted on Patch 2.3.3 | Waladin |
I'm sorry to make a post with a question that I know is somewhere on these forums, but I lack the stamina for that much reading.
On to business: Was lucky enough to snag DST tonight. I have BLB and the hourglass equipped currently. Which one gets banked? | |||||
| #2443 | Source | Posted on Patch 2.3.3 | Malicoire_ |
Hello ladies and gents. Have a bit of a question and was wondering if some of the theorycrafters, which admittedly I'm not, could help me out.
Darlynne - Armory This week in TK my performance was notably lacking compared to last weeks run: WWS: Voidreaver: -This week- | -Last week- Solarian: -This week- | -Last week- Three changes between the two weeks. 1) Went from using [Legacy] to [Trollbane] 2) Went from using a Ravager to a Windserpent 3) Started using this macro: ![]() #showtooltip Steady Shot /cast [target=pettarget, exists] Kill Command /cast [target=pettarget,exists] Lightning Breath /castsequence reset=2.52/combat/target !Auto Shot, Steady Shot /castrandom Arcane Shot, Multi-Shot /script UIErrorsFrame:Clear() Thankyou for your time, greatly appreciated. | |||||
| #2444 | Source | Posted on Patch 2.3.3 | Wensleydale |
![]()
/focus [target=pettarget] /petfollow [modifier:shift] /petattack [target=mouseover] /petattack /target focus /petattack Important: your pet must be in Defensive position for the queue to work. If your pet is Passive, it will just attack the clicked target and return to you. ![]()
| |||||
| #2445 | Source | Posted on Patch 2.3.3 | Aragda |
![]()
Personaly, I use DST/Hourglass. My in-bank trinket is Abbacus of Violent Odds, but the haste use on it has become overkill since I got DST so I traded that one off. | |||||
| #2446 | Source | Posted on Patch 2.3.3 | Teldra |
![]()
I'm wondering what the optimal rotation will be when the DST haste procs. I don't have the math skills to figure it out on paper. Will switching macros still be viable, or will using just one macro still do well and not clip auto shot when the haste procs? And will quick shots make a lot of difference? I've looked at the official Blizzard forum post Cheeky did, but got lost. Can anyone help? | |||||
| #2447 | Source | Posted on Patch 2.3.3 | Prvtdonut |
So I've been tinkering around with the caster windserpent from Sethekk Halls that was mentioned earlier. Couple things to note is that you do not have to bother with blessing of protection/bloodlust or heriosm etc. You can just trap it and tame it. I really like using it on fights like Bloodboil and Illidan where it can sit at range and not get hit by the Fel Acid Breath or Flame Crash.
My question is this: Has anyone tested out a Windserpent in a group with an Enhancement Shaman and one or more Elemental Shaman? Our raids are somewhat messed up and end up taking 2 or more Elemental Shaman but no Enhancement Shaman. When we do get an Enhancement, will the Stormstrike charge get eaten by the Winserpent too often or will the rogue' poisons, Elemental Shaman's casts, and the Enhancement shaman's Earthshock eat the Stormstrike? I personally think that raid dps will not suffer, but there is on person in my guild who asked if I would switch back to my ravager when we do get an enhancement shaman. Won't the other DPSers in the guild be consuming the chargers as well? Or is he right? Does anyone have experience with this? | |||||
| #2448 | Source | Posted on Patch 2.3.3 | Ravenoak |
I just got a windserpent as of late. I am using what I thought was a 3.2 macro....but after reading 30 diffrent macro set ups im really not sure what one is right.
So I guess im trying to find out the right 3.2 and 1.1 macro with a windserpent. I use the Sunfury Bow if that matters, and speced BM as well. Thank you | |||||
| #2449 | Source | Posted on Patch 2.3.3 | Prvtdonut |
I use
#showtooltip Steady Shot /cast [exists,target=pettarget] Lightning Breath /cast [exists,target=pettarget] Kill Command /cast !auto shot /cast Steady shot I tested it out agains a similar cast sequence macro, and this one seems to be better. Make sure that you have the Lightning breath turned off on the pet bar and just macro in the cast in your shot rotation. Otherwise it will run in to melee, run out to LB, etc. | |||||
| #2450 | Source | Posted on Patch 2.3.3 | Cranch |
![]()
| |||||
| #2451 | Source | Posted on Patch 2.3.3 | turbo_012 |
Hi I was wondering if there's a program or website that automatically gives you the best gear setup while maximizing the hit rating, given the items that you currently own.
| |||||
| #2452 | Source | Posted on Patch 2.3.3 | Miren |
Need Help about DPS
Hello,
I have been fallowing EJ forum for a while and now I have a major problem about my raid DPS and I need some advices to solve it. Here is my armory profile: The World of Warcraft Armory I am BM specced hunter. I just joined my guild and started to raid SSC/TK/Hyjal and BT, my problem is I can not output enough damage. My DPS is just too low, (around 600-650 per second) and in WWS lists I can not get higher then 9th or 10th rank in total DPS. I use a basic AS/SS macro with KC but I still cant manage to see what I want. I see a lot of hunters, with less gear then me who have higher DPS outputs. Please check my Armory, Gems, stuff and give some advices. If needed I can provide logs later. thanks | |||||
| #2453 | Source | Posted on Patch 2.3.3 | Axejess |
![]()
| |||||
| #2454 | Source | Posted on Patch 2.3.3 | • Praxx |
![]()
When you say 600 DPS is that for the full run or on a boss fight? Regardless you should be seeing 800+ for the full run and 1200+ on boss fights. What macro are you using and how are you using it? | |||||
| #2455 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | ◊ Sarutobi |
![]()
As far as your gear is concerned, most of your choices have been fairly good, but there are a few gem and enchant changes I'd recommend. First, your gloves should have 15 agility over 26 AP. I'm not sure if it's a bug with the armory or if they're recently acquired items, but it appears as though you have no leg armor enchant,no enchant on your cloak (should be 12 agi), no enchant on your chest (+6 all stats), nor a meta gem in your helm (relentless). For gems, as a general rule you're going to want to avoid gems that have +AP on them. For purple gems that means you want to have [Shifting Nightseye] instead of [Balanced Nightseye]. [Wicked Noble Topaz] is a waste of money. [Delicate Living Ruby] provides the same AP and more crit (even before kings). If you need a yellow gem, [Smooth Dawnstone] is the yellow gem of choice. Aside form that, any further advice that could be given would require a WWS parse to see what exactly you're doing on a given fight. EDIT: Also, with numbers that low at your gear level, it makes me wonder if possibly the person doing WWS for your guild isn't attributing your pet's DPS to you. That alone could make a difference of 2-400 DPS. Last edited by Sarutobi : 03/20/08 at 12:05 PM. | |||||
| #2456 | Source | Posted on Patch 2.3.3 | Miren |
![]()
| |||||
| #2457 | Source | Posted on Patch 2.3.3 | Miren |
This is the macro I use and I spam it. I will post logs tonight, after BT.
I expect recomendations. #showtooltip Steady Shot /script UIErrorsFrame:Hide() /cast [target=pettarget] Kill Command /castsequence reset=1.96 Steady Shot, Auto Shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show Thank you | |||||
| #2458 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | • Praxx |
![]()
/script UIErrorsFrame:Hide() /castsequence reset=1 !Auto Shot, Steady Shot /cast [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show Changes:
Last edited by Praxx : 03/20/08 at 3:56 PM. | |||||
| #2459 | Source | Posted on Patch 2.3.3 | Miren |
My speed is 1.96 on character tab why we use a 1 here for reset ?
| |||||
| #2460 | Source | Posted on Patch 2.3.3 | Spoof |
Hello all,
This is my first post in this forum, so i don't know if this is the right Thread :/ But can anyone tell me, what trinket combi is the best one? I have Madness of the Betrayer, Tsunami Talisman and Bloodlust Brooch (Berseker's Call wont drop ) | |||||
| #2461 | Source | Posted on Patch 2.3.3 | Eliirion |
![]()
Please, do yourself a favour and download Cheeky's spreadsheet. It will answer your questions alot faster than posting on some forums where people will jump all over you for posting stupidly. As to your question, theoretically BB will slightly outperform TT (at least for me). But I would think it's a fight dependent thing, adjusted by how good you are at effectively using your trinkets. And Madness is just a given. | |||||
| #2462 | Source | Posted on Patch 2.3.3 | Eliirion |
![]()
| |||||
| #2463 | Source | Posted on Patch 2.3.3 | jsegrich |
what version could you use without cast sequence - new to this
also, what if i wanted to add a arcane shot when its ready to the macro - how would i code that | |||||
| #2464 | Source | Posted on Patch 2.3.3 | Khassandra |
![]()
I did 1129 overall in Hyjal the other night, 1544 on Winterchill (I wasn't in on the other bosses after that). I'm in T4/Kara/ZA/Badge gear (picked up two upgrades since then, one in Hyjal and one last night in BT). My raid pet is a ravager. WWS from that night are at: Wow Web Stats I had a good night, though. I generally average about 900-1000 dps overall with about 1200 on a boss fight. The macro I use is the regular /cast macro: /console Sound_EnableSFX 0 /cast !Auto Shot /cast Steady Shot /cast [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() /console Sound_EnableSFX 1 | |||||
| #2465 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Miren |
Do you spam this ? I try to adjust the shooting with hand but because of latency and laziness sometimes, I prefer spamming. Here is the log I gather using your shot macro:
Wow Web Stats Comments are very appreciated. Thank you Last edited by Miren : 03/20/08 at 11:50 PM. | |||||
| #2466 | Source | Posted on Patch 2.3.3 | Khassandra |
Yes, I have it bound to a mouse button and spam it constantly. I find that for me, spamming the macro works better than manual weaving. It allows me to concentrate more on the fight and what's going on than mashing different buttons or clicking around the screen (I'm mostly a clicker).
| |||||
| #2467 | Source | Posted on Patch 2.3.3 | Barradin |
Hey guys,
This is my first EJ post so here's hoping I get everything you need to know down. My guild is currently progressing SSC 3/6 and TK 3/4 but I feel like my dps is way short of what it should be. Currently specced in the cookie cutter BM build, 41/20/0, but my gear is still mostly of kara/badge/Vengeful/ZA gear (armory). I haven't had much luck in ZA getting some of the better pieces unfortunately. Within my guild I'm posting alright numbers, usually 2-5 in the damage counts, but I think the absolute numbers are just to darn low. This is a readout from an SSC run that's pretty typical of my performance: Hydross the unstable Lurker Below Dps on lurker is much lower since my pet just sat beside me the whole time on the platforms (have read up on how to get him in the battle) but hydross is a pretty good indicator of my flat out tank&spank dps. I'm wondering if you guys can tell me if I'm doing about the right dps for my gear or not. DPS spreadsheet puts me at about 1350dps so I'm guessing that I'm doing something wrong in my play style too. I've got the standard 1:1 macro and can use it fairly well... is it just a matter of polishing up my reaction and getting more experience with the fights so that i can be dps'ing for a greater percentage of the time or do I just wait on better gear? I've been talking to the hunters in my guild and I just can't seem to figure out what else to improve upon. Thanks a bunch! | |||||
| #2468 | Source | Posted on Patch 2.3.3 | Kamaa |
#showtooltip Steady Shot
![]() /script UIErrorsFrame:Hide() /castrandom !Auto Shot, Steady Shot /cast [target=pettarget, exists] Kill command /cast [target=pettarget, exists] Lightning Breath /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() This is currently the best DPS macro. You can change to. ![]() /castrandom Multi-Shot, !Auto Shot Best two trinkets in the game are gonna be different for different people, but it all comes down to hit rating. Nothing beats DST, so that's your #1 until late Sunwell. If you don't have one, PUG it every week until you get one. Mine took me over a year of leading PUG's before I saw my first one drop. After that, if you need hit rating, Madness is the second best. If you don't need hit rating, Berserker's Call is best. I know those weren't a part of the trinkets you listed, but anything less is just inferior. The real deciding factor is a boomkin. If you don't raid with a boomkin, then chances are Madness will be better for you. | |||||
| #2469 | Source | Posted on Patch 2.3.3 | Miren |
According to these logs from WWS:
Wow Web Stats My current Armory: (I know some enchants and gems are missing, I will do them asap) The World of Warcraft Armory And the macro I use which is I am spamming: /cast !Auto Shot /cast Steady Shot /cast [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() Please give me some feedbacks about my LOW dmg. According to cheekeys sheet I should do around 1000ish DPS atm but I cant get past, 700 now which shows something wrong. Thank you. | |||||
| #2470 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Axejess |
1. Youre dps time is low
2. Youre doing more auto shots then steady’s that’s should be reversed (AS-SS-SS-AS-SS) 3. The sheet goes out from a ideal situation True doing 1k+ at gruul/vr/lurker. Last edited by Axejess : 03/21/08 at 9:55 AM. | |||||
| #2471 | Source | Posted on Patch 2.3.3 | Kamaa |
![]()
Also, having looked at your gear, and then importing your gear to Cheeky's from the armory, I realize you're using the spreadsheet wrong too. You should be doing around 1500+ DPS. Not 1,000. That's without consumables. I see you used a flask in the WWS. It's not better than agi/mageblood elixirs, but it's a good choice if you're dying a lot. The fights you posted are all terrible for determining poor shot rotation. There is too much movement and pet micro management. Try to post a WWS from lurker, bear boss in ZA, any of the first 4/5 Hyjal fights, or Gorefiend. (if they will take you) So: Fix your gems. (Use pure agi in red, use hit/agi gems in yellow until you're at the hit cap, and use agi/stam gems in blue. If the socket bonus is something like stam or resil, then just use straight agi gems.) Fix your enchants. (Agi gloves, exalted, scryer/aldor exalted on shoulders, 6 stats to chest, and epic leg armor.) Fix your spec. (Check my armory and use that.) The World of Warcraft Armory (It's showing me without some gems right now, odd.) Fix your macro. ![]() #showtooltip Steady Shot /script UIErrorsFrame:Hide() /castrandom !Auto Shot, Steady Shot /cast [target=pettarget, exists] Kill command /cast [target=pettarget, exists] Lightning Breath /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() I've come off harsh in this post, but I do not apologize. I'll be honest with you. Right now, you are a terrible hunter and you give hunters a terrible name. Everything you've posted embodies the word "huntard". However, you asked for help, and that means you're redeemable. Take the advice I listed above, coupled with the more polite hints from the others, and then get us some more useful WWS logs. I think you'll see some immediate improvements if you act on the advice given here. The advice I've given you will not make you the ultimate hunter, but it will be enough to put you well above 1K dps. Any hunter leaving Kara can do 1k dps. Good luck. Let us know how it goes. | |||||
| #2472 | Source | Posted on Patch 2.3.3 | Miren |
![]()
I will try to gather all the stuff today (means I will spend gold for every enchant and post the new results tomorrow). Again, Thank you. | |||||
| #2473 | Source | Posted on Patch 2.3.3 | Rachie |
![]()
I won't reiterate that your enchants,gems need work. The first obvious thing i notice is that your pet is only doing 250dps on VR. That is horrendous . The dps time in is only 61%. You need to work on your pet management. | |||||
| #2474 | Source | Posted on Patch 2.3.3 | ◊ Tap |
I am curious to know what other Hunter's do during Void Reaver in regards to pet management? Do you "bob and weave" with your pet to avoid getting too much threat on it, do you keep your pet in and let him attack, or do you keep your pet at your side merely for Focused Fire/Bestial Wrath (if a BM spec)?
With the two piece Tier 5 bonus, I have left my cat in the last few fights and let him just DPS (between that bonus and Mend Pet, I have no problems keeping him alive), however the tanks in the alliance guild that we play with have insuinated that keeping a pet in and attacking with the 2.3 mechanics (pet attacking from behind now), it can pull Void Reaver off course and cause him to "shuffle" towards pets. I keep a close eye on Omen, and my pet isn't above the tanks in threat (though he is fairly high on the table). I have not experienced this scenario to date, even killing Void Reaver past 2.3, but not leaving my cat in for as long as I have during recent weeks, and not with the current guild I am raiding with I'm looking for some other experiences, as I find this rather odd, or am I just being daft, and should not let my cat be in there the whole time? | |||||
| #2475 | Source | Posted on Patch 2.3.3 | dezine |
Hey Guys, im just asking myself if my DPS is good at all for our Progress.
My guild is currently progressing SSC 2/6 and TK 1/4. I'm a little bit confused with WWS so I dont have an WWS Report at the moment, but my DPS is around 1k to 1,1k. My Armory: The World of Warcraft Armory Actually i have too low Hit, and i use 20 Hit Buffood. My Breastplate is imho. crap, but i don't wnat to loose more Hit. The Gladiator Legs should be replaced with the HC Legs with Epic Enchant I'm spamming currently this Macro: #showtooltip Steady Shot /cast !Auto Shot /cast [target=pettarget, exists] Kill command /cast Steady Shot /script UIErrorsFrame:Clear() Is my DPS good at all? btw. Sorry for my english | |||||
| #2476 | Source | Posted on Patch 2.3.3 | Arkedos |
Hello hunter players !
I am looking for advice in survival hunter questions. I really need to improve my DPS to achieve better results in raids especially when I am looking forward to sunwell plateau. Well I tested my DPS at Dr. Boom. My best result was about 1050 DPS (mesarued with recount ), without pet and any Buffs. I am using this macro: #showtooltip Steady Shot /castrandom !Auto Shot, Steady Shot /cast [target=pettarget,exists] Kill Command /cast [target=pettarget,exists] Lightning Breath /cast Rapid Fire Here is my gear: The World of Warcraft Armory I especially need advice in questions of shot rotation. I heard about 1:2 and 1:5 rotations but I don't know how they exactly look like because I played beastmaster before and as you all know as a beastmaster macro-spamming is enough. Sincerly, Arkedos | |||||
| #2477 | Source | Posted on Patch 2.3.3 | Khassandra |
![]()
To Miren, I would recommend taking the 3 points out of Hawk Eye and put them into Mortal Shots. Personally, I don't think your gem choices are quite as bad as you've been slammed with. I would venture a guess to say that your biggest problems likely are your pet management and shot rotation. Fix those and you should see a good increase. | |||||
| #2478 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Knurd |
I have been reading these forums for a long time, and have always been able to find out the answers to my questions without asking, but I have an issue that I can't seem to find an answer to so here it goes:
I know that you can "q" targets for your pet, so that they go from one target to the next without an additional command from you. I am assuming that you can also do this for yourself while you are spamming your macro. I am unsure how to do either of these things, but I have done them a couple of times without meaning to. How do you do this, so I know how not to do it? I wiped our Kara group, (which should be a no wipe run for us), twice last night because of this ... although I should have been paying closer attention to my targets, I am interested in knowing how to do this so I know how not to do it in the future. Thank you in advance! Last edited by Knurd : 03/21/08 at 9:48 AM. Reason: spelling | |||||
| #2479 | Source | Posted on Patch 2.3.3 | Khassandra |
Under Options, Interface, there's an option to stop auto attack, which is supposed to keep you from auto attacking when switching targets. I've noticed that it doesn't seem to work as well as it used to, though. I shot a sheep last night in BT because of this. I've had to be much more careful lately as a result.
| |||||
| #2480 | Source | Posted on Patch 2.3.3 | Axejess |
No bite on pet better?
Btw I am seeing here that big red kitty don't uses bite on his pet on lurker. Is it better in raids to don't use it on your pet? I always thought it was sins it gives beter dpf then claw did. Anyone has some insights on this? Is this only on the lurker fight ore is it an overal thing? IF so you can save some point in training it and spend them else.
@Other targeting guys. If a target is about to die dont keep pushing the macro like a mad man lawl. Just stop when the mob is about to die. | |||||
| #2481 | Source | Posted on Patch 2.3.3 | Knurd |
![]()
Although as the night went on our rogue wiped us because he was messing around ... It's probably more a matter of not taking the situation serously because we have done it so many times. Oh well, Thank you again! Cheers! | |||||
| #2482 | Source | Posted on Patch 2.3.3 | Enova |
![]()
If your pet does not aggro him (and if growl is turned off, that will never happen), VR does not in fact move to compensate for your pet's positioning. He turns, however, as he switches tanks, though; that may shift your pet out of position and cause parries leading to extra hits on the tanks. Generally, if you have a shaman keeping Chain Heal on melee, and you have max rank Arcane Resistance on your pet, you can just keep it in for the whole fight, even during Poundings, with Mend Pet up before they start. | |||||
| #2483 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
| |||||
| #2484 | Source | Posted on Patch 2.3.3 | Pixen |
I see a lot of people advocating using Gore/Claw over Bite. Given that Bite does more damage overall and is more dpf efficient than either of the other two, I could never understand why. The only reason I could come up with is that some hunters forgo training Bite in lieu of survivability talents for their pet, like arcane resist for TK, or higher ranks of Stamina.
No idea why else you'd do it, but I've seen the suggestion not to use it more than once. | |||||
| #2485 | Source | Posted on Patch 2.3.3 | Cheeky |
A lot of people can be wrong. Hell, this very thread proves that multiple times a week. If you are a raiding Hunter, your pet should have Bite + Gore/LB. Bite + Claw is just a few DPS less, so it's ok, but not ideal.
| |||||
| #2486 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Axejess |
![]()
![]()
![]()
On a side note what is probably the best place outside of raids to test pet dps? The weird mobs outside the portal to outland i guess? Last edited by Axejess : 03/21/08 at 11:29 AM. | |||||
| #2487 | Source | Posted on Patch 2.3.3 | ♦ Tap |
![]()
Without taking Go For The Throat or Bestial Discipline, having two focus using abilities could put a strain on the available focus your pet has. Claw is referred to as a "focus dump" for a reason; you need an ability to use the excess focus you have accumulated through these two talents, otherwise it is wasted. If you have two abilities using a limited amount of focus regeneration your pet will run out of focus pretty fast and your overall DPS will hurt because of it. | |||||
| #2488 | Source | Posted on Patch 2.3.3 | Cheeky |
![]()
I know Big Red Kitty has a pretty devoted following, but that kind of analysis and reporting is pretty slipshod. | |||||
| #2489 | Source | Posted on Patch 2.3.3 | Prvtdonut |
I have been upgrading my gear here and there and have been testing out many different shot rotation macros, but I can't seem to find the proper one for my level. Every time I check back here there is a new one up, someone saying that this is best, another saying that theirs is better.
I use #showtooltip Steady Shot /cast [exists,target=pettarget] Lightning Breath /cast [exists,target=pettarget] Kill Command /cast !auto shot /cast Steady shot I'm gathering that the pet abilities should be moved down, but should I even be using that macro? My weapon speed is 2.14 because of [Cloak of Fiends] and as such should I be using a cast sequence, 2 /casts or a cast random? I've tried the cast sequence and /cast but I havent tried /castrandom. Heres a link to my armory page. There are a couple gemming mistakes namely the AP/Mp5 and the seaspray in the boots, but I needed to activate the meta. The World of Warcraft Armory | |||||
| #2490 | Source | Posted on Patch 2.3.3 Edited onPatch 2.3.3 | Aesolus |
Hey fellow hunters.
I have a question regarding shot rotations on various ranged weapons. My guild has recently started Black Temple, and we have killed three bosses so far. I have had the luck of having an awesome (looking at least) crossbow by the name of [Legionkiller] dropping for me. However, since I have been using this crossbow, I have been noticing a slight decrease in DPS. Before [Legionkiller] I was using [Wolfslayer Sniper Rifle] with a 3:2 shot rotation. With [Legionkiller] I'm using a 1:1 shot rotation. I know there has been a theorycraft actually stating that [Wolfslayer Sniper Rifle] comes out on top, but I would still like to wield [Legionkiller], and was wondering if there was anything I could do to counter the decline in DPS. My spec is the cookiecutter, 41/20, Beast Mastery spec. Thanks in advance for any help you can offer. Last edited by Aesolus : 03/21/08 at 12:56 PM. | |||||
| #2491 | Source | Posted on Patch 2.3.3 | Kamaa |
/castrandom works great.
It seems to work better with slower attack speeds. | |||||
| #2492 | Source | Posted on Patch 2.3.3 | Kamaa |
![]()
| |||||
| #2493 | Source | Posted on Patch 2.3.3 | Aesolus |
![]()
Would gathering haste rating gear work aswell, or would I just gimp my DPS by wasting statpoints on it? | |||||
| #2494 | Source | Posted on Patch 2.3.3 | Prvtdonut |
Usually DST is the only haste from gear you need (at least from my experience) but if my guild doesnt run gruuls this week the only way to get it is from our pugs. Luckily I'm one of the leaders of it and we reserve DST for our guild.
| |||||
| #2495 | Source | Posted on Patch 2.3.3 | Miren |
AFter all the asked questions and great answers, I changed my gems, my talents, my enchants and my pet.
And as a result tonight at BT, I raised my dps from 650 to 1621 that is "really nice", I was the 3rd in the WWS list. Thank you very much for everything. | |||||
| #2496 | Source | Posted on Patch 2.3.3 | • Praxx |
See, now that is what we like to hear. Damn nice!
| |||||
| #2497 | Source | Posted on Patch 2.3.3 | Arkedos |
Hello,
I just wanted to ask what do you think of that specc: World of Warcraft Europe -> Talents Anyway, what would you change ? | |||||
| #2498 | Source | Posted on Patch 2.3.3 | jurgen |
![]()
I have never seriously raided as survival, but you NEED to max expose weakness. | |||||
| #2499 | Source | Posted on Patch 2.3.3 | Arkedos |
![]()
World of Warcraft Europe -> Talents I just thought it could be useful to have barrage skilled when you are using a 1:1.5 rotation. | |||||
| #2500 | Source | Posted on Patch 2.3.3 | Aragda |
![]()
Keep in mind while building ANY survival raiding spec that you MUST max expose weakness. That one tallent is the entire purpose of raiding as survival. Your personal dps takes a large hit by being survival instead of BM, but the more agi you can pump into that debuff for the rest of the physical dps in the raid, the more those people in your guild will love you. | |||||
| #2501 | Source | Posted on Patch 2.3.3 | Enova |
![]()
And, generally speaking a properly geared SV hunter shouldn't be that far behind a BM hunter in terms of personal dps either. You're still behind, but the gap is not quite as big as it seems. You NEED TO have at least 2/3 Expose Weakness if you pick up Survival as your raid spec, but unless your crit is around 50% ish raid buffed, I'd personally recommend getting all 3 points in it. | |||||
| #2502 | Source | Posted on Patch 2.3.3 | grymwish |
This post could go under either Macro or Hunter questions, sorry.
Right now, Im using a macro that casts Hunter's Mark and sends the pet in to attack with one click. /cast Hunter's Mark /petattack Id like to modify the macro to also include: 1. Cast Hunters Mark and put the pet on passive (/petpassive) when I hold the SHIFT key. 2. NOT cast Hunter's Mark and put the pet on passive (/petpassive) when I hold the CTRL key. I have tried using modifier command macros that have worked in other macros that I use on a regular basis, but doesnt work correctly when I use any modifier with pet commands. Thanks in advance. | |||||
| #2503 | Source | Posted on Patch 2.3.3 | Thorlin |
I have been using Cheeky's sheet religiously and find it a great help.
One question I do have is regarding HASTE. I run a 0/31/30 spec for Raids and am near or on top of my guilds damage/dps charts, and right now I am in T5 equivalent gear :-) . How much haste is good? Is it viable to stack haste on Marks or Hybrid hunts just like Beasts? Would it be beneficial for Marks or Hybrids like myself to stack haste and approach a closer to 1:1 rotation? ie like enough haste to get a 1.50 weapon speed or something crazy like that? From playing with the sheet it looks like that certain amounts of haste is more beneficial than others, ie almost like plateaus. But I could be off base. | |||||
| #2504 | Source | Posted on Patch 2.3.3 | ohrion |
![]()
/cast [modifier:shift] Hunter's Mark /petattack [nomodifier] /petpassive [modifier:shift/ctrl] that should work. | |||||
| #2505 | Source | Posted on Patch 2.3.3 | Reinforce |
Between Hourglass of the Unraveller, Dragonspine Trophy and Bloodlust Brooch, which two should I choose as a BM Hunter?
And which two if the Hourglass is replaced by Tsunami Talisman? I'm also wondering if Pauldrons of Primal Fury (8agi, 8crit) is better then Rift Stalker Mantle. | |||||
| #2506 | Source | Posted on Patch 2.3.3 | Felixalias |
![]()
![]()
I can't answer for the Tsunami Talisman, I've been wondering that myself. | |||||
| #2507 | Source | Posted on Patch 2.3.3 | Meanmoocow |
Which is better? Haste or Ignore armor
I've been reading over this thread and i didn't see a comparison between the how Haste or armor items like those in Zul'Amen and ignore armor, found on some badge and pvp gear, affect overall dps.
Which gear set should I concentrate on more as a pre- SSC raiding hunter? The World of Warcraft Armory This is my armory page. My spec is currently pvp by any suggestion there would be helpful as well. | |||||
| #2508 | Source | Posted on Patch 2.3.3 | Reinforce |
Thanks Felixalias. I've been wondering about it because Cheeky's spreadsheet said my dps is higher, but I don't know which info is correct and which not, since according to the spreadsheet, Sunfury Bow of the Phoenix seems to be also better then Wolfslayer Sniper Rifle, which I know is not true. (and an older version of his spreadsheet showed me different stats)
| |||||
| #2509 | Source | Posted on Patch 2.3.3 | Skim |
![]()
My question is this: When is a good time to start to break up my Ebon Netherscale set? What typically are the next logical upgrades for the Chest, belt, and bracers? My Armory Profile: The World of Warcraft Armory I have enough badges to get new xbow and have a +28 crit scope ready to go on it. I have 2 T5 (gloves, pants), I have [Shoulders of Lightning Reflexes] , I have more than enough hit to play around with(+149, but also have +25 kara ring and new bow is +15 on top of that). However, I cant seem to find a good replacement for this Ebon set. The new 100 badge chest is nice [Scaled Drakeskin Chestguard] (60 badges short after i buy xbow) as well as [Ranger-General's Chestguard] off of Hydross, but the belt and bracers spots elude me. Im guessing [Belt of the Black Eagle] + [True-Aim Stalker Bands]? My guild is 5/6 in SSC and 2/4 in TK. Any additional gear advice is appreciated. Thanks | |||||
| #2510 | Source | Posted on Patch 2.4.0 | Nidhighe |
Question for Kamaa
Thanks for all the insight and information you toss out here for the community.
I tried out the macro that you suggest, and noticed that I clip alot of shots with it. My hunter is only 66 at the moment, but I went out and messed around at Dr. Boom a little bit to see what worked best. I am using a 2.8 speed bow at the moment. I use my n52 gamepad to spam the macro every tenth of a second. Any suggestions as to how I may be messing up with this macro would be greatly appreciated. | |||||
| #2511 | Source | Posted on Patch 2.4.0 | Pixen |
Hey, quick questions. Just dinged 68 last night, currently using the [Legion Blunderbuss] but switching to the [Lohn'goron, Bow of the Torn-heart] as soon as I can finish that quest chain. This will drop my shot time from 2.2s to 1.8s. I've been manually weaving my shots to this point, but I don't think that'll be feasible after I upgrade due to a ping that hovers between 2-300ms.
I guess I have two questions. One, is it worth speccing out of Imp. AoTH until I pick up a slower weapon? Procs will put me at 1.57s, which will mean with anything over 70ms lag I'll be pretty much guaranteed to clip shots. The second question is, should I take Rapid Fire out of my BW macro? Because that would put me at 1.3s shots, which I can't imagine would be very good for me. | |||||
| #2512 | Source | Posted on Patch 2.4.0 | doopz211 |
Hello. I'm a semi-experienced BM hunter raiding on Arygos, we have completed BT/Hyjal and plan to enter Sunwell on the patch day (which happens to be today)
I had an idea pop into my head a few hours ago and wanted to share it with all of you, and get some answers as well The idea was to stack haste as much as humanly possible, both passive haste and " On Use " haste (such as the trinket Abacus of Violent Odds and haste potions) My first roadblock was that lowering my steady shot under 1.6 would prove promlematic, and i'd most likely clip. Then, I thought if I used an extremely quick bow, something in the low 2.4ish speed, stacked haste, used haste potions in place of mana potions, popped all cooldowns related to haste as soon as they were up, and stayed in a shamans group for bloodlust, could I surpass or meet the dps of a general BM shot rotation for a medium amount of time? Also, keep in mind, the ranged weapon I would be using would be of bt/sunwell equivalence. I'd also think of putting crit gems in place of everything else to ensure maximum burst dps while under these insane haste situations. (would like suggestions here also) I'm sorry for not being very specific in the gear I'd be using, for I havent done my research to say exactly what I would equip for this. Finally, If you have suggestions about a few things I could change with my idea that would prove to be helpful, I'd be grateful to hear them. | |||||
| #2513 | Source | Posted on <=2.0.0 | Aragda |
![]()
The problem you will run into is the minimum attack speed. You'll lower your autoshot to the minimum and the rest of the haste will be wasted. You'd have to figure out how much haste it took to get down to that minimum and only use that much haste at a time. As for being able to produce the same dps as a more "normal" BM hunter by using this type of stacking, i can see it being possible. HOWEVER, unless you decked out in sunwell haste gear, you would be sacrificing a good ammount of other stats, lowering your DPS durring the times you were not uber-hasted. Your dps would likely fluxuate from somewhere arround "insane" durring those massive haste trips, then down to "mediocre" between cooldowns. It might ballance out to be equal overall, but you would run into your second problem at that point: MANA! Once you obtain enough haste, your auto shot becomes too fast to weave steadys in without massive cliping. You'd be reliant on arcane and multi as specials and if you were using haste potions, you'd be out of mana in no time. I wouldnt recomend stacking any more haste than is necessary to maximize the efficiency of whichever rotation (1:1/2:3) is highest damage for your weapon speed. (Also, finding a ranged weapon that fast that isnt a tanking weapon is kinda hard ) | |||||
| #2514 | Source | Posted on <=2.0.0 | Teldra |
Is there any kind of table that someone has already done that shows the best rotations at various weapon speeds? I'm using the Sunfury bow that's normally hasted to 2.10, but also have quick shots, rapidfire and now the DST. At one point in the raid last night I looked and my speed was down to 1.08 but I'm not sure what buffs were running at the time. It'd be great to know that I should strive for a certain rotation either all the time, or switch when my haste gets the speed below a certain point.
| |||||
| #2515 | Source | Posted on <=2.0.0 | Reebz |
![]() I would, and do, choose Bloodlust + Hourglass. Hourglass procs AP which benefits both you and your pet, regularly. As most hunters who have the selection of Dragonspine or Tsunami Talisman, your crit level should be high enough to keep focus coming thick and fast with GFTT, so extra haste doesn't directly correlate with extra pet dps, whereas Hourglass does. I personally always have had the best results with Hourglass. ![]()
![]()
I've never had any issues and I'm using Sunfury with a mixture of Kara/Badge/MercGlad gear and regularly crack 1,200 DPS on tank and spank fights. | |||||
| #2516 | Source | Posted on <=2.0.0 | Speech |
[quote=I would recommend using a 3:2 macro with /castrandom as that will turn into a 1:1 ratio with sufficient haste.[/QUOTE]
What does your macro look like? I stopped using : #showtooltip /console Sound_EnableSFX 0 /cast !Auto shot /cast Steady Shot /cast [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() /console Sound_EnableSFX 1 because it would not go to 1:1 when under BL / Rapid and just was lower dps overall during those times. | |||||
| #2517 | Source | Posted on <=2.0.0 Edited on *estimate*Patch 2.4.0 | Reebz |
Enjoy.
I've had zero issues with this macro and have pushed 1,295 dps with this in my current gear (Kara/Badge/MercGlad, feel free to armory me). I've found it to scale perfectly with haste (even with Rapid Fire, iAotH and Heroism all at once). ![]() #showtooltip Steady Shot /script UIErrorsFrame:Hide() /castrandom !Auto Shot, Steady Shot /cast [target=pettarget, exists] Kill command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() Also, I have had no issues with clipping/KC lockups, so can't help if you have those unfortunate problems. I've attempted to use the "split" macro as per BigRedKitty forums, but that, honestly, dropped me down by a shocking 200dps (can show WWS from ZA if anyone is sceptical). This may be due to my lag issues (Australian player), I'm quite aware of this and for that reason I am stacking armor pen instead of haste. Last edited by Reebz : Today at 11:27 AM. | |||||
| #2518 | Source | Posted on <=2.0.0 | Fleabite |
I'll make this quick as I'm sure its been asked alot of times before (alternatively if someone wishes to take pity and quickly PM the answer, that would be great).
I have just switched to a WS (previosly ravager) .. Current macro is; #showtooltip Steady Shot /cast !Auto shot /cast [target=pettarget,exists] Kill command /cast Steady shot /script UI ErrorsFrame:Clear() 1) Is there a 'best' place to insert the lightning breath command? (also am i right in that i take LB off autocast?) 2) Should I teach said pet Bite? (raid buffed I will have around 35-36% crit) 3) Can anyone reccomend a add-on that will get rid of all the "xxx is not ready" yet errors I get due to macro spam. Much appreciated, | |||||
| #2519 | Source | Posted on <=2.0.0 | ♦ Sarutobi |
1) Put it right below the Steady Shot cast. I'd recommend moving Kill Command there as well. And yes, you are correct in turning LB off auto-cast.
2) Training bite is a marginal DPS increase. I typically leave it out of the build in favor of survivability talents (resistance/stam). 3) Adding /script UIErrorsFrame:Hide() to the beginning of your macro and changing the last line to /script UIErrorsFrame:Clear();UIErrorsFrame:Show() will reduce the spam a bit, but won't completely eliminate it. I have yet to find anything that will completely remove the spam with LB i nthe macro. | |||||
| #2520 | Source | Posted on <=2.0.0 | Moobinator |
Sceech/flap Sound Effect
Does anyone know the command to turn off, or a way to remove the flapping and screech sound effect on my system so I don't have to listen to it all night?
| |||||
| #2526 | Source | Posted on Patch 2.4.0 | Kamaa |
![]()
PS. Sorry I didn't see this and respond sooner. ![]()
You don't need all of these to maintain your mana pool, and combination of 4-5 will keep you doing just fine. I use a 3:2 rotation for bear mount ZA runs. I only drink before bosses, and I almost never mana pot unless we're running behind on Lynx trash. It's entirely possible to keep up the rotation with proper planning. | |||||
| #2527 | Source | Posted on Patch 2.4.0 | Reebz |
![]()
I use Super pots (even the Combat pots) and always have either BoW or Mana Spring. If we're not learning contnet, I'll throw down Mageblood elixir, if we are, I'll mana oil - but never both. Also, another nice trick is having 2x1h'ers w/ 30int enchants. Equip them for the start of the fight then burn through that "extra" mana they provide and once the "extra" mana is gone, switch back to your normal weapon. Make sure you pot early, if you've got 7k mana, you're down to 5k after 30 seconds of the fight, pot then and there. It's all about managing your CDs. Sometimes on truly mana intensive fights, I whip out [Black Grasp of the Destroyer], but this is on very rare occasions. Not at Illidan yet to get my little mits on the bow! | |||||
| #2528 | Source | Posted on Patch 2.4.0 Edited onPatch 2.4.0 | Ato |
Thanks for the replies. I guess I should have been more specific.
I certainly use 2XSup Mana Oils, and the top Mageblood Elixir, with FMPs. In addition, I also chew Demonic Runes. I was thinking about the new Assassins Alchy Stone, as I'm a Herber/Alchy. Now, in raids, we dont always have 3 Pallies, and I dont always get a Shaman/SPriest. Sometimes I get the SPriest group, sometimes I get the melee group (so Enh shammy), sometimes I get the extra group (so no buffs at all basically). In addition, our Pallies keep JoW when they can, but it cant always be kept up. So when I'm in the dud group, basically it's impossible to keep 3:2 rotation going with just consumeables. So, let's assume that I'm in the dud group, but I want to keep using the 3:2 rotation. (Obviously it's easy with SPriest or the like. I want to see whether I can keep it up, with no support). The new AA Stone (AA hehe) gives 108AP. It's roughly equivalent to the Bloodlust Brooch for me (BB normalized is worth 118AP if used everytime the cd is up, but I admit to not using it every single cd due to waiting for boss fights etc). In addition, the Stone gives 40% increase to pots (still wish Blizz made this reduction to pot cd of 1min >_<). So a 3200 FMP would give 4480 mana back. (A Mad Alchy Pot would give back approx 3080 mana & health.) So with the new Stone as a trinket, if I'm able to keep up the 3:2 rotation without outside support, it may make that trinket incredibly powerful for me. Note: I dont switch to Viper for regen, as when I'm in the dud group I simply use a 1:1 rotation and dont go OOM. I find this better for DPS/dmg than going OOM with 3:2 then using Viper to regen. In addition, I have 5/5 Imp HM rather than Efficiency. Maybe I could switch to 5/5 Eff and 2/5 Imp HM. Also I've been using Agi food, I wonder if using the mp5 food instead with all the above would be better? Kamaa: You said "I use a 3:2 rotation for bear mount ZA runs. I only drink before bosses, and I almost never mana pot unless we're running behind on Lynx trash." Do you switch to Viper at all during your runs? On my runs, I dont switch, but I chain pot. I simply run out of mana even using 1:1. But then we are a t5 group. Edit: I've been playing around with some numbers on Cheekys SS. I suffer from an incredibly high latency of 500ms+, so it seems that 1:1 is better under pretty much any circumstances anyway. Oh well. Last edited by Ato : 03/29/08 at 11:48 PM. | |||||
| #2529 | Source | Posted on Patch 2.4.0 | Reebz |
I pot at least 2 or 3 times per fight in ZA, do not run Viper at all, but always have either BoW/Mana Spring.
Now, I'm going to nitpick here but it seems like you're inferring that without having 3 Pallies in a raid, you don't get BoW? To be brutally honest, I find that a bit silly. In any fight thats going to be lasting from 7-10 minutes, I just couldn't survive without it, probably because I don't like running Viper. I'd prefer to be using iAoTH + BoW rather than Viper + BoM. For 25man raids, my buff order is always (as BM): BoW > BoM > BoK NB: This is assuming less than 3 Pallies, no Spriest, no Shammy, running a 3:2 rotation. Generally, I don't make that call, we never have less than 2 Pallies per raid. | |||||
| #2530 | Source | Posted on Patch 2.4.0 | Ato |
1:1 rotation with BoM+BoK and not going OOM is better than what you suggest for me.
I dont go OOM in ZA using the above and chain potting. Here is a somewhat old WWS report so you can see I'm not full of crap (I do get some Mana spring love here though): Wow Web Stats I survive just fine without BoW on any fight I've come across yet, with 1:1 BoM/BoK & personal consumeables. Anyway, this is all meaningless as my latency wont support 3:2 properly. | |||||
| #2531 | Source | Posted on Patch 2.4.0 | Intermission |
![]()
Especially as BM, the most mana efficient spec by far. The damage you would gain from Might/Kings would be far more than the damage lost from being OOM on any fight I can think of. To be honest, as BM I cant think of ANY fight where you can actually go OOM, unless you're scorpid'ing every 20 sec, mend petting every duration and using arcane/multi, all while in shadow resist gear. Assuming a nothing but a JoW, a 1:1 could be performed almost indefinately, let alone mana potions, mana tide, and other consumables. 3:2 isnt much of an increase in mana usage, considering you also gain more from JoW when using it (more shots/sec). You also said: ![]()
Imp BoW = 49 mp5 plus IAotH haste vs imp BoM = 264 AP Viper, which you would switch to if you actually managed to get below 15% mana = 55% of 300 int = 165mp5 If you did have to choose between those two options you mentioned, the latter seems far superior. Also, you would have the AoTH AP and the haste for most (if not all) of the fight anyway! And only swapping to Viper if needed for the 165 extra mp5. ![]()
| |||||
| #2532 | Source | Posted on Patch 2.4.0 | Reebz |
![]()
I generally chain pot in any 10 or 25man fight, as soon as my CD is up, down goes another one. We never get any Spriest love, incredibly rarely do we get Mana Spring, so BoW is all about I've got to bank on. I do use Oils, but generally tend to Flask (so no Mageblood), because our guild is currently going through SSC/TK learning new content....And JoW, heh, boy I'd love to see that. I might get lucky if we have a Prot Pally who isn't needed on a fight then might keep JoW up while he's throwing off-heals, otherwise, no chance. That being said, I must be doing something right with my choices. Feel free to armory me, you'll see I'm using mostly 115-125 iLevel gear (Kara/S2/Badges) and (raid buffed) quite commonly crack 1200 to 1300 dps. I feel I box above my weight, usually keeping up with or just beating much better geared mages/locks/rogues, who are generally pushing 1400+ with T5/S3/ZA type gear. ![]()
In regards to Viper, I think you'll find much has changed since the regen fix and you're giving it far too much credit. I don't have any numbers, but since 2.4, I've found Viper to be incredibly ineffective. | |||||
| #2533 | Source | Posted on <=2.0.0 | Pantheon |
Me guild is progressing through SSC(3/6) & TK (2/4)
I just got the pattern for [Belt of the Black Eagle] I know i am missing a few gems, which i will get soon. What i want to know is it worth crafting the belt, breaking my set bonus? And is T5 worth the time? Last edited by Pantheon : Yesterday at 7:27 PM. | |||||
| #2534 | Source | Posted on <=2.0.0 | Intermission |
I'm not doubting you're doing good dps, after all the main thing that effects dps more so than any gear or buff is the ability of the hunter to perform their shots. These buffs are just a small optimisation.
I suppose I've gotten used to JoW lately. Our paladins have come a LONG way in the last few months, and even when our ret paladin isnt around, JoW/JoL uptime is quite good. The value I got for Viper I don't think has changed in 2.4. The change was the way 5sec rule mana regens. Viper works on a % of your intellect every 5 seconds, varying on your current % of mana, with a min/max of 10/50% of your intellect per 5 seconds (+5% from 2pc t6). So at roughly 10% mana, you would expect 55% of your intellect (roughly 300 with AI/Kings/GoTW using a few leather items), equalling 165 mp5. I believe 60% mana equates to 25% of your intellect every 5 seconds, and 90% mana would be 10% of your intellect. This is just a vague memory of blue posts. I dont have time to do the maths now or any time soon.. but I was always under the following train of thought: AP/crit/armor pen/haste > int and mp5. Why? Because, when comparing the same amount of AP/crit/etc to mp5 per item budget points (eg "10 item budget points worth of AP" compared to to "10 item budget points worth of mp5") over a fight with a duration long enough to go out of mana, the damage gained from the AP throughout the fight is higher than the extra shots gained with mp5. The longer the fight goes, the more shots you can potentially gain from mp5, however all those shots (and the shots before it) all still benefit from the AP that you could of had in the first place. Eventually there reaches a point where your oom-time is such a high percentage of the fight that it finally outweighs the AP (eg starting a 20 minute fight on zero mana), however even still, one would need to work out if the AP from all the shots in that 20 minutes would add up to more damage than the extra shots mp5 would give. Tack on the fact that their are MANY ways to not go oom, but limited ways to gain AP/crit/etc, it's a no brainer why hunters do not value MP5/int and why so many of us wear leather items. edit: Sorry, I dont want to sound like I'm hammering into you... It's just more the fact like I'm pissed off about how hunters mana works :P Well, I used to be. Now that we have a ret paladin that turns up most the time, I honestly don't care. I only have to bitch about auto-shot mechanics now! Last edited by Intermission : Yesterday at 12:20 AM. | |||||
| #2535 | Source | Posted on <=2.0.0 | Reebz |
Intermission, I agree wholeheartedly... and you know what, this may be the exact reason why I like BoW so much.
I have a few pieces of leather gear (as I'm sure many people do) and I prefer Agi enchants over Int enchants for the same reason, in short: RAP is life. I too am currently trying to stack Armor Pen as much as I can, since I'm hit capped, at a good RAP/Crit level (for my gear) and it's the only foreseeable way forward. As an Oceanic player, Haste is the bane of my existence hence the strong desire for Armor Pen, I have enough trouble with my 400ms trying not to clip my autos. | |||||
| #2536 | Source | Posted on <=2.0.0 | Diadems |
![]()
Consider that unlike adding additional crit/ap, Armor pen has no return value for your pet, who as a BM hunter will be doing close to 30% of your dps, It reaches a point where actively pursueing Armor Pen at the cost of other stats is pointless, I don't mean loosing AP/crit from your current value to gain Armor Pen, but also passing up on the possibility of stacking more. There are may excellent items that are budgetted very well and have armor pen on them, this is fine, But alot of the armor pen gear is also budgetted fairly badly IMO, just be carefull in which pieces you decide to take, I agree with you 100% on the haste to a point, I aim to get enough haste to bring my 3.0(2.17 after SS) down to ~2.0, this allows for NZ/aus ping but also cuts down the dead time between lag/GCD for a BM 1:1 rotation. Last edited by Diadems : Yesterday at 1:05 AM. | |||||
| #2537 | Source | Posted on <=2.0.0 | alienangel |
![]()
We just cleared Naj to Mother, with me being in an enhancement shaman + rogue/warrior group most of the night, having BoW, BoM and BoK up. I drank after almost every trash pack (thanks to multishot), and had to carefully plan things out (running 1:1 most of the time, with occasional MD/scorpid/HM) every boss so that using mana pots and dark runes on cooldown I didn't go oom until the boss died (and on mother I still ran out well before she died). Normally I'd have an spriest, which either keeps me pegged at 95% mana running 3:2, or lets me get away with super mana pots if i'm running 3:2 with multishots and MDs on cooldown, and constant scorpid sting. I have a nice stash of oils, magebloods and fel mana saved for Brutallus so hopefully that'll be ok, but I'm still pushing hard to get a ret pally so I don't need to demand an spriest (I'm fairly sure even with full mana consumables I can't sustain 3:2-Multishot for 6 minutes, but that arguably not a problem since in theory at least swapping in the multis isn't a dps boost (in practice it seems to be though :S I need to record some good logs and see what's actually happening when I try to slot them in instead of steadies). Especially since getting an Spriest means forgoing better DPS buffs like LotP/BS+UR. Last edited by alienangel : Yesterday at 1:26 AM. | |||||
| #2538 | Source | Posted on <=2.0.0 | Osse | ||||||
| #2539 | Source | Posted on <=2.0.0 | Intermission |
@Diadem:
Almost all armor pen gear is itemised well IMO. Mainly because it has been implemented in the second half of the expansion cycle, when itemisation is far better on lower ilvl gear (badge, ZA) to help people catch up. But yeah, obviously you'd use Quickstrider Moco's over the 1st chest ZA boots. Also, Marks and Survival make use of Arcane shot, which also slightly devalues armor pen. In my opinion, worrying about pet scaling stats as BM is a bit silly. The benefits are so small that the two items being compared would have to be so similar you'd grab the spreadsheet out anyway (which will calculate your pets dps too). @Osse: But thats the beauty of JoW, it negates the terrible hunter itemisation and lets me use more rogue loot! (RAP -> AP not included) Last edited by Intermission : Yesterday at 1:31 AM. | |||||
| #2540 | Source | Posted on <=2.0.0 | Ato |
![]()
| |||||
| #2541 | Source | Posted on <=2.0.0 | Osse | ||||||
| #2542 | Source | Posted on <=2.0.0 | Reebz |
![]()
With the help of new badge gear, some quick progression, hopefully we'll be in Hyjal in about a month. I plan to spec MM at that point, I miss my days as a BWL raider with Ashjre! That being said, I'm aware of that, so I'd like to reword my comment: please change "stacking" to "collecting", I don't actually wear all of my Armor Pen gear as BM. | |||||
| #2543 | Source | Posted on <=2.0.0 | Reebz |
In a new guild, so haven't got much to offer, hope this is ok (about 1100):
Wow Web Stats I had: - Regular raid buffs - Well Fed +agi - BoW/BoM - JoW (for a little while...) Flask was not on during that fight. I'll happily post a 1300 when I've got a Feral druid in my group and i'll throw down an agi elixir/mageblood elixir. | |||||
| #2544 | Source | Posted on <=2.0.0 | Hunterlin |
![]()
Yes, when I did logged on first time in 2.4 with AoV active, it did not work, but after switching to Hawk and back it begun to work and have not seen it not working again. Regen from spirit changes did not affect AotV. | |||||
| #2545 | Source | Posted on <=2.0.0 | Gokey |
Does anyone know if they changed Demonslaying Elixir to work with ranged attacks this patch?
| |||||
| #2546 | Source | Posted on <=2.0.0 | Teldra |
I know that using Kill Command in a macro caused some weird issues last patch. Does anyone know if this has been fixed in 2.4?
| |||||
| #2547 | Source | Posted on <=2.0.0 | Felixalias |
No, it has not been fixed, and I believe it wasn't just with a macro, nor was it just with Kill Command. A macro with KC was simply the easiest way to trigger it.
| |||||
| #2548 | Source | Posted on <=2.0.0 | Cyonsiaros |
![]()
It works fine, let me break it down, Mana oil,Fel mana potions, (bow/jow where availible) it doesn't take a lot more. I use hawk whenever availible and try to kill a boss with limited viper usage. Heres a couple WWS shots incase analysis will yield any further answers, The 3:2 (ss:as) is solid dps. Group makeup in these isn't so hot. Wow Web Stats Mother shaz (337 SR) Wow Web Stats Bloodboil I'll post longer fights if requested, this is just what we did yesterday, I'll throw up todays council/illidan once they're dead if wanted. | |||||
| #2549 | Source | Posted on <=2.0.0 | Pantheon |
![]()
| |||||
| #2550 | Source | Posted on <=2.0.0 | Cranch |
![]()
| |||||
| #2551 | Source | Posted on Patch 2.4.0 | Neruse |
![]()
| |||||
| #2552 | Source | Posted on Patch 2.4.0 | Cranch |
![]()
| |||||
| #2553 | Source | Posted on Patch 2.4.0 | Stinkerbelle |
Vial of the Sunwell = Hunter loot?
Can't find an apt thread to repost this now that the 2.4 PTR thread is locked, so I'll toss it up here now that it's been live for a while.
-------------------------------------------------------------------------------- I was mildly disappointed to find no hunter version of the four new trinkets that drop in heroic Magister's Terrace. But the unusual on-use property on the healer version got me wondering if hunters might not be able to make (ab)use of it in arena. Does anyone know a hunter who's rolled on this to see if mend pet counts as a charge? I'm curious enough to roll on one once I get into a group with a healer who has it. But would rather save myself the loot-ninja rep if it's already beeen tested. Item link: [Vial of the Sunwell] | |||||
| #2554 | Source | Posted on Patch 2.4.1 | Kamaa |
If you take it, do it for the MP5. A 2k heal every 2 minutes (which would require you to cast mend pet 20x every 2 minutes) is hardly better than the 75 badge trinket with a 3 minute cooldown. The only way it's remotely viable is if it procs per tick, but it doesn't do that with druid hots so I see no reason for it to work differently for us.
My advice? Take the void crystals if a healer doesn't want it. | |||||
| #2555 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Reebz |
If you re-read Stinkerbelle's post, he/she is directly referring to Arena use.
It then becomes viable in an Arena environment, as you can quickly spam Mend Pet and build charges in the mana free, pre-game time. That being said, it's a big sacrifice dropping Mark of the Alliance/Horde or DPS trinket. I can only imagine this being sought after for a DPS/DPS arena combo. Fairly limited use if you're running with any kind of healer. Anyway, this is now getting largely off topic and should probably be discussed in the PvP forum, even though it is PvE loot, as there may be issues with it not proccing in pre-game time. Last edited by Reebz : 04/01/08 at 1:56 AM. Reason: Spellangs. | |||||
| #2556 | Source | Posted on Patch 2.4.1 | Rifeus | ||||||
| #2557 | Source | Posted on Patch 2.4.1 | Reebz |
I think it's generally accepted that, whilst we don't avoid haste completely, you don't stack it.
That being said, where there are similar types of gear that are hasteless, they're probably the better option, leaving you with more flexibilty should you require an upgrade that is unavoidably haste-laden. Personally, I'd probably stick with Celestial Archer until I found something nicer from Hyjal/BT rather than spending a bunch of gold crafting those. | |||||
| #2558 | Source | Posted on Patch 2.4.1 | gwaust |
First time posting-
The most likely progression most hunters will take for bracers are: Celestial Bands (TK trash) -> Wraps Precise Flight (BT) -> Bracers Pathfind (Hyjal) -> Gronnstalkers (Sunwell) I personally have taken this route and have been very satisfied with each of their performance. I am currently using the Bracers of the Pathfinder and am looking forward to the Gronnstalkers. I'm a little dissapointed at the hit loss on the T6 bracers but I cant cry too much since they are still fabulous. A few post above mine someone was asking about the Belt of the Black Eagle...now this is just my opinion...but I actively discourage most hunters from making/taking that belt and in turn I promote the Belt of Deep Shadow. Sure you dont get the Int. but I feel the massive Agi. and the +hit make is quite a bit more worthwile. I am currently working on Kalecgos and am still using the Deep Shadow since I have not had a chance to pick up the Boneweave Girdle (hasnt dropped). I am about to regem my Deep Shadow for 2 +10 hit gems since my switch from T5 to T6 has dropped my hit to about 99 or so. I havent set up any of my info so if your interested in my set up please feel free to take a look and ask questions or post comments Teron WWS Wow Web Stats Armory The World of Warcraft Armory | |||||
| #2559 | Source | Posted on Patch 2.4.1 | Bikiniwax |
![]()
| |||||
| #2560 | Source | Posted on Patch 2.4.1 | Varon |
Greetings!
This is my first posting here on EJ...but i've been reading alot before I'm playing a Hunter since release and tried out alot of speccs...for the last 1/2 year I chose to play as Survival Hunter. Currently I'm specced this way: 7/21/33 - Hybrid Survival And this is my Armory Link: Armory Link If there's the Rift-Stalkers Hauberk and the Riding Crop equipped change them with: [Ranger-General's Chestguard] -> 8 Agi / 4Hit 4 Agi / 4 Agi 6Stam / +6 All Stats and [Hourglass of the Unraveller] because thats what I use while raiding... I use a castsequence macro (20ms latency because of cable internet) with Auto/Steady and Arcane woven in! During raids I find myself at positions 1-6 in the damage meters (depending on the encounters). In my guild hunters don't get the love they should get...I'm lucky to get the feral druid...but theres no shaman who would set the agility totem for me and my fellow marks hunter...usually im stuck with mages and warlocks ^^ Buffed with Major Agility and Warp Burger + Raid Buffs available to me I reach ~1060 Agility. During the last days I looked through some postings here that (again) made me think about my item choice and how I could improve myself beyond my current stats. In addition to my equipped items i have several other items in my bank to choose of, which are: [Twinblade of the Phoenix] -> 3x 8Agi + 35 Agi enchant [Quickstrider Moccasins] -> 8Agi / 4Hit 4Agi [Star-Strider Boots] -> 8Agi / 4Agi 6Stam [Bloodlust Brooch] [Rift Stalker Hauberk] -> 4Agi 6Stam / 2x 4Hit 4Agi / +6 All Stats [Void Reaver Greaves] -> 8Agi / 4Hit 4 Agi / 4Agi 6Stam [Saberclaw Talisman] [Necklace of the Deep] -> 2x 8 Agi Because of my guilds current raidprogress (SSC clear, TK clear, Hyal 4/5 (Archimonde @ 40%), BT 3/9 (Gorefiend @ 10%)) there are several Items that I could get (and take) if they would drop: [Bow-stitched Leggings] [Halberd of Desolation] [Gronnstalker's Gloves] If Archimonde is killed and it drops: [Bristleblitz Striker] I also plan to get the new Sunwell Badge Reward Ring and if needed the Crossbow (depends on the Archomonde kill and the dropluck I have ^^)! Sadly we don't do Vashj and Kael anymore...so [Telonicus's Pendant of Mayhem], [Thalassian Wildercloak], [Serpent Spine Longbow] and T5 Head are currently out of reach! Concerning epic gems: they are only available for "endgame" items without a soon available upgrade! It would be nice if you could give me some advice and share your ideas with me regarding the changes I could make to my Items, Gems and my Specc. Thanks a lot PS: I'm aware that I still use Drake Fang Talisman, but if I switch it with Bloodlust Brooch I fall under the hitcap...Halberd would rule that out! :/ | |||||
| #2561 | Source | Posted on Patch 2.4.1 | Sir_wimelef |
hi, all
i was reading this post for a long time and i folow som tips from here but few days ago i got an uportunity to try all of them in a serius (and new) encounter with brutallus.I have this equip and i use a haste pot and drum every 2 mins but my dps ins't good enougth and i dont know what else i can do... some repots Wow Web Stats the raid leder make me disable the lb from wind serpent because "take dps from the elemental chami" and i have some other equip thet i can use | |||||
| #2562 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Jerem |
Varon :
A pretty good comparison between the two craftable belts (Black Eagle / Deep Shadows) was given 2 posts above yours. You mention having troubles reaching the hit cap, while looking for a maximized AGI setup ? Then Deep Shadows is better than Black Eagle. The +hit provided might even allow you to switch more than just Brooch <> DFT, for instance a "pure" DPS neck instead of Worgen's Claw, and the socketing bonus on Deep Shoadows might allow you to still meet your meta-gem's requirements, while actually re-socketting for more Red (maybe on your chest, I didn't look into it in details). Still on a "craftable items" point of view, in any Survival setup I tried myself, Vengeance Wrap has always given better results than Blood Knight's (better personal DPS, for a little lower EW AP boost, but all in all, better results). Also, depending on the encounters, and assuming you don't need the T5 first bonus for your pet, Void Reaver's Greaves (3x 8 AGI) might give a slightly better personal and raid DPS than T5 pants. The upgrades you mention as "available soon" are the ones I would aim for in your position, with probably a preference for Azgalor's legs. You might also want to consider Supremus' crossbow, to replace Malchezaar's bow. Last edited by Jerem : 04/01/08 at 10:23 AM. | |||||
| #2563 | Source | Posted on Patch 2.4.1 | ohrion |
[Vengeful Gladiator's Chain Helm] +12 HR -2 agi
[Belt of Deep Shadow] +18 HR -17 CR, +15 agi [Gronnstalker's Gloves] just plain upgrade [Drape of the Dark Reavers] +17HR, -14AP, +1 agi, better than what you're wearing if you need hit The S3 helm is a big one and pretty easy to get if you don't have it already. T6 gloves shouldn't take too much work either. Belt of Deep Shadow may be a bit more than you're willing to do at this point, especially if there's a chance you'll get [Don Alejandro's Money Belt] in the near future. Drape of Dark Reavers means spending some time in Kara but it will give you more flexibility on the rest of your gear at a small loss of AP. | |||||
| #2564 | Source | Posted on Patch 2.4.1 | emblaz0n |
Hey guys,
if i replace my sonic spear with the blade of the harbingers and continue using sunfury bow of the phoenix, instead of replacing sunfury bow of the phoenix with crossbow of relentless strikes, will my damage output be lower than doing the latter? I simulated both cases using warcrafter and saw that my tooltip dps was 397 when i used the blade of harbingers. it was 395 when i changed sunfury for xbow of relentless strikes. Please help me!!! I <3 the item model of sunfury bow of the phoenix I currently have 1.7k AP, ~25% crit will get to 1.8k AP, ~28% crit real soon | |||||
| #2565 | Source | Posted on Patch 2.4.1 | Namarus |
![]()
Pretty nifty for farming I thought with the reduction in mana regen that extra mp5 is nice. The charges stay and build up until you die. Also you can remove the trinket and put others on and the charges stay, however, you can't use the trinket's effect until you equip it again. | |||||
| #2566 | Source | Posted on Patch 2.4.1 | Varon |
Thank you for your posts!
Feel free to continue giving me advice, it's nice to learn something new and get better every day! So if I switch to Belt of Deep Shadows with 2x 8 Agi it would give me +15 Agility and +18 Hitrating compared to Black Eagle. I'll loose ~0,3% Crit and 23 Int...and if I would switch Drake Fang with Bloodlust I would still loose 2 Hitrating... To get [Vengeful Gladiator's Chain Helm] I need another 800 Arena Points...sadly I can't get any good PVP Team...so that will take it's time, but I'll work on it because this seems to be a big upgrade! Regarding [Don Alejandro's Money Belt]: there would be 3 Rogues waiting outside MH to kill me if I'd take that Belt ^_^ If the T6 GloveToken drops the next time, i'll get it...but I remember that there are Gloves coming with the Sunwell Badge Vendor which seem to be nearly identical to the T6 Gloves except the Armor Ignore... [Drape of the Dark Reavers] would be nice...but in the last 20 Kara runs this Cape never dropped once... :/ Who knows...run 21 could be the lucky one ^^ Jerem, you said if I chose to socket 2x 4Agi 6Stam in Deep Shadows I could resocket some other Gems due to the two acquired blue gems. Because of the fact that the Ranger Generals and my Boots have +4 and +3 Agility as Socketbonus I could simply take 2x 8 Agi and it had the same effect I think, because the benefit would be +5 Agi both ways, or am I wrong? I think the most needed Item right now would be the Najentus Polearm...the +30 Hitrating would make my life so much easier... *sigh* Soo...any other ideas? Anything else I could change? ^^ | |||||
| #2567 | Source | Posted on Patch 2.4.1 | Bikiniwax |
![]()
Keep in mind that 4xT6 bonus is one of the reasons why T6 is so good. | |||||
| #2568 | Source | Posted on Patch 2.4.1 | Dinkadoo |
I was wondering if there are any tables or formulas to find out how much haste you would need to eliminate the extra steady shots (when it tries to chain 3 in a row) while using the /cast !auto shot /cast steady shot macro for any given weapon.
For instance, i know i only need about 30 haste for the Barrel-Blade Longrifle to eliminate extra steady shots, but i am unsure of how much i would need for a weapon that is slower. if there is already a post about this please direct me to it. I couldn't find one | |||||
| #2569 | Source | Posted on Patch 2.4.1 | Naela |
![]()
Is it the socket or just the crit rating that makes people prefer the [Master Assassin Wristwraps] over the mail ones? | |||||
| #2570 | Source | Posted on Patch 2.4.1 | Nisu |
I finally got around to configuring Cheeky's spreadsheet to decide on upgrades paths to spend badges on in 2.4. I'm not sure if armory is displaying my PvE kit, but I'm raid-spec BM with 1700ish AP, 27.4% crit, 98.5% hit (waiting on a drop to cap out), and no haste, with [Wolfslayer Sniper Rifle]. I've seen the [Crossbow of Relentless Strikes] touted as the be-all and end-all hunter PvE weapon, yet plugging it into the spreadsheet (using a 1:1 rotation) gives me less than 20 DPS, while [Gauntlets of Rapidity] grants me about the same increase with half the badge cost - I'm using [Gladiator's Chain Gauntlets] at the moment. The same is true for several other items. Is this right, is the crossbow over hyped or just designed for someone with better gear?
| |||||
| #2571 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Varon |
Good question Nisu...
What about [Crossbow of Relentless Strikes] for Survial/MM Hunters? I currently have the Sunfury Bow...and I thought that the new Badge Crossbow was worth getting...or should I wait for Bristleblitz? The speed is the point... 2.8 vs 3.0 :/ So many decisions to make ^^ Life isn't easy :/ Last edited by Varon : 04/01/08 at 8:32 PM. | |||||
| #2572 | Source | Posted on Patch 2.4.1 | Reebz |
![]()
That being said, it scales fantastically since the more you have the more benefit you recieve. THAT being said, its only benefit is to your personal DPS thus largely preferred by MM hunters. BM hunters would rather be stat/RAP heavy to benefit their pets or proccing abilities, whilst Survival hunters obviously crave agility thereby offering the entire raid a dps boost. | |||||
| #2573 | Source | Posted on <=2.0.0 | Tillion |
Survival Raid Hunting
So I've recently achieved the ability to spec survival as a raid build. I understand that generally it requires at least 650 agility unbuffed to provide sufficient utility towards physical dps. With my current gear, and spec'd into lightning reflexes, I have 782 agility. I am not 100% sure but while in a 41/20 BM spec I had roughly 670-680 agility.
Here is a link to my gear to give an idea. The World of Warcraft Armory Additionally here is my current spec. Talent Calculator - World of Warcraft Now, my question is as follows, the 2 points I have in Improved aspect of the hawk to not seem worth it, nor does putting those 2 points into Master Tactician. Would removing 3 points from effeciency and putting all 5 into IAotH or Master Tactician be worth it? I do have the Shoulders of Lightning Reflexes as well to add to haste rating gear. The shoulders do end up dropping 20agi as well as a small amount of critical strike, but increase my AP slightly. I also have a Dagger of Bad Mojo and Netherbane (both with +20 agi enchants) to equip as well. Essentially, what are your suggestions for an effective raid survival build and itemization? Thanks | |||||
| #2574 | Source | Posted on <=2.0.0 | Naela |
Thanks Reebz, that cleared it up a bit for me
Since I have 25 hit rating to play around with after getting my T5 gloves, I decided to swap my [Fiend Slayer Boots] for [Sunrage Treads]. These seem like a pretty decent (if not better) alternative to [Star-Strider Boots] which I was surprised about. Also, since I'm hit capped they might even outperform the [Quickstrider Moccasins]. I'm a LW so I can also make myself the [Boots of the Crimson Hawk] but I'm always irritated by items that don't give enough crit rating for 1%. This brings me to 384 armor pen so I'll play around with crit and armor pen gear to see if I can notice much difference. What are your opinions on boot progression? | |||||
| #2575 | Source | Posted on <=2.0.0 | Meursault |
![]()
Obviously you'll want to be 1:1 proper or 3:2 and not an arcane priority rotation as BM to get the most of ArP. It is also rather pricey in terms of ilvl budgeting, so you'll want to keep a serious eye on other stats as well. | |||||
| #2576 | Source | Posted on Patch 2.4.1 | Enova |
![]()
It's very easy to dismiss +hit when you're capped, but keep in mind that, while in tier 4 and 5 content, most of the tier pieces sport hit rating, none of the direct upgrade pieces of tier gear in BT/MH don't have any hit rating. That's at least 4 pieces of gear you're losing hit (if you're going for Cursed Vision + 4/5), maybe even 5 pieces, if you're going for Bow Stitched Leggings + 4/5 tier pieces. So where then can you get the hit cap from? Boots, belt, bracers, weapon slot, etc. The problem is you can't even get hit rating on bracers using mail, so you can likely wait a very, very long while to get a leather bracer. The tier 6 quality cloak, necklace and rings that sport decent amounts of hit rating will also be highly contested by rogues, dps warriors, ret pallies, enha shamans, heck maybe even ferals for killty dps. So, again, there's a significant chance you're not gonna get one of those the first few times they drop. Quickstrider Mocassins are quite a cheap way to get hit rating, along with Boneweave Girdle and Halberd of Desolation. | |||||
| #2577 | Source | Posted on Patch 2.4.1 | Stinkerbelle | ||||||
| #2578 | Source | Posted on Patch 2.4.1 | Naela |
That's a very good point Enova. I've taken a couple of month break from raiding recently and all of a sudden my guild are in T5/T6 territory and the gear selection is rather overwhelming.
Anetheron is the next boss on our kill list and I will be going for the quickstriders since this will allow me to upgrade my kara neck with a crit one or the shattered sun exalted one (depending on the proc rate). I think I made the mistake of using Lurker as an opportunity to test my new ArP gear forgetting that trolls get a 5% dmg bonus to beasts. My question was never an AP vs ArP one however, I will never go below the hit cap for raiding and currently my highest priority is getting my AP between 1900 and 2000. I was mostly interested in other hunter's opinions on the spike dmg increase of crit vs. ArP. Though I do realise this is hard to model correctly to include the effect of crit on pets and the lack of ArP having an effect on arcane shot. Oh well, I'd better reinstall a spreadsheet program and schedule an afternoon of coffee and setup experimenting | |||||
| #2579 | Source | Posted on Patch 2.4.1 | Osse | ||||||
| #2580 | Source | Posted on Patch 2.4.1 | Enova |
![]()
However, ArP will apply to all your attacks, rather than just crits. But it is also susceptible to increasing returns. More you stack, more benefit you get. The thing is, though, that you'll very rarely be faced with sacrificing crit over ArP, anyway. There are quite a great deal of wonderfully itemized pieces in the end game, where either haste or armor penetration are the cherry on top of the sundae. The choice usually comes down to haste vs ArP, seeing as both of them benefit from stacking a bit more than a single piece. | |||||
| #2581 | Source | Posted on Patch 2.4.1 | Doomglazer |
I got some questions regarding my gear and what stats and or gear i should focus on.
We just entered MH this week and killedt the first 3 bosses. I got lucky and got the quickstriker moccasins and Beast tamers shoulders. Here is my link to my armory profile Doomglazer I am also a BM hunter 42/20/0. The question is can my gear be enhanced? I know my gun has the wrong scope but i'm w8ting for the new xbow that i can buy and i'm putting a +28 crit scope on it. I'm also using the following macro #showtooltip Steady Shot /script UIErrorsFrame:Hide() /castrandom !Auto Shot, Steady Shot /cast [target=pettarget, exists] Kill command /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() Every tip would be welcome and appreciated | |||||
| #2582 | Source | Posted on Patch 2.4.1 | Onepunch |
Hey, I've been reading these forums forever, but this is my first post. I'm having a dilemma with what I should buy first with my badges of justice. Obviously the bow is a given, but after that I'm struggling. My guild currently has Azgalor on farm and Bloodboil is the next target in BT which means I'll have access to items equal to or greater than the badge legs, gloves, and chest relatively soon (already for gloves and legs), however I don't currently have any of them. Right now, the Blade of Harbingers is looking the best, but what does everyone think about that item. I'm leaning toward the 2h axe because it seems to be the top item I can get before sunwell while the others can be replaced fairly easily. Would I be right in taking the Blade of Harbingers with my badges? Sorry if this has been discussed, but I have looked for answers throughout the hunter threads and haven't found much.
| |||||
| #2583 | Source | Posted on Patch 2.4.1 | Teldra |
Onepunch,
The best thing to do is download Cheeky's spreadsheet, input all your talents, shot rotations, pet stats, and gear. Then it's pretty easy to play with your gear and see how changing one item will effect your overall damage. As far whether to buy a badge item or hope for a drop - that's going to be up to you, but the spreadsheet will really hep. | |||||
| #2584 | Source | Posted on Patch 2.4.1 | train |
Hello, I've been reading a lot about the 3:2 macro, and how it works. But can't seem to find an answer to my question. Hopefully someone knows and could help me. I'm trying to decide whether the new Badge bow would be better, or if I should hold out and wait for the Archimonde's bow (BristleBlitz). When I input the BristleBlitz(which is 3.0 speed), i get a higher DPS than when I input the new badge crossbow(2.8), using the 3:2 macro.
So my question is which combo would do the most DPS: a) new Badge xbow with ~50 haste rating using 1:1 b) BristleBlitz bow with 0 haste rating using 3:2 c) BristleBlitz bow with ~80-100 haste rating using 3:2 | |||||
| #2585 | Source | Posted on Patch 2.4.1 | Varon |
I got [Bow-stitched Leggings] today ^^
Cost me 20 DKP...no Melee Shammi there and no other Hunter today! I think 3x 10Agi would be the best choice for me as SV Hunter? I would then also switch Belt of the Black Eagle for Belt of Deep Shadows to maintain my Hitcap... What do you think? | |||||
| #2586 | Source | Posted on Patch 2.4.1 | Cheeky |
![]()
![]()
| |||||
| #2587 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Osse |
This is probably complitely off-topic but how do people get pets shown on WWS logs after 2.4 patch?
(like this: Murok - WWS ) Last edited by Osse : 04/02/08 at 5:57 PM. | |||||
| #2588 | Source | Posted on Patch 2.4.1 | Nuggett63 |
can someone help me for a sec.
what exactly does tranc shot get rid of? | |||||
| #2589 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Nisu |
![]()
On another note: anyone else annoyed at having the s1/s2 crossbow for pvp and a gun for PvE, and having to swap ammo pouch to quiver all the time? That's part of the reason I was excited about the badge crossbow, myself. ![]()
Find Spells Click on the spells to find the associated mobs. edit: apparently it doesn't show mobs. Going off the top top of my head, some of the Colossi in SSC, Murlocs in SSC, Aeonus in Black Morass, Bear trash and the Lynx boss in ZA (maybe Zul'jin's lynx phase as well?). Last edited by Nisu : 04/02/08 at 7:36 PM. | |||||
| #2590 | Source | Posted on Patch 2.4.1 | Varon |
After switching some Gear today, i now have 911 Agility unbuffed as SV Hunter...
So I thought about ranged weapons today an took cheekys spreadsheet and checked out some range-weapons...because I'm still using Sunfury... I looked up: [Bristleblitz Striker] -> DPS jumped from 967,88 to 971.07 [Legionkiller] -> DPS jumped from 967,88 to 977,53 [Serpent Spine Longbow] -> DPS dropped from 967,88 to 963,33 [Crossbow of Relentless Strikes] -> DPS jumped from 967,88 to 1000,61 If I would choose the ranged weapon based on the spreadsheet, the new crossbow would be the weapon of choice...and Legionkiller would still be better than Bristleblitz from Archimonde... I'm now asking myself how "trustworthy" these results that I posted above are!? (gear and talents were importet from the armory, dps numers are without buffs!) | |||||
| #2591 | Source | Posted on Patch 2.4.1 | Khassandra |
![]()
| |||||
| #2592 | Source | Posted on Patch 2.4.1 | Reebz |
![]()
I'm quite surprised that there is a 30dps difference between Bristleblitz and CoRS. I would be exceedingly happy if this is true though, I've almost got my badges collected. | |||||
| #2593 | Source | Posted on Patch 2.4.1 | Intermission |
![]()
No matter how many times I tried this method, pets would not work. Finally, I tried to just upload the whole nights worth of attempts, and not only did pets exist, but it also recognised the Brut kill too! So that would be my recommendation: make sure you havent trimmed it, because it might need some combat log event/line to match pets with their owners, and your kill attempt may not have it, but previous ones did? I have *zero* knowledge of WWS parsing, but hey, it worked for me so give it a shot I reckon. | |||||
| #2594 | Source | Posted on Patch 2.4.1 | Varon |
![]()
I checked out several rotations, too (1:1 Auto/Steady, 1:1.X with Auto,Steady, Arcane, Only Auto) and the results were the same...the numbers I postet are based on the 1:1.X rotation with Auto, Steady and Arcane...cause thats what I'm using right now... Even [Wolfslayer Sniper Rifle] would increase my DPS from 967,88 to 997.68...which is way more than Legionkiller would give (and much more DPS than Arcanite Steam Pistol...)...but this is probably because of the dwarven racial (+1% Crit to guns)... Right now I'm totally confused which weapon to use...according to the spreadsheet I should switch to Wolfslayer right now (how could I have such a great weapon stored in my bank and use that crappy bow O.o) and then upgrade to CoRS... I always had planned to take Serpentspine if it would drop, that actually never happened, and in the last few weeks I had Bristleblitz in mind...but now...there is only confusion ^^ Is there anyone who could look into that? I really want to squeeze the last bit out of my SV Hunter and to change the weapon seems to be a great opportunity to increase my personal dps by a great amount (if I choose the right one!)... | |||||
| #2595 | Source | Posted on Patch 2.4.1 | Regdar |
![]()
| |||||
| #2596 | Source | Posted on Patch 2.4.1 | Varon |
1:1.X with Steady, Auto and Arcane with a 23ms latency (cable internet)!
DPS numbers are without any buffs (with Buffs I'm around 1600DPS according to the sheet)... | |||||
| #2597 | Source | Posted on Patch 2.4.1 | Osse |
![]()
Thanks for the tip. | |||||
| #2598 | Source | Posted on Patch 2.4.1 | KraxisSingular |
![]()
| |||||
| #2599 | Source | Posted on Patch 2.4.1 | Reebz |
I've just been playing around with the spreadsheet, with my gear.
Potential bug? I have no idea, but CoRS gives me an approximate 5dps increase over Sunfury as BM! Surely that is incorrect? As promised, here is a WWS of my DPS on tonights FLK attempts in SSC and is well above my theoretical limit in Cheeky's spreadsheet. I'm not sure how to explain it, I always calculate with full raid buffs as I would be in the encounter. Having mostly Kara gear and topping DPS charts with almost 1500dps, I'm pretty darn pleased with myself tonight. FLK (death) @ 1424 dps - Wow Web Stats Morog (attempt) @ 1494 dps - Wow Web Stats Mag (cash run!) @ 1348 dps - Wow Web Stats As I've said before, feel free to armory me. Looking for tips on where to upgrade my gear, first thing is pants (T5 or VR Greaves) then I'll replace Sunfury with CoRS. Not sure after that point. Tonight was a guild 1st for FLK, we hope to be done with SSC in about 3 weeks (started only last week with Hydross and Lurker). Next week is Morog and Leo. | |||||
| #2600 | Source | Posted on Patch 2.4.1 | Varon |
![]()
But the fact is, that I get these numbers for the 1:1.X rotation I use as Survival, I triple checked it...and I really don't know what else to change...or where the error should be... Perhabs someone with a bit more understanding of the sheet could import my Armory (Vallerian - EU - Azshara) into the sheet and check the results, because +30 DPS would be great...and if Bristleblitz or Legionkiller drop I really want to know which one is worth taking... Thank you ^^ | |||||
| #2601 | Source | Posted on Patch 2.4.1 | Cheeky |
![]()
| |||||
| #2602 | Source | Posted on Patch 2.4.1 | valkrin-Eitrigg |
Last night I received several items from hyjal and BT and was wanting to ask a few questions regarding them. I figured since it dropped and no one else needed it I would pick it up,[Choker of Serrated Blades], I was using the worgen claw neck peice and with that I have 122 hit. Ive punched them both into the spread sheet and was wondering if the spread sheet takes into account Armor Ignore(I may have missed whether it does or not in the spreadsheets forum). If I were to use hit food and wear the choker would it be an upgrade? I have 497 armor ignore currently and I'm not quite sure how well that increases my dps, Ive looked over different posts and havent really found anything much on armor ignore other than its great but don't go out of your way for it.
One more question I have is about a pair of shoulders I received. [Beast-tamer's Shoulders]. I got that last night and [Shoulders of the Hidden Predator]the night before. Should I just switch out the beast tamer's for BM friendly fights, or just forget about them and stick with the predator? I lose over 1% crit placing me at 27.34%. Any help is appreciated, thank you. | |||||
| #2603 | Source | Posted on Patch 2.4.1 | alienangel |
![]()
I'd have thought it would more than 5 DPS actually. Depending on rotation/stats it's an uprade to Bristleblitz too. | |||||
| #2604 | Source | Posted on Patch 2.4.1 | train |
![]()
| |||||
| #2605 | Source | Posted on Patch 2.4.1 | Bikiniwax | ||||||
| #2606 | Source | Posted on Patch 2.4.1 | giveasmile |
Arrow-Fall Chestguard and Tunic of the Ranger Lord
First, I want to thank all of you for the invaluable information I have read here over time.
My question: I am in a raiding guild whose focus is MH/BT. I will not be seeing Hydross or Kael for their chest pieces. As such I went after and got the Arrow-Fall chest in ZA and the Tunic of the Ranger Lord in Heroic Magistrar's. The agility on the Tunic convinces me that it is the better item for PVE Raiding but Cheeky's spreadsheet gives Arrow-Fall the edge on DPS. Is this simply because of the Haste? (I do not have any other Haste items to boost it.) If it is true that the Arrow-Fall will give the edge I would favor it as I can certainly use the mana but I wondered if this might just be a calculation problem in the spreadsheet? What are your thoughts? | |||||
| #2607 | Source | Posted on Patch 2.4.1 | Elrinnas |
In the thread [Hunter] AEP - Agility Equivalent Points for TBC Hunters Hunter AEP is discussed. Has there been any changes to the values listed there and what values should be assigned to Haste and Armor Penetration?
Agi - 10 points AP - 6 points CR - 8 points HR - 13 points MP5 - 20 points Int - 5 points | |||||
| #2608 | Source | Posted on Patch 2.4.1 | ◊ Sarutobi |
Enter your gear/spec/rotation/pet into Cheeky's spreadsheet. Switch to the settings and results tab. On that tab is a table which will list how much DPS adding 1 point of a given stat will give you.
| |||||
| #2609 | Source | Posted on Patch 2.4.1 | Cheeky | ||||||
| #2610 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Faerdael |
![]()
As a BM hunter running 3:2 with Sunfury, I have seen Arrow-Fall at (rounded) 1082 spreadsheet, Tunic at 1085, S3 at 1086, and Ranger-General at 1091. When I get the new badge crossbow however, I may dust off my haste gear and work toward a 1:1, in which case I may use Arrow-Fall. What shot rotation are you using in the spreadsheet? If you are using a 1:1, it will show the Arrow-fall on top, as any haste will reduce "dead time" between auto and steady using a Sunfury. If you goto the 3:2 rotation, the Tunic from Heroic MgT will be on top. Last edited by Faerdael : 04/03/08 at 5:38 PM. | |||||
| #2611 | Source | Posted on Patch 2.4.1 | Neobyte |
Don't know if I'm interrupting the conversation here or not and this forum may not be the right place for a question like this...but I'm having an issue with my dps. I don't know why I can't sustain any higher than 850 dps in any boss fights. I can't keep up with similarly geared mages or a similarly geared Fury Warrior in my guild and based on what I have read everywhere, I should be able to. I don't worry so much about being at the top of the list as much as I worry about whether or not I'm doing my part. Right now it doesn't feel as though I am.
Here's a link to my armory page - I just hope I'm in boss fight gear and not PvP gear when people begin looking at it: The World of Warcraft Armory In case I am in PvP gear, here are my stats, unbuffed: Specced 41/20 BM 1868 AP (w/ Hawk active) ~29% Ccrit Rating 146 Hit Rating (I know its a bit above the cap but with the gear I have it's the best combination) I suppose there are a lot of variables here (how well I manage my trinkets, how often I have to pull my pet out of combat, which elixirs/flasks/pots I use, etc...) but those things I tend to keep on top of. I'm specced BM (41/20), am using a 1:1 on a macro that incorporates KC and keeping AotH active throughout most fights. I don't clip or miss that I notice. I use either a Cat or Raptor as a pet. I usually end up with a higher percentage of damage done than any of our other hunters but two of them with inferior gear do higher dps (they do 950-1000 when I usually hover around 825). What am I missing? Any replies are appreciated. | |||||
| #2612 | Source | Posted on Patch 2.4.1 | Harwin |
If you're doing more damage than the other hunters but less DPS, I have to wonder, are you sure the DPS measurement is correct?
Are you sure it's incorporating pet damage and DPS? Maybe they're showing higher DPS because they're not attacking during some portions but their pet is - I know when I was cube clicking on Mag but my pet was attacking my DPS kept climbing because I wasn't increasing the "S" part while I was clicking but I was increasing the "D" | |||||
| #2613 | Source | Posted on Patch 2.4.1 | Neobyte |
![]()
Still, a bigger question that I would like to hear everyone's thoughts on is: Shouldn't I be able to keep up with mages and dps warriors of similar gear? A mage with similar gear usually has about 1% more damage than I do on most of the bosses we are fighting (anyting from Gruul to A'lar). It bothers me that I don't think I'm reaching my potential and I've done the research and try to use the accepted models for hunter dps output...may be an impossible question to answer...I dunno...I keep thinking there is something simple and painfully obvious that I'm missing. Again, any replies are appreciated. | |||||
| #2614 | Source | Posted on Patch 2.4.1 | Reebz |
![]()
Just to clarify - Serpent Stings were mainly used when I was on the move or approaching the next target before I took my position (along with a sneaky Arcane Shot!) ![]()
I thought the increase would have been vastly more, since it is not only a better speed but has a raw weapon increase of ~10dps! | |||||
| #2615 | Source | Posted on Patch 2.4.1 | Teldra |
![]()
I'm in some kara gear with one piece of T5 and the DST. I usually do around 1100-1200 dps in groups, and 1200-1400 raid buffed. When you ask if you should be able to keep up, what kind of numbers are you talking about? What shot rotation are you using? What's your pet spec'd at? What's your latency? | |||||
| #2616 | Source | Posted on Patch 2.4.1 | valkrin-Eitrigg |
Gonna post this once more and see if anyone has any input.
Last night I received several items from hyjal and BT and was wanting to ask a few questions regarding them. I figured since it dropped and no one else needed it I would pick it up,[Choker of Serrated Blades], I was using the worgen claw neck peice and with that I have 122 hit. Ive punched them both into the spread sheet and was wondering if the spread sheet takes into account Armor Ignore(I may have missed whether it does or not in the spreadsheets forum). If I were to use hit food and wear the choker would it be an upgrade? I have 497 armor ignore currently and I'm not quite sure how well that increases my dps, Ive looked over different posts and havent really found anything much on armor ignore other than its great but don't go out of your way for it. One more question I have is about a pair of shoulders I received. [Beast-tamer's Shoulders]. I got that last night and [Shoulders of the Hidden Predator] the night before. Should I just switch out the beast tamer's for BM friendly fights, or just forget about them and stick with the predator? I lose over 1% crit placing me at 27.34%. Any help is appreciated, thank you. | |||||
| #2617 | Source | Posted on Patch 2.4.1 | Reebz |
![]()
I'd say keep your Worgen neck AND eat +hit food. There have been multiple threads on ArP, one most notably covering the Executioner proc which outlines the theory and can be applied to any ArP discussion. As a rule of thumb, the more you have the better it gets, but becareful of itemisation and what you're sacrificing to get ArP on your items. Also there was a post by Howitzer not too long ago referencing said thread. Do a quick search and you'll surely find it. | |||||
| #2618 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Varon |
![]()
[Legionkiller] -> DPS jumped from 967,88 to 977,53 [Serpent Spine Longbow] -> DPS dropped from 967,88 to 963,33 [Crossbow of Relentless Strikes] -> DPS jumped from 967,88 to 1000,61 1:1.X Steady, Auto, Arcane And Wolfslayer would out DPS [Bristleblitz Striker], [Legionkiller] and [Serpent Spine Longbow]... Anyone? :/ Last edited by Varon : 04/03/08 at 9:33 PM. | |||||
| #2619 | Source | Posted on Patch 2.4.1 | Neobyte |
![]()
I use a 1:1 macro that incorporates KC. I generally don't use Arcane or any stings unless I'm on the move. I don't clip or miss that I notice. I use either a cat or raptor depending on whether or not I need specced resistences for it. (wiithout logging in to check)they both have avoidance and (I think) the highest rank of Stamina trained. One has Natural Armor, one has a resistence school based on need. The cat has bite and claw of the highest rank but (I think) only bite is learnable by the raptor. Whatever damaging abilities each can learn, they both have the highest rank. Very good. Almost always under 200, usually hovers around 120. I don't know what I'm doing wrong but my dps seems to be broken. | |||||
| #2620 | Source | Posted on Patch 2.4.1 | Kamaa |
![]()
I show you as being capable of 1,685 DPS. This doesn't take into account the bloodlust you got. Also, for the FLK fight in particular the adds are lvl 71, not lvl 73, so you and your pet have a better chance of hitting them. I presume they have less armor too, but that could be entirely wrong. Also, FLK has 6200 armor, but the default is 7700. If you didn't change that, then this would affect your results too. It's very difficult to beat the DPS on the spreadsheet and any time you do so, chances are you have forgotten about buffs not modeled on the spreadsheet, ie bloodlust, drums of battle, or other changes like the mobs armor. With that said, your DPS is solid for your gear level. Keep at it and demand a better group next time there are so many hunters in the raid. ;-) | |||||
| #2621 | Source | Posted on Patch 2.4.1 | Cheeky |
![]()
| |||||
| #2622 | Source | Posted on Patch 2.4.1 | alienangel |
![]()
Annoyingly, the crossbow is no longer showing up as an upgrade for me over bristleblitz either, so long as i'm doing 3:2 with bristleblitz. Kind of aggravating since the badge ring still is an upgrade, and I was counting the xbow making up the hit I'm about to lose by equipping that ring. | |||||
| #2623 | Source | Posted on Patch 2.4.1 | Kamaa |
![]()
| |||||
| #2624 | Source | Posted on Patch 2.4.1 | alienangel |
Oh I know I don't need to cap just for the sake of capping, like I said, equipping the ring and losing hit rating is still a DPS increase. But I can still feel bad at losing the symmetry of losing hit from the badge ring and gaining it back from the badge xbow though ^_^ I've been under hit cap my whole time as BM, and still aways in the best gear config accessible, and was just getting to enjoy being near cap again recently.
Just wish some combination of madness, cvos and stormrage signet would deign to drop. Could wear these daggers over HoD without losing DPS then. | |||||
| #2625 | Source | Posted on Patch 2.4.1 | nedm |
I wanted to see what some of you thought, so here goes:
I used to be geared with the ebon netherscale set and three pieces of t4. 41/20, using a ravager. I had been using mana oils but didnt really use pots at all. I began to get fed up with myself. I felt like i was holding myself back, or something. I did some quick math, and decided that the best move i could make was to regem my pvp gear, redo enchants, and boost my armor ignore. Here's a link to my armory The World of Warcraft Armory , i guess what i'm getting at is what gear right now most holds me back. I'm under the assumption that it's my crossbow, or possibly my bracers, but i'm not ruling out my neck either. I plan on getting the shattered sun rep neck when i hit exalted, and am going to work on the badge crossbow as well. Also, what would be the ideal macro to use? I currently use the standard steady/auto hitting arcane and multi when i have an opening. Also, is there a certain threshold of armor ignore that can or should be reached? I was also wondering the same thing about haste, because it doesnt seem to do too much for a given amount, at least from looking over it. I'm sorry that i wrote such a disjointed reply, organization has never been my strong suite. Any suggestions would be appreciated. | |||||
| #2626 | Source | Posted on Patch 2.4.1 | Reebz |
![]()
![]()
As an Australian player, that just doesn't happen! I commonly sit at 380-440ms, on a good day. ![]()
![]()
![]()
As a guild, we've recently started putting the accellerator to the floor in terms of progression, so I am quite eager to push the limits after I get my hands on some Hyjal level loot. | |||||
| #2627 | Source | Posted on Patch 2.4.1 | Kamaa |
Actually, heroism is the same thing as blood lust, it's just the alliance version. I guess Blizz decided "blood lust" didn't suit you squishies. Even with .6 latency the spreadsheet puts you at 1529 DPS. You might want to spend some more time looking at all the settings. Changing the armor for specific bosses will give a more appropriate measurement of your "max" DPS potential. Many, if not most TBC bosses have 6200 armor, but the spreadsheet default is 7700.
Edit: And you may not want to break your posts up in multiple quotes like that. Somebody is likely to give you a demerit. | |||||
| #2628 | Source | Posted on Patch 2.4.1 | Varon |
Cheeky wrote:
![]()
I understand that, for Beastmasters, the Gun is one of the best weapons available... But I'm a Survival Hunter and thats why I'm so confused about the results your Spreadsheet shows me for these different weapons...so I thought perhaps I'm doing something wrong with the sheet... :/ So is it indeed true that Wolfslayer surpasses Legionkiller, Serpentspine and even Bristleblitz, even for a Survival hunter? | |||||
| #2629 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Ozbert |
I've been using the so-called 3:2 macro for a few months now, since shortly after the change to auto-shot mechanics. I use this form:
/cast !Auto Shot /cast Steady Shot /cast [target=pettarget,exists] Kill Command However for me this macro has always resulted in approximately a 2:1 steady:auto ratio, when not under any additional haste effects. This is the case with my current Black Bow, but it was the same with my previous Sunfury Bow. I use a G15 with a key configured to repeat the macro as long as I hold it down. I've tried repeat intervals of 0.15s, 0.1s and 0.05s and they all result in the same 2:1 shot ratio. I have sub-100ms latency most of the time. By way of example, I fired 115 steadies and 61 autos at Gorefiend last night. This is pretty typical of all my straightforward stand-and-shoot encounters. Can anyone suggest why I'm not getting the 3:2 ratio that this macro is supposed to produce? Have many other hunters observed this? Last edited by Ozbert : 04/04/08 at 8:39 AM. | |||||
| #2630 | Source | Posted on Patch 2.4.1 | Reebz |
![]()
Ok, no problem, had no idea breaking up posts would warrant a demerit... odd. Anyway, I will have a further play around with the spreadsheet later on tonight. I'll see what sort of stats I can extract and post my results here. I'll let you know my results. | |||||
| #2631 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Pixen |
Few quick questions. One I've asked before, but I'm asking again in the context of a new weapon, macro, and drums.
Just hit 70 on my hunter last Thursday, getting geared up in a relative hurry. Picked up the normal Kael chestpiece last night (after ~15 reg MgT runs, super fun) and finally got hit capped. Armory link here. 1. Now that I'm hit capped, what should I be looking at in terms of gear progression? I currently have access to all T4 content, possibly early T5 starting soon if I can get my crit up. I'm having a tough time mapping out a wishlist with regards to balancing hit/crit/AP. For example, I picked up [Girdle of the Prowler] last night. Do I swap that in and try to pick up crit somewhere else? The headpiece and bracers obviously have to go asap. 2. Hit 366 LW last night and starting making [Drums of Battle], which replaced [Drums of War] in my TBW macro, which is currently: #showtooltip Bestial Wrath /cast Bestial Wrath /use Bladefist's Breadth /use Drums of Battle Basically, I'm worried about all of the haste. I currently don't use Rapid Fire in my macro, because even before the Drums it was putting me at 1.5s shots, or 1.26s shots during IAotH procs. How do you guys using RF work around this? Do you just spam 1:1 macros and hope for the best? Should I consider putting RF back in and swapping [Drums of Battle] back out for [Drums of War]? I just feel stupid never using my talented 40% haste ability. Running the numbers gives me: Constant Speed - 2.08 Drums - 1.98 IAoTH - 1.80 Rapid Fire - 1.48 Rapid Fire + IAoTH - 1.29 Drums + IAoTH - 1.72 Rapid Fire + Drums - 1.41 Rapid Fire + Drums + IAoTH - 1.23 Thoughts? Last edited by Pixen : 04/04/08 at 11:46 AM. | |||||
| #2632 | Source | Posted on Patch 2.4.1 | Cheeky | ||||||
| #2633 | Source | Posted on Patch 2.4.1 | Teldra |
![]()
Another few tricks is to get into a group with another BM hunter or 2. Having all that FI stack helps, as well as being with a feral druid for the +5% to crit. Make sure that you MD and FD as much as possible to not draw aggro, get your pet in there *quick* on every fight, and don't forget the buff food & pots. Another trick I use, especially in SSC trash pulls is to shoot away at the main target until my aggro starts to get high, then I switch w/o FD to another tank's target, then onto a third, etc. It let's me save FD in case I suddenly spike past the tank. If I remain on the same target, I have to FD and the cool down isn't near short enough for my dps. I end up sitting around admiring the graphic scenery because the tank can be a bit slow in generating threat. | |||||
| #2634 | Source | Posted on Patch 2.4.1 | Falenn |
Hey guys,
This is my first post here. I have spent a lot of time exploring all the useful information on these forums as well as Cheeky's spreadsheet to get where I am now. I have a few questions to ask but I will start with posting some of my info: My Usual MM Talent Spec: WorldofWarcraft.com -> Info -> Classes -> Hunter -> Talent Calculator With this spec I usually do anywhere from 875- 975 dps in raids. I primarily use these macros in raiding: Without Haste: /castsequence reset=5/combat Auto Shot, Steady Shot, Multi-Shot, Auto Shot, Steady Shot, Auto Shot, Steady Shot, Arcane Shot, Auto Shot, Steady Shot /cast [target=pettarget,exists] Kill Command With Drums of Battle/Quick Shots/Rapid Fire: (any combo of the three) /script UIErrorsFrame:Hide() /castsequence reset=3 Steady Shot, Auto Shot /script UIErrorsFrame:Clear() /script UIErrorsFrame:Show() /cast [target=pettarget,exists] Kill Command Here is a link to my armory for my gear: The World of Warcraft Armory Now I have been playing around with both a BM and Survival spec and have lost considerable damage in raids. Here are my questions: 1) Is this MM spec the best spec for my current gear? (with Int considerations) 2) Do my macros need to be updated? (I haven't changed them in a while) Thanks! | |||||
| #2635 | Source | Posted on Patch 2.4.1 | Varon |
I would switch 2 points from imp. Huntersmark to Go for the Throat...means more Focus for your Pet...thats how I was specced several montsh ago, before switching to SV
| |||||
| #2636 | Source | Posted on Patch 2.4.1 | Varon |
Sorry...double post after loading issues with the board ^_^
| |||||
| #2637 | Source | Posted on Patch 2.4.1 | Nisu |
I just had a chance to run a 25-man for the first time in a long while, and I grabbed a WWS parse to see how I did: Wow Web Stats
Aside from any general critique you can offer, I'm sort of mystified as to why I'm running more Steady Shots than Auto Shots, given that I'm using a Wolfslayer with a 1-1 manual rotation. I use a macro to toggle auto at well (in case I'm oom or something, /cast Steady Shot /cast !Auto Shot /cast [pet:Wind Serpent, target=pettarget, exists] Lightning Breath but that shouldn't affect my ratio since it's not build like the 3:2 one. Any advice? | |||||
| #2638 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Nataliah |
![]()
/castsequence Steady Shot, !Auto Shot Otherwise the first macro will fire Steady Shot whenever the global cooldown is done, even if you didn't fire an Auto Shot after the previous Steady Shot. However, you said you're manually weaving your shots, so I suppose you're casting a second Steady Shot before your Auto Shot gets off? There are sequences in your log where you fire off two or more Steady Shots between Auto Shots. 01:13'59.718 Keyu's Steady Shot hits Gruul the Dragonkiller for 646 Physical damage 01:14'01.187 Keyu's Steady Shot hits Gruul the Dragonkiller for 629 Physical damage 01:14'02.843 Keyu's Steady Shot hits Gruul the Dragonkiller for 658 Physical damage Last edited by Nataliah : 04/05/08 at 2:02 AM. | |||||
| #2639 | Source | Posted on Patch 2.4.1 | Nisu |
![]()
| |||||
| #2640 | Source | Posted on Patch 2.4.1 | Jeanne |
New Survival Hunter Needs Help
I'm really hoping that one of you folks can help me because I know I'm doing something, or many things, wrong and I hope that you can help me improve my dps.
First, here's my armory page, although in the wws I'll list I had the 40 stamina/12 agility leg enchant but replaced them recently. Brutallus Kill #1 Brutallus Kill #2 In the first kill I had Leader of the Pack but in the second kill I had nothing. Wyk, the other Hunter, and I were in separate groups. In both cases I had Superior Mana Oil, Mageblood Potion, Grilled Mudfish, and used two Elixirs of Demonslaying. I believe I had the same raid buffs both time as well. I'm using a cat at the moment with Bite and Claw but am leveling a wind serpent to see if that improves the overall dps. I'm using the following macro although I'm not at all sure if it's ideal. I tried weaving Multi-Shot and Arcane Shot manually but with having to keep up Improved Hunter's Mark when it gets pushed off or misdirecting, I wasn't able to do it well. ![]() /console Sound_EnableSFX 0 /castsequence !Auto Shot, Steady Shot /castrandom Arcane Shot, Multi-Shot /castrandom [target=pettarget,exists] Kill Command /console Sound_EnableSFX 1 /script UIErrorsFrame:Clear() ![]() #showtooltip Steady Shot /cast !Auo Shot /cast Steady Shot /script UIErrorsFrame:Clear() I know that there are some upgrades I could get such as the Dagger of Bad Mojo, the armor piercing ring, and the trinket from ZA but even though the officers know we need upgrades it's been hard to get groups to go. I think most folks don't want to go to ZA anymore now that they have their bear mount. I don't know what I'm doing wrong so any help will be appreciated. Wyk is BM and while I don't expect to surpass him in dps, being 546 dps below him is humiliating. Is it because he had a Heroism on the second kill? Is it because I had low crit that attempt? I'm just not used to being that low on the damage meters. Thanks for reading and look forward to any help I can get. P.S. These are the macros Wyk is using, in case you want to comment on that. ![]() #showtooltip Steady Shot /castrandom [target=pettarget,exists] Lightning Breath /castrandom [target=pettarget,exists] Kill Command /cast !Auto Shot /equip Jagged Arrow /castsequence Steady Shot,Arcane Shot,Steady Shot,Steady Shot /equip Timeless Arrow #showtooltip Steady Shot /castrandom [target=pettarget,exists] Lightning Breath /castrandom [target=pettarget,exists] Kill Command /cast !Auto Shot /equip Jagged Arrow /cast Steady Shot /equip Timeless Arrow | |||||
| #2641 | Source | Posted on Patch 2.4.1 | Intermission |
Use major agility elixir. Demon Slaying does not work for ranged attacks anyway.
Is there a reason why you're using a macro for Brutallus? It's just stand and nuke. If you're doing stings/misdirects/marks as well, simply hand timing would probably give far better results, considering you're using a castsequence with a castrandom line thrown in. I noticed in your armory that you have the BT Steady-shot trinket and the Hourglass equipped. I'd really try to get a Berserker's Call from ZA. If you're still doing BT, a Madness is always great, aside from the massive competition that trinket usually has. Have you tried the "/cast steadyshot /cast autoshot" macro? It makes great use of that trinket if you can get that macro to work. If that macro does not work for you, I'd stick to manual rotation. | |||||
| #2642 | Source | Posted on Patch 2.4.1 | Onepunch |
![]()
Also, what is the ideal haste going to be for BM hunters with CoRS? My latency is usually between 150 and 250. | |||||
| #2643 | Source | Posted on <=2.0.0 | alienangel |
![]()
To answer based on my apparently inaccurate model, [The Blade of Harbingers] is worse for me than [Halberd of Desolation] and [Shivering Felspine]. Whether it's better or worse for you depends entirely on what you're wearing in your other slots, and what kind of rotation you do. I'm sure there are other hunters planning to get it, but I don't think many with access to t6 chests would bother. How much haste maximizes the new xbow also depends largely on what items you're getting haste from and what you have in your other slots. Model your choices and decide for yourself. | |||||
| #2644 | Source | Posted on <=2.0.0 | serbian |
First of all,afaik, Elixir of Demonslaying affects only melee AP not ranged [correct me if im wrong].
Better use Agi poton-if you aren't using flasks etc combined with Mageblood. What i wanted to ask is ; what you guys reckon if this new Xbow [badge reward] will be better for BM hunter compared for example with Archimonde bow. Kind regards,Serb. | |||||
| #2645 | Source | Posted on <=2.0.0 | Onepunch |
Sorry if it seemed like I was dissing the spreadsheet. I believe it's an excellent tool and follow it about 95% of the time. I was just frustrated that the only answers about gear selection on here are "go look at the spreadsheet" when there are usually other things to consider.
| |||||
| #2646 | Source | Posted on <=2.0.0 | Puppyeater |
Owls?
I thought I read something a while back that stated that an owl's screech debuff does not stack with a warriors imp demo shout.
My guild will be starting Brutallus and I was curious as to wether this was true or not, does anyone know? | |||||
| #2647 | Source | Posted on <=2.0.0 | Delight |
![]()
Hope this answers your question. | |||||
| #2648 | Source | Posted on <=2.0.0 | Gearknight |
![]()
These EJ posters seem to disagree: Brutallus Strategy Discussion [Hunter] Beast Mastery Bible [Warlock] PVE Raiding Compendium [Hunter]Help me please | |||||
| #2649 | Source | Posted on <=2.0.0 | awstick |
Normally I use a 2H with 35 agility enchanted for raiding, but tonight I decided to get a pair of 1 handers enchanted with 30 int and mana oil to power up my AotV periods. When I was doing it I realized I have around 1000 more mana if I start a boss fight with these weapons on, and then I can just switch to my 2H when I use up the bonus mana. According to my spreadsheet I lose around 20 DPS, but only for the first 15-20 seconds of the fight, and 1 global cooldown by starting the fight this way. Seems like it could be a good trade off.
Does anyone else start fights like this? And if so, any suggestions for the best time to switch or macros to make it all easier? | |||||
| #2650 | Source | Posted on <=2.0.0 | Rhoi |
Ive looked through the last few pages but cant find it anywhere. I know that [Vial of the Sunwell] can charge from mend pet, but does anyone know if it charges from 2T5 set bonus?
| |||||
| #2651 | Source | Posted on Patch 2.4.1 | fourbid |
on Dps, What Spec to use and when according to gear
Alright just a fast Q on what to spec and when in raiding. I am a marks spec atm but was just out dpsed by a bm hunter (pet not included) at halazzi. his damage charts were saying i was 902dps his was around 912. is it safe to just go bm and forget MM? i dont mean to sound arrogant but i feel as a marks spec my damage should out weigh his overall. w/o pets mind you.
and on a side note what is the best way to maximize my dps given current gear and what should it be. for a hunter with 2100ap 146 hit rating and 27%crit. heres the link to my armory The World of Warcraft Armory | |||||
| #2652 | Source | Posted on Patch 2.4.1 | akse |
![]()
I think MM should normally out dps BM personal damage if your rotations are correct and clipping doesn't happen. Not really sure but your bow 2.8 speed might be a bit fast for MM. At least in situations with some latency there could be some problems with the shot rotations since the extra time for the special shots (arcane/multi) is quite small with the weapon of that speed. 2.8 speed bow would serve better as BM than MM. But yeah at the gear level you are now BM would be better choice for dealing damage. BM is not that gear dependant as MM. Just my toughts.. | |||||
| #2653 | Source | Posted on Patch 2.4.1 | Yanka |
Haste vs. Hit ?
Hey guys, i hope you can help me with this:
I'm a BM and my guild has been raiding MH and BT for about two months. Here my Armory link: The World of Warcraft Armory I've startet playing around mit cheekys spread sheet, switching/comparing items but I can't seem to make sense of the question whether to stack haste and lose hit or the other way around. The spreadsheet tells me I'm better off with a 1:1 rotation and more haste. But I thought hit should always be close to/at cap (136 for a BM?) and I have only 104 atm. Does the spreadsheet take this into account? The answer to this question would greatly help me in decisions like: Blade of Harbringers or Harbringer of Doom / Fists of Mukoa or Rift Stalker Gauntlets / Legionkiller or the new Badge Crossbow and so on.... | |||||
| #2654 | Source | Posted on Patch 2.4.1 | Teldra |
![]()
| |||||
| #2655 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | arwenys |
First time posting on these forums so I hope my question isn't a stupid one and is posted in the right forum.
Right now our guild is starting to do Sunwell with our first boss likely going down tonight (after ~3 days of trials and great progress last night). With Brutallus coming up, I'm curious if survival is still a good spec to stick with. Fully raid buffed I'm just shy of 1k agil (~970 atm). with about 40-50% crit, depending on trinkets, if I have a feral druid and if Imp SotC is on the mob. With Expose Weakness active, physical damage dps is getting just over 240 more AP on the mob. Our dps is 50/50 split between casters and physical but we usually only bring one hunter per raid. Being someone who is somewhat of a "utility" spec by helping increase the dps of others, how much personal dps should I be putting out ideally with my current gear set? Would speccing to MM yield me better numbers? As a side note, I know I have a 10 crit gem in my shoulders where a 10 Agil would make much more sense. My guild bank ran out of the crimson spinnels and I'm using that as a placeholder. :p Last edited by arwenys : 04/07/08 at 12:38 PM. Reason: spelling | |||||
| #2656 | Source | Posted on Patch 2.4.1 | Eliirion |
![]()
As to your personal DPS it depends alot on which group you get thrown in. If you're hanging out with the healers, and the only buff you're getting is Mana Stream then you aren't going to be keeping up with anyone really. If you somehow sneak into a great melee group (feral/rogue/warr/enh sham) and the shaman is twisting then you should be putting out pretty decent numbers (although, not quite BM numbers). I find looking for "benchmarks" to be pretty difficult to find. Your best bet is to look for other hunters around here with similar gear and ask them for WWS parses that you can compare to yours. Comparing yourself to a larger sample is generally the best way to measure your own performance. Also, for everyone posting in this thread, please for the love of god stop saying "Hi Guys first poster". We don't care. As long as your post has merit/substance/valid questions it won't get you thrown out of here. | |||||
| #2657 | Source | Posted on Patch 2.4.1 | Eliirion |
I am not really sure where this should be posted, but it more or less applies to all hunters that use Wind Serpents and hopefully this thread gets read the most. I was kindly reminded of this by Gurgthock the other day after doing Brutallus with a Wind Serpent. If you have both an Enhancement Shaman and an Elemental Shaman in your raid -- do not use Wind Serpents. You will be screwing over your Elemental Shaman. I'm pretty certain that the DPS boost of Stormstrike to your Elemental Shaman will far outway Lightning Breath, specially when you consider a Ravager/Cat would be close to or on par with the Wind Serpent for DPS.
| |||||
| #2658 | Source | Posted on Patch 2.4.1 | ghostdrifter |
Heya my first post
not sure if this is the thread I tried searching for this but can not find any articles related to this here is the deal When we raid our raid leader (main tank) insists that hunters get the pally buff salvation instead of might His theory is we will be able to dps more as we get a 30% reduction in threat I find that I dont have a issue with pulling aggro as i FD every time its up and MD the tank every time its up i am trying to find some math to compare the 2 situations might vs salvation assuming fd on advailible and a misdirect on the tank IMHO the best hunter 3 pally buff would be might followed by kings followed by wisdom( for the mana tick) if you can direct me to some math to either back up my position or prove the raid leaders position on having it | |||||
| #2659 | Source | Posted on Patch 2.4.1 | KraxisSingular |
Let's assume you are BM.
You already have your Salvation, it is called your pet. It does around 30% of your damage but it doesn't add threat to you unless you Mend it (but that is a fairly low amount of threat in comparison). You are correct that in most cases BM and MM hunters prefer a blessingline of Might > Kings > Wisdom (>) Salvation. Salvation is basically only directly good in special cases, such as multi bosses with aggrowipes or similar. Feign Dead should be more than enough to keep your head down on the threat. Naturally it can get resisted, so Feign often, Feign proactively. That way you don't have to scale back in case it gets resisted. Oh and btw, tell your raid leader that he will get 30% less extra threat from Misdirection for no actual gain if you get Salvation. Lay it out as a risk of getting some crithappy Mage/Shaman/neighbours dog overtake him on threat early in the fight. | |||||
| #2660 | Source | Posted on Patch 2.4.1 | ghostdrifter |
![]()
I already told him about that less threat from the MD etc that you mentioned I Really need some hard math to back up my argument as he wont budge thats what i like about the math you can't argue with it it will either say I am right or he is right right now we are 2 bosses into ssc and ZA | |||||
| #2661 | Source | Posted on Patch 2.4.1 | Enova |
![]()
Personally, I value Kings over might, but partly because I'm a survival hunter... And as much as I hate to admit it, Salv helps me out a lot on trash and aggro sensitive fights (ROS phase 3, here's looking at you). When we're running with just 2 paladins, I'd prioritize that over BOM for trash clears as well, and swap to might after a couple of successful FDs (fucking spell hit check for FD causes me a lot of trouble early on, if i get 2 resists in a row) Because of a retri pally we've been recently using, I find BOW has quite a low priority, and I'd actually rank that as a 4th blessing for me. Of course, pure math for this is found in spreadsheets. Just check 3 random blessings, and swap between them to see the results. But those numbers are rather inflexible, and don't account for best or worst case scenarios, which is what raiding often comes down to. They can't tell you that you'll do 0 dps if you get yourself killed cause of a resisted early FD, or that without kings, you were lacking 20 HPs, that Kings could have granted you, to survive the first unlucky Blizzard + Envenom + Consecrate combo on Council. Murphy's law is always at work. Ideally, I would agree with your priorities. However, Kings is a must have (more health, more mana, more crit, more AP, all scaling with your gear). Might is second best, simply because it's a flat amount, rather than a %. Salv is not wasted, and I wouldn't trade it for Wisdom unless there was a massive aggro gap in an endurance fight. | |||||
| #2662 | Source | Posted on Patch 2.4.1 | KraxisSingular |
![]()
And Kings might become more valuable in T6 fights, at the very least for a Surv Hunter who has around 1000 Agi. And even lower Surv should in general cases pick up Kings as it provides perhaps less personal DPS but the critbonus and Agi bonus would end up being better overall. However comparing 264 AP to 60 AP, 1.5% crit and some mana and Stam, then the AP wins out. And the AP will continue to win out for a long time still. For survivalfights Kings is better of course. But ghostdrifter it is very very hard to equate just how much value FD is in terms of blessings. It is down to the individual Hunter. I can't say that with Might you won't overaggro, nor can I say that you won't need to FD with Salv. It is a question about mechanics rather than numbers. And even in the case you could throw a lot of numbers in the face of your raid leader he would just say that it is all good and well but it won't help if you can't manage the threat. Basically what he is saying to you atm, is that you suck at FD. Now I won't assume he is right, in fact I will assume he is wrong. So instead I will suggest that you mention this, that as long as he persists in keeping Salv as the top blessing for Hunters that he also indirectly says that the Hunters suck at their threatmanagement. He is basically insulting you every time you get buffed. | |||||
| #2663 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | ghostdrifter |
hehe its not me who is pulling aggro
its another hunter his (the raid leaders) rationalization is since salv is -30% less threat than with it we should beable to do +30% more damage I don't pull aggro and I top the charts for me i find it a hinderance on how i play ... sometimes a trash mob breaks for a healer and i will hit it with distract to pull it off before it gets to them than bring it back to the tank with salv on it makes this harder to do so i usaully click it off Last edited by ghostdrifter : 04/08/08 at 1:39 AM. | |||||
| #2664 | Source | Posted on Patch 2.4.1 | kolseraph |
I have several specific questions.
1. What is the best way to pop cooldowns? (Especially in regards to brutallus) Right now, I pop BW/trinket/rapid fire as soon as i safely can, followed by a berserking as soon as the 3rd meteor hits me (for the extra speed). Then I use a haste pot when my BW/trinket come up again. The whole time I am (and usually 1 or 2 others) using drums. Am I doing this wrong? I try not to stack haste effects since i know it results in shot clipping. 2. Is my dps on par with my gear? I know I am not hit capped (but i expect to be soon), but I am still wearing mainly BT gear(i am logging in my pve gear) But I have the FP helm, serrated blades neck, beast tamers, fiends cloak, t6, lightning reflexes, t6 gloves, boneweave, bow stitched, softstep, primal wrath, revered hyjal ring, dst, bb. (In order from up to down, left side first) with halberd/blistlebritz. (The World of Warcraft Armory but it might not be updating) Gems were based around not having kings (bad i know) so I plan to regem them to agi focus soon, however in the meantime, am I dpsing according to how well I should? Here is a WWS parse of brutallus: Wow Web Stats Here I am grouped (except for the last 1-2 attempts) with a SP, mage, surv hunter, and BM hunter. Wow Web Stats I forget who I am grouped with, but I think I was getting no buffs from the group. I seem to be well below some other hunters in comparable gear, so im wondering whats going wrong. I use a 1:1 steady/auto ratio the whole fight, I use a cat with claw only (but could switch to ravager and have a ws), and I use KC as part of my macro. Is this on target, or am i doing something wrong? (btw: I buff with 20 hit food and a 120ap flask) | |||||
| #2665 | Source | Posted on Patch 2.4.1 | KraxisSingular |
![]()
Teach him to use FD more often, teach him to pay more attention to his aggro and scale back if he is getting close and can't FD. As long as he is managing his threat less ably I agree with your raid leader. Of course it is going to be tough to convince him later on, but you have to deal with the issue at hand, a Hunter not managing his threat properly. | |||||
| #2666 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Doomglazer |
Hello,
I have a few questions conserning my gear. Here is the armory link. Doomglazer The thing i'm worried about atm is that end raiding gear doesn't have alot of hit on it. I'm talking about MH/BT. Now the question is should i go for the new gear and socket +hit gems or should i tackle it another way. I'm a BM hunter so i need 144 hit and atm i'm at 134. Also have a question about 2 trinkets The new shadowpanther and The Blood Brooch. The shadowpanther does more damage but it's duration is 5 sec. lower then the Bloodbrooch also Its cooldown is 30 seconds lower. Wich one should i get? A question about my current 2 hander. I'm walking around with the S3 Axe. But soon i'll have acces too the Halberd of desolation. I compared them and the S3 comes out as a winner due to all the extra stats. Am wrong or ? Then the last question i whas thinking of getting 2 1-handers with alot of int on it and then putting a double int enchant on it. If i equip them at the start and burn to the extra mana and then swap to my main weapon again, will i loose overal damage or win because of the extra mana ? Thanx in advance Last edited by Doomglazer : 04/08/08 at 7:48 AM. Reason: grammar check | |||||
| #2667 | Source | Posted on Patch 2.4.1 | Krypt |
Clarification
With the mass amount of information on macros, and rotations, i'm looking for some clarification on what I know.
Currently the highest DPS macro is the one which produces the 3:2 rotation, however if no haste is active it often allows a 2:1 rotation to occur. To my understanding this is acceptable, because along with the large amount of clipping it gives the auto shot no 0.5 second cast time. This macro also "evolves" in times when more haste is activited and generally becomes the previously spammed 1:1 macro. Is everything I have said correct? If so the old castsequence macro is totally banished now due to the evolution of the macro. Can anyone suggest a reason why this macro often "adds" a steady by this i mean, 1 auto and 3 steady shots. | |||||
| #2668 | Source | Posted on Patch 2.4.1 | Korikin |
![]()
My plan is to analyze the loot (again) in BT/MH once with the Halberd and once with the badge axe. Then do a side by side comparison of the results. This should add some resolution to the loot table as to what is a "must have" and might even show a distinct difference between the badge axe, the Halberd and the Trollbane I'm currently using. I've been running Cheeky's for most of the gear analysis but have also built an AEP (Agility Equivilancy Point) sheet that uses the "Stat+1" outputs from Cheeky's for a second layer of analysis (more like a litmus test). I suggest you do the same to figure this out for your particular gear and raid buffs (#of palladins, imp. fairey fire, etc.). With that said, if I find that the Badge Axe will out perform other weapons pre-Sunwell (may or may not see that raid pre-WotLK sadly) then I'll optimize my gear/selections for making up that hit elsewhere. Right now I'm leaning heavily towards the Badge Axe as the overall winner for T6-ish content/loot. | |||||
| #2669 | Source | Posted on Patch 2.4.1 | Female Tauren |
hit
Can someone update me on the importance of hit rating?
I've always been under the impression that hunters use a 2 roll system and hit is the most beneficial stat until capped. Lately however I've been hearing that crit is just as beneficial, and it's worth it to have less than 9% hit if you can get more crit. Thoughts? | |||||
| #2670 | Source | Posted on Patch 2.4.1 | Cheeky |
![]()
| |||||
| #2671 | Source | Posted on Patch 2.4.1 | Gearknight |
![]()
1% Hit (15.76 rating) changes 1% of your shots from doing zero damage to doing X damage, where X is your average non-crit damage. This is a net increase of X damage over 100 shots. 1% Crit (22.08 rating) changes 1% of your shots from doing X damage to doing Y*X damage, where Y is: 2.300 for non-RED against a non-slaying target 2.369 for a non-RED shot against a slaying target or an RED shot against a non-slaying target 2.440 for an RED shot against a slaying target For simplicity, let's just look at Y=2.369, representing a BM hunter with a relentless earthstorm diamond who doesn't use arcane shot. So 1% crit gives a net increase of (Y-1)*X damage over 100 shots. Dividing by the rating required to achieve 1% of each stat, we get: 1 hit rating provides X/15.76 damage over 100 shots 1 crit rating provides 1.369*X/22.08 damage over 100 shots So the value of 1 hit rating is 1.023 times the value 1 crit rating. However, we didn't take into account Go for the Throat. We can't do such precise math for the value of GFTT focus, but if we assume that its contribution is non-negligible, we arrive at the following conclusion: 1 hit rating is worth less than 1 crit rating, for every situation except a BM hunter with a dead pet. And in this case, 1 hit rating is worth 2.3% more than 1 crit rating. For hunters with slaying talents, crit rating is always worth substantially more than hit. Also, consider that Hit has the most alarming diminishing return of them all: an abrupt and hard cap. If you group with a draenei of the right class, and/or raid with boomkin, 1-4% of your carefully capped hit just went out the window. | |||||
| #2672 | Source | Posted on Patch 2.4.1 | Cheeky |
![]()
| |||||
| #2673 | Source | Posted on Patch 2.4.1 | Teldra |
+hit is important - for boss fights. If you're raiding BM, you want it at 142. If you're into solo and 5 man grouping, it's not nearly as important. If IRC, zero hit means you're missing around 10% of the time on level 73 elites. I'm not so great with the math formulas, but don't you have to hit before you can crit? (ie first roll is to see if you hit or not, and then if you hit the target, you roll again to see if you've crit?) Correct me if I'm wrong, but it seems to me that zero hit means you're missing 10% of the time = 10% less damage across the board both white and crits.
I'm currently over the hit cap, but all my gems are +crit and agility, with the hit is simply gear based - and the gear is the best I can get atm. So even though it's over the max and I may find myself "wasting" even more of it in a group with a draenei or boomkin, I'm not especially stressed. | |||||
| #2674 | Source | Posted on Patch 2.4.1 | g-man |
EW v. FI
I’m hoping to get feedback on Expose Weakness (EW) and Ferocious Inspiration (FI). Some in my guild believe that FI brings more value than EW in a raid (we have what I would consider an average raid composition). Further, related to FI some in my guild believe that it is better to have Spirit Bond over Animal Handler talents.
While I have posted explanations to these skills and talents on my guilds forum, I don’t want to influence responses so I’m not going to post any thoughts here. Could the raiding hunters on this forum briefly post their opinions on these two points?? Thanks in advance and I apologize for what may be simplistic questions. | |||||
| #2675 | Source | Posted on <=2.0.0 | partyfoul213 |
Yikes there is a lot of material here I just got my hunter to 70 my main is a warlock and im trying to figure out what macros I need for him for pvp. I only care about pvp I am bm specced atm because of how crappy my gear is.
What macros do I need? Im using a valanos bow atm with this macro: /use 13 /script UIErrorsFrame:Hide() /castsequence !auto shot, steady shot /cast [exists,target=pettarget] kill command /castrandom arcane shot, multi-shot /petattack /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() However I have heard from some it would be better to bind arcane and multi to there own keys is this true? | |||||
| #2676 | Source | Posted on Patch 2.4.1 | Hentrenson |
I can only speak for my self.... but as a hunter, the only macro i have used in PVP is
castsequence macro with Auto and Steady, and i have the rest of my abilities bound, this is because of the fact, that do you want a purge, then press the arcane shot button, do you want to hit 3 targets, press the multi shot button. PVP is not a stand and deliver figth, its alot of moving, which means macroes are SHIT. the reason of the Castsequence macro is that i do not want to clip my only mana free shot, when i need to nuke. | |||||
| #2677 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Tyranna |
![]()
As far as Animal Handler vs Spirit Bond, Animal Handler is the only way a hunter has to increase their pet's chance to hit. It should be no question that if you're raiding, you should pick up AH. Last edited by Tyranna : 04/09/08 at 8:56 AM. | |||||
| #2678 | Source | Posted on Patch 2.4.1 | Ninetales |
Cheeky's and Haste?!
Hello fellow hunters.
I have recently been reading alot of forums, to improve my gear vastly. And the overall conclusion i made, was that improving haste down to a speed of 1.7 - 1.8 was a very good idea. So i began my quest for haste gear. Unfortunately i have been very unlucky on the last 3 ZA runs - where only 1 loot i could use has dropped. Yesterday i thougt to my self - ive heard people talk so much about cheeky's spreadsheet - so i might as well try it out. And what do i find out - haste is rated almost nothing. According to my mediocre calculation skills "~20 haste = 1 agi" worth when Cheeky is calculating DPS. So that makes my expensive made shoulders, a POS according to the spreadsheet (Yes i leveled LW in 3 days JUST because of them). In comparison Cheeky rate "10 armor penetration = 1 agi" What to believe? I will have 150 badges for the crossbow when the forge and anvil is made. But i am going to do Za every 3 days as the only dps mail wearer (yes im lucky). So im bound to get some drops. Therefor i need to know wether or not to take the "Pauldrons of Primal Fury" from Nalorakk. And/or what other gear that might drop. On a side note - would it be wise to use 2xdagger of bad mojo insted of my vengeful axe? (The dagger is the 1 drop i got on 3 runs) Thank You very much in advance if you had the time and patience to help me. Ninetales (YES its stolen from Pokemon, not a spelling error :P) | |||||
| #2679 | Source | Posted on Patch 2.4.1 | KraxisSingular |
Keep the Shoulders of Lighting Reflexes. They are very good.
Even if haste is counted as badly, the other stats are pure gold at ZA level. If I put Primal Fury on in my spreadsheet I lose almost 20 DPS. And remember, the more stats yo gain the more value haste gives you. It always stacks as it is a percentage based upgrade that scales with both crit and AP. Sadly not our pets very much (other than providing a slight increase in GftT procs). | |||||
| #2680 | Source | Posted on Patch 2.4.1 | osuracnaes |
![]()
Using our typical raid group, I give 8-9 people (and a pet or two) an average of ~240 AP throughout a fight. To me, this seems pretty comparable to a 3% damage increase for 4-5 people. | |||||
| #2681 | Source | Posted on Patch 2.4.1 | Wraith40k |
![]()
So in Cheeky's sheet, 20 haste = 1 agility for you at the moment. For me my first 37 haste was closer to 2.5:1. But once i hit 70 haste, it becomes a dps decrease. 3 weeks ago with my other gear, 2x Daggers of Bad Mojo =2 dps loss vs my vengeful axe (I needed the hit) Now they are actually a 9 dps upgrade due to me being over hit cap. So collect 'top gear' that you see here like the Pauldrons and the daggers so you can model them to have the maximum dps as a whole. You can rate piece by piece, but sometimes any given piece has more value than it's raw rating because it allows you to gem differently or swap out other items. Last edited by Wraith40k : Yesterday at 8:53 AM. | |||||
| #2682 | Source | Posted on Patch 2.4.1 | grymwish |
Ive been the standard BM spec for awhile now. Well recently, some of the other hunters have rerolled or stopped playing. Now Im the hunter misdirecting the mage to the mage tank for Council (yes we do it a little different than the 'accepted' fight). Unfortunately 35yds is too close when pulling, so Ive had to respec to include hawkeye.
Has anyone created a max DPS spec that includes Hawkeye (including what type of shot rotation used)? Nothing Ive come up with has gotten the DPS anywhere near to my 3:2 BM spec. | |||||
| #2683 | Source | Posted on Patch 2.4.1 | alienangel |
![]()
| |||||
| #2684 | Source | Posted on Patch 2.4.1 | Caniac |
Haste Rating
So bear with me here, I've got a couple questions about how attack speed works with regards to a BM hunter:
So, like many other hunters who are cursed with drops, I'm planning to obtain the bow from badges just as soon as Malfurion completes the anvil. My current weapon is the BM classic Wolfslayer Sniper Rifle, the 2.7 attack speed is ideal as i understand it because it gets me as close to an attack speed of 1.99 as possible, without exceeding it. However, the badge crossbow has an attack speed of 2.8, giving me a final attack speed of 2.03. In order to counterbalance this, I intend to pick up some of the new haste gear. My question, therefore is this: Which piece of haste gear would be most advantageous in terms of shot rotation? Vanir's Right Fist: [Vanir's Right Fist of Brutality] 21 haste rating, and therefore reduces my attack speed to 2.00 (very close to what I have been led to believe is ideal for a 1:1 shot rotation) or The Blade of Harbingers: [The Blade of Harbingers] 53 haste rating, and therefore reduces my attack speed to 1.96( identical to the wolfslayer's attack speed after talents) In answering this, please note that my offhand in the former case would likely be a dagger of bad mojo. The second half of this question is, Should I even bother with the weapon haste or would I be better off "forcing" an occasional arcane shot into my rotation? If I did that I would spend the badges to replace T4 pants, and likely obtain the new physical dmg badge ring. Please let me know what you folks think and thanks for your time! | |||||
| #2685 | Source | Posted on Patch 2.4.1 | Caniac |
![]()
Bear in mind, of those 8-9 people, 3 of them (occasionally more) are likely to be tanks. Survival, I'd argue, is only truly worth it, if your raid has a sizable number of highly geared physical damage dealers. I personally lose around 400 dps when I'm survival, assuming I'm in a group of damage dealers who can sustain a very modest 1k dps, you might consider the loss of my FI stack an additional 30dps/player. That's a total dps loss of around 520. The question you need to answer, is as follows. Does net raid dps go up or down? | |||||
| #2686 | Source | Posted on Patch 2.4.1 | Wunlastri |
Don't you mean 120? Maybe 150/180 including you and your pet.
| |||||
| #2687 | Source | Posted on Patch 2.4.1 | SomeRandomIdiot |
![]()
| |||||
| #2688 | Source | Posted on Patch 2.4.1 | alienangel | ||||||
| #2689 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Cranch |
No, it's much closer to 2 haste ~= 1 agi. You're doing something wrong. Make sure you push the Calc Attributes button. Make sure the shot rotation in the spreadsheet is the correct one. (I doubt you're at the haste "cap.")
Last edited by Cranch : 04/09/08 at 7:00 PM. | |||||
| #2690 | Source | Posted on Patch 2.4.1 | KraxisSingular |
![]()
2.7 speed weapons aren't the best for 1:1, they are best of the easily obtainable weapons for that. A better speed is 2.6 which ends up at 1.88 as BM. The 2.0 speed thing has nothing to do with nothing, it is the result of improper attention to what happens. Basically the thought behind it is "Steady Shot = 1.5 second cast, Autoshot = 0.5 second cast, combined they give 2.0 seconds." Well as I'm sure you have noticed, there is in fact a little hangtime when you fire Steady until Auto fires, and that during Quick Shots you string them much tighter together. That's because Steady Shot is also benefitting from the inherent BM haste. It's actual cast is 1.09 seconds. That means in theory that autoshot could be 1.59. But testing has shown that Autoshot doesn't always need the 0.5 seconds to cast, if just being cast before the previous cast is finished. It is terribly confusing to me personally. The point is, don't chase around for a speed you don't need. However, it must be said that a 2.8 speed weapon can soak up a fair bit more passive haste before it gets clippy during Quick Shots. Hence the crossbow stacks better with haste than WSR. | |||||
| #2691 | Source | Posted on <=2.0.0 | Stinkerbelle |
Hunter's Mark Overwriting
What's going on with Hunter's Mark overwriting/refreshing now? According to the 2.4 patch notes
![]()
This is happening whether or not the mark gets charges from shots. I've not tested to see if accumulated charges from shots are being lost due to overwriting, or if they are retained. Has this been tested? | |||||
| #2692 | Source | Posted on <=2.0.0 | Osse |
My guess is that Blizzard broke something they consider to be too much effort to fix. This is the first time you are able to refresh imp HM with untalented one. They say that HM does not lose the charges with the "new version".
| |||||
| #2693 | Source | Posted on <=2.0.0 | Intie |
Source: WoW Forums -> Imp mark
This is working correctly, once improved hunter's mark is on a target any Hunter's mark (improved or not) will refresh the duration of the existing mark (not overwrite it). The buff does not change in any way just the duration remaining. | |||||
| #2694 | Source | Posted on <=2.0.0 | Pintofbrew |
Dear mana-using bretheren:
I'm finding it rather hard to pin-down the exact nature of your new 2.4 mana issues. While it's clear your passive regen has gone down due to the int-spi synergy I don't see how exactly it should differ from pre-2.4 given that you're permanently casting and thus OO5SR. Either way, the specifics of the mechanic and it's subsequent change are not what I'm inquiring about. What I'm trying to establish, from a raid-group setup, is what spec of hunter have what kind of weakness vis. mana regeneration and how much this impacts the raid. Given the three types of hunter, which one loses the most DPS from not having a resto-shaman, an SP and JoW. Which one can dump excess mana generated (if there is any) into extra DPS and how much would that be? Would it be best if I placed a resto-shaman with an Agi totem and mana spring/tide with said groups or would you prefer a sole SP? Finally, how much DPS loss do you accrue given either spec and a worst-case-scenario group where you get neither shaman nor SP, nor JoW? The raid I have to set-up is quite cloth heavy and I generally prefer to hand SPs over to a (non-pala, non-tree) healer group and a mage/lock/Ele-shaman group, netting "leftover" dps, spare tanks and holy palas/trees in a sole group with practically no party-buffing. A recent poster in the Mage Help thread noted his hunters were gaining SP affections over himself (which given his arcane manawhore spec I should tend to think is a net RDPS loss) made me think, what exactly is the loss/gain ratio of dropping eg. a warlock's SP for a hunter's. The effects of regen to the mage class are well known to me, and I have a rather clear impression of the LT/SB ratio issues locks have, but how regen affects hunters is quite a mystery and I'd like it if you could shed some light in a clear, dumbass-proof way. | |||||
| #2695 | Source | Posted on <=2.0.0 | KraxisSingular |
Well, the theory is that Hunters shouldn't los any regen during Raids.
However, personally I have seen a change. I need to chuck Fel Mana from 5k mana on every CD, as well as Drums of Restoration. And still I risk going OOM despite having Elixir of Mageblood and Manaoil on my weapon. It wasn't like that before. That is in a 'no mana return' scenario. It feels horrible to see the mana vanish like that and never using any of the heavy shots or any other heavy mana ability. However it should be noted that with something as simple as a mana totem I will be fine for a very good while, and with JoW I doubt it will ever become an issue. Spriests are not needed for Hunters, but a little something in one way or another is indeed very much welcome. | |||||
| #2696 | Source | Posted on <=2.0.0 | Nonny |
Past few days I've been trying to get a solid number on how much dps my survival spec brings to the raid beyond what I see on Recount. I remember reading something general on the issue, posted by Lactose, but I can't remember where it was. As most could guess I'm mostly interested because of Brutallus, and sadly I lack a WWS for our one kill so far.
I was bouncing up and down between 1550-1700 dps on our longer tries, with one more hunter and 5 melee dps in the raid. I'm thinking that's a 400ish dps loss from me not being BM, considering group setups and such, and lately when reading the survival thread here on EJ some hunters make it sound as if that amount of DPS isn't made up for by Expose Weakness. The melee group is always 3 rogues, 1 enhance, and 1 retribution. Question is basically what amount of raw dps these 3 classes each gain from 300ish attack power, taking into consideration that they all have pretty much end-game BT/MH gear. | |||||
| #2697 | Source | Posted on <=2.0.0 | Pixen |
Took my hunter to SSC last night for the first time, I got put in the "leftover" group I guess. Ret pally, rogue, rogue, MS warrior, and me. Lovely. The other hunter in the raid, the one with 20 hit rating? Yeah, he got the shadow priest. Le sigh.
Two questions from the two fights I did get to do. On Lurker, I positioned my pet where all of the melee DPS was standing, while I went off and chilled on my little platform. My pet (stay, passive) died the second Lurker popped out of the water. Why? Second, we did Leotheras. I could not for the life of me figure out why my pet was dying to WW when he was nowhere near it, until I got hit with it and learned that it had a nasty dot attached. What do most hunters do with their pets on this fight? Just pull it out waaaaay early so it doesn't get WWed? I got killed by the other ranged classes on this fight :-/ | |||||
| #2698 | Source | Posted on <=2.0.0 | Daemous |
![]()
| |||||
| #2699 | Source | Posted on <=2.0.0 | Daemous |
![]()
![]()
| |||||
| #2700 | Source | Posted on <=2.0.0 | Klauso |
![]()
I found the best place to put my pet on stay is directly across from the platform you jump down next to (opposite platform from the triangle one with the lake in the middle of it). With avoidance pet talent whirlwinds should only be doing damage every other time. Two piece tier 5 really makes this fight easy for hunters otherwise you might need a mend pet after the whirlwind that hits your pet. Just make sure the pet isn't standing in the water and attacking. | |||||
| #2701 | Source | Posted on <=2.0.0 | Pixen |
![]()
@Cranch: Pet is always on passive. Only thing I can think of is that I *may* have told the pet to attack before the tank engaged, though it's very unlikely, and I couldn't very well check the combat log mid fight (and it was too long to check after). I'm going to chalk this one up to bad luck and/or inadvertent stupidity. We'll see what happens next time. Last edited by Pixen : Yesterday at 12:04 PM. | |||||
| #2702 | Source | Posted on <=2.0.0 | Rumpatron |
mist-post ignore!
| |||||
| #2703 | Source | Posted on <=2.0.0 | Cranch |
That happens when your pet gets the initial aggro on Lurker (i.e., you told your pet to attack while Lurker was flying out of the water or it's on aggressive.) Use your combatlog to answer questions like this!
| |||||
| #2704 | Source | Posted on <=2.0.0 | Nyera |
How directly do Cheeky's spreadsheet DPS numbers translate into actual in-game DPS? I show myself at about 1172 dps with standard buffs on a mob (higher with Sunders on it ofc) but at our last Gruuls and Mags raids i was only about 900. For that matter, on no fights (Kara, ZA, Gruul, Mag) am I able to get that number. Assuming 5 sunders I should be close to 1350dps - again I rarely see anything above 900.
I am using Recount to parse my personal dps. Pets are merged (as far as I can tell). I am mousewheel spamming a 3:2 macro with IAofH on at all times. SP group normally. Am I missing something or have I not fought the boss these numbers actually work out on? I'm gonna go ahead and assume I am doing something wrong. | |||||
| #2705 | Source | Posted on <=2.0.0 | Felixalias |
Nyera,
Recount seems a little buggy on pets since 2.4: Generally it is me and a destro warlock running the same version, both with "Merge Pets" enabled. In my Recount window, my pet is listed with my data (I don't know if my pet is counting towards my DPS), however sometimes when the information is reported to chat, my pet is listed as a separate actor (and adding his DPS to mine gives me higher DPS than my 'Merged Pet' DPS). I don't think this would be due to other players not having 'Merge Pets' enabled, either (unless they are the ones writing it to chat): ![]() -- Sync self
Recount:SendCommMessage("RECOUNT",serialdata,"WHISPER",target)
-- Sync pets
for i=1,#serialpetdata do
Recount:SendCommMessage("RECOUNT",serialpetdata[i],"WHISPER",target)
end
| |||||
| #2706 | Source | Posted on <=2.0.0 | Pixen |
![]()
| |||||
| #2707 | Source | Posted on <=2.0.0 | alienangel |
![]()
Survival hunters, depending on gear, as far as I can tell use as much mana as MM if they have it to spare, but can also get by without, thanks to no talent points invested in not using aspect of the viper, and no talent points invested in spamming our most expensive shot. They also have a decent mana regen on crit talent to tide them over between potion cooldowns. Note that using mana potions locks them out from using Haste potions though, which can be a large boost to their dps. BM hunters, again depending on gear, have the most to gain from excess mana, in that they usually do a relatively mana efficient rotation, while having the option to supplement it with either more shots or more expensive shots if they find they have extra mana. Spamming fel mana potions will generally get me through most fights doing probably 90% of potential DPS (assuming pet doesn't die, in which case the ressing will bone me for the rest of the fight with mana help), using only super mana pots will have me switching to probably 60% dps if I want to avoid going oom. I personally don't think haste potions are terribly useful as BM with multiple haste procs, so don't mind using mana potions on cooldown with this spec. If I have an spriest and threat is solid enough to go all out, it'll generally be using super mana pots on top of the VT regen. All specs should see noticeably DPS gains from 100% JoW or spriest (especially with the free pet healing thrown in). Since you mention shamans, getting a mana spring + mana tide I find is a decent substitute for spriest when using moderate DPS rotations. The biggest thing about not giving your hunter a shaman though is that it implies you're not giving him a heroism. Heroism is a massive buff for BM and Survival DPS, probably for MM too. If faced with either getting a heroism and being conservative on mana, or getting infinite mana but no heroism, I'd generally chose the former. | |||||
| #2708 | Source | Posted on <=2.0.0 | fangless |
![]()
Not 100% sure if this is what you're talking about, but there's two options in Recount. One to collect data for pets and merge it, and another list of options on what actors to show on the Recount window. Uncheck the box under show: pets, but leave the check under data for pets, and it should not show your damge w/pet, while ALSO listing your pet seperate. | |||||
| #2709 | Source | Posted on <=2.0.0 | kolseraph |
I have heard different things from several other hunters, but:
Should I or should i not use bite on my ravager? it has cobra reflexes/ gore 9 on it, and I am a BM hunter, with 35-39 crit raid buffed. | |||||
| #2726 | Source | Posted on Patch 2.4.1 | FL5K |
Hello, I just hit 70 on hunter, and I was wondering if there was a macro with which I could do autoshoot/petattack/kill command, without stopping auto shoot.
The macro I am using at the moment is: /cast Auto Shot /cast [target=pettarget, exists] Kill Command /petattack The problem that I have is that when I do kill command, my hunter stops doing auto shot, and I have to press the macro button again to resume auto shot, is there some command with which I could do kill command without ever stopping auto shot. | |||||
| #2727 | Source | Posted on Patch 2.4.1 | Solarion |
3 Hunters in raid
Hi all, could use some help from a guild officer(not a hunter main) on our situation with hunters.
We are 4/5 MH and 4/9 BT, working on Archimonde. Our roster has 2 hunters whom I consider top notch - good at their class/spec and high attendance. One is BM(41/20) and one is Survival(0/20/41). We have recieved an excellent application from another BM hunter. Our current BM hunter is considering going Marksmanship. My questions: Would it be more of a benefit to have 2 BM/1 Surv hunters or 1 of each spec? How should they be placed in groups? We have the luxury of having at least one player of nearly every class/spec available, so placement is flexible. Our typical raid config currently looks something like 1 tank group, 1 melee group, 1 healer group, 1 caster group and 1 "trash" group(whoever's left over). I read somewhere long ago that a hunter of each spec in the same group is a large benefit, but that's about all I know. | |||||
| #2728 | Source | Posted on Patch 2.4.1 | Hamurabi |
Having a lot of fun taking a break from 41/20/0, but I'm curious...
Running 7/48/6 Marksmanship, am I best off just maintaining a 1:1 when IaotH or Rapid Fire are going? Honestly, in either case, it feels like it's not enough haste to make maintaining 1:1.5 [Arcane and Multi] out of the question. | |||||
| #2729 | Source | Posted on Patch 2.4.1 | leflings |
![]()
Disclaimer: I'm aware that with various amounts of haste and macros, the crossbow might not be best in slot. This is written from a BM point of view using a 1:1 rotation. | |||||
| #2730 | Source | Posted on Patch 2.4.1 | KraxisSingular |
![]()
| |||||
| #2731 | Source | Posted on Patch 2.4.1 | IronMan |
Need Macro Help?
Hello fellow Hunters ! Long time reader first time poster and I wanted to ask a most likely beaten to death question but.... since I have been having trouble sorting through all the information going to ask it here !
So my question is what is the current best macro shot rotation for a 41/20 cookie cutter BM hunter? At the moment I am using... #showtooltip Steady Shot /castrandom [target=pettarget, exists] Kill Command /castsequence reset=2 !Auto Shot, Steady Shot /castrandom [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() ...which is the same macro I have been using since I started raiding on this hunter since 2.2, and I know some werid funky stuff happened with 2.3 were for like 1 day SS/Auto were unlinked and so I tho that this was the macro to revert to, but from reading on forums/talking to other hunters, people swear (spelling?) that there is a better one but I have not been able to spot it. So any help would be great! Thank you again, for all my peoplez! | |||||
| #2732 | Source | Posted on Patch 2.4.1 | Weyan |
Best Macro?
I am a BM hunter, and have recently swapped over to the Crossbow of Relentless Strikes, my gear, spec, ect can be viewed at: The World of Warcraft Armory
Since going to this crossbow I've noted two things. First that I am getting a very large portion of clipping, and that my mana consumption is through the roof. To the point of being unmanagable on longer fights. My current macro is: #showtooltip Steady Shot /cast !Auto shot /cast Steady Shot /cast [target=pettarget, exists] Kill command /script UIErrorsFrame: Clear() That being said I've been using Cheeky's sheet for some time now, and Love it, Thanks Cheeky!!! And I noticed today that I would not only have a theoretical DPS increase, but more then twice the staying power if I swapped to a 1:1 rotation. As such, I began to search for a macro that would give me a 1:1 rotation, WITH taking into considertation haste procs of various types. I believe the following would work well, but I would value and appreciate any feedback concerning this. New Macro #showtooltip /castsequence Steady Shot, !Auto Shot /cast [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() And if this is not the 'ideal' macro, would someone please mind posting one for me? I read back a good way in this thread and in other spots as well, but could not find a definative answer to my question. Thank You, Weyan | |||||
| #2733 | Source | Posted on Patch 2.4.1 | KraxisSingular |
There are about a million 1:1 macros out there, it is after all the 'classic' macro. You make it sound like 1:1 is a new revelation?
In any case, yes that macro would work, however the castsequence could use a reset timer. And personally I have put Auto ahead of Steady, I find that more suitable, almost like getting a free shot in ahead of other in most fights. | |||||
| #2734 | Source | Posted on Patch 2.4.1 | Cyonsiaros |
![]()
They are ideal as is, but they can switch up specs if they would want, If they can meet the standards I hold for performance and damage output. MM doesn't really bring much to the table if you ask me, so the BM output plus 3% damage to the group far exceeds MM utility in my mind, but players are free to spec as they please if they can make the cut as the new spec. (always keep 1 surv hunter, go surv yourself if need be) Feel free to request wws. I hope this reply helps | |||||
| #2735 | Source | Posted on Patch 2.4.1 | KraxisSingular |
![]()
But at times I really hate the 'put anywhere' ability of FI. It sucks when you provide but get nothing in return. I wish it would be something like 4-5% to physical damage. Try getting a BM Hunter out of a physical group then. | |||||
| #2736 | Source | Posted on <=2.0.0 | Dreambeard |
![]()
Using the spreadsheet and trying out the other ranged weapons which I eventually could get from BT/MH, I see no big dps gain. But the calculations I made with the other weapons are based on my current gear, probably not the gear I will be wearing when I enter MH/BT. What influence would getting better gear have on the decision which ranged weapon to use? I normally use a 3:2 rotation, and switching to a 1:1 rotation for the crossbow in the spreadsheet, it did not improve my dps over the 3:2 rotation. I hope my post makes a bit sense. Bit confused on what is best to do. Go for the biggest dps gain now (since I will collect more badges easily now all 25-man bosses also drop them) or go for the crossbow which might last a little longer.... Last edited by Dreambeard : Yesterday at 10:13 AM. | |||||
| #2737 | Source | Posted on <=2.0.0 | Khassandra |
![]()
| |||||
| #2738 | Source | Posted on <=2.0.0 | Dreambeard |
No not really. Kael is also present in the instance The Eye also known as TK. He's one of the T5 end bosses and drops a Tier 5 chestpiece. And thats the one I'm talking about.
| |||||
| #2739 | Source | Posted on <=2.0.0 | Pixen |
Quick pet question. I've been under the impression from following the discussion that wind serpents don't start to outperform ravagers in a raid setting until 30-35% crit unbuffed. Using Cheeky's sheet (v47) with my current gear (~29% crit raid buffed) puts the ravager at 407 dps and the windserpent at 428. Even unbuffed (~22% crit), the windserpent shows up at 269 dps versus the ravager at 251.
A 21 dps increase in a raid setting is pretty significant. How accurate are these numbers? From people's actual experience, would it be worth it for me to switch to a WS at this gear level? Would my dps suffer much from this transition if the numbers aren't completely accurate? Armory link since it's not in my profile. | |||||
| #2740 | Source | Posted on <=2.0.0 | Wraith40k |
![]()
| |||||
| #2741 | Source | Posted on <=2.0.0 | Aragda |
![]()
Best advice I can say is to stick with the ravager (even though I use a cat myself, and yes I know gore > claw, but im just too damned fond of my cat) However, if you want a pet that you can macro the lightning breath into your steady shot and have the pet sit at your side and just cast breath as a little extra dps (Especialy usefull if you do not have 2/5 T5 bonus, or are fighting Archemonde and are having trouble with doomfires hitting the melle.) | |||||
| #2742 | Source | Posted on <=2.0.0 | Pixen |
I'm pretty sure he was referring specifically to modeling pets with caster stats, not wind serpents in general. I could be mistaken though.
| |||||
| #2743 | Source | Posted on <=2.0.0 | Khassandra |
Ah, my apologies, I missed where you referred to the T5 chest piece. The chest piece I hear most people talking about these days is the one from MgT. I never saw the T5 chest token drop and went from T4 to T6 without it.
| |||||
| #2744 | Source | Posted on <=2.0.0 | • Glaurong |
I've gotten a bunch of request to update my parser for 2.4. I'm willing to do so but I need people to PM me some zipped up combat logs. I'll see if I can expand the sort of statistics it reports a bit. WWS is nice but you have to dig to get out most of the useful stuff.
| |||||
| #2745 | Source | Posted on <=2.0.0 | Zeuxis |
Dwarves, the ASP, and the CBoRS
![]()
P.S.: After testing the CBoRS in MH/BT this weekend, the (admittedly small sample size) results seem to back up the theorycraft that the ASP will catch the CBoRS in high-haste environments for dwarven hunters. My dps on short, haste-dense fights like Rage, Anetheron, Akama, and Gorefiend (where rolling heroism/rapidfire/drums covers a large percentage of the fight) looked almost exactly similar to that before I picked up the CBoRS. On trash, or on fights where transitory haste effects were less prevalent, the crossbow was slammin'. At this point, I kind of have buyer's remorse on picking up the Xbow and Axe over my ASP and Twinblade-of-arms-warriors-hate-me; that's 300 badges I might have used on spinels... Last edited by Zeuxis : Yesterday at 1:52 PM. | |||||
| #2746 | Source | Posted on <=2.0.0 | NuSkooler |
Howdy Hunters! I'm a Survival PvE Hunter looking for gear advice, mostly concerning haste. Up until now, I have geared specifically around not having haste. Obviously as a Hunter my concerns are DPS related, but with that said, my main concern is always raid benefit -- that is: If my personal DPS is lower but the overall raid DPS benefits, this is what I'm after.
Our guild is currently in Sunwell, so I've started putting together my gear wish list. My concern is that I may be avoiding haste too much. I'm looking for any advice/comments/etc. based on my current gear as well as my wish list choices. Armory Lite link: Armory Lite for Nar of Deathwing Regular Armory: The World of Warcraft Armory A few notes: - If the gem is not epic, please don't judge too hard -- I simply have not yet been able to replace some of them. - I'm a Scatter Shot whore, so it stays! This actually has proven quite nice for BT and so far Sunwell for temporary broken sheep fixes, breaking casts, etc. My current wish list -- Upgrades to what I currently have: Legs: [Starstalker Legguards] (If we ever run MH again, [Bow-stitched Leggings] if they came first, or possibly T6 legs) Bracers: [Gronnstalker's Bracers] Waist: [Gronnstalker's Belt] Boots: [Gronnstalker's Boots] Gloves: [Gloves of Immortal Dusk] [Shiv of Exsanguination] (2x) or is [Shivering Felspine] really a better option? So again: 1) While I don't want to nerf myself, overall raid DPS is my primary concern. 2) Am I nerfing myself (and possibly my raid) as a SV Hunter by ignoring Haste, or am I making good choices here? | |||||
| #2747 | Source | Posted on <=2.0.0 Edited on *estimate*Patch 2.4.1 | Cranch |
![]()
![]() Wind Serpent Ability Total % Hits Avg Crit % Max Missed % Mitig % Swing (Physical) 651 600 56 % 2129 225 13 % 884 6.3 % 0.2 % Lightning Breath (Nature) 266 913 23 % 1054 212 11 % 576 1.8 % 1.7 % Kill Command (Physical) 185 470 16 % 228 396 31 % 1406 7.2 % 0.1 % Bite (Physical) 47 940 4 % 231 156 13 % 524 7.8 % 0.3 % Ravager Ability Total % Hits Avg Crit % Max Missed % Mitig % Swing (Physical) 839 794 61 % 2569 237 14 % 878 7.9 % 0.1 % Gore (Physical) 294 861 21 % 2140 103 13 % 552 6.6 % 0.4 % Kill Command (Physical) 234 006 17 % 257 425 33 % 1321 8.9 % One way to compare the two results is to use the swing count, adjusted for the misses. That is, the ravager actually swung 2569/0.92 = 2792 times and the WS swung 2129/0.935 = 2277 times. We know the swing time for both pets is the same and is not limited by focus. So a reasonable damage normalizer for the WS is to scale the WS damage by 2792/2277 = 1.2262 and then compare the sum. (In other words, the Ravager hunter kept her pet 23% busier than the slacker Wind Serpent hunter...) That gives an adjusted total damage for the WS of about 1410000 versus 1370000 for the Ravager, assuming exactly the same uptime for each pet. I.e., the WS is doing about 3% more total damage. Instantaneous measurements with recount (reset fairly often) showed slightly higher dps for the WS most of the time, also. Your mileage will vary. Edit: corrected Ravager hunters crit rate -- she reminded me she was using the Elixir of Major Agility. Last edited by Cranch : Today at 2:56 AM. | |||||
| #2748 | Source | Posted on <=2.0.0 | Pixen |
Thanks Cranch, that's a very helpful breakdown.
At the very least, I'll tame one (probably going to kick my boar to the curb, since their reason for taming is now gone) and see how it goes. It'll probably be an adjustment just because I tend to manually weave my shots 90% of the time, and only macro when I'm focused on more than just dps; not keeping LB on autocast would probably require a bit more liberal use of macroing. At any rate, thanks for the info. | |||||
| #2749 | Source | Posted on <=2.0.0 | Forca |
Hello
I've found little problem for my Hunter Beast Master 41/20/00 (Cookie cutter) Weapon speed 1.86 AP 1840 unbuffed (Soon I'll get leg upgrade so will be little bit higher) Crit 24,81% 525 Armor Ignore. I'm doing in raids on stand and nuke fights ~1.3k dps, should I be capable of doing much more? I'm using "3:2" macro, more precise "Manito's" The one with 2 macros ![]()
![]()
Problem is, for allready 2 weeks now, I have tried with different weapons (starting with Wolfslayer Sniper Rifle and 2.7 speed, ending with Ancient Amani Longbow and 3.0 speed), they all have made in result 1:1 rotation, not 3:2 For example, last ZA raid with the "Manito's" macros, I did 3.5 Mil dmg. 47.6% of all were Autos, and 47.1% Steadies I know, that's damage, but shots being shot weren't much difference (not at least by 30% less) I know, I had Aspect up for some time and also "Nuke" (TBW, RF e.t.c.) but thy wouldn't make it into almost perfect 1:1 result. What am I doing wrong? Main problem, all 3:2 macros with any speed ranged weapon gives me 1:1 rotation at end Can anyone post maybe his recount log with 3:2? I'll SS my next raid SWS and Recount log :/ P.S. ![]()
| |||||
| #2750 | Source | Posted on <=2.0.0 | Teldra |
Can someone explain (or point me to another thread) on how server latency effects shots? For example, when I cast steady shot, that keypress goes out to the server and back to my comp. If I have a 200ms latency and fire at 000 when exactly does the shot fire? At 0:015 or at :017?
And how does the hidden auto shot timer work? If my weapon speed is 2.8, does the hidden cast begin 2.3 sec after the last shot or is it on the front end? | |||||
| #2751 | Source | Posted on Patch 2.4.1 | Gorehammer |
I have a question regarding the FD animation and timing.
I am an engineer and always transport to Toshley before raids hoping for the malfunction that turns me into another race. Lately I've been enjoying the female Draenai transformation, however it seems to me that her FD animation takes longer than that of my usual female Orc. I am sure that the length you need to stay down for FD to work correctly is the same for all races, so maybe I have been underestimating how long that time is, or missing some subtle animation while lying on the ground as an Orc (or I could be completely wrong about the animation timing, but it definitely feels longer). Missing some movement could be the issue; at times it's hard to see the animation while stacked up in a group. Is there a more accurate way of timing this rather than watching the animation? Is it even known what the exact amount of time you need to wait is? | |||||
| #2752 | Source | Posted on Patch 2.4.1 | Reebz |
![]()
This is a very interesting post Cranch, something that I have been weighing up for a long time. I'm a long time cat user (Frostsaber from Winterspring, fond memories of completing my Rhok/Lhok quest with it!) but have considered making the switch to a WS. Your post seems quite concrete, but I have a few queries, firstly, no Bite on ravager? why? Secondly, miss rate seems low? I'm usually sitting at 10-15% with my cat, and yes I'm specced in AH. | |||||
| #2753 | Source | Posted on Patch 2.4.1 | Leneson |
Arcane/Multi use de-mythified
So as many of us have seen, the top DPS rotation in Cheeky's SS, even for a BM hunter have Arcane and Multi-Shot in them. As most of us know, the general idea before was that a BM hunter SHOULD NEVER use arcane shot or multi shot. So what has changed since 2.4, other than shot mechanics, that makes these worthwhile, and when IS arcane and multi worth using. We'll ive done some prelimiary math and found out a few things.....
According to my Dr. Damage addon, my steady shot would hit for an average "on a 0 armor target", for 1066. With my arcane hitting for an average of 748, multi at a solid 1407. This is with crit normalized in and what such. So far we have this...... SS: 1066 Arcane: 748 Multi:1407 But of course we have to realize that arcane shot is not affected by armor. So what point of armor reduction is the cutoff for where arcane shot does less damage on average than a steady shot. Well..... 1066-748=318 318/1066=29.83% Armor reduction required This is approximately 4490 boss armor..... If you look at a 7700 armor boss, which is most of the BT bosses, and quite a few of the SSC/TK Bosses: See the other armor thread on ej's for specifics. 7700-2600(5 sunders)-610(faire fire)=4490 Armor This effectively makes it not worth using, especially if you have ANY armor pen, or curse of reck is also on the boss. Its just a waste of mana, use it only when your running. The same rule applies to all 6200 armor bosses, which are CLEARY more squsihy (all hyjal bosses, teron, mother) Now if you have Curse of Shadows on the boss, which most raids do. 1066(steady)-822.8(arcane+10%)=242.3 242.3/1066=22.81% Armor Reduction = 3120 Boss Armor 7700-2600-610=4490 So in the case of no curse of reck, arcane shot will definately be worth the GCD. -800 for curse of reck= 3690: Still very much worth it unless you have 570 armor pen, which isn't all that hard in BT gear. On a 6200 armor boss: 6200-2600-610=2990 Which is already below the threshold, so as a general rule of thumb, because in most raids you'll have at least one prot warrior and a feral druid: Dont use arcane shot on 6200 armor bosses, it's just not worth the damage. And unless curse of reck is up on a 7700 armor boss with curse of shadows and at least 560 armor pen, you can do more damage with arcane shot. On to multi-shot. Multi shot in my SS and in general clearly does more damage than a steady shot, for a lot more mana, but yet no one ever seemed to use it pre 2.3. Unless i'm horrendously misunderstanding something, both Steady shot and Multi-shot are both worth 1 gcd, so aside from the gross mana cost of multi-shot, why would one not weave it in for a SS everytime its up? | |||||
| #2754 | Source | Posted on Patch 2.4.1 | Reebz |
This has been discussed previously by myself and a few others. You've answered your own question: a gross increase in mana use and CC'd targets are the only reason not to use Multi Shot.
In regards to Arcane Shot you've missed two critical armor reductions - Expose Weakness and Executioner - swinging the favour back to the more mana efficient steady shot. I'm sure any raid group worth 2 cents in Hyjal and beyond has at least ONE player with Executioner and I would feel confidant in saying that most raids, unless seriously spell heavy, have a Survival spec hunter the majority of the time. | |||||
| #2755 | Source | Posted on Patch 2.4.1 | Intermission |
![]()
| |||||
| #2756 | Source | Posted on Patch 2.4.1 | resstealth |
![]()
| |||||
| #2757 | Source | Posted on Patch 2.4.1 | Cranch |
![]()
Most of the mobs were trash (levels 70-71), which might account for the lessened miss rate. | |||||
| #2758 | Source | Posted on Patch 2.4.1 | Dreambeard |
![]()
![]()
The Crossbow gives me a mere 10 dps increase, while a new ring and chest piece increases my dps by something like 25. That's a huge difference. I'm seeing a lot more gear pieces coming now that have haste on it. If the Arcanite Steam Pistol (with my extra 1% crit as a dwarf) scales best with haste, I might as well focus on haste. But I find the whole haste issue rather difficult. If anyone has some extra info on that (or a link) I'd really appreciate it. I've been fooling around with it in Cheeky's spreadsheet, but haven't been able to come up with satisfying results. Armory Link: Dreambeard of Alonsus | |||||
| #2759 | Source | Posted on Patch 2.4.1 | • Keltan | ||||||
| #2760 | Source | Posted on Patch 2.4.1 | bowezed |
If this is considered a stupid post to you guys please disregard it, but if somebody could post / PM me as to how much AP, Crit, Hit rating, speed and so on I should aim for ( fresh level 70 hunter). I use the shotrotation macro and I only seem to do about 500-550 DPS on instance boss fights, and around 450 on trash in the instances, as a BM hunter (41/20/0).
Also, any simple things you think I need to know would be helpful as well. | |||||
| #2761 | Source | Posted on Patch 2.4.1 | Hirashin |
175 badges, what to buy?
So I'm running the standard 41/20 and purchased the 2.4 xbow and dps ring. Currently have 175 badges left and debating getting [The Blade of Harbingers] (replacing S3.2h) vs the [Scaled Drakeskin Chestguard] (replacing S3) and [Gauntlets of Rapidity] (replacing S1/T4). Cheeky's SS with 1:1 priority puts them at about the same dps increase (25-30). I'm just not sure if I should be aiming for a set level of haste for my latency (200ms).
My main concern is which would 'last' longer. I assume Season 4 will commence in a month or so and I'll likely upgrade 3 of the 4 - chest/legs/hands/2h with S4 depending on how large an upgrade each is. Seems like there won't be a 'new' stat like Armor Pen vs the previous season, and haven't seen any haste on arena gear. | |||||
| #2762 | Source | Posted on Patch 2.4.1 | Wraith40k |
![]()
Hit rating 144. Depending on your badges/raidingarena etc. grab the best gear available to you. Cheekys sheet is very useful in planning out gear and where to get it. | |||||
| #2763 | Source | Posted on Patch 2.4.1 | Equalizer |
These threads are getting so big, i'm sure the numbers are somewhere. But what's the expected DPS of a t6 geared BM hunter at this point? I'm looking at being around 1800 or so right now. But i'm not sure where I should be.
| |||||
| #2764 | Source | Posted on Patch 2.4.1 | KraxisSingular | ||||||
| #2765 | Source | Posted on Patch 2.4.1 | Digitrev |
Hi guys, This is a little off topic but I'm not sure where to post this. I've been raiding MM for a year and a half but recently I've had a problem with FD's resisting. Since 2.4 with combat text enabled I do not get a "resisted" warning and sometimes end up pulling since omen shows a succesful unresisted FD when in reality its been resisted. Is there something I'm over looking or not have enabled or even a addon that warns me? This is starting the frustrait me and my guild.
| |||||
| #2766 | Source | Posted on Patch 2.4.1 | Pixen |
Just to elaborate on this.
142 for BM/MM hunters. ~126-127 for Draenei BM/MM hunters or if you're grouped with a Draenei warrior, hunter, or paladin. 95 for SV hunters. ~63-64 for Draenei SV hunters or if you're SV and grouped with Draenei warrior, hunter, paladin. | |||||
| #2767 | Source | Posted on Patch 2.4.1 | Khassandra |
![]()
| |||||
| #2768 | Source | Posted on Patch 2.4.1 | Digitrev |
![]()
My spec has always climbed the aggro meter fast so this is a can be a big problem in the first 1 min of a boss fight. I read that there is a FD resist addon that chimes but I hear there are mixed results with getting it to work and no confrimation it works post 2.4. I just grow tired of trying to explain to my guild that I fd'ed appon CD and omen cleared but still pulled to the point im going to start recording my fights. If I could get a warning then I'd manage. But from what you say it sounds like a combat log issue | |||||
| #2769 | Source | Posted on Patch 2.4.1 | • Praxx |
![]()
| |||||
| #2770 | Source | Posted on Patch 2.4.1 | Khassandra |
Yes, that's the addon I have and it works well. However, there are many times since 2.4 when it doesn't register a resist, I've dropped off Omen meters, and yet the mob is still whacking on me.
| |||||
| #2771 | Source | Posted on Patch 2.4.1 | Eliirion |
![]()
Second, if your raid leader is wanting more DPS out of hunters but is giving them absolutely no synergies or buffs to improve DPS it just isn't going to happen. We tend to use a Ret pally on Brutallus, but even a holy or prot pally should be able to maintain JoW which would help you a lot. In other words, tell him it just isn't going to happen unless he does something for you. Also, it wouldn't hurt for one of you to go SV (providing you do run with some melee). ![]()
| |||||
| #2772 | Source | Posted on Patch 2.4.1 | Darkist |
Aspects >.>
My hunter has been coming in at relatively low DPS, im a BM spec and i have points in improved aspect of the hawk, but i don't use it much. I end up using Viper due to a small mana pool. Should I be using Hawk for the quick shots?
Also how much does hit rating come into play with my DPS? Ive been told to gather more hit rating for BM how much do i REALLY need? | |||||
| #2773 | Source | Posted on Patch 2.4.1 | Khassandra |
Hit is very important, especially as low as you are. Cap for BM is 142, you are under 90. Doesn't matter how much crit you have if you can't hit the broad side of a barn. Get your hit up and your dps will go up. I would also suggest using AoH until you get to about 1/3rd mana, then switch to AoV and use fel mana potions.
| |||||
| #2774 | Source | Posted on Patch 2.4.1 | Darkist |
Okay, thanks a lot ill keep that in mind as I socket some items here shortly
| |||||
| #2775 | Source | Posted on Patch 2.4.1 | fejindeath |
2:3 macro
I am currently raiding bt/hyjal/sunwell as a beast mastery hunter in almost every piece you want pre sunwell except for my trinkets, im running with berserker's and hourglass/ashtongue. I've been scoping out these forums for quite some time now, but never posted. There seems to have been a lot of posts lately in this and a few other select forum posts and im glad to see all the information coming in, but there is a lot of contradicting posts out there as far as shot rotations go. At the moment, I am using bristleblitz and a 3:2 macro.
The macro I am using is as follows... #showtooltip Steady Shot /cast !Auto shot /cast Steady Shot /cast [target=pettarget,exists] Kill Command /script UIErrorsFrame:Clear() The problem that I am having is, that rather than a 2:1 + a 1:1 to make a 3:2 rotation, im almost constantly getting only 2:1 rotation other than when im under haste like imp hawk, lust or rapid fire. Is this supposed to be happening? is there something wrong with my macro? am I spamming it too quickly? (this one I doubt because I do it manually, not with a g15 or anything and I know those ones go off at least 10 times a second or so) going off like this, 2:1 over and over, is that going to hurt my dps over the 3:2 if so, how can I fix this, I really dont know what I could be doing differently, its just spamming a key. Any help would be much appreciated. | |||||
| #2776 | Source | Posted on Patch 2.4.1 | bladou |
Hi there dear fellows hunters,
I'm not that used to ask for help since I put a lot of time into theorycrafting on my own side but this time I'm just ... clueless about something that has been driving me crazy for a while now. My character is pretty well geared (T6 gear including the new parts), my stats are around the average of any hunter from high end guilds currently in Sunwell. Anyway, my character isn't the actual problem here it's all about my dear pet. We've been killing Brutallus for 3 weeks now and I was on scorpid duty on every downs except this one tonight so I decided to unload everything with precise timing on drums, trinkets and The Beast Within and the result is : a poor 1950 dps. So I checked on the wws to see if there was something I did wrong or had a really unlucky miss combo and everything was definitely normal, nothing obvious. After a few others research over the wws site I discovered that my personnal dps (without the pet) was what any other BM hunter would get at 2300+ dps, the only difference was on the pet and worst of all : the sole "swing" ability. Believe me when I say I've checked a tons of wws from hunter over 2k2 dps and the only difference was always about my pet swing, so I guess its the only ability dependent of gear and external factors like buffs and group composition - I'm not quite sure since I never looked that deeply into my pet abilities From hunters with the same group (healer shaman), there is about a +100 dps on swing which mean roughly 30k damage more for them beeing the only meaningful difference I noted on every logs I looked on. So here I am asking for help with my ravager, specced like any other : cobra reflexes, gore, bite and using Kc via a macro (all abilities at the higher rank of course) with a shy 187dps on the paperdoll unbuffed (788ap) and an average of 430 dps on the latest Brutallus fight when I've seen a lot of 550+ ones over the most wws I've seen. To end the suffering of reading a so long post, I'm just wondering if respeccing the pet so often (fire for Archimonde / Illidan back when we were still raiding BT) and pvp is a cause of dps loss after all or just an urban legend and if having improved hunter mark will compensate the lack of dps by any amount close to the ones seen on the pre-said other hunters stats. Any help would be most welcome and thank you for reading this far Ps : I tried to do my best considering my english might be not perfect and if any unseen errors did pass through please forgive me ! | |||||
| #2777 | Source | Posted on Patch 2.4.1 | Cranch |
Bladou,
Is there any chance your pet isn't getting fully buffed? | |||||
| #2778 | Source | Posted on Patch 2.4.1 | bladou |
I'm positive he's been buffed with everyting : all dps blessings, food, druid, strengh totem. Thats why I'm wondering so much what would cause him to hit so low.
| |||||
| #2779 | Source | Posted on Patch 2.4.1 | Felixalias |
Could you post how hard he is hitting for? The line that shows its crit %, miss %, among the damage?
| |||||
| #2780 | Source | Posted on Patch 2.4.1 | bladou | ||||||
| #2781 | Source | Posted on <=2.0.0 | Obellix |
Quick question. In the following macro (simplified) what value should i put in for the reset on castsequence?
#show Steady Shot /castsequence reset=?? Steady Shot, !Auto Shot I'm using a 2.9 speed bow, so my actually attack speed is 2.10 .. do i put that value in there or do i set it a bit higher to compensate for latency? | |||||
| #2782 | Source | Posted on <=2.0.0 | Kroqgar |
![]()
Even though a 5/5 imp battle shout would result in you pet doing 54.5 (armor migration not included), and therefore not explain the difference you're explaining, it might prove the answer combined with something else. EDIT: Just notised the part about healer/shaman group, nevermind my post then. | |||||
| #2783 | Source | Posted on <=2.0.0 | bladou |
Well after a few raids and some testing, its something weird that happened indeed.. The totem wasnt in range for the most part of the fight because of the Bruta hitbox, so simple yet last thing I thought about :!
On the twins fight, the pet doing well over 180k with an enhance sham and shout, obvious to me I was wrong about the totem range from my heal sham back then, thanks for the replies tho ! | |||||
| #2784 | Source | Posted on <=2.0.0 | jenkins3030 |
advice for mm hunter
Hi all. My guild is currently working on T4 content and i'm specced MM. I know BM can do more dps than mm but fun wise i very much prefer mm. I have a few questions though. First one, Am i better off with the sunfury bow or the new crossbow of relentless strikes? Since picking up the crossbow i haven't seen much of an increase in my dps.. although since its been less than a week since it became available on my server i just may not of had much of a chance to see enough data.
Next relates to my personal dps, now inside my guild i'm pretty much always top 5... on encounters like gruuls i'm pretty much always 2nd behind our best rogue (our bm hunter just now started raiding regularly, so i'd assume i'd fall behind him once he starts doing gruuls as well). My dps on average i would say would be anywhere between 850-950... i usually don't get very hunter friendly group compositions, its usually 3 hunters a druid and a lock. Now during our last ssc run i finished 3rd on overall damage and i'm not so much concerned with my in raid damage as thats fine compared to the rest of my guild but i'm just wondering if with my gear level i should be doing more. Here is a link to my armory: The World of Warcraft Armory unfortantly we're more of a casual guild and don't always keep the best track of our wws logs so i dont have the most up to date stuff but here's a few things. Here's a link to a wws of gruuls done on april 14(this would be before i upgraded my pants and to the crossbow): Soladel - WWS And here's one done from a lurker kill, again a few weeks ago so before the upgrades: Soladel - WWS Basically just wondering should i keep using crossbow of relentless strikes or go back to my sunfury bow, and second is my dps good and if its not or if theres things you can see that i should improve upon i'd appreciate any help i can get. Oh and sorry as a final last question i'm close to another 100 badges, going off my armory should i go with the chestpiece or is losing the 5% extra damage to multi shot worth going for the gloves (i'd go for the ring, but untill i get something else with hit on it thats not an option unfortantly.) Thanks again for any help/advice. | |||||
| #2785 | Source | Posted on <=2.0.0 | davewolfgang |
Shot Rotation Macro since 2.4
I was just wondering if anyone else has noticed any difference in how the 1:1 and 3:2 Macro are working since the patch. I have noticed in our WWS logs that my dps has dropped with the same gear and macros as before the patch.
Before patch, I would see a 34% Steady/32% Auto outcome when I use the 1:1 Macro and a 35% Steady/27% Auto when I used the 3:2 Macro. (Sunfury with 2.02 attack speed w/o buffs/procs) I gave it a week for mods and WWS to be updated to get accurate info from the new combat log, and this last week in SSC, Mag/Gruul and a Kara badge run, I was getting 37% Auto/25% Steady using the 1:1 macro. Same gear, same weapon, same arrows, same macro. I have looked on the WoW forums for any Macro changes and have found nothing. Does anyone know anything else I can check or tweak to see what's wrong (if it's not WWS still not up to sync with the new combat logging)? Thanks, Tokawulf on Eldre'Thalas | |||||
| #2786 | Source | Posted on <=2.0.0 | Aragda |
Jenkins: Given that you're wearing two peices of pvp gear, those numbers for your personal dps are quite good, especialy as MM. I wouldnt change a thing unless at some point your guild moves more into hardcore raiding and then you might have to spec BM to pull the max dps out of our class. Also, if you can convince one of the other active raiding hunters in your guild to try out survival, the buff to AP would bennifit you greatly.
| |||||
| #2787 | Source | Posted on <=2.0.0 | Kabuto |
![]()
/cast/cast macro's produce varied results at the best of times. Check your presence on WWS reports too. Since the combat log changes the values recorded are sometimes inaccurate. | |||||
| #2788 | Source | Posted on <=2.0.0 | davewolfgang |
I have both Macros that I can swap out. I used to do 1:1 for farming and 3:2 for raiding. There has never been a problem with either until after the 2.4 patch. (i.e. - while in a raid, I "seem" to be doing the same amount of damage and such, but when I look at the WWS reports, the % of each shot are vastly different than pre-2.4) I'm asking here to see if anyone else has noticed any difference, or could it be that WWS hasn't quite worked out their new Java upload parsing for posting to the new combat log system yet.
| |||||
| #2801 | Source | Posted on Patch 2.4.1 | Khassandra |
![]()
| |||||
| #2802 | Source | Posted on Patch 2.4.1 | Baccon |
Ok was wondering if someone could give me some input on what I can do to maximize my DPS in raids. Right now I'm currently using a 0/39/22 spec. I found this spec to give me a larger amount of attack power in place of silencing shot for an extra 2 points in SV. Wish I could post an armory link here, but armory seems to be bugged for me at the moment. If anybody could take some time and look into my profile (Baccon, 70 Night Elf Hunter, Staghelm, US) and tell me some things I can do to help, that would be great. Little input on my guild, we are currently in BT/MH and have 4/9 BT and 4/5 MH for my gear choices. Thanks again for looking into this and taking time outta your day to do so.
| |||||
| #2803 | Source | Posted on Patch 2.4.1 | Utters |
![]()
1) Pick a spec. You are just breaking the crust to the worth while talent points in surv for raiding and then you run out of talent points. essentially you are spending 22 talent points to get 4% atp, 3% hit and humanoid slaying. Seems like a poor trade doesn't it? As a comparison you could be spending those 22 points in BM for IAotH, 2% damage(also 20% KC crit) 20% pet damage, 10% pet crit, and 100% extra focus regen. Or you could take part of that and get some missed MM talents like the 2% missed RAP from Master Marksman(there goes 2 of the 4% from your 22 points) GftT, IHM and the lesser useful Combat experience. All 3 trees for hunters have a spot in a raid at the moment, you just need to pick one and get the correct compliment to it(Survival is never the right answer here. this is not pre-BC and pets no longer suck). I would suggest looking for a good build in the respective MM, BM or SV threads for a build that suits your play style. 2) As mentioned earlier pets are now a big chunk of hunter DPS and should be used by all specs. Also mentioned was that you are missing GftT. This is one of those talents(like lethal/mortal shots) that should be in every single hunter talent build. It is simply a very large pet, and thus hunter, DPS increase in the 3rd tier for only 2 talent points it should never be skipped. Ever. 3) From my brief glance at your gear I notice that you seem to be too reliant on hitting socket bonuses. don't focus on that too much. Get 2 blue and 2 yellow in and then put the rest 8/10 agi gems. If you notice for my gear the only non agi gems I use are 5 crit 7 stam in my shoulder to activate the meta and get that one socket bonus, it is simply the best way to go. 4) Head on over to the spreadsheet thread and download Cheeky's amazing spreadsheet and play around with different talents, gems, rotations and pretty much anything else to give yourself a feel of what will give you the biggest net DPS increase and what wont. You will find it will give you the biggest idea of what you should and shouldn't be doing. Well thats all I have for now. With the other information I mentioned perhaps I could give a little more insight but at the moment this is all I have. | |||||
| #2804 | Source | Posted on Patch 2.4.1 | ohrion |
![]()
| |||||
| #2805 | Source | Posted on Patch 2.4.1 | hecub |
Hi all,
I was wondering which scope is better between the crit one and the +12 damage (i'm hit capped so the hit scope does not interest me much). So I went on this forum but I just found tons of hunts assuming the crit scope is better and failed to find a comparison. I suppose such post exists and I'm just lacking of skill using the search tool. Can one of you point it for me please ? | |||||
| #2806 | Source | Posted on Patch 2.4.1 | • Praxx |
![]()
[Khorium Scope] 1165.54 [Stabilized Eternium Scope] 1173.44 | |||||
| #2807 | Source | Posted on Patch 2.4.1 | Danalar |
So, this is probably somewhere on this thread, but theres over 100 pages and...well, yeah...
Anyways, I'm a cookie cutter spec BM hunter in mostly T5-T6 gear. I've been using Cheeky's spreadsheet for a while now and just the other day I noticed that wind serpents seem to deal a good 30-40 more dps (on the sheet) due to lightning breath being a much better focus dump (I use a cat atm). Can anyone comment/confirm this? I've had my cat since level 10 so it's unlikely I'll ever change it, but still, 40 dps is a lot. | |||||
| #2808 | Source | Posted on Patch 2.4.1 | Jimmysnuka |
![]()
| |||||
| #2809 | Source | Posted on Patch 2.4.1 | hecub |
![]()
I followed your advice. I first tried with the given sheet but using Open office it looks not to be working, so I use the previous compatible version (45). The sheet said I would benefit more of the crit scope : nice that's an answer But this makes me question myself on my self efficiency : the sheet tells me I should perform around 1200 raid buffed dps but the better WWS I can remember I perfom just a little less than 900 dps. Is the sheet a little optimistic or do you think I miss something in my gameplay ? Unfortunatly I can produce only this WWS and my armory to help you to figure. Thank you again for the attention Edit : I use a castsequence 1:1 macro and configured that on the sheet but it looks like it changed nothing on the theorical dps | |||||
| #2810 | Source | Posted on Patch 2.4.1 | • Praxx |
![]()
| |||||
| #2811 | Source | Posted on Patch 2.4.1 | Zedd |
![]()
| |||||
| #2812 | Source | Posted on Patch 2.4.1 | Wunlastri |
Thus you are able to boost your meter spot and lower theirs'. Double bonus.
| |||||
| #2813 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Pantheon |
Been reading a lot of posts on here and they have helped me greatly, however i have a dilemma. While i am always top 3-in DPS for raids i still want to improve. So what i want to know is what gear should i be looking at replacing, my guild will be starting on Kael and Vashj this week. I am going to replace my gloves with [Gauntlets of Rapidity]. Should i wait to get the boots from Vashj [Cobra-Lash Boots]?
Last edited by Pantheon : 04/25/08 at 7:03 AM. | |||||
| #2814 | Source | Posted on Patch 2.4.1 | Pantheon |
Stuck for Gear Choice
Post can be deleted.
[Delete] | |||||
| #2815 | Source | Posted on Patch 2.4.1 | Drrakkainen |
I think you'll be better waiting for 2pcs T5 from SSC and they are gloves and pants, they are a bit weaker when it comes to pure stats than bages rewards but set bonus helps a lot especially for BM. If you want to sped badges on something you can get 2h weapon rather than gloves, you can check my armory it's not some super gear, pretty much your level
| |||||
| #2816 | Source | Posted on Patch 2.4.1 | Rekill |
Long time reader, first time poster here.
My guild is starting to get into the T6 action so I am hear to make sure I am doing everything I can do put out as much damage as possible, or find out what I can change to do exactly that. I figure the easiest way to do this is give you guys a link to my armory, a few of my basic stats, the consumables I usually use, and a few WWS reports. I am making this post with the understanding that most of you know the ins and outs of the technical side of hunter DPS better then I. I thank anyone that takes the time to read this and post a reply in advance. Your advice will be highly appreciated and put to good use. =) B.M. spec 41 / 20 1883 AP without imp. hawk (1993 with hawk) 26.73 crit 110 haste rating 1.90 attack speed 134 hit (127 is cap for dranei hunter i believe) 4 piece tier 5 Link to Armory : Rekill's armory WWS raid links shown below. The ones of BT / MH are all me and my guilds 1st, 2nd, or 3rd kill of those bosses. SSC April, 15th M.H. rage, anatheron kill, Kaz - first attempt April, 16th Akama, Supremus kill. Wasn't there for Naj April, 20th Naj, Supremus, Akama kills. April, 23rd I usually use Agi/mage blood elixer combo, Kibler's bits, 20 Agi food - and fel mana / sup. mana potions when needed and mana oils on fights that i know mana will be an issue. this is my macro for my shot rotation: #showtooltip Steady Shot /cast !Auto Shot /cast [target=pettarget, exists] Kill command /cast Steady Shot /script UIErrorsFrame:Clear() As far as how I implement it - I don't try to weave any shots, I don't try to change macros or rotation speeds if I get certain haste bonus's / buffs. I just spam the ever living shit out of the key thats bound to that macro 100% of the time... as fast as i can possibly press it, over and over until I have to move. Then I toss in an arcane shot while I move to my new turret location and go back to spamming the hell out of that button. I hunter's mark everything I hit and My pet is always assisting me. I am open to ALL info / suggestions. Anything from different consumables i should use / which piece of badge gear i should get next / Different pets i should use (wind serpent maybe?) / Gems and enchant changes. Once again I thank you all in advance. I'm sorry for the large post. I am the hunter lead of this guild and want nothing more then to have the knowledge / skill to properly advise them in increasing their DPS. I figured the best way to do that was to make sure I was doing everything properly first ~Killer | |||||
| #2817 | Source | Posted on Patch 2.4.1 | Deathscithe |
Hello,
My Hunter is SV and my guild is currently in 5/5 MH and 3/9 BT. What I am hoping I could get help with is the validity in +10 haste rating enchant on gloves vs. +15 agi enchant. I am fully aware that +agi boosts my EW effectiveness, but what I would like to understand is if in the end game content, for personal dps reasons, would the +10 haste rating pull ahead of +15 agi? fwiw, I plan to spec out of EW shortly and have another guild hunter fill the role. | |||||
| #2818 | Source | Posted on Patch 2.4.1 | Rodandwa |
![]()
| |||||
| #2819 | Source | Posted on Patch 2.4.1 | Slothen |
Hi fellow Hunters!
I really struggle with the theorycrafting, and can't really figurer out if I'm using the right macro, or not. The World of Warcraft Armory That is me, a blend of BT and Sun Well gear! The macro I am using now is the 2-split macro, that should prevent auto shot from delaying Manito's Modified 3:2 Steady Shot Macros - that's the one. But, I am unsure if that is the correct and the best to use! I really tried, but well - it's just so confusing .. Atm I throw out a max of 2100 dps at Brutalis, and that is my record. The average must be around 1700-1900 dps.. When I look at WWS Scoreboard I realize, that this should be a lot higher?! Thanks for your time | |||||
| #2820 | Source | Posted on Patch 2.4.1 | Aragda |
![]()
Right off the bat, I notice you're still using Kara cloak and both rings. The [Dory's Embrace] cloak from badges is quite a bit better than that unless you're running survival. Also, if you dont need the hit, replace your ring of a thousand marks with your hyjal rep ring. if you havent completed that quest, convince your guild to do it. when fully upgraded, those rings are the best in the game. The season 3 ring would also be a viable option if you cant get the hyjal rep ring. As for pets, stick with your ravager for now. Your crit is too low for a wind serphent to really shine. Your Mp5 is extreemly low. If you have blue slots, replace those gems with the +AP, +Mp5 purple gems to help your pewpew last longer without chain chugging pots. Otherwise, you look pretty solid. Maybe a bit over-stacked on haste, but based on your WWS logs it appears to be working quite well for you. | |||||
| #2821 | Source | Posted on Patch 2.4.1 | Twinkielock |
Hello Hunters!
My guild is currently hitting MH/BT. I arrive home after raid starts and I am trying to be ahead of the gear curve as best as I can, so when I do get invited late in the raid, I don't gimp the raids DPS. I'll post my armory link. Besides the badge vendor X-bow is there any gear that I am missing that I can obtain? Any other tips? Thanks for the help! The World of Warcraft Armory | |||||
| #2822 | Source | Posted on Patch 2.4.1 | Catcher6250 |
Quick Questions:
As a BM hunter, do I want to stack AP or Agility? And my guild is now doing bosses in BT. At the moment I have the t5 shoulders, but if the beast shoulders drop off akama should I take those. And if I take those and get another piece of t5, should I use the shoulders and my new t5 piece instead of the shoulders? | |||||
| #2823 | Source | Posted on Patch 2.4.1 | ihatepeople |
Hey everybody, i seldom post here on EJ forums but im in kind of a bind. My guild is doing attempts on Brutallus and I wanna fine tune my dps so i wont be a liability. Can anyone help me by giving me a steady/auto macro that i could use with my wind serpent? I use the Bristleblitz Striker from Archimonde, but I am currently saving up badges for the xbow. I know a 3:2 macro would be best for my slower weapon and a 1:1 for the faster xbow. Is there a macro guru who could craft two macros to help me out? I'd be eternally grateful.
| |||||
| #2824 | Source | Posted on Patch 2.4.1 | ihatepeople |
![]()
| |||||
| #2825 | Source | Posted on Patch 2.4.1 | Morgy |
Two quick fire questions (seeing as the search tool wasn't finding the answers I wanted) :
Beforehand heres my armory link : Morgy So currently in a guild working on Kalecgos at Sunwell, I was wondering if there has been any theorycrafting surrounding [Shattered Sun Pendant of Might], Currently Aldor, so considering the 200pa proc buffs the pet and myself, I reckoned it was more interesting than [Choker of Endless Nightmares], but I came here to look for a definate answer. If anyone could clear this issue up for me that would be great. Next question then, Currently I am using the following ring combo : [Stormrage Signet Ring] and [Band of the Eternal Champion], Seeing as I have acces to loot from pretty much anywhere outside the sunwell (and tk/ssc, don't go there anymore), could I get a better combination of rings ? Edit : Adding in an extra little question whilst i'm here, probably been answered multiple times, but having recently acquired my 4p bonus of my T6 set, should I switch from a 1:1 rotation to a 3:2 rotation ? If so could anyone provide the macro itself ? (Please don't hit me if this has been asked many times before, but as I said, making the most of posting a few questions to chuck in a last one) Thanks in advance - Morgy, Hyjal EU-Fr | |||||
| #2826 | Source | Posted on Patch 2.4.1 | train |
![]()
For rings, I'm not quite sure, but there is a few threads down that shows the best possible DPS on Cheeky's SS. I believe once you start to gather a bit of armor penetration gear, the ZA chest ring, and/or the new badge ring becomes quite handy. And here's a simple version of the 3:2 macro that you asked. #showtooltip Steady Shot /cast !Auto Shot /cast [target=pettarget, exists] Kill command /cast Steady Shot /script UIErrorsFrame:Clear() | |||||
| #2827 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Deathhunterz |
Hai, I'm here to ask for some advice on what weapon i should be aiming for as an upgrade for a survival hunter.
Currently my guild is up to EoS/Archimonde. I'm currently using Arcanite Steam Pistol as it was all I could obtain at the time. I was wondering what i should aim for next as a ranged weapon with my spec/rotation. I'm using an Imp Arcane shot mana ifficency spec with a 1:1.5 rotation. (Auto, Steady, Auto, Steady, Arcane,) Should i be aiming for Brizle?, Badge Xbow or Legionkiller. Thanks in advance for any advice in this area. Armory link: httphttp://www.wowarmory.com/charact...ock&n=Daelitha Last edited by Deathhunterz : 04/27/08 at 10:02 AM. | |||||
| #2828 | Source | Posted on Patch 2.4.1 | Azarias |
My guild recently went from a 10man content guild to a 25man content guild. Because of this I am thinking of going taking the role of survival hunter. With that said, I do have a few questions:
- is haste rating worth it? A lot has been said about this but I still haven't found a definitive awnser. With either a 3.0 or a 2.8 speed bow, how much haste rating would you need to be able to alter your shot rotation? - with a 3.0 bow I was thinking about doing a auto-steady-arcane-auto-steady repeat rotation, with 5/5 in Improved Arcane Shot. Would the following macro allow me to pull of this rotation without manually weaving my shots in?: #showtooltip Steady Shot /cast !Auto Shot /cast [target=pettarget, exists] Kill command /castrandom Steady Shot, Arcane Shot(Rank 9) /script UIErrorsFrame:Clear() | |||||
| #2829 | Source | Posted on Patch 2.4.1 | Kaddo |
Looking for help on spec
I have been reading here on the site for almost 1 year now and I still have several questions. Thinking the problem must be my shot rotation. So I would like to get some input from you guys on shot rotation, gear selection, different things like that. There is another BM hunter in the guild that has less ap and around the same crit and he beats me hands down. Also I should be getting the Badges Xbow soon so if that helps then i will be able to test that soon.
| |||||
| #2830 | Source | Posted on Patch 2.4.1 | giott |
My guild is currently trying to progress into the t5 content, and to help take the burden off of officers they appointed certain people to make sure that they and the rest of the members of their class are ready for this. I was put in charge of hunters, and despite my best efforts, which admittedly may have been in the completely wrong direction, I've been unable to find something to help me in several hours of searching. I'm looking for gear/stat requirements that our hunters should have before even thinking about stepping foot in SSC and The Eye. Any links and info would be greatly appreciated.
| |||||
| #2831 | Source | Posted on Patch 2.4.1 | Prvtdonut |
Help with Personal DPS
My guild is currently attempting Brutallus, and while we havent really gotten him consistantly to his enrage, I am always looking to up my personal DPS. I use Manito's 3:2 Macro, but I changed the /cast !auto shot and /cast Steady shot to a /castrandom !auto shot, Steady shot because I read that it will switch it to a 1:1 when DST/Rapid Fire/Quick Shots/Heroism will bring my weapon speed low enough. I use a Windserpent because my crit is over 30% and when I am lucky enough to get a feral druid and/or a resto shaman, my crit only gets better.
So first off, my gear is gemmed for hit because I dont have much off piece t6 gear (rings, cloak, trinket etc.) and I'm sure that if I were to get some of those items and regemed for Crit/Agi (I prefer to gem 10 agi for most, but if a socket is a yellow I like to gem for crit if I am hit capped). I believe that I may be one of the next up for [Madness of the Betrayer] which will boost my hit, and the armor pen is getting better for me, since I just aquired 2 [Dagger of Bad Mojo] and when I can get either Madness or [Stormrage Signet Ring] the amor pen will only get better and better. My spreadsheet shows that with around 8% chance to hit or more, using items such as [Angelista's Revenge] or [Signet of Primal Wrath] pulls ahead of gearing for hit. Is this infact the case? I was always under the impression that getting hit cap was the most important thing you can do. Secondly, in terms of raid DPS I use the aforementioned macro. Will it be more benefitial to use the macro linked and not add the /castrandom element to it? I believe it was posted earlier (around page 100 or so) that /castrandom will produce more dps because it should bring my [Black Bow of the Betrayer] down to the 1:1 macro when enough haste effects are up. Is this still the case? or was I simply misinformed? Lastly, in the case of cooldowns, Bestial Wrath and Rapid fire namely, and Haste Potion when raid composition allows for it. When is the best time to use them? I generally try to get a MD off, wait til I get close to 90% threat on Omen, Feign, and by that time my tanks threat is usually good enough to hit Bestial Wrath. I try to use BW when I have a FI up and a few other procs, such as Righteous Weapon Coating, DST/TT or the SSO Aldor necklace. It seems that when I do get a shaman, he drops Heroism without announcing it to the group beforehand, so I may have a Rapid Fire up, messing up my rotation. I have been trying to get him to warn me ahead of time so that I can time BW and Rapid Fire accordingly. My biggest question is what is the best way to gauge when you should Rapid Fire/Haste Pot and Bestial Wrath? And as a side note, what group set-ups do most hunters get on Brutallus? One of my raid leaders has told me that we are here to buff the mages, and that we cant set up the Feral tank, Me, another BM hunter, and Resto shaman for a "hunter group" does anyone have any suggestions? | |||||
| #2832 | Source | Posted on Patch 2.4.1 | Aragda |
Ok, so many questions, lets see what we can do about them.
@Death: Survival is all about balancing your personal dps with the max agi you can obtain for the debuf. If your guild runs with heavy physical dps, go for max agi (Legionkiller is tops in that regard). If your guild rolls with more casters, the debuff isnt as important so pull your personal dps higher, which will be the badge crossbow at current time. You may have to adjust your shot rotation to compensate for the faster speed. @Azarias: Like I said for death, survival is all about the balance between your personal dps and the raid debuff that helps all the physical dpsers. I dont know enough about haste rating to accurately answer your question, and I have not tested any macros that use anything other than steady so I cant answer your question about macroing in shots. Personaly, I like to tell people who want to macro their entire rotation to stop being lazy and weave the shots like blizzard intended for us to do. @Kaddo: Gona need more information to help ya. An armory link so we can recomend gear upgrades would be very bennificial. Also, post what rotation you're using right now so we can help you develop that as well. @Giott: Hunter class leader is a big responsibility, good luck with getting everyone set. For SSC/TK you're going to want everyone in T4 level gear to start. Badge gear, Kara/Gruul/Mag epics, or even season 1/2 pvp gear would suffice if you have trouble getting the right stuff to drop. @Donut: First of all, shamans should not be bloodlust/heroism unless the raid leader calls for it. doing it on their own whenever they feel like it is just selfish dps boosting when you could boost the dps of the raid by using it at proper times in the fight. Your guild is well ahead of mine in progression/gear so I cant adress your gear issues aside from what cheeky's tells you. Personaly I use BW/orc racial whenever the cooldown is up, usually using the first after my first FD (I do about the same you do, initial MD then FD at 95%) and rapid fire whenever its up and im not bloodlusted. I dont use haste potions, I find mana potions to be a better use of my pot cooldown (dont yet have 2/5 t6), but if you can sacrifice the pot cooldown for it, I wouldnt use it durring rapid fire or heroism, as that will lower your steady shot casting time below the GCD. Thats about all the damage I can do to those questions. Hopefully I helped and someone else can add more. | |||||
| #2833 | Source | Posted on Patch 2.4.1 | Prvtdonut |
@Aragda: Its nice to meet a fellow Bloodscalpian on EJ. Sometimes the shaman will only hero when raid leaders call, but the problem is we dont give a set % that we hero at, so sometimes they may call for a hero while I have Rapid Fire up, or when my BW is still on CD. What I mean is that I prefer to know ahead of time so that I can prioritize my CDs accordingly. Depending on the group composition I can pop haste pots IE. if there is an Spriest availible, or if JoW is up full time with a resto shaman in my group.
| |||||
| #2834 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | wokky |
macro clipping
hi all
im having problems with my macro wep speed 2.00 #showtooltip steady shot /script UIErrorsFrame:Hide() /cast !auto shot /cast steady shot /castrandom [target=pettarget, exists] Lightning Breath /castrandom [target=pettarget, exists] Kill Command /script UIErrorsFrame:Clear() i use SEasyRotation addon to see whats going off and when and it looks like my staedy is firing a new staedy to soon [IMG] [/IMG]what is going on??? Last edited by wokky : 04/27/08 at 8:29 PM. | |||||
| #2835 | Source | Posted on Patch 2.4.1 | Aragda |
@Donut: My guild never optimizes hunters (a mistake from my POV), we roll with more caster dps than i think we should, so mana pots give me the most bennefit.
@Wokky: theres some issues with kill command causing clipping within macros, delaying the auto or the next steady. Also, the macro you're using is typicaly a 3:2 macro, so your second steady should be going off before the second auto if you're spamming the macro. | |||||
| #2836 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Prvtdonut |
@Aragda: It seems that way for my guild as well, but the other night I was actually given an Spriest. The group composition seems to change every raid.
Edit: Currently attempting brutallus a the moment, and between MDing and Scorpid Stinging with no JoW/Resto sham/Spriest I just can't keep my mana up even with chain potting. Last edited by Prvtdonut : 04/27/08 at 10:17 PM. | |||||
| #2837 | Source | Posted on Patch 2.4.1 | Tflordmalakt |
I have a question for the survival hunters out there, I have been thinking about switching to SV (I have ~675 agi unbuffed and untalented) since our guild doesn't have one at 3/4 5/6 1/5. I have one question before I respec, How do you SV hunters handle your aggro on bosses, and more importantly trash. I still pull a lot of hate as 41/20/0 with salv, and since I will be critting almost constantly (hopefully) I should be pulling even more hate. Any tips would be appreciated.
| |||||
| #2838 | Source | Posted on Patch 2.4.1 | Aerevyn |
Currently working on Brutallus
I'm new to our guild and still catching up on gear a bit, I wanted to know if there's any other Surv hunters (or indeed BM Hunters) out there with some WWS logs from Brutallus I can look at. I'm specifically looking for Hunters WITHOUT 4 piece T6 bonus. I'm currently able to pull around 1450 dps in a group with no synergy (have to provide my own) except JoW upkeep on boss so mana isn't much of a problem (using haste pots, will get in 2 rapid fires when our healers can get it right with tank healing long enough for that to happen). Running with 7/20/34 and /click macro. | |||||
| #2839 | Source | Posted on Patch 2.4.1 | Kierran |
Got a question regarding Phase 2 of RoS. The Aura of Desire is wreaking havoc with my shot rotation. I'm Survival spec, so it takes me a good 1.3 seconds to get off a full Steady Shot. During that time, pushback from the aura damage results in some pretty heavy clipping. Getting a full 1.5:1 rotation in seems impossible, so I've resorted to 1:1 priority with Multi, Arcane, and Steady. Is this the best I can manage or is there a better solution?
| |||||
| #2840 | Source | Posted on Patch 2.4.1 | Aerevyn |
It was my 1st time on RoS tonight (in a guild that has it on farm) and on the kill I found doing 1:1 prio Multi - Arcane - Steady worked well enough (unless I had a haste pot or Rapid Fire off cooldown in which case I went back to my macro'd Steady spam as they usually cast in time).
I don't think it's ideal but I think that mechanic was put in place to make it harder for casters to kill themselves with big damage long-cast spells, do the 1:1 prio and let the melee do the real nuking here. | |||||
| #2841 | Source | Posted on Patch 2.4.1 | • Praxx |
@wokky: The auto shot clipping is what makes it a 3 Steady : 2 Auto rotation. Because haste procs compress the time between auto shots more than the cast time of steady shot, it will then go to a 1:1 rotation. However, as Aragda stated, KC is bumping the auto shot timer so it ends up looking something like this:
![]() In testing I was never able to get better than a 3.9:2 ratio with KC included and I have seen it as bad as 5.9:2. | |||||
| #2842 | Source | Posted on Patch 2.4.1 | • leflings |
![]()
| |||||
| #2843 | Source | Posted on Patch 2.4.1 | Tyrae |
We just cleared our WWS and started a new one so not a ton of kills to go by but here are our last 2 Brut kills. I'm BM, Norek is SV. We both have 4 piece bonus unfortunately, but maybe they can help you.
Wow Web Stats Wow Web Stats | |||||
| #2844 | Source | Posted on Patch 2.4.1 | Madscorl |
![]()
| |||||
| #2845 | Source | Posted on Patch 2.4.1 | Tyrae |
Um memory is a bit fuzzy but i think...
1st link - Feral Druid (tank), Bm Hunter, SV Hunter, Resto Druid, and a priest. 2nd link - Feral Druid (tank), BM Hunter, SV Hunter, Enhance Shaman, and Resto Druid. I would have beaten our Warglaives rogue if I hadn't gotten flamed like 5 times on our last kill, and he has a stacked group (2 rouges, ret paladin, Enhance Shaman, and a dps warrior) and he gets 2 heroism's ... /wave Iquark | |||||
| #2846 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Cranch |
![]()
However. Here's a snip of a WWS run where I used a LB/KC macro: ![]() Steady Shot Hit 144 Avg 735 Crit 66 Avg 1743 Auto Shot Hit 108 Avg 762 Crit 21 Avg 1816 Pet LB Hit 113 Avg 216 Crit 11 Avg 361 Pet KC Hit 32 Avg 418 Crit 12 Avg 761 Steady/Auto 1.63 (3:2 = 1.5) Of course, if there's a way to never clip autoshots and still get off KC (and perhaps LB also affects things), then hunters everywhere would like to know... Last edited by Cranch : 04/28/08 at 2:04 PM. | |||||
| #2847 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Agizor |
Hey everybody, first time posting. Been reading a lot here at EJ and it has helped quite a bit. But I still have quite a few questions, so please bear with me. Usually have about an 80ms ping.
After plugging my char into the spreadsheet, it's saying I should be sitting around ~1,050 DPS, with a 3:2 rotation and [Crossbow of Relentless Strikes]. Using this in-game: #showtooltip Steady Shot /console Sound_EnableSFX 0 /cast !Auto Shot /click [target=pettarget,exists] MultiBarBottomLeftButton12 /cast Steady Shot /console Sound_EnableSFX /script UIErrorsFrame:Clear() with /castsequence reset=4 Kill Command, !Auto Shot, !Auto Shot, !Auto Shot According to this, going with WSS and a 1:1 rotation, my dps aughta be the same. That's just no bueno... Have I plugged something in wrong, or what? Thought I should be sitting a bit higher. Any suggestions - or does this look about right to you guys? One more thing - About how much haste would it take to bring the new X-bow to a 1:1 rotation? Using [Arrow-fall Chestguard] right now, that puts me at 1.99 speed. Would it be good to go with the [The Blade of Harbingers] along with the new X-bow? With that would I be able to get a 1:1 macro going? Here is a WWS for FLK. I'll try and get one for a better fight soon. Wow Web Stats I can choose from WSS, Sunfury, or the X-bow. Anyway, sorry if this was a bit vague. I'll try to post more soon. Just need to leave for work soon All help and suggestions are appreciated very very much Last edited by Agizor : 04/28/08 at 2:06 PM. | |||||
| #2848 | Source | Posted on Patch 2.4.1 | Eliirion |
![]()
Drums, Haste Pots, Rapid Fire (and Berserking for you trolls): If you have 100% drum uptime, simply manage your cooldowns such that you spread the haste out as much as possible. If you don't have 100% drum uptime (which most people won't). You want to time your rapid fire / Haste pots / Berserking to fit in between drums. For example, this past week our group had 3 Leatherworkers. Our order was K-E-G (Kurapica, Eliiria, Gonktarget). I tried to time my use of a haste pot for when we ran out of drums, as well as rapid fire. I generally tried to use berserking at a time after a third meteor slash, while not bloodlusted (or using other hastes -- drums are generally ok, though). Bloodlusts: We get 2 bloodlusts on this fight, usually. We try to get the first at 2:30 an the second at 4:30. ie: We make sure we use our 2 minute cooldowns at 30 , 2:30, and 4:30. Whatever you do, make sure you work it out with your Shamans beforehand on when to use lusts/heroisms since it's pretty important to stack it with your other CD's. I use Righteous Weapon Coating, Major Agil, Major Mageblood, Agi V scroll, Kibler's (and sometimes Str scroll on pet) for buffs. For your raid leader, here's a WWS Link from last week showing what hunters can do when properly supported: Wow Web Stats Edit: Also note that I didn't get burned. Gonk on the other hand... | |||||
| #2849 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Prvtdonut |
Thanks for the info Eliirion, first off, no we dont have a leatherworker in the group. Second, our raid leaders are using 4 or more Mages, and Aff-Lock for the tank, shaman for the tank, both feral tank and warrior tank in the group and a Paladin in the group. I have tried to get a Hunter group set up with a resto sham, bm, me, feral tank, but the raid leader puts us in caster groups just to buff them, and keeps the feral and warrior together for the shout (which if i know my theorycraft, shouldnt be enough to make the difference between surviving or dying). He has also said to me when I inquired further that he couldnt take us out of the caster groups or else they wouldnt be getting buffed.
If I can dig up a WWS from our attempts, you could see that mages were on top with a demo lock between a few mages then me at 4th, with rogues doing less than 1500 dps with Enhance shaman, drums, and heroism. So on top of the lack of hunter synergy ( last night I had a few raid members asking about getting a bird for screech, and my view on it is that the tanks/healers are given an easier time, because like I said, the tanks get Imp/Aff Lock for 5% dmg reduction etc, that if it were a real attempt one of our 2 hunters may get an owl, but when the hunters are topping dmg is it worth it to nerf us further?) Sorry for the rambling, but I am getting frustrated with a few of the policies that I cannot change. Last night I was the sole hunter and was responsible for keeping up Scorpid and MDing (because people wanted me to MD during the fight, even after I explained that its not a big difference in threat when tanks are pulling high TPS). The raid leaders stuck me in a mage group with no shaman, and the holy pallys couldnt keep JoW up on Brut so I was fairly mana starved even with chain potting. Heres the WWS for our closest attempt: WWS Brutallus Last edited by Prvtdonut : 04/28/08 at 4:42 PM. | |||||
| #2850 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Tyranna |
please delete. decided to look it up myself. sorry.
Last edited by Tyranna : 04/28/08 at 6:01 PM. | |||||
| #2851 | Source | Posted on Patch 2.4.1 | Eliirion |
@Donut: Based on that WWS your raid leader seems to have a misplaced grasp of group synergies. Your best attempt didn't have anyone breaking 2k damage. You need something like 6-7k more raid damage overall and that's already at 7 healers. This isn't just a hunter synergy problem you're having, but an overall raid wide dps problem. I'd really suggest to your raid leader that he has to really start looking into focusing more on DPS rather than survivability, since you are hitting the enrage. This should hopefully get you into a suitable group!
| |||||
| #2852 | Source | Posted on Patch 2.4.1 | Prvtdonut |
@ Eliirion: The problem is though, that we arent hitting the enrage consistantly, Ckbeast our warrior tank dies during stomps (Most likely due to healers because hes popping CDs every stomp), Burn victims dont get healed, and sometimes (very rarely) soaker groups have deaths.
| |||||
| #2853 | Source | Posted on Patch 2.4.1 | Syrion |
Has anyone noticed that after looking at a wws, it seems like your pets are using their abilities far less often than you would like them to?
For example: Im going to use the WWS of Such a Thing. Wow Web Stats Ranira's ravager used kill command 45 times, gore 192 times and bite 27 times (all misses counted). For kill command: 318 second fight, and 45 kill commands equals a kill command every 7.06 seconds. For gore and bite: 318 second fight, and 219 total attacks (gore + bite), meaning an attack every 1.45 seconds. Ranira has a 47-50% crit rate meaning focus should never be a problem with a ravager. The pet using a special attack every 1.45 seconds doesn't seem too bad. The kill command is the one that worries me. With such a high crit rate (50%), the only limiting factor should be the cooldown. Even if you were unlucky in that every kc was after a steady shot being cast, it still wouldn't explain the 2 second delay. I could see 6 seconds between each kill command, but 7.06looks a little bit high to me, or am i looking into this too much? | |||||
| #2854 | Source | Posted on Patch 2.4.1 | Nicefacelol |
Don Santos' Famous Hunting Rifle
Hi, i have been bm for a while now but still have some problems with my dps my guild iis currently farming the easy bosses in hyjal/bt 3/5 3/9 but my dps is quite varied, sometimes i have great dps (i dont know how much i dont run meters). but sometimes i have trouble being in the top 5 the groups/raiders are almos always the samek makeup/players and assuming others arent varying as much as me does anyone have hints to what is causing this? i use alsomt the smae shot rotations each time. also i was wondering if you someone would reccomend what gun/bow i should be using. i have glads crossbow, tuskbreaker, and skyfire hawk bow, thanks in advance
| |||||
| #2855 | Source | Posted on <=2.0.0 | turbo_012 |
Hi
I'm constantly struggling on boss encounters, trying to dps as much as I can. But this other hunter in my guild is always on top. I asked him how he's doing it and he just replys that he's using the macro everyone uses. So I tried to workout a setup to maximize my crit % to beat him. This is what I got. The World of Warcraft Armory Now I know it's not the beat gear for pve but that's what I can get with the dkp I have. Here's how I go about my fight. I have a ravager as my pet by the way. I start off sending my pet in, and to max out my dps I turn on all my dps cooldowns(blood fury, bestial wrath, and bloodlust brooch). Basically I'm doing this so I can squeeze this combo as much as possible. Then start with the steady/auto-shot macro. During this "enrage" I fill in arcane shot and multi-shot. After that combo I use rapid fire which makes my attack speed 1.50s. During this time I just spam the macro. Now several questions always come up in my head. Should I use serpent sting more? I've read from forums that it's a waste of your mana. But then I read other places that since it's our only Dot we should be using it. Should I not be using arcane shot and multi-shot as much? Again I read that arcane shot isn't as useful as steady shot because after some amount of armor ignore gear, steady shot will do more damage versus the "magic" damage from arcane shot. Multi-shot, well it just takes up too much mana, and 0.5s casting time might clip. And Should I be using rapid fire at all? I'm thinking about this because one day I respeced my hunter by mistake by putting 5 on frenzy and 4 on serpent's swiftness. Now with this combined with rapid fire, it drops my attack speed to exactly 1.5s. Now I'm thinking I should respec to the correct talents to be a true BM raid spec, but should I at this point? Hopefully I didn't violate any EJ rules on this post. (happens alot to me) And I'm looking forward to any input. Thanks. EDIT: How do I delete multiple posts? I accidentally multi-posted because of the time I took on posting this. | |||||
| #2856 | Source | Posted on <=2.0.0 | Miren |
Hello I have a little question. Since I started my hunter career I was always BM and I am planing to stay in that talent tree, For a while I was using a 2.70 Speed weapon (Yes wolfslayer sniper rifle) but few days ago I switched to a 3.00 weapon and I want to use that (has better stats then wolfslayer), my question is: I was using a plain SS/AS rotation and It was working perfect (beacuse of the 1.96 speed with quiver and talent effects) but now my WS is 2.61 after all and It seems like I am wasting some time with my shots. Now is it worth to switch to SV build (I have 985 agilty with all raid buffed when I spec to SV and 2.61 WS)
but I cant find a good rotation macro with that. Please waiting some advice. thanks. | |||||
| #2857 | Source | Posted on <=2.0.0 | • leflings |
@turbo_012
Whats your reasoning for not using Rapid Fire with BW, Blood Fury and trinket? While those 3 are up youre doing alot more damage per shot, use Rapid Fire to get in even more of those shots while theyre hitting for that much. Rapid Fire is one of your biggest damage boosters, make sure to use it in combination with anything else that increases your damage. And no, you should not ever bother with multi shot (unless theres 3 mobs you can hit with it). Arcane shot is generally only used while youre moving and not able to cast steady shot. Serpent Sting is just stupid. About your spec, move one point from Frenzy in to Serpents Swiftness. Serpents Swiftness alone is arguable what makes BM the superior raid spec, so by not maxing it out, youre just handicapping yourself. | |||||
| #2858 | Source | Posted on <=2.0.0 | turbo_012 |
![]()
The general reasoning is because they are on different cooldowns. Which means I can't rely on the same combo everytime. As I mentioned in my original post if I put 5 on Serpents Swiftness, I will be clipping because my attack speed will go below 1.50s with rapid fire on. Which means I can't use rapid fire ever. Last edited by turbo_012 : Yesterday at 6:53 AM. | |||||
| #2859 | Source | Posted on <=2.0.0 | • leflings |
You can use a Haste potion for when BW, BF and BB is up again.
You will what? I can keep a 1:1 fine with an attack speed of 1.23 (rapid fire, without quick shots). Things can get messy if quick shots proc while Rapid Fire is up, sure - but then your autoshots alone will be doing shooting lots and you can still fit in steady shots. | |||||
| #2860 | Source | Posted on <=2.0.0 | jami |
cat skills in raid
I know that for a BM hunter, Ravager would give the best dps.
However, as I keep my 3 stable slots for my black barrens cat, the ghost wolf from theramore and a scropid for pvp, I stick with my cat for raid. In different forums BM hunters have different opinions and statistics about what skills should cat sticks to in raid. Some claim that with claw on a cat would give more dps then with both claw and bite on while some have the opposite choice. So what skills should a cat use in raid to maximize its dps? And personally my cat has dash also, partly because I cannot get use to a cat without dash, and partly I feel that sometimes with dash it's easier for my pet to get rid of aoe from boss. Would it be a more wise choice if I use that 25 points to get more stamina or more resistance for my pet in raid? | |||||
| #2861 | Source | Posted on <=2.0.0 | Felixalias |
@jami:
A cat should be using both Bite and Claw, from what I've seen on Cheeky's spreadsheet. Also, a Windserpent, with the proper amount of crit, should pull ahead of a Ravager in terms of DPS; However, a windserpent will steal Stormstrike from any enhance/elemental shamans, and so for the sake of raid dps rather than personal dps, it is best to use something else with an enhancement shaman in play. | |||||
| #2862 | Source | Posted on <=2.0.0 | Aragda |
![]()
![]()
| |||||
| #2863 | Source | Posted on <=2.0.0 | Kengel |
Hey, I've been using the Gladiator's Crossbow as 41/20, apperently WsR is better due to speed, why is speed better, I'd think 20% of 3.1 is more benificial than 20% of 2.7, and at what point does damage outweigh speed?
| |||||
| #2864 | Source | Posted on <=2.0.0 | Aragda |
![]()
The simple version: Faster weapon = 1:1 rotation, Slower weapon = 3:2 rotation. But like I said, theres alot of variables and the above statement does not always hold true. | |||||
| #2865 | Source | Posted on <=2.0.0 | turbo_012 |
![]()
Also I was aware that our global cooldown is 1.5s. If that's true does that mean I will be clipping? | |||||
| #2866 | Source | Posted on <=2.0.0 | Kengel |
Okie, thanks, I'm 7 badge away. I was just curious as to why speed is better.
| |||||
| #2867 | Source | Posted on <=2.0.0 | rhodin |
what i wanna know is what the ideal speed(no haste procs at all) would be for 1:1 and 3:2, atm im at 4 t6 with haste bracers+back and badge bow(i have archimonde bow and illidan bow) and currently at 1.96 speed w/o procs(i dont have DST, so exclude that in your response), i have started using 3:2 but it feels like sometimes it skips auto shots and does 3 steady's in a row... so im just guessing that my wep speed it too fast and i should go without haste at all or something? getting the ideal speed would help me setup my gear with the new polearm and say brutullus neck and pump out some more dps, i almost felt i was losing dps using 3:2 instead of 1:1 at illidan yesterday and it felt really wierd.
3:2 macro im using atm. ![]()
| |||||
| #2868 | Source | Posted on <=2.0.0 | • Praxx |
![]()
| |||||
| #2869 | Source | Posted on <=2.0.0 | rhodin |
![]()
Last edited by rhodin : Yesterday at 7:07 PM. | |||||
| #2870 | Source | Posted on <=2.0.0 | Aragda |
![]()
Simply, your goal as a hunter is to maximize your DPS, usually over a long period of time. Your most efficient shot is auto shot. It will always fire on time (if allowed) and will cost you no mana. Steady shot is your second most efficient (lowest mana cost of any special shot and has no cooldown other than global). Your rotation of these will depend on your weapon speed. If your weapon speed is fast enough, you should use a 1:1 ratio rotation one steady between each auto. However, if your weapon is slower, a 3:2 macro will do more damage (auto-steady-steady-auto-steady). Yes, the second steady delays your second auto, but if you use a 1:1 with the slower weapon, you will have a large ammount of wasted time between the steady and the auto, which will lower your dps. If you want a more detailed look, check out This thread. The first post will explain alot and is a good read for any hunter questioning the why. | |||||
| #2871 | Source | Posted on <=2.0.0 | Prvtdonut |
Has anyone noticed either that Omen is not accurately displaying threat? Lately I have been Feigning at around 90% or so, and Omen notes that the FD works ( no resists because I use FD Resist Bell) and yet I end up pulling agro when Omen notes me under 5 or more people.
Is anyone else experiencing this? So far I have pulled agro on Souls, Gorefiend, Kalecgos, and now Naj'entus because of this and the raid leaders are forcing salv on us. I update my omen right before raids, but I dont know if everyone else updates or what their versions are. | |||||
| #2872 | Source | Posted on <=2.0.0 | jami |
![]()
I was in the bottom of the threat list in omen, but end up I aggro prince in kara, and sadly aggro bear in ZA during timing event which was quite sad. I FDed several times in both fight, also MDed to the tank. And was in the bottom in everyone's omen. I have no clue on what was happening, even omen is not 100% accurate, if FD did succeed I shouldn't have aggro the boss. | |||||
| #2873 | Source | Posted on <=2.0.0 | Kroqgar |
It's a bug that happens when people arent using the same version of Omen. Just tell everyone to go download the lastest version of it just before the raid, and it shoud work just fine
| |||||
| #2874 | Source | Posted on <=2.0.0 Edited on *estimate*Patch 2.4.1 | turbo_012 |
Dual-wield epics?
My friend asked me to ask the forums for help so here it goes.
He's wondering why no hunters are using Vanir's Left Fist of Brutality and Vanir's Right Fist of Brutality. It has nice hit rating overall, attack power, and haste. I'd told him it's a pretty nice setup, as I was thinking maybe I should change my weapons to those. Any comments? EDIT: I got a personal question at the moment. What skills effect the steady shot casting time? From time to time I checked the tooltip of steady shot but it never changed. Currently I'm using rapid fire to find out, other then that I don't have any haste gear to confirm it with that. I tried it with "quick shots", abacus of violent odds trinket, it didn't change the tooltip. Last edited by turbo_012 : Today at 4:11 AM. | |||||
| #2876 | Source | Posted on Patch 2.4.1 | Prvtdonut |
@Kroqgar: Some of the members refuse to update Omen daily or decide on a version to use.
| |||||
| #2877 | Source | Posted on Patch 2.4.1 | gbills |
![]()
| |||||
| #2878 | Source | Posted on Patch 2.4.1 | Felixalias |
![]()
| |||||
| #2879 | Source | Posted on Patch 2.4.1 | gbills |
Sorry, I understand now. It's just the opposite of what I was thinking. Investigating a 1:1 even when you can do a 3:2.
| |||||
| #2880 | Source | Posted on Patch 2.4.1 | Cobrakai |
looking for someone to critique my wws report
i'm assuming the wws report linked here ( Wow Web Stats ) is correct, even if the dps shown for that fight by me is way different from what recount calculated for the fight (taking recount as the less reliable source).
i've looked at the report myself, (i am player "titan" ) and have my own conclusions, but was also looking for a "second opinion" - if anyone has anything to say about the report for my character. thats all, really. | |||||
| #2881 | Source | Posted on Patch 2.4.1 | Qwivoth |
Macro Question
I was thinking today about how to optimize a bit more my spam macros. One of the thoughts I had was to create a spam macro for each rough hasted condition I was in. I have 4 rough hasted conditions I find myself in. Then the thought occurred to me, why not increase the reset time on your cast macro? This would then enable more hasted conditions to fit inside one macro if I understand the concept correctly. I looked around these forums and couldn't find a post touching on the specific thought so here I am, asking a simple question and hoping not to get flamed.
| |||||
| #2882 | Source | Posted on <=2.0.0 | turbo_012 |
dual-trinkets?
I was figuring out ways to maximize my dps and wondered about trinkets.
Are there any trinkets out in which 2 trinkets can be used at one time? | |||||
| #2883 | Source | Posted on <=2.0.0 | Aragda |
No two "Use" trinkets can be activated at the same time. If you have two trinkets with procs, they can both have their procs active at the same time, and if you have one proc and one use, you can have the proc active durring the use and vise versa.
| |||||
| #2884 | Source | Posted on <=2.0.0 | turbo_012 |
I see. Thanks alot, I guess I had a misconception about the trinkets. I heard there was this combo of trinkets that can be used at the same time. But it seems it varies by class.
| |||||
| #2885 | Source | Posted on <=2.0.0 | turbo_012 |
![]()
Also, what is the lowest attack speed in which you can be so that you won't be clipping with the global cooldown. Global cooldown is 1.5s for us I assume and is not effected by haste effects or gear. | |||||
| #2886 | Source | Posted on <=2.0.0 | Phengzwei |
Mage needs help!
I would like to get some input on one of our hunters (Ferel) who seems a little low on the meters:
Wow Web Stats My feeling is that he should be doing more damage than he is, considering his gear and spec. Shouldn't he be up there with the rogues/locks/mages? Being a former mage, and now a shadow-priest, I really don't know where to begin to help him get his numbers up (I'm his CL...) Rough pointers would be appreciated! | |||||
| #2887 | Source | Posted on <=2.0.0 | Borborygmos |
I'm a new lvl 70 BM hunter. I've been doing manually so far the 1:1 rotation but i wanted to try the macro, mostly for when i'm too tired to manually weave. But everywhere I look, there are 4-5 different macros, some that use castSequence with reset=3, some with reset=AtkSpeed, some with Kill Command on castRandom, some with just plain Cast Kill Command, and i'm getting really confused.
So what is the single best 1:1 shot rotation macro for BM hunter with 1.98 attack speed? | |||||
| #2888 | Source | Posted on <=2.0.0 | • leflings |
![]()
Edit: Oh, and also maybe tell him to move one point from Frenzy into 2/2 Animal Handler | |||||
| #2889 | Source | Posted on <=2.0.0 | Genghiskhan |
Professions
Hi everyone, i'm new here and happy to read most threads related to my toon. I'm not quite sure if i'm in the right section but I was able to access the create a new post thingy.
My hunter has been lvl 70 for about 3 weeks now and in a new guild that are working our way to the first steps towards kara. As a profession at the time, I had decided to take mining and jewlcrafting. I talked to someone about this and he didn't understand why. He was telling me that most items that a jewlcrafter will make won't benefit the hunter and that I should of taken leatherworking for the bind when pickup items or even engineering. What are your views on this and would it be possible to give me a sort of guide line that can help me understand more. Regards | |||||
| #2890 | Source | Posted on <=2.0.0 | Felixalias |
![]()
If you were to chose leatherworking, you could not only create your own legging armor kits ([Nethercobra Leg Armor]), but also get the bind on pickup pieces (the Ebon Netherscale set), which is a very good pre-t5 set, and would probably help a lot Karazhan. | |||||
| #2891 | Source | Posted on <=2.0.0 | Faerdael |
![]()
| |||||
| #2892 | Source | Posted on <=2.0.0 | Gorgar (EU) |
Well, I'm wondering if Jewelcrafting and the new trinket isn't worth it. Since the trinket is BoP but doesn't require Jewelcrafting to use (at least last time I checked), it might be interesting to go for Jewelcrafting, craft the trinket, and then change for another craft.
| |||||
| #2893 | Source | Posted on <=2.0.0 | Khassandra |
I don't think so. We were all updating our Omen at the same time at the start of raids so we could ensure we all had the same version. Still happened pretty consistently to me.
| |||||
| #2894 | Source | Posted on <=2.0.0 | Kwellthân |
![]()
We're doing MH and BT on farm, ppl have tier 6 and still Leatherworking with them nice Drums of Battle - Thottbot: World of Warcraft are used. A castergroup of SP + shammy + 3dps (lock/hunter/mage you name it) with a rotation on them drums and you got some heavy dps - Can't even begin to explain how endgame this skill is | |||||
| #2895 | Source | Posted on <=2.0.0 | Rookmister |
My question relates to which scope to apply to the new badge bow which is 2.03 attack speed with talents and quiver. So with cookie cuter BM spec which scope in theory is better for dps in a raiding environment?
| |||||
| #2896 | Source | Posted on <=2.0.0 | Pixen |
Crit scope. Check it out in Cheeky's spreadsheet.
| |||||
| #2897 | Source | Posted on <=2.0.0 | Cranch |
If you're really low on hit rating (i.e., can use all of the +30 hit), the +30 hit rating Biznick's scope will generally be better for you than the +28 crit rating Eternium scope. Otherwise, go with the crit scope.
| |||||
| #2898 | Source | Posted on <=2.0.0 Edited on *estimate*Patch 2.4.1 | Dralmoo |
Quick question about survival specs - I see most of the high-end guys using specs that include IaotH. But in all my fiddling with the spreadsheet, it seems like the difference between MT and IaotH is like 5 dps. Is this a case of user error (me using the spreadsheet incorrectly), a modeling issue, or me missing something else fundamental about the benefits of a 7/20/34 vs a 0/20/41 ?
EDIT: Spreadsheet testing was done using the gear armoried from various high-end Surival hunters My main is a warrior but my guild is looking at adding a Survival hunter for Brutallus, so I'm trying to learn all I can. Last edited by Dralmoo : Today at 4:24 PM. | |||||
| #2899 | Source | Posted on <=2.0.0 | Faerdael |
The [Stabilized Eternium Scope] (+28 crit) is the way to go, unless you are SEVERLY under the hit cap, in which case [Biznicks 247x128 Accurascope] could be a possibility (if you could find one). The +12 weapon damage does not apply to your steady shots and is thus not ideal. Cheeky's spreadsheet should echo this.
| |||||
| #2900 | Source | Posted on <=2.0.0 | Pixen |
![]()
At that point in your hit progression I'd just be using hit food and running a bit light, but that's just me. | |||||
| #2901 | Source | Posted on Patch 2.4.1 | SpartanKillian |
![]()
| |||||
| #2902 | Source | Posted on Patch 2.4.1 | alienangel |
![]()
Massive hit to the shaman's epeen since SS makes for some huge crits, but not necessarily a lowering of raid DPS at all. | |||||
| #2903 | Source | Posted on Patch 2.4.1 | Witherwings |
what shoulders the best
hi,
my guild is doing bt at the moment 5/5 mh 4/9 bt . now i have a question, which shoulders should i pick to make the best dps ? \ [Beast-tamer's Shoulders] or [Shoulders of the Hidden Predator] which shoulders will give me the best output of dps ? I am bm btw, 41,20. | |||||
| #2904 | Source | Posted on Patch 2.4.1 | Prvtdonut |
I would use the [Beast-tamer's Shoulders] because it gives your pet extra crit giving more FI uptime, Frenzy uptime and the extra damage it gives translates into extra damage coming from you.
| |||||
| #2905 | Source | Posted on Patch 2.4.1 | Witherwings |
![]()
26 crit rate for me or 2% crit and 3% more dmg for my pet. about FI, my pet can keep it up 99% of the time anyawy. | |||||
| #2906 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Sn� pehamster |
Hi, long time reader/first time poster here.
I was wondering if I could get some advice for my guild's hunters (ie. myself and our survival hunter, Firesnake). We're currently working on Brutallus, and despite our efforts our DPS usually falls quite far behind. We're not badly geared by any means, so I'm assuming it's down to our technique and the composition of our raids. Here are a couple of recent WWS reports from our SWP raids: Wow Web Stats Wow Web Stats Wow Web Stats I'll upload the WWS from tonight's raid when it's over as well. I have a shadowpriest and a resto shaman (using WoA rather than GoA) while Fire is grouped with our feral tank. We're both using wind serpents, flasks, food, haste pots if able and the basic 3:2 rotation macros. I've been trying to get us both GoA and LotP, as well as a retridin to boost our performance but with little success. Armoury profiles: Myself - The World of Warcraft Armory Firesnake - The World of Warcraft Armory Please check out the WWS and our armouries; any ideas would be very much appreciated Last edited by Sn� pehamster : 05/04/08 at 6:10 PM. | |||||
| #2907 | Source | Posted on Patch 2.4.1 | Prvtdonut |
Well first off, your first WWS link doesnt have you using a pet. Second off, your other hunters gems are off, unless you have no other choice you shouldnt be gemming crit/stam. Shifting is much much better. His gems are also blue quality. For any t6 drop you should be gemming with epic gems.
| |||||
| #2908 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Sn� pehamster |
![]()
Last edited by Sn� pehamster : 05/04/08 at 6:41 PM. | |||||
| #2909 | Source | Posted on <=2.0.0 | Pim |
[Hunter] The theory behind the macros
I would love to see an entry in the theorycrafting thinktank that answers the following basic questions.
How is it possible that "/cast !Auto Shot" actually accomplishes anything, once your Auto Shot is already on? How is it possible that a "/castrandom Spell1" accomplishes anything different from a "/cast Spell1" ? How is it possible that using a spammer's keyboard or mouse to activate a macro 20 times a second actually accomplishes any shot weaving at all? A step by step view of client and server communication would be very helpful here, such as some of the posts found in the 2.3 casting mechanics thread. If the macro "/castsequence Spell1, Spell2" is activated X million times per second, how is that functionally different from "/castrandom Spell1, Spell2"? My point being, a lot of these macros don't make any sense at all; the fact that they work is mind boggling; and it would be valuable to have a basic, fundamental post about them in the thinktank. | |||||
| #2910 | Source | Posted on <=2.0.0 | • Praxx |
![]()
A /castsequence command will wait for confirmation from the server that the previous action has been completed before sending the next command to the server to be executed. This causes the .5 sec auto shot cast time + latency to be tacked onto the end of the steady shot, call it .7 seconds. Using /castsequense no auto shot will fire any sooner than .7 seconds following a steady shot. Because some commands can be executed simultaneously using a /cast allows the auto shot to be fired at the same time as the steady shot. The .5 sec cast time is started before the steady shot ends thus compressing the rotation. I have seen steady shots fire .09 seconds after a steady shot using the 3:2 /cast macro. It appears that the server will start the cast of the auto shot as long as the command is received within .5 seconds of when the shot will be allowed to go off. If the command for the next steady shot is received before the auto shot is fired the start of the steady shot will clip the auto shot and cause it to not be fired. This is what gives us a 3:2 rotation using the /cast macro. Haste effects compress the time between auto shots a little more than they reduce the cast time of a steady shot so when you are under the effects of rapid fire the third auto shot (the one that would normally be clipped) is fired. This is when the 3:2 converts to a 1:1. Re: /castrandom This allows for fall through macros to work. If you have a string of /cast commands in a macro and one of them is not able to be executed the macro will stop at that line. Using a /castrandom will allow the macro to skip to the next line if the ability it picks from the list is on cool down. I don't have the client/server communication information you were looking for and don't want to speculate on the subject. | |||||
| #2911 | Source | Posted on <=2.0.0 | Diasx |
Hello everyone
I am a BM specced hunter currently 41/20/0. Here is my armory link : Diasx I have been reading these boards for awhile and am trying to nail down the exact macro that would do me the best. I am currently running the dual macro setup with KC in a seperate macro. I would like to find out if this macro is ok.. : 3:2 macro #showtooltip /tar [exists, nodead, harm]; pettarget /castsequence reset=3 !Auto Shot, Steady Shot /click [target=pettarget,exists] BT3Button72 /script UIErrorsFrame:Clear() With this as my second macro: /castsequence reset=4 Kill Command, !Auto Shot, !Auto Shot, !Auto Shot Any advice regarding macro and speed of weapon. Should I get haste weapons off badge vendor? If so, should I change to a 1:1? Thanks in advance. | |||||
| #2926 | Source | Posted on Patch 2.4.1 | Felixalias |
@Teldra:
Since latency was the only variable I could think of between us, I tried using a 3:2 on a different connection (exact same Interface/WTF folders, of course); Perfect 3:2, due to only about 100ms lag. So am I completely screwed out of 3:2 on my normal connection because of the lag? | |||||
| #2927 | Source | Posted on Patch 2.4.1 | rrazvin |
MM need advice
Thank you Elitisjerks....u have changed the way i played wow....
My main is a resto shammy well geared for our progress, (10 men content), our progress is slow and fun, we r a casual guild so no high content expectations. I started to enjoy my hunter again after reading EJ, need some advice, please. I am and will be MM since i play for fun and this specc is to me the most appealing. The World of Warcraft Armory 1) wot macro should i use? (they seem to change so often i can keep trak of them), curently i do mostly manual labour and use 1:1 BM macro for grinding 2) wot wepon speed would be optimal for MM specc? 3)should i take in considration Iaoth at my specc? 4)curently have a WS as a pet, would other pet be better? 5)go all out on stacking AP gems and enchants or mix it with agi. I read about 60% of all posts on hunter and 90% on resto shammy, part of the answers i have but lots have changed recently and pure MM answeres are rare to find. Thank you in advance for your time, and u have realy made me in to a better player since i started reading this forum | |||||
| #2928 | Source | Posted on Patch 2.4.1 | Diasx |
![]()
[Marksmanship] Hunter Theorycraft & Strategy | |||||
| #2929 | Source | Posted on Patch 2.4.1 | Arnier |
K, trying to work on my dps and get a valid understanding of what im doing. Our guild just started using WWS and I am trying to figure out exactly what to think with it. Im also curious if I should just be maxing out my gem slots with agi? Like the pants I have, should I have gone with all agi? Or more how I did do it?
Ive played a long time, have felt confident in my dps for the most part, but I dont see the dps/numbers that a lot of people are talking about. I just want to know, based on the WWS and gear, should I be doing more? WWS: Wow Web Stats Armory: The World of Warcraft Armory I currently have Drake fang equiped instead of the bloodlust brooch as I was lvling xbow right before I logged off. Thats the only change in gear. | |||||
| #2930 | Source | Posted on Patch 2.4.1 | Pixen |
![]()
It looks like you're almost at a solid 3:2 ratio, which is good. Not really sure what your overall uptime or pet uptime was. You probably could have squeezed another BW and drums into the fight, but other than that it's hard to tell from wws Edit: Looks like you and the pet both had good uptime. So...couldn't really tell you. You might switch to a ravager or wind serpent, but I don't think that will necessarily generate the dps boost I think you're looking for. | |||||
| #2931 | Source | Posted on Patch 2.4.1 | Female Tauren |
Quick question, how does everyone use their drums without interrupting their shot rotations, or is that no possible?
| |||||
| #2932 | Source | Posted on Patch 2.4.1 | Talithin |
Drums incur the GCD so unfortunately you are giving up roughly one steady shot worth of damage every time you use them, however the net gain of using drums in an entire party far outweighs the loss of one steady shot. You can also be intuitive and use drums in a part of a fight where perhaps you have a little breather time, you're swapping targets or you have to hold back on threat for a few seconds after an aggro wipe.
| |||||
| #2933 | Source | Posted on Patch 2.4.1 | Serpent's Choice |
My guild is beginning T5 in earnest (no SSC/TK attempts until later this week, but 3/6 ZA kills). I have past experience with all of T5 from my previous life as a warrior, so I am working hard to optimize my contributions this time around as the guild's SV hunter.
I am currently using the established 1:1 shot rotation macro, manually weaving arcane and multi following the appropriate steadies to produce a 1:1.5. I have < 100 ms latency and typically come very close to the optimal rotation percentages doing this, barring movement or other complications. My pet is a windserpent; both our shaman are resto, so there is no conflict with stormstrike. I am one of our top 3 highest performing dps (> 1100 dps, generally), and receive fairly good group support. In the 25-man environment, I will typically have Leader of the Pack, FI, and GOAT (from a resto shaman). We are light on paladins at the moment and I can only count on one blessing. I choose Kings for the substantial EW impact. The resto shaman is intelligent about his use of heroism, but I do not typically have a drummer in group at this time. I can and do haste potion when repeated use of fel mana is not necessary. Gearwise, I am aware that my first trinket is dismal. It will be replaced with an [Hourglass of the Unraveller] or a [Tsunami Talisman] or something as soon as the loot tables are kind to me. I am a few badges away from the [Crossbow of Relentless Strikes]. Finally, as soon as the second one drops for me, I'll be switching to 2x [Breeching Comet] (for the dual mana oil and overall better stats) and retiring that spear forever. My questions regard haste and its effects on rotations. When I rapid fire or haste pot, I drop all the way down to a 1:1 rotation. Via readiness, I will generally get 3-4 of these per fight on bosses. I am less certain how to approach the math for less extreme haste and the 3:2 rotation. The changes in mechanics that made it possible occurred while I was away from game and between characters and I probably still do not fully understand how it is being implemented from a timing perspective. In particular:
| |||||
| #2934 | Source | Posted on Patch 2.4.1 | Teldra |
![]()
| |||||
| #2935 | Source | Posted on Patch 2.4.1 | zimmeyeah |
![]()
use the 3:2 macro, you got a really good weapon speed for it /cast !Auto shot /cast [target=pettarget, exist] Kill command /cast Steady shot /script UIErrorsFrame:Clear() /cast [target=pettarget, exist] KIll command also your guild arent using a retri paladin(or atleast not this raid) they also add like 100-150 dps or so for u so get one, your dps will get alot higher wws from our 2nd rage kill Zimmeyeah - WWS this is before the badge vendor opened so i still used wolfslayer and i still got way higher numbers then u also u did 81 steady shots and 46 auto shots, i take it that thats some serius clipping with your macro(i was using 1:1 there and after going to the 3:2 ive had a really big dps upgrade) also u just had 23% crit there which is way lower then you should have so i guess u were a little unlucky | |||||
| #2936 | Source | Posted on Patch 2.4.1 | ztreb185 |
So I have two options, to use Bristleblitz Striker which would put me at a ranged speed of 2.1 or to use the Crossbow of Relentless Strikes for a ranged speed of 1.97. My latency is usually around 100ms and I have been using the 3:2 macro. Which yields higher dps? I have also seen many top dps bm hunters at only 2.17 ranged speed using 3.0 ranged weapons. Why are these 2.17 weapon speed hunters' dps so high? Shouldn't your ranged speed be 2.1 or below it?
| |||||
| #2937 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Nakaya_kilrogg |
Hello. First time poster, been reading for awhile. I'm currently in a guild farming Kael/Vashj, that's 3/5 MH and 3/9 BT. Here is my armory: The World of Warcraft Armory
[I know the shard is terrible, I just can't get anything else to drop.] Unfortunately, I don't have any recent WWS reports to post. Oftentimes, I can get really ahead on the meters. I guess when I joined my current guild, I was a little overgeared compared to most of the members. However, there are times when I feel like I should/could be doing a lot more as far as dps goes. I use a 1:1 rotation and a macro I got from this thread a few dozen pages back. Though, I find myself throwing an arcane shot or multi in, out of old habit (is anyone else a little disappointed that the key to doing the best DPS is by spamming steady over and over again?!). I also often forget to either.. Turn on AotH. Or, if I have that on and get low on mana, forget to turn on AotV until I'm already really low on mana. I've worked on fixing this, and will continue to do so. About my gear/gems. I recently went from stacking AP gems to stacking agi. The 2 blue gems and 2 yellow gems you'll see there are to keep my meta active. I'm about 12 points over the hit cap. My pet is a ravager, highest bite and gore ranks. What am I looking for? 1. Gear suggestions. Upgrades, gems, enchants, whatever. 2. General DPS tidbits from what I've listed here. I'll try to get someone doing the WWS reports again. I'd really like to use Cheeky's Spreadsheet, but I'm really stupid when it comes to numbers and crunch. I can research, like coming to these forums, but when it comes to trying to use a program other than WoW, the internet, or an MP3 player, I may as well be a chimpanzee. (when I try to open microsoft word, it tries to install the program, but I don't now nor did I ever know where the disk is...) I guess I'm a words guy and not a numbers guy, haha. Anyway, enough about my computer illiteracy, and onto the hunter help! Last edited by Nakaya_kilrogg : 05/09/08 at 5:44 AM. | |||||
| #2938 | Source | Posted on Patch 2.4.1 | Pixen |
![]()
-Find a way to drop about 14 hit for other dps stats. -Shard of Contempt is not a hunter trinket. Get rid of it. | |||||
| #2939 | Source | Posted on Patch 2.4.1 | Serpent's Choice |
@Nakaya_kilrogg:
The easiest upgrade to solve your hit rating overcap situation is probably to replace [Ring of Deceitful Intent] with [Angelista's Revenge]. That will put you 5 hit rating below cap, which you may either ignore, cover with food, or correct with regemming, at your option. It should also be a nontrivial dps increase. | |||||
| #2940 | Source | Posted on Patch 2.4.1 | Nakaya_kilrogg |
Thanks for the other suggestions, as for this, man I'd love to. Many BM trips, no hourglass. Leo won't drop the TT. Zul'jin is very stingy. Before that, I was using the trinket from Al'ar and figured at least the AP proc would be better for 1:1.
Can anyone post a good 3:2 macro? I have about 100-200 MS, if that most nights. I may trade in the last AP gem on my shoulders for a +hit/+agi gem, and then get an Angelista's Revenge, once I get a few more badges coming in. Thanks for the suggestions so far! | |||||
| #2941 | Source | Posted on Patch 2.4.1 | Nakaya_kilrogg |
I'm also considering taking the Don Alejandro's Money Belt (leather) from Anth in MH, as it seems far superior to the belt I have, and the next upgrade seems to be a bit far away on the Reliquary of Souls. Any other hunters doing this?
| |||||
| #2942 | Source | Posted on Patch 2.4.1 | Teldra |
![]()
/cast !Auto Shot /cast Steady Shot | |||||
| #2943 | Source | Posted on Patch 2.4.1 | alienangel |
If you're like me and don't remember to set your pet to stay at the kalecgos platform or something so it despawns from distance, just mount up at the lip of the pit before jumping down (you can mount on the edge, but not inside the room), and jump down mounted. Pet will come back when you dismount as usual, saves some dismiss + feeding time as well as a bit of running time.
| |||||
| #2944 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | tehfatest |
Hi I was wondering if anyone in this thread would be able to help me increase my dps. I seem to max out at 2200 dps on Gorefiend and i have seen some hunters break 3k. I unfortunately cannot link you a WWS because there seems to be an error with my guilds. I use a wind serpent with lightning breath linked into my 3:2 macro. My gear setup is The World of Warcraft Armory but i also have [Bracers of the Pathfinder] and [Dory's Embrace] if using those would be better for me. Weapon wise i can switch to the season 3 axe/Halberd/or duel daggers of bad mojo. We also don't use CoR due to our tank saying he will get hit to hard .
Last edited by tehfatest : 05/10/08 at 4:39 PM. | |||||
| #2945 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | KraxisSingular |
Agreed, however don't get rid of it entirely. It is a most awesome no-brain solo trinket if you haven't any other no-brain trinket for the second slot. I use it for grinding and questing. The usual downtime between fights leads to a most impressive uptime during combat. But naturally never use it for raiding.
Last edited by KraxisSingular : 05/11/08 at 7:16 PM. | |||||
| #2946 | Source | Posted on Patch 2.4.1 | Nakaya_kilrogg |
I'd love to get rid of it, however I'm at a loss for trinkets until something I can use actually drops for me.
| |||||
| #2947 | Source | Posted on Patch 2.4.1 | arison |
![]()
Here are some better soloing/grinding trinkets that are guaranteed (requiring farming or quests, but not random drops): [Skyguard Silver Cross] (useful for Vashj elemental duty, too!) [Power Infused Mushroom] (quest reward) [Mark of Conquest] (so-so) The key to good soloing trinkets are either regeneration of mana or health or permanent procs. Random procs are less useful since killing a mob in one less hit usually doesn't make a huge difference. | |||||
| #2948 | Source | Posted on Patch 2.4.1 | Lyxbengt |
Hi.
First post, bear with me ... The tanks in my guild has started to yell at our hunters cause our pets sometimes hits from in-front on bosses like RoS and Illidari Council. This causes parries and parries causes tank deaths. Is this true, does pet hits that are parried cause the boss to counterattack the tank? Because if it is, it feels stupid to have your pet attacking on certain fights where the tank needs to move a lot and the pet can't sit in one position behind the boss. | |||||
| #2949 | Source | Posted on Patch 2.4.1 | KraxisSingular |
![]()
I use the Hourglass if I feel the mana is not a problem, and the Mark of Conquest if I need the manaregen. The Shard however procs quite fast on hits leading it to be up for a more substantial time than it's usual uptime would otherwise indicate. Sure the Expertise is wasted, but I'm willing to take the 60% uptime during solo I get from it over the Silver Cross (yes I know that it doesn't have a 60% uptime but in solo most of it's cooldown is spent on transition anyway). And because it lasts for a nice amount of time it is not really wasted on multimob killing. Just because part of it is wasted doesn't rule it out as an awesome trinket for solo, it is after all a superior itemlevel so the loss compared to other trinkets is not felt as heavily. | |||||
| #2950 | Source | Posted on Patch 2.4.1 | KraxisSingular |
![]()
If they are so furious over that, then I guess it is up to you to figure out if the risk of losing the tank to counterattacks overcomes the 30% DPS the pet does. If you are struggling to do handle the fight in time, keep the pet in, if you are generally walking all over them, keep the pet back. I don't know if pets actually cause a lot of parries on mobile fights, or if perhaps the melee DPS might also contribute to that in more significant numbers than plain stationary fights. But the fact is you don't want to anger the other raiders by being too stubborn. | |||||
| #2951 | Source | Posted on Patch 2.4.1 | Lyxbengt |
![]()
The thing is that we've only killed Council a few times now, and we're currently on Illidan. This means that every bit helps on these fights and it's hard to lose 30% dps. I guess I'm gonna have to keep a careful eye on my pet in the future. On another note I think this is rather lame by Blizzard. Hunter pets shouldn't be able to wipe the raid like that. =/ | |||||
| #2952 | Source | Posted on Patch 2.4.1 | Sakura.Seppun |
I've been wading through the countless pages of Elitist Jerks, including the Survival Raiding thread and this one. I've even tinkered about with Cheeky's spreadsheet, and I suppose my problem is that I cannot stop second guessing myself.
I am a Survival Hunter, Currently 0/21/40, in a guild that is raiding 4/5 MH and 4/9 BT, and not putting out the amount of damage that I would like. You can find my armory here. Here is a WWS report from Hyjal. And I use this macro: /castsequence reset=5/combat !Auto Shot, Steady Shot, Multi-Shot, !Auto Shot, Steady Shot, !Auto Shot, Steady Shot, Arcane Shot, !Auto Shot, Steady Shot I was thinking about trying this build, and wanted comments on it, my current build, shot rotation, or anything else significant that you all can think of. | |||||
| #2953 | Source | Posted on Patch 2.4.1 | Prvtdonut |
@Sakura.seppon: Respec to 20/41 or 7/20/34 I understand that those two surv specs are tops, not sure which one comes out on top however. You might want to check out Night Drifter - Alu’s Corner. or the Survival thread for more info.
| |||||
| #2954 | Source | Posted on Patch 2.4.1 | Aerevyn |
![]()
Most of the fights there are useful but I'm going to go by Anetheron data. Your rotation is meant to be a 1.5:1 but you've come out with 46 autoshots and 36 steady shots. These numbers should be near enough to a 1:1 ratio (with arcane and multi shots making up the .5 in the 1.5:1 rotation). My guess would be your macro is to blame so first thing's first, get up to Dr Boom and try to do your rotation without macros, manually thread it, you may find this yield positive results, it was always better for me personally back when I was a 1.5:1 hunter. Get Quartz addon if you don't already have it, it's a great way to learn how these rotations work as you can actually see the autoshot and cast timers on your scrren nice 'n' clear. Spec, I'd recommend you going with 0/20/41, it's the spec that suits your gear best at the moment (choose 2 in TotH, 3 in EW, switch these around when you've got over 34% crit unbuffed if you're having mana problems). I'd recommend this build (swapping 5/5 in efficiency for 5/5 Imp Hunter's Mark is probably better as I see you're the only hunter in your raids, you're doing EW, why not give another 110 ap?) | |||||
| #2955 | Source | Posted on Patch 2.4.1 | Sakura.Seppun |
![]()
Thanks for the reply. I don't have iHM for two reasons; there is usually a BM hunter in the raid he just wasn't present this time, and also because I just never seem to have enough mana. My latency is terrible, which is why I use the macro, but I will certainly give it a shot (excuse the pun) on Dr. Boom. | |||||
| #2956 | Source | Posted on Patch 2.4.1 | Faerlun |
hey guys, couple questions about raid damage rotations...
first off, I have been using the following macro: #showtooltip Steady Shot /cast !Auto Shot /cast [target=pettarget, exists] Kill command /cast Steady Shot /script UIErrorsFrame:Clear() This is with badge crossbow and no other haste gear. I got the macro from somewhere else so I am not quite sure how it works, but it should run the 3:2 damage rotation, which seemed to give me more damage than 1:1 since I don't have any haste rating. However I occasionally get it casting a second steady shot just before an autoshot finishes, missing an entire autoshot because of it. Also, i've seen it cast a steady shot when the autoshot had already previously finished cooling down. How can I avoid this? Also, I have been using the strategy of replacing the second steady shot between autoshots in the '3' part of my rotation with either a multishot or an arcane shot whenever they are up. It seems to increase my DPS over just spamming the macro nonstop, but WWS reports of guilds well into SW almost all show only steady shots and autoshots. Is this a result of the tier 6 4-piece bonus, or is there something else I am missing, since it seems to me that both multishot and arcane shot simply do more damage than steady and are quicker to cast, which should cause less delay in the rotation. Finally, I use a ravager. Right now I have Gore 9 and Bite 9 both on autocast, is this what I want for maximized DPS? Also, can scorpids still put out ridiculously good DPS through R4 scorpid poison? Was thinking of bringing mine back out for brutallus. | |||||
| #2957 | Source | Posted on Patch 2.4.1 | murvid |
A few questions and thoughts.
My armory
Anyway. anyone would care to comment? ^^; | |||||
| #2958 | Source | Posted on Patch 2.4.1 | Strongmint |
The spreadsheet suggests a 20dps deficit under my usual raiding conditions if I swap them in over the twins shoulders. The gap widens very slightly as I add more haste but is still far less than I suspected. Some real world tests might be in order. It is an interesting idea at least.
| |||||
| #2959 | Source | Posted on Patch 2.4.1 | Rakki |
I have one very basic question:
What is the significance of "!" in front of "auto-shot" in hunter's macros? | |||||
| #2960 | Source | Posted on Patch 2.4.1 Edited onPatch 2.4.1 | Rakki |
~DELETED~
Last edited by Rakki : 05/12/08 at 6:58 AM. Reason: Double post | |||||
| #2961 | Source | Posted on Patch 2.4.1 | KraxisSingular |
![]()
But your test is in basic terms quite wrongly performed. Two full bars provide a terribly small pool of evidence. But also the test itself is not optimal. What you should do is count the number of shots rather than the DPS. Then calculate the damage each shot would do and then calculate the eventual DPS of each run. Three runs of equal time for the two rotations each would provide a more accurate result (in relation to each other mind you, not actual DPS). I suggest getting the addon Dr Damage which calculates your damage per shot (including crits) in real time. That way it is easier to calculate it. Of course don't test with Hawk or any DPS proc trinkets on (they would mess up the calculation later, and in any case they just affect Steady a slight bit more). 2 minutes seems like a nice period of time as you should be able to keep the rotations up in that timeperiod if you use Mark of Conquest and such stuff. If you can go longer on 3:2 then I suggest lengthening the tests. The longer the better obviously. Just make sure each test is equally long. | |||||
| #2962 | Source | Posted on Patch 2.4.1 | Lominen |
![]()
| |||||
| #2963 | Source | Posted on Patch 2.4.1 | murvid |
Thanks for the how-to kraxis, I'll try and install WWS to get a better source to compare from
![]()
The question was whether or not Cheeky's SS is correct saying WS is at 303 whilst cat would be at 268 DPS with my current gear. Thanks for the input though. | |||||
| #2964 | Source | Posted on Patch 2.4.1 | alienangel |
![]()
I'd say tell your tanks to shut up, or tell them to shout at the rogues/dps warriors too. | |||||
| #2965 | Source | Posted on Patch 2.4.1 | • Praxx |
![]()
| |||||
| #2966 | Source | Posted on Patch 2.4.1 | Faerlun |
![]()
- I am BM - my armory - i have about 250 ms latency | |||||
| #2967 | Source | Posted on Patch 2.4.1 | Trickytrout |
BBS or CoRS
Long time reader, this is my first time posting.
I currently use BBS with Manito's motified macro, but I have the CoRS and was wondering if and when I should ever switch to the crossbow over my BBS. I currently have 0 haste gear but will be soon getting a Shivering Felspine. If I get the Felspine, should I continue to use my BBS, or would the CoRS be a better choice? I did some work with Cheekys, but I'm not sure if his spreadsheet automatically turns a 3:2 into a 1:1 when under enough haste. So I am wondering if using the CoRS plus shivering felspine would be enough passive haste to turn the 3:2 into a 1:1. But my main concern is just wondering if there is ever a point where CoRS>BBS. Thanks | |||||
| #2968 | Source | Posted on Patch 2.4.1 | alienangel |
![]()
It does not. It's up to you to decide what "enough" is, and select the appropriate rotation under those conditions (the quickshots and DST tabs help with this, since you can specify different rotations for each of them and for your normal state, but that doesn't account for times spent under heroism/RF/haste pots/drums). | |||||
| #2969 | Source | Posted on Patch 2.4.1 | Lyxbengt |
The problem I'm having with pet parries has occured on RoS p1 really, where people are telling me that counterattacks aren't able to be dodged etc.
It's not too bad, I just need to focus and call it back when he enrages, so the rogues don't get an extra hit. I mainly asked cause I wanted to know if pets caused it or not. | |||||
| #2970 | Source | Posted on Patch 2.4.1 | Ceph |
Do bloodlust and drums lower the GCD for abilities such as steady shot? Seeing as they give both types of haste I have wondered. Also with the odd categorization of hunter abilities it's a possibility. Searched for an answer with no luck.
| |||||
| #2971 | Source | Posted on Patch 2.4.1 | Pixen |
I believe the cast times will be reduced, but the GCD will not.
| |||||
| #2972 | Source | Posted on Patch 2.4.1 | Faerlun |
GCD remains the same, unfortunately. I'd be stackin haste if the GCD got shorter too, fastest 1:1 possible wins!
| |||||
| #2973 | Source | Posted on Patch 2.4.1 | • Praxx |
Once they are locked in combat the pet won't move to react to the mob turning. If they did then every time your pet had aggro (soloing or what not) your pet and the mob would go into some kind of weird death spiral of positioning and following.
| |||||
| #2974 | Source | Posted on Patch 2.4.1 | Faerlun |
I've actually seen my pet and a mob do that before, they run all over the place until i call him back and send him out again, or pull aggro off him. happens rarely though, usually just when i'm farming talbuk meat or whatnot. However my pet definitely does not reposition on illidan when the tank is moving him each flame crash. Pet has died a couple times on that phase...
| |||||
| #2975 | Source | Posted on Patch 2.4.1 | Falafel |
Gems!
Hi! I'm a BM hunter in a guild currently farming MH and BT to gear up for Sunwell and I am unsure if I'm using the right gems for my gear. I have been testing different gems with Cheeky's Spreadsheet and my current ideas are:
Red sockets: 10 agility gems Yellow sockets: 10 AP 5 crit gems Blue sockets: 5 agility 7 stamina gems By this I don't mean that I am planning to go for every socketbonus but that I will gem like this when it is profitable. Can anyone confirm that these are the optimal gems to use? | |||||
| #2976 | Source | Posted on Patch 2.4.1 | Eliirion |
![]()
Just be extra careful on RoS P1 and pull your pet our during enrages so you don't parry gib the rogue as the only time he'll really move is during a tank (fixate) swap. | |||||
| #2977 | Source | Posted on Patch 2.4.1 | ◊ Sarutobi |
Correct, the pet will not attempt to reposition if the mob is only turning, the mob has to actually move for the pet to attempt to reposition. For the flames, and for flame crashes on illidan himself, I've found that doing a quick pet follow -> pet attack takes care of positioning fairly well. Even without the pet being in front of the mob for parry hasting swings, i recommend doing it on the flames every time they move to avoid your pet being caught in a blaze.
| |||||
| #2978 | Source | Posted on Patch 2.4.1 | Qrt |
![]()
| |||||
| #2979 | Source | Posted on Patch 2.4.1 | Intermission |
![]()
Spell haste works for cast times and the GCD. Physical haste only works for melee/ranged attack speed, not the GCD. Spell haste on hunters will not lower our GCD on our ranged combat attacks. | |||||
| #2980 | Source | Posted on Patch 2.4.2 Edited onPatch 2.4.2 | Rathenel |
This is my first post here, so please forgive the failure of my search-fu. Is there a theorycrafting thread discussing the Haste Rating Ceilings for Hunters? I've looked for through the major Spec-based threads, but I haven't seen a sustained discussion on Haste Rating. If there is one, a link would be much appreciated. If there isn't, perhaps we should start one or a discussion that can be easily referenced.
Last edited by Rathenel : 05/13/08 at 10:20 AM. | |||||
| #2981 | Source | Posted on Patch 2.4.2 | alienangel |
![]()
| |||||
| #2982 | Source | Posted on Patch 2.4.2 | Teldra |
Wouldn't the haste cap be around .5 weapon speed? At that point you're down to straight auto shots and their hidden timer. Anything more that that would be superfluous, wouldn't it?
| |||||
| #2983 | Source | Posted on Patch 2.4.2 | Rathenel |
I'm fairly certain there are actual haste ceilings for Hunters, but I can't find any discussion of it here. Unless you can stack ludicrous amounts of Haste Rating, all specs and rotations are limited by the Global Cooldown. For instance, with a Wolfslayer Sniper Rifle, 90 Haste Rating, and Quick Shots up, you cannot physically fire more than 2 Steady Shots for every 3 Autoshots; and you clip the middle Autoshot (at least based on my in game experiences at 50ms latency). So, I'm looking for math to determine optimum Haste Rating for Weapon Delay and spec. Obviously, the ceiling would be higher for a Marks or SV Hunter that doesn't have Serpent's Swiftness.
| |||||
| #2984 | Source | Posted on Patch 2.4.2 | detsu |
Pet Crit
Hey guys, my first post here ^^
Just wondering, i am a BM 41/20/0 hunter and i was told by a hunter in a higher guild than me that i should think of my pet as "a combat daggers rogue" and that i should stack agi in order to increase its crit chance. however when i started experimenting in-game with agi gains/losses i found no change in my pets agi (which ultimately determines its crit) so i was wondering, is there an "invisible" crit stat on your pet which increases as you agi increases? and also is it just determined by your own crit? speaking of which, if my agi/crit chance does have an effect, should i stack ap or agi/crit? ty for your time, looking forward to your responses | |||||
| #2985 | Source | Posted on Patch 2.4.2 | KraxisSingular |
You can only affect your pet's crit through buffs, talents and gear that add a specific line that says Equip: Increases pet crit by X%.
| |||||
| #2986 | Source | Posted on Patch 2.4.2 | Obellix |
Post deleted. Moved to another thread.
Last edited by Obellix : Yesterday at 1:07 PM. | |||||
| #2987 | Source | Posted on Patch 2.4.2 | Alokiya78 |
Surv shot rotation
I'm about to respec survival and am getting conflicting opinions on the proper shot rotation. i have heard that 3:2 because its just the "right" one, 1:1:X because of the slower weapons than BM, and 1:1 for mana efficiency. I need help!
| |||||
| #2988 | Source | Posted on Patch 2.4.2 | staticx27 |
QQ
Okay so I seem to have a serious problem with my dps, basically it sucks!! I have tried macros, changing gems, tons of respecs. I jsut dont get it I have high damage usually 2nd in raids but my current dps it around 714 or so. Here is a link to my armory. The World of Warcraft Armory and here is my last attempt at mags Soty - WWS !!!!
So I also cant get cheekys sheet to let me upload anything from armory or even let me do anything for that matter. Anyway If any of you see something I am doing wrong or anything that could help I would really appreciate it. I see hunters with worse gear then me or less ap and doing more dps I dont get it. And yes I still have some pvp gear. I am trying to figure out how to maximize dps with my current gear. | |||||
| #2989 | Source | Posted on Patch 2.4.2 | detsu |
looking at your spec i can find a few things that could change to give you more dps, eg putting some points in bm, (imp AotH, Focused Fire) this is the spec i normally use for dps (im gona get flamed, i just know it ^^ )
Talent Calculator - World of Warcraft I find that this spec gives me the most dps in raids as MM, and with your ap and crit chance you will be laughing. Another problem could be your shot rotation. try and have a read on different shot rotations and use cheeky's sheet to find the best one. if your dps problem persists, go BM ^^ i have found that at your gear level (or at least that was the case with me) that BM is the best dps spec | |||||
| #2990 | Source | Posted on Patch 2.4.2 | Fimbo |
Patch 2.4.2 AotV Change.
Can anyone who has been on the PTR please confirm the change i'm reading about in the Patch Notes?
(Worldofraids forums :: (New PvP Trinket) 2.4.2 Unofficial Changes & Patch Notes) ![]()
If this is the case I’ll stop swopping in two 1h weapons with the +30 Int enchant when I switch aspects and keep them for 2v2 only. It does seem odd however because it allows no scaling – and Blizzard appeared to actually be listening and allowing abilities like AotV to scale with gear. | |||||
| #2991 | Source | Posted on Patch 2.4.2 | KraxisSingular |
That is just a base amount that all lvl 70 hunters will get. From then on it will scale with gear (Int) as usual.
| |||||
| #2992 | Source | Posted on Patch 2.4.2 Edited onPatch 2.4.2 | Fimbo |
![]()
Thank you. Last edited by Fimbo : 05/14/08 at 8:57 AM. | |||||
| #2993 | Source | Posted on Patch 2.4.2 | alienangel |
![]()
I'm fairly sure I've gotten my autoshot speed below 0.5 while testing with a [Hurricane], I suppose I should have checked the logs to see whether the shots really were landing at sub-0.5s intervals. | |||||
| #2994 | Source | Posted on Patch 2.4.2 | • Praxx |
@staticx27: Detsu addressed the spec but there are a couple of other things I saw.
Hit rating: Our cap is 142 and you are at 72 in the armory. [Angelista's Revenge] is a great ring if it doesn't kill your hit rating to much. [Garona's Signet Ring] and [Ring of a Thousand Marks] are both good for reaching the hit cap and are within 5 dps of the badge ring. KC: I don't see your pet using Kill Command on the fight at all. Again, I am no MM Hunter so I don't know if you all avoid using it. For me it is about 15% of my pets DPS. You could include it in a macro with your steady shot or with your multi / arcane shots so it wouldn't be another thing to worry about. Weapon: My understanding is, for MM, slower is better for the bow. Do you perhaps have the season 2 [Merciless Gladiator's Crossbow of the Phoenix]? The speed may be better for your spec. Also, don't underestimate PvP gear. I have pieces that will not be replaced until we start raiding BT/MH. Shot Rotation: If you are looking for a 1:1.5 rotation your total number of Arcane + Multi shots should be around 66% of auto or steady but you are currently around 50%. Make sure to hit those specials. | |||||
| #2995 | Source | Posted on Patch 2.4.2 | Deathstalkr |
![]()
I'm wondering b.c I'm curious as to if I could sustain say, 2k mana with purely a steady/auto spam. I did some limited testing on this last night in SSC and it seemed as if there was a significant boost to the Mp5 received with viper. At one point i switched to viper so i wouldn’t OOM and held very strong at 2k until I could squeeze a pot off and go back to AotH. Thoughts? | |||||
| #2996 | Source | Posted on Patch 2.4.2 | Nay |
Hey guys,
First time posting so please, be gentle. It's a little embarassing to admit this, but due to my stubborness I've only recently begun looking in to using and researching shot rotation macros. I thought I didn't need them since I can sustain 2000+ DPS easily on DPS heavy fights (i.e. Gorefiend and Brutallus) and I was skeptical about them sucking all the fun out of actually playing my character. However, I just want to see what they can do for me and put to rest my skepticism and push out as much DPS as I can for my guild. I've looked all through the forums here to avoid actually posting, and love the theorycrafting, but there is just too much information an differing opinions to sort through to find exactly what I need. I'll be honest, I haven't the foggiest idea where to start. My toon's name is Nayobi on Sen'jin if you need to see my stats/gear (I also have the Archi bow aside from the one equipped), but basically in a nutshell, I'm BM (41/20) and I have a ravager, cat, and WS at my disposal. Basically what I'm looking for is which macro(s) would be ideal for me and how to write it/them. My apologies, I can't link my armory because I'm at work. Any help would be greatly appreciated even if it is just pointing me in the direction of a current thread/page. Thanks! | |||||
| #2997 | Source | Posted on Patch 2.4.2 | • Praxx |
![]()
| |||||
| #2998 | Source | Posted on Patch 2.4.2 | Rathenel |
![]()
| |||||
| #2999 | Source | Posted on Patch 2.4.2 | Mity |
![]()
the autoshot didnt fire once every .5, but rather continuously like a stream of arrows. so i doubt there is a "cap" on haste, other than the fact that u cant actually get that amount of haste, ever. | |||||
| #3000 | Source | Posted on Patch 2.4.2 | • Praxx |
![]()
| |||||
| #3001 | Source | Posted on Patch 2.4.2 Edited onPatch 2.4.2 | Wepwawet |
3:2 or 1:1
How much does haste play a part in DPS? For example when I am looking at gear is haste now more important than Agi or AP?
Last edited by Wepwawet : 05/15/08 at 2:14 AM. | |||||
| #3002 | Source | Posted on Patch 2.4.2 | bowezed |
I know getting the 142 hit cap for BM is vital, but after I reach that do I want to stack more AP or Agi as BM? And Around how much crit should I aim for (I have 23.5% crit chance) with around 1700 AP, and I can swap out a few items for 142 hit.
Am I in good shape stat wise anybody? I'm doing around 900 DPS on boss fights now in Hyjal with my guild (they're nice enough to let me come undergeared t.t) | |||||
| #3003 | Source | Posted on Patch 2.4.2 | Kitox |
I need some help ( darkguard hunter) , recently I noticed that I started to clip my SS, and don't know why. I'm using Manito's 3:2 macro, also the same problem is with 1:1 macro. Any advice with the problem? I noticed that after changing UI (cant change it back, because my wow bugged now and will need to reinstall)
Wow Web Stats this one our BT runs and this link to armory The World of Warcraft Armory (I changed axes yesterday, till then I got S3 axe with +35agil. Thank for Your time | |||||
| #3004 | Source | Posted on Patch 2.4.2 Edited onPatch 2.4.2 | Toombs |
Hello, First time poster here although I have been reading these forums for a long time now Ok lets get down to business.
I have bunch of questions that are in need of answers I am an artist so I am one of the few people that frown at the sight of numbers. I play the game by just following my instincts and logic. I have a feeling that there is still room to improve my dps with my current gear level but I will need help from you guys since you know better than me and have played this game longer than me (started playing Burning Crusade). Right on my current gear setup on armory (not gonna change it for some time just for this ) - I am led to believe that [Shattered Sun Pendant of Might] gives me more dps than losing 21hit with [Choker of Endless Nightmares] please prove me I'm wrong using this. -On any fight that requires moving a lot I tend to switch from my ugly [Crossbow of Relentless Strikes] to [Bristleblitz Striker] this is on the whole archimonde fight and P2 on supremus and P2 on Illidan I switch to [Black Bow of the Betrayer] since I leave my pet at the middle of the ring. Am I doing the right thing here? -As my guild prepares to hit Sunwell I feel that there is a great need for me to improve my performance (dps and gearing) because I feel like I still have room for a lot of improvement. I use the 3:2 macro and weaving arcane,multy and scorpid sting for my MT whenever they are rdy (yeah scorpid is when I remember to do it) two of some WWS WWS I am Dione on this one WWS I am Deimos on this My Armory link Thanks in advance. Last edited by Toombs : 05/15/08 at 3:44 AM. | |||||
| #3005 | Source | Posted on Patch 2.4.2 | Female Tauren |
demonslaying elixirs
Quick question, does demonslaying elixir work for hunters?
| |||||
| #3006 | Source | Posted on Patch 2.4.2 | rokabud | ||||||
| #3007 | Source | Posted on Patch 2.4.2 Edited onPatch 2.4.2 | Diasx |
Hey Guys, need some advice.
Current Gearing : Diasx Current macro: (Both cut/pasted straight from game) Macro 1: #showtooltip Steady Shot /tar [exists, nodead, harm]; pettarget /console Sound_EnableSFX 0 /cast !Auto Shot /cast Steady Shot /click [target=pettarget,exists] BT3Button72 /console Sound_EnableSFX 1 /script UIErrorsFrame:Clear() Macro 2: /castsequence reset=4 Kill Command, !Auto Shot, !Auto Shot, !Auto Shot Here is a WWS log from Gruul Kill : WWS I seem to be hitting closer to a 1:1 rotation while spamming this setup, unless Im reading this incorrectly. Any advice on cleaning this up to a 3:2? Is this a bad macro setup or is there something else happening? Latency is between 70 -200ms Last edited by Diasx : 05/15/08 at 6:33 PM. | |||||
| #3008 | Source | Posted on Patch 2.4.2 | Nargol |
Not sure this is the right place to post it, but here goes..
So I'm in The Eye right now, and, for some reason, using the 3:2 macro exactly like I use to, I'm doing 400-500 dps lower then normally... This isn't exaggeration, the numbers vary around that. Whereas I'm usually at 1200-1300 DPS, right now I'm doing 700-900, all the conditions are identical, anyone has any idea what might be causing this? | |||||
| #3009 | Source | Posted on Patch 2.4.2 | Teldra |
![]()
| |||||
| #3010 | Source | Posted on Patch 2.4.2 | Nargol |
150ish ms, a bit higher then what I usually have, but not by much..
| |||||
| #3011 | Source | Posted on Patch 2.4.2 | catsclaw |
Best Pet Skills for raiding Windserpent
Sorry if the answer to this is buried in the pages of posts.
I grabbed a Windserpent, and have maxed out the Bite/LB/Dive, added Avoidance and Cobra reflexes. My question: Is it better to take Natural Armor, or Greater Stamina, or pour points into the resistances for raiding? I'll probably never make it to T6 content so looking for advice for up thru T5 for now. If the answer is elsewhere a link would be lovely. Many thanks from a lowly little EJ wannabe | |||||
| #3012 | Source | Posted on Patch 2.4.2 | Intermission |
For t5, I recommend:
Max nature(Vashj, Lurker) and arcane(Solarian, Void Reaver, Kael) resist, or as close as you can to maxing both. Throw a point into fire(Alar tank-fail-buffet, Kael birds pathing over melee) if you have any left. I typically always put points into the resist school(s) that are currently needed, and then put the rest into rank 1 of every other resist, or as much points allow. The benefits of resist per pet talent point is amazing at the first rank. Then throw any remaining denomination of points into rank 1 stam. | |||||
| #3013 | Source | Posted on <=2.0.0 | Kimano |
New weapon, unsure how to procede.
Ok, well My guild just downed Archimonde for the 3rd time and the bristleblitz striker dropped. Being the only hunter on, Everyone more or less expected me to take it. I attempted to explain the my previous weapon, Wolfslayer Sniper rifle, was actually better, but to no avail, so, for better or worse I'm stuck with it. It has also been made moderately clear that I really don't have a choice as to using it or not. My Armory link is Armory.
I've been playing around with stuff in cheeky's and Have more or less figured out that I won't be able to stick with a 1:1 rotation like I did with my sniper rifle. I came here to ask whether or not i should be switching to a 2:1, which is what seems to be most natural at that cast speed, and if so, will i need to drastically alter my playstyle from my old 1:1 rotation. I've already switch from my old castsqeuence macro to a /cast !auto shot, /cast steady shot, 3:2 style macro. Was this a wise move? etc. Basically, I want to know what I can to to improve my dps with this weapon, as opposed to my older faster one. | |||||
| #3014 | Source | Posted on <=2.0.0 | r1d2 |
Im long time reader and this thread is very helpfull for me .When Sunwell come alive and with new haste gear which provide good amount ot agility i start to collect it with the idea to come as close as possible to BM shot rotations.
My build is 7 / 20 / 34 and here is my armory The World of Warcraft Armory , neck i use is Necklace of the Deep .Im waiting for ZA back and the neck from Brutalus and for some Sunmotes for Hard Khorium ring .Here is last night Brutalus kill / second for us / Wow Web Stats and i was on duty to keep HM and sting .My shot rotation was : MACRO 1: #showtooltip Steady Shot /console Sound_EnableSFX 0 /cast !Auto Shot /cast Steady Shot /click [target=pettarget,exists] MultiBarBottomLeftButton12 /console Sound_EnableSFX 1 /script UIErrorsFrame:Clear() MACRO 2: /castsequence reset=4 Kill Command, !Auto Shot, !Auto Shot, !Auto Shot What u think is this is the right way to improve my dps , any critics are welcome | |||||
| #3015 | Source | Posted on <=2.0.0 | Intermission |
![]()
![]()
Dont worry about getting an attack speed close to BM, that wont happen. You are doing the right stuff though. To summarise the general gist of that spec/gear setup, you want enough haste so the following are true: With no procs you smoothly perform 2:1 rotations. With IAOTH procs you drop to a 3:2 rotation. With DST procs you drop to a 3:2 rotation. With IAOTH + DST procs you drop to a 1:1 rotation. Rapid Fire and Lust will always be fine. Felspine + Clutch of Demise + Cloak Fiends is a good goal. I'm currently using Felspine + Clutch and it works well, however before I got Clutch IAOTH was not scaling down to 3:2 unless other effects were active. Our server doesnt have a Khorium Band pattern yet Last edited by Intermission : Yesterday at 8:46 AM. | |||||
| #3016 | Source | Posted on <=2.0.0 | r1d2 |
Thanks Intermission , feel abit better
Last night after + - 10 wipes on Brutal some ppl start asking why im doing 200 k less DPS then 2 BM hunters , and that SV spec sucks. | |||||
| #3017 | Source | Posted on <=2.0.0 | Marthel |
A little confused as to how latency affects me
I am BM specced and mid BT just now (with any luck Mother dies in the next few days).
A few weeks ago I moved server and my latency is 340 on a good day, 410 on a bad. Some haste gear is available and I recently moved from the arcanite steam pistol to the badge crossbow. Now I understand how latency impacts me if I use the /castsequence macro, with the client side waiting for server confirmation before firing the next sequence. However, I am confused as to the impact with the /cast !autoshot | /cast steady shot macro. The reason for my concern is that if there is an impact it probably makes it worthless for me to get any more haste gear, whereas if latency does not have a real impact (with that spammed macro) then I should give the haste gear a whirl. If the client is constantly sending attempts to fire, say, the steady shot to the server - how does latency affect me? Sure the request to fire arrives 0.4s after its sent, but if I am sending (again say) 20 per second from my spinning mouse wheel, doesnt that just mean it will still be triggered as soon as its up? (albeit by one which was sent 0.4s before the shot was ready to fire). Or is it a matter that the client does not send the request to the server - until the client thinks the steady shot is ready to be cast (so it ignores all the macro requests until the client reckons the steady shot is ready) and then the client sends this to the server and so there is a 0.4 delay before the steady goes in. Finally in the second scenario - does the client make one request and then starts its own countdown that the steady shot is ready to request again, or does it wait for confirmation that it has been fired from the server [or else how else would it know it had failed e.g. by the target being too close] - in which case don't we have a double latency lag like /castsequence. Anyway - any insight greatly appreciated. | |||||
| #3018 | Source | Posted on <=2.0.0 | Deathunter |
Should i change?
![]()
My The World of Warcraft Armory | |||||
| #3019 | Source | Posted on <=2.0.0 | Pixen |
![]()
You'd pick up about 23 dps in Cheeky's just from switching macros, apparently. You would also gain less than 1 dps going from the crossbow to the striker at 3:2 in your current gear. Last edited by Pixen : Yesterday at 2:02 PM. | |||||
| #3020 | Source | Posted on <=2.0.0 | alienangel |
![]()
![]()
Conceded, I didn't claim I was proposing anything useful to us currently, just disputing the claim that there exists an absolute maximum of haste beyond which it isn't useful. On your practical point, I believe I already said I think you only have local maxima based on your own gear/latency/rotation, no hard value you can ask all hunters to strive for - every haste item I have used (and I've used a lot of different ones) has switched between being useless and useful depending on what new items I just picked up for a different slot. | |||||
| #3021 | Source | Posted on <=2.0.0 | Intermission |
![]()
As for the weapon choice, I'm not really sure. I haven't had to make that choice before. Thinking out loud here, and this is all assuming a /cast/cast macro: - Your steady frequency will be the same regardless of weapon (1 steady per GCD). - BBS's steadies and autos will hit harder than CRS. So far BBS looks better. But then you consider: - Autoshot frequency is either 1steady per 1auto (1:1) or 3steadies per 2autos (3:2) depending on current haste (under ordinary circumstances). - Swing timer is quicker on CRS, which means; - The amount of haste needed to drop from 3:2 frequency to 1:1 frequency is less with CRS than with BBS, which means; - You may drop to a 1:1 with CRS under a certain amount of haste and procs, but not with a BBS. So you can see there is a potential amount of weapon speed where a cut-off point exists. This point is a gain/loss of an extra autoshot every 4.5 seconds (3:2 -> 1:1). There is a time where the CRS has passed this point but the BBS is still a tiny bit too slow. Please note that I pretty much pulled that out of my arse. I'm not speaking from experience there, it's just me thinking aloud/typing. Do BM hunters always scale down to 1:1 with IAOTH/DST regardless of haste and weapon speed anyway? If so, then what I just said is pointless*. I havent been BM for a while, and when I was BM I used a manual 1:1/1:1.5 hybrid rotation anyway (which is still the best hand-weaved rotation, mind you!) *Unless you plan to perma-1:1 while using the /cast/cast macro, which requires a LOT of passive haste I believe. The CRS would require less than the BBS. And then the final thing is simply: Equip: Improves hit rating by 14 Equip: Improves critical strike rating by 18 Equip: Increases attack power by 32. vs +28 Stamina Equip: Improves critical strike rating by 25 | |||||
| #3022 | Source | Posted on <=2.0.0 | alienangel |
We do with CoRS, IIRC we do with BBS as well (assuming use of a /cast/cast macro anyway, although I assume practically everyone doing 3:2 as BM is using such a macro). With the CoRS and /cast/cast we drop to 1:2 when hasted enough too.
| |||||
| #3023 | Source | Posted on <=2.0.0 | Deathunter |
![]()
I've tested both 3:2 and 1:1 macros on Dr. Boom and the DPS from both was pretty much the same taking into account that i had trinket procs and crit strikes. And i don't know much about macros so i don't really know if this 3:2 macro: /cast !Auto shot /cast [target=pettarget, exist] Kill command /cast Steady shot /script UIErrorsFrame:Clear() is correct. I picked it up from the EU foruns. If you could post a correct 3:2 macro i would be thankful. | |||||
| #3024 | Source | Posted on <=2.0.0 | Intermission |
9 posts that way ^
| |||||
| #3025 | Source | Posted on <=2.0.0 | Relinor |
I am the RL for a 5/5, 9//9 guild, it will be approx. 1 month before we have gained enough T6 for everyone to seriously step into Sunwell. So we are not bleeding edge, but not doing bad either. Because of this move into Sunwell I am putting more emphasis on everyone having the most 'correct' talent spec as everything there sounds more finely tuned and I expect we need to find every dps increase possible.
We have basically run T5 + T6 content with 3 Hunters in our roster, 2 MM + 1 Surv. The common argument has been that 'too many fights are pet unfriendly' hence nobody willing to spec BM. However, nothing in that category of content really requires spectacular dps so its not been a problem to let them be MM. I am conscious however that an MM Hunter by nature is a self dps unit but does not (from my experience) hit 1.8k+dps like our mages/rogues/locks can do in certain situations, or even very often +1.3kdps. As an RL this makes me think I should take along another Lock or something more likely to do higher damage once we get to content which requires all the dps we can find. So my question is: Is MM a viable Sunwell PvE spec that will pull its weight? Or will BM/Surv. outperform MM every time? Also, I have checked WWS Scoreboard and gone through several guilds WWS stats for all MH/BT bosses and they show Hunters performing well and often being in the top 3 damage dealers for several bosses. They are also universally BM hunters. Personally, I am sold on the point that we should have 2 BM, 1 Surv. hunters on our roster - but I don't have the in-depth knowledge of the class to be able to counter our Hunters on this. Any well formed argument to support or counter my personal preference will be appreciated and would be something I can show to our Hunters. | |||||
| #3026 | Source | Posted on Patch 2.4.2 | KraxisSingular |
Is the BBS really better unhasted? I mean with no external hastes it will just run at a 2:1 rotation which is terribly inefficent and as far as I know not very good DPS either. While it is certain that ther will be hastes to help it drop to a 3:2 (even drums will bring it down enough at unhasted speed) it is debateable if there will be enough of it to even the loss in 2:1 out. Meanwhile the CoRS will perform well even unhasted, in fact it would be only slightly behind the BBS on 3:2 (behind though). So does the manainefficiency and DPS loss during 2:1 cost less than the overall DPS loss of going CoRS? Seems uncertain at best.
Remember talking unhasted. | |||||
| #3027 | Source | Posted on Patch 2.4.2 | Lominen |
![]()
At least bringing 2x MM on Brutallus is a waste of slots. Not even trueshot aura can outweigh Ferocious Inspiration as a grp buff anymore, your hunters will have higher manacosts, they will do less damage etc. So you might as well send them to pettraining school right away. Also speccing them BM will give a lot more flexibility to your grp compositions seeing as FI boosts all kinds of dps and even tank threat if you are mean to them :P Whereas TSA will only boost physical dps and that is not even by that much. Survival wont outperform MM on the actual hunters dps, but on the raiddps there will be no questions asked, depending on the setups you run ofc | |||||
| #3028 | Source | Posted on Patch 2.4.2 | Relinor |
We run as often as possible with a full melee group 3 Rogues, 1 Ench Shaman, 1 MS Warrior. So the MM hunter is put in the 'random' group 99% of the time. This means their Trueshot Aura is not often adding any benefit to their group and also means the Surv. hunter boss debuff is going to be pretty powerful.
From an RL perspective I agree fitting a BM hunter into the group is far easier - I can throw them into any damage dealing group and there will be a party-wide +3% damage buff. Same with the Surv. Hunter - their raid-wide boss debuff is beneficial no matter where I place them. I use two SPs in the raid group whenever they are online, so all our mana using dps can enjoy their mana back, not just one group. | |||||
| #3029 | Source | Posted on Patch 2.4.2 | Xoran |
I just wanted to try out a windserpent instead of my ravager (bm spec) and so I changed my cast/cast/click macro. I had to include the /cast Lightningbreath with the /click part of the macro because it doesnt fit into the first 255 chars. Now I get annoying "Cast not ready" and "Not enough focus" messages spamming the screen. I tried the usual UIErrorsFrame Hide/Clear/Show in the second macro but to no avail. Is there a fix for this?
| |||||
| #3030 | Source | Posted on Patch 2.4.2 | Cranch |
![]()
Either challenge them to reach #1 on WWS for your existing bosses, in whatever way they want to, or consider recruiting a BM hunter that knows what he is doing (once the BM guy in 4 x T5 outdamages them, they might see the light.) | |||||
| #3031 | Source | Posted on Patch 2.4.2 | Relinor |
Yes well up to now MM has been fine - but in reality we have cleared the content after either large or small nerfs to some/all bosses meaning we could get away without an optimum setup. The goal of the guild now is to get into Sunwell before any significant nerfs and be able to say we were able to progress without having to wait for it to become 'easier'. Clearly Sunwell in its current state needs as much of an optimum setup as possible - hence starting this discussion.
A Hunter of ours has returned to the fight after an almost TBC long afk and he has thankfully chosen to give BM a good go. His gear has come on extremely fast, but is still behind the other hunters - I am hoping his stats will soon provide some support to the argument. | |||||
| #3032 | Source | Posted on Patch 2.4.2 | fangless |
![]()
Aside from someone speccing Surv to add a ton of AP to all physical dps, the rest should just go BM. There's a reason all the top WWS scoreboard listings for hunters are BM. | |||||
| #3033 | Source | Posted on Patch 2.4.2 | KraxisSingular |
Lurker is a cake as BM. Your pet really shouldn't die to him. Just park it on the inner island and pew pew. It isn't likely to draw aggro if you way a second or two with sending it in. And it is placed nicely to help out the tank/melee with their tougher mobs on dives.
However Leo can be a tough one as a single unlucky WW can mess everything up. He was the sole reason I ever got Imp Revive Pet. | |||||
| #3034 | Source | Posted on Patch 2.4.2 | Jintra |
![]()
Just put /cast Lightning Breath into the /castsequence KC, auto, auto, auto- macro, which is triggered by the /cast/vcast (to refresh your memory: Manito's Modified 3:2 Steady Shot Macros) | |||||
| #3035 | Source | Posted on Patch 2.4.2 | Mancer |
![]()
Using ErrorMonster also clears up a few lines of space in macros which is handy. | |||||
| #3036 | Source | Posted on Patch 2.4.2 | Xoran |
@Jintra
I did just that, putting the KC in the second macro, because using a german client inserting the KC into the first macro exceeds the 255 char limitation unlike the example in Manitos thread (which I know btw). But even something like: ![]() /script u=UIErrorsFrame;u:Hide() /cast [target=pettarget,exists] Lightning Breath /castsequence reset=4 Kill Command, !Auto Shot, !Auto Shot, !Auto Shot /script u:Clear();u:Show() @Mancer Thanks for that tip. Sounds good and I will give it a try! | |||||
| #3037 | Source | Posted on Patch 2.4.2 | Ravenoak |
Ok I have been looking everywhere for some help. I have been working on getting some Haste items, but I am still really unsure where to be at for a final number.
I have been doing some shot work with the new Badge X-bow and im trying to nail down some macro problems. I was hoping if I posted my WWS stats if someone can see something I am missing. I feel like I have been getting less steady Shots. This WWS is from a fight that I am running around a lot but I think it can help. Wow Web Stats The macro is the manitos 3.2 macro Manito's Modified 3:2 Steady Shot Macros Thank you | |||||
| #3038 | Source | Posted on Patch 2.4.2 | Sorrugis |
First I would like to start off by saying that I am an avid user of Cheeky's spreadsheet. I feel that it saves me a LOT of time when trying to decide which items I want to go all in on, and which I want to bid conservatively on. Which brings me to my question.
I have sat down and inserted quite a few variables into my own spreadsheet, and I want to know if there has been a general consensus on which 2 pieces of T5 would be best to use (when in need of the set bonus) for a beast mastery hunter while holding onto the 4 set T6 bonus. | |||||
| #3039 | Source | Posted on Patch 2.4.2 | Pixen |
![]()
Leotheras sucks for hunters (don't feel too bad, it's worse for melee). The first few times I did this fight having my pet get whacked by a drive by WW drove me nuts. What I found helps a ton on this fight is pulling your pet with 5 seconds left in the demon phase and dismissing it until the next demon phase. It's not 100% dps efficient, but losing your pet is worse. Just make sure the pet is at capped happiness before the fight starts. | |||||
| #3040 | Source | Posted on Patch 2.4.2 | • Praxx |
![]()
Pet attack: mouse button 4 Pet follow: shift+mouse button 4 Pet stay: ctrl+mouse button 4 | |||||
| #3041 | Source | Posted on Patch 2.4.2 | Ruind |
So we where doing Kalecgos today and I had out of the ordinary behavior from my pet on Sathrovarr, I have read the other treads and havnt seen anything on this so I wanted to ask if anyone else was having the problem. On Kalecgos I send my pet in and everything is fine, how ever when I sent my pet in on Sathrovarr he would immediately return to my side. I just spammed the pet attack command so that he would stay in and attack. Its far from game braking and there are other more important issues at hand, but it was rather annoying. Has anyone else had this issue or know a fix for it?
| |||||
| #3042 | Source | Posted on Patch 2.4.2 | Gepp |
Increase DPS on Brutallus
Hello!
This is my first post on EJ, although I have been lurking around for a long time reading posts. Currently I have a couple questions, and hope I can give as much detail for others to help me. I am currently raiding as BM, my armory can be found here. My Armory Currently I sustained 2385 as my best Brutallus kill. Which is located here: My best Brutallus DPS kill My macro currently looks like this: ![]() #showtooltip Steady Shot /cast !Auto shot /cast [target=pettarget,exists] Kill Command /cast [target=pettarget,exists] Lightning Breath /cast Steady shot /script UIErrorsFrame:Clear() I try to use haste pots effectively. Would it be best to use it when my BW is up, but my rapid fire is down? We try to chain use Drums of Battle between the four leather workers in the group as well. One more question: How much of a DPS increase would I notice with a DST? Thank you so much for the help. | |||||
| #3043 | Source | Posted on Patch 2.4.2 | zoujin | ||||||
| #3044 | Source | Posted on Patch 2.4.2 | Hawk |
Hi everyone
These last few weeks that I have been playing my hunter I feel like i am lacking something but I am not quite sure what it is. My dps ranges from 1.2-1.9 depending on fights and grp setups and I think that pretty decent, using a 3:2 macro. Anyway I would like some opinons on my gear and where I could do with improving and if i need to or a diff rotation etc. Armory link below, i use a ravager with bite and gore The World of Warcraft Armory bits i have in bank are [Wraps of Precise Flight] [Bindings of Lightning Reflexes] [Bow-stitched Leggings] [Shoulders of the Hidden Predator] | |||||
| #3045 | Source | Posted on Patch 2.4.2 | KraxisSingular |
Well, the Bindings should be slightly better in combination with the 3:2 rotation. Their Haste brings you very close to the optimal speed for that, and it shold prove to be better DPS overall.
However seeing as you would need to find another spot to use a blue gem in I'm no longer so certain. Currently you enjoy what I would call a perfect gem setup. You lose no socketbonusses, and you don't have to gem more than two of blue and yellow to retain them. I don't think the advantage of the bindings would overcome that as well as the loss of stats. Keep it as it is. Depending on how often you see misses (which I would assume if fairly seldom) I could suggest changing one of the 5/5 gems to a full 10 hit gem, but that is once more quite debatable. | |||||
| #3046 | Source | Posted on Patch 2.4.2 | Belzi.ET |
![]()
When the third add is being killed I ran atop of this small ramp into the right corner (near the 2 tents) and put my pet on stay. Every time Leo begins to whirl I set my pet on passive. This way it will run back to the place where I told him to stay. | |||||
| #3047 | Source | Posted on Patch 2.4.2 | Kroqgar |
![]()
Also, with that opening up for another blue gem, you can swap your bracers for [Bindings of Lightning Reflexes] to get an bit tighter 3:2 rotation. [Shoulders of the Hidden Predator] and [Beast-tamer's Shoulders] are very close to eachother, but on the speadsheet, [Shoulders of the Hidden Predator] normaly comes out first. But that's assuming your pet is active 100% of the fight which is not possible on every boss, so on some bosses, you should be swapping those two (Like Archimonde) Last, using an Wind Serpent, might increase your damage aswell, but wither it can actuly pay off is depending on the raid setup, like enhancement/elemental shamans and what pet other hunters are using, it's being discussed in This post. | |||||
| #3048 | Source | Posted on Patch 2.4.2 Edited onPatch 2.4.2 | Trojansgreed |
Hey everyone, i have been reading through the forums for a few weeks now, but i am unsure of a few things.
I am Currently Specced BM 41/20/0. The armory is not working at the moment so i am unable to post a link i will try and post when it comes back up. Our Guild is progressing into SSC and i was wondering if i am ready gear wise. I am Using Wolfslayer Sniper Rifle, my Rap 1682, hit rating 142, 1.92 speed (1.71% haste) and 25.51% Crit chance all unbuffed. I have been going over the BM bible and am unsure of what macro to use and if i should be running a 3:2 or 1:1 rotation. ( i am currently running 1:1 and hand weaving.) i found this macro but am unsure if it is the right one for me. "Spammable Macros: Beast Mastery Steady Shot Shot Rotation (Higher Mana Usage, Higher DPS)" #showtooltip Steady Shot /cast [exists,target=pettarget] Kill Command /castsequence reset=2 !Auto Shot, Steady Shot /script UIErrorsFrame:Clear() I also live in Australia so i have an average ping of around 400-600 so i am unsure if i should be using a "spam macro" or hand weaving. thanks for the help, i apologise for being unable to post my armory, i will try to as soon as it comes in. just a quick update, something i forgot to mention i have done a few tests using the macro posted above and hand weaving. on Dr Boom i could only reach 550 dps with the macro and 860 by hand weaving, is this because of latency, kc lag and or cast sequence in the macro. thanks heaps really appreciate the info. ( these tests were for 2 mins the duration of Hunters mark and including Aoth) Last edited by Trojansgreed : 05/21/08 at 10:18 AM. | |||||
| #3049 | Source | Posted on Patch 2.4.2 | Faerdael |
TrojansGreed:
Gear-wise you should be fine to venture into T5 content (considering Hawk, your AP is mid 18's which is fine), there's nothing there that would be an issue, item by item. There are a couple of things you could do to improve though. Your spec is a little off. Spirit bond is more or less a waste of 2 points and 3/3 Ferocious Inspiration is a must. This is the standard BM raid spec: WorldofWarcraft.com -> Info -> Classes -> Hunter -> Talent Calculator I'd recommend spending some time with Cheeky's spreadsheet, as I dont think you are maximizing what your gear can produce for you. You are gemming for alot of hit, yet not wearing your Kara rep ring, which contains alot of hit. +15 agility for gloves instead of attack power and try not to use AP gems, agility gems are preferable (although the +20 ap gem is probably fine). Also, the scope needs to be replaced, post haste. +28 crit is the scope you want. Regarding shot rotations, generally a 1:1 would come out on top considering your attack speed. That being the /castsequence reset=1.93 !auto shot, steady shot /cast [target=pettarget,exists] kill command (You want to adjust the reset={your attack speed} ) However, you do seem to play with alot of latency so perhaps /cast /cast would work out better (?) /cast !auto shot /cast steady shot /cast [target=pettarget,exists] kill command I would recommend going to Netherstorm and running some tests comparing the DPS of each macro to see what works best for you (remember to turn hawk off, otherwise IAoTH procs will mess with results). | |||||
| #3050 | Source | Posted on Patch 2.4.2 | Hawk |
![]()
| |||||
| #3051 | Source | Posted on Patch 2.4.2 | Voxnikar |
Im a BM spec hunter and have recently switched from using a castsequence steady/ auto macro to the 3:2 shot rotation macro. Im noticing on WWS reports Im firing more steadys than autos in an evening, thats not working as intended I assume?
Im using the CoRS, with DST, firing at 2.03 speed. | |||||
| #3052 | Source | Posted on Patch 2.4.2 | Levidian |
![]()
3 steady shots per 2 auto shots (given the proper weapon speed) Basically all the "3:2" macro does is just flat out spams steady shot if you just rammed your steady shot key the same thing would happen. Depending on how fast your auto attacks are depends on the ratio of steady/autos you get with the macro. You can go all the way from 2 autos per steady to 2 steadys per auto depends on your speed. What the macro does is lets you spam steady shot while also doing things like kill command and lighting breath or pet attack etc all from 1 button. depending on gear/weapon/weaponspeed/set bonuses etc spamming steady regardless of how butcher your auto shots become can net more dps. I would suggest cheekys spreadsheet to figure out with a cast sequence macro or a steady spam macro AKA 3:2 will net you more dps. (or you could just do some tests yourself) | |||||
| #3053 | Source | Posted on Patch 2.4.2 | Voxnikar |
Youre right Lev. My thinking was that it was three autos/ two steadys and coverting over to a 1:1 when hasted. I must have misread the mechanics, thanks for clearing that up.
| |||||
| #3054 | Source | Posted on Patch 2.4.2 Edited onPatch 2.4.2 | Trojansgreed |
![]()
ill do a few tests tonight with both macros on Dr boom and post the results when i get home from school. Im tryig to get my kara ring aswell ( got the wrong quest to start with :P lol). Ill do some modeling with cheekys spread sheet with gems and see what i get, thanks for the help. Edit. I just got back from my mates and ran a few tests with both macros, i was getting 500 dps after 3 mins on Dr boom with /castsequence and 615 + with /cast so i think because of my latency issues living in Australia i will need to use /cast. thanks for the help. Last edited by Trojansgreed : 05/22/08 at 5:36 AM. | |||||
| #3055 | Source | Posted on Patch 2.4.2 | Gromdal |
Hey guys, looking for a little assistance.
I'm hit capped with my current gear, but recently moved to a new guild and am picking up all the leftovers which has resulted in a shiny new BBoTB and T6 legs. Problem being is that these then replace my CoRS and Leggings of the Pursuit losing me 34 hit rating and dragging me way down. Currently I'm only having mana issues on a few fights so I've not felt the need to use the BBoTB too often, and have it macroed in with viper just to provide an extra boost while maintaining CoRS for when I have Hawk active. I'm running 87 passive haste (shoulders, cloak, chest) with a 1.92 attack speed so have been applying a 1:1 so far, however as I'm not needing to pot regularly I was wondering if it was easier to swap to BBoTB on a 3:2 and grab a Belt of the Silent Path with a Rigid Lionseye to replace my Black Eagle and upgrade the Glinting Fire Opal in my Scaled Drakeskin to a Rigid Lionseye too to bring me 3 rating under cap with 2 part Gronnstalker. This is also assuming that at some point I'm going to lose the shoulders and swap to Gronnstalker/Beast-Tamers; I believe with current haste BBoTB comes in at 2.06 speed. | |||||
| #3056 | Source | Posted on Patch 2.4.2 | Pixen |
So I'm currently wearing [Demon Stalker Shoulderguards]. Been looking in Cheeky's sheet and the new gear planner to find ways to increase my dps. On an impulse, I bought the pattern for [Shoulders of Lightning Reflexes]. Since it turns out my guild is saving [Heart of Darkness] for shadow resist gear, I had to buy them off the AH myself at ~500g a pop. I started regretting the decision in the morning.
Is it really worth crafting these, or would I be better off reselling the hearts and cutting my losses? The shoulders represent a personal gain of 28 dps on the spreadsheet; I lose 0.5% crit but obviously gain 37 haste rating and about 40 attack power. | |||||
| #3057 | Source | Posted on Patch 2.4.2 | Talithin |
They're pretty awsome shoulders and represent the best shoulders in game for me until sunwell. The only reason I'm not crafting them is because I want to use tier 6 shoulders for the 4 set bonus. IMO an extremely good buy considering how easy it is to make 2000g now a days.
| |||||
| #3058 | Source | Posted on Patch 2.4.2 | Faerdael |
![]()
| |||||
| #3059 | Source | Posted on Patch 2.4.2 | Pixen |
Other question is, how do people keep their crit up? I find that as I search for upgrades in Cheeky's sheet, they keep pushing my crit lower. Switching from T4 shoulders to Lightning Reflexes? That's 0.5% crit gone. Switch from [Maulgar's Warhelm] to (currently saving points for S3) [Coif of the Jungle Stalker]? That's another 0.4%. Switch out [Bladefist's Breadth] for [Bloodlust Brooch], or [Berserker's Call]? There goes 1.2% more crit.
Does it get better at some point? I'm only ~27% unbuffed crit to begin with, and it seems like any upgrade I get will just drop it. | |||||
| #3060 | Source | Posted on Patch 2.4.2 | Balle |
If I'm using 52 haste rating with a CoRS with a 1.96 attack speed, should i be using the 1:1 macro or the 3:2?
| |||||
| #3061 | Source | Posted on Patch 2.4.2 | Avessa |
Hey all,
I just picked up [Blackened Naaru Sliver] and I can't decide what to use it with, Madness or DST. Madness shows as 24 dps worse than DST in Cheeky's for me, and I'm at a 2.04 attack speed with Golden Bow. Is this DST all the way, or change it up for different fights? I'm curious what other hunters are using with the Sliver or plan to use with it, as well. | |||||
| #3062 | Source | Posted on Patch 2.4.2 | KraxisSingular |
Since the proc is based on number of hits as well as getting the most of the effect, I would say the DST is going to be swesome with it. If they proc at the same time the effect will be considerable. You will stack those ten shots up long before the buff runs out giving you a massive boost.
| |||||
| #3063 | Source | Posted on Patch 2.4.2 | peterk0 |
Pet healing on Sunwell encounters
I'm very confused and obviously need som advice, because I'm convinced I do something wrong on SP bosses. The problem I'm trying to address is pet healing on Kalecgos, Felmyst and Eredar Twins encounters. I spent some quality time studying WWS logs from top hunters and could find the answer.
My way, which is obviously a major gimp for my DPS is using 2xT5 on these encounters, but as I have found out I'm the only one. My findings show that Improved Leader of the Pack is a big help, so I can try to convince my guild I really need to be in group with feral druid, but that is only possible on Kalecgos and Twins, we don't use one on Felmyst. The other issue maybe the positioning on these encounters. For example on Felmyst I'm standing on the side (we make a triangle, 3 groups with priests) so my pet doesn't get the chains, because it is attacking slightly from the side. On Twins we do reverse tactics Last Resort style (whole raid except tanks on the ledge) and my pet just could not survive. Pet is a cat, maxed SR and FR (I tried AR for Kalecgos too, NR is not working on Felmyst AFAIK), with the rest of the points in stamima. Avoidance trained of course. So if you're raiding these bosses and have some insight please share it. I will be gratefull for anything constructive. | |||||
| #3064 | Source | Posted on Patch 2.4.2 | Slaughtt |
To Peterk0:
I've found that running BM on those fights doesn't pose a problem depending on how well you can recall pets (For Gas Nova's and when Melee get Conflags). Keep in mind, this is how I roll and probably not best for everyone else, but has helped me the most this far. Kalecgos: Keeping your pet on Kalecgos all the time, should avoid portals spawning away from the 4 teleport groups. Underneath, I'm still unsure why autoattack doesn't work on the demon, but maintain mend pet between shadowbolts, hoping you did specc for Imp Mend Pet too. Felmyst: A particularly nasty SOB, due to the 500 damage tick every 3, with 450 mend pet every 3 :\ Then you have the 1k Gas Nova hit, and then the dot if you're unable to get it dispelled. The trick here is to watch timers for Gas Nova's and encapsulates, it's mainly about holding mend pet up and relying on the lucky chain heal to get that last 50 damage . Approximately 2-3 seconds before Gas Nova, recalling the pet to your group to get a mass dispell, replenish Mend Pet and send him back in, that's when the chain heals should start again on the melee. When encapsulate happens, probably keep some points in Arcane Resist and only pull it back when it's on the melee group. Twin Eredars: Now I don't know how everyone kills these, but we generally stay on the ledge and kill the Shadow version first. Typically keep mend pet up when you have a spare GCD (Which should be once every 30seconds approx.), but this isn't a big deal, it's mainly Melee Conflags, and you have to make sure your pet can run up the ramp while the melee are running away from the raid, this is usually best to have mend pet up, ticks hurt :P Generally it shouldn't be too hard, just keeping it away from nukes and holding mend pet in dangerous situations. Hope it helped >.> --- Anything I've missed, feel free to add. | |||||
| #3065 | Source | Posted on Patch 2.4.2 | peterk0 |
Thanks Slaughtt, I pretty much do all the stuff you mentioned and have Improved Mend Pet. Maybe I just have to try harder.
Kalecgos should be ok now, but I have to make a special macro for him and add /petattack so the pet keeps attacking him, I believe it's a bug that pets don't want to attack him. On Felmyst I'll try to keep the AR and have mend pet up all the time as you suggested. I do call back my pet for dispell all the time, so that's not the problem. And finally Twins, I'm pretty much the RL, call the Conflagration and focus on Omen and tank positioning, so I hope it's just the matter of time, when the fight becomes a true farm (we killed them first time last week) and I'll have more time to keep an eye on my pet. If there are more tips guys, just share with me! Thank you. | |||||
| #3066 | Source | Posted on Patch 2.4.2 | staticx27 |
Um WTF
Okay so here is my armory The World of Warcraft Armory
Now I am wondering why in the world am I not topping 1k dps , I mean I have 2400 ap come on what is the deal. So I need to know asap what i can do here. should I throw some agaility gems in , um bah who knows im at a loss here. I cant get cheekys to work so if anyone could help me I would be greatly greatly in debt | |||||
| #3067 | Source | Posted on Patch 2.4.2 | wilfbrimer |
"Okay so here is my armory The World of Warcraft Armory
Now I am wondering why in the world am I not topping 1k dps , I mean I have 2400 ap come on what is the deal. So I need to know asap what i can do here. should I throw some agaility gems in , um bah who knows im at a loss here. I cant get cheekys to work so if anyone could help me I would be greatly greatly in debt" First off are you more interested in PVE or PVP? If it's PVE, I'd suguest you switch to BM, get rid of all that PVP gear well mabye not the axe. ReGem for more agil, get your hit rateing up. Get your enchanting up and put the +4 on your ring. If PVP can't help ya I don't PVP. | |||||
| #3068 | Source | Posted on Patch 2.4.2 | staticx27 |
umm
Its pve, and NO i will not respec for bm I hate that spec. all the pvp gear?? i have two peices left, lol. I have yet to find a boot upgrade, the chest im waiting to drop. so other then that you think ditch the ap gems and go agility??
| |||||
| #3069 | Source | Posted on Patch 2.4.2 | wilfbrimer |
I don't really like the spec either but it's the best for my raid at the present.
Spefic reccomendations. Increase your enchanting skill, get the lowercity ring enchant 15 agil enchant to gloves net gain 23 agil .575 crit net loss 3 ap Those 2 things will help your dps I'm not that familar with the current MM spec, pre BC I did, but not anymore | |||||
| #3070 | Source | Posted on Patch 2.4.2 | Mordecai |
![]()
Note that a lot of the gear I'm suggesting has hit and enough to push you well over the cap. So try to piece the best that you can together and try to find alternatives. Another thing to note, as mentioned above, Agility is better than straight AP. Agility will scale with raid buffs and provide a greater balance in your gear than just pure AP. An important part to dps is balancing your stats. You could easily bring your crit up a percent or two with a minimal loss of AP by itemizing differently. | |||||
| #3071 | Source | Posted on Patch 2.4.2 | Sheiva |
So I've just gotten back into the raiding scene. I'm not exactly sure if I fully understand the 3:2 rotation. I tried to do a search but i get some error message, and I don't want to grudge through hundreds of pages of posts here so I figured this would be an acceptable place to post my question. Can someone give me a chatlog - style time line of the rotation? That would be more than enough for me to see how it works.
| |||||
| #3072 | Source | Posted on Patch 2.4.2 | Tyranna |
![]()
I suggest you take some time and check out this thread: [Marksmanship] Hunter Theorycraft & Strategy. It has the ins and outs of raiding as MM. I think your issue could be more of a mechanics problem than a gear problem. | |||||
| #3073 | Source | Posted on Patch 2.4.2 | Replicator |
Ok guys
My hunter is on Caelestrasz atm and I would like to know if u guys have any suggestions for me concerning anything at all as I feel I could be DPS'n more then i should be Any advice will be helpful | |||||
| #3074 | Source | Posted on Patch 2.4.2 | Kurkis |
Avessa, I'm using a Madness of the Betrayer with my Naaru Sliver right now.
I did BT last week with the Naaru Sliver/Berserkers Call and when you have those going with Bestial Wrath and various forms of haste the results are very good. I had a 2850 Najentas, 2690 Council and and was sitting at 3500 DPS on Teron until I foolishly pulled and died at 30% With the Berserkers Call I have to take hit food. The Madness I am using right now dropped off that council kill so I'm not really sure how good or bad that combination is. Since the Madness hit caps me I can take agility food. I'm going to run Madness/Sliver this week and see what kind of results I get. For me the Sliver replaced my DST. DST is a must have for MM/Surv specs no doubt but at this point in the game I don't think Sliver/DST makes a better combo then the other trinkets mentioned above on a BM hunter. | |||||
| #3075 | Source | Posted on <=2.0.0 | Suspiria |
Hi all
My guild is starting SSC and TK (Solarian down, Void Reaver try), cleared ZA (and trying to catch a bear =P), and Gruul farming. I need some tips about my gear and shot rotation: i've switched BM from Surv for a substantial increase of my dps, but i think there is something to do about small things... Currently I am using that shot rotation: /castsequence reset=2.17 !Autoshot, Steady Shot, !Autoshot, Steadyshot /castrandom Arcane Shot And KC when ready, of course (i'm at work, no WoW here to check my macro =P) My Armory link HERE. I know: 2 T5 pieces boorst my dps very well, but for now... =\ My doubts are: socketing, correctly shot rotation, and other stuff. I'm open to any kind of tips! =) | |||||
| #3076 | Source | Posted on <=2.0.0 | Shibam |
I am using a castsequence macro like the one mentioned above, but i dont have my weapon time built in it. It's just /castsequence steady and then /castrandom arcane. I notived though sometimes i fire the arcane and quartz shows my auto shot going off and i cant click steady, so it looks like im just sitting there casting arcane then waiting 2 second and shooting an auto.
My question is is 2.03 speed unbuffed to fast for 1:1x, or do i just need to change my macro? After doing a few steadys it does look like i build up enough time to throw in an arcane but i might just have to do it manually. EDIT: I do notice on quartz definite clipping, but i wasn't sure if this is just going to happen with 1.1x or if it is the weapon speed. I have been searching for a log parser but cant seem to find one as good as glau's. Does anyone else have any succes with the log parser after patch and if not are we going to see an update? Last edited by Shibam : Yesterday at 12:18 PM. | |||||
| #3077 | Source | Posted on <=2.0.0 | eelfyy |
3.2 macro
1) I have been using the 3.2 macro and am concerned now with my haste at 1.93 my % of auto shots are on average 49%and my steady's at 29% reducing my overall dps not quite sure why this is happening? but when I go back to the 1.1 macro they get to 1% of eachother but my overall dps is still low I am hit capped and BM speced with 3-T5 and Also wondering if anyone could please post the 3.2 and 1.1 macro so I can verify its correct thanks
2) Is it better to stack Agility or Ap I curently am stacking Ap and sitting at almost 2300 Ap and all epic 20 ap gems in my slots would like some opions either way please Eelfyy of Durotan | |||||
| #3078 | Source | Posted on <=2.0.0 | Wraith40k |
![]()
2) in summary from the BM thread, AP is a more linear increase in damage, but doesn't scale with raid buffs like Kings, so agility is generally better. I think the breakdown is 2.1 AP =1 agility.. so a 10 agility gem is closer 21 ap- yeilding slightly better results from Agility. But if you are using all epic gems, i would wait for gear replacement opportunities to switch. The clipping/macro is more of a problem - would need a WWS to really see other things like uptime, pet uptime etc. | |||||
| #3079 | Source | Posted on <=2.0.0 | Sympa |
![]()
| |||||
| #3080 | Source | Posted on <=2.0.0 | Diasx |
Does anyone know what the word is on using a G15 or AHK to spam the shot rotation macro?
Blizzard did some bans and I was wondering if anyone has been banned for usage of keyboards or AHK to spam the button. | |||||
| #3081 | Source | Posted on <=2.0.0 | Koroshiya |
Brutallus & Hunter Pet...
Is anyone else seeing problems with their pet attacking then not attacking. I have tried putting him on passive and then sending him back in, I have tried dancing around and sending him back in. Feign Death and sending him back in... I am out of ideas. I have certainly been having this problem, and I have been scouring these forums to see if others have.. but so far all I can find is the WoW Europe thread... WoW-Europe.com Forums -> Pets @Brutallus = Fail Anyway, would appreciate some feedback thanks! | |||||
| #3082 | Source | Posted on <=2.0.0 | wwolf28 |
annoyed Hunter needs help to understand
I was a MM hunter ( now BM) I am well geared not T6 but geared well non the less Kveen is the toons name. I posted this in wow's form but they were uhh shell we say un helpful. As a MM hunter i was being destroyed in dps by BM even though all stats were higher and i mean all and by a good margin. I was and still am alittle pissed at this. why do we need stats if they dont count for anything. my hit was 145 the BM was 90 my atp 2867 his 1984 my crit 28.7 his 26.87 now the only thing that he had that i did not was +21 haste. Now every thing i have read he should not out dps me..and dont give me this shot rotation thing I have been running a hunter since day2 of the game. i have tried the macro #1 it feels like cheating #2 there was no big dps gain for me. Now for the real kicker..i respeced BM and am doing more dps yes but he is still out doing me in dps..he is now speced all purp PVP gear..mine well u can see mine .
| |||||
| #3083 | Source | Posted on <=2.0.0 | Aseoun | ||||||
| #3084 | Source | Posted on <=2.0.0 | Intie |
![]()
I place my pet on clean path, set him on stay, pull Brutallus with MD, send my pet in from whatever place I'm in. Works perfectly. | |||||
| #3085 | Source | Posted on <=2.0.0 | Tyranna |
![]()
There are a few positions I know from experieince help alleviate some of the pet pathing issues. Firstly, our melee group usually gathers near the base of the huge tree's roots. If you set your pet to stay in this spot, your pet should be able to path straight to Brutallus assuming you don't park him right on top of the broken meat wagon near that spot. Secondly, most of the left side of Brutallus area (where the left slash groups usually go) is relatively free of pathing issues. Basically, you just need to find a good spot where you know your pet can path from and park your pet there before the pull. Hope that helps. | |||||
| #3086 | Source | Posted on <=2.0.0 | Teldra |
![]()
As to doing more dps: pet management and tricket usage can make a large difference in both dps and overall damage done. I used to be terrible with my pet and even ran Kara without it out when I was MM because the damn thing was always dying. It took several hours of consistent play time for me to better manage my pet (and the BM talents help keep it alive). Shot rotation can also play a very large part in dps and damage. Don't discount it. If you're already doing it properly (or close to that) you wont see much change, but a noobish hunter can double their damage by using a correct rotation. I know because that noob hunter was me. Best advise is give it some time. Playing new specs can be very different from what you're used to. I've seen some test data on the EJ forums somewhere. 3:2 works best from 2.1 - 1.9 speeds. If you used the /cast auto, /cast steady macro, the ratio changes automatically. Speeds above 2.1 will give you a 2:1 ratio (not worth doing), and speeds below 1.9 flow naturally into a 1:1 | |||||
| #3087 | Source | Posted on <=2.0.0 | Fleabite |
I wanted to post this in the survival thread...however its probably more appropriate here.
I raided as SV for my first time on Thurs, prior to that I've been BM macro tastic and I've done awefully well with it. I had a hard time choosing a appropriate spec, Only drops from t6 instances so far are T6 Gloves, Halberd of des, and rage bracer chills...bracers. Bearing in mind I don't have DST, and we generally have only 1-2 drummers per party, i decided to stay away from 7/20/34. Cheekies spreadsheet gave me little DPS difference between 28/33 (3/3barrage, 3/5 RWS) and 0/20/41..In the end I didn't think I'd have the mana efficiency to make use of multishot on boss fights, so plumped for the latter spec Wow Web Stats (group set up Feral drood, BM hunter, 2 * holypriest :S ) I found going from a spec where I spamm'd a macro (by holding my mouse wheel to the left.... - To manually weaving 4 different shots relying on quartz .. challenging to say the least, and I know i can do alot better with practice than the performance I put out on Thursday, my question is What tips /tricks can I employ using early-mid t6 Gear to boost both my own DPS, and that of the raid, Can any SV raider give me feedback on the WWS? *Edit add - Bristleblitz striker...worth dkp'ing on over my Badge bow? | |||||
| #3088 | Source | Posted on <=2.0.0 | Zivas |
Hi there,
I've got a quick question about a Survival hunter addon i remember seeing recently. Basically it indicates when Expose Weakness is up and how much attack power its currently giving. At the time of seeing the addon i didn't think to download it, but my situation has changed an I now find myself as Survival Spec. Does this addon ring any bells for anyone. Any help is much appreciated ! | |||||
| #3101 | Source | Posted on <=2.0.0 | Wraith40k | ||||||
| #3102 | Source | Posted on <=2.0.0 | Fendryl |
![]()
| |||||
| #3103 | Source | Posted on <=2.0.0 | Malicius |
Hello,
I am a first-time poster but long-time reader. I have been studying these forums in addition to utilizing Cheeky's spreadsheet in an attempt to maximize my helpfulness to our raid. I would simply like to link a recent WWS report of our first Hydross down and a Lurker down to get some feedback from you guys on any improvements that could be made to my character. Hydross and Lurker WWS: Wow Web Stats I am using the current 3:2 macro and spam the key but do not achieve a 3:2 rotation. My main question is really in reference to improving my current shot rotation. Is there anything differently that I should be doing, or does it seem like I am playing about as well as I can? Specifically, am I firing my rotation incorrectly? Thank you in advance for any advice. | |||||
| #3104 | Source | Posted on <=2.0.0 | Khassandra |
![]()
| |||||
| #3105 | Source | Posted on <=2.0.0 | Melthu |
I just created a new hunter and have a question about shot rotations. I understand that for BM hunters the optimal shot rotations are either 1:1 or 3:2 Steady Shot:Auto Shot rotations, depending on your weapon speed. My question is how does a 3:2 shot rotation work? I don't understand why you can fit 2 steady shots in between some auto shots but not others.
If I had to guess I think that what happens is that steady shot's cast time can be sped up enough by haste that you can fit one plus a GCD in between two auto shots. However, the second steady shot's GCD will spill over into the next auto shot delay, leaving time for only one steady shot during that interval. I'm sorry if this question is too basic for this forum, but I haven't been able to find an answer to this question anywhere. I've seen plenty of information on how and when to use a 3:2 shot rotation, but I've never seen why it works (or, alternatively, why a 2:1 rotation wouldn't work). Last edited by Melthu : Yesterday at 1:36 PM. | |||||
| #3106 | Source | Posted on <=2.0.0 | muffpox |
[Hunter] FD resist
Talithin wrote:
![]()
| |||||
| #3107 | Source | Posted on <=2.0.0 | Teldra |
![]()
| |||||
| #3108 | Source | Posted on <=2.0.0 | Pantheon |
My guild is progressing through BT and Hyjal atm and something i want to know is whether 2pcT5 is worth me getting and which 2 pieces would be the best? i have over a 100 badges atm and thinking about getting [Trousers of the Scryers' Retainer]. But before i do that i want to know which is the best 2 pieces of T5 to get. I know this is allot of questions sorry =(
| |||||
| #3126 | Source | Posted on <=2.0.0 | Belzi.ET |
![]()
The whole feign death mechanism was changed to a partial resist. This means, that you may feign death with 4 of 5 mobs and only for the fifth mob your FD resists. For example on a Kael'Thas-Fight during phase 4 and 5 the phoenix may resist your feign death, but Kael'Thas won't. You'll get a aggro-reset for him, but not for the phoenix. This is, as stated above, not a 100% sure. I please someone to correct or verify me. | |||||
| #3127 | Source | Posted on <=2.0.0 | Energy |
What you say is completely accurate.
| |||||
| #3128 | Source | Posted on <=2.0.0 | Cranch |
![]()
First, you need to take Kill Command out of your shot macro. See Manito's Modified 3:2 Steady Shot Macros. Explicitly invoking KC in the macro tends to clip your autoshots. You will see around a 5% dps increase by going to the new macro. Second, your group makeup was not optimal for a hunter (you had a feral druid and enhancement shaman in the raid but you weren't in their group.) Third, you should be able to improve your gear easily. Learn to use Cheeky's spreadsheet. Get a Bloodlust Brooch, and the SSO neckpiece. Get Angelista's Revenge. All of these should be dps improvements (even though they'll cost you hit and may require you to regem some other items.) *edit* forget the SSO neckpiece, you picked Scryers, unfortunately. Last edited by Cranch : Yesterday at 12:45 PM. | |||||
| #3129 | Source | Posted on <=2.0.0 | fmellish |
I need some opinions here, is the badge bow really as bad as my tests are showing?
So I have the bow from Prince. It has +19 Agil which I love and 2 more AP than the badge bow. I'm 100% survival spec. All the hunters in my guild were telling me I had to get the badge bow that it would make me way more powerful. So I plunk down 150 badges, the last of which I just got last night. So now I have 0 badges. I put the same scope on the bow as I have on my current bow. I go to Dr. Boom, and I start testing. First I want to test my old bow, then my new bow. I remove all trinkets with procs, dismiss my pet, etc. I just cast auto-shot and let it go for 100 shots. I do this on both my old bow and my new bow, and guess what, my new bow is anywhere from 30 to 40 less DPS than my old one. I ran the test a few times. Man am i pissed. So WTF gives? Is (+2AP AND +19Agil) > +9.5 DPS for a survival hunter? It sure seems to be. Switching back to my Prince bow for now. I'm just incredibly pissed now I'm out 150 badges, it took me forever to get them. Any ideas? | |||||
| #3130 | Source | Posted on <=2.0.0 | Korikin |
![]()
You have to do something other than a pure auto shot tests for starters. Go fire off some actual shot rotations or you'll never get a good picture of what your raid dps will be. Remember that it's the stuff in between your auto shots that determines how your dps looks. Try a 1:1.5 vs a 2:3 with each and then you can decide if you're pissed or not. For now, don't panic, you might just have to adjust your play to your new xbow speed. | |||||
| #3131 | Source | Posted on <=2.0.0 | Teldra |
![]()
![]()
Secondly, I'm going to assume that you don't normal raid by casting autoshot and then wander off to make a sandwich. Why would you test you weapons this way? Dr. Boom can be a decent comparative test between weapons, but if you want anything even closely resembling what your actual dps during raids you're going to have to test as close to raiding as you can. That means using your normal rotations etc. | |||||
| #3132 | Source | Posted on <=2.0.0 | fmellish |
![]()
I weave my shots by hand staring at Quartz the entire time making sure to never squash an autoshot. As far as my testing methodology, I realize in a raid I will be using a different rotation, but since these bows are the same speed and my passive hasting is the same, the rotation would be the same. Thus as long as the test is the same the result should be reliable. In other words, I'm not trying to get a feeling for what the damage output of the new bow is, I'm simply trying to determine apples to apples which bow will give me more personal DPS. I just want to compare the two weapons to each other. In reality I did do my max DPS rotation until OOM on each bow and the shot count and shot type percentage was the same, so it was an exact reproduced test using my auto/steady + arcane/multi, and my sunfury bow came out at 1050 DPS to the new bow's 1013 DPS. So which ever test I've done, assuming the same exact same test on each bow, my old bow always comes out with more DPS. I'm just miffed, I want my badges back. I wish there was a way in this game to test something before buying it. 150 badges is a lot of badges, imagine buying a $50,000 car without being able to test drive it first, and then when you get it you find out it doesn't work as well as your old car, but oh well you're out the money anyway. And yes the other hunters knew i was survival, but they are BM and they have never played survival. Maybe this is why the armory doesn't list the badge bow as an upgrade for me. Could the armory be that smart? I just assumed it was a bug in the armory that was preventing badge bows from showing. Last edited by fmellish : Yesterday at 5:25 PM. | |||||
| #3133 | Source | Posted on <=2.0.0 | ravendawn |
![]()
Raid makeup varies a lot however, i would say i rarely get an optimal group. I would still expect more from my own dps regardless. I use Cheecky's spreadsheet all the time for all gear scouting and choices. The Angelista's revenge is ~1 dps increase and the Bloodlust Brooch was ~7 dps increase. That's about all that I could sqeeze out from gear readily available. As for the neck I would agree and wished they would change the Scryer neck but i doubt that will happen. Any other input? I welcome good and bad critiques. | |||||
| #3134 | Source | Posted on <=2.0.0 | Cranch |
![]()
If you really want to improve your dps, get a better group synergy. The dps gains you get from your missing group buffs far exceed what you can get from any single item (with the exception of Thoridal.) | |||||
| #3135 | Source | Posted on <=2.0.0 | Teldra |
![]()
I understand your frustration with the crossbow. I'd be ticked too. The only thing I can suggest there is to put in a ticket and plead your case. As far as the armory, I'd assume it was a bug and it's not that smart. The spreadsheet lets you enter nearly everything you can think of: talents, pet training, gear, buffs, etc. I'd rely on that - and common sense. Best of luck. If you do decide to put in a ticket, please let us know how it goes. | |||||
| #3136 | Source | Posted on <=2.0.0 | thx10050 |
Would anyone be able to help me out with my question about 1 page back? Is it worth dropping over 1 percent crit and a little bit of damage to equip the Valestalker Girdle and get closer to a 1.9 attack speed for Manito's improved macro? Or is 1.96 AS suitable enough at the moment?
Any help would be appreciated. Thank you. | |||||
| #3137 | Source | Posted on <=2.0.0 | Teldra |
![]()
| |||||
| #3138 | Source | Posted on <=2.0.0 | Suspiria |
I've a short question: currently I am using that 1:1.5 shot rotation:
/console Sound_EnableSFX 0 /castsequence reset=1.62 !Auto shot, Steady Shot /castrandom Arcane Shot /cast [target=pettarget,exists] Kill command /console Sound_EnableSFX 1 /script UIErrorsFrame:Clear() When DST proc, how i can switch? My doubts are all about macro's reset. | |||||
| #3139 | Source | Posted on <=2.0.0 | Hagen |
![]()
But I understood it this way: The 3:2 macro results in a real 3:2 rotation between 2.1s and 1.9s attack speed. That doesn't mean it's the optimal speed, because the (close to) 1:1 rotation you get when your speed is faster than that is even more effective. Am I really getting this wrong? | |||||
| #3140 | Source | Posted on <=2.0.0 | KraxisSingular |
![]()
But the reality is, test it yourself. Nobody can say "you will see X DPS increase by going *** rotation". It is highly individual. | |||||
| #3141 | Source | Posted on <=2.0.0 | SoraHime |
I've noticed that every question in this thread is about gearing for dps or shot rotations, but I have a gearing for aspect of the viper question.
So I've been having extreme mana issues on my hunter while raiding, and thought it might be a good idea to get two green "of the falcon" 1h weapons. Is it a good idea to use them for Aspect of the Viper along with 2 +30 int enchants, or should I just use two 1h weapons itemized for dps? | |||||
| #3142 | Source | Posted on <=2.0.0 | Fimbo |
![]()
I think the precise answer will depend on your gear as to how much more Int you need to acheive the required mana regen. Anecdotally however, for my self I picked up two epic daggers with DPS stats on and put the +30 Intellect Enchant on them. If I need to switch to AotV these daggers are equipped and I can continue a Steady Shot/KC rotation until the next pot timer is up. Ensure, of course, that your using all mana supplements possible; Mana Oil is obvious, but many in my guild had forgotten Demonic Runes existed. | |||||
| #3143 | Source | Posted on <=2.0.0 | Hagen |
![]()
| |||||
| #3144 | Source | Posted on <=2.0.0 | mugenx |
Im using Badge bow with 105 haste rating and using 3:2 macro, with no BL throughout the whole fight
coz shamans are normally rotated to melee group for multiple BLs Question. How should i use my rapid fire, drums, haste pot in the right order without clipping too much autoshots and decreasing my dps? On my last brut kill, i managed only 1988dps with 1 burn This is how i start off normally for brut. 1. Pop BW/Rapid fire/Haste pot at the same time 2. Drum after rapid fire ends. 3. Repeat. Should i use haste pot or drum with rapid fire? or not use pot/drum at all with rapid fire? And is it bad to pop rapid fire with aspect of the hawk procced? Any high dps hunter please help | |||||
| #3145 | Source | Posted on <=2.0.0 | nanteen |
Just a point. Has cheeky thought of updating the first page with the mst commonly asked questions? (so they are not asked over and over)
ie What does 1:1, 1:1:5, 3:2 mean? What are the macros for above mentioned rotaions. Im sure some others could add to most seen questions. | |||||
| #3146 | Source | Posted on <=2.0.0 | Faerdael |
![]()
Its my experience as a 1.93 attack speed hunter (78 haste) that allowing one haste effect at a time, and attempting to maximize the total amount of time under haste is the most beneficial. Rapid fire plus IAOTH proc is going to not utilize all the haste effects you are applying. When this happens, I would wait until IAOTH drops off and then use RF right after. | |||||
| #3151 | Source | Posted on <=2.0.0 | • Praxx |
![]()
#showtooltip /cast Bestial Wrath /cast Rapid Fire /use Berserker's Call /use Bloodlust Brooch Putting both trinkets in the macro will not allow them to fire at the same time but you can press the macro again to fire the Bloodlust Brooch once it is available. | |||||
| #3152 | Source | Posted on <=2.0.0 | Faerdael |
![]()
You mentioned also popping a haste pot right then too, and that would effectively go to waste when coupled with rapid fire. | |||||
| #3153 | Source | Posted on <=2.0.0 | Artemisis |
Shot Rotation
Ive been haggling over my shot rotation for months. My speed rating is 2.52, I use a modified 1.1.x rotation such as this: #showtooltip Steady Shot /script UIErrorsFrame:Hide() /castsequence reset=2.52 !auto shot,steady shot, /cast [exists,target=pettarget] kill command /castrandom multi-shot,arcane shot /script UIErrorsFrame:Clear(); UIErrorsFrame:Show() Here is a link to my armory:The World of Warcraft Armory I am currently survival specced, I want to be able to squeeze every available dps I can out of my spec. I know my current rotation is a huge manawhore, but I can usually conteract it with pots and with the raid setup I am in. My main question, is this the right rotation for me? When my quickshots and DST proc I am down to a 1.9 speed, should I be switching to a true 1:1 during these proc times and during rapid fire? Or is my macro auto-adjusting for any haste buffs? Oh, and my current lag is between 50-150ms. Thanks for any feedback or insight you guys can provide. Last edited by Artemisis : Yesterday at 11:27 AM. | |||||
| #3154 | Source | Posted on <=2.0.0 | thanoisyone |
![]()
| |||||
| #3155 | Source | Posted on <=2.0.0 | Machinesgood |
BM Haste question(s)
Ok, I have been going over these forums for a little while today, trying to discern my answer without posting.
I found some likely answers but they were severely outdated. My Character is: Machinesgood Armory I am trying to discern with the amount of haste gear that I will be running into, in sunwell, how much am I really looking to get? my current attack speed is 1.96 unmodified by buffs and becomes 1.4 with rapid fire, and 1.34 with rapid fire and drums stacked. My latency to the server is about 40ms at any point in time. I use the 3:2 macro, Haste rating is 53 (3.36%) So my question is, how much haste rating is too much? Here is a parse from my most optimal raid conditions on brutallus to help: Brutallus | |||||
| #3156 | Source | Posted on <=2.0.0 | Faerdael |
![]()
setup Manito's Modified 3:2. Seeing as you had 48% steadies and 30% autos, ie. a 3.2:2 ration, I am guessing this may be an issue. The 2 macro solution exists to address this. At a 1.96 base speed, you should be seeing less than a 3:2 using /cast /cast. | |||||
| #3157 | Source | Posted on <=2.0.0 | Aesolus |
Shot Rotation
Hello people, I'm back again.
I've just joined a guild which has just killed felmyst. This night, is my first night on Brutallus, but I'm bumping into serious dps issues. Therefor, I wanted to know if somebody would be kind enough as to tell me what rotation and gearsetup requird for that to aim for, being survival. I've tried looking in the thread for survival raiding after 2.1, but I've been kinda swamped by the amount of information in that thread. So if anyone is able to give me itemization tips and point out what rotation to use and how to work it, and what macro's aswell, I'd be very grateful. Here's my armory link: The World of Warcraft Armory | |||||
| #3158 | Source | Posted on <=2.0.0 | Kargos |
I have a quick question on boot enchants.
I'm butting heads with my guild leader on the fact that he wants me to put Cats Swiftness whilst I want Dexterity. His reasoning for Cats is: "Let D be your dps without a boot enchant. For the run speed to provide more benefit, we need: (D+12A)(T-t) < (D+6A)(T-t/1.08) which simplifies to T < [(1-k)D + (2-k)6A]t/(6A) where k = 1/1.08. For example, gives A = .16286, and so we have T < (.07581D + 1.074) t Using some actual data, a class that does betwen 900 and 1000 dps will have T < 76.88t For 5 minutes, we would need t > 3.90 seconds and for 6 minutes we would need t > 4.68 seconds. Basically if you spend 4 seconds during a 5 minute fight moving to a spot instead of dpsing, run speed is superior dps. This is ignoring the side benefit of being less likely to die to ground herpes (Death and Decay, Flame Patches, Consecrate, Fire Nova Totems, Wrath, Void Spheres, Gaze, Storm, etc., I could go on like this.) Not to mention kiting. There is a very good reason run speed is a required enchant in this guild." I have no idea where he got this formula and I have never seen it before nor has any searching dredged it up for me. I also agree with him about avoiding the ground effects, but isn't it like a ~5% speed increase at the most? Any help would be greatly appreciated. | |||||
| #3159 | Source | Posted on <=2.0.0 | • Praxx |
![]()
For me the spread sheet dps for hunter only breaks down as follows with the various enchants. None: 908.10 CS: 910.85 Dex: 913.61 You are looking at an increase of 2.76 DPS boost from Dexterity vs. Cat's Swiftness. I would not think it worth a fight with your guild leader for a 3/10 of a percent DPS change. I would just go with his recommendation in this case to keep him happy. If you do want to fight it out with him then he needs to consider the number of stand and shoot fights vs moving fights where your DPS will be higher with dexterity period. Also, perhaps for classes that don't have a run buff that works anywhere available the boot enchant makes sense but with aspect of the cheetah we can easily kite and move into DPS position quickly. | |||||
| #3160 | Source | Posted on <=2.0.0 Edited on *estimate*Patch 2.4.2 | Kargos |
Thanks for the info Praxx.
I'm hesitant to take even the slightest loss in dps, especially since I'm not retarded and know when to switch aspects for occasions and since that +8% doesn't stack with the aspect. Being relatively new to the guild makes me not want to pick a fight with the guild leader but also maintaining the best dps I can currently is warring with me. Did some quick math with my own setup: 1070.69 (Dexterity) 1067.84 (Cat's Swiftness) _______ 2.85 That's what I lose, so roughly 3 dps and for example a 10 minute fight that's 180 damage per minute so a grand total of 1800 damage. So no much unless I really wanted to fight over 1800 damage. Last edited by Kargos : Today at 1:12 AM. | |||||
| #3161 | Source | Posted on <=2.0.0 | Ayn |
Hello Elitist Hunters!
Long time reader first time poster here so please bear with me for the time being. I've been reading this thread for a while now and I found answers to most of my questions, allthough some I have still. Links: Armory profile WWS of our last Najentus kill Now my questions: 1. I am at 130 haste now, 1.88 paper doll attack speed with Xbow of Relentless Strikes, but I am getting the feeling that many of my haste buffs are going to waste now. From what i gathered here Heroism affects the GCD aswell, but QS, RF, Drums etc do not? My latency is usually around 150ms but due to my old box fps will drop as low as 15 in gfxheavy fights. 2. Trinkets, I am using Darkmoon Card: Wrath and Bloodlust Brooch (I have had a streak of bad luck with trinket drops ever since TBC). But what confuses me is that while I was using Wrath with kara level gear Cheekys spreadsheet told me trinkets like the hourglass would be an upgrade. What I also thought is that Wrath gets worse and worse as base crit rating goes up. I am now at 25% base crit and the newest Spreadsheet put wrath above trinkets like Madness of the Betrayer and Tsunami Talisman. I'm really confused as to the why of that. Cheekys Spreadsheet says I have 1178 dps unbuffed with Darkmoon Card: Wrath and 1174,46 with Madness of the Betrayer or 1174,94 with Tsunami Talisman. Also, I always considered the Hourglass to be a great trinket but now supposedly it would reduce my dps by 10 to 1169,78 I'm confused and not sure what I am missing here. Those are my 2 major questions, if any of the regular theorycrafters here would be so kind as to have a look at my gear/talents/logs and make suggestions for improvements or point out any blatant mistakes they find I would really appreciate that also. Thanks in advance, Cheers, Ayn | |||||
| #3162 | Source | Posted on <=2.0.0 | Belzi.ET |
@ Kargos:
The formula mentioned by your guild-leader seems to be the one from the shaman enhancer-thread in this forums. There was posted a formula like this to prove that for enhancer-shamans the faster running-speed will result in a dps-increase. I don't know how much such a thing affects us, since we are able to shot from range and therefore can stay and shoot, even if the boss is moving. Nevertheless, the argument about getting faster out of death and decay (or similar effects) cant be counterd. | |||||
| #3176 | Source | Posted on Patch 2.4.2 | Hershe |
Do you guys think that manually weaving your shots will give the same results as a macro? I manually weave my shots, and in my WWS reports I get low DPS overall ( 900-1000). MY steady shots are around 36% while my auto shots are around 34%, Im assuming this is good? Boss fights give off more DPS though (1200-1400). Im not looking to have anybody tell me how to play,but I would like advice if macros are the better route?
Also,I just got the Bristleblitz striker and was wondering if this bow would be a good choice for a BM hunter without any haste? | |||||
| #3177 | Source | Posted on Patch 2.4.2 | snail |
![]()
The most important thing is what exactly is making up the other 30% of your shots? As a BM hunter its relatively rare that you need to incorporate arcane shot into your rotation; about the only time it might be useful is in a high armor boss where you use arcane shot instead of a 2nd steady shot in a 3:2 rotation or when spell push back is causing you to not be able to maintain even a 1:1 rotation. | |||||
| #3178 | Source | Posted on Patch 2.4.2 | Machinesgood |
![]()
2nd break down and put a 3:2 macro in. You will see a substantial amount of DPS difference there as well. I curse blizzard for putting in an awesome bow like the Black Bow of the Betrayer, and it only really be useful for PVP. | |||||
| #3179 | Source | Posted on Patch 2.4.2 | Hershe |
Thanks for the replies. Fortunately I have the badge bow, which I bought before I recieved the Bristleblitz ( which looks so damn cool). Anyways, I will look for a macro to use, and again thanks for the suggestions. Oh, if BM is the dps tree, what was Blizzs intentions for 3.0 bows? Is it a Survival weapon,or is MM at the T6 level a competitive dps spec?
| |||||
| #3180 | Source | Posted on Patch 2.4.2 Edited onPatch 2.4.2 | Daggersong |
Survival Hunter
I am a survival hunter for my guild and i have a few questions. Frist ill start with my spec
WorldofWarcraft.com -> Info -> Classes -> Hunter -> Talent Calculator Ok my questions are.. Is hast good for a Survival hunter i would think that a little would be fine not to over do it but a little bit is ok. What should my Hit rating be at? I was told it did not need to be over 90. Do i need to put +8 Agility for all my gem slots or would +4 Hit Rating and +4 Agility gem be better? I keep Exposed Weakness up about 95% of the fight on bosses that do not require me to stop attacking like Hydross in SSC. Let me know what you all think. Last edited by Daggersong : 06/07/08 at 12:58 AM. | |||||
| #3181 | Source | Posted on Patch 2.4.2 | Squinky001 |
![]()
Also, I'd advise against getting rid of the Bristleblitz Striker. Don't use it, but don't vendor it; You never know if you'll want to try out Marks or Survival at some point. | |||||
| #3182 | Source | Posted on Patch 2.4.2 | Kaganar |
Hey. In approximately one month from now, I will be updating my char so it can be used for raiding again (5/5MH 5/9BT). What needs fixing first?
The World of Warcraft Armory Here's what I'm thinking:
Problems:
I realise my T6 gloves are ungemmed but this is not a problem (they will be gemmed as soon as I start raiding again) | |||||
| #3183 | Source | Posted on Patch 2.4.2 | Khassandra | ||||||
| #3184 | Source | Posted on Patch 2.4.2 | Voxnikar |
Is it my imagination or does feign death seem to be resisted ALOT more lately?
| |||||
| #3185 | Source | Posted on Patch 2.4.2 | Hershe | ||||||
| #3186 | Source | Posted on Patch 2.4.2 | Cranch |
![]()
Replace the Skyguard cross with an hourglass or abacus. I know this is a random drop but heroic BM is so easy with a high dps group you should be able to get the hourglass quickly. Get the SSO Exalted neck. Get Master Assassin Wristwraps. Get the badge crossbow. Get a Belt of Deep Shadow or Belt of the Black Eagle crafted. Pick up Nyn'jah's Tabi Boots. And get Angelista's Revenge. As for which of the above increases your dps the most for a fixed badge/time expenditure, Cheeky's spreadsheet will help you there. | |||||
| #3187 | Source | Posted on Patch 2.4.2 | Cranch | ||||||
| #3188 | Source | Posted on Patch 2.4.2 | Voxnikar |
Ive always used FD ( as Im sure all hunters do ) as a somewhat ''reliable'' means of controlling/ dumping aggro in boss fights. However the last few weeks I seem to be getting a MUCH higher resist rate, a noticable diffrence from just a few weeks ago in my opinion. Did they change any FD mechanics or am I just getting unlucky?
| |||||
| #3189 | Source | Posted on <=2.0.0 | peterk0 |
![]()
| |||||
| #3190 | Source | Posted on <=2.0.0 | Kaji-Boulderfist |
Hey Cranch, How are you determining shots per second? It's basically shots fired divided by length of fight right? Are you going by total fight or just looking at a random slices of the fight?
| |||||
| #3191 | Source | Posted on <=2.0.0 | Gaihl |
Hey everybody,
I've been browsing these forums for a while and I've noticed there are some really competent people posting here. So I think this place is most suited for my question. Currently im specced BM for raid DPS and just got hang of the 150 badge's Crossbow of Relentless Strikes, which is said to be optimal BM Hunter weapon ingame. Uppon equipping it my attack speed went down to 1.95 (got some haste items) and I would like to know which scope is optimal to use? I've done some maths myself and with 1.95 attack speed 12 damage seems pretty tempting as it should produce ~6.15 DPS (counting as this kind of weapon damage only adds to auto shots right?). This looks far better than 28 crit (~1,33%) in my opinion, but yet I see every single Hunter in endgame content using Crit Scope anyhow, which is a bit worrying and makes me reconsider the above. I would also like to ask what's optimal shot rotation for this kind of weapon speed (1.95) is it still 1:1 ratio? And what should I do if my attack speed goes way down (for example below 1.5~ im using drums all the time in raids and many times I got shaman in group for heroism. Should I just stick to 1:1 all the way?). I have some experience in endgame raiding and I dont have problems producing high DPS, but I always try to perform better and better, that's why I decided to post here to get some professional information Also, to avoid posts asking me to use spreadsheets, I gotta inform you that my Excel have some weird problems running those calculations, maybe its too old, but its just not working as intended giving me errors all the time, so Im not using it. Ow, almost forgot link to my toon : Be Imba! - the online Character Auditor for World of Warcraft Thanks in advance for any feedback given. Regards | |||||
| #3192 | Source | Posted on <=2.0.0 | Gearknight |
![]()
Khorium scope: ~30 AP Eternium scope: 28 crit rating Not even close. While we're at it, via similar logic, we can compare the Striking and Stats enchants for rings: 2 weapon damage ~= 10 AP for auto/multi ~= 5 AP. 4 stats is clearly better than that (but more expensive) Last edited by Gearknight : Yesterday at 10:55 AM. | |||||
| #3193 | Source | Posted on <=2.0.0 | Gaihl |
![]()
So if I fire autoshot every 1.95 second it adds 12 damage per 1.95 second, which results in 6.15 damage per 1 second (DPS). Please correct me If I am wrong here, because then I will probably re-enchant my rings aswell. The thing that makes me confused is the part with 12 Damage on auto's = 30 Attack power, since 6.15 DPS is around 86.1 attack power (1DPS = 14 attack power) if my calculations are right. It makes it look at least comparable to 28 crit rating in my eyes. Would like to know if the above calculations are correct and what kind of calculations you used to get that 30 attack power from. Cheers Last edited by Gaihl : Yesterday at 11:11 AM. | |||||
| #3194 | Source | Posted on <=2.0.0 | Gearknight |
What you have to do is think of the DPS added to your shots before any haste effects are applied, because this is how damage increases from attack power are calculated.
+12 weapon damage on a 2.8 speed weapon is 12/2.8 = 4.3 DPS before haste. 60 attack power on a 2.8 speed weapon is 60/14 = 4.3 DPS before haste. So +12 damage appears to be equal to 60 AP (but only on auto and multi, so ~30 AP if those are half your shots). | |||||
| #3195 | Source | Posted on <=2.0.0 | serbian |
I see people are mentioning FD being resisted often...happens to me as well!
Especially it was case on Twins but what I've heard it was bug and that it's fixed now.Tonight,when we killed them, i hadn't many resists [thank God] . What I was wondering is if anyone is having the same situation with humanoid adds on M'uru? It's very annoying when 8/10 FD's are being resist in a row [yes i was counting]. | |||||
| #3196 | Source | Posted on <=2.0.0 | Gaihl |
![]()
So every 1.95 it should add 12 damage to my autoshot. So you are saying it adds 12 damage every 2.80 second to my autoattacks? How is it possible when I attack with 1.95 speed, is the damage getting spread? That's the only way I could think about it. ![]()
At the begining you setled up 2.80 attack speed. So we are considering how much DPS will grow overally with 12 damage added every 2.80 second. You wrote its 4.3 DPS which is equal to 60.2 attack power overally. You cannot then devide it / 2 because out of your all autoshots you do 100% autoshots, you didnt take steadies into consideration at all ! If we would take steadies into it your calculations then I would have to set up that Im attacking with 1.4 speed on 2.8! And it would look similar to belows : 12/1.4 = 8.6 DPS before haste. Then you can count that ~50% of those attacks are autos and 50% are steadies. Then you could split it in 2. And the final score would be still 4.3 DPS. You do one or the another, you cant remove the dmg from the steady shots twice! Would like to hear another opinion here before putting new scope on my xbow Gearknight : thanks for the feedback but your explanation didnt convince me. | |||||
| #3197 | Source | Posted on <=2.0.0 | Gearknight |
Ok, I'll try to explain it another way for you.
The khorium scope adds 12 damage to every auto shot, which means if you have a 1.95s auto shot speed (and never clip them), that it will indeed add 6.15 dps after haste, as you said. However, this is not equivalent to adding 6.15*14 = 86.1 attack power. The reason for this is that the DPS that results from additions of attack power are further modified by haste. Adding 60 attack power would add 60/14 = 4.29 DPS before haste. If you are using a 2.8 speed weapon that has been hasted to 1.95s, then your 60 attack power is really adding: 60/14 * (2.8/1.95) = 6.15 DPS after haste. See that this is the same as the DPS increase from a Khorium scope? Now, what I've just shown is that the DPS increase from a khorium scope is the same as the DPS increase from 60 attack power, if you do nothing but stand and auto shot. However, this isn't what hunters do (I hope). You also use other skills, most importantly steady shot. Steady shot benefits from additional attack power, but it does NOT benefit from +weapon damage, such as the khorium scope and ring enchants. So 60 attack power will in fact increase your DPS by about twice as much as +12 damage, because you do about as many steady shots as auto shots. | |||||
| #3198 | Source | Posted on <=2.0.0 | Cranch |
I looked at the whole Nalorakk fight, and it's total number of shots / total time.
| |||||
| #3199 | Source | Posted on <=2.0.0 | Gaihl |
Okay, I understand the point and I think I know where my mistake was. Still I was curious, how it is with the after/before haste effects so I made 2 screenies to check what's the char's pane DPS difference.
Before adding Khorium Scope : ![]() It says 445.9 DPS After adding Khorium Scope : ![]() it says 452.9 DPS Difference : 6.3 DPS. It doesnt match yours calculations nor mine to be honest, tho its closer to using the speed after haste effects, or at least after quiver. You are right about the second part, char pane shows only autoshot DPS (which I totally forgot about) - so from the screenies it's equal to around 44.1 AP, which makes it worse than the crit scope - I gotta agree and I need to buy a new scope But still I would like to know where the heck did the 6.3 DPS from the screenshots come as your calculations show it would be 4.29 DPS and mine shows 6.15 DPS. Cheers Last edited by Gaihl : Yesterday at 8:17 PM. | |||||
| #3200 | Source | Posted on <=2.0.0 | Gearknight |
The reason you see 6.3 and not 6.15 is because of Focused Fire, which is multiplying all of your DPS by 1.02 (It even says that right there in your screenshots).
You're also still not understanding the fundamentals of how DPS increases stack. You're still getting your 44.1 AP equivalence by multiplying the 6.3 by 14 (then dividing by 2 for half auto), which is WRONG. 14 AP adds 1 DPS to auto shot if you have no haste. You have haste, so 14 AP adds a lot more than 1 DPS. Here's a simple experiment that will prove to you that you're calculating things wrong. You're thinking that 88.2 AP adds 6.3 DPS to autoshot. Find a friendly paladin with 0/5 improved blessing of might, and have them cast BoM rank 3 (not greater, just regular 10-minute might). This blessing adds 85 AP, and it will add about 8.9 DPS to auto shot. This will be my last post on this topic. It you are still unconvinced, I encourage you to seek out a math teacher who both plays a hunter and speaks your native language - as I fear there's nobody else who you will listen to. | |||||
| #3201 | Source | Posted on Patch 2.4.2 | Kaji-Boulderfist | ||||||
| #3202 | Source | Posted on Patch 2.4.2 | ◊ Lactose |
Your shots hit for 12 damage harder.
Compared to normal, your shots hit for +12 damage every 1.95 seconds. Thus, every 1.95 seconds, you gain 12 damage. Converting to DPS, every second you gain 12/1.95 = 6.15 damage. You have a +2% damage modifier active, which is most likely due to Focused Fire (pet active --> +2% damage). (12/1.95)*1.02 = 6.28 --> 6.3 rounded. For comparing scopes, enchants, etc, I'd suggest taking a look at Cheeky's spreadsheet. | |||||
| #3203 | Source | Posted on Patch 2.4.2 Edited onPatch 2.4.2 | Gaihl |
![]()
![]()
Also no reason to get acid towards me, never intended to sound smartass or anything like that Cheers and thanks for your time. /edit : Lactose : Thanks, would love to, but my excel fails big time Last edited by Gaihl : 06/08/08 at 8:43 PM. | |||||
| #3204 | Source | Posted on Patch 2.4.2 | capadde |
Aiming for the best gear
Hello!
I've been reading around at EJ for quite some time, trying to understand how to maximize my dps as a hunter. I've gotten myself into a guild that progresses Sunwell (Twins downed last week) and I want to do the right choices when it comes to my gear and rotations. First off, here's my armory: The World of Warcraft Armory I've been letting Cheeky's Spreadsheet guide me lately, playing around and switching gear to see what gives more dps than the other. I am currently using Manito's 3:2 rotation macro. Now, I'm honestly getting confused over everything that's got to do with haste, weapon speed and rotations. Until just recently, I used the badge xbow and some passive haste with the 1:1 rotation, thinking everything was alright. Then I heard of the 3:2 rotation and a "sweet spot" in weapon speed where the dps is maximized. All of a sudden a 3.0 weapon is better than a 2.8 weapon no matter of haste? All is very confusing. Which rotation (1:1 or 3:2) is better at what weapon speeds (incl. passive haste)? Which weapon speed and rotation gives the best dps, given that the other stats stays the same? How does latency affect all this? And so, looking at my current gear, I am rather unsure of how I should upgrade it, piece by piece. As seen, I use the xbow and the fist weapons from badges for both hit and haste. I'll hopefully change these for the Felspine when it drops, but I'm unsure of what to do with the bow. Golden Bow of Quel'Thalas is probably a better choice, but how about Bristleblitz Striker or Black Bow of the Betrayer? I'm sorry for asking questions that probably have been asked a million times, but even with the search function it's quite hard finding answers to specific questions. Last edited by capadde : Yesterday at 6:09 PM. | |||||
| #3205 | Source | Posted on Patch 2.4.2 | Rezdan |
Any suggestions?
I've been reading through this thread and am looking for some tips regarding Haste and Latency.
First off here's a link to my profile: The World of Warcraft Armory EDIT: My Armory hasn't updated; I'm using T5 pants in raids for 2pc bonus and to reach Hit Cap. Also here's a link to one of my WWSs: WWS Tidewalker Summary: Dwarf BM Hunt using 3.0speed Vengeful Rifle, DST, 25 haste; Also, i use the WarAxe with 35 agi over my 2x 1Handers when not using AotV. Raiding at 280ms consistently. I'm using the Monito macro, the one that clicks KC on another bar. Checking for gear upgrades in Cheeky's, i noticed that the 2.8 CoRS results in a 20dps loss. I'm thinking this is because of my fairly high raid latency coupled with 1% crit loss. I faintly recall a formula that can calculate the amount of haste needed for each weapon speed. Unfortunately I don't have access to my old guild forums where I had quoted this formula. And I can't recall that Latency was accounted for. My questions: 1. So, how badly does latency affect my shot rotation? Do I need more/less haste because of this latency? I'm thinking less since 3.0>2.8 speed on Cheeky's atm. 2. Also, should i be popping my Rapid Fire when other Haste affects (DST and/or QS) are up? or should i be popping it when i notice that NO Haste affects are up? 3. My guild's 5/6 SSC, 3/4 TK, and 2 in MH. I haven't been seeing many of the drops I want (Tsunami Talisman, ZA Timed Ring, Berserker's call, MH Trash neck, MH Boots) but is there any badge gear that I rly rly should pick up? I've been thinking of grabbin Master Assasin wrists and/or NynJah boots. Any gear advice is appreciated, but plz be sure to include my 280ms if ur testing in Cheeky's like I am.. Also, no CoR in my raids, and i'm *lucky* if i get LotP; don't expect any Shaman buffs.. Sorry, long post, Q3 isn't rly high priority btw, more Q1-2. | |||||
| #3206 | Source | Posted on <=2.0.0 | SoraHime |
![]()
| |||||
| #3207 | Source | Posted on <=2.0.0 | serbian |
Can anyone give some feedback/confirmation on my question related to FD resists on M'uru encounter [humanoid adds].
Would be much appreciated. Regards,Serb. | |||||
| #3208 | Source | Posted on <=2.0.0 | binky |
I have not seen any FD resists on this fight. These guys die so fast. What are the specific circumstances in which you are pulling agro? You really shouldn't routinely depend on FD to get you out of putting too much DPS too fast on those adds. Although it is a race, you have to pace DPS just like any other fight.
| |||||
| #3209 | Source | Posted on <=2.0.0 | Zediono |
Needing some help
My guild have just killed Kalec, and had a couple tries on Brut. To be honest I'm not happy with my DPS, so I'm looking for some advice please.
WWS try 1: Wow Web Stats WWS try 2: Wow Web Stats Here are things I know, and some things I most likely need to work with (in no particular order): 1) Rotations: using 2:1 rotation /cast /cast macro --- Until recently, with 0 haste rating, any weapon speed over 2.8 made me chain extra steady shots every 3 to 4 rotations - tested myself with sunfury on dr boom. --- I need about 2.03-2.04 attack speed to be able to do a guaranteed 3:2 rotation with macro spam. I need about 1.77-1.78 attack speed to do a guaranteed a 1:1 rotation with macro spam. By guaranteed I mean no chance of chaining steadies whatsoever. --- Kill command - whichever type of way of macroing it - screws up my rotations often, hence I do not use it. --- Lightning breath has caused some trouble on delaying rotations as well on a regular enough basis for me to go ravager. --- I'm the dedicated scorpid stinger on most hard hitting fights, including brut. 2) Group comp. and buffs: --- I had a feral druid and 5 drummers (4 haste + 1 ap). --- No JoW means we can't really use haste pots. --- I forgot to take my demonslaying elixirs both tries (I had no battle elixir on). 3) Computer and internet performance: --- I have a very bad PC (read: 3 year old laptop with rubbish ram and hdd), meaning low FPS - 15fps in a raid is good usually for me - and lots of short moments of basically 0fps for a few seconds. Spamming too much can slow my FPS significantly. --- My latency is usually pretty good, between 70ms and 200ms. --- I cannot have many mods enabled, as my ram is limited (512mb). 4) Gear and spec: --- My spec is 7/20/34 with 5/5 efficiency. --- I have DST. --- Only have 3 pcs T6 at the moment. --- Lots of hit rating missing, hopefully to get some hit leggings soon (leather badge or starstalker depending on luck). --- Lacking some haste items. So now, the questions A) Any major problems with shot rotation? B) Should I aim to increase my haste and get a 3.0 speed weapon and hope I don't chain steadies at that point? C) What items should I upgrade ASAP? Any other elements that could help me improve DPS? Thanks in advance for any help. | |||||
| #3226 | Source | Posted on <=2.0.0 | binky |
Stick to the macro. Arcane and multi should be used VERY situationally. And, as has been stated numerous time in all threads dealing with Brutallus WWS, slash will diminish your DPS. Any SV hunter doing 2K plus on this fight was not a soaker.
| |||||
| #3227 | Source | Posted on <=2.0.0 | • Vaxum |
+1 for sticking to the macro. If you get burn, tossing instants while on the move to the burn spot would be fine though. If you're spamming a /cast /cast macro, I find it helps to back off briefly when I get slash to reduce steady chaining.
That said, it is possible for SV to break 2k even while eating slashes. On a recent Brut kill I managed to hit 2225 (WWS logs) while being in a soak group, using an owl for Screech, keeping up scorpid sting & improved mark, and getting burned once. Party composition was BM/BM/SV/RestoSham/FeralDruid (2 drummers), plus an arms warrior & ret pally in the raid for their boss debuffs, so as a group it was pretty stacked. Latency in raids is normally sub-100. Armory has me as BM now, but for progression raids I spec 7/20/34 with largely the same gear, swapping in the ZA haste cloak, Vashj boots gemmed with straight agi & an identical neck but gemmed with +crit. To be fair this was the first time I managed to break 2k, all our previous attempts had me in the 1900s which was quite annoying given the 2.2-2.5k parses I was seeing here. | |||||
| #3228 | Source | Posted on <=2.0.0 | Rifeus |
This is from another topic but it didn't belong there (this is about the M'uru encounter)
![]()
I always use Righteous Weapon Coating (ap increasing one), instead of mana oils. And usually I do not have a problem going out of mana, I raid both as survival and beastmastery depending on the encounter. Is it generally accepted to use mana oils instead of of Righteous Weapon Coating, or is this just because of the M'uru encounter where having judgement of wisdom is out of the question? | |||||
| #3229 | Source | Posted on <=2.0.0 | Gearknight |
Weapon consumables break down like so:
Righteous weapon coating (aka RWC): worth something like 60-70 AP on average, BUT applying a 2nd does almost nothing because they share a hidden cooldown Superior Mana oil: 14 mp5, pretty self-explanatory. Adamantite weightstones: 12 weapon damage (worth about the same as ~25 AP) and 14 crit rating. Can only be applied to staves and fist weapons Fel sharpening stones: 12 weapon damage (worth about the same as ~25 AP). No crit rating. The more expensive adamantite sharpening stones only add melee critical strike rating, so there's no point using them. The bottom line is that in sunwell you should be using 1 RWC and 1 sharpening/weight stone. If you have 1 fist weapon and 1 edged weapon, put a weightstone on it and use the RWC on your edged weapon. Outside sunwell, use appropriate stones. The only reason to use mana oils is if you're being super-cheap. Last edited by Gearknight : Yesterday at 10:07 PM. | |||||
| #3230 | Source | Posted on <=2.0.0 | Auororam |
Question on leveling a hunter.
My first post on Elitist Jerks, I would take this simple question to the WoW forums but I am unable to access them from work. I'm considering rolling a hunter as my first character coming back to WoW (I played a Priest through the first game and Paladin through TBC). I'm looking for links and advice to leveling guides or talent guides specifically for lower levels of the game in a PvE setting. I'm rolling with a group (lock, hunter, hunter right now) and we don't plan on leveling fast so my emphasis is more on fun builds than grinding builds as we will mostly be in groups and in instances.
Any links you can push my way that aren't from wow.com I'm having trouble locating any hunter-specific websites, and of course all the posts I'm reading (very delightful and fun) here are mostly geared towards end game. ~Viper | |||||
| #3231 | Source | Posted on <=2.0.0 | acer6798 |
Heres a question ive been thinking on for awhile now. I run a 3:2 rotation, when hasted i get down to a 1:1 and generally im haste id say 60% of the time. however looking at this Bambino - WWS You can see that i had more auto shots then steady. I dont think supremus is a great judge of rotation due to fight mechanics but im intrigued none the less. any thoughts on the cause?
| |||||
| #3232 | Source | Posted on <=2.0.0 | Turnaan |
I'm just looking for a little bit of advice here. My guild has been raiding t6 for a while and we're just getting into Sunwell. While my dps is okay, I'm nowhere near to topping charts. In fact, while browsing this thread I saw that another Hunter did roughly 200k more damage on a Supremus kill than I did on our latest. Here's my latest WWS report: Wow Web Stats and here is the SS macro I'm using:
#showtooltip Steady Shot /cast !Auto Shot /cast [target=pettarget, exists] Kill command /cast Steady Shot /script UIErrorsFrame:Clear() I spam the button unrelentingly during boss fights and my gear is only missing the cape from Gorefiend. Can anyone make any suggestions? | |||||
| #3233 | Source | Posted on <=2.0.0 | Koroshiya |
Looking for feedback on my performance on Brutallus. Wondering if there's anything I can do better. I am definitely high on the list don't get me wrong. I just want to make sure I am 100% of what I can be. I noticed my DPS Time is lower then others but I think that's because I am FDing on failed attempts and it takes a moment for the raid to wipe...
Anyway here is the WWS: Wow Web Stats Also the WoWArmory may show that I have a Wolfslayer Gun on right now, but I am using the badge XBow and the Timeless Arrows. (Just burning bullets off to make room in the bank.) | |||||
| #3251 | Source | Posted on Patch 2.4.2 | Reebz |
Jarynn, looking at the Narolakk and Halazzi parses, I think you're doing fine. 1400 dps in a 10 man with your gear is respectable.
You might be losing about 100 odd DPS due to your macro.I see no reason in using a castsequence as BM, especially if you're actively running iAotH and have Drums, you're just messing your rotation. I highly recommend switching to a /castrandom !Auto Shot, Steady Shot, or at least have another macro for when you are indeed hasted enough to warrant using it. | |||||
| #3252 | Source | Posted on Patch 2.4.2 | Kaganar |
![]()
| |||||
| #3253 | Source | Posted on Patch 2.4.2 | Jarynn |
![]()
I'm now currently running a 3:2 macro but may also do a /castrandom also if you think that's better for a 2.0 bow speed. I'd hate to waste mana on 3:2 if I'm not really benefiting much from it, especially since I run some leather. I'm planning on picking up another 25 haste with the ZA cloak though, which I believe may push me back into the 1:1 zone. (just not castsequence!) One question I guess I have remaining is about the comments on my gemming. Should I really disregard +3agi and such gem bonuses by putting in AGI gems instead of putting in crit or hit yellow gems when I'm low on crit and hit? I'm all for breaking gem bonuses for useless things, but reluctant on useful stats when I can benefit from that color. I'm still torn on which yellow to gem for up until cap, hit or crit. I need to play with it more on cheekys but i'm thinking probably hit since it helps maximize your crits anyways. Also I just found out about the fel sharpening stones working for hunters.. looking forward to dual wielding those tomorrow. Hopefully I'll see some marked improvement in Gruuls/Mags tomorrow. Thanks for all the tips and feedback, it's appreciated and feel free to keep it coming if you see anything else. | |||||
| #3254 | Source | Posted on Patch 2.4.2 | Jarynn |
![]()
| |||||
| #3255 | Source | Posted on Patch 2.4.2 | Riedacher |
I'm trying to understand when and how the autoshot cast time works. Part of the reason I'm confused is that I can miss autoshots on a 2:1 rotation with a 2.6 drawspeed but not with a 2.5 drawspeed. Are the following correct?
1) Autoshot cast is at the end of the drawspeed timer, during the start of the next autoshot if possible. 2) Autoshot cast can occur as steadyshot is still casting, but not if a new steadyshot is started during the autoshot cast. | |||||
| #3256 | Source | Posted on Patch 2.4.2 | Mattaos |
IMO the 2x "of the Falcon" idea is not a good move. Have you tried applying Mana Oil or using Elixir of Mageblood/Elixir of Major Agility combo? You also might want to rethink your shot rotation. If you are exhausting all your mana by unloading all your shots, look to maybe just using 3:2 or 2:1 Steady/Auto rotation. Without seeing your armory, it is really hard to advise you much further than that.
| |||||
| #3257 | Source | Posted on Patch 2.4.2 | • Praxx |
![]()
![]() The .5 sec is at the end of the auto shot cast time but not added on to the end. re 2: Yes, this is correct. | |||||
| #3276 | Source | Posted on <=2.0.0 | Noobiisa |
![]()
As for accuracy of the model, go in the game, see what rotation you like and put that into the model and see what bow or ring/chest/etc will give you the nicest dps boost, as you need to play for the bow/gun/xbow you have. Top of my head, I think it will be a very nice upgrade for you over Sunfury esp if you can get some haste so you can get close to the best 1:1 rotation speed. You need to go lower than 1.9 without quickshots and you will see you start to gain dps from 1:1 over 3:2, so if you are able to achieve this speed, you will like the Xbow, esp seeing you are coming from Sunfury which is 2 Tiers lower weapon. | |||||
| #3277 | Source | Posted on <=2.0.0 | Kathris |
![]()
If the weightstone's +damage works with range then I guess you learn something new every day | |||||
| #3278 | Source | Posted on <=2.0.0 | Kaganar |
![]()
on sharpening stones was changed to melee crit. Weightstones still give their entire bonus to range d weapons, AFAIK -- both crit and damage, whereas sharpening stones just give the ~25-50 AP worth of weapon damage. It doesn't make sense, but, dps is dps. | |||||
| #3279 | Source | Posted on <=2.0.0 | ztreb185 |
Should I learn bite for my windserpent, or just use lightning breath?
| |||||
| #3280 | Source | Posted on <=2.0.0 | Cranch | ||||||
| #3281 | Source | Posted on <=2.0.0 | santipants |
![]()
|